ASUS ProArt PQ22UC 4K OLED Monitor: £4699, ~$5150

ASUS announced its first professional OLED display back at CES 2018 over a year ago. The compact and lightweight 21.6-inch 4K monitor covering 99% of the DCI-P3 color aimed at professionals attracted a lot of attention from various parties, but it has taken ASUS quite some time to perfect the product. Only this month the company began to sell the display on select markets with broader availability expected going forward. Meanwhile, the price of the monitor looks rather overwhelming.

Source: AnandTech – ASUS ProArt PQ22UC 4K OLED Monitor: £4699, ~50

Thermalright Silver Arrow IB-E Extreme Rev. B: An Air Cooler for 320 W

Announcements of new high-performance air CPU coolers tend to get rare these days. On the one hand, many enthusiasts switched to closed loop liquid coolers in the recent years, which is why the market of high-end air coolers shrank. On the other hand, existing models of ‘mega coolers’ are powerful enough for the vast majority of CPUs. Nonetheless, makers known primarily for oversized air coolers continue to perfect their offerings. This week Thermalright introduced its Silver Arrow IB-E Extreme Rev. B giant air cooler that can dissipate up to 320 W of heat.

Source: AnandTech – Thermalright Silver Arrow IB-E Extreme Rev. B: An Air Cooler for 320 W

OSS Unveils 5-Way PCIe 4.0 Backplane, Demonstrates PCIe 4.0 HPC Platform

One Stop Systems this week introduced the industry’s first 5-way PCIe 4.0 backplane at NVIDIA’s GPU Technology Conference. The OSS 5 Slot Gen 4 Backplane is designed primarily for high-performance computing applications and enables the company to offer infrastructure building blocks necessary to build a PCIe 4.0-based HPC platform.

Source: AnandTech – OSS Unveils 5-Way PCIe 4.0 Backplane, Demonstrates PCIe 4.0 HPC Platform

ZOTAC Mek Mini: A Small High Performance Gaming PC

ZOTAC this week launched its small form-factor (SFF) Mek Mini desktop computer, aimed at gaming in a small volume. The system will be initially available in only one configuration but is designed to deliver good performance for gamers who prefer compact PCs.

Source: AnandTech – ZOTAC Mek Mini: A Small High Performance Gaming PC

Samsung Galaxy S10 5G: Launch Date & Approximate Price Revealed

When Samsung introduced its new family of flagship Galaxy S10 smartphones in February, the company disclosed prices and launch timeframes for all models except one, the Galaxy S10 5G. Based on two reports citing industry sources and Samsung, the manufacturer will release its first 5G handset in South Korea in early April.

Source: AnandTech – Samsung Galaxy S10 5G: Launch Date & Approximate Price Revealed

Club 3D Launches 2.5 GbE USB Type-A & USB Type-C Dongles

Club 3D has introduced its 2.5 GbE dongles featuring a USB Type-A or a USB Type-C interface. The adapters are designed to add 2.5 Gbps wired Ethernet to PCs without internal GbE controllers. For laptops, this is becoming increasingly more widespread.

Club 3D’s CAC-1420 (USB Type-A to 2.5 GbE) and CAC-1520 (USB Type-C to 2.5 GbE) are extremely simplist devices: they feature an RJ-45 connector on one side, and a USB 3.1 Gen 1 (5 Gbps) interface on another. The dongles are USB-powered and therefore do not need any external power adapters. As for compatibility, they can work with PCs running Apple’s MacOS X 10.6 ~ 10.14 as well as Microsoft’s Windows 8/10.

The manufacturer does not disclose which 2.5 GbE controller it uses, but it is highly likely that the dongles use Realtek’s RTL8156 controller specifically designed for such applications. The only other option is from Aquantia, who only offers a joint 2.5/5 GbE controller.

Apart from notebooks without a GbE port that have to work in corporate environments with wired networks (including those that use 2.5, 5, and 10 GbE networks), Club 3D’s new adapters can be used to upgrade older desktop PCs that need a faster Ethernet connectivity.

Club 3D has not announced pricing of the 2.5 GbE CAC-1420 and CAC-1520 adapters.

Related Reading:

Source: Club 3D (via Hermitage Akihabara)

Source: AnandTech – Club 3D Launches 2.5 GbE USB Type-A & USB Type-C Dongles

Xiaomi Black Shark 2 Gaming Phone: Snapdragon 855, 12 GB RAM, 240 Hz Polling

The smartphone market is no longer growing as rapidly as it used to several years ago, but it is actively segmentizing as customers want their handsets to be tailored for their needs. This presents opportunities for companies with R&D capabilities as they can capitalize on special-purpose devices. A couple of years ago Xiaomi established its Black Shark subsidiary to address mobile gamers. Since then, Black Shark has introduced two gaming handsets. This week, the subsidiary introduced its third offering.

Source: AnandTech – Xiaomi Black Shark 2 Gaming Phone: Snapdragon 855, 12 GB RAM, 240 Hz Polling

The GIGABYTE Z390 Aorus Master Motherboard Review: Solid, But Not Special

The mainstream motherboard market is still predominantly focused on gamers and gaming features. From the useful to the inane, saying a device is ‘gaming’ is clearly bringing in the sales, and it becomes an all out marketing war. Each company is clearly trying to build a gaming brand beyond the company name, even if it means always being confused at how to pronounce it (Ay-orus, or Or-us?). Nonetheless, it is clear that each motherboard company is piling on the R&D dollars, as well as the design dollars, to ensure that it can convince users to part with some hard earned money in their next build. GIGABYTE’s latest attempt is the Z390 Aorus Master, a motherboard that on paper sets its sights on features, aesthetics, and capability.

Source: AnandTech – The GIGABYTE Z390 Aorus Master Motherboard Review: Solid, But Not Special

Samsung Develops Smaller DDR4 Dies Using 3rd Gen 10nm-Class Process Tech

Samsung has completed development of its 3rd-generation 10 nm-class manufacturing process for DRAM as well as the first 8 Gb DDR4 chip that uses the technology. The 1z-nm process technology is said to be the world’s smallest process node for memory, and will enable Samsung to increase productivity without needing to go to extreme ultraviolet lithography (EUVL) at this time. The company plans to start volume production using the technology in the second half of 2019.

Source: AnandTech – Samsung Develops Smaller DDR4 Dies Using 3rd Gen 10nm-Class Process Tech

Intel’s Xeon & Xe Compute Accelerators to Power Aurora Exascale Supercomputer

Intel this week announced that its processors, compute accelerators, and Optane DC persistent memory modules will power Aurora, the first supercomputer in the US projected to feature a performance of one exaFLOP. The system is expected to be delivered in about two years, and goes beyond its initial Xeon Phi specification released in 2014.

Source: AnandTech – Intel’s Xeon & Xe Compute Accelerators to Power Aurora Exascale Supercomputer

Intel Releases New Graphics Control Panel: The Intel Graphics Command Center

Making their own contribution to this busy week of GPU and gaming news, this evening Intel took the wraps off of their previously teased new graphics control panel. Dubbed the Intel Graphics Command Center, the new control panel – or to be more technically accurate, the new app – is an effort from Intel to modernize a part of their overall graphics infrastructure, replacing the serviceable (but not necessarily loved) current iteration of the company’s control panel. At the same time however, it’s also the first step in part of a larger process to prepare Intel’s software stack and overall software ecosystem ahead of the company’s ambitious plans to enter the discrete GPU market in 2020.

Starting from the top, Intel’s Graphics Command Center is largely cut from the same cloth as other modern graphics control panels, such as NVIDIA’s GeForce Experience and AMD’s Radeon Settings application. Which is to say, it’s designed to offer a highly visible and streamlined approach to a GPU control panel, making various features easy to find, and overall offering a more user-friendly experience than the company’s current control panel. And while Intel doesn’t go so far as to name names, from their presentation it’s clear that they consider this kind of user-friendly functionality to now be a required, baseline feature for any GPU ecosystem; in which case Intel is (or rather now, was) the only PC GPU vendor lacking an equivalent application.

To that end, the company is launching the new Graphics Command Center as part of their efforts to better support their current users, as well as new users going forward. The Intel Graphics Command Center works with 6th Gen Core processors (Skylake) and later, which at this point is most Intel-powered systems sold in the last few years. The company calls it an “early access” release, and this is a fairly apt description for the utility as while it shows a level of polish and stability that comes with over a year’s work, Intel clearly isn’t done adding features to it yet.

But perhaps the most interesting tidbit about the Graphics Command Center is how it’s being distributed: rather than being bundled with Intel’s drivers, it’s being delivered through the Microsoft Store on Windows 10. Yes, it’s a full-on UWP application with all of the “modern” flourishes that come with it, and this is actually an important part of Intel’s strategy. Because Microsoft’s new DCH driver model requires drivers to be stripped down to the bare essentials and delivered in pieces – graphics control panels can’t be bundled – these sorts of applications instead need to be delivered separately. In which case, using the Microsoft Store lets Intel tap into the OS’s built-in software update functionality. It also means that the control panel isn’t contingent on the checkered driver update schedules of PC OEMs; users can always download the Graphics Command Center out of band.

Overall, the Graphics Command Center borrows a lot from other GPU control applications. Front and center is a games-centric approach to settings, with the application preferring to offer game-specific settings when possible (scanning to discover what games are installed). For one of the 100 or so games on Intel’s list of supported games, this is relatively straightforward, and each game gets its own page with familiar driver-enforced settings such as anti-aliasing, v-sync, and anisotropic filtering.

Meanwhile, Intel has also thrown in some functionality to better explain what these graphics settings do, as well as their performance impacts. A small question mark next to each setting describes what the setting does, and includes photo demonstrating the concept as well. Meanwhile, towards the right of the control for that setting is an indicator to signal the performance impact of that setting, to offer a basic level of guidance about what the current setting will likely do to game performance. This is actually dynamic with the setting itself, so higher levels of MSAA are flagged as causing a greater performance hit, etc.

Going one step further, however, for 30 of those games, Intel also includes support for one-click graphics optimizations, which is indicated by the lightning bolt logo. Similar to how this works with other control panels, this function will actually go into a game and alter its settings to Intel’s suggested settings for the host computer. This allows Intel to adjust game settings on a fine-grained level, adjusting texture and shadow quality, rendering distance, internal AA settings, etc.

I’m told that right now most of the work to determine these settings is being done by hand by Intel engineers – and of that, I assume a lot of it is being taken from Intel’s existing gameplay settings service. However with 3 generations of iGPUs supported and more coming, the use of automation is increasing as well. As to the quality of Intel’s suggestions, I haven’t had nearly enough time with the Graphics Command Center to get a feel for them, though Intel makes it pretty easy to undo it as necessary.

Beyond game settings, the Graphics Command Center also supports all of the other common features you’d expect to find in a graphics control panel. There’s monitor display settings such as resolution and refresh rate, as well as arranging monitors. There are also a series of video quality settings for adjusting color correction, deinterlacing, film detection, etc. Not unlike the graphics settings, there are demo/explanation features here as well, in order to demonstrate in real-time what the various settings do. And of course, there are info panels on the current software and hardware, supported features, etc. This latter part is admittedly nowhere near groundbreaking, but if this is a baseline feature, then it needs to be present regardless.

Past the current functionality, it’s clear that Intel doesn’t consider themselves to be done with the development of their new graphics control panel. Besides adding support for more games – both for detection and one-click optimizations – there are several other features the other GPU vendors regularly support such as game recording. Performance monitoring, and game streaming. So I would be surprised if Intel didn’t eventually move towards parity here as well.

But ultimately the launch of their Graphics Command Center is about more than just improving the present; it’s about laying the groundwork for the future. The company is gearing up to launch it’s Gen11 iGPU architecture this year, and all signs point to the most common GPU configurations being a good deal more powerful than the Skylake-era GT2 configurations. And next year, of course, is slated to be the launch of Intel’s first Xe discrete GPUs. Intel has grand ambitions here, and to compete with NVIDIA and AMD, they need to match their software ecosystems as well, not just match them on the hardware front. So their latest control panel is an important step forward in establishing that ecosystem.

For the time being, however, Intel is just looking to polish their new control panel. As part of their Odyssey community feedback/evangelism program, Intel is very much embracing the “early access” aspect of this release, and is courting user feedback on the application. And while I admittedly suspect that Intel already knows exactly what they want to do and work on, it certainly doesn’t hurt to solicit feedback on this long road to Xe.

Source: AnandTech – Intel Releases New Graphics Control Panel: The Intel Graphics Command Center

Oculus Rift S VR Headset: An Upgraded Virtual Reality Experience

Oculus VR has introduced its new Oculus Rift S virtual reality PC-powered headset. The new head mounted display (HMD) features an inside-out tracking and does not require any external sensors. In a generational update, it has a higher-resolution screen when compared to the original Oculus Rift. The new unit will ship this Spring.

Source: AnandTech – Oculus Rift S VR Headset: An Upgraded Virtual Reality Experience

Samsung’s Space-Saving Monitors on Pre-Order: Up to 31.5-Inch

Large displays tend to occupy a lot of desk space, something that is not appreciated by many. Samsung has developed a family of monitors featuring a minimalistic design that promises to save as much space as possible while still providing 27 or 31.5 inches of screen real estate. Announced early this year, Samsung’s Space Monitors are now available for pre-order and will ship in April.

Source: AnandTech – Samsung’s Space-Saving Monitors on Pre-Order: Up to 31.5-Inch

HP Unveils ProDesk 405 G4 Desktop Mini PC: An SFF Ryzen Pro Desktop

Over the past few months we have seen increasing adoption of AMD Ryzen processors by manufacturers of ultra-compact form-factor (UCFF) desktops. At present, the number of UCFF systems powered by AMD’s Ryzen is not large, but it is growing. On Tuesday HP announced its first small form-factor commercial desktop powered by AMD’s Ryzen Pro 2000-series.

Source: AnandTech – HP Unveils ProDesk 405 G4 Desktop Mini PC: An SFF Ryzen Pro Desktop

Samsung HBM2E ‘Flashbolt’ Memory for GPUs: 16 GB Per Stack, 3.2 Gbps

Samsung has introduced the industry’s first memory that correspond to the HBM2E specification. The company’s new Flashbolt memory stacks increase performance by 33% and offer double per-die as well as double per-package capacity. Samsung introduced its HBM2E DRAMs at GTC, indicating that the gaming market is a target market for this memory.

Source: AnandTech – Samsung HBM2E ‘Flashbolt’ Memory for GPUs: 16 GB Per Stack, 3.2 Gbps

Apple Launches 2nd Gen AirPods: Longer Talk Time & Hands-Free ‘Hey Siri’

Apple on Wednesday introduced its 2nd Generation AirPods. The new AirPods supports hands-free ‘Hey Siri’ functionality, a longer battery life for coversations, and faster connect times. The new headset will be available in both wireless and wired charging cases.

Source: AnandTech – Apple Launches 2nd Gen AirPods: Longer Talk Time & Hands-Free ‘Hey Siri’

Apple Upgrades iMac and iMac Pro: More Cores, More Graphics, More Memory

Apple has introduced its updated iMac all-in-one desktop computers to use Intel’s latest generation processors with up to eight cores plus AMD’s latest Pro graphics, and its iMac Pro to be equipped with more memory and a faster GPU. Since Apple upgrades its iMac product line every couple of years or so, the company has every right to claim that its top-of-the-range AIO PCs are now up to twice faster than their predecessors.

The new 21.5-inch and 27-inch Apple iMac AIO desktops come in the same sleek chassis as their predecessors and use the same 4K and 5K display panels featuring the P3 color gamut and 500 nits brightness. The systems are offered with Intel’s latest Core processors paired with up to 32 GB of DDR4-2666 memory, SSD storage or a hybrid Fusion Drive storage (comprising of NAND flash used for caching and a mechanical HDDs), and a discrete AMD Radeon Pro GPU. Optionally, customers can equip their new iMacs with Intel’s eight-core Core i9 as well as AMD’s Radeon Pro Vega 48 8 GB GPU.

Since the new Apple iMac AIO desktops inherit quite a lot from their ancestors, they feature the same set of I/O capabilities, including a 802.11ac Wi-Fi + Bluetooth adapter, a GbE port, two Thunderbolt 3 connectors, four USB 3.1 Gen 2 ports, an SDXC card reader, a 3.5-mm audio jack, built-in speakers, and a webcam.

Apple iMac 2019 Brief Specifications
  21.5″ 27″
Display 21.5″ with 4096 × 2304 resolution

500 cd/m² brightness

DCI-P3 support
27″ with 5120 × 2880 resolution

500 cd/m² brightness

DCI-P3 support
CPU Default Core i3


3.6 GHz
Core i5


3.0-4.1 GHz
Core i5


Core i5


3.7-4.6 GHz
Optional Core i7


3.2 – 4.6 GHz
Core i9


3.6 – 5.0 GHz
Graphics Default Radeon Pro 555X Radeon Pro 560X Radeon Pro 570X Radeon Pro 575X Radeon Pro 580X
Optional Radeon Pro Vega 20 Radeon Pro Vega 48
Memory Default 8 GB DDR4-2666
Optional 16 – 32 GB 16 – 64 GB
Storage Default 1 TB HDD 1 TB Fusion 2 TB Fusion
Optional 1TB Fusion

256 GB SSD

512 GB SSD


256 GB SSD

512 GB SSD

2TB Fusion

256 GB SSD

512 GB SSD



2TB Fusion

3TB Fusion

256 GB SSD

512 GB SSD



3TB Fusion

512 GB SSD



Wi-Fi IEEE 802.11ac Wi-Fi + BT 4.2
Ethernet 1 GbE
Display Outputs 2 × Thunderbolt 3
Audio Stereo speakers

Integrated microphones

1 × audio out
USB/Thunderbolt 2 × Thunderbolt 3/USB 3.1 Gen 2 Type-C

4 × USB 3.1 Gen2 Type-A (10 Gbps)
Other I/O FHD webcam

SDXC card reader
Dimensions Width 52.8 cm | 20.8″ 65 cm | 25.6″
Height 45 cm | 17.7″ 51.6 cm | 20.3″
Depth 17.5 cm | 6.9″ 20.3 cm | 8″
OS Apple MacOS Mojave

Apple’s latest 21.5-inch iMac with Intel’s quad-core Core i3 “Coffee Lake” processor and AMD’s Radeon Pro 555X 2 GB graphics adapter will start at $1,299. Meanwhile, a more advanced 21.5-inch iMac with Intel’s six-core Core i5 chip and AMD’s Radeon Pro 560X 4 GB graphics will start at $1,499.

Apple’s 27-inch iMacs with Intel’s six-core Core i5 CPUs will cost from $1,799 to $2,299 depending on the configuration. Once upgraded to Intel’s eight-core Core i9, AMD’s Radeon Pro Vega 48 8 GB, and 16 GB RAM, the price of the system will increase to $3,349.

Also updated is the iMac Pro, which uses Intel’s Xeon-W line of processors. The biggest jump in this line of products is the DRAM capacity, with Apple now offering a 256 GB DDR4 option. In order to get this option, users will have to pay an extra +$5200 above the cost of the default 32 GB configuration, which a number of users have voiced is a lot of money, considering the equivalent 4×64 GB memory layout can be purchased for around $2500. Also offered is an upgrade to the Radeon Pro Vega 64X, although details on what this card has (aside from 64 compute units) has not been disclosed at this point. Based on the ’12 TF Single Precision’ metric on the Apple Store, it appears that the frequency has increased by 9% over the ’11 TF Single Precision’ Radeon Pro Vega 64 model. The price difference between the two is $150.

A fully kitted out iMac Pro now stands at $15700, with an 18-core Xeon-W, Vega 64X, 256GB of DDR4 ECC memory, and a 4TB SSD. The base model is $4999, and comes with an 8-core Xeon-W, Vega 56, 32 GB of DDR4 ECC memory, and a 1TB SSD.

Related Reading:

Source: Apple

Source: AnandTech – Apple Upgrades iMac and iMac Pro: More Cores, More Graphics, More Memory

SilverStone EP14: A Miniature USB-C Hub with HDMI, USB-A, 100 W Power

With hundreds of different USB Type-C adapters and docks on the market, manufacturers are trying hard to make theirs more attractive. To that end, they now tend to design rather interesting products addressing focused use cases. SilverStone has introduced its new compact USB-C dock that has three USB-A ports, a display output, and can pass through up to 100 W of power to charge a laptop and/or devices connected to the USB-A ports, a rare feature for small docks.

Source: AnandTech – SilverStone EP14: A Miniature USB-C Hub with HDMI, USB-A, 100 W Power

Google Announces Stadia: A Game Streaming Service

Today at GDC, Google announced its new video game streaming service. The new service will be called Stadia. This builds on the information earlier this year that AMD was powering Project Stream (as was then called) with Radeon Pro GPUs, and Google is a primary partner using AMD’s next generation CPUs and GPUs.

Stadia is being advertised as the central community for gamers, creators, and developers. The idea is that people can play a wide array of games regardless of the hardware at hand. Back in October, Google debuted the technology showcasing a top-end AAA gaming title running at 60 FPS. Google wants a single place where gamers and youtube creators can get together – no current gaming platform, according to Google, does this.

Ultimately Google wants to stream straight to the Google browser. Google worked with leading publishers and developers to help build the system infrastructure.

Users will be able to watch a video about a game, and instantly hit ‘Play Now’ and start playing the game in under five seconds without any download and lag

This is breaking news, please refresh in case there are updates.

Source: AnandTech – Google Announces Stadia: A Game Streaming Service