Humankind struggled to survive during a 100,000 year period during the early Pleistocene, according to researchers who used a computer model to discover a severe population bottleneck in our species’ ancient past.
After that rather bedazzling cliffhanger that capped Chucky season two (I screamed, both in horror and fiendish delight), everyone’s favorite killer doll has quite the path carved out for season three. Fans don’t have to wait long to see WTF happens next: Chucky season three arrives October 4, and we’ve finally got a…
Enlarge/Super Mario Bros. Wonder looks familiar, but it does more to change the 2D Mario formula than older New Super Mario Bros. games. (credit: Nintendo)
I have 100 percent cleared all four New Super Mario Bros. games, including the Super Luigi U expansion, so I’d say that I have enjoyed them all. But that “New” in the title could feel unearned; most of the games, especially the Wii and Wii U/Switch versions, felt like remixes of ideas that had been dreamed up for Super Mario Bros. 3 and Super Mario World decades before. Three-dimensional Mario was for experimentation and pushing boundaries; two-dimensional Mario was for playing a (thoughtfully designed, fun) riff on a thing that children of the ’80s and ’90s had probably played before.
Super Mario Bros. Wonder is not that kind of 2D Mario game. Yes, it’s still a side-scrolling platformer, and yes, anyone who has played a New SMB game will immediately be familiar with the basics. But the rules of movement and progression have been changed through a combination of new power-ups, additive “badges” that customize your character, and “Wonder Flowers” that fling every single level into a state of psychedelic chaos. It’s two-dimensional Mario that, for the first time in a very long time, is trying something that feels new.
Nintendo set up a demo session for previewers to get around 25 minutes of guided hands-on time with the game, during which I played a handful of levels from early in the game and a couple of levels from later worlds. I was only able to play a small and pre-selected sliver of what is in the game, but that’s enough to say that it definitely doesn’t just feel like another New Super Mario Bros. sequel.
It’s hard to believe that the last brand-new 2D Mario game came out more than 10 years ago. That’s not to say I don’t appreciate updates to classics like Super Mario 35 or remixes such as the Super Mario Maker series. But without a fresh entry to the franchise, it felt like there was something missing. However, after getting a chance to go hands-on with Super Mario Bros. Wonder ahead of its official release on October 10th, it feels like the magic is back.
By shifting locations from the Mushroom Kingdom to the Flower Kingdom Nintendo gave itself the freedom to update practically every aspect of the game, while staying true to the core formula that is running, jumping, smashing blocks and collecting everything in sight. There are power-ups like the new elephant suit that lets you bash enemies with your trunk. And while classic items like the Fire Flower are still around, there are refreshing twists like the Bubble Flower that give you the ability to both attack and reach new heights by jumping on the orbs you shoot out.
Nintendo
Super Mario Bros. Wonder also boasts the largest roster of characters in any Mario sidescroller yet, including the 2D return of Daisy along with, Peach, Luigi, Toad, Nabbit and multiple colors of Yoshi (the latter two having some important gameplay implications). Unlike the others, Yoshi and Nabbit can’t transform, but they also don’t take damage from enemies, projectiles or even the environment (like falling debris). Not only does this provide an easy way to adjust game difficulty on the fly, it’s also the perfect way to introduce 2D platformers to a new generation. After all, think about how many kids whose first glimpse of Mario might have been in a movie theater instead of on an 8 or 16-bit console. And if that’s not enough, Wonder even provides individual difficulty ratings for every level.
Mario’s horde of enemies has increased as well. There are Koopas wearing roller skates and herds of angry rhinos to contend with. We’ll even see entirely new genera of foes like Goombrats, which look like Goombas if they were based on tomatoes instead of mushrooms.
Nintendo
Aside from in-game power-ups, there’s also the new badge system which is divided into two types (Action badges and Boost badges), giving you yet another way to customize your gameplay. Action badges like the “Wall Climb Jump” and the “Floating High Jump” can make it easier to reach secrets while Boost badges like the Coin badge and the “Add ! Blocks” badge can change how you traverse a stage. And because you can swap in new badges before starting each level, it adds another measure of gameplay customization and replayability. Unfortunately, my preview didn’t show how new badges are earned, so that’s something we’ll have to figure out when the game officially goes on sale.
The most impactful new mechanic though is Wonder Flowers, which can completely turn a level on its head. Suddenly, warp pipes are crawling around on the ground like worms while Super Stars fall from the sky. Day becomes night and in some levels you might even find yourself floating through the sky. The effect of Wonder Flowers on each stage is different, but no matter what happened, I found myself smiling at the delightful subversion of my expectations.
Nintendo
On a more granular level, I love all the little details and animations Nintendo has added. This is easily the most expressive 2D Mario game yet. Mario’s face changes the faster he runs while his hat flaps around in the wind. Meanwhile, small gouts of flame pop off your feet every time you jump with a Fire Flower equipped. And in the background, there are happy little flowers that cheer you on as you speed by. Everything looks sharp and snazzy to the point where I feel like I’d be happy just sitting there watching someone else play. It’s a real treat for the eyes.
Finally, while it’s not as big a part of the game as in something like Super Mario Maker, I enjoyed Wonder’s online multiplayer. You can play with up to four people online (or up to two locally with another two online) in two different modes. There’s a straightforward race mode similar to time trials in Mario Kart with ghosts (or in this game, shadows) that show the progress of other players as you zoom through levels. There’s also a more collaborative mode that allows you to see how other players tackle certain challenges, but more importantly, they can even help you out by hitting checkpoints so you don’t have to go all the way back to the beginning of a stage if you die.
Nintendo
With Super Mario Bros. Wonder, Nintendo has managed to reinvent its platformer for a new generation while keeping all the charm and playfulness that made the series a classic almost 40 years ago. And, even though I only got a quick preview of what’s in store, Nintendo’s next 2D sidescroller already feels like an instant buy.
This article originally appeared on Engadget at https://www.engadget.com/super-mario-bros-wonder-hands-on-a-delightful-reinvention-of-a-classic-180012480.html?src=rss
Making one giant sandwich cake is easier than making 12 individual sandwiches. Let this truth motivate you to make the best damn deli meat sandwich any picnic or backyard barbecue has ever seen. With outdoor party season reaching its peak, you’ll need a hearty sando that packs in flavor and just plain packs (for…
Starfield is nearly out on PC and Xbox consoles for those who have early access to the space-faring RPG, and reviews are officially popping up online. The game’s currently garnering favorable marks among critics, with most shook by how (mostly) bug-free Bethesda’s game surprisingly is.
Bumble is trying to make its apps safe spaces for meeting new people, and that extends to real-life meetups. The latest community guidelines (which also apply to Badoo and Bumble For Friends) take aim at ghosting or people failing to turn up for pre-arranged meetups.
The guidelines “discourage no-show behavior through disallowing the act of not turning up to an in-person meet up despite clear plans agreed by both parties,” Bumble said. It claims its the first dating platform to “take a stance” on users over the issue, noting that according to experts, being stood up or ghosted can “sometimes have a profound impact on a person’s mental health, leading to feelings of depression, anxiety and deflated self-esteem.”
Ghosting and no-showing IRL meets are now classed as bullying and abusive conduct under the updated policies, but it’s not clear how Bumble plans to enforce rules around the topic outside of users reporting such behavior. Engadget has asked Bumble for clarification.
Victim blaming (such as shaming someone for being a survivor of sexual assault) is outlawed across the three apps as well. Bumble says this is an industry-first measure that’s part of its efforts to foster “a community that is safe and promotes mutual respect.” The updated Violence and Bullying Policy includes clarified language related to the platform’s ban on doxxing.
Many services take action against illicit off-platform activity — Bumble’s no-show policy is one of those — so it may be the case that Bumble will take action against those who victim-blame or doxx users outside of its apps. If someone posts Bumble screenshots on X/Twitter to attack a victim and Bumble finds out, it might take action against the offender’s account on its platforms.
One other problem Bumble is targeting with the latest community guidelines is the use of bots. From now on, Bumble, Badoo and Bumble For Friends “prohibit any attempts to artificially influence connections, matching, conversations or engagement through the use of automation or scripting.” So, anyone caught using ChatGPT to try and seem interesting after making a match might not stay on Bumble for very long.
The same goes for those who use any of the company’s apps to promote an OnlyFans page or profiles on similar services. There’s now “a blanket ban on the promotion of adult content in profiles, including attempts to sell, advertise, or buy adult sexual content.” The goal is to try and crack down on this kind of spam, which appears all too often in dating apps.
Bumble said it will continue to update the guidelines to deal with “emerging risks and potential harms that may occur from new behaviors.” The company notes that it uses automated safeguards to tackle guideline violations before users report them, including instances of “harassment, identity-based hate and other inappropriate content.” So far this year, Bumble has blocked more than 8.2 million accounts across its apps, most of which were detected and removed by its automated systems.
This article originally appeared on Engadget at https://www.engadget.com/bumble-tackles-no-shows-for-irl-dates-with-its-updated-community-guidelines-173027784.html?src=rss
You’ve read the comics. You’ve seen the movie. Will you still be able to get something out of the new Netflix anime, Scott Pilgrim Takes Off? The answer, according to the show’s creators, is a resounding yes. “If you think you know what you’re going to see, you don’t,” show co-creator BenDavid Grabinski told the Los…
Screenshots are an essential aspect of enjoying your smartphone. If you see something fun while playing around on your phone, the fastest way to share it with a friend is usually to take a screenshot. But if you bought a brand-new phone, especially if you’re coming from an iPhone, you might have no idea how to take…
Volition, the studio behind Red Faction, Saints Row, and countless other games, is closing its doors after 30 years. The decision was made by parent company Embracer after the sprawling conglomerate announced cuts earlier this year following the loss of $2 billion in funding that was reportedly supposed to come from…
The organization that represents the literary works of Scientology founder L. Ron Hubbard has filed a petition with the Federal Government, asking it to make it illegal to circumvent software locks for the repair of a highly specific set of electronic devices, according to a letter reviewed by 404 Media. From the report: The letter doesn’t refer to any single device, but experts say the petition covers Scientology’s “E-Meter,” a “religious artifact” and electronic that is core to Scientology. Author Services Inc., a group “representing the literary, theatrical, and musical works of L. Ron Hubbard,” told the U.S. Copyright Office that it opposes the renewal of an exemption to Section 1201 of the Digital Millennium Copyright Act that makes it legal for consumers to hack their personal electronics for the purposes of repair.
This exemption to copyright law is needed because many electronics manufacturers put arbitrary software locks, Digital Rights Management systems, or other technological prevention measures that stop consumers from diagnosing or repairing devices unless they are authorized to do so. Special exemptions to copyright law make it legal for farmers to hack past John Deere’s DRM to fix their tractors, consumers to use software tools to help them repair certain parts of game consoles, or use third-party software to circumvent repair locks on printers, air conditioners, laptops, etc.
After years of hype and teasing, Starfield…isn’t out yet. But the embargo on reviews is up and with it, the first technical review of the game is here. The big takeaway is that Starfield seems to be running solidly on both the Xbox Series X and the smaller, less powerful Series S. This is a bit shocking considering…
Enlarge/ In this 1960 photograph are two, Ascaris lumbricoides nematodes, i.e., roundworms. The larger of the two is the female of the species, while the normally smaller male is on the right. Adult female worms can grow to over 12 inches in length. (credit: CDC)
Parasitic worms are having a slimy moment. In the wake of news that a 3-inch snake parasite burrowed into a woman’s brain comes the horrifying report of giant intestinal worms that went wandering in a man’s innards, only to cause a rare, dangerous traffic jam in his bile duct.
According to a report in the New England Journal of Medicine, doctors in Colombia extracted not one, not two, but three large intestinal worms that had crammed themselves into the normally narrow duct, causing an uncommon, dangerous condition called biliary ascariasis.
The worms in this case, Ascaris lumbricoides, are typically found in humans. In fact, A. lumbricoides is among the most common parasitic worms found in humans, estimated to infect some 807 million to 1.2 billion people worldwide, according to the Centers for Disease Control and Prevention.
The first trailer for the Five Nights at Freddy’s movie was pretty nifty, but suspiciously light on the game franchise’s renowned murderous animatronics. That issue has been rectified with the latest trailer, as it features prominent appearances from Foxy, Bonnie, Chica and of course, Freddy himself. The homicidal puppets are doing what they do best, murdering people.
You also get a bit more of the plot, which seems to mirror the game. It zeroes in on a character played by Josh Hutcherson, from the criminally underrated Future Man, as he starts a new overnight gig as a security guard at a family entertainment center. However, Freddy and his animatronic gang of thugs pose a terrifying threat to anyone in the building after dark.
As expected, the animatronics look great, nearly matching the game’s original aesthetic. This is no surprise given they were designed by Jim Henson’s Creature Shop. This is a far leap from Kermit and Miss Piggy, however, as the movie contains plenty of “strong violent content, bloody images and language.”
Despite that warning, it’s rated PG-13, so the gore will likely be kept to a minimum. Five Nights at Freddy’s premieres in theaters and on the streaming service Peacock just in time for Halloween, on October 27th.
This article originally appeared on Engadget at https://www.engadget.com/new-five-nights-at-freddys-movie-trailer-shows-the-murderous-animatronics-in-action-171506472.html?src=rss
Firefly Aerospace and its partner Millennium Space Systems have entered into the hot standby phase of Space Force’s Victus Nox mission. The groundbreaking initiative aims to launch a satellite with a mere 24-hour notice, a capability that traditionally takes months—if not years.
Enlarge/ A long-exposure image of an AI-trained autonomous UZH drone (the blue streak) that completed a lap a half-second ahead of the best time of a human pilot (the red streak). (credit: UZH / Leonard Bauersfeld)
On Wednesday, a team of researchers from the University of Zürich and Intel announced that they have developed an autonomous drone system named Swift that can beat human champions in first-person view (FPV) drone racing. While AI has previously bested humans in games like chess, Go, and even StarCraft, this may be the first time an AI system has outperformed human pilots in a physical sport.
FPV drone racing is a sport where competitors attempt to pilot high-speed drones through an obstacle course as fast as possible. Pilots control the drones remotely while wearing a headset that provides a video feed from an onboard camera, giving them a first-person view from the drone’s perspective.
The researchers at the University of Zürich (UZH) have been trying to craft an ideal AI-powered drone pilot for years, but they previously needed help from a special motion-capture system to take the win. Recently, they came up with an autonomous breakthrough based largely on machine vision, putting the AI system on a more even footing with a human pilot.
The US Copyright Office (USCO) wants your thoughts on generative AI and who can theoretically be declared to own its outputs. The technology has increasingly commanded the legal system’s attention, and as such office began seeking public comments on Wednesday about some of AI’s thorniest issues (viaArs Technica). These include questions about companies training AI models on copyrighted works, the copyright eligibility of AI-generated content (along with liability for infringing on it) and how to handle machine-made outputs mimicking human artists’ work.
“The adoption and use of generative AI systems by millions of Americans — and the resulting volume of AI-generated material — have sparked widespread public debate about what these systems may mean for the future of creative industries and raise significant questions for the copyright system,” the USCO wrote in a notice published on Wednesday.
One issue the office hopes to address is the required degree of human authorship to register a copyright on (otherwise AI-driven) content, citing the rising number of attempts to copyright material that names AI as an author or co-author. “The crucial question appears to be whether the ‘work’ is basically one of human authorship, with the computer merely being an assisting instrument, or whether the traditional elements of authorship in the work (literary, artistic, or musical expression or elements of selection, arrangement, etc.) were actually conceived and executed not by man but by a machine,” the USCO wrote.
Although the issue is far from resolved, several cases have hinted at where the boundaries may fall. For example, the office said in February that the (human-made) text and layout arrangement from a partially AI-generated graphic novel were copyrightable, but the work’s Midjourney-generated images weren’t. On the other hand, a Federal judge recently rejected an attempt to register AI-generated art which had no human intervention other than its inciting text prompt. “Copyright has never stretched so far […] as to protect works generated by new forms of technology operating absent any guiding human hand, as plaintiff urges here,” US District Judge Beryl Howell wrote in that ruling.
The USCO also seeks input on increasing infringement claims from copyright owners against AI companies for training on their published works. Sarah Silverman is among the high-profile plaintiffs suing OpenAI and Meta for allegedly training ChatGPT and LLaMA (respectively) on their written work — in her case, her 2010 memoir The Bedwetter. OpenAI also faces a class-action lawsuit over using scraped web data to train its viral chatbot.
The USPO says the public comment period will be open until November 15th. You can share your thoughts until then.
This article originally appeared on Engadget at https://www.engadget.com/us-copyright-office-opens-public-comments-on-ai-and-content-ownership-170225911.html?src=rss
Chances are you haven’t spent a whole lot of time thinking about the ceilings in your home. But maybe you should contemplate it, because your ceilings are part of the whole system of your house, and they need repair and care like everything else. And while you’re thinking about fixing or replacing your ceiling, you…