An anonymous reader writes: ISPs are quietly distributing “netflow” data that can, among other things, trace traffic through VPNs. There’s something of an open secret in the cybersecurity world: internet service providers quietly give away detailed information about which computer is communicating with another to private businesses, which then sells access to that data to a range of third parties, according to multiple sources in the threat intelligence industry. The information, known as netflow data, is a useful tool for digital investigators. They can use it to identify servers being used by hackers, or to follow data as it is stolen. But the sale of this information still makes some people nervous because they are concerned about whose hands it may fall into. “I’m concerned that netflow data being offered for commercial purposes is a path to a dark fucking place,” one source familiar with the data told Motherboard. Motherboard granted multiple sources anonymity to speak more candidly about industry issues.
In a couple of weeks, Star Trek is celebrating its 55th birthday, and it’s doing so in style with a new event, bringing together icons from across the franchise’s past… and giving us a glimpse of its future.
Enlarge/ The Internet is unfortunately packed full of criminals seeking to steal sexual (or sexualizable) images from privately held cloud backup accounts. (credit: 1905HKN via Getty Images / Jim Salter)
The LA Times reported this week that Los Angeles man Hao Kuo “David” Chi pled guilty to four federal felonies related to his efforts to steal and share online nude images of young women. Chi collected more than 620,000 private photos and 9,000 videos from an undetermined number of victims across the US, most of whom were young and female.
“At least 306” victims
Chi’s plea agreement with federal prosecutors in Tampa, Florida, acknowledged “at least 306” victims. This number may be considerably smaller than the true total, since the FBI found that about 4,700 out of 500,000 emails in two of Chi’s Gmail accounts—backupagenticloud and applebackupicloud at Gmail—contained iCloud credentials that Chi tricked his victims into providing.
According to Chi, he selected roughly 200 of these victims based on online requests. Chi marketed his iCloud break-in “services” under the nom de guerre icloudripper4you. His “customers” would identify an iCloud account for attack, after which Chi would use his sketchily named Gmail accounts to contact the victim, impersonating an Apple service representative.
After a year-long delay, Halo Infinite will arrive on December 8th. Developer 343 Industries confirmed the timing during Gamescom’s Opening Night Live event today. However, this date was leaked just hours before the show started.
Italian gadget site Aggiornamenti Lumia first noticed that the game’s Microsoft Store listing was updated with the new date in some regions, and sources tell The Verge that it’s correct. Microsoft is likely saving the big reveal for today’s Gamescom Opening Night live event, which kicks off at 2PM Eastern. It’s just a shame it had to be left out of the company’s fairly uneventful Xbox Gamescom presentation.
343 Industries announced last week that Halo Infinite won’t be launching with campaign co-op or Forge mode, which allows players to create and play custom maps. But if it means that the developer can ship a more polished single player campaign and competitive multiplayer modes on time, it may be worth the trade-off. Halo Infinite multiplayer betas also kicked off last month, and so far the general consensus seems to be positive.
It’s hard to overstate how important Halo Infinite will be for Microsoft. It was originally meant to be one of the big draws for the Xbox Series X and S last year. Its delay left the company without a major exclusive release, while Sony had several for the PlayStation 5 post-launch.
Update 2:33PM ET: Added confirmation of the release date and a new multiplayer trailer.
There was a time when you could count the big, blockbuster action films starring women on one hand. In a stunning reflection of how things are changing in Hollywood, now you’d probably need to use two hands—and in fact, we’ve progressed so much that women can now lay claim to an extremely problematic, culturally…
Are you waiting with bated breath for XCOM 3? Are you, specifically, me? Well, you/me are gonna have to wait a while longer, because the next big turn-based strategy game from Firaxis stars a bunch of Marvel superheroes, not a ragtag band of permadeath-prone alien fighters.
At this point, it’s almost certain that Apple will release the iPhone 13 next month. But while we won’t know the official date the phone will go on sale, an accidental e-commerce listing hints that the next-gen iPhone might launch on Sept. 17.
If you wake up every morning stressed about whether or not this is the day robots will decide to overthrow humanity, Boston Dynamics has shared a video that should provide some peace of mind: a highlight reel of its multi-million dollar Atlas robot hilariously failing and falling at parkour, which, it turns out,…
The long-teased forthcoming Saints Row game isn’t a remake. It isn’t a remaster. It’s a totally different “re”—a re…boot. Developer Volition announced the news today at the Gamescom Opening Night Live stream. It’s called, simply, Saints Row, and it’s coming out for all platforms next February. Here’s a trailer:
The news is official: Halo Infinite will launch on Xbox One, Xbox Series X/S, and Windows 10 PCs on Wednesday, December 8.
Up until today, the long-anticipated game’s release date had been pegged to a vague “Holiday 2021” window, but the firm release date slipped out via a Microsoft Store update, meant to be confirmed as part of Gamescom’s Opening Night 2021 video presentation, which will begin airing shortly after this article goes live. Soon after the store listing slip-up, The Verge cited “a source familiar with Microsoft’s plans” to confirm that the release date was accurate.
[Update, 2:35 p.m. ET: Halo Infinite team lead Joseph Staten confirmed the release date as part of the aforementioned video presentation, now pictured in the above gallery. That presentation also included a peek at a new Xbox Elite Series 2 gamepad and a new Xbox Series X console design, both modeled after Halo and Master Chief iconography.]
Saints Row, the class-clown of GTA-esque open-world sandbox games, is no more. In its place is Saints Row, a reboot of the series with a back-to-basics focus on ground-level crime and violence. In the seven years since Gat out of Hell was released (we’re not counting Agents of Mayhem), the world has moved on, and so too must Saints Row.
Welcome to the Weird West
Deep Silver / Volition
The new game is called Saints Row (which we’re told has no subtitle, despite the repeated use of the “Self Made” tagline even on the box art), and is set in Santo Ileso (Spanish speakers, does that pun work for you?), a stand in for America’s Four Corners region which the developers are calling the “weird west.” There are Route 66 signs scattered across the landscape and the desert that surrounds the city, with its patchy grass and tall mesas, looks a lot like Arizona. The neon-strewn casino district (El Dorado) seems to be inspired by those found in Albuquerque. And the financial area, at least from the trailers (and to my British eyes) seems to have been pulled from downtown Santa Fe.
Santo Ileso is made up of nine individual districts with each one designed to use a different traversal method. Running and driving will work best in some regions, while players are encouraged to fly a wingsuit off the top of the financial district’s skyscrapers to cover long distances. Or you can steal a VTOL-equipped craft and just make merry havoc all over the city as you go. The game was built in a brand new, as-yet unannounced engine and these new environments are designed to take advantage of the power that next-gen consoles — if we can still call them that — can offer.
The developers say that Saints Row’s focus is, at least early in the game, going to focus on the material concerns of its young crew. These disaffected millennials turn to crime to, for instance, put food on their table, feel part of a community and pay off their student loans. Chief creative officer Jim Boone says that it’s, broadly, a “contemporary” millennial “power fantasy.” It’s only later that the game’s focus switches to the sort of empire-building that, in the previous series, eventually saw your character becoming president.
Deep Silver / Volition
As the game progresses, players can buy property and businesses which opens up new game modes and levels. You can choose where to put those businesses, too, like putting a garbage collection site in the middle of the financial district. The choices you make here will, for instance, engender resistance if you start putting toxic waste next to wherever the one percenters live and work. And, as you take over more of the city, the bigger your power base will grow.
The storyline sees your ragtag quartet encounter three distinct gangs, each of which owns a chunk of Santo Ileso. The Panteros, for instance, are a bunch of muscle-car enthusiasts who try to use their superior strength to defeat you in combat. Marshall Defense Industries, meanwhile, is a local weapons developer with its own mercenary army equipped with a range of sci-fi weapons and superior marksmanship. Then there are the Idols, a group of Kawaii Cyberpunk Anarchists wearing light-up cat ear helmets who overwhelm you with numbers in a fight.
Meet the new boss
Deep Silver / Volition
As far as we know, references to Steelport, the 3rd Street Saints, Johnny Gat, Kenzie and anything else from the prior series are gone. Or, at least, will be relegated to the odd, deeply buried easter egg for die-hard fans to root out while they’re immersed in this new world. In their place is a trio of characters that work to support your player’s unnamed and customizable protagonist.
There’s Eli (pictured, 2nd from right), an MBA student who works as the team’s planner, speaking in the language of startups, investment and business. Then there’s Neenah (pictured, right), the team’s driver, who had aspirations of becoming an anthropologist but got sucked into working as a mechanic for Los Panteros. Rounding out the quartet (of which you are the fourth member) is Kevin (pictured, left), a topless thrill-seeking DJ who, like his fellow Idols, loves wearing a Kawaii Cyberpunk helmet and wreaking havoc.
The player character is, as before, infinitely customizable — although it’s not clear how broad those options are. Deep Silver says that you’ll have access to the “most advanced suite” of customization tools ever seen in an open-world game.
One of the questions raised in the roundtable with the game’s developers was that of cultural appropriation. The six people made available for interview were all middle-aged white men, creating a game set in a region where a significant proportion of the population is Latinx or Hispanic. Creative director Jim Boone said that diversity was important, and there was an explicit focus on making the team producing the game as diverse as the characters in it.
Inspiration
Deep Silver / Volition
In terms of what we can expect from the new title, Boone said that some of the major inspirations for this film came from the cinema. He cited three titles: John Wick, Baby Driver and Fast and Furious Presents: Hobbes and Shaw as key influences. From the first, you will be able to spot some of the brutality in the combat and some of the melee takedown moves are cribbed from the film’s action sequences. The experience of driving has been pulled from the second, while the third’s penchant for over-the-top action helped provide a baseline for how stunts would work in the new game.
There will also be a broad degree of Fast and Furious-inspired vehicle customization in which every playable ride can be fixed up. The desert that surrounds Santo Ileso, for instance, has plenty of rough terrain that can be used to crest dunes and chase or evade your enemies. Consequently, players can even jury-rig the game’s garbage truck as a heavy-duty off-road vehicle.
Playing together
Deep Silver / Volition
Saints Row is coming to the PS4, PS5, Xbox Series X, Xbox One and, for PC gamers, the Epic Games Store. The developers said that cross-platform co-op will be available from the start, and you can play the entire campaign through “untethered co-op play.” One thing that was mentioned was the ability to “prank” your co-op partner, stymying their progress in order to advance your own.
The elephant in the room
Deep Silver / Volition
There are more than a few reasons why Volition chose to make Saints Row, rather than Saints Row V. Boone said that the classic series of games were very much “of [their] time,” with tastes and attitudes having moved on. And it can’t have helped that the company’s last attempt at a reboot, Agents of Mayhem, received lukewarm reviews and poor sales, forcing Volition to make layoffs in its wake.
Lead mission designer Jeremy Bernstein added that the original story, by the end of Gat out of Hell, had burned through all of its narrative runway. When your player protagonist has conquered Earth, ascended to Godhood and escaped hell, there’s not much you can do to top it. Bernstein compared the problem to the James Bond movies circa Moonraker, saying that once you’ve done James Bond In Space, the gritty realism of For Your Eyes Only is one hell of a tonal shift.
But is it still fun?
Deep Silver / Volition
The team wanted to assure us that while the juvenilia that marked the previous series was gone, the irreverence would remain. Bernstein said that it would be pretty much impossible to make a “grimdark Saints Row game” for obvious reasons. And while the developers didn’t elaborate much on silly weapons, like the Penetrator (Saints Row The Third’s infamous Dildo Lance) and the Dubstep Gun (from Saints Row IV), they said one or two had made their way into the title. You’ll also, once again, be able to ragdoll yourself into traffic under the auspices of committing insurance fraud.
If I have a concern, it’s that I always found Saints Row a more enjoyable franchise than GTA because of the emphasis on fun. The challenges soon became repetitive, but the breadth of ways in which you could complete a mission (and the fun weapons) helped smooth the edges. The emphasis here, so far, has been on the difference between the new game and its predecessors, with less discussion on how fun it all is. Maybe that’s just savvy marketing, and the new title will be just as fun and silly as franchise diehards are hoping. But it’s something that I’d like to see more of, or else I’d get the feeling that the title may lose the one thing people are so desperate for it to have.
Saints Row is scheduled to launch on February 25th, 2022 for current and next-generation consoles.
This post contains major spoilers for episode three of What If…?
After two fun, zippy stories that focused on the idea of swapping one character for another, What If…? pivots to a darker outcome in its third installment. This time, the entire Avengers slate is wiped clean, with Nick Fury left to sort out the mess. It’s a nod to the animated series’ comic inspiration, plus a sign that the show isn’t willing to settle into a routine.
The original comic book, also called What If?, often see-sawed between silly and serious scenarios, like what would happen if Spider-Man had joined the Fantastic Four, Gwen Stacy had lived or if Dazzler became Galactus’ herald. With no need to follow continuity, the creative teams of each issue in the anthology were free to take the story wherever they wanted, often in dark turns that ultimately illustrated why the original timeline was the best.
Marvel Studios
However, the What If…?Disney+ series has taken the opposite tack, showcasing one scenario where things are largely the same level of good and bad (for Captain Carter) and another where events went decidedly better (unless you’re Peter Quill). It’s likely the creators didn’t want to immediately scare away casual viewers with anything too grim, keeping the stories as light and breezy as their cinematic inspirations.
The third episode doesn’t just change this course by featuring a more pessimistic scenario, however, it also steps away from telling us upfront why things are like this. The first two episodes had Uatu explicitly pointing out the moment of divergence. This time around, we know something is different — the prospective Avengers are being murdered — but exactly how and why is a mystery.
Marvel Studios
It actually makes for a more interesting show because rather than playing a half-hour game of “spot the difference,” we become engaged in speculation about why this is happening. We know things would be vastly altered if Tony Stark or Bruce Banner dies, but now we get to play detective, plumbing our knowledge of the Marvel Cinematic Universe for suspects and motives. Instead of a straight-up adventure tale, this episode was a murder mystery.
Whether it’s a successful mystery, I’m not entirely sure. Hank Pym is not someone I had considered as a suspect, even with his distaste for SHIELD and the Starks in the main timeline. The point of divergence turns out to be Hope Pym joining SHIELD and being killed on a mission, which leaves Hank alone and bitter. Why he chooses to kill five uninvolved strangers in an attempt to hurt Nick Fury is murky at best. I’d originally pegged the murder of the Avengers as a Hydra plot, which would have actually help shore up the retcon from Captain America and the Winter Soldier of SHIELD being taken over by Hydra — it’s rarely explored why Hydra let the Avengers get as far as they did in the main timeline, rather than strangling that potential opposition in its cradle.
Ultimately, the point of the episode is to set the viewer up for even darker stories to come — at least one future story is focused on zombies, a nod to the rather successful line of “Marvel Zombies” comics from over a decade ago. It also does some tidying up for the main continuity as well, reminding the viewers that three of the early MCU films took place in the same week, and that Loki is stilla jerk. It may not be essential viewing, but What If…? is certainly a useful footnote.
In this article, we’ll cover the necessity of WiFi adapters for pen testing, the wireless adapters supported by Kali Linux (based on their chipset), and how to connect a WiFi adapter to a Kali Linux virtual machine (running VirtualBox or VMware).
Police in Brazil seized a fossil from smugglers that has turned out to be one of the best-ever preservations of a pterosaur, a flying reptile that lived over 100 million years ago. They caught it just in time, as the fossil had been cut apart and was about to be shipped out of the country. Now, eight years later,…
The people who lived in the town of Herculaneum were killed instantly in the abominable heat of pyroclastic flows spewing from Mount Vesuvius in 79 CE. Nothing remains of their stomachs, but that hasn’t stopped archaeologists from learning about the diets of these doomed ancient Romans. In a new study, researchers…
You should think twice before giving out your real email address to a random business or a website. Not only can it lead to spam, but your email address can also end up in a marketing database.
Auto-Updating containers can be very useful in some cases. Podman provides mechanisms to take care of container updates automatically. This article demonstrates how to use Podman Auto-Updates for your setups. Podman Podman is a daemonless Docker replacement that can handle rootfull and rootless containers. It is fully aware of SELinux and Firewalld. Furthermore, it comes […]
Enough is enough: Delta Air Lines is leveraging the damn healthcare plan to get employees vaccinated. If you want to work on their planes, and you’re on their health insurance, you’ll have to get the jab or pay $200 a month.
Judy Greer (Halloween, Ant-Man and the Wasp) and Melanie Lynskey (Castle Rock) in a buddy comedy? That already sounds very promising, but Lady of the Manor also has a goofy ghost element that makes us even more intrigued. The slacker-buddy-supernatural comedy just dropped its first trailer, which you can see right…
Enlarge/ Nirvana’s Nevermind album cover. (credit: DGC Records)
Nirvana’s 1991 album Nevermind is widely credited with bringing alternative and grunge rock into the mainstream, but now it’s in the news for another reason. Spencer Elden, the adult who was the baby depicted swimming naked on the album’s cover, has filed a lawsuit on the grounds that the photo violated various federal child pornography laws.
The suit, posted here in its entirety, names (among others) DGC Records and its parent companies; Courtney Love and the estate of Nirvana frontman Kurt Cobain; then-band members Krist Novoselic and Dave Grohl; and Chad Channing, a drummer who had left Nirvana the year before Nevermind was released but whose work on the album has been credited in later reissues. The suit is seeking “the actual damages [Spencer] has [sustained], or liquidated damages in the amount of $150,000, and the cost of the action.”
According to Spencer’s father, Rick Elden, the family was paid $200 to throw 4-month-old Spencer into a pool for “half a second” so he could be shot by photographer Kirk Weddle (also named in the suit). The dollar bill on the fish-hook was added after the fact; the suit claims that the baby is grabbing for the dollar bill “like a sex worker,” which together with the exposed penis forms the basis of the suit’s claim that the image is “sexually explicit.”