
The long-awaited sequel has survived the recent cancellation of multiple Ubisoft games
The post <i>Beyond Good & Evil 2</i> ‘Remains A Priority For Us,’ Ubisoft Says appeared first on Kotaku.

The long-awaited sequel has survived the recent cancellation of multiple Ubisoft games
The post <i>Beyond Good & Evil 2</i> ‘Remains A Priority For Us,’ Ubisoft Says appeared first on Kotaku.
An oversight in the Linux kernel’s Direct Rendering Manager (DRM) graphics driver common code could allow unprivileged users to trigger unbounded kernel memory consumption for a potential system-wide out-of-memory “OOM” situation…

Also: Beyond Good & Evil 2 still lives
The post <i>Metroid Prime</i>‘s 40-Year Nintendo Veteran Is Reportedly Done With The Franchise appeared first on Kotaku.
After half a decade of waiting, Microsoft finally offered an extended preview of its long-awaited reboot of the beloved Fable RPG franchise on Thursday. During the company’s recent Developer Direct showcase, Playground Games, best known for its works on the Forza Horizon series, shared nearly 11 minutes of gameplay footage and commentary related to the upcoming title. The new game will feature a fully open world for players to explore, with locations from previous Fable games like Bowerstone making a return.
Playground didn’t say exactly where the new game takes place in the Fable timeline. If you played 2010’s Fable 3, you may recall there was a time gap between each of the original games, with the final Lionhead entry giving players the chance to explore a version of Albion that’s been thrown into the tumult of an industrial revolution. This new game appears to offer a more traditional Medieval fantasy setting.
From what little Playground shared of the story, the player character is the first hero born in Albion in a generation. Like previous Fable games, their story will begin when they’re a child. They’ll leave their home of Briar Hill after a “mysterious stranger” turns all the inhabitants into stone. Before you set off on your adventure, you’ll be able to decide what your hero looks like, with customization including options for different skin tones, head shapes, tattoos and scars.
All pretty standard stuff, and combat doesn’t look groundbreaking. Your character can use a combination of melee and ranged weapons, alongside magic, to defeat their foes. In addition to a health bar, enemies appear to have a posture meter players can break through both light and heavy attacks, before carrying out “stylish” finishers. Judging from the footage Playground shared, combat doesn’t quite have the kinetic feel of say a FromSoftware title.
Thankfully, there’s more to the game than just fighting monsters. Like past Fable games, players can ask villagers out on dates, before eventually marrying them and having children, and you’re not limited to a monogamous relationship. It looks like Playground built a modern polycule simulator. Beyond that, you can also purchase every house and business in Albion. The game’s NPCs will develop an opinion of your hero and their actions. Say you evict an artist that lived in one of the houses you bought, you can later meet them on the street and they’ll tell you to your face that you’re awful. Wonderful stuff.
From a technical perspective, the footage Playground showed off looked on the rough side. The game’s frame rate and frame pacing wasn’t smooth, and I’m pretty sure I saw ghosting in some of the animations. Hopefully the studio has enough time between now and when the game is finally released sometime this autumn to polish the presentation. When the game does arrive, it will be available on Xbox Series X/S, PC via Xbox and Steam, PlayStation 5 and Game Pass Ultimate.
Microsoft first announced a new Fable game was in development back in 2020. It then went three years before sharing a preview of the title, which was originally slated to arrive in 2025 before it was delayed to this year last February.
This article originally appeared on Engadget at https://www.engadget.com/gaming/fable-will-let-you-be-a-heartless-landlord-this-fall-200409310.html?src=rss

An anonymous reader shares a report: Moderna does not plan to invest in new late-stage vaccine trials because of growing opposition to immunizations from U.S. officials, CEO Stephane Bancel said in an interview with Bloomberg TV on Thursday. “You cannot make a return on investment if you don’t have access to the U.S. market,” Bancel told Bloomberg TV on the sidelines of the World Economic Forum in Davos. Bancel said regulatory delays and little support from the authorities make the market size “much smaller.”
Read more of this story at Slashdot.
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Samsung announced the Galaxy Watch Ultra in the summer of 2024, and then refreshed it last August with double the storage and new color options. As we all know, older versions get big discounts, and if the extra storage and colors aren’t a big deal to you, you could be in a great position to get a flagship Samsung smartwatch at a big discount. The 2024 Bespoke Edition 47mm LTE Samsung Galaxy Watch Ultra is selling for $389.95, originally $649.99 at launch. This is the lowest price it has reached, according to price-checking tools. The Galaxy Watch Ultra emphasizes outdoor and exercise features, but it’s much cheaper than other premium fitness watches like the Apple Watch Ultra.
The Galaxy Watch Ultra excels over other watches in one key aspect: its outdoorsy features. If you’re an avid hiker or an athlete who spends long hours outdoors, it’s a great choice. Like any good rugged watch, this one is tough, made out of Grade 4 titanium, and has an IP68 water- and dust-resistant rating. You can also take it up high altitudes (up to 9,000 meters) and it can withstand up to 10ATM of pressure (about 330 feet underwater). You also get a built-in siren in case of emergencies. The screen is a 1.47-inch Super AMOLED display, brighter than previous Samsung AMOLED smartwatches. The only downside is that it comes in just one size—47mm.
The watch runs WearOS from Samsung and comes with 32GB of storage. The 590mAh battery is one of the best for its price point, making it perfect for prolonged outdoor use. If you don’t use any power-saving modes, it’ll last 60 hours, but it can go up to 100 hours if you’re conservative.
One of the new features this watch brings is AI-based health metrics and advanced sleep tracking, which you can read more about in PCMag’s “excellent” review. If you’re looking for a more budget-friendly and smaller option for more general use, the Samsung Galaxy Watch 7 at $217 (originally $379.99) is a great option.
Double Fine has been on a tear with its smaller projects lately. The popular indie game developer is following up last year’s atmospheric adventure game Keeper with a new title in a totally different direction. As its Double Fine founder Tim Schaefer attempted to say five times fast during today’s Xbox Developer Direct, Kiln is an “online multiplayer pottery party brawler” that boasts exactly the sort of colorful, clever fun that fans have come to expect from the studio.
Kiln is a game with two facets: creation and destruction. On the creation side, players get to design a ceramic vessel of their choosing, anything from a dainty saucer to a massive vat. From the clips showed, this riff on character creation imitates many of the real processes of throwing on the wheel. There are options to decorate your vessel with glazes and stickers for additional personalization.
Once you’ve made your pottery creation, it’s time to destroy it. The game mode that Double Fine showed off during the Developer Direct is called Quench. In these capture-the-flag style matches, your teammates are trying to carry water in the vessels they’ve designed to the enemy’s kiln, where the goal is to douse its flames before opponents can do the same to yours. Different vessel types have different attacks for smashing enemy ceramics to shards, so there can be a strategic angle to building up a smart team composition with a mix of defensive and offensive capabilities.
Kiln looks like a really fun time, and it is due out in spring 2026. The game will be available on Xbox Series X/S, PlayStation 5 and Steam, as well as through Xbox programs such as Game Pass Ultimate and Xbox Cloud Gaming.
This article originally appeared on Engadget at https://www.engadget.com/gaming/double-fine-announces-delightful-looking-multiplayer-pottery-game-kiln-195837155.html?src=rss
It was only 16 months ago that Substack expanded into live video. Since then, it’s become a widely adopted medium on the platform, including by its ever-growing list of cable news expats. Now, the company has decided it’s ready for a bigger screen. Starting today, you can install a new Substack TV app on Apple TV and Google TV devices.
Substack describes the app’s initial launch as focusing on “reliable, high-quality viewing” for the platform’s long-form videos. It centers around video posts and livestreams from the creators and publications you follow. There’s also a “For You” section that combines those videos with algorithmic recommendations. And you can browse dedicated pages for each channel.
Viewing access aligns with your subscription level. So, if a channel restricts videos to paying subscribers on Substack’s mobile app and website, the same paywall applies here. However, the company says it’s working on adding previews of paid content for free subscribers. It also plans to add audio posts, search, improved discovery and separate sections for different shows within a single publication.
At least one of those legacy media expats who moved to Substack is optimistic about the feature. “This is a game-changing moment for the rise of independent media,” former CNN anchor Jim Acosta wrote in the announcement post. “Substack has proven that legacy media consumers are not only searching for fresh alternatives; they are finding them.”
Based on the comments in Substack’s announcement, some of the platform’s die-hards are less enthusiastic than Acosta. “File this under – thing we didn’t ask for,” Ashli Pollard wrote. “This is not YouTube,” a commenter named Dustin added. “Elevate the written word.” I personally don’t see any harm in another way to watch the videos Substack already hosts. (Its newsletters aren’t going anywhere.) But given how Big Tech companies tend to pivot further toward the most en vogue (and profitable) medium of the day, I can see why purists feel the need to dig in their heels.
Regardless, you can find the Substack TV app by searching for its name in the tvOS App Store or the Apps section on Google and Android TV devices. You can sign in by scanning a QR code with your phone.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/substack-now-has-a-tv-app-195408592.html?src=rss
KDE’s new Plasma Login Manager is tightly bound to systemd, making it unusable on systemd-free Linux distributions and BSD systems.
Tech companies are getting increasingly pushy with their large language models—prominent buttons for these AI features coat every surface designers can think of, including in three of the most prominent browsers: Chrome, Edge, and Firefox.
If you want these AI features to go away, and stay away, there’s a script for that. JustTheBrowser is a free and open source tool from developer and tech blogger Corbin Davenport that removes AI features, telemetry data reporting, sponsored content, product integrations, and other annoyances from Chrome, Firefox, and Microsoft Edge. Basically, you can run this once and never think about these features again.
To get started, head to the JustTheBrowser homepage. There are scripts to copy (which I’m not going to include here in case they change in the future).
Windows users will need to run PowerShell as an admin—the easiest way to do that is by right-clicking PowerShell in the start menu and clicking “Run as administrator.” There is a different script for Mac and Linux users—that one just needs to be copied into a regular Terminal.
Either way, you will be asked which browser you’d like to update the settings for—just hit the number corresponding to what you want to do.
In my testing, the process was very simple on Windows—just click the number and the script will do its thing. On macOS, I needed to follow a few instructions to enable a configuration policy in the Settings app, something that only took a couple of clicks. After that, Chrome was free of any and all references to AI.
A number of other features were also gone, including those annoying prompts to switch my default browser.
The way this works is kind of interesting: it uses features intended for large organizations. Basically all major browsers allow for group settings, which is how IT departments control what you can and can’t do with your browser. Among these settings are ones to disable AI features.
It’s an interesting workaround, and hopefully one that keeps working. There is always a chance that browser companies make it so even IT departments can’t disable AI features, at which point we’ll all need to find a new solution (or switch to an alternative browser).
Elon Musk just took the stage at the World Economic Forum in Davos, Switzerland and announced that Tesla’s Optimus humanoid robot will be sold to the public by the end of next year. Musk is the master of unrealistic timetables, but this may be the nuttiest one yet. These are humanoid robots that are supposed to be able to do just about any task a human can do.
Musk, as usual, gave himself an out if the robots don’t start rolling off the assembly line in 2027, saying that they’ll only be released when Tesla is “confident that it’s very high reliability, very high safety and the range of functionality is also very high.”
He stated that the robots have already begun doing simple tasks in the Tesla factory, but there’s no proof of this other than his word. In the real world, Optimus robots have continuously failed to live up to the marketing hype.
If there was any question that Optimus uses teleop for their robots. Here one clearly has a guy take the headset off and it falls over.
Absolutely hilarious though. pic.twitter.com/4gYVohjY00
— CIX � (@cixliv) December 8, 2025
There have been plenty of reports suggesting that previous demos of the robots in action were actually smoke and mirrors, as they were being remotely piloted by human operators.
Tesla’s stock jumped over three percent upon this announcement because company investors live in a world of magical rainbows, unicorns and robots mixing drinks at home in the year 2027. Musk also recently stated that the robots would be ready for commercial deployment in 2026. That’s this year. It’s worth noting that the program head for the project, Milan Kovac, recently left the company.
Again, these are autonomous robots that are supposed to be able to perform complex tasks across a wide variety of categories. That’ll likely happen someday, but not by 2027. I’m just gonna go ahead and throw Musk’s timeline in with “two years to AGI” and “five years until the singularity.”
On a related note, the Tesla CEO also said that the long-awaited Cybercab will enter production in April, with a goal of two million vehicles manufactured each year. This isn’t quite as far-fetched as the Optimus promise, but that two million number seems highly suspect. Just how many consumers does he think want a car without a steering wheel that only holds two people?
This article originally appeared on Engadget at https://www.engadget.com/big-tech/elon-musk-just-told-davos-that-tesla-will-sell-humanoid-robots-next-year-really-he-swears-192515568.html?src=rss
Ars readers of a certain age no doubt remember the 1980s He-Man and the Masters of the Universe series (and its spinoff, She-Ra: Princess of Powers) and the many, many offshoots of this hugely popular Mattel franchise, including an extensive line of action figures. Amazon MGM Studios no doubt hopes to cash in on any lingering nostalgia with its forthcoming film, Masters of the Universe. Judging by the extended teaser trailer, we’re getting an origin story for He-Man.
It’s not the first time someone has turned He-Man into a feature film: Dolph Lundgren starred in 1987’s Masters of the Universe, a critical and box office bomb that also featured Frank Langella as arch-villain Skeletor. Its poor reception might have stemmed from the 1987 film deviating significantly from the original cartoon, angering fans. But frankly, it was just a bad, cheesy movie, though it still has its share of cult fans today.
This latest big-screen live-action adaptation has been languishing in development hell for nearly two decades. There were rumors in 2007 that John Woo would direct a He-Man feature for Warner Bros., but the project never got the green light. Sony Pictures gained the rights in 2009, and there were multiple script rewrites and much shuffling of possible directors (with John Chu, McG, and David S. Goyer among the candidates).

Microsoft also showed off new games from Double Fine and from Pokémon developer Game Freak
The post <i>Fable</i>, <i>Forza Horizon 6</i>, And More: Everything We Saw In The First Xbox Showcase Of 2026 appeared first on Kotaku.
See zwiftinsider.com/tiny for current Tiny Race details.
Dread Meridian is an H.P. Lovecraft-inspired survival horror with a moody atmosphere held back by janky combat at launch.
Scary scenes such as the ones vividly described in H.P. Lovecraft’s “At the Mountains of Madness” can leave readers in a disconcerting mood. Dread Meridian features all the elements of this winning formula, but technical drawbacks ultimately prove its undoing.

It all starts with the story as straightforward as can be. As Daniela, you begin your journey on a boat, narrating your missing sister’s letter indicating she went on a research expedition because of mysterious artifacts they found. A poster of a Dr. Jekyll & Mr. Hyde movie can be seen on the walls of Dani’s room, as well as several books to interact with.
Her one-track mind allows for the game to explore narrative set pieces without much explanation as to why you are there other than to search for your sister. Eventually crashing into a frozen wasteland, a gorgeous aurora borealis lights up the night sky over what is otherwise hell on Earth.

Each of the game’s five chapters is short enough to be finished in about an hour or less. Showing varied environments like a seemingly abandoned research base, a cabin in the woods with a horrifying secret, and the infested cave where mutated monsters abound, the frantic search stays unpredictable throughout. Turns out messing with eldritch horrors beyond human comprehension can mess with researchers’ minds.
The levels are easy to understand for survival horror enthusiasts, with simple puzzles where the solutions can be logically solved or found close by. In that regard, Dread Meridian seems to do everything well, but the crux of the matter is how it plays, and that is where it squanders any goodwill thus far.
Dread Meridian has two main preset comfort settings: Immersive and Comfortable. Immersive has smooth turning, faster rotation speed, and movement direction set to the controller. Comfortable features are snap turning, slower movements in general, and movement direction set to Head.
The motion overlay, or tunnel vision, is also a part of the mode. Everything can be customized in the settings. That said, even if you turn off the overlay, when climbing, it always seems to briefly activate. No dedicated seated or standing options are available, though there is a way to readjust height.
A well-known term within VR communities that comes to mind when describing this game’s combat is a “wiggle fest.” While it is possible to use a gun, an SMG, and more firearms, these weapons are flimsy, not to mention the lack of ammo. That leads to only being able to use a knife, which, although extremely effective, has you hacking away at the air with no thought, praying you will defeat every monster without being damaged.
To have the enemy freeze in place at times is more hilarious than alarming. There are no difficulty settings, and the checkpoints are few and far between; this can easily lead to frustration. Being killed by an enemy cheap shot that is unpredictable to register after spending 15 minutes running around a research base is a tough pill to swallow.
Dread Meridian looks crisp from Steam. While the environments are small and claustrophobic, every puzzle, rock texture, and poster is clear, and the enemies are even freakier to look at. On Quest, the game settled on an expected cartoony look, with textures overall looking muddier in all respects. No performance issues were noticed on either version.
My gaming laptop uses an AMD Ryzen 7 250 w/ Radeon 780M Graphics Processor, 24 GB DDR5-5600MT/s SODIMM, and an Nvidia GeForce RTX 5060 8 GB GDDR7. The comparison was conducted using a Meta Quest 3 via the Steam Link app.
There are hints of brilliance in Dani’s journey. When not struggling with the unwieldy combat, exploring the infested areas is quite unsettling. If Dread Meridian excels in something, it is that it is dripping with Lovecraftian atmosphere. Whispers are heard in Dani’s head telling her to complete a forbidden ritual; hallucinations of otherworldly landscapes assault her, and fleshy, grotesquely mutated corpses adorn the halls of every place you visit.
The abundant documents and voice recordings of the researchers’ descent into madness are as intriguing as they are eerie. It is honestly difficult to dismiss what is witnessed on-screen because there was clearly effort put into it, but the issues that creep up in the moment-to-moment gameplay cannot be ignored.
0:00
An example of the flimsy combat when getting up close.
As a seasoned VR player, I seek lasting experiences that go beyond rolling credits. Great horror games have the potential to do that, especially late at night. Media based on H.P. Lovecraft’s work is among the most interesting due to its source material. Dread Meridian comes close to achieving this with its unnerving setting, but imprecise enemy hitboxes, punishing checkpoints, and buggy non-player character behavior ensure it becomes memorable, negatively. Down the line, with patches and the help of player feedback, perhaps it could arrive at the goal the developers had.
Editor’s Note: UploadVR is publishing this hands-on writeup based on advance access to Dread Meridian. We are making no immediate plan for a formal review or update to this article, though we’ll link to future coverage here if we are able.
It’s not just you. Google Search has become significantly worse in recent years. In the past, you only had to watch out for low-quality content filled with SEO-bait keywords. Today, you have to be wary of AI-generated garbage, misinformation, and a generally worse UI. Still, it’s not impossible to find good search results on Google. I’ve found a number of tricks that have helped me reduce the number of low-quality entries Google returns for my searches. Here are 10 such tips everyone should know about before their next search:
I’m still annoyed by Google’s decision to slap AI right at the top of search results, and I make it a point to get rid of it every time I use a new browser or a new device. Doing this is much harder if you’re using the Google Search app, so stick to web browsers if you want to rid yourself of AI results. To that end, there are actually a few easy ways to remove AI from Google’s results. The quickest is to add -ai to your search queries and Google will remove AI results. Alternatively, you can try using the Hide Gemini browser extension.
Google’s best days were when it showed a simple page with 10 blue links the moment you searched for anything. If you want to return to that simplicity, you can use the Web search filter in Google. Once you search for something on Google, click the More button below the search bar up top, and select Web. This will remove all the clutter from Google Search and return 10 webpages at a time. If you use Chrome, you can simply type “web” in the address bar to start a Web search.
I’ve also written about a browser extension called Lucky, which does the same thing in Safari for iPhone. Lucky is available at a one-time fee of $3, and, in my opinion, it’s well worth the price.
If you know the domain you want to visit, you can limit your search to that domain alone. For example, you could restrict results to .gov if you only want to look at official US government sites, or .fr if you only wish to search websites registered in France. Just add site:.gov (or any other domain of your choice) to your search queries, and you’ll find better results that way. It’s also useful if you want to restrict searches to .ac.uk or .edu sites, which are more education-focused.
If you’ve found a trusted source that you like, such as Lifehacker, you can use Google to restrict your results only to that website. You can add site:lifehacker.com to your queries on Google, and it’ll only show you results from this website. Just replace the name of the site with whichever one you like. This method is often better than using that site’s internal search tools, too.
When you’re looking for specific information, you may be better off searching for a particular file format. For instance, if you’re looking for scientific articles, you may have a better chance of finding a pdf file than a web result. In these cases, you can use the filetype:pdf filter to locate pdf files, and you can replace the file type to locate results in a different file format.
If you’re finding significantly worse results using Google search, you can try to refine the results by using Google’s built-in filters. Just below the search bar, you’ll see a few tabs such as All, News, More, Tools, etc. Click through each of these to eliminate certain types of results. Specifically, the Tools tab lets you refine results by date, and even allows you to remove results for related search terms and focus only on exact matches.
Sometimes, basic Google search tools just aren’t good enough to find what you need. This is particularly true when your search terms include words that are popular for other reasons. For instance, you’re searching “president,” but not the president of your country. This is where advanced search could help you remove unwanted results. You can go to the Google Advanced Search page and use all the filters there to find what you need. Each filter has a helpful description right next to it, which makes it easy to figure out what you’re doing.
Google also allows you to upload files and images to find results. Open Google search and click the + button in the search bar to upload a file or an image. You can attach a query to the image, and Google will help answer that question, or you can even look for images similar to the one you’ve uploaded. This can be useful if you want to detect fake profiles online, as scammers often steal profile photos from others to create a fake identity.
If you can’t always be bothered with using various manual methods to hide all the junk from your Google Search results, consider using a content blocker to do so. My favorite has long been uBlock Origin, which is available on desktop and on mobile. It’ll remove all sponsored results, unwanted product listings, and most types of junk from your Google results.
If you really like and trust certain websites, you should add those as preferred sources on Google. This will ensure that results from those sites are highlighted among search results and the Top Stories section in your search results. Google rolled this feature out in 2025, and it’s the most effective way to find information from higher quality websites. If you’d like, you can click this link to add Lifehacker as a preferred source.
This week’s ZRL scratch race was the longest of Round 3, with A/B teams completing 3 laps of Makuri Islands’ Countryside Tour for a total of 47.8km with 556m of elevation.
There are two key features of this route – one I love, and one I hate:
As it turned out, my real nemesis would be the Zwift gods and their capricious powerup assignments. Or the “powerup roulette,” as I’ve decided to label it today. Read on to see how my race unfolded…
The days leading up to this race saw the usual team chat on Discord as we figured out who would be racing this week and how to attack the race most effectively as a team.
Our team would feature Captain Neil, Chris, Dylan, Andrew, Enrico, and me. Additionally, and perhaps most excitingly, this week we welcomed Sarah, Neil’s wife, to the virtual team car as our DS.
What was our strategy? Pretty simple, really:
I made two slight modifications to my nutrition/supplement routine for this race. First, I chewed an extra piece of caffeine gum, which combined with my two lattes earlier in the day meant I had 300-400mg of go-go juice coursing through my veins. I wanted to see if I’d notice the difference.
Secondly, I stockpiled two SiS energy gels for the race, instead of the usual one, just to make sure I had plenty of carbs since it would be a longer effort.
After a short warmup, in which I observed my heart rate being nicely responsive to harder efforts (thanks, caffeine!), I joined my team at the start line. Let’s go!
We jumped out of the Yumezi start pen and quickly headed downhill. There were 70 riders in the pack, but that number would drop dramatically by the end of the long race, which we guessed would take over 75 minutes to complete.
Sarah did a lovely job of making sure we all knew the powerup situation as we rode through the flat farmlands at a fairly leisurely pace. Since we were getting feathers, draft boosts, or aero powerups at each arch (equal probability of each), it was smart to “burn” your powerup if you didn’t have a feather yet, so you could get a new powerup at the sprint arch and hopefully have a feather in your pocket heading into the key climb up the road.
So I did just that, using my draft boost so I could spin the roulette wheel of powerups at the green arch. And I got a feather! Excellent.
The pace picked up a bit after the sprint arch as we hit the slack climb up through Village Onsen and on to the fishing village. This ~4.5km lead-in to the Temple KOM wakes the legs up, but riders typically don’t push hard, because they know the big climb is just up the road.
Soon enough we were there, turning left off the tarmac and onto the dirt singletrack of the dreaded Temple KOM. The moment of truth.
I tried to stay positioned near the front of the group, in that magic spot where you get just a bit of draft without being so far back that gaps can open up and you get stranded in a chase group.
This climb breaks up into 4 sections for me:
If I can survive to the end of the second section – to that first set of bridges – I find I can usually survive to the top.
To my surprise, I found myself able to hold position consistently as we climbed toward the mystical tree. I wasn’t even on the limit! (Not that it was easy, mind you. But we’ve all felt the difference between a hard push and a max effort. Sometimes it’s only a few watts… but that’s all it takes.)
Over the top of the Temple KOM, our group had shrunk from 70 to 42 riders. A long descent followed, during which I essentially soft-pedaled for 5 minutes, letting the legs recharge for the next go at the KOM.
The Countryside Tour loop breaks down into 4 distinct sections. Here are my times and power numbers on the first lap (pulled from Strava, so times and power have some margin for error, apart from the Temple KOM which is an actual segment):
Laps 2 and 3 would be remarkably similar. I’ll put those times below.
The second lap was, unsurprisingly, the chillest of the three. The big selection had already happened; it was clear nobody was chasing back on, and everyone wanted to save their legs for the third KOM.
My team had three riders in the front group: Enrico, Andrew, and myself. Dylan, Chris, and Neil were in groups behind. (Because we were hurting for riders, this was Neil’s second ZRL race of the day. So I was just impressed that he was alive!)
The second Temple KOM was the slowest of the three, which was fine with me, since I hadn’t managed to grab a feather despite my best efforts. I used my aero powerup on the first set of bridges, giving myself a bit of respite before the final push. And I survived the KOM a second time!
Sauce showed the second KOM had shrunk the peloton to 33 riders. As we chilled on the descent, I took the chance to survey the front group. We still had three riders, but unfortunately (and unsurprisingly) I saw our rivals, Team SEA, had 4 riders in the front pack. As far as I could tell, no other teams had 4 riders in front – but that’s also not easy to see with some jerseys looking like others in a churning group of 30+ riders.
The second lap’s numbers:
In the flat start of the final lap, I sucked down my second SiS gel and tried to seriously entertain the idea that I could survive the final climb and be in contention for the win. My pessimistic side was saying this race would be like last week, where I got dropped on the final climb. But I knew I needed to think positively, and the first two climbs hadn’t pushed me to my limit, which was a great sign.
I also had a feather from the lap arch, so I was holding onto that for the KOM, and hoping I would land either a draft or aero at the top of the KOM for use on the fast, downhill finish.
Apart from one slight attack on the flats from SZR, we stayed gruppo compatto. Everyone else seemed nervous about the final KOM as well.
Soon enough, we were there. The pace was definitely a bit higher than the previous lap, but I had plenty of virtual gears to use and kept my cadence high, where it felt like I could make good power with the least effort. Enrico put in a bit of a dig with his feather powerup on the final push, and I sat in the wheels behind, once again pushing hard but not quite on the limit.
I’d made it! Honestly, I could hardly believe it. And while I was silently jumping for joy, as we went through the KOM arch, the Zwift gods rained on my parade by handing me a feather powerup for the final sprint.

The front group had shrunk to 20 riders. Enrico was still with me, but Andrew had been dropped on the final KOM. As I spun lightly on the descent, I tried to figure out the best plan of attack for the finish. Should I use my feather at all? When should I go?
I decided not to use the feather. I figured it was a toss-up: the feather would take away weight on the downhill, which would slow me down, but it would also make me a bit smaller (in terms of CdA), so I would be a bit more aero. (Note to self: I really should test the effect of feathers on downhill sprints…)
The descent gave me plenty of recovery, and I was feeling good as I dropped the hammer with 400 meters to go, entering the right hairpin with its steep downward drop. I had my head down, hammering in a seated sprint. Glancing up, I saw there were still a few riders ahead, and the finishing arch was just peaking out in the distance.
Keep pushing!
The aero helmets and draft vans were everywhere. I hammered with everything I had, but crossed the line in 7th.
The final lap, by the numbers:
COALITION Delusion finished the race in 4th place, and I was surprised to see Team SEA finish second, behind ZU4R Peacock. Nice work, all!
That means we’re sitting in 2nd place overall midway through Round 3:
Personally, I was both stoked and disappointed with this race. Stoked that I was able to hang with the front group to the finish, which was unexpected. But disappointed in how the powerup roulette worked out this time around.
I analyzed my race video afterward, trying to find a mistake I could blame on myself instead of being annoyed at the universe. Should I have used my feather in the finish? Should I have held onto an aero and tried to survive the final KOM without a powerup?
(Hindsight is 20/20, of course. Knowing what I know now, I would have held onto my aero powerup for the finish, because I could have survived the final KOM without the feather.)
Powerups don’t always play a huge role in Zwift races. But this week, they certainly did. In fact, every rider who finished ahead of me triggered either an aero or draft boost in the final sprint. (The two riders who magically glided past me without powerups over their heads in the final seconds? They triggered their aero powerups at the perfect time, so they would run out with a few seconds to go…)
The final moments of the sprint, as recorded by Zwift…
That’s frustrating. While I’m typically a fan of powerups – I like the strategic element they add – I don’t like it when they’re assigned randomly on a course where they affect the outcome so dramatically. (This is why Zwift Insider’s Tiny Races have always given the same powerups to all.)
But that’s bike racing for you, isn’t it? You know the rules going in, and you try to play it as smart as you can. But you can’t eliminate all the randomness. You can’t control every factor. Sometimes the odds work in your favor. Sometimes they don’t.
Hopefully, my airing of frustration doesn’t sound like me trying to cheapen my competitors’ results, as that’s not my intent at all. They played the game well and beat me, fair and square. (Plus, for all I know, some of them may have held onto a draft or aero powerup up the final KOM, like I should have. Respect to anyone who made that brave, 200-IQ move.)
We finished with our customary team photo, featuring DS Sarah, who did a mighty fine job:
How did your race 3 go? Did you win at powerup roulette? Share below!

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Workday CEO Carl Eschenbach on Thursday tried to ease worries that AI is destroying software business models. From a report: “It’s an overblown narrative, and it’s not true,” he told CNBC’s “Squawk Box” from the World Economic Forum in Davos, Switzerland, calling AI a tailwind and “absolutely not a headwind” for the company.
Software stocks have sold off in recent months on concerns that new AI tools will upend the sector and displace longstanding and recurring businesses that once fueled big profits. Workday shares lost 17% last year and have sunk another 15% since the start of 2026.
Read more of this story at Slashdot.