HP Sure View Displays Adopt 3M Privacy Tech To Shield Your Laptop From Nosy Onlookers

HP Sure View Displays Adopt 3M Privacy Tech To Shield Your Laptop From Nosy Onlookers
Let’s say you’re writing a message to that fine-looking lady or fella you swiped right on in Tinder. Suddenly, your friend starts peeking at your message over your shoulder. What do you do? HP has got your back. The company’s Sure View tech, which was originally developed by 3M, shields your laptop from nosy onlookers.

Makoto Ishii, Vice

Source: Hot Hardware – HP Sure View Displays Adopt 3M Privacy Tech To Shield Your Laptop From Nosy Onlookers

Uber Loses At Least $1.2 Billion In First Half of 2016

An anonymous reader writes: The ride-hailing giant Uber Technologies Inc. is not a public company, but every three months, dozens of shareholders get on a conference call to hear the latest details on its business performance from its head of finance, Gautam Gupta. On Friday, Gupta told investors that Uber’s losses mounted in the second quarter. Even in the U.S., where Uber had turned a profit during its first quarter, the company was once again losing money. In the first quarter of this year, Uber lost about $520 million before interest, taxes, depreciation and amortization, according to people familiar with the matter. In the second quarter the losses significantly exceeded $750 million, including a roughly $100 million shortfall in the U.S., those people said. That means Uber’s losses in the first half of 2016 totalled at least $1.27 billion. “It’s hardly rare for companies to lose large sums of money as they try to build significant markets and battle for market share,” said Joe Grundfest, professor of law and business at Stanford. “The interesting challenge is for them to turn the corner to become profitable, cash-flow-positive entities.”

Read more of this story at Slashdot.



Source: Slashdot – Uber Loses At Least .2 Billion In First Half of 2016

So, It's Come To This: Cactus/Succulent Planter Jockstraps

planter-underwear-1.jpg

Because the world is ending soon anyways (but not soon enough), these are the $100 Jock Strap Planters crafted by Pansy Ass Ceramics. Each planter measures approximately 5-inches by 3-inches (read: too small to cover anything worth winking at) and does not include a plant. You have to provide the plant yourself. The problem is, if you’re actually going to plant a cactus in that thing your balls are already way too big to fit in any jockstrap. I’m afraid you have no other choice but to push them around in a wheelbarrow filled with potting soil and a kitchen herb garden.

Keep going for an uncensored shot of the picture above along with two model-less shots.

Source: Geekologie – So, It’s Come To This: Cactus/Succulent Planter Jockstraps

Deus Ex: Mankind Divided DX11 Video Card Benchmarks

Legit Reviews has posted Deus Ex: Mankind Divided DX11 benchmarks today for those of you interested. For comparison purposes, you can see our test results here.

Deus Ex: Mankind Divided came out yesterday and while the PC version looks good despite being tough on graphics cards. We’ve gotten over the disappointment Deus Ex: Mankind Divided will not be getting DX12 support until September and that folks paid for day 1 DLC and are only allowed to use it once. The good news for us is that we are interested in how Deus Ex: Mankind Divided performs, so we’ll skip the general stuff and look how eight different NVIDIA and AMD desktop graphics cards perform.

Comments

Source: [H]ardOCP – Deus Ex: Mankind Divided DX11 Video Card Benchmarks

Apple Nixes Three Critical Security And Privacy Exploits With iOS 9.3.5 Update

Apple Nixes Three Critical Security And Privacy Exploits With iOS 9.3.5 Update
If you have an iPhone, there’s a chance that nefarious parties not affiliated with Apple could be tracking you. However, Apple’s latest update, iOS 9.3.5, eliminates several critical security and privacy exploits and should [hopefully] keep you safe.

NSO Group, an Israeli startup that sells software that can track mobile phones, was responsible

Source: Hot Hardware – Apple Nixes Three Critical Security And Privacy Exploits With iOS 9.3.5 Update

Canon EOS 5D Mark IV Busts Out On Scene With 30MP Sensor, Wi-Fi, 4K Video

Canon EOS 5D Mark IV Busts Out On Scene With 30MP Sensor, Wi-Fi, 4K Video
Canon today is delivering a rather big update to its venerable EOS 5D professional full-frame DSLR. The original 12.8-megapixel EOS 5D was introduced in 2005, which was followed up by Mark II and Mark III updates in 2008 and 2012 respectively. Today signals the arrival of the EOS 5D Mark IV, which is just as impressive as you would expect

Source: Hot Hardware – Canon EOS 5D Mark IV Busts Out On Scene With 30MP Sensor, Wi-Fi, 4K Video

Hot Chips 2016: NVIDIA Discloses Tegra Parker Details

At CES 2016 we saw that DRIVE PX2 had a new Tegra SoC in it, but to some extent NVIDIA was still being fairly cagey about what was actually in this SoC or what the block diagram for any of these platforms really looked like. Fortunately, at Hot Chips 2016 we finally got to see some details around the architecture of both Tegra Parker and DRIVE PX2.



Starting with Parker, this is an SoC that has been a long time coming for NVIDIA. The codename and its basic architectural composition were announced all the way back at GTC in 2013, as the successor to the Logan (Tegra K1) SoC. However Erista (Tegra X1) was later added mid-generation – and wound up being NVIDIA’s 20nm generation SoC – so until now the fate of Parker has not been clear. As it turns out, Parker is largely in line with NVIDIA’s original 2013 announcement, except instead of a Maxwell GPU we get something based off of the newer Pascal architecture.


But first, let’s talk about the CPU. The CPU complex has been disclosed as a dual core Denver 2 combined with a quad core Cortex A57, with the entire SoC running on TSMC 16nm FinFET process. This marks the second SoC to use NVIDIA’s custom-developed ARM CPU core, the first being the Denver version of the Tegra K1. Relative to K1, Parker (I suspect NVIDIA doesn’t want to end up with TP1 here) represents both an upgrade to the Denver CPU core itself, and how NVIDIA structures their overall CPU complex, with the addition of a quartet of ARM Cortex-A57 cores joining the two Denver 2 cores.


The big question for most readers, I suspect, is about the Denver 2 CPU cores. NVIDIA hasn’t said a whole lot about them – bearing in mind that Hot Chips is not an exhaustive deep-dive style architecture event – so unfortunately there’s not a ton of information to work with. What NVIDIA has said is that they’ve worked to improve the overall power efficiency of the cores (though I’m not sure if this factors in 16nm FinFET or not), including by implementing some new low power states. Meanwhile on the performance side of matters, NVIDIA has confirmed that this is still a 7-wide design, and that Denver 2 uses “an improved dynamic code optimization algorithm.” What little that was said about Denver 2 in particular was focused on energy efficiency, so it may very well be that the execution architecture is not substantially different from Denver 1’s.



With that in mind, the bigger news from a performance standpoint is that with Parker, the Denver CPU cores are not alone. For Parker the CPU has evolved into a full CPU complex, pairing up the two Denver cores with a quad-core Cortex-A57 implementation. NVIDIA cheekily refers to this as “Big + Super”, a subversion of ARM’s big.LITTLE design, as this combines “big” A57 cores with the “super” Denver cores. There are no formal low power cores here, so when it comes to low power operation it looks like NVIDIA is relying on Denver.


That NVIDIA would pair up Denver with ARM’s cores is an interesting move, in part because Denver was originally meant to solve the middling single-threaded performance of ARM’s earlier A-series cores. Secondary to this was avoiding big.LITTLE-style computing by making a core that could scale the full range. For Parker this is still the case, but NVIDIA seems to have come to the conclusion that both responsiveness and the total performance of the CPU complex needed addressed. The end result is the quad-core A57 to join the two Denver cores.




NVIDIA didn’t just stop at adding A57 cores though; they also made the design a full Heterogeneous Multi-Processing (HMP) design. A fully coherent HMP design at that, utilizing a proprietary coherency fabric specifically to allow the two rather different CPU cores to maintain that coherency. The significance of this – besides the unusual CPU pairing – is that it should allow NVIDIA to efficiently migrate threads between the Denver and A57 cores as power and performance require it. This also allows NVIDIA to use all 6 CPU cores at once to maximize performance. And since Parker is primarily meant for automotive applications – featuring more power and better cooling – unlike mobile environments it’s entirely reasonable to expect that the design can sustain operation across all 6 of those CPU cores for extended periods of time.


Overall this setup is very close to big.LITTLE, except with the Denver cores seemingly encompassing parts of both “big” and “little” depending on the task. With all of that said however, it should be noted that NVIDIA has not had great luck with multiple CPU clusters; Tegra X1 featured cluster migration, but it never seemed to use its A53 CPU cores at all. So without having had a chance to see Parker’s HMP in action, I have some skepticism on how well HMP is working in Parker.



Overall, NVIDIA is claiming about 40-50% more overall CPU performance than A9x or Kirin 950, which is to say that if your workload can take advantage of all 6 CPUs in the system then it’s going to be noticeably faster than two Twister CPUs at 2.2 GHz. But there’s no comparison to Denver 1 (TK1) here, or any discussion of single-thread performance. Though on the latter, admittedly I’m not sure quite how relevant that is for NVIDIA now that Parker is primarily an automotive SoC rather than a general purpose SoC.



Outside of the CPU, NVIDIA has added some new features to Parker such as doubling memory bandwidth. For the longest time NVIDIA stuck with a 64-bit memory bus on what was essentially a tablet SoC lineup, which despite what you may think from the specs worked well enough for NVIDIA, presumably due to their experience in GPU designs, and as we’ve since learned, compression & tiling. Parker in turn finally moves to a 128-bit memory bus, doubling the aggregate memory bandwidth to 50GB/sec (which works out to roughly LPDDR4-3200).


More interesting however is the addition of ECC support to the memory subsystem. This seems to be in place specfically to address the automotive market by improving the reliability of the memory and SoC. A cell phone and its user can deal with the rare bitflip, however things like self-driving vehicles can’t afford the same luxury. Though I should note it’s not clear whether ECC support is just some kind of soft ECC for the memory or if it’s hardwired ECC (NVIDIA calls it “in-line” DRAM ECC). But it’s clear that whatever it is, it extends beyond the DRAM, as NVIDIA notes that there’s ECC or parity protection for “key on-die memories”, which is something we’d expect to see on a more hardened design like NVIDIA is promoting.


Finally, NVIDIA has also significantly improved their I/O functionality, which again is being promoted particularly with the context of automotive applications. There’s more support for extra cameras to improve ADAS and self-driving systems, as well as 4Kp60 video encode, CAN bus support, hardware virtualization, and additional safety features that help to make this SoC truly automotive-focused.





The hardware virtualization of Parker is particularly interesting. It’s both a safety feature – isolating various systems from each other – while also allowing for some cost reduction on the part of the OEM as there is less need to use separate hardware to avoid a single point of failure for critical systems. There’s a lot of extra logic going on to make this all work properly, and things like running the dual Parker SoCs in a soft lockstep mode is also possible. In the case of DRIVE PX2 an Aurix TC297 is used to function as a safety system and controls both of the Parker SoCs, with a PCI-E switch to connect the SoCs to the GPUs and to each other.


Meanwhile, it’s interesting to note that the GPU of Parker was not a big part of NVIDIA’s presentation. Part of this is because Parker’s GPU architecture, Pascal, has already launched in desktops and is essentially a known quantity now. At the same time, Parker’s big use (at least within NVIDIA) is for the DRIVE PX2 system, which is going to be combining Parker with a pair of dGPUs. So in the big picture Parker’s greater role is in its CPUs, I/O, and system management rather than its iGPU.


Either way, NVIDIA’s presentation confirms that Parker integrates a 256 CUDA Core Pascal design. This is the same number of CUDA Cores as on TX1, so there has not been a gross increase in GPU hardware. At the same time moving from TSMC’s 20nm planar process to their 16nm FinFET process did not significantly increase transistor density, so there’s also not a lot of new space to put GPU hardware. NVIDIA quotes an FP16 rate of 1.5 TFLOPs for Parker, which implies a GPU clockspeed of around 1.5GHz. This is consistent with other Pascal-based GPUs in that NVIDIA seems to have invested most of their 16nm gains into ramping up clockspeeds rather than making for wider GPUs.


As the unique Maxwell implementation in TX1 was already closer to Pascal than any NVIDIA dGPU – in particular, it supported double rate FP16 when no other Maxwell did – the change from Maxwell to Pascal isn’t as dramatic here. However some of Pascal’s other changes, such as fine-grained context switching for CUDA applications, seems to play into Parker’s other features such as hardware virtualization. So Pascal should still be a notable improvement over Maxwell for the purposes of Parker.



Overall, it’s interesting to see how Tegra has evolved from being almost purely a mobile-focused SoC to a truly automotive-focused SoC. It’s fairly obvious at this point that Tegra is headed towards higher TDPs than what we’ve seen before, even higher than small tablets. Due to this automotive focus it’ll be interesting to see whether NVIDIA starts to integrate advanced DSPs or anything similar or if they continue to mostly rely on CPU and GPU for most processing tasks.



Source: AnandTech – Hot Chips 2016: NVIDIA Discloses Tegra Parker Details

Singapore Launches World's First 'Self-driving' Taxi Service

Days before ride-hailing service Uber debuts its self-driving car in Pittsburgh, a company in Singapore has beaten Uber to the race. The Guardian reports: The world’s first “self-driving” taxi service has been launched in Singapore — albeit with a human backup driver and co-pilot on board for the time being. Members of the public selected to take part in the trial would be able to hail a free ride through their smartphones, said nuTonomy, an autonomous vehicle software startup. The cars — modified Renault Zoe and Mitsubishi i-MiEV electrics — had a driver in the front prepared to take back the wheel and a researcher in the back watching the car’s computers, the company said. Each was fitted with Lidar, a laser-based detection system like radar. An Associated Press reporter taking a ride on Wednesday observed that the safety driver had to step on the brakes once, when a car was obstructing the test car’s lane and another vehicle, which appeared to be parked, suddenly began moving in the oncoming lane. The service would start with six cars, growing to a dozen by the end of the year, said nuTonomy, adding that it aimed to have a fully self-driving taxi fleet in Singapore by 2018.

Read more of this story at Slashdot.



Source: Slashdot – Singapore Launches World’s First ‘Self-driving’ Taxi Service

This Guy's Gadget-Packed Batman Costume Earned Him a Guinness World Record

By now, there’s a Guinness World Record for just about any random accomplishment you can think of, including “most functional gadgets on a cos-play suit” which is currently held by Ireland’s Julian Checkley who managed to cram 23 different contraptions into his impressive Batsuit.

Read more…



Source: Gizmodo – This Guy’s Gadget-Packed Batman Costume Earned Him a Guinness World Record

Google's high-speed Fiber internet goes live in Salt Lake City

If Google’s experimental Fiber plans pan out, 24 locations across the US will be able to try it out. You know which place doesn’t have to wait for that to happen, though? Salt Lake City, Utah. The service officially went live in the state capital at…

Source: Engadget – Google’s high-speed Fiber internet goes live in Salt Lake City

Apple may be working on a Snapchat-like video app for 2017

(credit: Andrew Cunningham)

Social networks like Facebook, Instagram, and Snapchat have become the best means of communication for many people, and now it seems that Apple wants to cash in on that trend. According to a Bloomberg report, Apple is looking to “capitalize on the popularity of social networks” by developing a video-sharing app for iPhone and iPad. The new app, which is reportedly in development for 2017, would let users quickly take, edit, and share video by using one-handed controls on their mobile device.

The video app sounds a lot like Snapchat in terms of features: users can record a video and then apply filters to it, doodle, or place text over it, and then send it to friends via the contact list or existing social networks like Twitter. According to anonymous sources close to the project, the app will be designed to let users shoot and upload video in less than a minute, and possibly in a square shape like Instagram photos were confined to. Bloomberg reports that the app is being developed by the Final Cut Pro and iMovie teams. It’s unclear if Apple plans to release the app as a standalone download in its App Store or if it will bundle the features into its existing Camera app. It’s also unclear if we’ll ever see this video app—it’s currently in the preliminary development stages, and the project could be killed if it “doesn’t meet the company’s timetable and expectations.”

This news comes as Apple’s revamped iMessages application will be available to all users when iOS 10 comes out in the fall. The updated messaging app will let users send handwritten text and drawings, full-screen effects, larger emojis, and more. With that update, Apple is clearly trying to bring its native messaging app up to the standards of Facebook Messenger, WeChat, WhatsApp, and Line, which have had similar features for a while. But now with the news of a possible video sharing app, it’s clear that Apple wants to play on the same social media level as those messaging apps, as well as others like Snapchat and Instagram.

Read on Ars Technica | Comments



Source: Ars Technica – Apple may be working on a Snapchat-like video app for 2017