Attention all R.A. Salvatore fans: the fantasy author will be returning to the world of DemonWars next year with a “sister series,” kicking off in April with Pinquickle’s Folly. Simon & Schuster will be marking the occasion by re-releasing all seven previous DemonWars books with updated covers. Today, io9 is excited…
This post is part of Lifehacker’s “Living With AI” series: We investigate the current state of AI, walk through how it can be useful (and how it can’t), and evaluate where this revolutionary tech is heading next. Read more here.
“Wtf is X” was trending Monday morning as the Twitter app logo on devices everywhere suddenly changed from the blue bird to a black-and-white X.
Many of the social media platform’s users have criticized the company’s flashy new logo as the app rebrands from Twitter to X. But more disastrous than the mad dash to rebrand the app is the company’s seemingly impulsive move to change the signage on its headquarters in San Francisco without proper permits. While the app’s users have joked that its digital rebrand has been harmlessly sloppy—for example, the app still prompts users to “search Twitter” and “tweet,” rather than post Xs on desktop—the San Francisco Department of Building Inspection has raised more serious concerns offline. The city is currently investigating the Twitter building’s signage changes, some of which have already been deemed unsafe.
There are currently two active complaints that the city is investigating. The first has been labeled a clear safety violation, where an investigation “revealed an unsafe condition at the building.”
In a new paper, scientists do not rule out that horizontal protrusions that were photographed by NASA’s Curiosity rover did not come from an alien spacecraft. The image in question was taken by Curiosity between sol 3786 and 3800 during its time in Mars’ Gale Crater with its ChemCam.
Back in April of this year, an image captured on April
Ten years in, Final Fantasy XIV is setting sail for new horizons. Square Enix has revealed a bunch of new information about what’s next for the blockbuster MMO, including new job classes, platforms, and an expansion called Dawntrail. The new story campaign planned for 2024 will see players travel to the “New World,” a…
Tom Hiddleston is back as everyone’s favorite Norse god of mischief in the second season of Loki.
Of all the various TV spinoffs of the Marvel Cinematic Universe, Loki was perhaps the most popular, largely thanks to the winsome bantering chemistry between stars Tom Hiddleston and Owen Wilson. The much-anticipated second season is set to debut this fall, and we finally have an official trailer. Good news: S2 promises to be just as much fun as the first, if the trailer is any indication.
(Major spoilers for the first season below.)
It has been a couple of years, so let’s briefly recap. As reported previously, the launching point for Loki S1 was that scene in Avengers: Endgame when a 2012 version of Loki snagged the tesseract containing the Space Stone and vanished through a portal. Our trickster soon encountered a team of armed guards who “arrested” him on behalf of an entity known as the Time Variance Authority (TVA), the “custodians of chronology” in the MCU, monitoring violations of the Sacred Timeline. Catch the TVA’s attention by trying to change history, and you just might meet the wrong end of the Retroactive Cannon (Ret Con) and have your entire history deleted from the historical timeline.
I wrote my first synth review for Engadget in 2019. At the time I thought it might be a one off. Maybe it would afford me the opportunity to play with some fun gear now and then, but “Engadget synth beat reporter” was not something in the cards long term. Well, four years later I’ve not only managed to turn music tech into a regular part of my job, but I’ve become something of a connoisseur of weird, cheapsynths. I’d almost say that I’ve become jaded by the relentless releases of wannabe Volcas and VSTs-but-hardware. So I was somewhat skeptical of SOMA’s Rumble of Ancient Times (RoAT from here on out), a $170 “8-bit noise synthesizer.”
Well, this little pile of battery-powered weirdness has silenced my inner cynic. It’s reminded me to stop being so precious about my music. That creating art should be fun. And that, sometimes, you just need to let things go.
Before I turn you off with more philosophical ramblings (and don’t worry, there will be more), let’s lay out exactly what the RoAT is. It’s an 8-bit digital synth and sequencer inspired by video games of the early PC era, which had to do a lot with incredibly little. The core here isn’t some high-powered ARM processor; there’s no advanced physical modeling or complex wavetables. Instead, the RoAT runs on a very basic microcontroller like you might find in old kitchen appliances. (Not the kind that connect to the internet and have giant touchscreens.)
There are four freely tunable oscillators with 16 waveforms to choose from. The frequency range available is huge and the potentiometers can only turn so much, so dialing in a perfect scale isn’t something that’s going to come easy. The 16 voice options are all harsh and decidedly digital. Think Atari 2600 in a blender. And the resonant filter is deliciously lo-fi. I know that it’s somewhat cliche at this point to say that a synth is oozing character, but I don’t know how else to describe the sound of RoAT. It’s one of the more characterful instruments I’ve had the pleasure of using at any price point.
The sequencer is basic, too. An oscillator is either on or off and that’s it. If you want a particular note you have to lock it in with the tuning knobs. The one variable is that by default, the voices can either be momentary on, or momentary off – so you can set one to drone while the others pop in to add color. The sequences must be played in live, nothing is quantized and the pattern length is just a single bar. But since it’s not a step sequencer, that doesn’t matter quite as much. You can always just turn the tempo down to 70 bpm while actually playing at 140 bpm and effectively get two bars.
Terrence O’Brien
The simplicity here actually makes it fun and fuss free. You just hold down the record button and tap the little copper pads under each voice button, wait for the loop to come back around and tap some more to add additional triggers. The whole process of dialing in notes then sequencing them is sloppy and playful. You don’t have to think about ratchets or parameter locks. The limitations actually free you up to focus on jamming, experimenting and iterating.
The one part of the RoAT interface that might seem intimidating at first is the bank of registers. This is how you do actual sound design on the instrument. There’s a table in the bottom right hand corner where all the various parameters are laid out, like frequency, wave selection, LFO type and speed, etcetera. They’re in numbered rows, from zero to seven, and you navigate between them using buttons on the left side labeled one, two and four. So yes, you will need to do some basic arithmetic if you want to change the release of a voice or tweak the filter resonance, which you’ll find on page five and select by pressing the one and four buttons (1+4=5, got it?). While this might seem unnecessarily complicated, it’s actually pretty easy to wrap your head around and I’d argue far faster and more enjoyable than trying to scroll through an endless menu.
Some of the parameters need a little more explanation than what can be squeezed into the table on the front. But flip the RoAT over and you’ll get most of the info you need on the back of the unit.
Terrence O’Brien
The one exception to this is page six of the registers, which is where you’ll find the summing algorithm controls. These are explained on the back of the device, but I’d be lying if I said I fully understood what they all meant or why they affect the sound the way they do. I have a feeling that many people will be in the same boat as me. That being said, you don’t really need to understand to simply tweak the knobs until you hear something you like.
By the way, turning knobs until you hear something you like is perfectly a valid approach for any instrument, but it seems particularly appropriate here. The dramatic changes even a tiny bit of movement introduces mean this is best navigated by feel. And if that seems like too much work for you, there’s that button labeled “CHAOS” in the top left corner. I bet you can guess what it does. (It causes chaos, btw.)
This button randomizes all the parameters except for the row you’ve currently selected in the register. So if you don’t have any of the numbered buttons on, you’re on row zero which controls pitch, you can knock out countless iterations on a particular melody or sequence, swapping in different waveforms and algorithms.
Terrence O’Brien
Now this is where the limitations of the RoAT might become an issue for some. Do you like the chaos you’ve just created? Great, you better record that right now. Get out a field recorder and a TRS cable, or fire up your DAW or something. Because once you flip that power switch on the RoAT off, your creation is gone – forever. There’s no saving of sequences. No presets. No MIDI out to control other instruments.
There is analog sync out, but no sync in. That means that, while you can connect the RoAT to a Volca or a Pocket Operator and keep them in time, you have to use the clock on the RoAT to drive everything. And there’s no tap tempo here or a screen where you can see the exact tempo you’re at. So I really hope you enjoy your jams at 108.45 BPM.
Terrence O’Brien
Practically everything about the RoAT is messy and ephemeral. But, that’s also kind of what makes it so great. I realize that a lot of what attracts me to the RoAT might not matter to many of you. You might just want to play a pleasant melody on a clean sounding synth. Which, great, I like doing that too. That’s not what you come to the RoAT for, though.
It’s excellent at noisy rhythmic patterns perfect for industrial or chiptunes. But it’s limited connectivity and inability to reliably reproduce the same exact results multiple times means it’s not an ideal performance instrument. Instead it’s best as a source of inspiration and samples. Though, thinking of the Rumble of Ancient Times in purely practical terms misses the point. It takes obsolete technology that would otherwise be destined for a landfill and mutates it into an experimental instrument that’s easy to get lost in. And every time you turn it on feels like a brand new adventure.
Terrence O’Brien
Remember when I said earlier that it reminded me that sometimes you need to let things go? Well, I am a digital hoarder. I have saved practically every photo I’ve taken since 2008 (and every crappy photochop since 2005). I have a hard drive overflowing with song sketches that are absolute trash and clearly going nowhere. And I have a hard time parting with even insignificant personal items floating around my house.
Not only that, but I am the sort of person who second guesses everything. I will nitpick and obsess over a project – be it a song or this review – until I hate it. In April of last year I mentioned in my review of the Chase Bliss Habit that I had been sitting on three songs for an EP for over a year. Well, absolutely zero progress has been made there. In fact I’ve since decided one of those songs is worthless and I’ve cut it.
Which brings me back to the Rumble of Ancient Times. Its simplicity, playfulness and sloppiness are a natural counter to my obsessive tendencies. Its insistence that you explore, iterate and constantly push forward prevents me from getting stuck. And the fact that I can’t save a sequence – that I have to start with a blank canvas every time I turn it on – keeps me from hoarding half-baked ideas that I will never revisit.
This article originally appeared on Engadget at https://www.engadget.com/soma-labs-rumble-of-ancient-times-is-the-chaotic-neutral-of-synths-154507287.html?src=rss
San Francisco authorities are targeting Twitter, rebranded as X, for installing an “unsafe sign” on the roof of its office building, but have yet to gain access to review the potential safety violation. Twitter installed a giant “X” sign on Friday without proper authorization, according to city officials who say a…
It’s a high bar, but companies reporting second-quarter earnings in recent weeks have talked up artificial intelligence even more than in the previous quarter. From a report: S&P 500 companies that led in discussion of AI during quarterly conference calls with analysts earlier this year have outdone themselves in their latest quarterly calls. Following Intel’s report late on Thursday, executives and analysts on its call mentioned AI 58 times, up from 15 mentions in its previous call in April.
Intel so far has missed out on the boom in components for AI computing, and sales in its data center and AI business fell 15% in the second quarter. Intel is now rushing to catch up with Nvidia and other rivals whose chips enable the technology behind ChatGPT. A 6.6% surge in Intel’s shares on Friday following its report was due to optimism about a recovery in weak demand for personal computers.
Participants on Alphabet’s analyst call on Tuesday mentioned AI 62 times, up from 52 times three months ago. The same day, AI was mentioned 58 times on Microsoft’s call, up from 35 times in its previous call. The recent surge in companies talking about their plans related to AI reflects Wall Street’s recent overwhelming optimism about using generative AI and related technologies to offer new services and boost efficiency across a spectrum of industries. That has helped fuel a 37% surge in the Nasdaq this year and a 20% gain in the S&P 500.
This post is part of Lifehacker’s “Living With AI” series: We investigate the current state of AI, walk through how it can be useful (and how it can’t), and evaluate where this revolutionary tech is heading next. Read more here.
One of the many reasons why the Steam Deck has been so popular is because of Valve’s aggressive pricing. As we saw early on, competitors had a difficult time offering compelling alternatives in the same pricing category, but that’s starting to change. First there was the ASUS ROG Ally we reviewed last month, and now One-Netbook is joining
Welcome back to Toy Aisle, io9’s weekly roundup of the coolest toy news around the internet. This week, Hot Toys delves into Kamen Rider, Bandai debuts its chonky new Godzilla, and NECA’s Gargoyles line gives us the Iron Man Jonathan Frakes of our dreams. Check it out!
Nintendo is reportedly planning to release its much desired follow-up to the Nintendo Switch in the second half of 2024. Sources aware of the Zelda publisher’s next-gen console reportedly told VGCthat it would be portable, like the Switch, but most details are still snugly under wraps.
Some used-phone sellers are trying to cash in on certain iPhone models still bearing the now-defunct Twitter logo, and for quite a load of money. With Elon Musk rebranding Twitter to X, something to match his sub-brands’ naming convention, a trend to obtain older iPhones still with the Twitter app installed could be on the rise, especially
Version 29.1 of the Emacs editor has been released. There is a long list
of changes, including integration with the Tree-sitter
incremental parsing library, the ability to access SQLite databases,
“pure GTK” display support (which enables Wayland support), and a lot more; see the
NEWS file for all the details.
Apple’s Screen Time controls are failing parents. From a report: The company’s cloud-based Family Sharing system is designed in part for parents to remotely schedule off-limits time and restrict apps and adult content on their children’s iPhones, iPads and iPod Touch models. Trouble is, parents are finding that when they use their iPhones to set restrictions on their kids’ devices, the changes don’t stick. “We are aware that some users may be experiencing an issue where Screen Time settings are unexpectedly reset,” an Apple spokeswoman said. “We take these reports very seriously and we have been, and will continue, making updates to improve the situation.”
Downtime, found in Settings under Screen Time, is the tool parents use to define the hours each day that a kid’s device is limited or completely unusable. But when they check the setting lately, they often see the times they scheduled have reverted to a previous setting, or they see no restrictions at all. This can go unnoticed for days or weeks — and kids don’t always report back when they get extra time for games and social media. Apple previously acknowledged the bug, calling it “an issue where Screen Time settings may reset or not sync across all devices.” However, the company had reported the issue fixed with iOS 16.5, which came out in May. In our testing the bug persists, even with the new public beta of iOS 17.
Novelty accessory maker 8BitDo today announced a new mechanical keyboard inspired by Nintendo’s NES and Famicom consoles from the 1980s. The $100 Retro Mechanical Keyboard works in wired / wireless modes, supports custom key mapping and includes two giant red buttons begging to be mashed.
The 8BitDo Retro Mechanical Keyboard ships in two colorways: the “N Edition” is inspired by the Nintendo Entertainment System (NES), and the “Fami Edition” draws influence from the Nintendo Famicom. Although the accessory-maker likely toed the line enough to avoid unwelcome attention from Nintendo’s lawyers, the color schemes match the classic consoles nearly perfectly: The NES-inspired variant ships in a familiar white / dark gray / black color scheme, while the Famicom-influenced one uses white / crimson.
The Fami Edition includes Japanese characters below the English markings for each standard alphanumerical key. The keyboard’s built-in dials and power indicator also have a charmingly old-school appearance. And if you want to customize the keyboard’s hardware, you can replace each button on its hot-swappable printed circuit board (PCB). 8BitDo tells Engadget it uses Kailh Box White Switches V2 for the keyboard and Gatreon Green Switches for the Super Buttons.
8BitDo
As for what those bundled Super Buttons do, that’s up to you: The entire layout, including the two ginormous buttons, is customizable using 8BitDo’s Ultimate Software. The company tells Engadget they connect directly to the keyboard via a 3.5mm jack. And if the two in the box aren’t enough, you can buy extras for $20 per set.
The 87-key accessory works with Bluetooth, 2.4 GHz wireless and USB wired modes. Although the keyboard is only officially listed as compatible with Windows and Android, 8BitDo confirmed to Engadget that it will also work with macOS. It has a 2,000mAh battery for an estimated 200 hours of use from four hours of charging.
Pre-orders for the 8BitDo Retro Mechanical Keyboard are available starting today on Amazon and direct at 8BitDo. The accessory costs $100 and is estimated to begin shipping on August 10th.
This article originally appeared on Engadget at https://www.engadget.com/8bitdos-nintendo-inspired-mechanical-keyboard-has-super-buttons-just-begging-to-be-mashed-150024778.html?src=rss
Highlights of Mesa 23.2 include OpenGL 3.1 and OpenGL ES 3.0 on Asahi and support for new Vulkan extension on the Radeon Vulkan driver. Learn more here.
This post is part of Lifehacker’s “Living With AI” series: We investigate the current state of AI, walk through how it can be useful (and how it can’t), and evaluate where this revolutionary tech is heading next. Read more here.
Version 3.2 of the GNU COBOL compiler is out. “The amount of features
are too much to note, but you can skip over the attached NEWS file to
investigate them.” These new features include improved support for
COBOL dialects, performance improvements, better GDB debugging support, and
more.