Google is shutting down its video game streaming service, Stadia, on January 18th, 2023, the company announced today. All purchases will be refunded and the technology will still be used for YouTube and other parts of its business, but the consumer-facing app and storefront will be shuttered for good less than five…
OpenAI’s DALL-E has been used to create some pretty interesting and incredible images, but if you signed up before yesterday chances are you were put on a waitlist. However, the company has now removed its waitlist and opened it up for anyone to sign up and use.
OpenAI is on a mission to make sure that artificial general intelligence (AGI)
Homes and infrastructure were torn apart by catastrophic winds and major storm surges swept through southwestern Florida on Wednesday as Ian made landfall centered just north of Fort Meyers. Potentially record-breaking rainfall also caused severe flooding elsewhere in the state.
Back in 2019 Google announced Stadia as their cloud gaming service using Linux, embracing Vulkan, and leveraging AMD graphics. While promising at first, it’s been dwindling down and Google announced today they are in the process of shutting down this streaming service…
Despite claims to the contrary as recently as July, Google is shutting down its Stadia games streaming service after just three years. The company says players will still have access to their games and be able to play them until January 18, 2023. After that, Stadia will join the long, long list of products that have been killed by Google.
Those who have invested money into Stadia will be fully reimbursed. “We will be refunding all Stadia hardware purchases made through the Google Store, and all game and add-on content purchases made through the Stadia store,” Stadia vice president and general manager Phil Harrison wrote in a blog post. “We expect to have the majority of refunds completed by mid-January, 2023. We have more details for players on this process on our Help Center.”
The reasoning behind the “difficult decision” isn’t surprising. Google said the service “hasn’t gained the traction with users that we expected.” It’s a shame, though, since the streaming tech at the core of Stadia works very well and the service had a passionate, if ultimately small, community. The decision leaves Xbox Game Pass, NVIDIA GeForce Now and Amazon Luna as the vanguards of cloud gaming for now.
It seemed like the writing was on the wall for Stadia when Google closed its internal game development studios early last year. There have been other indications in recent months that Google was shifting resources away from Stadia to focus on licensing the underlying tech to other companies. We’ve seen that in practice over the last year or so, with AT&T offering its subscribers the chance to play Batman: Arkham Knight and Controlat no extra cost. Capcom used Stadia tech for a streaming demo of Resident Evil Village as well.
Back in March, Google formally announced Immersive Stream for Games, a version of Stadia that third parties can license. It seems the Stadia tech will live on there and in other Google products. “We see clear opportunities to apply this technology across other parts of Google like YouTube, Google Play and our Augmented Reality (AR) efforts — as well as make it available to our industry partners, which aligns with where we see the future of gaming headed,” Harrison wrote. “We remain deeply committed to gaming, and we will continue to invest in new tools, technologies and platforms that power the success of developers, industry partners, cloud customers and creators.”
Harrison noted that many members of the Stadia team will continue their work in other parts of the company. It’s not clear if there will be any layoffs as a result of the Stadia closure. Engadget has asked Google for comment.
Google is shutting down Stadia, its cloud gaming service. From a report: The service will remain live for players until January 18th, 2023. Google will be refunding all Stadia hardware purchased through the Google Store as well as all the games and add-on content purchased from the Stadia store. Google expects those refunds will be completed in mid-January. “A few years ago, we also launched a consumer gaming service, Stadia,” Stadia vice president and GM Phil Harrison said in a blog post. “And while Stadia’s approach to streaming games for consumers was built on a strong technology foundation, it hasn’t gained the traction with users that we expected so we’ve made the difficult decision to begin winding down our Stadia streaming service.” Employees on the Stadia team will be distributed to other parts of the company. Harrison says Google sees opportunities to apply Stadia’s technology to other parts of Google, like YouTube, Google Play, and its AR efforts, and the company also plans to “make it available to our industry partners, which aligns with where we see the future of gaming headed,” he wrote.
This week’s Star Trek: Lower Decks opens with a gag about the slow, majestic grandeur of the Deep Space Nine title theme. And if that was all Lower Decks had to offer for an episode set on the iconic show’s titular space station, that might be fine, if disappointing—and in line with the first half of this season.…
Most wearable fitness trackers include the ability to track sleep, but what if you don’t want to wear something on your wrist at night? Well, Amazon might have just the thing with its new Halo Rise. This device looks like a clock, but it contains a low-power sensor that can monitor and analyze your sleep, plus it doubles as a sunrise alarm
Saudi Arabia’s government-funded gaming conglomerate The Savvy Gaming Group will invest $37.8 billion in gaming as part of a controversial effort to expand the kingdom’s role in the sector. From a report: Savvy is primed to buy up a lot of gaming companies and start many of its own. Savvy has earmarked more than $13 billion “for the acquisition and development of a leading game publisher to become a strategic development partner,” according to the kingdom’s press agency. Another $18 billion is pegged for minority investments. Savvy’s efforts are expected to establish 250 game companies and create 39,000 jobs, the press agency noted. The investments are announced by Saudi Crown Prince Mohammed bin Salman.
NASA made history this week after an attempt to slam its DART (Double Asteroid Redirection Test) spacecraft into an asteroid nearly 7 million miles away proved successful. While NASA shared some close-up images of the impact, it observed the planetary defense test from afar as well, thanks to the help of the James Webb and Hubble space telescopes. On the surface, the images aren’t exactly the most striking things we’ve seen from either telescope, but they could help reveal a lot of valuable information.
This was the first time that Hubble and JSWT have observed the same celestial target simultaneously. While that was a milestone for the telescopes in itself, NASA suggests the data they captured will help researchers learn more about the history and makeup of the solar system. They’ll be able to use the information to learn about the surface of Dimorphos (the asteroid in question), how much material was ejected after DART crashed into it and how fast that material was traveling.
.@NASAWebb & @NASAHubble caught the DART impact on camera – the 1st time that Webb & Hubble were used to simultaneously observe the same celestial target.
JWST and Hubble picked up different wavelengths of light (infrared and visible, respectively). NASA says that being able to observe data from multiple wavelengths will help scientists figure out if big chunks of material left Dimorphos’ surface or if it was mostly fine dust. This is an important aspect of the test, as the data can help researchers figure out if crashing spacecraft into an asteroid can change its orbit. The ultimate aim is to develop a system that can divert incoming asteroids away from Earth.
NASA says that JWST picked up images of “a tight, compact core, with plumes of material appearing as wisps streaming away from the center of where the impact took place.” JWST, which captured 10 images over five hours, will continue to collect spectroscopic data from the asteroid system in the coming months to help researchers better understand the chemical composition of Dimorphos. NASA shared a timelapse GIF of the images that JWST captured.
NASA/ESA/CSA/Cristina Thomas (Northern Arizona University)/Ian Wong (NASA-GSFC)/Joseph DePasquale (STScI)
At around 14,000 MPH, Dimorphos was traveling at a speed over three times faster than JWST was originally designed to track. However, the telescope’s flight operations, planning and science teams were able to develop a way to capture the impact.
As for Hubble, the 32-year-old telescope’s Wide Field Camera 3 captured its own images of the collision. “Ejecta from the impact appear as rays stretching out from the body of the asteroid,” according to NASA. The agency noted that some of the rays appear curved, and astronomers will have to examine the data to gain a better understanding of what that may mean.
NASA/ESA/Jian-Yang Li (PSI)/Alyssa Pagan (STScI)
According to their initial findings, though, the brightness of the asteroid system increased threefold after impact. That level of brightness stayed the same for at least eight hours. Hubble captured 45 images immediately before and after DART’s impact. It will observe the asteroid system 10 additional times over the next few weeks.
It took 10 months for DART, which is about the size of a vending machine, to reach Dimorphos. The football stadium-sized asteroid was around 6.8 million miles away from Earth when DART rammed into it. Pulling off an experiment like that is no mean feat. The learnings scientists gain from the test may prove invaluable.
I’ve visited a lot of schools as the founder of Girls Who Code. When we launched our afterschool clubs program in 2015, I went on tour, visiting our programs from the wealthiest zip codes in the country to the poorest pockets of America. Many of the students I met —a disproportionate number of them Black and…
PlayStation Stars, a free-to-join rewards program Sony announced in July, is being gently rolled out to the whole world—it’s currently live in Asia, will reach the Americas on October 5, and Europe, Australia, and New Zealand will receive the service on October 13. Not as gently, PlayStation might be pushing players…
When the kernel is running, it has access to its entire address space —
usually including all of physical memory — even
if only a small portion of that address space is actually needed. That
increases the kernel’s vulnerability to speculative attacks. An address-space
isolation patch set aiming to change this situation has been
circulating for a few years, but has never been seriously considered for
merging into the mainline. At the 2022 Linux
Plumbers Conference, Ofir Weisse sought to convince the development
community to reconsider address-space isolation.
Earlier this week I published my AMD Ryzen 9 7900X and Ryzen 9 7950X Linux review as well as an extensive Zen 4 AVX-512 analysis and Linux gaming performance tests. Since then I have received the Ryzen 7 7700X from AMD for Linux testing and out today are those initial Linux benchmarks. The AMD Ryzen 7 7700X is available in-stock at $399 USD from Internet retailers and is an 8-core / 16-thread processor with a maximum boost clock speed of 5.4GHz.
Enlarge/ Still image from an AI-generated video of a teddy bear painting a portrait. (credit: Meta)
Today, Meta announced Make-A-Video, an AI-powered video generator that can create novel video content from text or image prompts, similar to existing image synthesis tools like DALL-E and Stable Diffusion. It can also make variations of existing videos, though it’s not yet available for public use.
On Make-A-Video’s announcement page, Meta shows example videos generated from text, including “a young couple walking in heavy rain” and “a teddy bear painting a portrait.” It also showcases Make-A-Video’s ability to take a static source image and animate it. For example, a still photo of a sea turtle, once processed through the AI model, can appear to be swimming.
The key technology behind Make-A-Video—and why it has arrived sooner than some experts anticipated—is that it builds off existing work with text-to-image synthesis used with image generators like OpenAI’s DALL-E. In July, Meta announced its own text-to-image AI model called Make-A-Scene.
An anonymous reader shares a report: Questions about what’s going on with Microsoft’s support of the predictive SwifKey keyboard app for iOS have been bubbling up over the past few weeks. A Reddit thread from a month ago highlighted the lack of updates to the app for more than a year. When a reader asked recently for an update on the situation, I asked Microsoft. The official word is in. On September 28, a spokesperson emailed the following statement, attributable to Chris Wolfe, Director Product Management at SwiftKey: “As of October 5, support for SwiftKey iOS will end and it will be delisted from the Apple App Store. Microsoft will continue support for SwiftKey Android as well as the underlying technology that powers the Windows touch keyboard. For those customers who have SwiftKey installed on iOS, it will continue to work until it is manually uninstalled or a user gets a new device. Please visit Support.SwiftKey.com for more information.” I asked for the official reason why Microsoft had made this decision and was told officials had nothing more to say.
Sometimes, Things Are Good. It’s not often, so it’s important to recognize when they are and celebrate those moments, which I why I absolutely beg you take two minutes out of your day to watch this trailer for the upcoming anime series Urusei Yatsura. Here’s why.