Boyd Cycling targets UK and EU riders with new US-made carbon wheelset

Boyd Cycling has signalled its expansion into UK and EU markets with the release of its new US-made Podium 36mm Carbon Disc SL wheelset.

Boyd says it has designed the new wheels to be a one-wheelset solution for modern road and all-road cyclists.

The brand has been around since 2009, and has retained most of its manufacturing in the USA.

It says the expansion comes as the brand significantly increases its in-house manufacturing capabilities in the USA.

Carbon production

Boyd wheels on rack
Boyd is looking to expand with USA manufacturing. Boyd

Alongside its established alloy rim facility, Boyd is introducing carbon fibre production, where its carbon fibre rims will be made.

The Podium 36mm Carbon Disc SL features a carbon fibre rim construction with a 36mm rim depth and a 24mm internal width, optimised for 28-38mm tyres.

Boyd Podium 36mm Carbon Disc SL rim
The rims are hooked carbon tubeless. Boyd

Boyd says the rim uses aerospace-grade T1000 carbon fibre in high-stress zones, with high-modulus carbon fibres placed at strategic cross angles in the layup.

Boyd Podium 36mm Carbon Disc SL on white background
Boyd says the wheels are hand-built for long-term durability. Boyd

This is said to result in an impact resistance exceeding 110 joules, more than 2.5 times the UCI’s requirement of 40 joules.

Multi-angle spoke hole reinforcement is used to distribute spoke tension forces across multiple directions. 

This is said to enable higher, more stable spoke tension without adding unnecessary mass.

Boyd Podium 36mm Carbon Disc SL with Grade 54 hub
24 Pillar Wing 20 spokes pull the wheels together. Boyd

Alongside the new carbon rim, the brand has also released new Grade 36 and Grade 54 hub platforms, with the Podium 36mm Carbon Disc SL wheels using the later, which boasts 6.6° engagement.

The hubs weigh 85g for the front and 185g for the rear, and inside Enduro ABEC-5 bearings are used for rolling performance and longevity.

The wheels are priced at £1,860 / $2,100 / €2,150.

‘Pipit’ Is a Great Voice-to-Text App for Mac, and It’s Free

Say what you will about AI (and I’ve said plenty) but the progress in transcription and speech-to-text software is genuinely impressive. Whereas before such software was either clumsy or expensive, there are now all kinds of great open source tools that work well.

Which brings me to Pipit, a free Mac dictation app that works offline, meaning it’s totally private. Even more interesting, it can be used to do more than just transcribe speech—it can launch apps, toggle settings, and even launch a web search or query an AI service.

The first time you open the application, it will ask for permission to use your microphone before downloading the Parakeet model for offline transcription. Once everything is set up you can use the application by pressing and holding the Option key, then talking—the application will record what you say, turn that into text, and paste the text into the currently active text field.

I’ve been trying this for a couple of days and find that the transcriptions are generally pretty accurate, complete with punctuation. There is optional post-processing, which can turn unstructured speech into a properly formatted document, but using that requires an OpenRouter API key.

The settings window lets you change the trigger key, choose an input device, and toggle the menu bar icon. There’s also a tool for transcribing audio files, complete with speaker identification. Just drag over a file and you get a transcription.

The uploads screen for Pipit
The uploads screen for Pipit, allowing you to transcribe audio files.
Credit: Justin Pot

Finally, on the Enhance tab, you can enable the Quick Actions feature. This allows you to verbally tell your computer what to do and see it happen. To use this, start transcription as normal, but say something like “open Safari” to open an app or “ask Claude” followed by a question to launch a conversation with that AI assistant in your browser. It’s a little gimmicky, granted, but I enjoyed using it.

Pipit settings
The voice commands you can use with Pipit, as seen in the settings.
Credit: Justin Pot

It’s excellent that tools like this are broadly free now, and Pipit has an interesting collection of features.

OpenAI quietly rolls out a dedicated ChatGPT translation tool

OpenAI has debuted a dedicated ChatGPT-powered translation tool. While folks have been using the main chatbot for translation for some time, you can now find ChatGPT Translate on its own webpage, as Android Authority spotted. 

The tool can translate text, voice inputs and images into more than 50 languages in seconds, OpenAI says. There’s an automatic language detection function too.

Most interestingly, ChatGPT Translate can rewrite the output to take various contexts and tones into account, much in the same way that more general text-generating AI tools can do. With a single tap, it can rewrite the translation into something “more fluent,” for a business formal audience, to make it more child-friendly or for academic purposes. The tool’s webpage says ChatGPT Translate understands “tone, idioms and context.”

While those tone and context considerations are intriguing, ChatGPT Translate is a little underbaked compared with the likes of Google Translate — which has been around for decades and just got its own Gemini-based makeover with better support for understanding idioms and slang. The desktop version of ChatGPT Translate does not yet allow for voice inputs, though the mobile one does, as Android Authority notes. Despite claims that ChatGPT can translate text in an image, there’s currently no way to upload one to the tool. There’s no website, document or handwriting translation support as yet either. 

Perhaps most crucially, ChatGPT Translate lives on a webpage right now and there’s no dedicated app. So using it offline appears to be out of the question as things stand. No app with on-device translation support could make ChatGPT Translate a no-go for travelers in rural areas with no Internet access. There’s no support for translating real-time conversations as yet either. Google’s Pixel 10, on the other hand, now supports voice translations for calls.

It’s not exactly clear when ChatGPT Translate debuted — it arrived with zero fanfare from OpenAI. There’s a snapshot of the webpage from November on The Internet Archive’s Wayback Machine that looks just like the current one, but that may have simply been a case of OpenAI testing a live version of the tool. 

This article originally appeared on Engadget at https://www.engadget.com/ai/openai-quietly-rolls-out-a-dedicated-chatgpt-translation-tool-133000974.html?src=rss

Spotify is getting a buck more expensive in February

Spotify is raising the prices for its premium subscriptions by $1 to $2 across the board, starting this February. Those are similar figures to the company’s last price hike in 2024. Subscribers across the US, Estonia and Latvia will soon receive an email, notifying them that they’ll be paying a larger amount for their February bill.

The streaming service said it’s raising its prices occasionally to “reflect the value that Spotify delivers,” “to continue offering the best possible experience” and to “benefit artists.” It reported last year that it paid out $10 billion to music rights-holders in 2024. However, it’s worth noting that several Grammy-nominated songwriters boycotted an awards event it hosted to protest the supposed decreasing royalties songwriters are getting from Spotify plays.

Subscribers who choose to keep their accounts will now have to pay $13 instead of $12 a month for an individual plan or $7 instead of $6 for a student plan. The Duo plan will now cost users $19 a month instead of $17, while the Family plan will cost them $22, up $2 from its previous price of $20. Meanwhile, those who decide to cancel their plans can follow our guide right here.

Spotify came under fire late last year for running recruitment ads for ICE. It said the advertisements were part of a larger campaign by the US government that ran across platforms, including Meta and Google. The company also recently confirmed that the campaign has ended that there are no ICE ads currently running on the service.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/music/spotifys-getting-a-buck-more-expensive-in-february-132300118.html?src=rss

FTC finalizes GM punishment over driver data sharing scandal

After reaching a proposed settlement last year, the FTC has banned General Motors from sharing specific consumer data with third parties, TechCrunch reported. The finalized order wraps up one of the more egregious cases of a corporation collecting its customers’ data and then using it against them. 

Two years ago, the New York Times report released a report detailing how GM’s OnStar “Smart Driver” program collected and sold detailed geolocation and driving behavior data to third parties, including data brokers. Those brokers in turn sold the data to insurance providers, which jacked up the rates for some drivers based on the data. “It felt like a betrayal,” said a Chevy Bolt owner that saw his insurance rise by 21 percent based on the data. “They’re taking information that I didn’t realize was going to be shared and screwing with our insurance.”

According to the terms of the settlement, GM is barred from sharing specific user data with consumer reporting agencies for a five year period. The automaker is also required to request user permission before collecting, using or sharing vehicle data with any third party. It must do that when a consumer purchases a car at a dealership, with the customer asked in person whether they agree or not with the data collection, GM said. 

Some of the settlement is moot as GM stopped its Smart Driver program for all brands in April 2024. The company unenrolled all customers and stopped its third-party relationship with LexisNexis and Verisk, the brokers that sold driver data to insurance companies. 

GM faced other actions over the data collection, including lawsuits from Texas, Nebraska and other states. “Our investigation revealed that General Motors has engaged in egregious business practices that violated Texans’ privacy and broke the law. We will hold them accountable,” said Texas AG Ken Paxton at the time. 

In a statement to TechCrunch, GM said: “The Federal Trade Commission has formally approved the agreement reached last year with General Motors to address concerns. As vehicle connectivity becomes increasingly integral to the driving experience, GM remains committed to protecting customer privacy, maintaining trust, and ensuring customers have a clear understanding of our practices.” 

This article originally appeared on Engadget at https://www.engadget.com/transportation/ftc-finalizes-gm-punishment-over-driver-data-sharing-scandal-130012313.html?src=rss

AI Models Are Starting To Crack High-Level Math Problems

An anonymous reader quotes a report from TechCrunch: Over the weekend, Neel Somani, who is a software engineer, former quant researcher, and a startup founder, was testing the math skills of OpenAI’s new model when he made an unexpected discovery. After pasting the problem into ChatGPT and letting it think for 15 minutes, he came back to a full solution. He evaluated the proof and formalized it with a tool called Harmonic — but it all checked out. “I was curious to establish a baseline for when LLMs are effectively able to solve open math problems compared to where they struggle,” Somani said. The surprise was that, using the latest model, the frontier started to push forward a bit.

ChatGPT’s chain of thought is even more impressive, rattling off mathematical axioms like Legendre’s formula, Bertrand’s postulate, and the Star of David theorum. Eventually, the model found a Math Overflow post from 2013, where Harvard mathematician Noam Elkies had given an elegant solution to a similar problem. But ChatGPT’s final proof differed from Elkies’ work in important ways, and gave a more complete solution to a version of the problem posed by legendary mathematician Paul Erdos, whose vast collection of unsolved problems has become a proving ground for AI.

For anyone skeptical of machine intelligence, it’s a surprising result — and it’s not the only one. AI tools have become ubiquitous in mathematics, from formalization-oriented LLMs like Harmonic’s Aristotle to literature review tools like OpenAI’s deep research. But since the release of GPT 5.2 — which Somani describes as “anecdotally more skilled at mathematical reasoning than previous iterations” — the sheer volume of solved problems has become difficult to ignore, raising new questions about large language models’ ability to push the frontiers of human knowledge.
Somani examined the online archive of more than 1,000 Erdos conjectures. Since Christmas, 15 Erdos problems have shifted from “open” to “solved,” with 11 solutions explicitly crediting AI involvement.

On GitHub, mathematician Terence Tao identifies eight Erdos problems where AI made meaningful autonomous progress and six more where it advanced work by finding and extending prior research, noting on Mastodon that AI’s scalability makes it well suited to tackling the long tail of obscure, often straightforward Erdos problems.

Progress is also being accelerated by a push toward formalization, supported by tools like the open-source “proof assistant” Lean and newer AI systems such as Harmonic’s Aristotle.


Read more of this story at Slashdot.

Rebel Route: The Full Watopia

Today, we release the last of three special “full map” Rebel Routes. We recently published The Full Makuri and The Full New York, but today’s is the big one, covering every road in Watopia, Zwift’s biggest map!

But first, credit where credit is due: Zwifter Tim Nikkel gets the kudos for putting in the work to devise this route, sharing it with us via the ZwiftMap website. With so many intersections in Watopia, computing the shortest possible route is no easy task. But Tim figured it out!

We’ve released these three “full map” Rebel Routes in hopes that Zwift will adopt them as new fondo routes. It’s been way too long since we’ve had fresh fondos, and there are so many great new roads we could use!

This route in particular would make a splendid Gran Fondo course. It would be the second-longest route in Zwift (behind The PRL Full), with 250 meters more elevation gain than the PRL Full. A difficult but doable challenge for a well-trained rider!

About Rebel Routes

“Rebel Routes” are Zwift rides not available on Zwift’s routes list, thus requiring manual navigation.

See all Rebel Routes >

The reward for your rebel ride? Exploring a new route, knowing you’ve gone where few Zwifters have gone before. And a Strava segment rank in the tens or hundreds instead of the thousands! Rebel Routes are also included as a separate category on our Veloviewer Route Hunter leaderboard.

Route Description

A complete turn-by-turn tour of this route would take much too much space. So we’ll summarize it instead.

Start by selecting the “Oh Hill No” route from the Watopia route picker.

The Full Watopia is bookended by the biggest climbs in Watopia, starting with The Grade + part of the Epic KOM (including the Radio Tower), and finishing on Alpe du Zwift.

After descending from the Radio Tower, you’ll loop around onto the Epic KOM Bypass road and head to the Mayan Jungle, then down to the southern coast road to take in this long stretch of shoreline.

Continue up and over the rollercoaster road through Titans Grove, then head into Watopia proper to cover most of those roads, including ascending the Volcano KOM. You’re well past the halfway mark!

Descend from the Volcano, head out to cover the Jarvis loop, then ride through the Ocean Blvd tube and hang a right to enter Fuego Flats.

From the Flats to the climbs, you’ll head up the Epic KOM forward, but turn left to head down The Grade, then turn right to descend the Mayan and Itza KOM roads. 20km to go!

Knock out the remaining Mayan Jungle dirt, then turn right and head up the Alpe. The route finishes at the top.

Please note that the Strava segment includes the turnaround road atop the Alpe, because we figured everyone would ride that road anyway as they finish their climb and want to come around to descend the Alpe. Being at the top of the Alpe means you get another ~12.5km of distance once the route finishes, if you just let your avatar coast to the bottom. Why not? You earned it!

Speaking of turnaround roads, it’s worth mentioning that this route doesn’t attempt to cover every bit of pavement on the roundabouts and turnarounds in Fuego Flats, the LAX Roundabout, and Ciudad La Cumbre. Doing so would add significant distance, and these are really just turnaround points built into the game.

Turn By Turn Directions

Be warned: this route has a lot of turns. Begin by choosing the Oh Hill No route, which starts you at the base of The Grade, heading in the right direction.

  1. Straight (Right) to Radio Tower
  2. Straight to Radio Tower
  3. Left to Bonus Climb
  4. Left to Islands/Jungle
  5. Straight to Italian Villas
  6. Right to Sequoia Circle
  7. Right to Epic KOM
  8. Right to Epic KOM Bypass
  9. Straight to Jungle/Alpe
  10. Left to Jungle Reverse
  11. Right to Mayan Bridge
  12. Left to Mayan Loop
  13. Right to Cuidad La Cumbre
  14. Straight (Right) to Cuidad La Cumbre
  15. Straight (Right) to Fuego Flats
  16. Straight (Left) to Fuego Flats
  17. Left to Epic KOM
  18. Straight (Right) to Epic KOM
  19. Right to Titans Grove
  20. Left to Ocean Blvd
  21. Right to Downtown
  22. Left to KOM
  23. Right to KOM Bypass
  24. Right to Bridge
  25. Right to Italian Villas/Sprint
  26. Right to Sprint
  27. Left to Volcano Circuit
  28. Left to Volcano Circuit
  29. Left to Italian Villas
  30. Right to 360 Bridge
  31. Straight (Left) to 360 Bridge
  32. Straight (Right) to Reverse KOM
  33. Straight (Right) to Reverse KOM
  34. Straight (Right) to Downtown
  35. Straight (Left) to Downtown
  36. Right to Volcano Circuit
  37. Right to Volcano Circuit CCW
  38. Straight (Left) to Volcano Circuit CCW
  39. Straight (Left) to Volcano KOM
  40. Straight (Left) to Volcano Circuit CCW
  41. Right to Jarvis Island
  42. Right to Jarvis Island Counter
  43. Right to Volcano Circuit
  44. Right to Volcano Circuit
  45. Straight (Right) to Italian Villas
  46. Left to Sprint
  47. Right to Bridge/Islands
  48. Right to Islands
  49. Left to Islands
  50. Straight (Left) to Sequoia Circle
  51. Straight (Left) to Downtown
  52. Right to Desert Flats
  53. Straight (Left) to Desert Flats
  54. Straight (Right) to Epic KOM
  55. Left to Epic KOM
  56. Left to Epic KOM
  57. Straight (Left) to Epic KOM
  58. Left to Cuidad La Cumbre
  59. Right to Jungle Ruins
  60. Right to Jungle Ruins
  61. Right to Mayan Loop
  62. Straight (Right) to Mayan Loop
  63. Straight (Left) to Jungle Loop
  64. Straight (Right) to Mayan Loop
  65. Right to Alpe du Zwift

Route details:
Distance: 154.5km (96 miles)
Elevation Gain: 2852m (9357′)
Strava Segment

Rebel Route Suggestions

Got an idea for a great Rebel Route? Share it below and maybe we’ll publish a post about it!

Meta Aims to Double, Possibly Even Triple Smart Glasses Production This Year

Meta and EssilorLuxottica are potentially set to double the expected production target for their smart glasses, according to a recent Bloomberg report.

Citing people familiar with the matter, the report maintains Meta has suggested increasing annual capacity to 20 million units by the end of 2026, as the company hopes to seize growing consumer interest in smart glasses.

Additionally, the report maintains that, provided demand is strong, capacity could exceed 30 million units. Talks are said to still be ongoing, Bloomberg says.

Ray-Ban creator EssilorLuxottica noted in February 2025 that it was ramping up production capacity to 10 million annual units by the end of 2026.

Meta Ray-Ban Display & Neural Band | Photo by Road to VR

The 10 million figure already represented a significant push past its 2 million units sold following the 2023 release of the first-gen Ray-Ban Meta smart glasses.

Currently, Meta and EssilorLuxottica offer two fundamental smart glasses types: audio-only AI centric frames, styled in both Oakley and Ray-Ban variants, and Meta Ray-Ban Display, which includes a single full-color display embedded in the right lens.

This comes amid news that Meta is pausing the international rollout of the $800 Meta Ray-Ban Display smart glasses, which was set to arrive in the UK, France, Italy and Canada sometime in early this year. The company maintains the pause was due to “unprecedented demand and limited inventory.”

Meanwhile, Meta is laying off around 10 percent of staff at its Reality Labs XR division, according to a New York Times report. The move is seen as a strategic shift, moving focus from VR and its metaverse ambitions to AI and smart glasses.

The post Meta Aims to Double, Possibly Even Triple Smart Glasses Production This Year appeared first on Road to VR.

The difficulty of driving an EV in the “most beautiful race in the world”

On the first day of this year’s Mille Miglia, a voice rose from the crowds gathered on the shore of Lago di Garda to shout “no sound, no feeling!”at my Polestar 3. Italians love their cars, and they revealed a clear preference for internal combustion engines over the next four days and over 1,200 km of driving. But plenty of other spectators smiled and waved, and some even did a double-take at seeing an electric vehicle amid the sea of modern Ferraris and world-class vintage racers taking on this modern regulation rally.

I flew to Italy to join the Mille Miglia “Green,” which, for the past five years, has sought to raise awareness of sustainability and electric cars amid this famous (some might say infamous) race. And despite mixed reactions from the Italian crowds, our Polestar 3 performed quite well as it traced a historical route from Brescia to Rome and back.

The route snaked a trail through the Italian countryside based on the original speed race’s first 12 outings, but instead of going for overall pace, we spent five days competing against six other EVs for points based on time, distance, and average speed. Our team included a Polestar 2 and 4, and we faced a Mercedes-Benz G 580 with EQ Technology, an Abarth 600e, a Lotus Eletre, and a BYD Denza Z9GT saloon.

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oVirt 4.5.7 Released After Two Years With New OS & CPU Support

The oVirt 4.5.7 open-source virtualization management platform released this week after not seeing any new releases in two years. While Red Hat had started the oVirt open-source project for which their Red Hat Virtualization platform is based, since they shifted that to maintenance mode to focus on the Red Hat OpenShift platform and stopped contributing to oVirt, it’s been up to the open-source community to keep it going…

ISS mission splashes down after medical issue

The SpaceX Dragon spacecraft carrying the Crew-11 astronauts has splashed down into the ocean after they left the ISS a month earlier than planned due a medical issue. It’s the first time NASA cut a mission short due to a medical concern. The agency didn’t name the crew member and their condition but stated that they were stable and that it wasn’t a case of medical evacuation. NASA merely decided to end the mission early out of an abundance of caution, because the ISS didn’t have the tools for a proper diagnosis.

NASA astronauts Mike Fincke and Zena Cardman, JAXA’s Kimiya Yui and Russian cosmonaut Oleg Platonov — the members of Crew-11 — left for the space station on August 1 and were supposed to stay there until February. Despite the mission being cut early, they still stayed 167 days in space before they made their way back home. The Dragon capsule carrying the members splashed down off the coast of San Diego, California at 3:41AM on January 15. A SpaceX medical doctor was the first person who checked in on them, though that is routine procedure and not because of one member’s medical issue.

With Crew-11 back on Earth, there are now only three people aboard the orbiting lab. Two are Russian cosmonauts, while the other one is NASA astronaut Chris Williams. NASA is now looking at options to be able to send Crew-12 to the ISS earlier than its planned February 15 launch.

LIVE: After undocking from the @Space_Station, Crew-11 is on their way back to Earth. Tune in to watch them splash down off the coast of California, scheduled for 3:41am ET (0841 UTC). https://t.co/mIUojli3XW

— NASA (@NASA) January 15, 2026

This article originally appeared on Engadget at https://www.engadget.com/science/space/iss-mission-splashes-down-after-medical-issue-103000302.html?src=rss

Harry Potter VR Game Reportedly Cancelled Amid Meta Budget Cuts

Meta has closed at least three of its XR studios, and seems to have also drastically reduced its budget for third-party Quest content too, reportedly including a now-cancelled Harry Potter VR title.

The News

In his latest video, YouTuber ‘Gamertag VR’ maintains Skydance Games, the makers of Skydance’s Behemoth (2024), was working on an official Harry Potter title set to be exclusive to Quest. At least, that was before Meta ostensibly pulled funding to a number of third-party studios earlier this week.

Skydance hasn’t publicly announced work on the game, however Gamertag cites a “very reliable source” that a Harry Potter VR title was indeed in the making before Meta pulled the plug. We’ve reached out to Skydance and will update this piece when/if we hear back.

You can see Gamertag’s video below:

Additionally, Gamertag maintains that the recent Cloudhead Games layoffs, which affected 70 percent of the veteran XR studio, also came as a direct result of Meta pulling funding.

Cloudhead Games, the studio behind rhythm shooter Pistol Whip (2019), announced in 2024 it was working on two new games, the status of which is still under wraps.

It’s said Meta had already invested $60 million meant to fund new exclusive content for Quest this year.

My Take

In a vacuum, pulling funding from a single massively recognizable title like Harry Potter is worrying. But cutting what appears to be most, if not all of its gaming efforts signals a much bigger shift in the landscape. Meta is doubling down on smart glasses and AI, while VR and its metaverse ambitions are taking a back seat—and everyone is still digesting that, yours truly included.

While Meta reportedly axed 10 percent of Reality Labs in the process, the company even seems to be counting their XR pennies in a way we simply haven’t seen. XR hardware analyst Brad Lynch claims Meta layoffs also affected “some individuals who were running Meta’s Horizon Start Program,” which is tasked with funding independent XR developers—a tool the company used over the years to not only seed goodwill in the dev community, but amplify content that may not have existed without the expectation of platform exclusivity.

As for the veracity of Gamertag’s report: we’re only a year away from the release of the new Harry Potter HBO series, set to kick off in 2027. It makes sense to me that the IP would be everywhere in effort to maximize eyeballs, making an official Quest title a pretty logical extension to the forthcoming attempt at rekindling Potter Mania.

And I can’t think of any other studio with deeper ties to traditional media than Skydance Games, which also developed The Walking Dead: Saints & Sinners VR franchise. Notably, Skydance Games’ parent company is Paramount Skydance—the result of a merger last year between Paramount Global, National Amusements, and Skydance Media.

That said, I expect to hear more in the coming days from insider sources, which of course we’ll be reporting on here, so check back soon.


If you’re an affected developer looking to talk on or off record, drop us a line at tips@roadtovr.com

The post Harry Potter VR Game Reportedly Cancelled Amid Meta Budget Cuts appeared first on Road to VR.

Warhammer Maker Games Workshop Bans Its Staff From Using AI In Its Content or Designs

Games Workshop, the owner and operator of a number of hugely popular tabletop war games, including Warhammer 40,000 and Age of Sigmar, has banned the use of generative AI in its content and design processes. IGN reports: Delivering the UK company’s impressive financial results, CEO Kevin Rountree addressed the issue of AI and how Games Workshop is handling it. He said GW staff are barred from using it to actually produce anything, but admitted a “few” senior managers are experimenting with it. Rountree said AI was “a very broad topic and to be honest I’m not an expert on it,” then went on to lay down the company line:

“We do have a few senior managers that are [experts on AI]: none are that excited about it yet. We have agreed an internal policy to guide us all, which is currently very cautious e.g. we do not allow AI generated content or AI to be used in our design processes or its unauthorized use outside of GW including in any of our competitions. We also have to monitor and protect ourselves from a data compliance, security and governance perspective, the AI or machine learning engines seem to be automatically included on our phones or laptops whether we like it or not.

We are allowing those few senior managers to continue to be inquisitive about the technology. We have also agreed we will be maintaining a strong commitment to protect our intellectual property and respect our human creators. In the period reported, we continued to invest in our Warhammer Studio — hiring more creatives in multiple disciplines from concepting and art to writing and sculpting. Talented and passionate individuals that make Warhammer the rich, evocative IP that our hobbyists and we all love.”


Read more of this story at Slashdot.