Server updated to v16.4 and Valmod 5.5
Category Archives: 7DtD
7DtD Server Update
Alpha 7.11 released
Server updated to 7.11
Alpha 7.10 Released
Alpha 7.9
Alpha 7.8 released!
Weekly Town Reset Done
Alpha 7.7 Released
Server updated to Alpha 7.7 lets hope it fixes the connection issues:
Official Alpha 7.7 Release Notes
Changes
- Changed the new roaming hordes that won’t destroy player structures unless they sense the player
- Changed returned to 7.0 terrain and improved the performance. The change was made for visuals, alpha 8 performance and player feedback. Note full smooth terrain will come with Alpha 8 as well as new solutions to mining and ladder placement
- Changed removed bucket of water recipe that used a bottle of water, buckets of water must be obtained from lakes or rivers
- Changed bucket recipe to only create 1 bucket not four
- Changed toilets to drop short metal pipes when destroyed
- Changed refactored internal model handling for performance
- High Quality Lights is now the default after installing the game
- Changed switched off shadows on point lights (all lights in the world) to increase performance
- Changed with the terrain switch, this occasional problem is also fixed: Cannot expand this MemoryStream
Bug Fixes
- Fixed blueberry seed recipe
- Fixed a connection bug
- Fixed cannot shift click from hot bar to inventory
- Fixed low weight forging scrap items no longer vanish when breaking down to scrap
- Fixed buff icon sometimes would cause an error when trying to get buff data
- Fixed quick take stack size exploit
- Fixed slider mouse offset bug
- Fixed menu not showing when clicking fast on the splash screen
- Fixed zombie dog death animation was missing
- Fixed panel fade desync
- Fixed occasional array out of bounds exceptions
Alpha 7.6 Released last night
Server was updated last night and everything was reset so it was a full wipe since there is new terrain. As usual explosives recipes have been removed but also this time I added the following recipes:
wroughtIronFence: Continue reading
7DtD – Custom Recipes
Well since I removed explosives I decided to maybe add some extras. Above is the grid coordinates used to make custom recipes. The first recipe I made is for wroughtIronFence and is posted below in case you want to use it in single player. You don’t have to do anything to make it available if you are playing on the server.
7DtD Map Master Plan
Here is the master plan:
- The main towns (areas marked in red) will get regen every “7 Days” on “Fun Pimps Fridays”
- The areas marked in green I will try to keep safe for long term unless there is a patch that changes map features or adds prefabs so build there if you plan a long term base
- Other areas will be reset as necessary
- Area -3,2: Trespassers will be shot on sight; survivors will be shot again
Happy Zombie…
Well I am not sure what the heck this guy was doing when he became a zombie but we can assume he died happy…
7 Days to Die Grid
Alpha 7.4 & 7.5 Released
The Fun Pimps are doing an awesome job at patching. Two updates came out while I was asleep.
Continue reading
Alpha 7.3 Released
Last night I updated server to 7.3. Since there are new map features I did a map reset.
Below are the list of changes from the Official Site: