Puma Made A Quest-Only WebXR Shopping Experience For Its Latest Shoes

Through a partnership with Meta, Puma has launched a Quest-only WebXR mixed reality shopping experience for its latest basketball shoe.

The experience lets you view the various colors and sizes of the All Pro Nitro, and grab it to view it at 1:1 scale. It includes a tool to measure your feet to determine your shoe size, as well as a guide to what Puma clothing to wear to match each color.

Once you’ve selected your size and color, you can proceed to the flatscreen Puma website to purchase it.

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If you own a Quest, you can access the experience in the Horizon OS web browser at the URL mr.puma.com.

While WebXR is in theory cross-platform, I wasn’t able to launch the experience on Apple Vision Pro, and Meta and Puma describe it as “built for Meta Quest”.

Pinball FX VR Brings Classic Williams Cabinets To Life

Nine official Williams pinball tables recently launched on Quest, and we’ve got up close looks at all of them.

Grouped into three separate offerings costing $9.99 each, pinball wizards can add the Williams Pinball Volumes 1, 2, and 3 DLC packs to their virtual home arcades. Zen Studios is also offering players a discounted bundle, the Williams Collection 1, providing a solid 20% savings.

Pinball FX VR – Williams Pinball Volume 1

Williams Pinball Volume 1 included tables

The Getaway: High Speed II™ 

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Gameplay captured by UploadVR’s Don Hopper

Junk Yard™ 

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Gameplay captured by UploadVR’s Don Hopper

 
Medieval Madness™ 

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Gameplay captured by UploadVR’s Don Hopper

Pinball FX VR – Williams Pinball Volume 2

Williams Pinball Volume 2 included tables

Attack from Mars™ 

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Gameplay captured by UploadVR’s Don Hopper

Black Rose™ 

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Gameplay captured by UploadVR’s Don Hopper

The Party Zone™ 

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Gameplay captured by UploadVR’s Don Hopper

Pinball FX VR – Williams Pinball Volume 3

Williams Pinball Volume 3 included tables

Theatre of Magic™ 

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Gameplay captured by UploadVR’s Don Hopper

Safe Cracker™ 

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Gameplay captured by UploadVR’s Don Hopper

The Champion Pub™ 

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Gameplay captured by UploadVR’s Don Hopper

Keep Flipping & Follow Along 

With these nine legendary tables, Zen Studios has expanded Pinball FX VR’s already impressive lineup. While individual DLC packs priced at $9.99 each make adding everything to your library a roughly $30 commitment, the upcoming Williams Collection 1 bundle offers these iconic tables discounted by a nice 20%. So, if you want to wait a bit, you might snag a good discount on the complete collection.

As Pinball FX VR continues to evolve, we’ll keep covering future updates and would love to get pinball fans direct feedback on these new tables. As you dive deeper into your personal favorites, be sure to drop a comment below on what you’d like to see. Until next time, may your tilt warnings remain rare and your multiball runs plentiful… So, flip fast and keep those high scores rolling!

What We Know So Far About Anduril’s ‘Eagle Eye’ Military XR Headset and Founder’s Reunion With Meta

Palmer Luckey’s military tech company Anduril recently announced a partnership with Meta to build “the world’s best AR and VR systems for the US military.” In two recent public conversations, Luckey offered up some details on the XR helmet his company is building for the military and how this unlikely partnership arose years after his VR company Oculus was acquired by Meta, followed by his unceremonious firing.

Following the announcement, Luckey spoke to host Ashlee Vance on an episode of the Core Memory podcast, and on stage with author and creative technologist Stephanie Riggs during a conversation at the AWE USA 2025 conference. From these conversations, we’ve detailed the most interesting information about Anduril’s upcoming military XR headset.

Eagle Eye

Luckey said that Anduril’s upcoming military XR device is codenamed ‘Eagle Eye’. The goal is to build a complete helmet replacement (with built-in XR capabilities) for soldiers, rather than merely an add-on device that would be worn or attached to standard-issue helmets.

“Eagle Eye is not just a head mounted display. It’s a fully-integrated ballistic shell, with hearing protection, vision protection, head protection, on-board compute, on-board networking, radios… and also vision augmentation systems… sensor systems that enhance your perception,” Luckey said on Core Memory. “And what we’re doing is working with Meta to take the building blocks that they’ve invested enormous amounts of money and expertise in, and we’re able to use those building blocks in Eagle Eye without having to recreate them from scratch ourselves.”

More specifically, he explained at AWE that, “Eagle Eye is not one head mounted display. It’s actually a platform for building vision augmentation systems. We’re building different versions because you have different people who have different roles. The guy who is a front-line infantryman being shot at has a different job than the guy who’s a logistician, or aircraft maintainer, or somebody who works in a warehouse. The field-of-view they need, the level of ballistic rating they need—it’s very very different. So Eagle Eye is actually a platform for hosting multiple vision augmentation systems.”

While not many technical specifics have been shared thus far, Luckey mentioned the headset uses multiple microdisplays per-eye. That tells us the headset could be a passthrough AR headset rather than transparent. That might seem surprising, (considering the need for battlefield awareness) but he repeatedly emphasises the goal of the helmet offering greater perception for soldiers through augmentation, rather than less.

Luckey admitted that the multi-microdisplay layout results in a visible seam in the peripheral image (which reminds me of an old ultrawide field-of-view headset prototype from Panasonic).

He said the seam wouldn’t be acceptable for the consumer market, but because the headset is being built as a tool to keep people alive, the tradeoff is worth it.

“One of the things we’re doing with eagle eye is using multiple microdisplays per-eye, with a tiled seam. And so you end up with this small little kind of distorted seam that’s living out in your peripheral view. And you can see it really easily. It’s there. It doesn’t bother you. It doesn’t make you sick. But it’s definitely there,” he told host Ashlee Vance. “Apple [for example] can’t make something like that [because it wouldn’t be acceptable to the consumer market]. They can’t make a thing where there’s a seamless magical experience, except for this weird distorted bubble seam down both sides of your vision in your periphery. But for a tool [like Eagle Eye] you can do that… it’s not actually a problem.”

As for cost, at AWE Luckey suggested that the headset could cost in excess of $10,000.

“[The US military] would rather have something that is significantly more performant even if it’s somewhat more expensive. Now I’m not saying we should charge the government some obscene price, but if they can choose between a $1,000 sensor that lets them see things that are twice as far, or a $100 sensor that has half the range, every time they’re going to make the choice for the $1,000 sensor, because the cost of losing that soldier or failing the mission is so much higher than the cost of that headset,” he said. “So what’s fun for me—from a tech perspective—is we’re able to build a headset that costs tens of thousands of dollars to make. We can load it with image sensors that are nicer than even Apple would put in something like the Vision Pro. We can afford to put extremely high-end displays in it that are far beyond what the consumer market would reasonably bear today.”

Without a consumer cost restriction, Luckey said Eagle Eye will have some specs that are significantly beyond anything that’s available on the consumer market today.

“Eagle Eye is gonna be the best AR and VR device that’s ever been made; it’s not even close. We’re running at an extraordinarily high framerate and extraordinarily high resolution. I’d tell you the specs but unfortunately the customer doesn’t want me to at this point,” Luckey told Stephanie Riggs at AWE. “But I will tell you it’s several times higher resolution in capability than even Apple Vision Pro. There’s nothing in the consumer market that’s going to be able to meet it where it is, because I have a different set of requirements. I’m not making an entertainment device you buy at Best Buy, I’m building a tool that keeps you alive. And that’s something the Army is willing to pay for.”

He also emphasized not just the helmet’s XR tech but also the integration of artificial intelligence, likening the end goal being “in the vein of Cortana,” the artificially intelligent sidekick of Master Chief (the hero from the Halo franchise).

“[…talking about Iron Man’s sci-fi armor suit] it wasn’t just the suit right? It was also the augmented vision paired with [some] kind of AI guardian angel in the form of Jarvis; that is what we were building. Eagle Eye has an onboard AI guardian angel, maybe less in the style of Jarvis and more in the vein of Cortana from Halo, but this idea of having this ever-present companion who can operate systems, who can communicate with others, that you can offload tasks onto, that is looking out for you with more eyes than you could ever look out for yourself, right there in your helmet—that is such a powerful thing to make real.”

One of the key capabilities of the headset involves threat detection, Luckey said at AWE.

“Eagle Eye has a 360° threat awareness system… that is able to detect drone threats, vehicular threats, threats on foot, and automatically categorize ‘what is a threat and what is not’ and then present that to you.”

Further, he spoke of the AI as a way to make all of the helmet’s capabilities easy to use without overwhelming the wearer.

“You shouldn’t be toggling between 10 different sensor menus. You should just see seamless view that’s built by kind of an AI interpolator that looks out into the world and says ‘ok well I know he probably wants to see all of the hot human signatures, I know he probably wants to see all the drones…’ you can build technology that is transparent to the user,” said Luckey. “[…] maybe I’m not the guy to argue that the tech is easy to use because I’m a hardcore technohead from birth and I can operate wacky stuff. But you can put it on a normal person… they can look out into the world and do things and see things with zero training that they never would have been able to do otherwise. I’m not concerned about information overload because I’m [confident in our ability to build the right tool for the job].”

Regarding manufacturing, Luckey said the Eagle Eye XR helmet will be built in the US or with US allies, with “no Chinese parts,” as a matter of operational security. He expects the first prototypes of Eagle Eye this year, and says the company already has working prototypes.

“We’re gonna be delivering the first prototypes to the army this year. That’s the intent anyway, if all goes according to plan in the way that I hope,” he told Vance. “But we’ve been working on the technology that underpins Eagle Eye for years. And we’ve been making a really serious hardware effort for over a year at this point. And so actually there’s an Eagle Eye sitting on my desk back at my office right now.”

Reunion with Meta and Zuckerberg

But how did Luckey go from having his VR startup (Oculus) acquired by Meta, then getting fired from Meta for political backlash, starting a military technology company (Anduril), raising it to a valuation of billions, and then end up partnering once again with the company that had booted him out?

Well, by Luckey’s telling, it started last year when Meta CEO Mark Zuckerberg offered a quote to an article about Luckey that was surprisingly conciliatory. That openness from Zuckerberg (and outright apology from Meta CTO Andrew “Boz” Bosworth) opened the door to a renewed relationship.

“We ended up reconnecting [after the article], talking about some of the problems that are going on with America, some of the inefficiencies that exist for terrible reasons… how there are people who are dying needlessly because of barriers between our technology industry and our national security community,” Luckey said on the Core Memory podcast. “We ended up deciding that this was something that we needed to work on together. Meta’s been doing a lot more on the national security front; they’ve been working a lot more work with the government.”

Luckey says he’s moved on from any anger he harbored for his firing by Meta, saying that it’s a different company than it was those nine years ago—not just culturally, but also many of the people advocating for his ousting are no longer working at Meta.

Luckey sees the partnership as a win for Anduril (as it doesn’t need to rebuild key XR technology), while saving the American taxpayer from paying for tech that already exists in the private sector.

“[…] there’s a lot of things in Meta that I invented, my team invented, before they acquired [Oculus]. There’s other things that I invented, that the team invented, while I was at Facebook (now Meta). And there was a bunch of technology that was invented after I was fired,” he explained to Vance. “And this partnership is about taking that entire base of technology and IP—around hardware, software, in AI, VR, AR space—and applying it to solving our military’s most pressing challenges. It’s taking a lot of the people who have been working on these technologies for consumer applications and adapting their work to solve national security problems at a very low cost to the taxpayer.”

Luckey says the partnership will allow Anduril to build “the world’s best” XR tech for the US government and allies.

On the other hand, he said that the details of the partnership with the likes of Meta and Qualcomm mean that future innovations will hopefully trickle back to the consumer side.

“The way I see this is: the tech that we’re building—working with partners like Qualcomm and Meta—they’re going to be able to bring back into their consumer devices. And that’s the way our licensing agreement works,” he told Riggs. “The tech that we co-develop together… I’m the guy who is going to be deploying it to the military; they’re going to be the people taking it back into the consumer realm.”

It’ll be some time yet until we know more about what Eagle Eye actually looks like and how it works, but there may well be some overlap with Microsoft’s prototype IVAS system, as that’s the helmet that Eagle Eye is being built to replace.

The post What We Know So Far About Anduril’s ‘Eagle Eye’ Military XR Headset and Founder’s Reunion With Meta appeared first on Road to VR.

An Apple Executive Publicly Showed Their visionOS Persona For The First Time

For the first time, an Apple executive has shown themselves using their visionOS Persona.

Greg “Joz” Joswiak, Apple’s SVP of Worldwide Marketing, shared a short clip on X in response to YouTuber iJustine, who posted a similar clip raving about the all-new Personas in visionOS 26.

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visionOS 26 was announced last week at WWDC25, and the significantly more realistic Personas are one of the many improvements the update is set to bring.

visionOS 26 Brings PS VR2 Controllers, Photorealistic Personas, Spatial Scenes & More
visionOS 26 will bring PS VR2 controllers & Logitech Muse stylus support, much more realistic Personas, spatial Widgets, volumetric Spatial Scenes, local SharePlay, and much more.
UploadVRDavid Heaney

Apple says the new Personas leverage “industry-leading volumetric rendering and machine learning technology”, and have “striking expressivity and sharpness, offering a full side profile view, and remarkably accurate hair, lashes, and complexion”. The company has also expanded the eyewear options for your Persona to include over 1000 variations of glasses.

Despite the improvements, the new Personas are still generated in a matter of seconds via holding the headset up to let it scan your face.

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Apple Vision Pro’s original Personas were harshly criticized, and even ridiculed, at the headset’s launch last year, with many feeling they fell into the uncanny valley and calling them “cursed”. Apple has improved their realism over time, but the visionOS 26 update represents a step-change in quality.

That Joswiak has shared a clip of himself using his visionOS 26 Persona suggests an important quality threshold has been crossed in the mind of Apple executives, and the feature is no longer described as beta.

Tim Cook Has Finally Been Seen Wearing Apple Vision Pro
Tim Cook has finally been publicly seen wearing Apple Vision Pro, for a Vanity Fair piece describing his first demo with an early prototype.
UploadVRDavid Heaney

Tim Cook remains the only Apple executive to be publicly seen wearing the Vision Pro headset itself, in a Vanity Fair piece one day before it launched.

The Connectome Demo At AWE Shows How Connect The Dots Can Be Spatial

Connect the dots takes on a whole new dimension of color, scale, and fluidity in virtual reality with Connectome on Quest.

Who among us didn’t play connect the dots at some point in their childhood? Connectome aims to bring this simple game of creating shapes to VR by drawing lines between points in space using hand tracking on Quest. In this game, though, connecting the dots takes on a new approach since it’s now played out across your room versus drawing on a flat piece of paper.

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Gameplay captured by UploadVR

The game begins with a short tutorial to orient you with using your hands and the proper position to place them in to use the ray-cast beam now shooting from their virtual palms. This is thanks to the Meta Interaction SDK used in creating the game, and playing Connectome is a hands-only experience. Controllers are not supported.

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Once you have a sense of how to pinch and drag, the game begins with having you create a few simple shapes. One of these forms is a rectangle that then becomes a doorway to the next area. At the center of that door is an interaction point with no instruction. I intuitively pinched it and pulled myself forward, which felt like the logical thing to do here. When I asked Grant Hinkson, the developer of Connectome, he mentioned that this was somewhat intentional, as he wants players to find their own way through these spaces.

The deeper down this rabbit hole of connecting dots I went, the more interesting it becomes. After clearing the more basic levels, Connectome presents you with rooms that play with the concepts of color, lighting, and scale. The effect of completing a puzzle and then being dragged inside of the form you just made and seeing it at a different size is mesmerizing. Movement fluidity also shines here, as the transitions and hand movements are all very smooth. There is also a nice ambient musical backtrack that changes to fit the tone of each new area you visit. All of this came together to provide some welcome stress relief at the end of a very long day of walking the showfloor at this year’s Augmented World Expo.

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Hinkson commented that others had described the experience as meditative. After trying it for myself, I can see how this would be an excellent way to unwind and lose yourself in this world of geometric forms and light that are building upon themselves all around you. He also said the intent is to create a sense of wonder, and the app does this nicely.

Connectome launched on May 27th on the Meta Store and is currently available for Quest 2, 3, 3S, and Pro. Hinkson also has aspirations to bring Connectome to the Apple Vision Pro at a later date, saying he’s excited to see how the headset’s eye tracking might provide a new way for players to interact and connect the dots. He’s floating a few ideas for possible future updates, but nothing is confirmed at the time of this writing, so we will be keeping an eye on this app for future updates.

World’s Biggest Modding Site Has Been Sold After 24 Years: ‘The Strain Of Being Responsible For The Behemoth I Created Has Taken Its Toll’

Nexus Mods is changing hands. The vast database for free mods of PC games ranging from The Witcher 3 to Stardew Valley has been sold for the first time since it was created 24 years ago. “The strain of being responsible for the behemoth I created has taken its toll,” previous owner Dark0ne wrote in an update on…

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Meta Teases Oakley Partnership for Sportier Smart Glasses, Reportedly Releasing This Year

Meta officially confirmed the expansion of its EssilorLuxottica partnership to include a pair of Oakley smart glasses—possibly arriving soon.

Earlier this year, Bloomberg’s Mark Gurman reported that Meta was looking to expand its line of smart glasses beyond Ray-Ban Meta, which would include two possible new devices: a sportier Oakley-branded model, and a high-end model with built-in display—the latter has yet to be announced.

Now, Meta CTO Andrew ‘Boz’ Bosworth confirmed that ‘Oakley Meta’ smart glasses are coming in an X post, showing a graphic of both brands merging and linking to a new @oakleymeta profile.

�� @oakleymeta pic.twitter.com/lRL6oimgMR

— Boz (@boztank) June 16, 2025

Details remain scarce, however Gurman’s January report maintained the Oakley smart glasses would be designed for athletes and could launch sometime this year.

Meta’s EssilorLuxottica partnership has been growing steadily since the release of the first-gen Facebook Ray-Ban Stories in 2021, prompting the company to offer a second-gen version in 2023, Ray-Ban Meta, which which introduced updated styles, improved audio and cameras, and on-board AI features.

In late 2024, Meta announced it was expanding its smart glasses partnership with EssilorLuxottica into 2030. At the time, Meta CEO Mark Zuckerberg described its long-term roadmap as giving the companies “the opportunity to turn glasses into the next major technology platform, and make it fashionable in the process.”

In addition to Ray-Ban and Oakley, the French-Italian luxury eyewear company owns other major brands, including Persol, Oliver Peoples, and Vogue Eyewear, along with eyewear retailers LensCrafters, Pearle Vision, and Sunglass Hut.

The post Meta Teases Oakley Partnership for Sportier Smart Glasses, Reportedly Releasing This Year appeared first on Road to VR.

Elden Ring Nightreign Has A Wild Item Duplication Glitch That Could Save You From Another Nightlord Beatdown

Beating Elden Ring Nightreign’s toughest bosses comes down to three things: skill, level, and gear. Some of those things can be easily improved with practice and research, but the gear players pick up during a run is mostly down to RNG. However, it turns out there’s an item duplication glitch that can help level the…

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Oakley Meta Glasses Seem To Be Launching On Friday

Oakley and Meta are teasing a joint launch for Friday.

A new verified Instagram page with the handle oakleymeta and name “Oakley | Meta” posted a collaborative video with the official Meta and Oakley pages teasing the June 20 launch, and the video has been reposted by Mark Zuckerberg.

The branding for the new page mirrors the “Ray-Ban | Meta” branding for the current Ray-Ban Meta glasses, strongly suggesting Meta’s partnership with eyewear giant EssilorLuxottica is about to expand to Oakley too.

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Exactly this was reported by Bloomberg’s Mark Gurman back in January.

While the Ray-Ban Meta glasses have a camera on one side and are aimed towards all consumers, the Oakley Meta glasses will have the camera in the center and be intended for “cyclists and other athletes”, Gurman claimed at the time.

The Ray-Ban Meta glasses have been a breakout hit so far. In February EssilorLuxottica announced that over 2 million units had been sold, and said that annual production capacity is being increased to 10 million by the end of 2026.

Ray-Ban Meta Glasses Have Sold 2 Million Units, Production To Be Vastly Increased
Ray-Ban Meta glasses have sold 2 million units so far, and the annual production capacity is being increased to 10 million by the end of 2026.
UploadVRDavid Heaney

We’ll keep a close eye on Meta and EssilorLuxottica on Friday and bring you the full details of the Oakley Meta glasses once they’re officially revealed.