Mercedes-AMG GT 4-Door Coupe first drive: Where tech and fun collide

The night before I drove the AMG GT 4-Door Coupe, I complained to a group of journalists that automakers don’t want to take chances and just build fun, weird cars anymore. About 12 hours later, Mercedes made me eat my words. Outside of all the bombastic extravaganza of the Los Angeles launch, the first true AMG powered exclusively by batteries is a technological triumph that’s as comfortable on the track as it is on the street. And it’s really very good on the track.

Triforce

One of the fundamental problems with EVs is weight. Batteries are heavy, and the old rule about an object in motion tending to stay in motion makes the notion of nimble cornering a difficult engineering problem. Mercedes loves an engineering problem, and after two days behind the wheel of the AMG GT EV, the company has mostly reduced the battery-weight tax that mires EV performance.

On the road and on the track, the vehicle is firmly planted to the roadway. Mercedes says various technologies make this possible. In addition to decades of producing high-performance vehicles, the automaker’s AMG.EA sports-car architecture does a lot of heavy lifting here, constantly adjusting power delivery from the three motors while guiding the Active Ride Control suspension, steering—including up to six degrees at the rear axle—and active aerodynamics to deliver the performance AMG customers have come to expect from a vehicle with the Affalterbach badge on the hood.

Read full article

Comments

Ubuntu users say Canonical “asleep at the wheel” over critical Linux kernel bug

Canonical is fixing a critical Linux kernel flaw in Ubuntu, weeks after Debian and other distros did – and users aren’t happy about the wait. As of 3 November, patched kernels for CVE-2026-98432 are in testing for Ubuntu 22.04, 24.04 and 26.04 LTS, but are yet to hit the stable updates pocket. Canonical hasn’t given a date for when it expects them to. 9.8 CVE on Linux servers since 2016 The CVE…

Experience AI begins reaching classrooms across Latin America

Earlier this year, we announced that we’re expanding Experience AI, our AI literacy programme, across Latin America to bring AI education to nine more countries through support from Google.org. Working with local partner organisations, we offer Experience AI training and resources that teachers can use to enable young people to learn a foundational understanding of AI technologies, their social and ethical implications, and the role that AI can play in their lives.

Over the past few months, Experience AI launch events have already taken place in Brazil, Chile, Argentina, and Mexico. At every event, we met educators, policymakers, universities, non-profit organisations, and technology leaders and explored how AI literacy can become part of classrooms across their country. Experience AI brought us all together around a shared goal: giving teachers the confidence and resources they need to help young people understand and engage with AI critically and responsibly.

Growing the Experience AI partner network in Latin America

Across Latin America, the local organisations we are partnering with to implement Experience AI bring deep expertise in teacher professional development and education. Partners include Fundación Sadosky in Argentina, Fundación Kodea in Chile, Sincroniza Educação in Brazil, and Educación para Compartir in Mexico. 

Each partner is implementing the programme in a way that reflects its local education system and context. We work with them individually and also facilitate their collaboration around shared challenges.

A delivery model designed for lasting impact across Argentina

In Argentina, Experience AI was officially launched in June during a Google event in Buenos Aires.

Our Argentinian partner Fundación Sadosky is taking a distinctive approach to Experience AI teacher professional development by working through a network of public universities across the country, rather than relying on a central training team. Through this approach, Experience AI training will reach educators in diverse regions across the country as Fundación Sadosky builds on local expertise and existing educational networks.

Growing local capacity and developing regional trainers means Experience AI will make a lasting impact for teachers and learners, enabling high-quality AI education long after the programme’s first rollout.

The first cohort of participating universities is now working with teachers across several Argentinian provinces, before the programme expands nationwide. When fully established, Experience AI aims to support around 1,700 secondary school teachers and reach an estimated 153,000 students across Argentina.

Turning vision into action

It’s been very rewarding coming together with local partners, Google.org, universities, and education communities across Latin America around our shared vision of high-quality AI education for all young people.

After the launch events, the focus now turns to practical action: supporting teachers and bringing Experience AI into classrooms across the region. 

As the programme grows, we also look forward to working with new partners across Latin America to bring AI literacy to even more educators and young people. By 2028, we and our Latin American partners aim to support 24,000 more educators and reach more than 1.25 million young people through Experience AI.

The post Experience AI begins reaching classrooms across Latin America appeared first on Raspberry Pi Foundation.

VR Open-World Zombie Survival Game Silent North Shutting Down

Combat Waffle Studios has announced the end of PVPVE open-world action survival game Silent North.

Silent North launched in Early Access for Quest and PC VR in April 2025. Set in a post-apocalyptic Swiss Alps, you scavenged, crafted and fought for survival against zombies, other players and the elements while trying to build out a base and potentially form alliances.

0:00

/1:22

It launched to a cold reception from players, currently sitting at a Mostly Negative rating from 101 reviews on Steam and a 3.1 score from 494 ratings on Meta Quest.

Combat Waffle acknowledged the reception in its announcement:

Today, we are announcing that we are retiring Silent North from all platforms.

This means Silent North will no longer be available for purchase on any storefront. The servers will remain online for now, as we want to give our players the chance to continue making memories before we fully sunset the game down the road.

At Combat Waffle Studios, we have big ambitions and tackle big projects, but sometimes we miss the mark. Silent North was our attempt at creating a large-scale survival game set in a persistent world infested with zombies. Sadly, we were pushed to launch earlier than we would have liked. That led to a high refund rate early on and quickly gave the game a poor reputation. Ultimately, we haven’t been able to overcome that initial setback and rebuild momentum.

Leaving this project behind is painful, but it is necessary for us to keep moving forward.

Thank you to everyone who supported this project, it truly means the world to us. We are grateful for all the great moments shared in the game, and we hope you enjoyed your time surviving with us.

As the saying goes, ‘first impressions are lasting’ and games are rarely able to recover from a poor launch. For every No Man’s Sky or Cyberpunk 2077, there are scores of titles that, for one reason or another, miss the mark at release and never earn back the trust of consumers. Oftentimes, developers do the work to address player feedback, fix the raised issues, and make the product more viable, but with the speed the news cycle and consumer attention moves, any follow up coverage, if it happens at all, does not capture the same audience.

Combat Waffle did not specify the date servers will be shut down. We will update this article when that information is available.

3M To Pay Over $7 Billion To Settle ‘Forever Chemical’ Groundwater Claims

3M has agreed to pay up to $7.35 billion over nine years to settle claims from as many as 120,000 people who say they were sickened by PFAS-contaminated groundwater near military bases, airports and other locations where firefighting foam was used. The Associated Press reports that 3M “did not admit liability,” noting that the settlement comes on top of the more than $10 billion the company previously agreed to pay U.S. public drinking water systems over PFAS contamination. From the report: 3M chairman William Brown called the settlement a “significant milestone” that substantially reduces uncertainty from the litigation. […] Fred Thompson, an attorney with the Motley Rice law firm that helped negotiate the 3M settlement for the plaintiffs, called it welcome news for “the thousands of victims who have sought answers and accountability for nearly a decade.” He said in a news release that the plaintiffs urgently need help covering mounting medical bills and other costs.

Under the terms of the settlement, the payouts will begin with $50 million this year, followed by yearly payments of more than $1 billion each year from 2028 to 2033. 3M could make additional payments if enough plaintiffs participate. If too few sign on, 3M has the option to cancel the settlement and continue fighting the lawsuit.


Read more of this story at Slashdot.

Vietnam Jails Pirate Football Streamers For Up To a Year

An anonymous reader quotes a report from TorrentFreak: A Vietnamese court has sentenced 14 people who worked on the pirate football streaming site Bun Cha TV, handing out the first prison terms we’ve seen since the country’s piracy crackdown began earlier this year. […] Four defendants, including the heads of the content, programming and operations teams, were sentenced to 12 months in prison. Five others received ten months, and two were sentenced to eight months. Notably, three of the site’s commentators were not sent to prison. Their ten-month sentences were suspended. All 14 defendants reportedly admitted the charges and cooperated with the authorities. According to investigators, Bun Cha TV streamed more than 150,000 sports matches and it allegedly made more than 20 billion dong, roughly $760,000, in illegal profits from betting and gambling ads.

The verdict reports don’t mention a total. Instead, they list illegal gains per person or team. The leader of the content team allegedly gained more than 430 million dong, while commentators made from more than 31 million to more than 480 million dong each. The verdict was picked up by Rouse, the law firm that represents the Motion Picture Association in Vietnam. In an article headlined “Strong Vietnam criminal penalties,” published on Lexology on November 3, the firm calls the ruling another victory for Vietnam’s IP landscape.

“The defendants were all sentenced to terms of 8-12 months in prison,” Rouse writes. While Rouse is correct on the length of the terms, it doesn’t mention that three of the sentences were suspended. Instead, Rouse stresses that the ruling is part of a tougher enforcement trend. “This ruling reflects a shift in enforcement strategy by Vietnamese authorities, who are increasingly moving past preliminary domain blocking to deliver criminal convictions against the operators of commercial-scale piracy rings,” the firm notes. “This perhaps reflects the strength of the national crackdown following the USTR pressure in May,” the firm adds. According to the indictment, Bui Ba Hien, who runs a company called S24, allegedly directed employees and collaborators to build and operate Bun Cha TV. However, Hien is not among the 14 defendants named in reports, which also do not identify the affected rightsholders.

“Interestingly, in September, Bac Ninh police issued a wanted notice for a man of the same name, Bui Ba Hien, CEO of esports company Box Vietnam,” reports TorrentFreak. “This person is also charged under the same copyright statute.”


Read more of this story at Slashdot.

openSUSE Leap 16.1 Unifies Traditional and Immutable Linux With Transactional Updates

The openSUSE Project has officially released openSUSE Leap 16.1, introducing a major change to how the distribution can be installed, maintained, and deployed. Released on November 3, 2026, the update brings an integrated Immutable Mode that allows users to install a transactionally updated operating system with a read-only root filesystem, while continuing to offer the traditional Linux…