Qualcomm Announces XR1 Platform: Dedicated SoC for VR/XR Headsets, Coming Late 2018

For the better part of the past few years now, Qualcomm has been making a serious and concentrated effort to establish themselves as the dominant player in the mobile VR space. And as the first generation of standalone VR headsets have come out, those efforts on both the hardware side and even more on the software/dev support side are finally paying off. Rivaled only by Samsung’s phone-based Gear VR system, if you’re using a standalone VR headset today, it’s almost certainly powered by a Qualcomm Snapdragon SoC.


Now amidst the backdrop of the annual Augmented World Expo, Qualcomm is taking the next step on the hardware side of matters. This evening the mobile juggernaut is announcing their first dedicated VR/AR/XR platform/SoC, the Snapdragon XR1.



The XR1 is Qualcomm’s first purpose-built silicon for what the company is dubbing eXtended Reality devices, a catch-all term for virtual/augmented/mixed reality. The creation of the platform means that Qualcomm feels the market for standalone headsets has finally grown enough that it’s reached a point where they can justify the costs of a dedicated platform, including the silicon engineering and even more expensive developer and consumer relation campaigns that go with it. In that sense everything up until now has been the company laying the groundwork for this moment – and not that Qualcomm hasn’t been serious up until now – but this marks a significantly higher investment on their part than their efforts up until now.



The XR1 is, in turn, part of what is becoming a two-pronged strategy for Qualcomm on the XR SoC front. Qualcomm sees the mobile headset market as encompassing three markets: entry-level “cardboard” devices used with phones, “high quality” but economically priced 3DoF headsets like the Oculus Go, and then “premium quality” 6DoF headsets like the Lenovo Mirage. Of these three groups, Qualcomm intends to go after the latter two.



For the best experiences, Qualcomm will continue pushing their flagship-class (and flagship-priced) smartphone SoCs like the Snapdragon 845. However for devices like the Oculus Go and other headsets, where cost is a greater concern and vendors are okay with trading-off features to meet mass-market prices, this is the territory Qualcomm is going after with the XR1. In practice then, the XR1 is a successor-of-sorts to the Snapdragon 821 and other older SoCs that have been tapped for these first-generation headsets. It replaces relatively cheap-but-aging SoCs with even cheaper silicon purpose-built for XR headsets and headsets alone; smartphones need not apply.


As far as the XR1 SoC itself goes, today’s announcement is a bit of a mixed bag. Unfortunately Qualcomm is not disclosing the specifications of the SoC at this time – so information on the CPU cores used, GPU configuration, etc – are not going to be revealed until closer to the launch. But they are, at a high level, laying out their design and product goals with the XR1, and in the process making some confirmations about what the forthcoming SoC can and cannot do.



At a high level, the XR1 can be thought of as a stripped-down version of a traditional Snapdragon SoC, eschewing the smartphone-specific hardware such as the modem. While Qualcomm isn’t outlining the specifications of the chip, if you’re familiar with the building blocks they use for other Snapdragons then you know where this is going: a Kryo CPU block, an Adreno GPU block, a Spectra ISP block, a Hexagon DSP block, etc.


At this point I would expect all of these blocks to be based on Qualcomm’s latest-generation tech – so 600-series Adreno GPU, for example – however Qualcomm says that they are tailoring the platform’s performance for the market, and based on some off-hand comments I suspect we’re also going to see other optimizations such as a narrower memory bus. Which is to say that this isn’t going to be a SD845 with the modem taken out and nothing else. It does need to be powerful enough to deliver meaningful VR experiences, but Qualcomm is certainly looking at just how powerful – or perhaps unpowerful – a SoC needs to be for this market, in order to keep costs down.



Overall then, Qualcomm is positioning the XR1 to drive headsets up to 4K(ish) resolution, a step above the current Oculus Go (1440p) and an unsurprising fit given that their video decoder can also handle up to 4Kp60 video. And while the company’s initial examples of headsets have focused on 3DoF tracking, this is for overall device cost reasons. The XR1 platform itself can handle 6DoF tracking as well, if a headset vendor wishes to spend more to include the necessary sensors.


In my pre-briefing with Qualcomm ahead of the show, the company’s representatives also briefly spoke about power optimizations for the new platform. These are as much software as hardware, but there’s a certain realization that these devices are going to be running under heavy, sustained workloads for longer periods of time. So the burst-and-throttle nature of smartphone SoCs won’t work for XR headsets, both for battery life reasons and heat reasons. This places a pretty heavy emphasis on the XR1’s GPU block, as under sustained loads that’s likely to be the biggest consumer of power.


This also means that Qualcomm is putting a bit more focus on heterogeneous computing, and “AI” in the roughest sense. Mostly as being power efficient means that Qualcomm can’t rely on the CPU or GPU for everything, and needs to make good use of the Hexagon DSP as well. This still feels a bit like Qualcomm being in search of a nail since the hammer of the day is AI, but in talking with the company, I do have to agree to at least some extent that the restricted views of these headsets mean that there’s more opportunity for voice commands here than there has been on phones.



Overall Qualcomm’s pitch for the XR1 is rather focused on video, and for good reason. Using the Oculus Go as a template, video has certainly been the most convincing use case for that headset, in part driven by the practicalities of using the Snapdragon 821 SoC and only sporting 3DoF tracking. So for the first headsets based on the XR1, video is similarly expected to be the biggest use case.


Which is not to say that the XR1 won’t be up to the challenge of rendered VR tasks either, as Qualcomm is clearly taking efforts to make that possible without blowing their power budget. But the current state of 3D rendered VR on mobile platforms is shaky, even on flagship-class SoCs. So similar to the Oculus Go or even some of the SD835-based headsets, rendered worlds are not going to be the strongest experience of these headsets.


As for AR, it remains to be seen. The company is promising a motion-to-photon latency of under 20ms, and the company’s Spectra ISPs are nothing to sneeze at. But these does stand to be the hardest market to break into, both for headset cost reasons and because it’s the least well developed in terms of consumer use cases. Not to mention VR-with-cameras will be going up against projected overlay technology ala Microsoft Hololens.



Wrapping things up, along with today’s product announcement, Qualcomm is also announcing that the XR1 is already near completion. The company has already signed on four partners for VR headsets, including not only frontrunner HTC Vive, but also Pico, Meta, and Vuzix, with the goal of not just shipping the XR1 SoC this year, but getting consumer headsets on the market by late this year. In which case we should be seeing designs from those partners very soon.




Source: AnandTech – Qualcomm Announces XR1 Platform: Dedicated SoC for VR/XR Headsets, Coming Late 2018

Qualcomm Launches Snapdragon XR1 Platform For Affordable Extended Reality Headsets

Qualcomm Launches Snapdragon XR1 Platform For Affordable Extended Reality Headsets
Qualcomm is looking to make Extended Reality (XR) the next big thing in mobile computing. XR is the term that Qualcomm has coined to describe the full gamut of Augmented Reality (AR), Virtual Reality (VR), and Mixed Reality (MR) experiences. With XR, Qualcomm is looking to provide a single platform that developers will be able to leverage

Source: Hot Hardware – Qualcomm Launches Snapdragon XR1 Platform For Affordable Extended Reality Headsets

Fortnite Update 1.56 / v3.5 *NEW LIGHT MACHINE GUN Patch Notes!* (Fortnite Rattle Royale)

Part Of CGN✓ Veteran Mikhail www.youtube.com/c/veteranmikhail Jaggernut-123 Dependz – www.youtube.com/c/dependz I ALWAYS DO THESE VIDEOS …

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The post Fortnite Update 1.56 / v3.5 *NEW LIGHT MACHINE GUN Patch Notes!* (Fortnite Rattle Royale) appeared first on e-FORTNITE….

Fortnite Update 1.56 / v3.5 *NEW LIGHT MACHINE GUN Patch Notes!* (Fortnite Rattle Royale)

Source: PS4 News – Fortnite Update 1.56 / v3.5 *NEW LIGHT MACHINE GUN Patch Notes!* (Fortnite Rattle Royale)

Imgur Launches Video

The online image sharing community Imgur is launching video after years of hosting still images and GIFs on its platform. “This is a monumental shift for our future, and it furthers our commitment to becoming the world’s greatest community powered entertainment destination,” the company said in its blog post. The Verge reports: Roy Sehgal, Imgur COO, tells The Verge that the company is “breaking the sound barrier to make Imgur an even better community-powered entertainment experience.” Videos play everywhere you can use Imgur (on both mobile and desktop), but so far, only iOS users are able to upload them. The feature is expected to come soon to other platforms. Imgur has also told TechCrunch that it plans to add video editing tools in the future. Videos will thankfully have sound off by default but you can click or tap to play the audio. You can search for videos with the hashtag #unmuted. Like GIFs, videos on the Imgur platform are meant to be short and have a limit of 30 seconds. And Imgur is likely going to use the opportunity to insert video ads to help make the service more profitable.

Read more of this story at Slashdot.



Source: Slashdot – Imgur Launches Video

Marinated Chinese eggplant is the only recipe I've ever begged from a chef

I used to feel guilty asking chefs for recipes. In a roundabout, nonsensical way, by making that dish at home it felt like I was taking business away from the creator. However, I made one exception in my seven years as a restaurant critic at the Chicago Tribune. It was for a marinated Chinese eggplant side dish I had…

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Source: LifeHacker – Marinated Chinese eggplant is the only recipe I’ve ever begged from a chef

HoloLens Can Act As Eyes For Blind Users and Guide Them With Audio Prompts, New Research Shows

New research shows that Microsoft’s HoloLens augmented-reality headset works well as a visual prosthesis for the vision impaired, not relaying actual visual data but guiding them in real time with audio cues and instructions. TechCrunch reports: The researchers, from Caltech and University of Southern California, first argue that restoring vision is at present simply not a realistic goal, but that replacing the perception portion of vision isn’t necessary to replicate the practical portion. After all, if you can tell where a chair is, you don’t need to see it to avoid it, right? Crunching visual data and producing a map of high-level features like walls, obstacles and doors is one of the core capabilities of the HoloLens, so the team decided to let it do its thing and recreate the environment for the user from these extracted features. They designed the system around sound, naturally. Every major object and feature can tell the user where it is, either via voice or sound. Walls, for instance, hiss (presumably a white noise, not a snake hiss) as the user approaches them. And the user can scan the scene, with objects announcing themselves from left to right from the direction in which they are located. A single object can be selected and will repeat its callout to help the user find it. That’s all well for stationary tasks like finding your cane or the couch in a friend’s house. But the system also works in motion.

The team recruited seven blind people to test it out. They were given a brief intro but no training, and then asked to accomplish a variety of tasks. The users could reliably locate and point to objects from audio cues, and were able to find a chair in a room in a fraction of the time they normally would, and avoid obstacles easily as well. Then they were tasked with navigating from the entrance of a building to a room on the second floor by following the headset’s instructions. A “virtual guide” repeatedly says “follow me” from an apparent distance of a few feet ahead, while also warning when stairs were coming, where handrails were and when the user had gone off course. All seven users got to their destinations on the first try, and much more quickly than if they had had to proceed normally with no navigation.

Read more of this story at Slashdot.



Source: Slashdot – HoloLens Can Act As Eyes For Blind Users and Guide Them With Audio Prompts, New Research Shows

Hulu Scrambles to Pull All Reruns of Roseanne After Star's Racist Tweet

The torturous situation caused by TV star and far-right conspiracy theorist Roseanne Barr, whose 90s-era show Roseanne was revived for 2018 in some kind of horribly misguided effort to appeal to Donald Trump supporters, culminated in a predictable implosion this week. Barr—who has been tweeting for months about the

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Source: Gizmodo – Hulu Scrambles to Pull All Reruns of Roseanne After Star’s Racist Tweet

Far Cry 3 Classic Edition Gets New Trailer to Celebrate Launch

Today, after months of anticipation from long-time fans, Far Cry 3 Classic Edition was released to Far Cry 5 Season Pass owners. To celebrate the occasion, Ubisoft released a brand new trailer and it should get fans like myself pretty excited to dive into the open-world game.

As expected, the trailer, while short, shows off a montage of the game’s absolutely insane gameplay and fantastic story. You can, just like always, check out the trailer at the end of the article.

For…

Far Cry 3 Classic Edition Gets New Trailer to Celebrate Launch

Source: PS4 News – Far Cry 3 Classic Edition Gets New Trailer to Celebrate Launch