Grab this massive $3,260 discount that makes budget laptops look pointless.
The post Forget Budget Laptops, This HP with 64GB RAM and 2TB SSD Is Now 74% Off and Selling for Pennies appeared first on Kotaku.
Grab this massive $3,260 discount that makes budget laptops look pointless.
The post Forget Budget Laptops, This HP with 64GB RAM and 2TB SSD Is Now 74% Off and Selling for Pennies appeared first on Kotaku.
This is the easiest way to give your Nintendo Switch the big-screen experience it deserves without losing portability.
The post This 15″ Portable Monitor Turns Your Nintendo Switch Into a Big-Screen Console for Pocket Change appeared first on Kotaku.
Shiftall unveiled its next PC VR headset, the MeganeX “8K” Mark II, which is slated to ship in December for $1,900.
Japan-based Shiftall announced MeganeX “8K” Mark II, the follow-up to its thin and light PC VR headset originally launched late last year, the MeganeX superlight “8K”.
The new version is essentially a hardware refresh with only a few notable changes, which mostly aim to improve comfort, durability, and system internals.
The headset contains the same 3,552 × 3,840 per-eye micro-OLEDs, supporting up to 90 Hz refresh, and the same SteamVR tracking standard, which requires the user to buy SteamVR 1.0/2.0 base stations separately.
Here’s a breakdown of all of the changes announced by Shiftall:
Estimated to start shipping in late December, MeganeX Mark II is now available for pre-order.
The headset (SteamVR base stations not included) is priced at $1,900 in the US (excluding import duty), €1,900 in Europe (VAT included), £1,600 in the UK (VAT included), and ₩2,499,000 in South Korea (VAT included).
Feature | MeganeX Superlight “8K” | MeganeX “8K” Mark II |
---|---|---|
Display | 3,552 × 3,840 (micro-OLED, 10-bit HDR) | 3,552 × 3,840 (micro-OLED, 10-bit HDR) |
Refresh rates | 90 Hz (support for 75 Hz / 72 Hz) | 90 Hz (support for 75 Hz / 72 Hz) |
Lens type | Pancake lenses (Panasonic group) | Pancake lenses (newly designed from Panasonic) |
Weight (main body) | < 185 g | 179 g |
IPD & focus adjustment | Electric IPD 58–72 mm; diopter adjust 0D to –7D | Electric IPD 58–72 mm; diopter adjust 0D to –7D |
Connectivity / tracking ecosystem | DisplayPort + USB 2.0, SteamVR tracking (base stations required) | DisplayPort + USB 2.0, SteamVR tracking (base stations required) |
You may have noticed I’ve put “8K” in quotes throughout this announcement. That’s to indicate that headset doesn’t actually provide 8K per-eye displays.
While companies like Shiftall and Pimax typically err on the side of the biggest number, I see this as more of a marketing device than a true reflection of what the end user actually sees. Because it’s using dual 3,552 × 3,840 micro-OLEDs, the user doesn’t actually perceive an 8K image. By that maxim, Quest 3 could be labeled with “4K”, owing to its dual 2,064 × 2,208 displays, and Oculus Rift CV1 could be labeled “2K” according to its dual 1,080 × 1,200 displays. Impressive sounding, but a bit misleading.
That said, Shiftall thinks resolution is a better catch-all for VR headsets, which I disagree with since its target audience will probably understand the nuances of displays and optics anyway.
“We have decided against publishing official FOV and PPD numbers,” Shiftall says, referring to the original MeganeX superlight “8K”. “If an industry-standard measurement method were established, such as the method used to calculate fuel consumption for automobiles, we would disclose our figures, but this is not the case in the current VR industry.”
Still, I suspect potential enterprise and prosumers looking to shell out $1,900 for a single headset—no controllers or base stations included—are already familiar with pixels per degree (PPD) and binocular overlap, which are more useful, albeit less flashy metrics. On that front, MeganeX “8K” Mark II is impressive. Its pancake lenses provide a reported ~100-degree horizontal FOV, which seems to deliver a near 100 percent binocular overlap.
Using the formula to get PPD (Horizontal Pixel Count ÷ Horizontal Field of View), it also tops the competition, coming out to around 35.5 PPD: larger than Pimax Dream Air ($2,000) at 35 PPD, and Bigscreen Beyond 2 ($1,020) at 32 PPD.
Whatever the case, I think its time to retire these sorts of resolution claims championed outside of the spec sheet, if only to lend more credibility to the company in question. And the same goes for the questionable Photoshop jobs too.
The post Shiftall Announces Next Thin & Light ‘MeganeX’ PC VR Headset, Shipping in December for $1,900 appeared first on Road to VR.
It is now the perfect time to stop losing your keys, wallet, and everything else that mysteriously vanishes when you need it most.
The post AirTags Are Selling for Pennies, and Amazon Gives You 2 Free with the 4-Pack appeared first on Kotaku.
Smash Drums is adding limited-edition items in a Halloween event that starts today on Quest.
Smash Drums‘ Halloween Update introduces a slew of seasonal goodies to the percussion-centric rhythm game by way of spooky drumsticks, a skull avatar whose jaw wobbles along with you as you talk, and a new song called ‘Dawg.’ You unlock the limited-run items permanently by achieving specific score requirements during the event, which starts today and ends on November 30.
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This update also sees Smash Drums add a selfie camera and microphone, letting you capture yourself while jamming out by holding the B or Y button on the controller. A slew of quality-of-life improvements have arrived in tow, too, including enhancements to the social camera and a refreshed avatar menu.
That’s not all, though. Developer PotamWorks confirmed that a Campaign mode would be arriving mid-November, though not much else is currently known. More updates on this will come closer to launch.
Smash Drums joins a long list of VR games honoring the spooky season through content updates, with Phasmophobia kicking off its annual horror event and Trombone Champ: Unflattened adding both a supernatural update and paid DLC. With Halloween just around the corner, we’ll be rounding up all the seasonally appropriate games, updates, and DLC packs soon.
Smash Drums’ Halloween Update is available now for Quest. The base game is also on Pico and PlayStation VR2.
Samsung is teasing a livestream next week for its Android XR headset – could this be the launch event?
The October 21 Galaxy Event has the tagline “Worlds Wide Open”.
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“Come meet the first official device on Android XR”, Samsung teases.
Samsung first announced that it was working on a standalone headset almost three years ago, with Google handling the software.
It finally revealed the device’s design in December of last year, alongside Google formally naming Android XR, and gave UploadVR’s Ian Hamilton a hands-on demo while saying it would ship in 2025. But what it still has not revealed is the product’s name, price, detailed specifications, and exact release date.
What Samsung has said is that it will feature Qualcomm’s Snapdragon XR2+ Gen 2, a higher-end variant of the chipset in Quest 3 and Quest 3S which has already shipped in Play For Dream MR, as well as “state-of-the-art displays”, eye tracking, hand tracking, and an external tethered battery.
Beyond that, the company confirmed that it was working on controllers, but did not disclose whether they will be included in the box or sold as an optional accessory.
In August the South Korean news outlet Newsworks reported that Samsung is targeting a price somewhere between 2.5 million and 4 million South Korean won, around $1750 to $2800. That compares to 5 million won for Apple Vision Pro, which has been sold in South Korea since November.
In September, Samsung started rolling out an update for the Camera app of its Galaxy phones that adds the ability to capture 3D photos and videos. The option to enable 3D capture describes the feature as being for viewing on “Galaxy XR headsets”, strongly suggesting that this will be the company’s branding.
Samsung’s official event takes place on Tuesday at 7pm PT, and we’ll bring you full coverage of whatever it announces about its headset.
The company won’t be without competition though, as deliveries of the new M5 Apple Vision Pro will start arriving the next day, when the headset will also be available in Apple Stores.
Most of the Saints Row franchise as well as Shadow of Mordor, Greedfall, Slime Rancher and more are currently very cheap on GOG
The post A Lot Of Great Open-World Games Are Super Cheap Right Now appeared first on Kotaku.
The limited engagement will include AMC theaters this time
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A girl’s secret to her success is knowing her angles
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A peek at Microsoft’s gaming future comes at a high price
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The latest patch for Dragon Ball FighterZ has made one of its Goku variants near untouchable
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The Logitech Muse spatial stylus for Apple Vision Pro headsets is now available to preorder.
Logitech’s Vision Pro accessory was first announced at WWDC25 back in June, and support for it was added in visionOS 26, which entered beta after the conference and saw a stable release last month.
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Logitech Muse launch trailer.
While Logitech describes Muse as the “very first spatial accessory of its kind”, it looks extremely similar to the existing Logitech MX Ink spatial stylus for Meta’s Quest headsets that went on sale just over a year ago.
Both MX Ink and Muse are 6DoF positionally tracked by the headset’s cameras, via infrared LEDs under the plastic, have a pressure-sensitive tip and internal haptic feedback actuator, and charge via USB-C.
The only differences visible externally are the buttons and pogo pins. MX Ink for Quest has three protruding buttons on the main body, while Muse for Vision Pro has two flush buttons. On both styluses, the larger button is force-sensitive. And MX Ink has pogo pins for the MX Inkwell Dock, which Muse lacks an equivalent of.
Logitech Muse for Apple Vision Pro headsets.
The pressure-sensitive tip allows the styluses to be used for 2D creation on a physical surface, while the force-sensitive button enables adjusting the strength or width of brushes in open-air for 3D creation.
Apple and Logitech say that the visionOS apps Crayon, doppl by Interaptix, Sketch Pro and Spatial Analogue will add support for Muse “over the coming weeks”.
The news comes as Apple announced and opened preorders for the new M5 Vision Pro, with faster loading, higher resolution rendering, a 120Hz mode, longer battery life, and a more comfortable Dual Knit Band.
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Logitech Muse in Spatial Analogue.
Logitech Muse can be preordered on the Apple Store online for $130, and will start arriving next Wednesday, alongside the new Vision Pro headset.
I never want to hear from SpudBoi or NoCapShroom ever again, thank you very much
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Upgrading to Windows 11 Pro doesn’t cost an arm and a leg today.
The post At Over 90% Off, Microsoft Windows 11 Pro Feels Like a Month-Early Black Friday Deal appeared first on Kotaku.
Obsidian didn’t plan on including the option in the upcoming space RPG and tapped an outside studio to help make it happen
The post The Only Reason <i>Outer Worlds 2</i> Has A Third-Person Mode Is Because Fans Begged For It appeared first on Kotaku.
Keeping an eye on your kids and pets has never been easier.
The post Roku Clears Out Its Indoor Security Camera 2-Pack at an All-Time Low, Like Getting One Free appeared first on Kotaku.
It’s not Halloween yet and already we’re haunted by phantoms
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The PlayStation VR2 Sense Controllers will be sold by Apple from November 11, priced at $250, and the charging stand is included.
Apple added support for Sony’s tracked controllers to Vision Pro headsets with visionOS 26, which released last month, but Sony currently doesn’t sell them separately from the $400 headset.
The PS VR2 Sense controller support of visionOS includes 6DoF positional tracking, capacitive finger touch detection, and basic vibration support. The precision haptics of the controllers are not supported, however, and nor are their unique resistive triggers.
Apple claims that PS VR2 controller support will bring “a new class of games” to Vision Pro.
One of the first Vision Pro games to support the PS VR2 Sense controllers is the indie title Ping Pong Club, which we tested when visionOS 26 launched.
Meanwhile, Resolution Games is working on a visionOS game leveraging the controllers called Pickle Pro. The studio describes Pickle Pro as “the ultimate pickleball training and competition app”, with “hyper-real physics”.
The $250 price includes Sony’s official charging stand.
The PlayStation VR2 Sense Controllers will be available on the online Apple Store in the US from November 11, priced at $250, with Sony’s official charging stand included.
There’s no word yet on availability outside the US.
From the Red and Blue to Scarlet and Violet, here’s our ranking of every Pokémon journey
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Upgrade your iPad experience by adding a stylus pen to your setup.
The post If the Apple Pencil Feels Pricey, This Stylus Pen for iPad Is Nearly 7x Cheaper and Amazon’s Current Best-Seller appeared first on Kotaku.