Furiosa, Wonka, and Aquaman 2 Footage Played at CinemaCon 2023

When are three shots from a single movie more exciting than a whole trailer? When those three shots are from George Miller’s Furiosa, of course. That film was one of several teased in a sizzle reel at the Warner Bros. panel during CinemaCon, which also included extended looks at Wonka, Aquaman and the Lost Kingdom,

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Source: Gizmodo – Furiosa, Wonka, and Aquaman 2 Footage Played at CinemaCon 2023

Can The Switch Handle Zelda: Tears Of The Kingdom? Here’s What People Are Saying

The countdown to The Legend of Zelda: Tears of the Kingdom continues and one of the biggest questions leading up to launch is how the game will perform on Switch hardware that’s now over six years old. The answer, according to a ton of new press previews that just dropped? Pretty good, except for when things get…

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Source: Kotaku – Can The Switch Handle Zelda: Tears Of The Kingdom? Here’s What People Are Saying

You Can Now Use AI to Summarize the News You Read

AI is good at summarizing. You can use it to summarize PDFs and task it with breaking down YouTube videos into truncated transcripts, for example. Basically, you can defer certain content to the robots and they can give you the highlights in seconds. And now, the bots can summarize news for you too, turning full…

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Source: LifeHacker – You Can Now Use AI to Summarize the News You Read

NVIDIA Allegedly Forced MSI To Unlaunch Its GeForce RTX 3060 Ti Super 3X

NVIDIA Allegedly Forced MSI To Unlaunch Its GeForce RTX 3060 Ti Super 3X
MSI has had to eat humble pie and withdraw a recently launched GeForce Ampere graphics card, following pressure from NVIDIA, according to reports from the Hong Kong tech press. The simple problem was that MSI launched a Super branded product which wasn’t an NVIDIA Super SKU. We saw evidence of this Super graphics card on its way to retail

Source: Hot Hardware – NVIDIA Allegedly Forced MSI To Unlaunch Its GeForce RTX 3060 Ti Super 3X

Life-Size Gundam Challenges Visitors To A Rock-Paper-Scissors Tournament

What’s better than a drawn-out intergalactic space war causing entire space colonies to crash land into, and utterly destroy Australia on multiple occasions? A cool giant robot that can play rock paper scissors with you, of course.

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Source: Kotaku – Life-Size Gundam Challenges Visitors To A Rock-Paper-Scissors Tournament

Bipartisan Senate bill would require parental consent for teens to use social media

A bipartisan group of senators has introduced a bill that seeks to protect kids from the potentially harmful effects of social media. The Protecting Kids on Social Media Act would set 13 as the minimum age for using social media platforms, in line with the Children’s Online Privacy Protection Act (COPPA) and the current terms of many major services. Those aged between 13 and 17 would need parental consent to use social media apps, while platforms would not be allowed to use algorithms to recommend content to under 18s.

Democratic Sens. Brian Schatz and Chris Murphy introduced the bill alongside their Republican counterparts Tom Cotton and Katie Britt. The proposed legislation seeks to employ age verification technology, though it would prevent companies from using age verification data for other purposes. Were it to become law, the bill would establish a pilot program to offer platforms a government-provided age verification system. The Federal Trade Commission (FTC) and state attorneys general would have jurisdiction over the bill’s provisions.

“Studies have shown a strong relationship between social media use and poor mental health, especially among children,” the senators said in a press release. “With this clear evidence, the US Surgeon General has warned that 13 is too early for social media use and suggested that 16, 17, or 18 may be as well.”

“The alarm bells about social media’s devastating impact on kids have been sounding for a long time, and yet time and time again, these companies have proven they care more about profit than preventing the well-documented harm they cause,” Murphy said. “In particular, these algorithms are sending many down dangerous online rabbit holes, with little chance for parents to know what their kids are seeing online.”

This is hardly the first time that federal legislators have introduced bills in an attempt to protect children as they use online services. Sens. Marsha Blackburn and Richard Blumenthal last year introduced the Kids Online Safety Act, which aimed to block platform holders from offering algorithmic recommendations to under 16s. Such companies would have been required to disable “addictive” features and offer kids tools to help them protect their data. The bill didn’t make it out of committee before the end of the last congressional session.

Blumenthal and Sen. Dick Durbin introduced a bill in February that would give people the right to delete details of their internet activity that companies collected before they turned 13. In a related case as part of an FTC settlement related to COPPA, Epic Games last year agreed to delete Fortnite players’ personal data unless they claimed to be 13 or older.

The Protecting Kids on Social Media Act follows similar efforts at state level. Last month, Utah became the first state to require parental consent for under-18s to use social media. The legislation grants parents full access to their children” accounts, including private messages. The laws are set to take effect next March, but it’s not yet clear how they’ll be enforced.

This article originally appeared on Engadget at https://www.engadget.com/bipartisan-senate-bill-would-require-parental-consent-for-teens-to-use-social-media-172601557.html?src=rss

Source: Engadget – Bipartisan Senate bill would require parental consent for teens to use social media

Netflix Loses 1 Million Spanish Users Over Password Policing

Netflix lost more than one million users in Spain in the first three months of 2023 according to market research group Kantar, a sign that the streaming giant’s crackdown on password-sharing could backfire. From a report: In early February, Spain became one of Netflix’s first markets to introduce a monthly fee for users who shared their log-in details with another household and technical measures to detect such sharing. The move was linked to a fall in users of more than a million, two thirds of whom were using someone else’s password, according to Kantar’s research, which is based on surveys of household streaming habits.

“It’s clear this steep drop is due to the crackdown,” said Dominic Sunnebo, global insight director at Kantar’s Worldpanel Division, adding that the loss of a million users, even if most weren’t paid subscribers, would be a blow to Netflix in terms of word of mouth recommendation for its shows and service. Subscription cancellations in the first quarter tripled compared to the previous period, according to Kantar’s research. Of all remaining Netflix subscribers in Spain, one-tenth said they planned to unsubscribe in the second quarter. Spanish subscribers are charged $6.57 a month to add members outside their household. A similar fee was introduced in Portugal, Canada and New Zealand after a roll-out in several Latin American countries.

Read more of this story at Slashdot.



Source: Slashdot – Netflix Loses 1 Million Spanish Users Over Password Policing

Amazon Jumps The Gun And Reveals Apple's Beats Studio Buds+ Ahead Of Launch

Amazon Jumps The Gun And Reveals Apple's Beats Studio Buds+ Ahead Of Launch
Oops, Amazon accidentally let slip that the 2023 Beats Studio Buds+ TWS earbuds coming soon will be available not just in traditional ivory and black colors, but also as a transparent variant. 

The listing for the Studio Buds sequel has since been taken down, but thanks to the ever-handy Wayback Machine, we have some final details of the

Source: Hot Hardware – Amazon Jumps The Gun And Reveals Apple’s Beats Studio Buds+ Ahead Of Launch

LG launches a new 'SuperSlim' Gram laptop with a 15-inch OLED display

LG has officially launched the SuperSlim, the new Gram laptop the company is calling the “thinnest LG Gram ever.” This is not just advertising hyperbole, as the SuperSlim is .43-inches thick and weighs two pounds. That definitely places the laptop in the realm of the ultra-portable. As a comparison, the 2022 Macbook Air is 0.44-inches thick and weighs 2.7 pounds.

The laptop was first teased at this year’s CES, back when it was called the Ultraslim. Not a lot has changed since the original announcement, aside from the name. The SuperSlim boasts decent specs, with an Intel Evo 13th Gen processor and Intel Iris Xe GPU. There is also a 15.6-inch anti-glare OLED display and LG touts a 100 percent DCI-P33 color gamut and VESA DisplayHDR True Black integration. It is worth noting that Apple is rumored to be launching its own 15-inch ultra-portable laptop in the near future. 

LG says the SuperSlim has passed seven tests to ensure military-grade durability, which is a good thing as we have noted some issues with previous Gram laptops surrounding flexibility and build quality. Other standout features include a more compact power adapter than previous Gram laptops, a full HD camera with integrated microphones and a trio of USB-C ports, two of which support Thunderbolt 4 connections.

This emaciated wonder is available now in two SKUs. You can purchase one with 16GB of RAM and a 512GB SSD for $1,700 or a model with 32GB of RAM and a 2TB SSD for $2,000. As a bonus, LG is throwing in a free Gram +view portable monitor with every purchase until May 14th.

This article originally appeared on Engadget at https://www.engadget.com/lg-launches-a-new-superslim-gram-laptop-with-a-15-inch-oled-display-170407209.html?src=rss

Source: Engadget – LG launches a new ‘SuperSlim’ Gram laptop with a 15-inch OLED display

Paizo Announces 4-Book Pathfinder Remaster Project

Paizo announced today that it is working on updating and re-issuing four Pathfinder core books over the course of a year. The Second Edition Remaster Project will see new editions of Pathfinder Player Core and Pathfinder GM Core, release in November 2022. The other two books will release in 2023, and include

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Source: Gizmodo – Paizo Announces 4-Book Pathfinder Remaster Project

How to Finally Use Google Authenticator Without Your Phone

Ever since it came out, Google Authenticator has been a popular choice for generating two-factor authentication codes on the fly. The service is reliable and secure, but has always had one glaring issue: the inability to sync authentication codes between devices, leaving you at risk of losing access to all of your 2FA…

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Source: LifeHacker – How to Finally Use Google Authenticator Without Your Phone

Google's Cloud Business Finally Turned a Profit for the First Time in Three Years

Google’s cloud business has turned a profit for the first time in more than three years, the company announced in a Q1 earnings report Tuesday. Google’s parent company, Alphabet, Inc., reported the cloud division saw a $706 million loss in its first quarter in 2022, according to CNBC, but a year later its earnings…

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Source: Gizmodo – Google’s Cloud Business Finally Turned a Profit for the First Time in Three Years

Zelda: Tears of the Kingdom Has Gacha Now, Which Is Deeply Funny

Hands-on previews for The Legend of Zelda: Tears of the Kingdom have just dropped, and one small gameplay detail stood out to me among all the hype and skepticism about its crafting systems. TotK will contain gacha elements. That’s right. You can obtain crafting materials from a huge gachapon machine, and I’m living…

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Source: Kotaku – Zelda: Tears of the Kingdom Has Gacha Now, Which Is Deeply Funny

On-by-default Edge feature seems to be sending all the URLs you visit to Bing

On-by-default Edge feature seems to be sending all the URLs you visit to Bing

Enlarge (credit: Microsoft)

Microsoft’s Edge browser has a relatively recent on-by-default feature that allows you to “follow content creators” in Edge itself. If you follow lots of channels or individual users across multiple websites, the feature promises to create a site-agnostic feed for updates from those creators that you can access in one place, plus a way to save videos and other files to your Collections. To drive more people to use the feature, it’s also designed to show you suggestions about creators you could be following.

The problem is that this feature may be sending information about every single site you visit in Edge to Microsoft. Reddit user hackermchackface says that as of Edge version 112.0.1722.34 (released on April 7), the browser sends the full URL of any site you visit to a Microsoft-owned “bingapis.com” domain, including locally hosted URLs and IP addresses. Older versions of the browser would only send this information to bingapis.com if you were on a site supported by the content-follower feature, like Pinterest, Instagram, or YouTube.

Developer Rafael Rivera, speaking to The Verge, said that the feature intended to only notify Bing when you were on specific sites you had elected to follow but that “it doesn’t appear to be working correctly, instead sending nearly every domain you visit to Bing.”

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Source: Ars Technica – On-by-default Edge feature seems to be sending all the URLs you visit to Bing

Anaconda Installer Partitioning and Storage Survey Results

Back in late January, we distributed a survey focusing on partitioning preferences for Anaconda Installer (OS Installer for RHEL, CentOS, and Fedora). We were able to get 1269 responses! Thank you to all who participated. The data we collected will help the Anaconda team continue to provide an installer that best suits the majority’s needs.  […]

Source: LXer – Anaconda Installer Partitioning and Storage Survey Results

Hands-on with Tears of the Kingdom’s Zelda-meets-Minecraft construction set

Enough taking in majestic beauty, it's time to build!

Enlarge / Enough taking in majestic beauty, it’s time to build! (credit: Nintendo)

For decades, solving puzzles and figuring out how to advance in Zelda games followed a well-established pattern. You’d hunt around a dungeon for a key item, use that item to get around some obstacle and/or beat a new boss, then explore the overworld until you found an area that was newly accessible with your shiny new item.

It’s been over six years since Breath of the Wild turned that basic design on its head. Traversal abilities like climbing and floating made it much easier to carve your own path through the game’s wide open world, to the point where players can technically run to the final boss after completing the tutorial area. The game’s early introduction of Link’s magical new abilities has also led players to craft some incredibly inventive and unintended solutions to the game’s shrine puzzles and combat challenges.

After spending an hour or so playing a near-final build of Tears of the Kingdom, it seems clear that the newest Zelda sequel is determined to go even further in letting players craft their own creative solutions to the game’s challenges. In doing so, though, the game seems to have gotten even further from the basic Zelda gameplay loop that served the series so well for so long.

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Source: Ars Technica – Hands-on with Tears of the Kingdom’s Zelda-meets-Minecraft construction set

5G Not Enough? Telecom Companies Look to 5.5G

5G technology has brought faster connections, better gadgets — and a measure of disappointment from people with expectations of something closer to world-changing technology. But just wait, mobile companies are saying: The next upgrade will gin up enthusiasm for advances still to come. From a report: This next iteration of 5G, which the mobile companies are calling “5G Advanced” or “5.5G,” is expected to be rolled out by around 2025. For consumers, the upgrades may bring faster connection speeds — something that many parts of the world need. But everyday users may not see many more applications than that, say experts and industry officials. The real advance is that the technology will finally help facilitate more of the far-fetched business applications that 5G initially promised, like self-driving cars, autonomous drones and self-operating factories.

The forthcoming upgrades underscore a reality for many 5G users so far: Beyond faster connection speeds, it hasn’t made a huge difference in their day-to-day lives. 5.5G may not either. With 5.5G, “for you or me using their phone, you won’t necessarily notice a huge difference,” says Patrick Filkins, a research manager at International Data Corp. who tracks the internet-of-things and telecommunications-infrastructure markets.

Read more of this story at Slashdot.



Source: Slashdot – 5G Not Enough? Telecom Companies Look to 5.5G