Tails 7.6 adds built-in Tor bridge support for restricted networks and switches to GNOME Secrets as the default password manager.
Birdseed VR’s Full Release Delayed Until April
Developer Buffalo Buffalo has rescheduled the move out of Early Access; the Quest is now slated for April while PC VR will follow later in the year.
Birdseed VR is a cozy birdwatching sim currently available free-to-play on Meta Quest in Early Access. The game participated in a recent Steam Next Fest with the demo still available to play. We took a look at Birdseed recently, saying “when it works without crashing, I’m enjoying every minute that I spend in Birdseed. Though those minutes amount to just about 30 per day, it’s a nice half hour in VR.”
UploadVRJames Tocchio
The full release was originally slated for March on Quest and Steam, but today Buffalo Buffalo announced on BlueSky that the full release on Quest has been pushed to April 30. The PC VR version is stated to come “at a later date in 2026.” This also delays the planned multiplayer support that was to come with the 1.0 update. Buffalo Buffalo is also working on a VR port of its skiing rhythm game Fresh Tracks.


Birdseed VR
Birdseed VR is available now in Early Access on Quest 3 headsets. A free demo on Steam will be kept up for a few more weeks due to the delay.
The Boys: Trigger Warning Review: Uninspired Stealth Boosted By Its Source Material
The Boys: Trigger Warning has the proverbial face only a mother could love. In spite of underwhelming visuals, it still pulls off stealth action that neither betrays its source material nor the tropes of its genre.
For those not familiar with The Boys, imagine if the Justice League or the Avengers were arrogant, socialite, super-powered jerks (‘supes’ is the canon term) working for and protected by a corrupt mega corporation. The titular Boys are a group of vigilantes working to take them down.
What is it?: A stealth action game based on the comic book inspired Amazon Prime series
Platforms: Meta Quest (played on Quest 3)
Release Date: March 26, 2026
Developer: Arvore Immersive Games
Publisher: Sony Pictures Virtual Reality
Price: $ 29.99
VR stealth games are an acquired taste. Some VR gamers who put on a headset want to actually do something and stealth works against that. Great stealth games are about waiting, usually crouched or otherwise out of sight, while plotting and memorizing guard patterns to either sneak past or take them out quietly. In that respect, The Boys: Trigger Warning delivers, bringing every stealth trope in the book to its roughly ten hours of gameplay.
Bad enemy AI that rarely thinks to look up? Yes. Getting spotted, only to hide and wait out the thirty seconds of alarms and guards before they forget they spotted you? Absolutely. The same enemies never noticing what should be very loud movement above their heads? Of course. A powerful, well armed protagonist that still manages to die far too quickly if attacked? You bet! I laughed each time I killed a guard and watched another walk past the body as if nothing was wrong. If you are expecting any innovations on the basic stealth formula, look elsewhere. For comparable games in VR, Digital Lode’s Espire series and Fast Travel Games’ Vampire: The Masquerade – Justice come to mind.
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Taking down guards in The Boys: Trigger Warning – Captured by UploadVR
You play as Lucas Costa, who takes his daughters to visit The Armstrongs, a celebrity superhero family. Things go tragically wrong, leaving Lucas on the brink of death. He’s rescued by series regulars Butcher, Mother’s Milk, and Kimiko and injected with a drug called Compound V that saves his life and grants him superpowers. After this, he is recruited into The Boys with the promise of vengeance. It’s a fairly straightforward revenge story wrapped in the vulgar, violent world The Boys fans know and love.
With these artificial powers, starting with telekinesis, a ‘TK sense’ (X-ray vision), and a long range teleport, you infiltrate Vought to gather intel on and eventually confront the Armstrongs. Throughout the game are injectables called ‘Temp V’ that temporarily grant other abilities. Dosages are limited, but like any good stealth game, there are just enough refills scattered about to avoid going empty for too long, plus they regularly respawn. When you do use your powers to take enemies down, particularly the sneak-behind telekinetic kill, it’s very satisfying.
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The game also ramps as it wears on. Every mission adds a new wrinkle in the form of new enemies or environmental challenges to test your mastery of Lucas’s powers as well as the restraint to keep from relying on them like a crutch. As you get better, the game raises the stakes to match.
Using new characters is smart because The Armstrongs and the Costas don’t have plot armor, meaning Arvore was free to do whatever it wanted to service the story. With that said, the best parts of the game are with the series’ cast. Butcher’s callous characterization is spot on. Homelander is a standout each time he appears and has the best dialogue in the game. The usage of Soldier Boy is surreal and excellent. Several of the show’s cast members voice their characters, lending some authenticity to the game as well.
There are collectibles in the form of documents and audio recordings for players into that sort of thing. I’m usually not, but thankfully these flesh out the world and contain Easter eggs for fans of the series, so I felt compelled to track them down.




The Boys: Trigger Warning captured by UploadVR
The Boys is hurt by two issues: visuals and interactions. The series characters are at least recognizable, albeit a bit goofy, but this is at least in line with Arvore’s Pixel Ripped aesthetic. The flat and bland environments are the true letdown. You only interact with The Boys between missions, otherwise it’s just Butcher speaking through an ear piece while navigating drab hallways avoiding the same guards for most of the game. Then there are some visual quirks. If I killed a guard on a staircase, their blood hovered above in a flat circle. While scaling an elevator shaft, the area above me flickered in and out of existence. Walking side to side produced a mirrored, almost reprojection-like effect. Here’s hoping the upcoming PlayStation VR2 version gets a visual lift.
You physically touch half a dozen objects in this game. The Temp V syringes, enemies if using one specific Temp V ability, a hacking device, keycards, keycode terminals, and keyboards, the latter of which is just banged on. Your hands just don’t cooperate at times, especially in the vents and using keypads. Telekinesis and teleportation do most of the lifting here, leaving Trigger Warning without a sense of tactile presence I found myself longing for.
Comfort
The Boys is encouraged to be played seated, and with limited physical interaction in the game, is most comfortably played that way. It uses stick-based movement with a teleport ability unlocked after the first mission.
There are motion vignette settings, snap and smooth turning with options for each, and a choice between head or hand based movement. There’s also a forced vignette when crouching that cannot be disabled.
With all that said, I still liked Trigger Warning. There’s a tricky balancing act here, empowering the player to indulge in gloriously graphic violence, while still maintaining a belief that you can die at any moment. Trigger Warning pulls this off while still delivering an effective, if mostly predictable, story.
The Boys: Trigger Warning – Final Verdict
Trigger Warning mostly plays it safe, delivering a run-of-the-mill stealth game lifted by the world it is set in. The wry, dark humor of The Boys undercuts the earnestness of the Costas/Armstrong story and the game strikes a good balance between power complex and a genuine sense of danger.
I would recommend The Boys: Trigger Warning to specifically to fans of the series and players who enjoy stealth games. Others may otherwise find the pace too slow and the lack of physicality off-putting and with underwhelming graphics, it’s tough to recommend.

UploadVR uses a 5-Star rating system for our game reviews – you can read a breakdown of each star rating in our review guidelines.
Explanation for why we don’t see two-foot-long dragonflies anymore fails
Three-hundred million years ago, the skies of the late Palaeozoic era were buzzing with giant insects. Meganeuropsis permiana, a predatory insect resembling a modern-day dragonfly, had a wingspan of over 70 centimeters and weighed 100 grams. Biologists looked at these ancient behemoths and asked why bugs aren’t this big anymore. Thirty years ago, they came up with an answer known as the “oxygen constrain hypothesis.”
For decades, we thought that any dragonflies the size of hawks needed highly oxygenated air to survive because insect breathing systems are less efficient than those of mammals, birds, or reptiles. As atmospheric oxygen levels dropped, there wasn’t enough to support giant bugs anymore. “It’s a simple, elegant explanation,” said Edward Snelling, a professor of veterinary science at the University of Pretoria. “But it’s wrong.”
Insect breathing
Unlike mammals, insects don’t have a centralized pair of lungs and a closed circulatory system that delivers oxygen-rich blood to their tissues. “They breathe through internalized tubing called the tracheal system,” Snelling explained.
Xbox Game Pass Triton Leak Hints At New Budget Tier For Gamers

Major changes are afoot at Xbox, which has already seen a big shakeup to top management with the departures of Phil Spencer, the long-time face of the brand, and former Xbox President Sarah Bond. Microsoft elevated Asha Sharma to Executive Vice President and CEO of Microsoft Gaming to lead Xbox’s comeback, and while a lot of the talk as been
Causality optional? Testing the “indefinite causal order” superposition
Over a decade ago, when I was first starting to pretend I could write about quantum mechanics, I covered a truly bizarre experiment. One half of a pair of entangled photons was sent through a device it could navigate as either a particle or a wave. After it was clear of the device, the other half of the pair was measured in a way that forced the first to act as one or the other. Once that was done, the first invariably behaved as if it were whatever the measurement made it into the whole time.
It was as if the measurement had reached backward in time to alter the photon’s behavior, raising questions about whether causality itself actually applied to quantum mechanics.
Unbeknownst to me, physicists have been asking the same question and have designed experiments to probe it in detail. A few weeks back, they provided an experiment that seems to indicate it’s possible to create quantum superpositions of two different series of events, essentially making the question of whether A or B happened first a matter of probability*. While the current experiment leaves a few loopholes, the researchers behind the work think they could ultimately be eliminated.
Linux 7.0-rc6 Bringing A Lot Of Audio Quirks / Fixes
The Linux 7.0-rc6 kernel due for release tomorrow has a lot of audio fixes/quirks to correct a wide variety of different hardware issues, mostly different problematic laptops for their speakers and/or microphone behavior under Linux…
Calibre 9.6 Adds New Card-Based View of Full-Text Search Results with Book Covers
Calibre developer Kovid Goyal released Calibre 9.6 today as a hefty update of this open-source, free, and cross-platform e-book management software for GNU/Linux, macOS, and Windows.
LLVM’s DTLTO Now More Efficiently Adding Files To The Link For Much Better Performance
Last year LLVM began landing their Distributed ThinLTO “DTLTO” support as an enhancement to their ThinLTO approach for link-time optimizations. An improvement merged this week to LLVM addresses a performance bottleneck discovered when adding files to the link…
How new fishing tech can reduce bycatch of turtles and other creatures
Our oceans are full of sophisticated, perfect traps: Nets, hooks, fishing lines. Designed to capture animals destined for our dinner tables, they often catch other wildlife too.
This accidental harvest is known as bycatch, and every year it causes the death of millions of marine animals, including whales, dolphins, sharks, turtles, and seabirds. Nets and gear can asphyxiate animals or cause fatal injuries; even when the animals are tossed back to sea, they frequently die. Bycatch is also a dilemma for fishermen—entangled creatures can destroy equipment, costing time, money, and fisheries’ reputations.
Over the decades, conservationists, researchers, and fishermen have developed ways to minimize various kinds of bycatch in different fishing stocks around the world. But putting these solutions to work is often a challenge, and many mitigation strategies are never widely implemented.
Gedit Aims For More Frequent Releases, Bans AI / LLM Contributions
Following the release of GNOME 50, Gedit 50 was released on Friday as the newest version of this graphical text editor aligned with the GNOME desktop. Moving forward the Gedit developers are banning AI / large language model (LLM) driven developments and aim to ship more releases faster…
OpenAI’s US Ad Pilot Exceeds $100 Million In Annualized Revenue In Six Weeks
An anonymous reader quotes a report from Reuters: OpenAI’s ChatGPT ads pilot in the United States has crossed the $100 million annualized revenue mark within six weeks of launch, a company spokesperson said on Thursday, pointing to robust early demand for the AI startup’s nascent advertising business. […] While roughly 85% of users are currently eligible to see ads, fewer than 20% are shown ads daily, with considerable room to grow ad monetization within the existing user pool, the spokesperson said.
“We’re seeing no impact on consumer trust metrics, low dismissal rates of ads, and ongoing improvements in the relevance of ads as we learn from feedback,” OpenAI said. The company plans to expand the test globally in additional countries in the coming weeks, including in Australia, New Zealand, and Canada. OpenAI has now expanded to over 600 advertisers, with nearly 80% of small- and medium-sized businesses signaling interest in ChatGPT ads, the spokesperson said. The ChatGPT maker is set to launch self-serve advertiser capabilities in April to broaden access and drive further growth. CEO Sam Altman announced plans to begin testing ads on ChatGPT back in January after previously rejecting the idea. “I kind of think of ads as like a last resort for us as a business model,” Altman said in 2024.
Further reading: OpenAI CFO Says Annualized Revenue Crosses $20 Billion In 2025
Read more of this story at Slashdot.
Beat-based dungeon crawlers, card-battling soccer sims and other new indie games worth checking out
Welcome to our latest roundup of what’s going on in the indie game space. As ever, we’ve got some new games for you to dive into this weekend, and a glimpse at some upcoming titles. But, first, a look at indie studio Albatross Interactive’s take on a multiplayer mode from a much-loved blockbuster.
Terminal War is a 4v4 third-person shooter and it seems like the small team of developers is trying to keep things grounded. Ammo and supplies are scarce, and there’s an emphasis on melee combat with the promise of “brutal executions.” The action is set in the late ’90s, a few years after a global war, with three factions battling for control and survival in a collapsed version of the United States.
Albatross Interactive isn’t shy about the inspiration behind Terminal War. “They canceled The Last of Us Factions 2,” the team wrote on X. “So we’re building it [sic] our version.”
In September 2019, nine months before the game’s eventual release, Naughty Dog confirmed The Last of Us Part 2 wouldn’t have a multiplayer mode. At the time, it told players “you will eventually experience the fruits of our team’s online ambition.”
That still hasn’t exactly come to pass. The studio formally announced The Last of Us Online in June 2022 and canceled it 18 months later. As such, the Factions mode in 2014’s The Last of Us Remastered for PS4 remains the franchise’s only remaining multiplayer mode.
Albatross Interactive, which says it’s building Terminal War from scratch, plans to reveal more gameplay soon. The game is slated to hit Steam in early access as soon as this summer.
The team expects Terminal War to remain in early access for around 12-18 months, though it noted that “we’re a small studio and we’d rather take the time to get it right than rush to a finish line. The timeline will ultimately be shaped by community feedback, the scope of content we deliver, and the standard of quality we hold ourselves to.” The studio plans to bring the game to consoles as well.
New releases
I’m into the current iteration of Acclaim as an indie publisher (albeit one with a plan to revive its own historic franchises). Its latest title, GridBeat from Ridiculous Games, is a rhythm-based dungeon crawler in which you’re trying to escape from a corporate network after pinching a trove of valuable data. Malware and security protocols are on your tail. Navigating the mazes, interacting with objects and boss battles are all synced to a beat.
GridBeat is available on Steam and Nintendo Switch. It typically costs $20, but there’s a 10 percent discount on Switch until April 2. It’s 15 percent off on Steam until April 9.
Given how much time I spent playing Football Manager 26 last year, Nutmeg is right up my alley. Getting veteran commentator Jim Rosenthal to pitch the soccer management sim in the launch trailer certainly doesn’t hurt.
This is a card-battler take on soccer management and it’s set in the ’80s and ’90s. You can start out in the lower divisions and can work your way up to the top of the English soccer system. You’ll hire and fire staff, and select your team and formation before taking on an opponent. Completing challenges and doing well in training will earn you more card packs.
The trailer reminds me of collecting Panini stickers as a kid as well as the smell of my friends’ Subbuteo figures. I would have said my favorite thing about this is that everything takes place at an era-appropriate desk with a TV that shows results and standings in the style of Teletext and an old computer that has some retro mini-games you can play. However, Sumo Sheffield and Publisher Secret Mode are donating a small portion of every sale of Nutmeg to charity, which is a nice gesture.
Nutmeg is out now on Steam. It’ll usually cost you $25, but there’s a whopping 40 percent discount until April 2.
Devil Jam is a metal-themed spin on the roguelite formula that Vampire Survivors popularized with a dash of Hades-esque characterization mixed in. It’s been out on Steam since November and it hit consoles this week. It costs $8 on PS5 and Switch, and $7.59 on Xbox Series X/S.
You’ll wield a cursed guitar as you battle demonic enemies and bosses. As ever with this type of game, it’s all about finding fun, powerful builds by synergizing abilities. You can put those together in a 12-slot gear system. I dig the art style and animation in this game from Rogueside too. I especially love that one character dashes by powersliding on their knees.
A couple of months after its debut on Steam, Space Warlord Baby Trading Simulator landed on Xbox Series X/S for $20 this week. The latest game from prolific studio Strange Scaffold is a stock market simulator in which you speculate on the “simulated lives of babies” and how successful (or not) said alien sprogs will be in the future. It takes aim at real-life prediction markets where people can gamble on everything from the Time Person of the Year to nuclear tests.
Upcoming
Here’s another game you can actually check out this weekend, as a playtest is taking place on Steam until March 31. Salvation Denied is a co-op construction sim/tower defense game from Firevolt and publisher Digital Vortex Entertainment.
You can get together with up to three friends to build experimental structures at the behest of a foreman who looks like he’s stepped right out of Team Fortress 2. You’ll have tools like a gravity gun, foam gun and jetpacks on hand to help you form these structures, along with heavy machinery that can move or recycle sections of the build. Coordinating with proximity voice chat could be critical as you and your buds deal with natural disasters like acid rain and meteor showers.
I’m almost always going to be on board with a game that’s all about chaos, so I’m interested in checking out Salvation Denied. It’s set to hit Steam this fall before landing on PS5 and Xbox Series X/S in 2027.
Someone has stolen the sun. Reclaiming it is your goal in Light Dude, which is from solo developer Ramy of Dergham Games. It’s an action game in which the lights go out when you move, so you’ll need to figure out your approach to each level and how to avoid hazards before moving forward. There’s a first-person mode here too.
Light Dude is slated to hit Steam sometime this spring. A demo is available now.
Solo developer Mateo Covic (aka ZoroArts) is looking to follow up on the success of Paddle Paddle Paddle with another friendslop game. Covic said it took just four weeks to create Cool Story Bro. Up to four players each have five minutes to write a short story that includes four words. These are picked at random or taken from a pool of player suggestions.
Special items appear throughout each round, such as a revolver, which can take another player out of the game for 10 seconds, and one that swaps everyone’s stories. If you’re the first player to type an item’s name, you can use it.
After everyone has finished writing their story, players take turns to read theirs out for the rest of the group. The others vote on whether they liked the tale. If you really hate someone else’s short story, you can blow them up with a rocket launcher. If only I had that option at some of the poetry readings I’ve been to.
This seems fun and silly, and the kind of thing that could easily blow up on Twitch (there’s an integration that allows viewers to suggest words). Cool Story Bro is slated to hit Steam sometime in April.
Fittingly enough, it’s been a long time since Third Shift announced its debut project, Forever Ago. Six years, in fact. The game re-emerged this week during the Xbox Partner Preview showcase. Publisher Annapurna Interactive is bringing it to Xbox Series X/S, PS5, Nintendo Switch 2, Xbox on PC, Steam and Epic Games Store this fall. It’ll be available on Xbox Game Pass (and Xbox Cloud) on day one.
This is a road trip adventure in which you take on the role of Alfred. Following a personal tragedy, he ventures north in his minivan to seek redemption. With an instant camera in hand, Alfred will meet new people and explore forests, deserts and mountains. It’s another narrative-heavy game from Annapurna, which appears to be leaning heavily into nostalgia this year given that Mixtape is only a few weeks away.
This article originally appeared on Engadget at https://www.engadget.com/gaming/beat-based-dungeon-crawlers-card-battling-soccer-sims-and-other-new-indie-games-worth-checking-out-110000472.html?src=rss
Fish 4.6 Shell Brings Support For Recent systemd Environment Variables
Fish 4.6 released today as the newest version of this Rust-based interactive shell for Linux and other platforms…
KDE Plasma 6.7 Addresses 5 Year Old Request For Easier Microphone Testing
It’s been another busy week in the KDE space as Plasma developers continue working on new feature activity for the big Plasma 6.7 release…
Should We Be Hyped—or Freaked Out—About Nuclear Microreactors?
Microreactors could be coming very soon to commercial grids. Is that a good thing? We asked the experts.
Ubuntu Rust Strategy Expands Again With ntpd-rs Proposal
Canonical continues to expand Rust adoption in Ubuntu by targeting time synchronization with ntpd-rs, aiming to improve security in core services.
FOSS Force’s Top Five Articles — For the Week Ending March 27, 2026
Did you miss this week’s top articles? Here are the five most read article on FOSS Force for the week that just ended.
The post FOSS Force’s Top Five Articles — For the Week Ending March 27, 2026 appeared first on FOSS Force.
UK Startup Ignites Plasma Inside Nuclear Fusion Rocket
UK startup Pulsar Fusion says it has achieved the first plasma ignition inside a nuclear fusion rocket engine prototype — a huge step for space travel that could cut missions to Mars “from months-long journeys to just a few weeks,” reports Euronews. From the report: Pulsar Fusion revealed the milestone during a live stream at Amazon’s MARS Conference, hosted by Jeff Bezos in California this week, with CEO Richard Dinan calling it an “exceptional moment” for the company. The team successfully created plasma – an intensely hot, electrically charged state of matter, often described as the fourth state of matter – using electric and magnetic fields inside its experimental and early prototype “Sunbird fusion exhaust system.” […] The company now plans further testing of its Sunbird system to improve performance. Upcoming upgrades include more powerful superconducting magnets designed to better contain and control plasma.
Read more of this story at Slashdot.
How to Disable Unattended-Upgrades on Ubuntu 25.04
Learn how to disable the automatic update (basically “unattended-upgrades”) feature on Ubuntu 25.04, 24.04, and other versions.