AMD Ryzen 7 9800X3D Hits Record Low $429, ASUS X870 Gaming Bundle Deal

AMD Ryzen 7 9800X3D Hits Record Low $429, ASUS X870 Gaming Bundle Deal
Do you have a Socket AM5 system? Do you play games on it? Do you have a 3D V-Cache processor? If the answers to those questions are YYN like some kind of Rush song with the third part turned sideways, then you should absolutely check out today’s deal, where you can pick up a Ryzen 7 9800X3D processor, until recently the fastest gaming CPU

Spacious Places Hands-On: Musical Meditation

Spacious Places is a musical health and wellness app for times when life has no chill.

Monday morning, after making breakfast for my daughters, getting them ready for the day, and driving them to school, I spent 45 minutes paying bills. By the time my monthly mortgage, car loan, utilities, and incidentals had all been paid, my wallet felt quite a bit lighter and my psyche significantly heavier. I looked ahead, to a daily planner that showed eight hours of tasks squeezed into a five hour period. “That’s life,” I shrugged, before opening my email and beginning the workday, a stiffness building in my neck.

One particular email contained a review key and press release for a new experience called Spacious Places. Described as a “mindfulness and meditation app that blends nature therapy and music [that] invites players to unwind by playing virtual instruments inside calming, beautiful environments,” Spacious Places sounded like the answer to my stressful morning.

A few minutes later, I had breezed through the app’s incredibly succinct tutorial and found myself sitting upon the sands of a virtual beach, palm trees swaying luxuriously in a gentle breeze, tickling a xylophone and rapping a bongo in time with an ephemeral soundtrack of soothing spa tunes.

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Two environments in Spacious Places, captured by UploadVR

The app allows users to jump between 18 environments at will, within which exist a number of “vistas,” aesthetically pleasing views of natural beauty. Here, you can simply exist in peace and solitude, to observe the (virtual) natural world, and relax.

There’s a “breathing mode” in which a pearlescent bubble blooms to life in the near distance, expanding and contracting in a slow rhythm which, if you match with your breathing, is designed to slow the heartrate and promote calm. There’s a music mode in which a selection of 16 beautiful instruments coalesce around you. You can touch them with your hands or with controllers, playing freely or trying to match the timing of the existing background music. And there’s a mode where the instruments and breathing bubble disappear entirely, replacing these with the ability to blow bubbles, create floating lanterns, shoot fireworks, or generate snowflakes.

Spacious Places vistas captured by UploadVR

Technically, Spacious Places does what it intends to do. The environments look gorgeous, the instruments play realistically (though with a simplicity that promotes accessibility), and the overall vibe is chill and peaceful. It’s a relaxing little break from the everyday stress of modern living. While it won’t change your life, and it’s not designed to be a real replacement for getting outside, exercising, or talking to a therapist, it is indeed a nice place to visit, breathe, and twiddle with a xylophone.

A half hour later, I closed the app and pulled off the headset. Despite generally eschewing meditation and self-care in favor of adopting a “work through it” mentality, I had to admit that I felt a bit calmer, a bit more relaxed, and despite wearing a VR headset for the previous half hour, my neck muscles were less rigid than they had been immediately following my bill-paying spree. Now that’s remarkable.

Spacious Places is free to download. It includes a demo level, with the full experience available as an in-app purchase for $12.99. A 20% discount is available for the first two weeks, post-launch.

Spacious Places is available now on Meta Quest.

PC Gaming Revenue To Overtake Consoles By 2028, Report Says

PC Gaming Revenue To Overtake Consoles By 2028, Report Says
It now appears that the gaming industry is entering a structural recalibration of sorts. According to Newzoo’s 2026 PC & Console Gaming Report, the post-pandemic plateau has finally broken, giving way to a projected $103.7 billion market by 2028. However, the forces driving this growth have fundamentally shifted from the explosive player acquisition

Sale Announced: 25% Off Zwift Ride Smart Frame

Zwift has never sold the standalone Ride frame at a discount, aside from a very limited sale on cosmetic-blemish frames last March. But yesterday, Zwift announced a 25% off sale on the standalone Zwift Ride Smart Frame!

The sale lasts through the end of March.

Zwift Ride Frame Basics

This isn’t your typical bike frame. It’s made to work specifically with Zwift’s virtual shifting, which requires virtual shifting controllers (built in the handlebars of the Zwift Ride) as well as a smart trainer compatible with virtual shifting (see list below).

Haven’t tried virtual shifting yet? It’s pretty great: flawless, silent shifting, even under power, with more gearing range than a standard cassette. Read more about Zwift’s virtual shifting >

The Zwift Ride is also easily adjustable, with an integrated tool that lets you quickly change saddle height, bar height, and reach. Zwift says the frame fits riders from 5′ to 6′-6″, and up to 265 lbs.

While the cassette on your trainer should work just fine with the Zwift Ride, frames ship with an adjustable v2 Zwift Cog, which you can install on your trainer if you wish.

Buy Now

Note: if you purchase the frame via the links above, Zwift Insider will be paid an affiliate commission by Zwift to help support this site. Thanks!

Compatible Trainers

Custom Options/Add-Ons

Zwift offers three add-ons for the Ride frame:

Adjustable Crank Arms

The Zwift Ride frame ships with 170 mm cranks, but you can purchase Zwift Ride Adjustable Crank Arms for $99US. These support 5 crank length options: 160 mm, 165 mm, 170 mm, 172.5 mm, and 175 mm.

Multi-User Seatpost

The Zwift Ride frame is easily adjustable for riders of various sizes, but cyclists are often pretty particular about which saddle they use. Households with multiple users may want to purchase the Zwift Ride Multi-User Seatpost, so each user can mount their preferred saddle and simply swap out the entire post.

Tablet Holder

Zwifting on in iPad/tablet? The Zwift Ride Tablet Holder mounts securely to the front of the Ride frame, keeping your setup clean and compact.

Questions or comments?

Share below!

Bandai Namco’s Hit Puzzle Platformer Series ‘Little Nightmares’ Comes to VR in April, Trailer Here

Bandai Namco announced that its hit puzzle-platformer franchise Little Nightmares is coming to VR in April.

Little Nightmares VR: Altered Echoes is slated to land on Quest, PC VR headsets, and PSVR 2 on April 24th.

Little Nightmares VR is set to connect with both Little Nightmares 1 and 2 in what developer Iconik Studio calls “a dark atmospheric adventure‑puzzle game where you embody Dark Six, a mysterious figure with the shape of a little girl.”

In it, you’ll navigate “a disturbing world, solve intricate puzzles, and escape terrifying giant foes in a desperate search to become whole again,” the studio says.

The single-players game is also set to be chock-full of disturbing environments filled with echoes of past events, whispers of hidden connections, and “signs that your journey is part of something larger,” the studio says, noting that confronting these mysteries means facing not only external threats but also the haunting reality of your own transformation.

You can now wishlist Little Nightmares VR ahead of its April 24th release on all major headsets: the Horizon Store for Quest 2 and above, the PlayStation Store for PSVR 2, and Steam for PC VR headsets.

The post Bandai Namco’s Hit Puzzle Platformer Series ‘Little Nightmares’ Comes to VR in April, Trailer Here appeared first on Road to VR.

Little Nightmares VR: Altered Echoes Is Disturbing In All The Right Ways

We went hands on with Bandai Namco’s Little Nightmares VR: Altered Echoes on PlayStation VR2 at GDC 2026. How is it? Read on.

If you’re not familiar with the Little Nightmares franchise, it is a series of puzzle-based platform horror games played in third person. Altered Echoes bridges off the stories of the first two games. Without getting too deep into spoilers, Altered Echoes stars Dark Six, the dark corrupted version of Six, who starred in the first game and is a prominent part of the second. As it was explained to me, Dark Six is on a journey to reunite with Six.

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Note: We were not allowed to film or record any gameplay during this demo. All images and video were provided by Bandai Namco.

The demo was played on a PlayStation VR2 in a first person view. One thing pointed out to me right away was a silhouette of Six/Dark Six’s signature hood present in the field of view while playing. It doubles as both added immersion and a lore-friendly way to help newer users with motion sickness via a makeshift vignette. The demo was also in snap turn only. I didn’t have time to check the options to see if I could disable it as I only had thirty minutes to play the demo.

I started in a deserted train station and right away the sense of scale stood out. In keeping with the franchise continuity, everything around you is larger than you. A simple row of chairs or a stack of suitcases becomes a near insurmountable mountain. Altered Echoes gets this right away. I spent the first few minutes in awe of how I, a 6 foot tall husky guy, felt so small in this world. Immersion? Check.

The Train Station in Little Nightmares VR: Altered Echoes – Image from Bandai Namco

This early stretch was a simple matter of calling and then boarding a train. First few rooms were simple enough. Find a switch or repair a fuse to power up the station and open the next door. Pretty basic stuff. The level design is what stands out here. Not just the aforementioned sense of scale, but between the security cameras’ lights turning from green to red and following me if I was in line of sight, a light use of fog, and the eerie lack of music making every sound (like a door shutting behind me) shudder-inducing, I was tentative with every move. Atmosphere? Check.

After navigating a death trap of a moving maze, I boarded the train and the real horror kicked in. The train was filled with sleeping adult passengers. Disrupting their slumber by bumping into one of them or breaking one of the dinner plates woke them up and summoned the Conductor: a grotesque worm like creature patrolling the cabin cars. Here Dark Six has to simply get from one end of the cabin to the other without being caught by the conductor. It’s stealth horror at its finest. Get spotted and go back to the start to try again. My time ran out shortly after this just as I made it to the kitchen car adjacent to a dining room with several hungry looking patrons. If you are not familiar with the franchise, hungry adults in Little Nightmares is a bad thing.

The Kitchen Car in Little Nightmares VR: Altered Echoes – Image from Bandai Namco

Overall, this demo was terrific. Visually, the game looked great in the PS VR2. The closest adjacent experience I have played in VR is Out Of Sight, which similarly plays with world scale and would be a good primer to check out before Little Nightmares drops next month.

Little Nightmares VR: Altered Echoes is scheduled for release on April 24. The game can be wishlisted now on Quest, PS VR2, and Steam.

Study Finds AI May Be Homogenizing Human Thought And Expression

Study Finds AI May Be Homogenizing Human Thought And Expression
New research is suggesting that while generative AI is being developed as a tool to expand human creativity, it is instead acting as an engine for cultural homogenization. By funneling vast amounts of diverse human data through standardized mathematical models, AI is reportedly creating a feedback loop that narrows the spectrum of human expression

An investigation of the forces behind the age-verification bills

Reddit user “Ok_Lingonberry3296” has posted the
results of an extensive investigation
into the companies that are
pushing US state legislatures to enact age-verification bills.

I’ve been pulling public records on the wave of “age verification”
bills moving through US state legislatures. IRS 990 filings, Senate
lobbying disclosures, state ethics databases, campaign finance
records, corporate registries, WHOIS lookups, Wayback Machine
archives. What started as curiosity about who was pushing these
bills turned into documenting a coordinated influence operation
that, from a privacy standpoint, is building surveillance
infrastructure at the operating system level while the company
behind it faces zero new requirements for its own platforms.

(See also this article for a look at the
California law.)