DoorDash and UberEats Cost Drivers $550 Million In Tips, NYC Says

An anonymous reader quotes a report from Gothamist: City regulators on Tuesday accused Uber and DoorDash of deliberately altering their app interfaces to discourage customers from tipping food delivery workers, a move that has cost the employees more than $550 million over the last two years. A report (PDF) published by the Department of Consumer and Worker Protection argues that food delivery app giants retaliated against minimum wage rules for delivery drivers that took effect in December 2023 by implementing “design tricks” that obscure opportunities to offer a tip in their mobile apps.

DoorDash explicitly blames the new wage rules for removing the simpler tipping option. “In response to regulations in New York City, you will now only be able to add a tip for your Dasher after they have been assigned,” a message on the app’s checkout page states. Other food delivery apps like GrubHub allow customers the option to add a tip before checking out. The average tip for DoorDash and Uber Eats drivers in the city fell from $2.17 to 76 cents per delivery after the companies made the changes to their apps, the report found. Both companies also issue messages to customers in the city telling them the prices for their orders were “set by an algorithm using your personal data.” Further reading: Uber and DoorDash Try To Halt NYC Law That Encourages Tipping


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A British redcoat’s lost memoir resurfaces

History buffs are no doubt familiar with the story of Shadrack Byfield, a rank-and-file British redcoat who fought during the War of 1812 and lost his left arm to a musket ball for his trouble. Byfield has been featured in numerous popular histories—including a children’s book and a 2011 PBS documentary—as a shining example of a disabled soldier’s stoic perseverance. But a newly rediscovered memoir that Byfield published in his later years is complicating that idealized picture of his post-military life, according to a new paper published in the Journal of British Studies.

Historian Eamonn O’Keeffe of Memorial University of Newfoundland in St. John’s, Canada, has been a Byfield fan ever since he read the 1985 children’s novel, Redcoat, by Gregory Sass. His interest grew when he was working at Fort York, a War of 1812-era fort and museum, in Toronto. “There are dozens of memoirs written by British rank-and-file veterans of the Napoleonic Wars, but only a handful from the War of 1812, which was much smaller in scale,” O’Keeffe told Ars. “Byfield’s autobiography seemed to offer an authentic, ground-level view of the fighting in North America, helping us look beyond the generals and politicians and grapple with the implications of this conflict for ordinary people.

Born in 1789 in Wiltshire’s Bradford-on-Avon suburbs, Byfield’s parents intended him to follow in his weaver father’s footsteps. He enlisted in the county militia when he turned 18 instead, joining the regular army the following year. When the War of 1812 broke out, Byfield was stationed at Fort George along the Niagara River, participating in the successful siege of Fort Detroit. At the Battle of Frenchtown in January 1813, he was shot in the neck, but he recovered sufficiently to join the campaigns against Fort Meigs and Fort Stephenson in Ohio.

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Pentagon’s “Arsenal of Freedom” tour borrows name from Star Trek episode—about killer AI

This week, SpaceX CEO Elon Musk and Secretary of Defense Pete Hegseth touted their desire to “make Star Trek real”—while unconsciously reminding us of what the utopian science fiction franchise is fundamentally about.

Their Tuesday event was the latest in Hegseth’s ongoing “Arsenal of Freedom” tour, which was held at SpaceX headquarters in Starbase, Texas. (Itself a newly created town that takes its name from a term popularized by Star Trek.)

Neither Musk nor Hegseth seemed to recall that the “Arsenal of Freedom” phrase—at least in the context of Star Trek—is also the title of a 1988 episode of Star Trek: The Next Generation. That episode depicts an AI-powered weapons system, and its automated salesman, which destroys an entire civilization and eventually threatens the crew of the USS Enterprise. (Some Trekkies made the connection, however.)

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US Approves Sale of Nvidia’s Advanced AI Chips To China

The U.S. has approved limited sales of Nvidia’s H200 AI chips to China, the Department of Commerce said on Tuesday. Exports will be allowed to “approved customers” with security safeguards and a 25% U.S. government cut. The company’s most advanced Blackwell chips will remain restricted. The BBC reports: The H200, Nvidia’s second-most-advanced semiconductor, had been restricted by Washington over concerns that it would give China’s technology industry and military an edge over the U.S. The Commerce Department said the chips can be shipped to China granted that there is sufficient supply of the processors in the U.S.

Nvidia’s spokesperson told the BBC that the company welcomed the move, saying it will benefit manufacturing and jobs in the U.S. The Commerce Department’s Bureau of Industry and Security said its revised export policy applies to Nvidia’s H200 chips, as well as less advanced processors. Chinese customers must also show “sufficient security procedures” and cannot use the chips for military uses.

Chinese embassy spokesman Liu Pengyu told the BBC on Wednesday that Beijing has consistently opposed the “politicization and weaponization of tech and trade issues.” “We oppose blocking and restricting China, which disrupts the stability of industrial and supply chains,” he said. “This approach does not serve the common interests of both sides.”


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X says Grok will no longer edit images of real people into bikinis

X says it is changing its policies around Grok’s image-editing abilities following a multi-week outcry over the chatbot repeatedly being accused of generating sexualized images of children and nonconsensual nudity. In an update shared from the @Safety account on X, the company said it has “implemented technological measures to prevent the Grok account from allowing the editing of images of real people in revealing clothing such as bikinis.”

The new safeguards, according to X, will apply to all users regardless of whether they pay for Grok. xAI is also moving all of Grok’s image-generating features behind its subscriber paywall so that non-paying users will no longer be able to create images. And it will geoblock “the ability of all users to generate images of real people in bikinis, underwear, and similar attire via the Grok account and in Grok in X” in regions where it’s illegal.

The company’s statement comes hours after the state of California opened an investigation into xAI and Grok over its handling of AI-generated nudity and child exploitation material. A statement from California Attorney General Rob Bonta cited one analysis that found “more than half of the 20,000 images generated by xAI between Christmas and New Years depicted people in minimal clothing,” including some that appeared to be children.

In its update, X said that it has “zero tolerance” for child exploitation and that it removes “high-priority violative content, including Child Sexual Abuse Material (CSAM) and non-consensual nudity” from its platform. Earlier in the day, Elon Musk said he was “not aware of any naked underage images generated by Grok.” He later added that when its NSFW setting is enabled, “Grok is supposed [sic] allow upper body nudity of imaginary adult humans (not real ones) consistent with what can be seen in R-rated movies on Apple TV.” He added that “this will vary in other regions” based on local laws.  

Malaysia and Indonesia both recently moved to block Grok citing safety concerns and its handling of sexually explicit AI-generated material. In the UK, where regulator Ofcom is also investigating xAI and Grok, officials have also said they would back a similar block of the chatbot. 

Have a tip for Karissa? You can reach her by email, on X, Bluesky, Threads, or send a message to @karissabe.51 to chat confidentially on Signal.

This article originally appeared on Engadget at https://www.engadget.com/ai/x-says-grok-will-no-longer-edit-images-of-real-people-into-bikinis-231430257.html?src=rss

SC measles outbreak has gone berserk: 124 cases since Friday, 409 quarantined

A measles outbreak in South Carolina that began in October is now wildly accelerating, doubling in just the past week to a total of 434 cases, with 409 people currently in quarantine.

Amid the outbreak, South Carolina health officials have been providing updates on cases every Tuesday and Friday. On Tuesday, state health officials reported 124 more cases since last Friday, which had 99 new cases since the previous Tuesday. On that day, January 6, officials noted a more modest increase of 26 cases, bringing the outbreak total at that point to 211 cases.

With the 3-month-old outbreak now doubled in just a week, health officials are renewing calls for people to get vaccinated against the highly infectious virus—an effort that has met with little success since October. Still, the health department is activating its mobile health unit to offer free measles-mumps-rubella (MMR) vaccinations, as well as flu vaccinations at two locations today and Thursday in the Spartanburg area, the epicenter of the outbreak.

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What I Learned After Trying Out Every Exoskeleton at CES

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While I was covering CES, the big consumer electronics show in Las Vegas, I gave myself a side quest: try on every exoskeleton I could find. I kept seeing them at booths and events, promising to help me walk farther without fatigue, or reach my athletic potential as I’m (judging from their marketing videos) sprinting up a mountain. I ended up testing six of them—four assisted me at the hip, one at the knee, and one at the ankle.

Exoskeletons first landed on my radar as I was considering products for the Best of CES awards. I was helping to judge “age tech”—devices designed to help people as they age—and devices that assist with mobility were potentially in the running. But I was skeptical about whether consumer exoskeleton technology was mature enough to be safe and reliable, and whether people would realistically find exoskeletons convenient enough to use. Those are still open questions. In the end, we didn’t include any exoskeletons among our finalists, although I wouldn’t rule out the possibility for future years. 

Many of the exoskeleton companies positioned their products as fitness tech, with companies like Ascentiz and Hypershell using images of hikers and athletes in their marketing. My colleague James Bricknell from CNET took a Hypershell exoskeleton for a hike on a nearby canyon trail during CES, and said that it helped him easily keep up with more experienced hikers. (I borrowed that exact exoskeleton from him when we ran into each other in CNET’s newsroom and took it out for some impromptu sprints in the hallway.)

First, since I know you all want to see what they looked like and hear how they felt, I’ll give you a tour of the ones I tried, ranked from my least to most favorite. Then, below, I’ll give some thoughts on whether I think exoskeletons are worthwhile, and what I learned after talking to an expert who uses medical grade exoskeletons for physical therapy in rehabilitation facilities.

Unimpressive: WiRobotics WIM-S ($1,905)

WiRobotics exoskeleton on display

Credit: Beth Skwarecki

This minimalist unit from WiRobotics was the last one I tried before leaving CES, and I’m sorry to say it comes in last place in my ranking as well. By this point, I’d tried several other hip-based exoskeletons that fit well and provided a significant boost to my walking and stepping. I loved the slim profile and simple design of the WIM-S—that is, until I turned it on. I was led up and down a mini staircase in the WiRobotics booth a few times before it was time to hand over the device to the next person in line. The WIM-S just didn’t feel like it was doing much.

WiRobotics exoskeleton helping me walk

Credit: Beth Skwarecki

WiRobotics’ design keeps the device fully in front of your hips, pushing down on the front of your leg. It feels a bit like when you push your hand against your knee to help you stand up. The WIM-S isn’t available for sale in the U.S. yet, but goes for the equivalent of $1,905 in South Korea

I’m definitely feeling something: Sumbu ($1,199-$1,999)

Trying on the Sumbu exoskeleton

Credit: Rena Goldman

I first tried a Sumbu exoskeleton at CES Unveiled, a media preview event that occurs a few days before the show officially opens. For the first time that week, but not the last, I had people help me strap a belt around my waist and then they tightened cuffs around my legs just above my knees. Walking around, I could feel the device helping to move my legs; jogging in place, I commented that it would be nice if I could try these on stairs. Good news! The company’s real booth would have stairs. 

I visited the booth later on, in CES’s “Eureka Park” area dedicated to startups. I walked up and down the provided mini stairs, and felt the exoskeleton helping me easily step up, even when I took the stairs two at a time. I also stepped up onto the top of the stair unit when I was standing next to it—three stairs tall, I think—slightly surprising the people at the booth. But the exoskeleton made it feel easy. 

To be totally honest, this exoskeleton and the next two I list (Ascentiz and Hypershell) all had a similar fit and feel. It’s tough to rank them against each other based on just a few minutes of testing for each, so take my conclusions with a grain of salt. 

Sumbu sells three models of exoskeletons: the lightweight S3 ($1,199), the more powerful S3 Pro ($1,499), and the “maximum power” S3 Ultra ($1,999).

Helping me run: Ascentiz ($1,499 and up)

Ascentiz battery pack

Credit: Beth Skwarecki

Ascentiz makes a modular exoskeleton that can assist you at both the hip and the knee, but only the hip module was available for me to try. Hip exoskeletons seemed to be more popular; including Ascentiz, I tried four hip exoskeletons this week, and only found one each of knee and ankle exoskeletons (not including Ascentiz—you’ll see the knee exoskeleton I did try below). 

Each exoskeleton basically treats a joint of your body as a hinge. Your knee is a natural hinge joint; your hip can move in different directions, but when you’re wearing an exoskeleton, it only assists you in forward and backward motion—hip extension and flexion, to put it in terms a physical therapist or fitness trainer would recognize. Hip-based exoskeletons assist your glutes in straightening your hip and/or assist your hip flexors in raising your leg in front of you. 

Ascentiz exoskeleton

Credit: Beth Skwarecki

Ascentiz wisely set up its booth at the edge of the show floor, near a set of steps and also near a not-too-crowded area where I could walk and jog. The exoskeleton helped me climb stairs, and then I took it back and forth for a couple of jogs and even attempted a sprint. It felt smooth and my movements felt natural, with the power assisting me at just the right time during each stride. 

Ascentiz is currently running a Kickstarter for funding, and lists prices on its website. The H1 (hip) module is going for $699 to $999, and will have a suggested retail price of $1,499 to $1,999 depending on whether you go for the “Pro” or “Ultra” model. The knee module (K1) covers both knees and costs about $100 more. The full set, with both hip and knee assistance, will sell for $2,499 to $3,399.

Sprinting around the hallways like a goofball: Hypershell X Ultra ($1,999)

Hypershell X Ultra

Credit: Rena Goldman

As I mentioned above, I borrowed my CNET colleague James Bricknell’s Hypershell X Ultra unit for a quick spin around the conference halls. I was impressed at how much its “beast mode” helped me do step-ups onto a chair, so then I decided to see if it could help me jog…and then run…and then sprint. And then attempt some quick turns and stops to see if it could keep up. (This was the first hip-based exoskeleton I tried to run in.) 

Beth running with an exoskeleton on

Credit: Beth Skwarecki

To my surprise, it felt great. To be fair, the Ascentiz felt pretty good to run in, too. I didn’t have space to run in the Sumbu one. The Hypershell kept up with my movements and assisted seamlessly. The others would sometimes think I was taking a step when I was actually standing still; the Hypershell wasn’t as prone to these missteps. 

Unlike some of the other exoskeletons on this list, the Hypershell is already on the market, and that’s probably why its technology feels a bit more mature. (It claims to be the first consumer outdoor exoskeleton.) The Hypershell X Ultra goes for $1,999 and the company’s lowest-price model is the Hypershell Go, at $899.

Going easy on my knees: Skip Mo/Go ($4,999)

Using the Skip exoskeleton to climb stairs

Credit: Beth Skwarecki

I found the Skip booth in the AARP’s AgeTech Collaborative section. There, I tried a version of its Mo/Go exoskeleton, which is built into a pair of pants and operates at the knee. The pants hide leg cuffs, which feel a bit like a medical knee brace. The motorized unit snaps onto the outside of the pants, so it looks like you’re wearing normal hiking pants but with a robot’s joint at the side of your knee. 

I had to change out of my jeans and into the special pants, and then I could snap on the motor and start climbing stairs and squatting. The feeling is different than on the hip exoskeletons, as you might imagine. The motor essentially acts as an extra quad muscle, helping to straighten my knee, and slowing me down as I’m descending stairs. 

I went up and down the stairs. I did some squats in place. I sat down on a low seat and stood back up again. Having been through knee pain and knee surgery in the past, I instantly understood why this product would be in demand (and why it was one of AARP’s picks). The other exoskeletons try to decelerate you on the way down stairs, but this one really works. Sitting down, the robot knees helped me gently settle, rather than having that “plop” at the end of the motion that we all probably do without thinking about it. 

I only ran a few steps, but the running didn’t feel great—you can tell it’s not meant for that motion, at least not yet. I didn’t find these as comfortable as the other exoskeletons I tried, because the cuffs were inside the pants. That meant I had them contacting my bare skin, where they got sweaty and seemed like they might chafe. It also wasn’t particularly easy to get the pants on—if I had mobility issues, I’d probably want help with that. The Skip representative mentioned that the exoskeleton can be removed from the pants and worn without them, which is probably what I’d do if I owned a pair.

Skip’s Mo/Go isn’t available yet, but you can place a pre-order on the device now, which will eventually cost $4,999.

Putting a spring in my step: Dephy’s Sidekick ($4,500)

Dephy Sidekick powered footwear

Credit: Beth Skwarecki

This was both the first and nearly the last exoskeleton I tried at CES. I took it for a quick spin at Unveiled and visited the booth in Eureka Park for a longer try-on later in the week. 

Dephy calls its exoskeleton “powered footwear.” The Sidekick has two parts: a shoe with a carbon plate, and a robotic arm that hugs your shin just below the knee. Dephy worked with Nike, and both companies came up with their own version of the exoskeleton; you can see Nike’s version here, branded as “Project Amplify.” 

The shoes can be worn on their own, and they’re cushy—I kept hearing people compare them to Hokas. They were certainly more comfortable than my own beat-up Nikes that I was wearing to get around the show halls. There’s a connector on the back, and the robotic arm hooks into it. If the arm were to detach while you’re wearing it, it would fall behind you, rather than in front. 

Dephy shoe from the back

Credit: Beth Skwarecki

The Dephy Sidekick assists your calf muscles in helping you walk. They don’t start to assist until you’ve walked several steps, but then I felt them lift my heel on every step. The device doesn’t help you lift your foot, but it does help you to flex your foot downward, pushing you forward as you walk. Dephy says it targeted this movement since the calf muscles are “unsung heroes” of walking, providing most of the energy. 

I took a few steps at Unveiled, and even did a sprint through the crowd. Running felt weird, but not necessarily bad. Later, taking a longer walk through Eureka Park, I could definitely believe that Dephy’s ankle-based exoskeleton would save me more work and fatigue than the hip-based models I mentioned earlier.

Overall this design felt the best thought-out and most comfortable of all the exoskeletons I tried. The places where it attached to my body were the shoe and a pad on the front of my shin—both very comfortable, and easily worn over my normal socks and pants. The device hooks on quickly, and the battery packs slip in and out without any fuss. 

I worried about the quick motion of the motor pulling me (or, hypothetically, an older person with mobility issues) off balance, but the way the device is programmed, that seems a lot less likely than I assumed. The motor only kicks in while you’re walking forward, and stops assisting when it detects a sideways, backward, or otherwise unexpected step. At one point I dodged around somebody’s dog in a cramped corner of the show floor, and the Sidekick stopped assisting for those few steps, then went right back to helping me move forward.

The Sidekick starts shipping later this month, and the starter pack, including the shoes, batteries, and a charger, costs $4,500. 

How useful are exoskeletons, really? 

Before I can say that exoskeletons are useful in the real world, I’d have to know that they work, that they’re worth the cost, and that they make sense for the people who are most likely to want them. 

Trying them on convinced me that they do, in fact, work. Five out of six (sorry, WiRobotics) gave assistance that felt helpful and useful. I wasn’t sure that they’d pass even this low bar, so I’m already impressed. 

Cost is a problem, though. Who is going to spend $1,000 to $5,000 for a little assistance in walking or hiking? Serious hikers and runners would probably rather train harder to handle tough terrain and spend the money on gear or coaching. People who don’t normally hike might enjoy keeping up with their friends, but what non-hiker is going to spend that kind of money on a hiking exoskeleton? 

I could definitely see exoskeletons in a rental market—borrow a Hypershell unit to hike up a scenic mountain on vacation, or wear Dephy’s powered footwear to stay on your feet longer in a theme park (remembering that you’d need to swap out the batteries once or twice during the day).

After trying the devices and frowning at the cost, my biggest question was whether exoskeletons could be useful for people with mobility issues due to disability or chronic health conditions. And to get a better sense of that, I talked to someone who has been working with exoskeletons in a medical setting for years.

How these consumer exoskeletons compare to medical devices

Amanda Clark, director of Good Shepherd Creates, is a physical therapist by training. Good Shepherd is a rehabilitation network that has been using exoskeletons in physical therapy for over 10 years, including the Ekso Bionics robotic suit used for physical therapy sessions, the Trexo Plus for children, and the ReWalk personal device that people can take home. 

These exoskeletons can help people to walk who may not have been able to walk on their own before, or who are recovering from strokes or brain or spinal cord injuries. The more steps you get in, the better your nervous system gets at learning how to balance and walk. 

Clark told me that the models that are used in rehab may cost a facility around $250,000, plus another 10% of that per year for maintenance. Typically a person needs a device like a walker or crutches to use them, and must have a person assisting them—such as a physical therapist at a rehab facility, or a family member in the case of the few personal exoskeletons that are now on the medical market. 

Getting an exoskeleton approved as a medical device takes a lot of time and money for the manufacturer, Clark explained. Medical devices need to undergo a type of FDA approval similar to that for drugs. The manufacturer has to show that they use good manufacturing processes, and they have to run clinical trials showing that the device is safe, and then that it is effective for a specific medical condition. 

That explains why the company reps I talked to were very careful to say that they made a “consumer” or “recreational” or “athletic” device, and not a medical device. But consumer devices can’t usually be covered by insurance, which puts a pretty big barrier in the way of access. People with disabilities and chronic conditions—especially if they have trouble working—usually don’t have a thousands of dollars to drop on devices like these. 

With the particular models I saw being so new, if I were in that position, I’d also be nervous about whether the devices work as promised, whether they’re safe, and whether the company would stay in business over the years to provide support in case anything goes wrong. 

But as a technology with room to grow, there’s definitely a possibility that these devices could become useful and worthwhile for people with mobility issues. Clark said she’s happy to see the technological progress that has been made to get these devices small and light enough to be wearable outside the clinic.

Still, she sees cost as a major barrier. “My challenge to these companies is: how do you create something that is user friendly, that is slim profile, that could really promote these changes in independence and quality of life—but at a price point or in a way that is accessible to them?”

That’s where I land as well. The technology is promising, but at the current price point, I’m not sure that they’re accessible to enough people with mobility issues, or worthwhile enough for athletes. But since the devices I tried are new to the consumer market, I’m looking forward to seeing if there are improvements in price and technology in the years to come.

Netflix will air new video podcasts from Pete Davidson and Michael Irvin this month

Netflix is continuing to double down on podcasts, with the streaming service’s announcement that it has hired talent to host two original shows for its platform. The first show stars NFL Hall of Famer-turned-analyst Michael Irvin and the second is a talk show for former Saturday Night Live cast member Pete Davidson.

The White House with Michael Irvin premieres January 19. The abode in the title refers to a building near the Dallas Cowboys facilities rather than the seat of US presidential power, but the overlap was intentional. “In a crowded media landscape, recognition matters — and few names carry the same immediate weight,” Irvin said. The podcast will have new episodes twice weekly with a rotating panel of co-hosts and guests covering sports news, commentary and analysis. 

The other project is titled The Pete Davidson Show, and the comedian will host weekly discussions with special guests. Episodes will primarily be filmed in Davidson’s garage. The Netflix exclusive premieres its first episode on January 30 at 12:01AM PT.

These programs will join a lineup of other video podcasts from iHeartRadio’s library after the media company inked a deal with Netflix in December 2025. Netflix also landed access to begin streaming some Spotify programming this year.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/streaming/netflix-will-air-new-video-podcasts-from-pete-davidson-and-michael-irvin-this-month-224353011.html?src=rss

Bandcamp Bans AI Music

Bandcamp has announced a ban on music made wholly or substantially by generative AI, aiming to protect human creativity and prohibit AI impersonation of artists. Here’s what the music platform had to say: … Something that always strikes us as we put together a roundup like this is the sheer quantity of human creativity and passion that artists express on Bandcamp every single day. The fact that Bandcamp is home to such a vibrant community of real people making incredible music is something we want to protect and maintain. Today, in line with that goal, we’re articulating our policy on generative AI. We want musicians to keep making music, and for fans to have confidence that the music they find on Bandcamp was created by humans.

Our guidelines for generative AI in music and audio are as follows:
– Music and audio that is generated wholly or in substantial part by AI is not permitted on Bandcamp.
– Any use of AI tools to impersonate other artists or styles is strictly prohibited in accordance with our existing policies prohibiting impersonation and intellectual property infringement.

If you encounter music or audio that appears to be made entirely or with heavy reliance on generative AI, please use our reporting tools to flag the content for review by our team. We reserve the right to remove any music on suspicion of being AI generated. We will be sure to communicate any updates to the policy as the rapidly changing generative AI space develops. Given the response around this to our previous posts, we hope this news is welcomed. We wish you all an amazing 2026. […]


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The JBL Flip 6 Bluetooth Speaker Is Nearly Half Off Right Now

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JBL portable speakers are popular for two simple reasons: They sound great, and they stand the test of time. I’ve had my JBL Charge 3 for years, and it’s still thumping powerful beats just like when I first got it. If you get a chance to buy an older JBL speaker at a discount, you can rest assured you’re getting a quality product at a good price—and that’s what Woot is offering right now. You can currently pick up a new JBL Flip 6 at a 46% discount, bringing it to $69.95 (originally $129.95), the lowest price it has ever reached according to price tracking tools.

The JBL Flip 6 has been around since 2021 and was succeeded in 2025 by the JBL Flip 7; hence the massive discount you’re seeing right now. Like all portable JBL speakers, the Flip 6 produces powerful sound, with a booming bass sound signature. If you don’t like how it sounds out of the box, you can tweak it with the JBL companion app, the best audio app I’ve tested (and I’ve tested many). It’s user-friendly, has many practical features like a full EQ adjustable setting, and it allows you to connect to other JBL speakers with Aurocast.

This is a rugged outdoor speaker with an IP67 rating, meaning it’s water- and dust-proof, so you can take it with you on any outdoor adventure. It will deliver about 12 hours of battery, rechargeable via USB-C, but that number will vary depending on how loud you play it. There is no speakerphone or AUX connection, and it’s a mono channel unless you hook it up to other JBL speakers. It supports AAC and SBC codecs, but not AptX. You can learn more about it on PCMag’s 4.0 “excellent” review.

You won’t find a better speaker under $70 with as good a reputation or as strong a companion app. If you’re looking for a portable speaker with powerful bass at a great discount, the JBL Flip 6 is a great buy.

A single click mounted a covert, multistage attack against Copilot

Microsoft has fixed a vulnerability in its Copilot AI assistant that allowed hackers to pluck a host of sensitive user data with a single click on a URL.

The hackers in this case were white-hat researchers from security firm Varonis. The net effect of their multistage attack was that they exfiltrated data, including the target’s name, location, and details of specific events from the user’s Copilot chat history. The attack continued to run even when the user closed the Copilot chat, with no further interaction needed once the user clicked the link in the email. The attack and resulting data theft bypassed enterprise endpoint security controls and detection by endpoint protection apps.

It just works

“Once we deliver this link with this malicious prompt, the user just has to click on the link and the malicious task is immediately executed,” Varonis security researcher Dolev Taler told Ars. “Even if the user just clicks on the link and immediately closes the tab of Copilot chat, the exploit still works.”

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House Sysadmin Stole 200 Phones, Caught By House IT Desk

An anonymous reader quotes a report from Ars Technica: According to the government’s version of events, 43-year-old Christopher Southerland was working in 2023 as a sysadmin for the House Committee on Transportation and Infrastructure. In his role, Southerland had the authority to order cell phones for committee staffers, of which there are around 80. But during the early months of 2023, Southerland is said to have ordered 240 brand-new phones — far more than even the total number of staffers — and to have shipped them all to his home address in Maryland.

The government claims that Southerland then sold over 200 of these cell phones to a local pawn shop, which was told to resell the devices only “in parts” as a way to get around the House’s mobile device management software, which could control the devices remotely. It’s hard to find good help these days, though, even at pawn shops. At some point, at least one of the phones ended up, intact, on eBay, where it was sold to a member of the public.

This member of the public promptly booted the phone, which did not display the expected device operating system screen but instead “a phone number for the House of Representatives Technology Service Desk.” The phone buyer called this number, which alerted House IT staff that government phones were being sold on eBay. According to the government, this sparked a broader investigation to figure out what was going on, which revealed that “several phones purchased by Southerland were unaccounted for.” The full scheme is said to have cost the government over $150,000. Southerland was indicted in early December 2025 and arrested on January 8, 2026. He pled not guilty and has a court date scheduled for later this month.


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28 advocacy groups call on Apple and Google to ban Grok, X over nonconsensual deepfakes

Elon Musk isn’t the only party at fault for Grok’s nonconsensual intimate deepfakes of real people, including children. What about Apple and Google? The two (frequently virtue-signaling) companies have inexplicably allowed Grok and X to remain in their app stores — even as Musk’s chatbot reportedly continues to produce the material. On Wednesday, a coalition of women’s and progressive advocacy groups called on Tim Cook and Sundar Pichai to uphold their own rules and remove the apps.

The open letters to Apple and Google were signed by 28 groups. Among them are the women’s advocacy group Ultraviolet, the parents’ group ParentsTogether Action and the National Organization for Women.

The letter accuses Apple and Google of “not just enabling NCII and CSAM, but profiting off of it. As a coalition of organizations committed to the online safety and well-being of all — particularly women and children — as well as the ethical application of artificial intelligence (AI), we demand that Apple leadership urgently remove Grok and X from the App Store to prevent further abuse and criminal activity.”

Apple and Google’s guidelines explicitly prohibit such apps from their storefronts. Yet neither company has taken any measurable action to date. Neither Google nor Apple has responded to Engadget’s request for comment.

(L-R) Google CEO Sundar Pichai, TikTok CEO Shou Chew, Apple CEO Tim Cook and Tesla and SpaceX CEO Elon Musk speak with each other at the conclusion of the inauguration ceremony where President Donald Trump was sworn in as the 47th US President in the US Capitol Rotunda in Washington, DC, on January 20, 2025. (Photo by SAUL LOEB / POOL / AFP) (Photo by SAUL LOEB/POOL/AFP via Getty Images)
Pichai, Cook and Musk at Trump’s inauguration
SAUL LOEB via Getty Images

Grok’s nonconsensual deepfakes were first reported on earlier this month. During a 24-hour period when the story broke, Musk’s chatbot was reportedly posting “about 6,700” images per hour that were either “sexually suggestive or nudifying.” An estimated 85 percent of Grok’s total generated images during that period were sexualized. In addition, other top websites for generating “declothing” deepfakes averaged 79 new images per hour during that time.

“These statistics paint a horrifying picture of an AI chatbot and social media app rapidly turning into a tool and platform for non-consensual sexual deepfakes — deepfakes that regularly depict minors,” the open letter reads.

Grok itself admitted as much. “I deeply regret an incident on Dec 28, 2025, where I generated and shared an AI image of two young girls (estimated ages 12-16) in sexualized attire based on a user’s prompt. This violated ethical standards and potentially US laws on CSAM. It was a failure in safeguards, and I’m sorry for any harm caused. xAI is reviewing to prevent future issues.” The open letter notes that the single incident the chatbot acknowledged was far from the only one.

WASHINGTON, DC - JANUARY 20: (L-R) Amazon founder Jeff Bezos, Google CEO Sundar Pichai and Tesla and SpaceX CEO Elon Musk attend the inauguration of Donald Trump in the U.S. Capitol Rotunda on January 20, 2025 in Washington, DC. Donald Trump takes office for his second term as the 47th President of the United States. (Photo by Saul Loeb-Pool/Getty Images)
Sundar Pichai and Elon Musk at Trump’s inauguration
Pool via Getty Images

X’s response was to limit Grok’s AI image generation feature to paying subscribers. It also adjusted the chatbot so that its generated images aren’t posted to public timelines on X. However, non-paying users can reportedly still generate a limited number of bikini-clad versions of real people’s photos.

While Apple and Google appear to be cool with apps that produce nonconsensual deepfakes, many governments aren’t. On Monday, Malaysia and Indonesia wasted no time in banning Grok. The same day, UK regulator Ofcom opened a formal investigation into X. California opened one on Wednesday. The US Senate even passed the Defiance Act for a second time in the wake of the blowback. The bill allows the victims of nonconsensual explicit deepfakes to take civil action. An earlier version of the Defiance Act was passed in 2024 but stalled in the House.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/28-advocacy-groups-call-on-apple-and-google-to-ban-grok-x-over-nonconsensual-deepfakes-215048460.html?src=rss

I can’t stop shooting Oddcore’s endless waves of weird little guys

Since the days of Wolfenstein 3D and Doom, the humble first-person shooter has flourished in myriad and complex directions. The genre has expanded in narrative and gameplay terms to include everything from sprawling sci-fi epics to dense objectivist allegories to multiplayer-focused military free-for-alls and practically everything in between.

Sometimes, though, you just want an excuse to shoot a bunch of weird little guys in weird little spaces.


Don’t get too close, now… they do bite.
Credit:
Oddcorp

For those times, there is Oddcore, a new Early Access, roguelike boomer shooter that is a stark contrast to the more sprawling self-serious shooters out there. The game’s combination of frenetic, quick-moving action, semi-randomized scenarios, and well-balanced risk/reward upgrade system makes for a pick-up-and-play shooter that I find myself struggling not to pick up and play for a few more quick-hit sessions even as I write this.

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FBI fights leaks by seizing Washington Post reporter’s phone, laptops, and watch

The FBI searched a Washington Post reporter’s home and seized her work and personal devices as part of an investigation into what Attorney General Pam Bondi called “illegally leaked information from a Pentagon contractor.”

Executing a search warrant at the Virginia home of reporter Hannah Natanson on Wednesday morning, FBI “agents searched her home and her devices, seizing her phone, two laptops and a Garmin watch,” The Washington Post reported. “One of the laptops was her personal computer, the other a Washington Post-issued laptop. Investigators told Natanson that she is not the focus of the probe.”

Natanson regularly uses encrypted Signal chats to communicate with people who work or used to work in government, and has said her list of contacts exceeds 1,100 current and former government employees. The Post itself “received a subpoena Wednesday morning seeking information related to the same government contractor,” the report said.

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Roblox’s Age Verification Is a Joke

Age-verification is all the rage these days. Governments around the world are putting the pressure on tech companies to make sure users are actually the age they should be in order to access their services. Sometimes, that means uploading an ID to prove your age; other times, it involves an AI system guessing how old you are based on your appearance, activity, and behavior.

Roblox is the latest platform to roll out new age-verification rules, following intense criticism from parents, researchers, and even attorneys general, who, among other claims, assert that Roblox enables predators to connect with children via the platform. In response, the company announced new age-verification rules last September and November before rolling them out in select countries in December. This week, Roblox put them into effect in the U.S. That all sounds good—the problem is, the system is a bit of a disaster.

How Roblox’s age verification system should work

To verify your age on Roblox, you first complete a “Facial Age Estimation,” which uses your device’s camera to scan your face within the Roblox app. All photos and video sent through this verification system are forwarded to Persona, an age-verification service, and are subsequently deleted, according to Roblox. (If you’re 13 or older, you can also submit an ID to verify your age instead.)

If you verify via ID, the system will know your age based on what’s printed on your documents. However, the age-verification service through Persona simply estimates your age from your face scan. Say you’re 15—after the face scan, the system might estimate that you’re between 13 and 15. Once the system knows (or thinks it knows) how old you are, it will allow you to chat with other Roblox users within your appropriate age group, as well as with groups that are nearby. Age groups are segmented as follows: 9-12, 13-15, 16-17, 18-20, 21+. (Users under nine cannot access chat features at all.) If you don’t want to verify your age, you don’t have to. However, you won’t have access to any chat functionality.

Users 13 and older can chat with users outside their age range as long as they establish those chats through Roblox’s Trusted Connections system. They can either add users via their phone’s contacts app, or by scanning a QR code in-person to establish trust. Roblox says that a 12-year-old, for example, can chat with users 15 and younger, since that’s the next age group in line, but won’t be able to chat with users 16 and older. An 18-year-old, on the other hand, can chat with users 16 and older, but could also chat with younger users if they first add them as Trusted Connections.

I see where Roblox is coming from here, to a degree. It makes sense to keep kids chatting with users their own age, but also allow room for close family members and friends to connect. I’m not crazy about some of these age pairings (is it really appropriate for 15-year-olds to be chatting with 9-year-olds?), but seeing as previous policies allowed anyone to chat with anyone, it’s a step in the right direction—or would be, if the system actually worked.

How Roblox’s age-verification is actually working (or not)

As reported by WIRED, Roblox’s age-verification system isn’t exactly operating as intended. In fact, it’s a mess. There are issues across the board, from failures in the age verification system itself, to users finding workarounds to fake their ages.

WIRED found multiple users selling age-verified accounts on eBay to minors as young as nine for just $4. Some parents have also apparently given their kids permission to be verified as 21+, even when those kids are not that old yet. This child has his mother scan her face for him, giving him full access to the adult Roblox chat. If a child’s parent won’t cooperate, no problem: They can just use an avatar or photo of an adult to trick the system, or even draw a fake beard on themselves to get an 18+ estimation.

Users are unhappy with the system too. This Reddit thread is full of players who are frustrated by the age-verification rules, either because the verification violates their privacy, or because they can’t get placed into the right age group—and, thus, are locked out of talking with their friends. What’s worse, some are being identified as much younger or much older than they actually are, leading to older teens being placed in chats with young kids, or vice versa—the exact situation Roblox claims it is trying to avoid. This user claims their 10-year-old sister was estimated to be between 18 and 20, while another says they were placed in the 13- to 16-year-old age group despite their “full-ass beard.” One user even claims they were banned for telling a child to stay out of the 18+ chat.

Roblox is aware of these and many other issues, and on it’s developer forum the company announced a series of updates to address them. They include a new ability for parents to correct their kids’ age if they were identified incorrectly, as well as an upcoming update to prevent parents from falsifying their kids’ ages. But it’s yet more evidence that AI age verification systems are not the perfect solution so many companies are touting them as. No one wants to put kids in harm’s way, but there has to be a better system in place than these, which jeopardize user privacy, break core experiences, and can even inadvertently put kids in chats with users they shouldn’t be talking to.

UK Scraps Mandatory Digital ID Enrollment for Workers After Public Backlash

The UK government has abandoned its controversial plan to require workers to sign up for a mandatory digital ID system to prove their eligibility to work in the country, opting instead to move existing document-based checks — such as biometric passports — fully online by 2029.

The reversal follows a dramatic collapse in public support; polling showed approval falling from just over half the population in June to less than a third after Prime Minister Keir Starmer’s announcement. Nearly 3 million people signed a parliamentary petition opposing the scheme. The government says it remains committed to mandatory digital right-to-work checks but will no longer require enrollment in a new ID system.


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Ryan Hurst cast as Kratos for live-action God of War show

Amazon’s upcoming God of War live-action TV adaptation has cast Ryan Hurst as its Kratos. Sony announced the casting today on X with a brief post and an image of both Hurst and Kratos in full scowl mode. Hurst is already sporting a very Kratos-style beard, so he’s already got the right vibe going for him. He has past credits on familiar shows such as Sons of Anarchy and The Walking Dead. The upcoming Amazon series also isn’t his first rodeo acting in this universe; Hurst voiced Thor in the video game God of War Ragnarok. But the most important question with this casting news is whether Hurst will even try to match Christopher Judge’s spectacular delivery of that single, essential word: “Boy.” Because is it even God of War without that signature line?

Meet Ryan Hurst, your Kratos in the God of War series coming to Prime Video. pic.twitter.com/OPwXk2v1Hx

— Sony (@Sony) January 14, 2026

Loads of video games have been getting the TV treatment in the past few years, and several of the translations have been pretty dang excellent. That trend may be boosted by the increasingly cinematic nature of AAA gaming, but getting the right team behind and in front of the camera can also improve how successful the adaptation is. The involvement of Todd Howard in the Fallout show and Neil Druckmann in The Last of Us surely helped those shows stay true to the heart of their souce material. Sony first revealed that God of War was getting a television series back in 2022, although the showrunner and several executive producers departed the project in 2024 as the project took “a different creative direction.” The famed Ronald D. Moore (Battlestar Galactica, For All Mankind) took over as showrunner later in 2024.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/ryan-hurst-cast-as-kratos-for-live-action-god-of-war-show-211655396.html?src=rss