Company Ordered to Pay Woman $459K After Spamming Her With More Than 300 Robocalls

A Tennessee woman has been awarded nearly half a million dollars after a furniture company illegally hounded her with hundreds of robocalls, sometimes up to a dozen times per day, even after she asked them to no longer contact her, per court records.

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Source: Gizmodo – Company Ordered to Pay Woman 9K After Spamming Her With More Than 300 Robocalls

Tesla Cars Keep More Data Than You Think

Tesla vehicles sent to the junk yard after a crash carry much more data than you’d think. According to CNBC, citing two security researchers, “Computers on Tesla vehicles keep everything that drivers have voluntarily stored on their cars, plus tons of other information generated by the vehicles including video, location and navigational data showing exactly what happened leading up to a crash.” From the report: One researcher, who calls himself GreenTheOnly, describes himself as a “white hat hacker” and a Tesla enthusiast who drives a Model X. He has extracted this kind of data from the computers in a salvaged Tesla Model S, Model X and two Model 3 vehicles, while also making tens of thousands of dollars cashing in on Tesla bug bounties in recent years. Many other cars download and store data from users, particularly information from paired cellphones, such as contact information.

But the researchers’ findings highlight how Tesla is full of contradictions on privacy and cybersecurity. On one hand, Tesla holds car-generated data closely, and has fought customers in court to refrain from giving up vehicle data. Owners must purchase $995 cables and download a software kit from Tesla to get limited information out of their cars via “event data recorders” there, should they need this for legal, insurance or other reasons. At the same time, crashed Teslas that are sent to salvage can yield unencrypted and personally revealing data to anyone who takes possession of the car’s computer and knows how to extract it. The contrast raises questions about whether Tesla has clearly defined goals for data security, and who its existing rules are meant to protect. A Tesla spokesperson said in a statement to CNBC: “Tesla already offers options that customers can use to protect personal data stored on their car, including a factory reset option for deleting personal data and restoring customized settings to factory defaults, and a Valet Mode for hiding personal data (among other functions) when giving their keys to a valet. That said, we are always committed to finding and improving upon the right balance between technical vehicle needs and the privacy of our customers.”

The report serves as a reminder for Tesla owners to factory reset their cars before handing them off to a junk yard or other reseller because that other party may not reset your car for you. “Tesla sometimes uses an automotive auction company called Manheim to inspect, recondition and sell used cars,” reports CNBC. “A former Manheim employee, who asked to remain anonymous, confirmed that employees do not wipe the cars’ computers with a factory reset.” The researchers were able to obtain phonebooks “worth of contact information from drivers or passengers who had paired their devices, and calendar entries with descriptions of planned appointments, and e-mail addresses of those invited.” The data also showed the drivers’ last 73 navigation locations, as well as crash-related information. The Model 3 that one of the researchers bought for research purposes contained a video showing the car speeding out of the right lane into the trees off the left side of a dark two-lane route. “GPS and other vehicle data reveals that the accident happened in Orleans, Massachusetts, on Namequoit Road, at 11:15 pm on Aug 11, and was severe enough that airbags deployed,” the report adds.

Read more of this story at Slashdot.



Source: Slashdot – Tesla Cars Keep More Data Than You Think

DC Universe offers access to DC's full library of digital comics

You’d have thought that DC Universe would provide full access to every DC comic, but not so — even after an expansion, you’ve had to sift through a “curated” selection. Your options are about to expand, thankfully. As of April, DC Universe will pr…

Source: Engadget – DC Universe offers access to DC’s full library of digital comics

California Man Sentenced To 20 Years In Deadly Kansas 'Swatting'

slipped_bit writes: Tyler R. Barriss, 26, who pleaded guilty to multiple counts of “swatting” attempts, including the case that caused an innocent man to be killed by police in 2017, has been sentenced to 20 years in prison. The case in 2017 was all because of a dispute between two online players over a $1.50 bet in the “Call of Duty: WWII” video game. A total of 51 federal charges related to fake calls and threats were made against Barriss. “Barriss’ prosecution in Wichita consolidated other federal cases that had initially been filed against him in California and the District of Columbia involving similar calls and threats he made,” reports FOX 4 Kansas City. “Prosecutors had asked for a 25-year sentence, while the defense had sought a 20-year term.”

“The intended target in Wichita, Shane Gaskill, 20, and the man who allegedly recruited Barriss, Casey Viner, 19, of North College Hill, Ohio, are charged as co-conspirators,” the report adds. “Authorities say Viner provided Barriss with an address for Gaskill that Gaskill had previously given to Viner. Authorities also say that when Gaskill noticed Barriss was following him on Twitter, he gave Barriss that old address and taunted him to ‘try something.'”

Read more of this story at Slashdot.



Source: Slashdot – California Man Sentenced To 20 Years In Deadly Kansas ‘Swatting’

Huawei Tops $100 Billion Revenue For First Time Despite Political Headwinds

An anonymous reader quotes a report from CNBC: Huawei’s revenue grew 19.5 percent in 2018, surpassing $100 billion for the first time, despite continuing political headwinds from around the world. Sales came in at 721.2 billion yuan ($107.13 billion) last year. Net profit reached 59.3 billion yuan, higher by 25.1 percent compared to a year ago. The revenue growth was faster than that seen in 2017, but the net profit rise was slightly slower.

Huawei’s numbers are a bright spot for the firm, which has faced intense political pressure. The U.S. government has raised concerns that Huawei’s network gear could be used by the Chinese government for espionage. Huawei has repeatedly denied those allegations. Sales in its carrier business, which is its core networking equipment arm, reached 294 billion yuan, slightly below the 297.8 billion yuan recorded in 2017. The real driver of growth was the consumer business, with revenue for that division rising 45.1 percent year-on-year to reach 348.9 billion yuan. For the first time, consumer business is now the biggest share of Huawei’s revenue.

Read more of this story at Slashdot.



Source: Slashdot – Huawei Tops 0 Billion Revenue For First Time Despite Political Headwinds

Apple Cancels AirPower Wireless Charging Mat

Apple today has cancelled its AirPower wireless charging mat, citing the difficulties the company has encountered in getting the mat to meet its ‘high standards’. The company emphasized that wireless technology projects like this one might be a part of its future roadmap, but at this time it has decided to refrain from releasing the AirPower.



Source: AnandTech – Apple Cancels AirPower Wireless Charging Mat

iFixit Teardown Reveals Apple's New AirPods Are 'Disappointingly Disposable'

After tearing apart Apple’s new second-generation AirPods, the repair guide site found that there is no practical way to service or repair them even at a professional shop. They labeled them as “disappointingly disposable.” Ars Technica reports: iFixit had to go to almost comical lengths to open the AirPods up, and despite their expertise and tools, the iFixit team was unable to do so without permanently damaging the product. […] That’s disappointing, given that the batteries in the AirPods won’t last longer than a few years with heavy use, and they’re hard to recycle. Apple does offer to recycle headphones through partners as part of its Apple GiveBack program, but the GiveBack Web portal does not offer a product-specific category for AirPods to consumers like it does with most other Apple products. Consumers may simply select a general “headphones & speakers” category on the site.

The teardown also revealed some differences from the first-generation AirPods. The battery is the same size, but iFixit identified the new, Bluetooth 5-ready H1 chip in the earbuds themselves. The site also found some small differences likely related to Apple’s efforts to increase the case’s water resistance. For all the details, visit iFixit’s teardown page for the product. All told, iFixit gave the AirPods a 0 out of 10 for repairability — that’s low even for Apple products. By contrast, the site also opened up Samsung’s Galaxy Buds and gave them a 6 out of 10.

Read more of this story at Slashdot.



Source: Slashdot – iFixit Teardown Reveals Apple’s New AirPods Are ‘Disappointingly Disposable’

Valve Index is the game maker’s brand-new VR headset, slated for May 2019

What do we know about Valve's new VR headset? Not much, beyond this image.

Enlarge / What do we know about Valve’s new VR headset? Not much, beyond this image. (credit: Valve)

Valve Corporation’s long-rumored VR headset is finally real. After allying with HTC to launch the Vive as a SteamVR product in 2016, Valve has moved ahead with plans to launch its own headset, the Valve Index, in “May 2019.”

The news came on Friday in the form of a brief teaser image, shown above, of a headset with the phrase “Valve Index” written on its front. The front of the headset is flanked by at least two sensors, which matches the leaked headset reported by UploadVR in November of last year.

Valve’s dedicated website for the new device includes no other information than the above image and the date “May 2019.” It does not include any mention of the new SteamVR Knuckles controllers, which Valve has advertised pretty heavily via developer outreach since their 2016 reveal and a later 2018 series of improved prototypes. This page also doesn’t mention a series of three Valve-produced VR games that have been repeatedly advertised by Valve co-founder Gabe Newell since 2017.

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Source: Ars Technica – Valve Index is the game maker’s brand-new VR headset, slated for May 2019

'Fortnite' Creator Sees Epic Games Becoming as Big as Facebook, Google

The company behind “Fortnite” wants to become the next Facebook or Google, said Epic Games CEO Tim Sweeney. The idea isn’t much of a stretch. From a report: While “Fortnite” began life as a relatively mundane game it continues to evolve, first by adding a battle royale mode, and then by leaning on the game’s massive install base to turn the title into something more akin to a social platform that can host concerts, tell stories, and inspire creativity. Sweeney points to the game’s popularity as a “mass-market streaming phenomenon,” the moment when “Fortnite” player teamed up with musician Drake in-game, and when the game played host to about 10 million people in a live, in-game Marshmello concert. “We feel the game industry is changing in some major ways,” he said. “‘Fortnite’ is a harbinger of things to come. It’s a massive number of people all playing together, interacting together, not just playing but socializing.”

“In many ways ‘Fortnite’ is like a social network. People are just in the game with strangers, they’re playing with friends and using ‘Fortnite’ as a foundation to communicate.” Flush with a relatively recent $1.25 billion investment from a half-dozen investment firms and the steady flow of cash from both “Fortnite” and Epic Game’s Unreal game engine, Sweeney has big plans for the company.

Read more of this story at Slashdot.



Source: Slashdot – ‘Fortnite’ Creator Sees Epic Games Becoming as Big as Facebook, Google

All of the Coolest Nerdy Things I Spotted in Tokyo, the Greatest City on Earth

I recently got back from a two-week vacation to Japan, spending most of my time in Tokyo with stops at Tokyo Disney and Osaka. It was seriously one of the best experiences of my life—mostly because my inner otaku was surrounded by some of the coolest, and cutest, things imaginable. Here are some of the neatest things…

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Source: io9 – All of the Coolest Nerdy Things I Spotted in Tokyo, the Greatest City on Earth

Now That's A Crossover: To Celebrate Their Anniversaries, There's Going To Be A Gundam Vs Hello Kitty Battle

To celebrate the 40th anniversary of Gundam and 45th anniversary of Hello Kitty, the two are starring in an official crossover battle. That doesn’t really make any sense to me, but nothing has for a very long time. The official site. Let’s continue:

Although the full details of “Gundam vs. Hello Kitty” have not yet been revealed, it is known that the project involves a LINE campaign where fans can vote for their favorite characters from each franchise and earn prizes, real-life promotions with restaurants and retail stores featuring this new rivalry, a “real mystery solving game” sponsored by SCRAP that is scheduled for Summer of 2019, and an animated preview video in which Kitty and the Gundam crew meet.

The preview video has already been released (and included below), and it only left me scratching my head even more. “You probably have fleas, GW.” I DON’T HAVE LICE. “I said fleas.” Oh yeah I think I might have fleas. I guess that’s what I get for hanging out in the sewers with my raccoon friends. *tries to bite leg* “Jesus, GW, are you rabid?!” Only rabidly in love with you. But yes also probably legit rabid those raccoons and I really got into it.

Keep going for the preview video.

Source: Geekologie – Now That’s A Crossover: To Celebrate Their Anniversaries, There’s Going To Be A Gundam Vs Hello Kitty Battle

Valve Breaks Silence Around Artifact, Says It Plans To Fix 'Deep-Rooted' Issues

In the past week, Artifact’s peak concurrent player count hasn’t even reached 500. Mere months after its November 28 launch, the Valve-developed card game is floundering. Now the Artifact team has decided it’s time to reshuffle the deck.

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Source: Kotaku – Valve Breaks Silence Around Artifact, Says It Plans To Fix ‘Deep-Rooted’ Issues