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Defense Department says Anthropic poses ‘unacceptable risk’ to national security
The Department of Defense said giving Anthropic continued access to its warfighting infrastructure would “introduce unacceptable risk” to its supply chains in a court filing submitted in response to the AI company’s lawsuit. If you’ll recall, Anthropic sued the government to challenge the supply chain risk designation it received for refusing to allow its model to be used for mass surveillance and the development of autonomous weapons.
In its filing, the department explained that its secretary, Pete Hegseth, had a provision incorporated into AI service contracts, allowing the agency to use their technologies for any lawful purpose. Anthropic refused its terms and apparently, the company’s behavior caused the Pentagon to question whether it truly was a “trusted partner” that it could work with when it comes to “highly sensitive” initiatives. “After all, AI systems are acutely vulnerable to manipulation, and Anthropic could attempt to disable its technology or preemptively alter the behavior of its model either before or during ongoing warfighting operations, if Anthropic — in its discretion — feels that its corporate “red lines” are being crossed,” the Pentagon wrote in its filing. “DoW deemed that an unacceptable risk to national security,” it added, referring to the agency as the Department of War, which is the Trump administration’s preferred name for it.
It was due to those concerns that President Trump ordered federal agencies to stop using its technology, the filing reads. The company is asking the court to issue a preliminary injunction and put a pause on a ban while it’s challenging its supply chain risk designation in court. While Anthropic’s clients could continue working with the company on non-defense-related projects, it says the label could cause it to lose billions of dollars in revenue. It’s not quite clear if Anthropic is still trying to reach a new deal with the government, as was reported before it filed its lawsuit. As The New York Times notes, Microsoft, Google and OpenAI had filed friend-of-the-court briefs in support of Anthropic since then.
This article originally appeared on Engadget at https://www.engadget.com/ai/defense-department-says-anthropic-poses-unacceptable-risk-to-national-security-094328717.html?src=rss
The Bugatti Factor One brings hypercar engineering to high-performance cycling – and it’s incredibly exclusive
Factor has partnered with Bugatti to create the Bugatti Factor One, a highly exclusive version of its aero bike, which promises “a radical fusion of hypercar engineering and elite cycling performance”.
Factor says it partnered with the luxury car manufacturer to create a bike around the two companies’ shared philosophy of an “obsessive attention to detail and performance without limits”.
The lack of limits is taken quite literally, with this aero bike not complying with UCI regulations, and instead focusing on a “no-holds-barred-approach”.
The Bugatti Factor One in detail

When the Factor One first appeared at the 2025 Critérium du Dauphiné, it caught the cycling world’s attention thanks to its radical front fork.
The fork has a similar bayonet design as the Cervélo S5 and Colnago Y1Rs, where the fork legs continue into a narrow head tube. But the One takes things a step further with a wide arch that’s said to help air pass through the fork more efficiently.
This design makes use of the UCI’s updated regulations, which specify forks can be no wider than 115mm. But Bugatti and Factor’s collaboration goes further with a special-edition fork that is wider than the UCI’s limit.

The fork also differs from the one you’ll find on the typical Factor One near the thru-axle. There are effective ‘wings’ and channels at the bottom of the fork, presumably to further smooth airflow and reduce aerodynamic drag.
“This design not only enhances high-speed efficiency but also improves front-end stability, ensuring precise handling under race conditions,” Factor says.
The bike isn’t a complete rule breaker. At 62mm deep, the Bugatti Factor One’s wheels are 3mm shy of the UCI’s maximum rim depth. Yet Factor says these Black Inc Hyper 62 wheels are far from ordinary.

According to the brand, they are “conceived as the cycling equivalent of a hypercar wheelset, where aerodynamic science, structural integrity, and aesthetic precision converge”.
The wheelset is said to weigh 1,298g and the rim profile has been optimised for high speeds.
“The advanced carbon layup has been tuned to maximise torsional stiffness and power transfer under load, while maintaining controlled compliance for refined ride quality,” Factor adds.
Elsewhere, the aero bike has a suite of bespoke components. There are Bugatti carbon chainrings, carbon and titanium rotors, a bespoke Selle Italia saddle and Continental GP5000 TT TR tyres that have been customised exclusively for the bike.
Finally, the bike is complete with a split paintwork, which is a design signature of Bugatti’s cars, with ‘Bugatti’ written boldly across the down tube.
Who exactly is this for?

A collaboration between Factor and Bugatti might leave you scratching your head, and even more so when you know there will only be 250 bikes available, for the princely sum of $23,599 / €25,799. So the questions might be, why have they done this? And who exactly is it for?
Factor’s founder, Rob Gitelis, says: “The Bugatti Factor One is not simply a bicycle. It is a statement. This project challenged us to rethink every assumption and push engineering boundaries the same way Bugatti has done in the automotive world for over a century.”
Bugatti’s Wiebke Ståhl adds: “It translates the meticulous engineering and attention to detail of Bugatti hypercars into a completely new category. It demonstrates that our pursuit of excellence and craftsmanship extends beyond hypercars.”

So, in short, the project enables the companies to push the boundaries of what they’re doing. But whether this project is one that leads to performance gains on Factor’s UCI-legal bikes is yet to be seen.
And in terms of who the bike is for, Factor says it’s aimed at “collectors, enthusiasts and athletes”. Note the order of those words.
But all this framing probably misses something more fundamental. After all, Factor isn’t the first cycling brand to team up with a sports car manufacturer. Cervélo has collaborated with Lamborghini, Colnago has a long history of working with Ferrari, and BMC has drawn upon Red Bull Advanced Technologies’ Formula One experience.
Maybe for these cycling companies there is something irresistible about tapping into the luxury and speed of supercars, while turning a few heads in the process.
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Nvidia Announces Vera Rubin Space-1 Chip System For Orbital AI Data Centers
Nvidia unveiled its Vera Rubin Space-1 system for powering AI workloads in orbital data centers. “Space computing, the final frontier, has arrived,” said CEO Jensen Huang. “As we deploy satellite constellations and explore deeper into space, intelligence must live wherever data is generated.” CNBC reports: In a press release, the company said that its Vera Rubin Space-1 Module, which includes the IGX Thor and Jetson Orin, will be used on space missions led by multiple companies. The chips are specifically “engineered for size-, weight- and power-constrained environments.” Partners include Axiom Space, Starcloud and Planet.
Huang said Nvidia is working with partners on a new computer for orbital data centers, but there are still engineering hurdles to overcome. “In space, there’s no convection, there’s just radiation,” Huang said during his GTC keynote, “and so we have to figure out how to cool these systems out in space, but we’ve got lots of great engineers working on it.”
Read more of this story at Slashdot.
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AI Job Loss Research Ignores How AI Is Utterly Destroying the Internet
An anonymous reader quotes a report from 404 Media, written by Jason Koebler: Over the last few months, various academics and AI companies have attempted to predict how artificial intelligence is going to impact the labor market. These studies, including a high-profile paper published by Anthropic earlier this month, largely try to take the things AI is good at, or could be good at, and match them to existing job categories and job tasks. But the papers ignore some of the most impactful and most common uses of AI today: AI porn and AI slop.
Anthropic’s paper, called “Labor market impacts of AI: A new measure and early evidence,” essentially attempts to find 1:1 correlations between tasks that people do today at their jobs and things people are using Claude for. The researchers also try to predict if a job’s tasks “are theoretically possible with AI,” which resulted in this chart, which has gone somewhat viral and was included in a newsletter by MSNOW’s Phillip Bump and threaded about by tech journalist Christopher Mims. (Because everything is terrible, the research is now also feeding into a gambling website where you can see the apparent odds of having your job replaced by AI.) In his thread, Mims makes the case that the “theoretical capability” of AI to do different jobs in different sectors is totally made up, and that this chart basically means nothing. Mims makes a good and fair observation: The nature of the many, many studies that attempt to predict which people are going to lose their jobs to AI are all flawed because the inputs must be guessed, to some degree.
But I believe most of these studies are flawed in a deeper way: They do not take into account how people are actually actually using AI, though Anthropic claims that that is exactly what it is doing. “We introduce a new measure of AI displacement risk, observed exposure, that combines theoretical LLM capability and real-world usage data, weighting automated (rather than augmentative) and work-related uses more heavily,” the researchers write. This is based in part on the “Anthropic Economic Index,” which was introduced in an extremely long paper published in January that tries to catalog all the high-minded uses of AI in specific work-related contexts. These uses include “Complete humanities and social science academic assignments across multiple disciplines,” “Draft and revise professional workplace correspondence and business communications,” and “Build, debug, and customize web applications and websites.” Not included in any of Anthropic’s research are extremely popular uses of AI such as “create AI porn” and “create AI slop and spam.” These uses are destroying discoverability on the internet, cause cascading societal and economic harms. “Anthropic’s research continues a time-honored tradition by AI companies who want to highlight the ‘good’ uses of AI that show up in their marketing materials while ignoring the world-destroying applications that people actually use it for,” argues Koebler. “Meanwhile, as we have repeatedly shown, huge parts of social media websites and Google search results have been overtaken by AI slop. Chatbots themselves have killed traffic to lots of websites that were once able to rely on ad revenue to employ people, so on and so forth…”
“This is all to say that these studies about the economic impacts of AI are ignoring a hugely important piece of context: AI is eating and breaking the internet and social media,” writes Koebler, in closing. “We are moving from a many-to-many publishing environment that created untold millions of jobs and businesses towards a system where AI tools can easily overwhelm human-created websites, businesses, art, writing, videos, and human activity on the internet. What’s happening may be too chaotic, messy, and unpleasant for AI companies to want to reckon with, but to ignore it entirely is malpractice.”
Read more of this story at Slashdot.
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Horizon Worlds Is Dropping VR Support, Going Flatscreen-Only
Meta Horizon Worlds is dropping VR support in June, meaning it will only be available as a flatscreen experience for the web and smartphones.
By March 31, Meta says the Horizon Worlds app will be delisted from Quest’s store, and key first-party worlds such as Horizon Central, Events Arena, Kaiju, and Bobber Bay will no longer be accessible in VR.
Then, from June 15, the Horizon Worlds app will be removed from Quest headsets, and all worlds will no longer be accessible in VR.
Horizon Worlds will remain accessible as a flatscreen experience from the web and the Meta Horizon smartphone app, and Meta says it plans to continue to develop, expand, and invest in Horizon Worlds as a mobile experience.
The end of VR support for Horizon Worlds will also mean you can no longer invite friends to join your Horizon Hyperscape scans as Meta Avatars, since this was done through Horizon Worlds.
UploadVRJamie Feltham
Launched as Facebook Horizon in 2020 until it was rebranded to Horizon Worlds a year later, the platform was supposed to be an early instantiation of the VR metaverse of science fiction.
Originally, its focus and unique feature was on in-VR creation, with all worlds created by users inside Quest or Rift headsets by using Touch controllers to place and manipulate primitive shapes and adding dynamic functionality via a spatial visual scripting system.
But while this goal of democratizing creation was somewhat admirable, it led to overly crude graphics that faced widespread ridicule on social media, especially combined with the common misconception that Meta’s entire AR/VR budget was being spent on Horizon Worlds.
In 2023, Meta started rolling out flatscreen desktop PC software to create worlds using a traditional game creation workflow, with the ability to import textured 3D meshes and use TypeScript to add functionality. By 2025 this was available to all creators.
It’s arguable, however, that this toolset arrived far too late, and that the reputational damage to Horizon Worlds had already been done. The infamous Mark Zuckerberg selfie is still being shared on social media to this day as the singular depiction of Horizon Worlds, despite being a bad example of the platform even when it was first posted in 2022, and not at all representative of its current state.
As political strategist Lee Atwater said four decades ago, perception is reality, and Horizon Worlds as a VR platform, no matter how much it had changed since that Zuckerberg selfie, was never able to shake its public perception.
UploadVRDavid Heaney
Back in January, Meta CTO Andrew Bosworth claimed that Meta has seen “really, really positive pickup” in Horizon Worlds on smartphones, and said that the company planned to double down on this.
“You’ve got a team that actually has product market fit in a huge market on mobile phones, and they’re having to build everything twice. They’re building it once for mobile phones, and building again for VR. There’s a pretty easy way to increase their velocity: just let them build for mobile. So Horizon is very focused now on mobile — not exclusively, but almost exclusively,” Bosworth was quoted as saying.
In February, Meta officially announced that it was “explicitly separating” Horizon Worlds from Quest, removing worlds from the operating system interface and store while making Horizon Worlds “almost exclusively mobile”.
UploadVRDavid Heaney
Those “exclusively” quotes are very notable, as they suggest that just one month ago Meta was still planning to keep Horizon Worlds in VR, or that leadership hadn’t finalized the decision to remove VR support.
What are your thoughts on the end of Horizon Worlds in VR? Are you glad to see it go, or sad to see it not given time to reach its potential? Let us know in the discussion below.
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Arizona’s criminal complaint follows Kalshi’s move last week to block the state’s gaming department from taking enforcement action against the company. “These are the first criminal charges of any kind filed against Kalshi in any court in the United States, but it will likely be the first of several,” said Daniel Wallach, a sports and gaming attorney.
Read more of this story at Slashdot.
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Subnautica 2 might finally be entering early access in May
Subnautica 2 has weathered the storm and has rescheduled its early access release. IGN reported today that the sequel to the underwater survival game will begin early access on PC and Xbox in May, although a more specific date was not provided.
The news comes a day after a judge ruled that former Unknown Worlds Entertainment CEO Ted Gill should be rehired at the game studio. That decision capped off a dramatic year for the team behind Subnautica, which was acquired by Krafton in 2021. The studio and its new owners entered a legal battle because the purchase of Unknown Worlds included a promise of an up to $250 million payout from Krafton if the team met certain performance goals by the end of 2025. In July of that year, however, Krafton fired several studio leaders and then delayed the sequel’s early access launch. The court case has raised questions about which side was trying to either secure or avoid making that multi-million payment.
With yesterday’s ruling, a rep from Krafton said that “we are evaluating our options as we determine our path forward.” It’s unclear if that path, or the other litigation still underway over the project, will create further delays to the planned early access date.
This article originally appeared on Engadget at https://www.engadget.com/gaming/subnautica-2-might-finally-be-entering-early-access-in-may-223747369.html?src=rss
Meta will shut down VR Horizon Worlds access in June
Horizon Worlds, Meta’s first pass at a metaverse, will be inaccessible via virtual reality headset after June 15, 2026. The company shared plans to separate Horizon Worlds from Quest VR platform and focus exclusively on the smartphone version of the app in February, and now in a new post on its community forums, Meta detailed when the VR version of Horizon Worlds will be deprecated.
By March 31, Meta says individual Horizon Worlds and Events will no longer be listed in the Quest’s Store and headset owners will be unable to visit worlds like “Horizon Central, Events Arena, Kaiju and Bobber Bay.” Then, after June 15, the app will be removed from Quest headsets and worlds will be completely unavailable to visit in VR. From that point on, the easiest place to visit Horizon Worlds will be in the Meta Horizon app for iOS and Android.
Additionally, Hyperscape Capture, a recently added beta feature that allows Quest headset owners to capture, share and visit each other in detailed 3D scans of real-life locations, is also being removed from Horizon Worlds. Meta says users will still be able to capture and view Hyperscapes, “but sharing, inviting, and co-experiencing Hyperscapes with others will no longer be supported.”
While Meta’s original blog detailing its 2026 VR strategy left open the possibility that a committed Quest owner might still be able to access some part of Meta’s original VR metaverse, that apparently was never the company’s plan. Meta saw enough “positive momentum” focusing on supporting the mobile version of Horizon Worlds in 2025 that it made sense to completely abandon the VR one in 2026. While that seems to run contrary to Meta’s positioning as a “metaverse company,” it does reflect where the company is spending the most money and seeing the most (relative) success: AI and smart glasses.
This article originally appeared on Engadget at https://www.engadget.com/ar-vr/meta-will-shut-down-vr-horizon-worlds-access-in-june-222028919.html?src=rss
Rural Ohioans Seek To Ban Data Centers Through Constitutional Amendment
Residents in rural Ohio are pushing a constitutional amendment to ban large data centers over 25 megawatts, citing concerns about energy use, water consumption, and lack of transparency around proposed projects. “My biggest concern is because I love Adams County,” Nikki Gerber told Cleveland.com. “What it feels like they are doing is just taking advantage of the unzoned rural areas of Ohio, where they can go ahead and put in whatever they want.” From the report: Gerber and a handful of residents from Adams and Brown counties gathered about 1,800 signatures in eight days to start the ballot process. They submitted those petitions to the Ohio attorney general’s office on Monday. That’s the first step before supporters can begin collecting signatures statewide.
State law requires at least 1,000 valid voter signatures to begin the process. The petitions must also include the full text of the proposed amendment and a summary explaining what it would do. Attorney General Dave Yost’s office now has 10 days to decide whether the summary fairly and truthfully describes the proposal. If it does, the measure will move to the Ohio Ballot Board. Supporters would then need to gather about 413,000 valid signatures by July to place the amendment before voters this November. The report notes that a 25-megawatt limit “would effectively block most modern data centers from being built in Ohio.”
Read more of this story at Slashdot.
Meta’s Next Headset Will Reportedly Have 2.5K Micro-OLED Displays
According to a Chinese VR news outlet, Meta’s next headset will use 2560×2560 micro-OLED displays.
The report from VRcoast claims that SeeYA Technology plans to clear its existing production lines to dedicate its full capacity to producing the display for Meta’s next headset.
SeeYA is the provider of the micro-OLED displays in Bigscreen’s Beyond headsets, both generations, which are also 2560×2560.
It’s unclear whether, if the report’s claims are true, the dedication of SeeYA’s production lines would affect Bigscreen’s supply availability. We’ve reached out to Bigscreen to ask about the report’s claims and we’ll update this article if we get a response.
If the report is accurate, this will be Meta’s first ever headset to use micro-OLED, and its first non-LCD headset since the original Oculus Quest in 2019.
UploadVRDavid Heaney
If you haven’t been following along: multiple reports and sources indicate that Meta’s next headset, codenamed Phoenix, will be an ultralight device with an open periphery design and tethered puck that offloads both compute and the battery.
Phoenix will be strongly focused on virtual screens for productivity and entertainment, and other seated mixed reality and VR use cases.
In June last year, The Wall Street Journal reported that Meta was targeting a price below $1000, though with the global memory shortage this plan might have changed since then. That same month, UploadVR reported that the compute puck will run the same Horizon OS as Quest headsets, and that Meta had discussed names that included, but were not limited to, ‘Meta Quest Air’.
In December, leaked internal Meta memos revealed that the company is targeting the first half of 2027 for the launch, a pushback from previous plans of late 2026.
Last month, low resolution graphics depicting Phoenix were discovered in the Quest firmware, giving us our first real indication of what the headset might look like.
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