Paramount’s Call of Duty movie taps the writers of Yellowstone and Friday Night Lights

We learned last month that Call of Duty would be making the leap to the big screen with a planned motion picture project. Today, Deadline reported that two of the main creative forces behind the movie will be Taylor Sheridan and Peter Berg. 

Sheridan and Berg previously both worked on the 2016 film Hell or High Water and 2017’s Wind River. Berg was a producer on those projects, but he’s perhaps better known as a writer for the football drama Friday Night Lights. Sheridan’s most recent endeavor was TV series Yellowstone, and he also worked on Lioness, Mayor of Kingstown and Tulsa King. For Paramount’s Call of Duty adaptation, both will produce and co-write, while Berg is currently on board to direct.

Since the writers and director have only just been locked down, there still hasn’t been any public discussion of what era of the lucrative CoD franchise the movie will tackle. Based on the duo’s past work, something contemporary seems most likely, but it may be awhile before we have any confirmation of the story or casting.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/paramounts-call-of-duty-movie-taps-the-writers-of-yellowstone-and-friday-night-lights-175331091.html?src=rss

Nintendo’s Patent Lawsuit Against Palword Dealt A Rare Fatal Blow

Nintendo's Patent Lawsuit Against Palword Dealt A Rare Fatal Blow
Nintendo’s ongoing patent lawsuit case against Palworld developers Pocketpair has hit a surprising speedbump, though the battle is far from over. For those unaware, Nintendo is suing Pocketpair for patent infringement in Japanese court, and two of the three patents it is claiming have been violated relate to game mechanics that revolve around

Dyson Black Friday deals include more than $290 off cordless vacuums

Dyson is holding an early Black Friday sale on vacuums and related products. Sure, Black Friday isn’t for another month, but who are we to turn down a fantastic deal? To that end, the Dyson V8 Absolute cordless vacuum is on sale for just $300, which is a discount of $290. That’s nearly half off.

Dyson devices are all over our list of the best cordless vacuums, and for good reason. The company makes effective products. The V8 Absolute has been designed to clean all floor types, in addition to upholstery. It’s also been engineered to squeeze into tight spots, which is great for hitting those oft-neglected parts of the home.

The suction power is on point and the battery lasts for 40 minutes before requiring a charge. That’s just enough time to vacuum a standard-sized home if you don’t stop for too many breaks. This model also comes with a HEPA filter.

The V8 is getting a bit long-in-the-tooth. If you want a newer model, the V11 Extra is on sale for $400, which is a discount of $260. This one boosts the suction power and increases the battery life to 60 minutes.

The early Black Friday sale isn’t just for cordless vacuums. The 360 Vis Nav robot vacuum is on sale right now for $500, which is a massive discount of $500. This is one of our favorite robot vacuums, primarily because of its incredible suction power.

This article originally appeared on Engadget at https://www.engadget.com/deals/dyson-black-friday-deals-include-more-than-290-off-cordless-vacuums-173533972.html?src=rss

I Asked People the Real Reasons They Post Their Workouts Online

I run marathons. I post about running marathons. But you won’t see my sweaty face mid-stride, my pace per mile, or the unglamorous truth of what 26.2 miles does to a body. No shots of my form breaking down at mile 20, no documentation of the new insecurities that crop up when you realize your running gait is asymmetrical or your breathing sounds like a dying dog. I share the accomplishment—the medal, the bib number, maybe a scenic shot from the course—but I carefully curate out the messy reality.

Is this humility? Self-protection? Or am I just bragging with plausible deniability, performing health while refusing to actually perform it? After all, isn’t social media fundamentally a bragging platform, a highlight reel we all tacitly agree to maintain? But then why does hitting “post” feel like walking a tightrope between inspiration and judgment, between pride and shame? And why am I so acutely aware that in 2025, as thinness resurges as the aesthetic ideal and fatphobia floods our feeds with renewed vigor, any post about fitness exists in a minefield of interpretation? Social media may not be “the real world,” but when it comes to our mental health and how we perceive our bodies, it’s very much a real world—one with real consequences.

I put out a call on Instagram asking people about their relationship with posting workout data and fitness content. The response was overwhelming: well over a hundred replies, from fitness influencers building their brands, to private account holders who rarely post, and everyone in between. People were bursting to talk about this, which suggests we’re all grappling with the same question: When does sharing our health journey become performing it—and what do we lose in translation?

The performance of health on social media

“Social media didn’t create this—it just amplified what was already there in fitness culture,” says Echo Wang, founder at Yoga Kawa. “It’s become a place to gain clout and sell an image, so it’s no surprise that wellness and gym culture thrive there. People have always wanted to look a certain way, which social media has just made public and constant.”

What’s shifted isn’t necessarily the desire for fitness or even the vanity that sometimes drives it—it’s the volume and velocity. Wang says that what’s really worrying “is how body image expectations keep getting more extreme. The duality of social media is that you have access to an infinite amount of knowledge and community, but at the same time, you are swimming in comparison and misinformation. The flood of conflicting advice keeps the industry spinning because everyone’s searching for that quick fix or magic formula.”

This sense of being pulled in contradictory directions was a major theme in my inbox. “I feel like I’m non-consensually being pulled in a million different directions regarding what I should be doing to benefit the most from working out,” says Polina Jewel. “I’m thinking about reps, calorie deficits, and creatine, when the only way for me to feel better about exercising (read: being in my body) is turning inward and listening to what feels good, and using that information to better myself.”

Even when you’re performing for no one but yourself, you internally negotiate the relationship between what you see in the mirror and what you feel in your body. Social media isn’t designed to cater to such a delicate, fraught balancing act. These platforms designed to share information have created such an overwhelming cacophony that the only escape is to tune it all out and listen to your own body. 

The true cost of “public accountability”

Ryan Nilsen sums up what many seemed to feel, saying that “public accountability helped me start a routine right off the bat for going to the gym, but never helped performance. I feel like I need to trick myself sometimes when developing a new routine.”

Dr. Simon Faynboym, a psychiatrist at Neuro Wellness Spa, outlines both sides of the public accountability equation: “Posting your workouts can feel like you have your own cheer team; likes, leaderboards, and streaks make effort visible and give you quick hits of social reward. That public accountability can help people show up more consistently, especially if you thrive on competition, enjoy friendly challenges, or find it motivating to see progress over time.”

But he quickly identifies the pitfall: “On the flip side, it’s easy to chase vanity metrics like pace or the amount of steps at the expense of recovery and/or sleep. Constant benchmarking can create fitness performance anxiety, where the fear of looking slow, running less, cycling lower distance, or lifting less pushes people to overtrain or to curate only ‘good’ workouts.”

One Instagram response about step tracking perfectly captured this sort of performance anxiety: “I’ve had a 10,000 step streak going since last year. I’ve been updating my friends online regularly, so I feel determined to push the streak to at least 365 days, but at some point within the past few months it became less about keeping myself fit and more about hitting the number even when I should probably rest.” I’d be remiss not to mention that there’s nothing special about taking 10,000 steps each day in the first place. But the reasoning behind these goals gets lost in the pursuit of posting about achieving them. And when metrics inevitably don’t align with expectations, people feel like failures.What started as a tool for accountability morphed into an obligation, potentially at the expense of the very health it was meant to promote.

Sara Lebow also voiced this contradiction behind the “public accountability” defense. She says, “most of what people are doing online is pseudoscience wellness, or a form of optimization that can only be described as an obsession with control, one that’s bleeding into every part of our lives from work to dating. I want to work out and not track everything in this world. And yet, I weigh myself and then feel insecure, because that is what we do.”

The illusion of effortlessness

If you’ve ever been served a “candid” photo of a fitness influencer, it probably hasn’t made you feel great about your own body. But isn’t it oh-so inspiring? #Bodygoals, right?

Matthew Singer, a yoga teacher, says most “fitspo” (fitness inspiration) “is as helpful for fitness as previous winning lottery numbers are for winning millions. Fitspo cannot take into account genetics, job and family circumstances, health history, or any of the other countless factors that influence health outcomes.”

This gets at a fundamental problem: fitness inspiration content presents results without context, and bodies without the invisible scaffolding that created them. Similarly, actor Sean O’Connor says, “you have to remember that everything through the lens of a camera from a phone or otherwise is relatively propped up and fabricated, in the same way food commercials never use actual food.” The same mechanics apply to fitness influencers, O’Connor argues: “Even the selfie cam with no additional filters/digital trickery is a lens that doesn’t exist in reality. Simply turning on a ring light illuminates your face in a way that would never happen organically out in the world.”

But it’s not just about angles and lighting. O’Connor describes the invisible infrastructure that makes aspirational bodies possible: “All these public figures have teams of people helping look effortless. They have nutritionists, private chefs, personal trainers, state of the art equipment at their homes and some even have a team of PR people helping them manage an eating disorder, scheduling out how to give them the bare minimum of nutrition to keep them relatively functional, not unlike a warden at a prison labor camp.”

The class dimension is impossible to ignore: “These people don’t have to work, commute, rush through lunch breaks, have to cook their own food or pack lunches so they won’t be subject to the ever-declining quality of fast casual restaurant food. There is absolutely no reason to make yourself feel bad for comparing yourselves to wealthy public facing rich people with every resource imaginable at their disposal.”

O’Connor reframes what fitness actually is: “Fitness is less about looking perfect and is more about taking small steps to achieve and maintain longevity to live a long and healthy life. Anyone trying to sell you a quick fix is lying. Fitness is a marathon. And it takes a ton of frustratingly small steps to see what you want to see in the mirror. Don’t let the smoke and mirrors of social media dent the resolve of a slow and steady approach. Your body will thank you. (And so will your bank account because we live in a deeply stupid propaganda-riddled society where the healthcare system is run like a casino).”

Mason Boudrye, who describes himself as “someone known to post gratuitous thirst traps,” offers perhaps the most layered perspective on the pressure to perform fitness online. “I think the first thing to consider is how many of the men literally flexing their physique online are enhanced using steroids/tren/testosterone etc.,” he says. “Removing those from the equation, the next thing to consider is that for many creating this content is their job, so they’re dedicating hours a day to achieving their aesthetic, which isn’t remotely practical or realistic for most people.”

Boudrye also describes the dark side to achieving the perfect thirst trap: “Body dysmorphia, disordered eating, and exercise bulimia,” that last one describing when “bulking” is actually binging and “cutting” is unhealthy restriction. “This is certainly true for me, and I know it’s common, even if people don’t admit that the obsessive tracking and strict adherence to diet qualifies as disordered eating.”

But even with that self-awareness, Boudrye acknowledges the mental toll: “I have bad days where I am terrible to myself for failing to exercise, which sometimes transforms into resentment and indignation at the belief that people feel entitled to my body. This all might feel disingenuous considering my literal naked body is being liked and shared thousands of times as we speak. There’s so many levels and elements to it.” When you feel pressured to always perform a version of perfection—something unsustainable even to you—there’s naturally going to be shame on the days where you just can’t sustain it.

It’s so much more than metrics

Take it from me: Fitness is boring, incremental, unsexy work that happens outside the frame of social media entirely. The performance of fitness—the ring-lit selfie, the carefully pumped muscle, the optimized angle—bears almost no relationship to the actual practice of maintaining a healthy body over time. But that doesn’t get likes.

Instead, another recurring theme was the observation that social media fitness culture has become almost entirely divorced from actual health. Especially when it comes to viral fitness content, the need for perfect aesthetics gets absurd. “The need to go viral causes these influencers to be absolutely out-of-pocket,” says Andrew Barlow. “On the male side, I see extreme workouts including once a guy doing decline sit-ups while lifting a literal bench. From women influencers, it’s hyper-sexualized, where their target demographic doesn’t even seem to be women looking to be fit. Both of these are obviously issues in our culture in general, but exacerbated by the algorithm and chase of likes.”

Echo Wang frames this disconnect in terms of what gets lost: “From a wellness point of view, that incessant chatter is what causes anxiety and burnout. The pressure to show that you are ‘healthy’ enough, ‘fit’ enough, or ‘disciplined’ enough is very tiring. When everything is about data, validation, and aesthetics, you lose the connection with your body.” This goes for aesthetic-based apps like Instagram, but also ostensibly fitness-based ones too, like Strava with its leaderboards. Because when I post my runs on Strava, I keep all my data private—I’m too self-conscious to reveal what an utterly average runner I am, and I know plenty of runners who share my shame-based privacy. So, if you’re anything less than perfect, why post at all?

Who is this performance really for?

Perhaps the most revealing question is: Who is the intended audience for fitness posts? The responses suggest even the posters themselves aren’t always sure.

Claire Lower, former Lifehacker writer and powerlifting enthusiast, offers a perspective rooted in genuine love for her sport: “I like lifting, I look forward to it. I go to the gym whether I post or not. It has nothing to do with accountability—that’s why I pay my trainer. Posting is a good way for me to document for myself and track my progress. But if you look at any video of a woman powerlifting, a man has something to say about her form; I don’t want to reach a wider audience.” Here, posting serves a documentary function—a digital training log—but Lower deliberately limits her audience to avoid unsolicited feedback and mansplaining that plague women in fitness spaces online. Good on her.

Chika takes a different approach, posting strategically with a specific political intent: “I post heavy lifts intentionally because it’s really important to me that people see women lifting over 200 pounds, especially as there’s this move to thinness. Granted, health/fitness is very low on the list of my online presence, and some of that is probably because I don’t have the body of a traditional ‘fitness girl’, and so I fear if I posted regularly about working out, people would assume I’m on a ‘fitness journey,’ instead of just doing what I always do.” Plus, I know firsthand that Chika is correct in saying that fitness content “is guaranteed to get a good response, so I often do it intentionally when I want to promote something else on my story.”

For others, the audience becomes an unwelcome source of anxiety. Shenuque Tissera says, “I feel like there’s some really great representations of fitness for the sake of health, but a lot of the content and performance of fitness online has made me feel bad. I definitely now feel a bit compelled to work out because of online health performance even though I started working out for my own needs and health concerns. And while I used to not judge myself over the regular fluctuations of my own body, I find myself doing way more negative talk about my body that gets heightened with social media.”

Maya Almogy describes the comparison trap succinctly: “When I see other people post, all that functions as a reminder that I personally didn’t run today. Even if I did run that day, and I saw a post that someone ran more? Now I get an overwhelming sense of inadequacy.”

The fatphobia factor

The resurgence of thinness as the beauty ideal emerged as a particularly concerning theme. Jo Wild articulates the cognitive dissonance many feel: “I’ve recently seen a rebirth of fatphobia being seen as ‘cool’ that really disgusts me, and honestly makes me embarrassed to intentionally change my body in any way. I worry that the reason I want to be strong is that secretly I want to be skinny, and I don’t want people to know that secretly I want to be skinny. At the same time, I don’t fit into my favorite pants anymore, so maybe I only exercise in the hope that one day the button will close again. But I keep most of my gym time and dance classes off of socials, because I don’t like to think I’m contributing to a ‘health craze’ that’s really just fatphobia in a poor disguise.”

This represents a new layer of anxiety, not just about whether you’re fit enough, but about whether your pursuit of fitness makes you complicit in a larger cultural problem. It’s performance anxiety about the performance of fitness itself.

Alex Phipps, a fitness instructor, gave me an interesting counterpoint about online fitness classes: “People who normally didn’t work out or like working out really got into it way more than they did in person, and a lot of them told me that they felt that they couldn’t work out any other way, because they were terrified of being perceived by other ‘conventional’ fitness people. But online, they felt free to try and actually push themselves. The idea of strength as opposed to thinness being the goal is what has always motivated me, and it’s what I’d try to cultivate in my students.”

This suggests that for some, the digital space actually provides more freedom from judgment than physical gyms—though this creates its own irony given how much anxiety others experience from posting workouts online.

Finding balance

Faynboym offers practical advice for navigating this landscape: “The best fix is to occasionally hide or de-emphasize numbers that trigger you, share selectively, set goals you control, think of long-term progress, and post about rest days and form wins as often as you feel. Ultimately, use the crowd for support and let the metrics follow your body’s needs, not the other way around.”

But one of my favorite assessments comes from Dorian Debose, who posts fitness progress as part of adult content: “I think the vast majority of people are happy to see you make an effort. They understand it’s a process and they’re accepting of your faults. I project my own insecurities out onto them. I think for me, that’s like shadow boxing.” In other words, much of the performance anxiety around posting fitness content isn’t about what the audience actually thinks. It’s about what we fear they think, which is often just a projection of our own harshest self-judgments.

The overwhelming message from these responses is that fitness culture on social media exists in a state of productive tension: It can inspire and support, but it can just as easily trigger comparison, anxiety, and a disconnection. 

The question isn’t whether to post or not to post—it’s whether we can find a way to engage with these platforms that keeps the focus on our actual bodies and health, rather than the performance of health for an audience that may be more imagined than real.

And maybe that starts with posting the sweaty face after all. Or not posting at all. Or posting only on days when it feels like record-keeping, rather than performance. The answer, frustrating or freeing as it may seem, is there is no answer to how you should post. Like with posting pictures of your kids, or your political opinions, or that perfectly curated gym selfie you snuck in the locker room: It’s your choice. There’s private physical experience, and there’s how we package that up for a wider audience. It’s an ongoing negotiation, and you need to be honest with yourself if you’re getting a raw deal.

Fractal Design Scape review: A stellar debut

Unless you’re a PC nerd like me, chances are you’re not familiar with Fractal Design. The company has made a name for itself in recent years by designing some of the best cases you can buy for a DIY build. In a space known for its gaudy aesthetics, Fractal’s products stand out for their simplicity. Now the company is entering the crowded audio space with the $200 Scape, a gaming headset that not only looks sophisticated, but also sounds surprisingly great too.  

Design

The Fractal Scape features an attractive mix of materials.
The Fractal Scape features an attractive mix of materials.
Igor Bonifacic for Engadget

I mentioned the design of the Scape first, and for good reason. It shows attention to detail, with a lot of thoughtful flourishes. The best of those is the dock that comes included with the headset. It charges the Scape inductively, so there’s no need to align any charging pins, and it cleverly houses the headset’s 2.4GHz wireless transmitter. When connected to your main PC, the dongle can sit inside the dock, ready to go when you want to use it with your PlayStation 5, PS4, Nintendo Switch or another PC or Mac (sorry, Microsoft fans, there’s no Xbox support). The base also has wire channels to make cable management easy.     

Those same thoughtful design touches extend to the headset itself. On the back are four buttons, a dial and a toggle that cover nearly every function of the Scape. You can adjust the volume, mute the built-in mic, switch between 2.4GHz and Bluetooth connectivity, power the headset on or off, turn the RGB lighting on or off and switch between three EQ presets. What’s more, all of the controls feel distinct and are easy to use. There’s also a USB-C connection for wired audio and a three-pole headphone jack for the detachable microphone. 

The headset is primarily made of plastic, with a touch of brushed metal. Fractal offers the Scape in two colors — the aptly named light and dark — and despite the company’s choice of materials, the headset feels undoubtedly premium. Tilt adjustment is limited — it’s not possible to lay the ear pads flat on a table, for example — but the headband offers a fair amount of resistance, adding to the high-end feel.  

That said, the Scape could be more comfortable. Clamping force feels just about right, but there’s not enough padding along the top of the headband. I found I could wear the headphones for a few hours, but I eventually had to take them off to relieve the pressure that had built up on the top of my head. I’m also not a fan of the fabric Fractal used for both the headband and ear pads. It feels scratchy and it’s not great at dissipating heat. Thankfully, the high-density memory foam beneath is plush and the pads were deep and wide enough to comfortably accommodate my ears. 

Fractal has made it easy to swap the ear pads if needed; they come right off with just a small amount of force. For the time being, the company isn’t selling replacements, but a spokesperson told me Fractal will send customers who need new pads a set for free. You just need to contact their support team.           

Sound quality

The Scape comes with a set of custom-tuned drivers.
The Scape comes with a set of custom-tuned drivers.
Igor Bonifacic for Engadget

Out of the box, the Scape’s dynamic drivers are tuned to a soft v-shaped curve, with an emphasis on accuracy over character. Bass frequencies are punchy without being bloated, and there’s nice detail to mid-focused instruments like guitars. To my ear, the one issue with the Scape’s default tuning were the upper mids and treble frequencies. They weren’t shouty to the point of being sibilant, but there was definitely a harshness to the vocals of singers like Jeff Buckley and Caroline Polachek who are known for their falsetto. Thankfully, this was easy to fix with the Scape’s built-in EQ settings.  

I’ll have more to say in the software section of this review, but Fractal’s Adjust app allows you to make parametric EQ adjustments. This is different to most gaming headsets, which often limit people to restrictive fixed-band tweaks. Even when I used just five potential points of customization, I found I had a great deal of control over the tonality of the Scape. 

Overall, for casual music listening these are excellent headphones capable of covering many different genres. When it comes to gaming, they’re great too — with some caveats. For singleplayer games, the default tunings are an excellent match. Playing Ghost of Tsushima, the Scape did a great job of reproducing the game’s immersive sound design, allowing me to soak in all the little audio details Sucker Punch packed into its rendition of 13th century Japan. The soundstaging isn’t as expansive and lush as I’m used to with my Sennheiser HD 600, but for a pair of closed-back headphones, it’s above average.  

When it comes to competitive first-person shooters, some tweaks are required. I found all the default presets produced too much bass to easily isolate sound cues in games like Valorant. Again, Fractal’s software made this simple to fix; however, the Scape can only store three presets. Some gaming headsets, particularly those from Steelseries, come with tunings for hundreds of different games. For the ultra-competitive gamer, this can be useful since every game has a different sound engine. I’m not one of those people, so I found the Scape had just the right amount of customization.   

A closeup of the Scape's volume dial.
A closeup of the Scape’s volume dial.
Igor Bonifacic for Engadget

One feature you won’t find on these headphones is active noise cancellation (ANC). Don’t get me wrong, ANC is great, but I also didn’t feel like the Scape was a worse product without it. My girlfriend is a Pelton fanatic and she does all of her daily classes without wearing headphones in our small apartment. In that situation, the Scape’s passive noise isolation was enough to block the loud music coming from those workouts.    

That said, the one area where the Scape could have been better is Bluetooth connectivity. It’s a 5.3 headset, but codec support is limited to SBC and AAC. If you’ve ever tried a pair of wireless headphones only to be disappointed by how they sounded, SBC was probably to blame. When I used the Scape over Bluetooth, there was a subtle difference, but in a beat ’em up like Absolum, the game’s excellent sound design was less effective because it sounded more compressed, with more lag between what was happening on-screen and the effects that followed.      

I would have liked to see Fractal support more modern codecs like aptX Adaptive, but given that you need a dongle like the Creative BT-W6 to get access to those protocols on PCs and consoles, I can’t fault the company for its decision. Also missing from the Bluetooth equation is multipoint support, meaning I wasn’t able to connect the Scape to my PC or Switch and my iPhone at the same time.  

The Scape’s detachable microphone is fine but uninspiring. In listening back to a chat I had with some friends over Discord, I found the Scape compressed my voice to the point where there wasn’t a lot of life or nuance to it. The optional noise cancellation algorithm does a good job of filtering out nearby commotion, but does so at the expense of adding more compression. You can flip the microphone to mute yourself, and if you’re feeling lazy, the Scape also has a built-in mic — though it sounds about as good as you might imagine. Still, it’s handy in a pinch.         

Software 

Fractal's Adjust app is web-based and easy to use.
Fractal’s Adjust app is web-based and easy to use.
Igor Bonifacic for Engadget

I mentioned Fractal’s Adjust software, but what I didn’t note is that it’s not an app you need to install on your computer. Instead, it’s a website you can access through any Chrome-based browser. It’s a small thing, but one I really appreciate. I can’t count how many times I’ve had to troubleshoot issues with Windows that were caused by a conflict created by Logitech G Hub or NZXT Cam. 

The web-based software itself is simple, with two pages, named Lighting and Audio, encompassing all the options you can tweak. The Scape comes with 10 lighting themes out of the box, and like the headset itself, these presets are understated and classy. Naturally, you can also create your own lighting schemes, and the tool for doing so is fairly robust. 

A closeup of the Fractal Scape's EQ button
A closeup of the Fractal Scape’s EQ button
Igor Bonifacic for Engadget

When it comes to the EQ adjustments you can make with the Adjust app, the one thing I’ll add here is any presets you save are stored on the Scape, so they’re available everywhere you want to use the headset. That was great because it meant I didn’t need to Alt-Tab out of a game to switch the headset to a more competitive tuning.   

The one area where Fractal’s software feels lacking is when it comes to microphone controls. It’s possible to adjust sidetone (the volume of your mic input as heard through the headset) and enable microphone noise cancellation, but that’s it. It’d be nice if it was possible to configure those settings for the two mics independently of one another, but the software doesn’t support that right now.  

Battery life

According to Fractal, the Scape can go up to 40 hours on a single charge with RGB lighting off. With the feature turned on, battery life drops to about 26 hours. I’ll be honest, I had a tough time putting those claims to the test because of how easy it is to charge the headset. As best as I can tell, those estimates are accurate. I managed to get three days of battery life from the Scape with the RGB lights turned on and about eight hours of use each day. 

One nice touch: when you tap the power button, the RGB lights will briefly illuminate to indicate how much battery life the Scape has left. Those same lights will turn off when you place the headset to charge so that they’re not distracting.  

The competition

With the Scape, Fractal has entered a crowded market. That said, the Scape is competitive with some of the best gaming headsets you can buy right now. At $200, it’s $100 cheaper than the Audeze Maxwell, Engadget’s pick for the best premium gaming headset. The Scape doesn’t sound as good as the Maxwell or offer LDAC support for Bluetooth connectivity, but it’s lighter and charging is easier thanks to the included charging base. If you ask me, the Scape also looks a lot better too. 

If you can’t live without ANC, your best bet is Razer’s BlackShark V3 Pro, but it costs $50 more and doesn’t sound as good as the Scape. You also need to put up with Razer’s annoying Synapse software. For the best mic on a gaming headset, my longstanding recommendation has been the $199 Drop PC38X. It also has one of the best default tunings for competitive gaming. However, it’s a wired headset, and Drop doesn’t offer a wireless option.    

Wrap-up

The charging station also houses the Scape's 2.4GHz transmitter.
The charging station also houses the Scape’s 2.4GHz transmitter.
Igor Bonifacic for Engadget

If you can’t tell by now, I think the Fractal Scape is a great gaming headset. There are models like the Audeze Maxwell that beat it in one or two categories, but for $200 the Scape is an excellent all-around package. Nitpicks about comfort aside, the Scape sounds and looks great. It’s also a tremendous first effort by Fractal, and I can’t wait to see what the company does next in the audio space and beyond. 

This article originally appeared on Engadget at https://www.engadget.com/gaming/fractal-design-scape-review-a-stellar-debut-173000007.html?src=rss

Disney+ gets HDR10+ via “over 1,000” Hulu titles

Disney+ has started streaming movies and shows in the HDR10+ format.

Support is somewhat limited for now. Only certain content from Hulu, which The Walt Disney Company acquired in June, is available in HDR10+. In an announcement today, Samsung said that “over 1,000” Hulu titles are available in HDR10+ and that “additional Disney+” content will support HDR10+ “in the future.” Previously, Disney+ only supported the HDR10 and Dolby Vision HDR formats.

Samsung TVs are the first devices to gain the ability to stream HDR10+ content from Disney+, according to an announcement from Samsung today. The electronics company said that its Samsung Crystal UHD TVs and above from 2018 onward, including its OLED TVs, The Frame TVs, QLED TVs, and Micro RGB TV, support HDR10+.

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EU Carmakers ‘Days Away’ From Halting Work as Chip War With China Escalates

Carmakers in the EU are “days away” from closing production lines, the industry has warned, as a crisis over computer chip supplies from China escalates. From a report: The European Automobile Manufacturers’ Association (ACEA) issued an urgent warning on Wednesday saying its members, which include BMW, Fiat, Peugeot and Volkswagen, were now working on “reserve stocks but supplies are dwindling.”

“Assembly line stoppages might only be days away. We urge all involved to redouble their efforts to find a diplomatic way out of this critical situation,” said its director general, Sigrid de Vries. Another ACEA member, Mercedes, is now searching globally for alternative sources of the crucial semiconductors, according to its chief executive, Ola Kallenius. The chip shortage is also causing problems in Japan, where Nissan’s chief performance officer, Guillaume Cartier, told reporters at a car show in Tokyo that the company was only “OK to the first week of November” in terms of supply.


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Canva Is Making Affinity Free and Launching a ‘Creative Operating System’

Adobe just wrapped up its Max keynote, which means its time for its biggest free competitor to announce its own set of new features. While Adobe’s done its best to keep up with Canva by adding its own free, web-based tools to its lineup, the simple browser-based editor has become a key part of my creative routine. Now, it’s coming for more of Adobe’s lunch by launching a “creative operating system,” which while largely a rebrand of existing (but expanding) tools, smacks of the Photoshop makers’ “creative cloud” branding. As part of the update, Canva’s introducing a bunch of—say it with me—AI to its products, but is also taking a big swing by making popular Photoshop alternative Affinity free for everyone.

AI will hold your hand while designing

Ask Canva

Credit: Canva

Adobe made its own AI promises during its Max keynote, with the biggest one being “AI Assistant in Adobe Express.” The feature essentially lets you create or refine whole designs from an AI chat box, all in the company’s Canva-like free web editor. Not to be outdone, Canva is also bringing an AI assistant to its browser-based designer, but it’s promising finer control than Adobe’s version.

AI Assistant in Adobe Express is a bit odd, in that toggling it on takes away your toolbar. The idea is to simplify things, but it also adds a bit of a barrier to asking for help. Meanwhile, Canva’s trying to naturally integrate AI into its entire workflow by upgrading its existing Ask Canva chatbot.

Right now, Ask Canva simply sits in one spot on your screen, where you can ask it to generate text or images for you. Now, Canva says you can summon it anywhere in your design, and it’ll be able to give you feedback, make suggestions, or make edits for you, all related to specific design elements.

Alongside an updated AI model, the idea is to make it a “true creative partner,” but personally, I’m just glad that accidentally bringing it up won’t dismiss my tools.

Canva Video 2.0

Canva Video 2.0

Credit: Canva

Keeping with the AI theme, Canva’s also redesigning its video editor with a new mobile-friendly interface and an expanded ability to instantly create a publishable video with a single prompt.

You’ll still be able to manually edit a timeline if you like, and you can still generate AI footage as separate clips to put alongside or layered over your other footage, but the new system aims to make it easy to go right from raw footage to posting a video on your timeline.

Called Magic Video, it works like the existing Magic Design feature, but Canva says it’s a bit more powerful. You’ll upload clips and tell the AI what type of video you want, just like with Magic Design, but you’ll also be to select a tone for your video and an editing style from dropdown menus, then navigate through a “new library of on-trend templates” to get your final result. That should mean more control, but also more transition effects and title cards.

It’s all free, and it reminds me of Adobe’s upcoming YouTube Shorts feature for Premiere, which is getting added to the free Premiere iPhone app as well as directly into YouTube. That’s not set to release for a while yet, but Adobe says it’ll come with “exclusive” effects, transitions, stickers, and templates, although no AI to put it all together for you. It will, though, let you publish directly to YouTube without having to leave the app. Canva can do this with a few platforms, like Instagram, but doesn’t have direct integration with YouTube yet.

Whether you prefer having an AI assistant and a more platform-agnostic approach, or an editor with a direct pipeline to publishing, is up to you.

Affinity is now free for everyone, “forever”

Affinity screenshot

Credit: Canva

Moving away from AI and browser-based editors, Canva’s also got some news regarding the popular standalone Photoshop alternative, Affinity. As a downloadable tool, this offers finer control than Canva’s web-based editor, including tools like vector editing, and that makes sense—it wasn’t always part of Canva’s family. Canva actually bought Affinity in March of last year, and while an acquisition of a beloved tool isn’t always good news for existing users, Canva’s latest announcement should go a long way towards earning some good will.

Part of what made Affinity stand out was its buy-it-once-and-keep-it-forever pricing, which made it highly competitive next to Photoshop’s subscription model. Now, Canva says it’s making Affinity free for everyone, “forever.”

That’s an improvement over the app’s prior free models, which were limited to iPad spinoffs and Education accounts. It’s also a shot across the bow at the competition. While Adobe has been making free light versions of its core apps for mobile and web over the past few years, it has yet to take the plunge with a fully-featured free desktop editor.

Aside from pricing, Canva also says it’s combining all of Affinity’s various functions into one program, so you’ll no longer need to swap between Affinity Photo, Affinity Designer, and Affinity Publisher based on your needs.

Improvements for businesses

Canva Grow

Credit: Canva

While many of Canva’s users are individuals using the free versions of its editors, the company does have an enterprise plan for businesses, and a few of today’s updates are tailor-made for them.

That includes Canva Grow, a new product aimed at marketers for launching ads, as well as a “brand system” that will help teams stay consistent with which apps they’re using.

On a smaller scale, though, you can also now finally use Canva to design HTML elements for email, which could be useful to large and small businesses and individuals. Additionally, Canva is getting its own survey system called “Forms,” which can be added to websites or other designs and will flow responses into your Canva Sheets.

Speaking of Canva Sheets, it can now interact with Canva Code, meaning you can use data from Sheets to power interactive widgets like live dashboards or calculators.

All of that’s a bit more intensive than what I use Canva for, but I’m sure some folks are raising their hands up in relief right now.

When is all of this going live?

Compared to Adobe, where most of the features announced at Max are either still in beta or development, Canva’s newest updates will start rolling out in their live versions today, as part of its Creative Operating System launch.

Personally, I’m not big on using AI in design, but free Affinity could carry the launch for me in and of itself. Add in those quality-of-life features for businesses, and it’s clear Adobe will have to keep experimenting with its low-cost and browser-based editors to keep up.

Co-op Horde Shooter A Long Survive Is Out Now On Quest

A Long Survive, a new co-op horde survival shooter, is out now on Quest.

Marking the debut game from Friendly Fire Studios, A Long Survive sees you working as soldiers for Space Corp, a group tasked with running a human space colony following a devastating alien attack on Earth. Choosing one of four heroes that each provide distinct abilities, survival requires a strategic focus involving tactical resource management and base fortification.

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Defending the Nexus is paramount if you’re to win; enemies will constantly target it, and it’s game over if that falls. Resources acquired during rounds can fortify your position by building walls, turrets, and other construction devices, and subsequent waves become increasingly difficult as aliens strike from multiple directions.

New abilities are unlocked as you complete missions, and teams can have multiple players choosing the same heroes. A progression system is mentioned on A Long Survive’s store page, though what specifically this involves is unclear. As for the PC VR release, Friendly Fire Studios states this needs longer “since it will require more polish & optimizations.”

A Long Survive is out now on the wider Meta Quest platform, followed by the Steam release in Q4 2025.

New study settles 40-year debate: Nanotyrannus is a new species

For four decades, a frequently acrimonious debate has raged in paleontological circles about the correct taxonomy for a handful of rare fossil specimens. One faction insisted the fossils were juvenile Tyrannosaurus rex; the other argued that they represented a new species dubbed Nanotyrannus lancensis. Now, paleontologists believe they have settled the debate once and for all due to a new analysis of a well-preserved fossil.

The verdict: It is indeed a new species, according to a new paper published in the journal Nature. The authors also reclassified another specimen as a second new species, distinct from N. lancensis. In short, Nanotyrannus is a valid taxon and contains two species.

“This fossil doesn’t just settle the debate,” said Lindsay Zanno, a paleontologist at North Carolina State University and head of paleontology at North Carolina Museum of Natural Sciences. “It flips decades of T. rex research on its head.” That’s because paleontologists have relied on such fossils to model the growth and behavior of T. rex. The new findings suggest that there could have been multiple tyrannosaur species and that paleontologists have been underestimating the diversity of dinosaurs from this period.

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Spaceship Sandbox BuildPort Xumia Adds Endless Siege Mode

BuildPort Xumia received a fast-paced single-player mode called Core Siege in today’s update on Quest.

Developed by Yumebau Inc., BuildPort Xumia is a physics-based space battler that asks you to harness your imagination as you build modular ships across a series of multiplayer game modes. After launching in Early Access in July, the experience has added an arcade-like game mode called Core Siege that centers around base defense.

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Similar to BuildPort Xumia’s other modes, Core Siege requires players to create masterful contraptions, this time to defend an object called the Power Core. With endless waves of opposition forces – like drones and elite enemies – raring to take them down, you must refine and mend your builds, all while fighting to succeed.

“Build it. Break it. Survive it,” explained Yumebau Inc. CEO & Lead Designer Wilson J. Tang in a prepared statement. “That’s Core Siege in one line.”

Since the game’s Early Access debut, developer Yumebau Inc. has continued updating BuildPort Xumia beyond today’s new mode. That includes adding Quest 2 support a month after launch, as well as unique gold avatars for avid builders who are playing during the early access period.

BuildPort Xumia’s Core Siege game mode is available now on Quest 2/3/3S.

Mixed Reality Link for Windows 11 and Meta Quest headsets is now available to everyone

Immersive productivity for Windows 11 is now available on the Meta Quest 3 and 3S with the latest release of Meta’s Horizon OS. The feature, called Mixed Reality Link, was available on a limited basis after public previews began last year. The Windows virtual desktop experience is now rolling out to all users.

After installing Mixed Reality Link on their Windows 11 PC, users will pair the machine with their Meta Quest headsets. Mixed Reality Link also supports portable, cloud-based solutions such as Windows 365 Cloud PC, Azure Virtual Desktop, Microsoft Dev Box and others. The virtual environment, which displays the equivalent of multiple high-resolution monitors, is similar to the Apple Vision Pro.

The stark difference in cost between the headsets makes this a far more approachable virtual working tool for the average consumer. The Meta Quest 3S starts at $300, while the Apple Vision Pro comes out of the gate at a hefty $3,500.

Facebook parent company Meta has been investing heavily in virtual reality and augmented reality technology. The company recently teased a futuristic VR headset that it says will offer VR experiences “indistinguishable from the physical world” as well as Ray-Ban smart glasses with Meta AI live translation and 3K video recording.

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/mixed-reality-link-for-windows-11-and-meta-quest-headsets-is-now-available-to-everyone-165545794.html?src=rss

Thief VR: Legacy Of Shadow Gets December Launch On PlayStation VR2

Thief VR: Legacy of Shadow sees the legendary stealth series return this December on PlayStation VR2.

Developed by Maze Theory and published by Vertigo Games, Thief VR: Legacy of Shadow is a new entry set directly between the original Thief trilogy and its 2014 reboot. Starring a new protagonist called Magpie, with Stephen Russell returning as Thief’s original protagonist, Garrett, you find yourself fighting back against the city’s tyrannical ruler, Baron Ulysses Northcrest. As seen in a new gameplay trailer, it’s now arriving on December 4.

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Gameplay Trailer

Thief VR: Legacy of Shadow is being developed with assistance from Thief’s original developer, Eidos-Montréal. Featuring open design and non-linear levels, Magpie’s journey sees her uncover a legendary artifact where her only ally is darkness. Clearing levels involves utilizing a range of abilities and tools like water arrows for extinguishing far-off light sources, lockpicking, and more.

Detailing its history further on PlayStation Blog, Creative Director at Eidos-Montréal Steven Gallagher confirmed that near the end of Thief’s 2014 reboot, the studio tried creating a playable demo for the first PlayStation VR headset. However, Gallagher cites the team’s inexperience with VR back then as why this never went further.

“Towards the end of Thief (2014), Eidos-Montréal tried creating their own playable VR demo as part of Sony’s Project Morpheus, the first iteration of PlayStation VR. Unfortunately, we weren’t particularly experienced in making VR back then, so the overall product ended up being a bit hard to play.”

So far, we’ve been encouraged by this upcoming VR entry, and we went hands-on with the PlayStation VR2 edition last month in our Thief VR preview. Though we expressed skepticism about Maze Theory and Vertigo Games meeting its then-2025 release window, we considered the two demo levels to be “a promising start.”

Thief VR: Legacy of Shadow reaches PlayStation VR2 on December 4. However, it’s currently unclear if Thief VR will also launch on the same day for other platforms. Steam lists a “2025” release window, while Quest says “coming soon.” We’ve contacted Vertigo Games to clarify, and we’ll update the article if we learn more.

Thief VR: Legacy of Shadow Shows Encouraging VR Stealth
Thief VR: Legacy of Shadow is an encouraging take on the classic stealth series so far. We went hands-on and interviewed the developers.
UploadVRHenry Stockdale

Obesity Rate Declining in U.S.

Gallup: After peaking at a record high of 39.9% in 2022, the U.S. adult obesity rate has gradually declined to 37.0% in 2025. This is a statistically meaningful decrease representing an estimated 7.6 million fewer obese adults compared with three years ago. Meanwhile, diagnoses of diabetes — a lifetime disease that can be managed but not cured — have now reached an all-time high of 13.8%. Both metrics are part of the ongoing Gallup National Health and Well-Being Index.

[…] Over the past year, more Americans have turned to Type 2 antidiabetic GLP-1 drugs such as semaglutide (brand names Ozempic and Wegovy) for weight loss purposes. The percentage of adults who report taking this class of medicine specifically for weight loss has increased to 12.4%, compared with 5.8% in February 2024 when Gallup first measured it. Usage among women (15.2%) continues to outpace men (9.7%), but both groups have more than doubled their use in the past year. These results dovetail with increased awareness of the drugs used for weight loss, which has risen from 80% to 89% nationally in the same period.


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Samsung’s web browser arrives on Windows, with an AI future on its radar

On Thursday, Samsung launched a desktop version of its web browser. Why bother putting its mobile browser on Windows? Well, the company offers a hint in describing Samsung Internet as “evolving from a PC browser that waits for input to an integrated AI platform.” So, surprise, surprise: It’s about AI.

As one would imagine, Samsung Internet on Windows supports cross-platform syncing of data like bookmarks, browsing history and autofill. The company says it also prioritizes privacy and security, offering standard features like tracker blocking and a privacy dashboard.

But those aren’t likely the main reasons Samsung is launching a desktop web browser in 2025. (Incidentally, Samsung briefly launched Samsung Internet for Windows in 2024, before pulling it from the Microsoft Store without fanfare.) Instead, this launch appears to be about positioning it in the rapidly emerging landscape of AI browsers.

AI browsers have been all the rage lately. Samsung’s move follows the launch of OpenAI’s ChatGPT Atlas, Microsoft’s Edge Copilot Mode updates, Opera Neon’s early access and general availability for Perplexity’s Comet browser. Samsung says its cross-platform browser will advance its “vision for ambient AI,” anticipating your needs and offering more personalized assistance. If Samsung wants to be part of that fray, it makes sense for its software to be available on the desktop, too.

Samsung Internet is available (via a beta program) for Windows 11 and Windows 10 (version 1809 and up). You can sign up on the product page.

This article originally appeared on Engadget at https://www.engadget.com/computing/samsungs-web-browser-arrives-on-windows-with-an-ai-future-on-its-radar-163526726.html?src=rss