Looks like Cities: Skylines II is truly going to be colossal. The console release of Cities: Skylines II has been delayed to spring 2024, and the game’s minimum and recommended PC specs are now slightly more demanding. The PC version of the game will still land on October 24, 2023, as originally planned.
Anyone who pre-ordered the game on PlayStation 5 or Xbox Series X/S should automatically receive a refund through those platforms. Developer Colossal Order is shutting down pre-orders of the console version for now. Cities: Skylines II is still coming to PC Game Pass on October 24, and it’ll hit Xbox Game Pass next spring, alongside the console release.
The new minimum and recommended PC specs aren’t wildly different than the original figures, but there are two notable changes. The recommended specs now call for an AMD Ryzen 7 5800X processor, rather than a Ryzen 5 5800X. The minimum specs start with an NVIDIA GeForce GTX 970 graphics card (or AMD equivalent), an upgrade from the original GTX 780.
Colossal Order explained that the console delay and the PC update stem from the same root cause: This game is bigger and requires more optimization than they first thought. Here’s how the studio explained the adjustment to the game’s PC specs:
“Cities: Skylines II is a next-generation title and therefore has certain hardware requirements. The recommended specs were set when the game was still in development. After having done extensive testing with different hardware we made the decision to update the minimum/recommended specs for a better player experience.”
It’s been a rough year for PC games in general. The diversity baked into the PC market has always been a challenge for developers, but ninth-generation console hardware is now outstripping many common PC setups, leading to ambitious games with lots of bugs on PC. With today’s Cities: Skylines II news, it seems like Colossal Order is attempting to insulate itself from this phenomenon.
Developers have also had a tough time offering parity between the Xbox Series X — the most technically powerful console this generation — and the Series S, Microsoft’s cheaper and less powerful option. Microsoft requires all games to launch with the same features on both consoles, and this has led to a handful of delays, dropped features, and at least one accidental PS5 console exclusive. Microsoft recently allowed Baldur’s Gate 3 creator Larian Studios to bend these rules, but the requirement remains in place generally.
Colossal Order has an FAQ about the changes to Cities: Skylines IIright here.
This article originally appeared on Engadget at https://www.engadget.com/cities-skylines-ii-will-hit-ps5-and-xbox-series-xs-in-spring-2024-173416073.html?src=rss
Beyerdynamic is no stranger to the gaming community, as the company’s wired headsets are regularly seen at professional esports events and the like. However, it’s never released a wireless gaming headset, until now. The company just revealed the Beyerdynamic MMX 200 and this headset’s packed with modern features, all without frustrating wires to get in the way.
The company says the MMX 200 offers the “same competitive advantage” of its wired cousins, thanks to 40mm high-performance drivers that provide expanded detail across the entire frequency range. There’s also an integrated digital signal processor (DSP) that promises to add more oomph to the sound, helping to create the “ultimate gaming experience.”
Gaming is more than just listening, however, especially when you’re playing with friends. You also have to trash talk. The MMX 200 features a detachable boom mic with an integrated 9mm condenser capsule that Beyerdynamic says will make listeners think your voice is coming from a podcast studio. That’s quite a lofty promise, as the microphones that typically accompany gaming headsets are, in a word, trash.
Being a wireless headset, connectivity options are extremely important. To that end, the MMX 200 integrates with a wide variety of audio codecs and features Bluetooth 5.3, along with a low-latency wireless adapter. There’s even an interesting hybrid mode that allows the headphones to connect via an analog wired connection and Bluetooth at the same time.
The advertised battery life is certainly impressive, allowing for 35 to 50 hours of use per charge. This metric doesn’t even include idle periods, so the real-world battery life could creep even higher. You can also charge the headset during use, which is always a nice time-saver and a feature more companies should implement. As with most gaming headsets intended for prolonged use, there are some comfort-forward features here, like memory foam padding on the earpads and a light clamping force that shouldn’t squeeze your head like a grape.
All of the components have been designed for self-repair, with replacement parts available. Additionally, Beyerdynamic doesn’t really trade in gimmicks, so there’s no RGB lights or anything like that. The MMX 200 headphones are available today for $250 straight from the company or via Amazon.
While this is Beyerdynamic’s first wireless gaming headset, it’s not the company’s first foray into wireless audio. It released a pair of wireless earbuds last year, called Free Byrd.
This article originally appeared on Engadget at https://www.engadget.com/beyerdynamic-releases-its-first-ever-wireless-gaming-headset-172641714.html?src=rss
Just when Microsoft’s buyout of Activision seemed to finally be near complete, the Federal Trade Commission said it will revive its attempt to block the $69 billion deal in an adjudicative process. The FTC plans to restart its in-house trial against Microsoft’s multibillion-dollar acquisition of the Call of Duty maker.
This effort by the FTC is unlikely to be anything more than a nuisance for Microsoft. It already received EU approval over the summer when the European Commission endorsed the deal as long as the tech giant could ensure “full compliance with commitments.” And more recently, the UK’s Competition and Markets Authority issued a preliminary approval of the merger. Activision Blizzard CEO Bobby Kotick called it “a significant milestone for the merger” in a statement and said he remains optimistic that the deal will complete soon. The CMA’s consultation on Microsoft’s proposed changes is expected to be complete by October 6, just days ahead of the October 18 deadline for the CMA’s review process.
Normally, the FTC typically drops its challenges to deals when efforts are lost in federal court and despite the agency’s effort, this move will not delay the deal from going through. The likely worst-case scenario for Microsoft would be divestiture. Being forced to sell Activision or parts of it after the fact would not be ideal, but at least short term there seems to be little chance of the FTC derailing things.
The agency’s failed attempt to block the acquisition over the summer in the US should have put an end to the bargaining when the FTC’s injunction request to block the deal got rejected and the Ninth Circuit Court of Appeals denied the agency’s last-ditch effort. Judge Jacqueline Scott Corley said in her ruling that the FTC did not prove the deal would harm consumers.
Microsoft told Bloomberg that it’s not overly concerned about the move preventing its purchase. Regardless of what impact it could have, the FTC’s in-house hearing will only start after the Ninth Circuit issues an opinion on the appeal, according to the filing.
In response to questions about this: we’re focused on working with Microsoft toward closing.
Lulu Cheng Meservey, the CCO of Activision, said the company is focused on closing the deal with Microsoft. In a jab on X, the site formerly known as Twitter, she questioned the FTC for how it “uses limited taxpayer resources.”
This article originally appeared on Engadget at https://www.engadget.com/ftc-is-challenging-microsofts-69-billion-buyout-of-activision-again-162844282.html?src=rss
Sega announced on Thursday that it’s canceling multiplayer shooter Hyenas. Citing “lower profitability of the European region,” the company said it would also shutter other unannounced titles under development.
According to Sega, it will “implement reduction of various fixed expenses” at Hyenas developer Creative Assembly. Unfortunately, that sounds like corporate jargon for “layoffs” at the studio, also known for Total War and Alien: Isolation.
Sega also braced investors for a loss in the current fiscal year. “As a result of implementation of the structural reform described above in Consumer area, we expect to record losses of approximately 14.3 billion yen for the fiscal year ending March 31, 2024,” Sega wrote. In a statement to Engadget, Creative Assembly confirmed the beginning of layoff discussions. “Creative Assembly, part of Sega Europe, has announced the beginning of a redundancy consultation process, alongside ending development of Hyenas,” the developer wrote. “This decision affects areas of its UK operations, which may result in job losses.”
Creative Assembly / Sega
Creative Assembly staff allegedly learned about the game’s cancellation today at the same time Sega issued its statement, according to IGN. Yanking Hyenas so close to its scheduled launch was reportedly a shock to employees at the UK-based developer, although there was apparently internal concern at the studio about the game’s prospects. IGN’s sources say Creative Assembly employees face redundancy but also expect company-wide cuts at Sega.
Announced in 2022, Hyenas was billed as a team-based extraction shooter for PlayStation, Xbox and PC, with players looting coveted pop-culture objects in wild zero-gravity environments. The over-the-top multiplayer title completed a closed beta earlier this month, dropped its final trailer in August and was still slated for a 2023 launch before today’s news.
Creative Assembly says it will try to reassign employees when possible. “Our people-first approach remains foundational to how we operate; the priority is to work with those whose jobs are at-risk and re-allocate them to other available opportunities at CA wherever possible,” a Creative Assembly representative wrote in an emailed statement to Engadget. “We are absolutely committed to delivering more exciting game experiences long into the future, which will delight both current and potential players all over the world.”
This article originally appeared on Engadget at https://www.engadget.com/sega-cancels-multiplayer-shooter-hyenas-at-the-last-minute-162614456.html?src=rss
Reddit has announced a slew of changes to its user preference settings, the most notable being that users will no longer have a say in whether they see personalized ads based on their site activity. Reddit’s Head of Privacy, Jutta Williams, shared a breakdown of the impending updates in a post to r/reddit on Wednesday night, writing that only users “in select [unspecified] countries” will be exempt from the new ad policy. For the rest, advertisers will be able to target users based on “what communities you join, leave, upvotes, downvotes, and other signals.”
Users were also sent a private message notifying them of the update, which is expected to take effect over the next few days. While users are losing control over activity-based ad personalization more broadly, they will be able to limit certain types of ads from appearing. Reddit is adding opt-out buttons for “sensitive advertising categories” including Alcohol, Dating, Gambling, Pregnancy & Parenting, and Weight Loss. Jutta notes that these will be identified both by manual tagging and machine learning, so it may take a while for the filters to work effectively.
In an attempt to get ahead of users’ concerns about their data, the post insists that “the vast majority of redditors will see no change to their ads,” further stating that “[for] users who previously opted out of personalization based on Reddit activity, this change will not result in seeing more ads or sharing on-platform activity with advertisers.” Responding in a later comment, Jutta wrote that “this update does not change the way we collect or share data.”
“This data informs how we target ads on our platform,” Jutta continued. “We do not share your information or activity with third parties for advertising outside Reddit.” Unsurprisingly, a lot of users are neither pleased nor convinced. Though Reddit hasn’t named the exact countries that will continue to have opt-out abilities, the exemption is likely intended to keep the platform in compliance with the GDPR, the EU’s data protection law that came into effect in 2018.
In addition to changing the ad preferences, Reddit has also reorganized its location customization settings and made some tweaks to its privacy settings’ descriptions for clarity. Users should see the changes in their settings over the coming weeks.
This article originally appeared on Engadget at https://www.engadget.com/redditors-will-now-be-forced-to-see-personalized-ads-161510093.html?src=rss
Netflix held a virtual event called DROP 01 to celebrate its forthcoming slate of animated projects. The showcase was an absolute cornucopia of trailers and announcements for animation fans, particularly those who enjoy video game adaptations (all of us.) It started with a global livestream of Castlevania: Nocturne’s first three episodes ahead of the official premiere later today.
After that, the hits kept on coming. We knew there was a Devil May Cry anime being produced, adapting the popular game series, and now we have a trailer. There’s no release date, other than “coming soon”, but the show’s being produced by Capcom and animated by Studio Mir, the same folks behind The Legend of Korra, Kipo and the Age of Wonderbeasts, The Witcher: Nightmare of the Wolf and My Adventures With Superman. In other words, we should be in for a good time.
Sonic Prime is coming back for season three and there’s a trailer to prove it. The new episodes focus on the fallout of chapter two as the speedy hedgehog faces off against Nine Tails for the fate of the entire Green Hill Zone. Netflix makes games now and also showed off a trailer for the related mobile title Sonic Prime Dash.
It’s been nearly three years since the announcement of a Tomb Raider animated series, leaving fans wondering if the show would evaporate into vaporware heaven. Worry no longer. It’s real and it’s coming soon. Tomb Raider: The Legend of Lara Croft is a team effort between game developer Crystal Dynamics and media dynamos Legendary Television. It’s being drawn by Powerhouse Animation, the studio behind Castlevania and Masters of the Universe. There’s no release date on this one yet but it looks nifty.
Captain Laserhawk: A Blood Dragon Remix isn’t exactly a video game adaptation, but it’s inspired by the world created in Far Cry 3: Blood Dragon. As such, Ubisoft is on board, as is Netflix’s animation wunderkind Adi Shankar. This is a cyberpunk show, through and through, with the unusual addition of Ubisoft mascot Rayman. The series releases soon, on October 19.
We don’t have that long to wait before Scott Pilgrim Takes Off graces our screens, as it premieres on November 17. To hype up fans, Netflix dropped a sneak peek with an actual scene from the show. The eight-episode series brings back every single cast member from the movie, including Michael Cera, Brie Larson, Mary Elizabeth Winstead, Chris Evans and Aubrey Plaza.
This article originally appeared on Engadget at https://www.engadget.com/netflix-animation-event-dropped-trailers-for-tomb-raider-devil-may-cry-and-sonic-160012736.html?src=rss
The Xbox Series X is once again on sale for $450 at Dell. That’s $50 off its usual going rate. We’ve seen this deal pop up before, but discounts on Microsoft’s highest-end game console have generally been rare since it arrived in late 2020, so this is another good opportunity to save.
Compared to the $300 Xbox Series S, Microsoft’s other current-gen Xbox, the Series X packs a stronger GPU and 6GB more RAM, which lets it more consistently play demanding games at higher frame rates and resolutions. It also has a disc drive and twice as much storage by default at 1TB. You can still play every Xbox game on either console, but the gulf in power between the two devices is starting to become more evident; the hit RPG Baldur’s Gate III, for instance, will come to the Series S without split-screen co-op — something that will be available on the Series X — after developer Larian Studios had issues achieving feature parity with the less powerful machine. Broadly speaking, the Series X is built to play games in 4K at 60fps (or higher), while the Series S is more for 1440p or 1080p displays.
As for the games themselves, Microsoft has had some struggles producing first-party hits — we were lukewarm on its most recent blockbuster, the space RPG Starfield — but the Xbox library still has tons of titles we like, from blockbusters like Forza Horizon 5 and Halo Infiniteto smaller gems like Hi-Fi Rushand Pentiment. If you like to sample a variety of games, an Xbox Game Pass subscription is still a decent value as well, though a recent price hike has made it a little less of a must-have.
The caveat to any Xbox deal right now is the trove of documents that accidentally leaked earlier this month as part of the FTC v. Microsoft court battle. That leak included details of an apparent Xbox Series X refresh that could arrive next year with a cylindrical design and 2TB of storage but no disc drive, which could make the current model more appealing for those who don’t want to go all-digital. As that info stems from older internal documents, however, it’s possible that those plans have changed over time.
Apple has introduced all kinds of useful features to the iPhone in iOS 17. One, called Check In, can automatically let your friends and family know when you’ve arrived somewhere safely or if you’ve been delayed. The feature can also tell you when you’re moving in the wrong direction.
If you’re delayed, you can add extra time to complete your check in. If you don’t do so before the timer runs out, your device will send your friend or family information such as your location, battery percentage and cellular signal (you can decide which details to share.
How to turn on Check In
To set up a Check In, find an existing conversation in the Messages app or start a new one with the person or people you want to keep tabs on your safe arrival. Tap the Plus button, then More > Check In > Edit.
Here, you have two options. The first is called When I Arrive. Punch in your destination and specify how you’re getting there. You can add extra time if you need to. If your iPhone isn’t moving toward your destination for a certain period of time or it doesn’t reach that location as expected, Check In will notify your trusted contact and inform them about your phone’s journey. When you do reach your destination on time, Check In will let your friend or family member know you’ve arrived.
The other Check In option is time-based. If you don’t end the Check In before the time limit expires, your iPhone will notify your friend. This could be a useful option if you’re on a first date or otherwise hanging out with a new pal.
Apple
Whichever Check In option you go with, tap the blue up arrow (as if you were sending any other type of message) to confirm the Check In and start the timer. If you lose service or your iPhone shuts off before a Check In is complete, the friend or family member you set it up with may receive a notification early or later than expected and access the details you decided to share with them.
To add extra time to a Check In, go to the conversation with the person you shared it with. Find the Check In message, then tap Details > Add Time. You can then choose how much time to add.
How to cancel a Check In
If you’d like to cancel a Check In for any reason, find the Check In message, then tap Details > Cancel Check In. You’ll be asked to confirm the request.
How to modify Check In data
Selecting the details you want to share with Check In recipients is a little different. To do so, go to the Messages section of your iPhone’s Settings app, then find the Check In Data option. When you arrive at your destination, Check In can share your location, network signal and iPhone and Apple Watch battery level if you select the “When I Arrive” option. The “Full” option will share all of that data, along with the route your iPhone took and details about the last time you unlocked your phone or Apple Watch.
This article originally appeared on Engadget at https://www.engadget.com/how-to-use-ios-17s-check-in-feature-in-imessage-to-let-friends-know-you-got-home-safe-153634490.html?src=rss
If you missed last week’s one-day-only deal on Blink cameras, here’s another opportunity to add video security to your home’s exterior. Amazon is selling two third-generation wireless outdoor cameras plus a video doorbell and Sync Module for just $100, but you’ll need to be a Prime member to get the discount. The sale could be related to the upcoming October Prime Day event, though there’s no indication whether this savings will stick around until then. Bought separately at full price, the bundle would run you $240.
These aren’t the latest generation Outdoor cameras, which were announced last month — those have a wider field of view and better low-light sensitivity. But these third-gen cameras can still deliver 1080p daytime footage and infrared video at night. Both the cameras and the doorbell let you see, hear and talk to whomever stands before them and a live feed goes directly to your phone or compatible smart display via the Blink app. The included Synch Module 2 lets you store footage locally and supports USB downloads. If you want to store clips in the cloud, you’ll need a Blink subscription, which goes for $10 a month. You get one free month with this bundle so you can try it out — just remember to cancel if you decide you don’t want it after that.
Blink Outdoor cameras are one of our picks for the best smart home devices you can buy. We like the ease of setup and the battery efficiency (up to two years on a set of AA cells). The bundle’s a good pick if you already use Alexa as your smart home assistant. However, if you prefer the Google Assistant or Siri and HomeKit to run your smart home, you’ll probably want to go with a different brand, as Blink devices aren’t natively compatible with those ecosystems.
The doorbell is wireless, but if you want it to ring inside your home when the button’s pressed, you’ll either need to connect it to your existing doorbell wires or, if you opt for a wireless setup, buy a Blink mini indoor camera. This bundle does include mounting hardware, so at least you won’t need to make an extra purchase for that.
This article originally appeared on Engadget at https://www.engadget.com/prime-members-can-get-a-blink-video-doorbell-and-two-outdoor-cameras-for-100-151520100.html?src=rss
It’s been nearly two years since the Fitbit announced the Charge 5. But the company has taken that time to deepen its ties with the Google services ecosystem. The Charge 6 is Fitbit’s first fitness tracker specifically designed to take advantage of its new owner’s services. Though, it’s no surprise that Google is tightening its bond with Fitbit after dropping $2.1 billion on the company.
The 6th generation Charge will start at $160, which is $20 less than the Charge 5’s launch price (though, that’s fallen to just $150 these days). The bigger news though, is that the navigation button is back. After an earful of complaints from buyers, Fitbit decided to bring back the physical side button that it removed on the Charge 5. This means you will no longer solely rely on tapping to navigate the watch’s apps — a relief for those with touchscreen fatigue.
Fitbit/Google
The Charge 6’s face is made of aluminum, glass and resin and comes in black, champagne gold or silver. Each face can be paired with three new primary silicone bands that are water-resistant — an off-white porcelain, a black-like obsidian and a bright coral band. The loops are interchangeable with previously released Charge 5 accessories, giving buyers dozens of color combinations to choose from. Like the previous generation, the bands come in both small and large sizes, and connect to the tracker’s 1.04-inch AMOLED touchscreen.
The Charge 6’s battery is supposed to last seven days without a charge, like its predecessor, and can be fully recharged in about two hours. In terms of memory capacity, the new wearable can save seven days worth of detailed motion data and can sample heart rate data at one-second intervals during exercise tracking.
Fitbit/Google
One of the biggest improvements to the Charge 6, at least according to Fitbit, is that it should provide heart rate readings that are up to 60 percent more accurate than its predecessor through its optical heart rate monitor and electrical sensors during vigorous activities like HIIT, spinning and rowing. Fitbit claims that the Charge 6 is the most accurate heart rate tracker it has made to date. This means you will get more precise information about calories burned and Active Zone Minutes, a metric unique to Fitbit that uses heart rate data to provide clearer insights into how effective your workouts are.
Another new key feature on the Charge 6 is the ability to pair the tracker with compatible exercise machines to see how your heart rate performs in real time during workouts. This will allow you to focus more on your movement and less on your wrist while you are on a treadmill, elliptical, rower or exercise bike. The tracker will pair with select workout machines that support Bluetooth Heart Rate Profile, like those from Peloton, Tonal and Nordic that the company has established partnerships with. While it is notable, this is a feature we’ve seen on devices from competitors.
Fitbit/Google
Additionally, Fitbit says the Charge 6’s tracking capabilities have expanded with 20 new exercise modes and it will continue to offer a 6-month premium Fitbit membership to new buyers. This will include smart recommendations for workouts based on your Daily Readiness Score which helps users figure out how hard to push it at the gym based on things like heart rate variability, sleep quality and stress levels.
Furthermore, as part of its software updates, Fitbit’s Charge 6 will now give you the option to stream and listen to music through YouTube Music Controls. Everyone knows good tunes can make all the difference during a workout. This is a considerable change from the Charge 5, which removed all music control functionality, even for Spotify Premium users. Now, you don’t need to pull out your phone to pick a song mid-run and you can skip through 100 million tracks that are available through YouTube. However, you will need to pay for a YouTube Music Premium subscription.
Fitbit/Google
In addition to tracking your pace and distance during runs and bike rides with GPS, the Charge 6 can now give you directions if you’re trying out a new route thanks to Google Maps integration. This means you can see turn-by-turn directions right on your wrist. In the same vein of expanding Google integration, you can also tap to pay with Google Wallet on the Charge 6, when previously you could only use Fitbit pay. All of these updates come in tandem with the launch of Fitbit’s redesigned app, which simplifies engagement to three categories on the Today tab, the Coach tab, and the You tab, each offering unique metrics and access to activities.
The Fitbit Charge 6 will work with most phones running Android 9.0 or newer or iOS 15 or newer and it still requires a Google Account. You can still get notifications for calls, texts, and smartphone apps like Google Calendar, Gmail, and WhatsApp and also send quick replies from your wrist.
This article originally appeared on Engadget at https://www.engadget.com/fitbits-160-charge-6-fitness-tracker-brings-back-the-physical-side-button-150028424.html?src=rss
Researchers at the University of California San Diego have figured out a way to turn everyday earbuds into high-tech gadgets that can record electrical activity inside the brain. The 3D screen-printed, flexible sensors are not only able to detect electrophysiological activity coming from the brain but they can also harvest sweat. Yes, sweat.
More specifically, sweat lactate, which is an organic acid that the body produces during exercise and normal metabolic activity. Because the ear contains sweat glands and is anatomically adjacent to the brain, earbuds are an ideal tool to gather this kind of data.
You may be wondering why scientists are interested in collecting biometric info about brain activity at the intersection of human sweat. Together, EEG and sweat lactate data can be used to diagnose different types of seizures. There are more than 30 different types of recorded seizures, which are categorized differently according to the areas of the brain that are impacted during an event.
But even beyond diagnostics, these variables can be helpful if you want to get a better picture of personal performance during exercise. Additionally, these biometric data points can be used to monitor stress and focus levels.
Erik Jepsen, UC San Diego
And while in-ear sensing of biometric data is not a new innovation, the sensor technology is unique in that it can measure both brain activity and lactate. However, what’s more important is that the researchers believe, with more refinement and development, we will eventually see more wearables that use neuroimaging sensors like the one being made to collect health data on everyday devices. In a statement, UC San Diego bioengineering professor Gert Cauwenberghs said that, “Being able to measure the dynamics of both brain cognitive activity and body metabolic state in one in-ear integrated device,” can open up tremendous opportunities for everyday health monitoring.
Throughout the development of the sensor technology, the researchers had to grapple with some obstacles. They needed to make the sensors as small and thin as possible so that they could collect tiny sweat samples. They also had to integrate “components that can bend” to account for the irregular shape of the ear according to Ernesto De La Paz, a Ph.D. alumnus who co-authored the research.
One primary technical challenge was being able to fit the sensors in the ear, specifically in the tragus of the ear, which is an anatomically unique space situated in front of the ear canal that can vary from one individual to another. This led the researchers to create a “stamp-like stretchable sensor,” which can be easily tacked onto an earbud’s surface.
Erik Jepsen, UC San Diego
But in order to make sure that the sensors would actually have direct contact with the ear and accurately pick up readings, researchers opted for 3D printed, spring-loaded sensors that “hold contact but can adjust as earbuds move.” The biometric sensors also had to be covered with a hydrogel film that made sure they would amply collect sweat from a wearer.
Despite their capabilities and rosy future as a potential diagnostic aid, the 3D printed sensors really need a considerable amount of sweat in order to be useful for data analysis. But the researchers said down the line the sensors will be more precise, so hard workouts may not be necessary for meaningful sweat analysis.
This article originally appeared on Engadget at https://www.engadget.com/researchers-developed-3d-printed-sensors-that-can-record-brain-activity-on-earbuds-150000043.html?src=rss
Maybe I’ve been too hard on widgets. Ever since they appeared in the macOS X dashboard, I’ve thought of them as a nuisance – tiny memory hogs that only exist to disappoint me with their limited functionality. Microsoft took a cue and brought them into Windows Vista, and now they’re back in Windows 11. Widgets are harmless, I know. But every time they’ve showed me the weather, or reminded me of an upcoming appointment, I’ve wished for a world where they didn’t disrupt the sanctity of my desktop experience.
Now I wouldn’t say macOS Sonoma made me a total widget convert. But, at the very least, it’s made me more tolerant of them. The new widget experience is a minor, but helpful quality of life upgrade – something that basically describes macOS Sonoma as a whole. There aren’t any major new features like last year’s Ventura, which brought over Stage Manager from iPads. But Sonoma shows that Apple can still come up with new ways to make its desktop OS more pleasant.
Photo by Devindra Hardawar/Engadget
You must widget
While you can still access widgets in macOS Sonoma’s notification center, something you could do for years, I never found that placement too compelling. My Mac isn’t like my iPhone or iPad, where I’m always trying to keep up with the latest alerts. I’m usually focused on getting some work done. By bringing widgets out of the side bar and onto the desktop, Sonoma integrates them far more organically.
Now, you don’t have to go out of your way to get a quick weather update, or to see the battery levels of your Apple devices. Your widgets are just always sitting there, ready for a quick glance whenever you close a few windows or expose the desktop (something I do frequently with hot corners). Apple also revamped many of its existing widgets to take advantage of the additional screen space.
Another new feature: You can bring over widgets from your iPhone (assuming it’s signed into the same iCloud account as your Mac, and is also on the same Wi-Fi network). Those have been hit or miss, in my experience. They often take a while to load properly on your desktop, and if you interact with them, they either redirect to a website or tell you to open their iPhone app. When I enabled Spotify’s iPhone widget on Sonoma, for example, it showed me the track I’m currently listening to, but that’s it. As soon as I touched the widget, it said I had to open Spotify on my iPhone to continue.
That wonkiness could be smoothed over if more developers start building macOS widgets. But Apple has been trying to make widgets a thing for years with little success. Maybe they’ll have more success now that widgets aren’t hidden away in a corner.
macOS finally gets serious about gaming
Historically, Apple has never really been a gaming-focused company. But with Apple Arcade and the unstoppable success of the mobile App Store, not to mention its own growing CPU and GPU prowess, the company has finally started to lean into games over the last decade. Now with macOS Sonoma’s Game Mode, Apple also has a way to focus its hardware to deliver the best performance possible.
It’s well-timed too, as we’re also seeing recent titles like Lies of P and Resident Evil Village make their way to the App Store. Some Steam offerings, like Tunic, Disco Elysium and Inscryption, also include Mac support. Game Mode won’t magically turn your Mac into a superpowered rig, but it’ll help achieve better framerates and lower latency by prioritizing what you’re playing.
Based on an hour of playing Lies of P on an M2-equipped 13-inch MacBook Pro, Game Mode helped to deliver a smooth, console-like experience. The game appeared to be hitting near 60fps while playing with medium settings at a 1,920 by 1,200 resolution, though it occasionally slowed to a 30fps crawl in expansive outdoor environments. Latency with my 8BitDo Ultimate controller felt minimal over Bluetooth, and I was also surprised that the game performed just as well on battery power.
Sonoma’s Game Mode won’t make me an all-Mac gamer anytime soon, but it’s a nice feature to have, especially if you don’t have access to consoles or PCs with beefy GPUs. It would also be nice to see cloud saves for native Mac games that can synchronize with other platforms. (Dead simple cloud saves are a major reason why I lean on Steam as my primary gaming storefront.)
Apple
The best screensavers ever
I wasn’t super excited to see macOS Sonoma’s aerial screensavers at first, mostly because I’ve been getting my fill of that lovely drone and helicopter footage since it debuted on the Apple TV in 2015. But in my months with the Sonoma beta, I’ve learned to appreciate them. Occasionally when I’m lost in thought (and probably trying to finish a review), an aerial screensaver will flip on and deliver a calming view of Hong Kong’s cityscape, or the fog over Sonoma Valley. It’s like a free brain massage, something that lifts me out of the daily stress of work, kids and home maintenance.
No matter how many times I see it, I still get a kick out of seeing aerial screensavers slowly pause to a stop and transform into my wallpaper. It’s purely aesthetics, but it’s the sort of thing few companies would spend much time on.
This article originally appeared on Engadget at https://www.engadget.com/macos-sonoma-review-widgets-gaming-141540494.html?src=rss
The best gaming keyboards can make you feel in total control when playing a competitive first-person shooter (FPS) or bring you a greater sense of luxury when taking in a solo adventure. They’re not half-bad for typing either. To help those looking to upgrade, I’ve spent more time researching gaming keyboards than any person reasonably should, testing more than a dozen top options along the way. Here are the best gaming keyboards I’ve found, including compact, analog, wireless and budget-level picks.
What to look for in a gaming keyboard
To be clear, any keyboard can be a “gaming keyboard.” If you play lots of video games today and have never sighed to yourself, “man, this keyboard is holding me back,” congratulations, you probably don’t need to pay extra for a new one. Self-proclaimed gaming keyboards often come at a premium, and while the best offer high-quality designs, snazzy RGB lighting and a few genuinely worthwhile features, none of them will give you god-like skill, nor will they suddenly turn bad games into good ones.
Mechanical vs non-mechanical
Now that we’ve touched grass, I did prioritize some features while researching this guide. First, I mostly stuck to mechanical keyboards, not laptop-style membrane models. They can be loud, but they’re more durable, customizable and broadly satisfying to press — all positive traits for a product you may use for hours-long gaming sessions.
Size
Next, I preferred tenkeyless (TKL) or smaller layouts. It’s totally fine to use a full-size board if you really want a number pad, but a compact model gives you more space to flick your mouse around. It also lets you keep your mouse closer to your body, which can reduce the tension placed on your arms and shoulders.
From top to bottom: A 96 percent keyboard, an 80 percent (or tenkeyless) keyboard and a 60 percent keyboard.
Photo by Jeff Dunn / Engadget
Switches, keycaps and build quality
Linear switches, which are often branded as “red,” are generally favored by gamers. These give keystrokes a smooth feel from top to bottom, with no tactile “bump” that could make fast, repeated presses less consistent. They usually require little force to actuate, and they tend to be quiet. However, if you prefer the feel and/or sound of a more tactile or clicky switch, get one of those instead. You might lose some speed in esports-style games, but nothing is more important than your comfort.
Some gaming keyboards are based on different mechanisms entirely. Optical switches, for instance, use a beam of light to register keystrokes, while Hall effect switches use magnets. These often feel linear, but they can allow for a more versatile set of gaming-friendly features, such as the ability to set custom actuation points. (You can read more about how this works below.) In general, they’re faster and more durable too. But keyboards with those extra features typically aren’t cheap.
Regardless, you want a frame that doesn’t flex under pressure, keys that don’t wobble and stabilizers that don’t rattle when you hit larger keys like the spacebar. I prefer double-shot PBT (polybutylene terephthalate) keycaps over those that use cheaper ABS (acrylonitrile butadiene styrene) plastic, as they won’t develop a greasy shine over time and their icons won’t fade. A hot-swappable PCB (printed circuit board) that makes it easy to change switches if the mood arises is ideal, as are dedicated media keys.
For the sake of simplicity, I only considered prebuilt gaming keyboards for this guide, though many of the picks below allow for customization down the line. If you (and your bank account) really want to go wild, check out our guide to building a custom keyboard.
Software, connectivity and RGB
If a keyboard has companion software, it should let you program macros and custom key bindings for games without frustration. For convenience, a wired keyboard should connect through a detachable USB-C cable. A good wireless keyboard won’t add serious lag, but only if it uses a USB receiver, not Bluetooth. (It’ll probably cost more as well.) Some gaming keyboards advertise super-high polling rates — i.e., the speed at which a keyboard reports to a computer — to reduce latency, but unless your monitor has an especially fast refresh rate, the usual standard of 1,000Hz should be fine. And while nobody needs RGB lighting, it’s fun. Consumer tech could use more of that, so the cleaner and more customizable the RGB is, the better.
Photo by Jeff Dunn / Engadget
How we tested
The best way to evaluate a keyboard is to just… use it, so that’s what I did. To cover a variety of use cases and design styles, I identified 15 keyboards that have broadly received high marks from professional reviewers and users alike. I then used each of these keyboards as my “daily driver” for several days. Since I write for a living, this gave me enough time to get a strong sense of each keyboard’s typing experience.
For gaming, I gave special focus to each keyboard’s responsiveness in fast, reaction-based online shooters such as Halo Infinite, Counter-Strike: Global Offensive, Apex Legends, Valorant and Overwatch, as many would-be gaming keyboard buyers get one in the hopes that it’ll help with that genres in particular. I made sure each keyboard felt comfortable with other types of games, though, including Baldur’s Gate 3 (a turn-based RPG), Hi-Fi Rush (an action game with an emphasis on timing and rhythm), and Forza Horizon 5 (an arcade racing game). I used the latter to better evaluate the pressure-sensitive features of the analog keyboards I tested.
If a keyboard could be configured with multiple switch types, I got the linear model. Upon receiving each keyboard, I removed several keycaps to ensure none were chipped or broken. I noted whether any keys felt wobbly, whether the case flexes under pressure, whether the texture and finish of the keycaps changes after use and whether larger keys like the spacebar felt particularly rattly or hollow. I typed on each keyboard in quick succession in a quiet room to get a sense of where they ranked in terms of noise. For wireless models, I checked whether the battery drain at 50 percent RGB brightness aligned with a manufacturer’s estimate. I looked to results from sites like Rtings to ensure nothing was out of order with latency. I did my own testing on a 144Hz monitor with my personal rig, which includes a 10th-gen Core i9 CPU and an RTX 3080 GPU.
This helped me ensure each keyboard met a baseline of overall quality, but to reiterate, so much of this process is subjective. I can tell you if a keyboard is loud based on how I slam my keys, for instance, but you may have a lighter touch. What my tastes find “comfortable,” “pleasing,” or even “useful,” you may dislike. As I’ve written before, keyboards are like food or art in that way. So, keep an open mind.
Best gaming keyboard overall: Wooting 60HE
With most gaming keyboards, claims of “improving your play” are just marketing fluff. With the Wooting 60HE, it’s actually true — or at least, it can be. The key is its analog Lekker switches, which can respond to varying levels of pressure, much like the triggers on a PlayStation or Xbox controller. These use magnetic Hall effect sensors, so they have fewer physical contact points that can suffer from wear and tear over time.
This setup enables a few genuinely beneficial features. For one, you can adjust the actuation point of each key anywhere between an ultra-low 0.1mm and 4mm, in 0.1mm steps. With a fast-paced FPS, setting the actuation point low makes the keys more sensitive and thus exceptionally responsive to quick movements. For a turn-based RPG or simply typing, raising that pre-travel distance makes each press more deliberate and less prone to errors. You can also mix and match, making your WASD keys faster to actuate but leaving the rest at a less touchy level.
Another feature, “rapid trigger,” registers the actuation and reset points of a key press dynamically. This lets you re-actuate a key mid-press, before it has to go all the way back up, so you can repeat inputs faster. It’s a boon for shooting and rhythm games in particular: In a 1v1 shootout in Halo Infinite, you can strafe, stop and start with a little more speed and granularity. We’re still talking milliseconds of difference, but sometimes that’s all that separates defeating a foe and leaving them with a sliver of health.
Beyond that, you can tie up to four actions to one key based on how far it’s pressed. For example, you could lightly press a key to pull out a grenade, fully press to throw it, then release to reequip your main weapon. This requires some brain retraining, but it can ultimately lessen the need to contort your fingers to perform a full set of commands.
Because the keys are pressure-sensitive, you can also set them to mimic an Xbox controller. With a racing game Forza Horizon 5, the W and S keys could stand in for the LT and RT buttons, while A and D replicate the left joystick. Does this feel as natural as using real joysticks or a good wheel? Of course not. But for games that don’t expect you to use a mouse alongside the keyboard, it’s really not as clunky as you’d expect.
That caveat is important: Plenty of games aren’t designed with analog keyboards in mind, so don’t expect the 60HE to replace your gamepad. Owning this won’t magically make you a top-tier player either. When you’re up against other people around your skill level, though, the extra bit of precision these features provide is tangible.
The 60HE isn’t the only keyboard with features along these lines, but it stands out for getting most of the fundamentals right. Its double-shot PBT keycaps feel crisp, its keys are well-spaced and the pre-lubed, linear-style switches are smooth and satisfying to press. (They’re technically hot-swappable too, though the 60HE is only designed to accept Hall effect switches.) It sounds a smidge chattery, but it’s still pleasing to the ear and not especially loud. The compact case doesn’t flex or wobble either. The charmingly-named Wootility software makes it easy to remap keys, assign macros, create profiles or adjust the RGB lighting — and, refreshingly, it’s entirely accessible through the web. That per-key backlighting is tidy, and changing profiles right from the keyboard is simple.
That said, there are a few downsides. The case, while sturdy, is largely plastic and only has one incline setting. It doesn’t come with a wrist rest (though you can buy one separately for $30), and the 60 percent layout won’t be for everyone. If you want to add dedicated arrow keys and a numpad, get the full-size Wooting Two HE instead; just note that you can only buy each model from Wooting, which sells its gear in batches.
Runner up: Razer Huntsman V2 TKL
If you don’t need all the extra features of the Wooting 60HE and just want something a little less pricey, consider the Razer Huntsman V2 TKL. There’s no rapid trigger, analog input or custom actuation here — just a solid, well-built keyboard from a major brand with low latency for gaming.
The best thing about the Huntsman V2 is that it’s unusually quiet, as an internal layer of sound-dampening foam gives it a nice muffled tone with no audible pinging. The linear optical switches are light and responsive, but bottoming out doesn’t feel stiff. The double-shot PBT keycaps have an agreeable texture, while the aluminum-coated case doesn’t creak or flex. The per-key RGB lighting shines through the keycaps neatly. Just about every key is macro-programmable, the whole thing connects over a detachable USB-C cable, and it comes with a decent leatherette wrist rest in the box. The latter isn’t magnetic though. And while you can sneeze and find a million complaints about Razer’s Synapse software around the web, I’ve always found it easier to read than many competing apps. (That says more about the state of gaming software than Synapse, but still.) Razer recently promised to launch an improved version of the app as well.
I’m specifically recommending the model with Razer’s red linear switches; another version uses purple clicky switches, but those sound harsher and have a slightly higher actuation point (1.5mm instead of 1.2mm). There are other nitpicks either way: The PCB isn’t hot-swappable, and the stabilizers on the space bar, backspace and enter keys are a tad more rattly than everything else. The keyboard can technically support up to an 8,000Hz polling rate, but that’s mostly a gimmick. Media keys would be nice too.
Razer sells full-size and analog versions of the Huntsman V2, but those are usually priced too close to the more versatile Wooting 60HE and Two HE to recommend. (Shortly before this guide was published, the company did announce a new Huntsman V3 Pro line with a more Wooting-esque feature set; we plan to test that soon, though Razer is keeping the V2 models around at a lower price.) At its MSRP of $160, we’d probably skip the Huntsman V2 TKL too, but we’ve often seen it go for $40 to $50 less in recent months. At that price, it’s a better value.
A good traditional mechanical keyboard: Keychron V3
If you aren’t intense about esports-style online play and just want a good mechanical keyboard that also works for gaming, try the Keychron V3. For less than $90, it delivers a stable frame, a hot-swappable PCB, soft double-shot PBT keycaps and smooth stabilizers. By default, it comes with Keychron’s K Pro Red (linear), Brown (tactile) or Blue (clicky) switches: I used the K Pro Red, which is sufficiently light for everyday gaming and, with the help of some sound-dampening foam, mostly quiet. Each switch comes pre-lubed, which helps keep the out-of-the-box typing experience from feeling or sounding cheap. The keys are comfortably spaced and gently rounded, making it easier to avoid accidental inputs. All of it connects over a removable USB-C cable.
The V3 isn’t as focused on ultra-low latency as a dedicated gaming keyboard, and it doesn’t have any of the special features available with the Wooting 60HE, but it should be responsive enough for all but the most competitive players. A built-in switch lets you swap between Windows and macOS modes, and there are OS-specific keycaps in the box. (It works with Linux too.) You can program the board through the VIA software, which may take a second to figure out and isn’t loaded with gaming-specific bonuses, but makes it easy enough to remap keys, create macros or adjust the backlight across OSes. It’s also accessible over the web.
The V3’s keys are individually backlit, and you can adjust its RGB effects right from the board. This looks odd with the default, non-translucent keycaps though. There’s a pair of foldable feet on the back, but this is a high-profile keyboard that doesn’t include a wrist rest, so it’s not the most ergonomic setup. The chassis is also made of plastic, so it’s hard to call “premium.” Nevertheless, this is a comfortable, customizable entry point for those looking to get into mechanical keyboards as a hobby, which makes it a strong value for non-twitchy games.
The V3 is the tenkeyless model in Keychron’s V Series. It strikes a good balance between size and functionality, but Keychron sells similar models ranging from 60 percent to full-size. You can configure them with a programmable volume knob for an extra $10. The V Series is wired-only though. The Keychron K8 Pro adds wireless functionality for $99, but only via Bluetooth, which isn’t ideal for steady gaming performance.
Best budget gaming keyboard: G.Skill KM250 RGB
If you want to pay as little as possible for an acceptable, honest-to-goodness gaming keyboard, get the G.Skill KM250 RGB. For $40, it offers PBT keycaps, hot-swappable switches, per-key RGB backlighting, adjustable feet, a detachable USB-C cable and even a dedicated volume control knob. Its translucent “pudding” keycaps look funky but help show off those RGB effects. The linear Kailh Red switches are quick and smooth enough, without the pinging noise that often plagues budget keyboards. Its 65 percent layout doesn’t chew up space, but it still fits in a set of arrow keys. Though there’s no dedicated software for programming the KM250, you can quickly swap through lighting effects right from the device. Avoiding potential bloatware may be better anyway.
Now, this isn’t a miracle. The plastic frame is lightweight and surprisingly sturdy, but you don’t get the level of sound-dampening foam, reinforced stems or pre-lubed springs you’d find in a more premium keyboard. Key presses sound hollower and feel a bit stiffer when you bottom out as a result. Plus, while having PBT keycaps at all in this range is great, they aren’t as pleasingly textured as more expensive options.
But come on, it’s $40. For that price, everything here is beyond functional. And if you ever want to upgrade some of its lesser elements, you can.
Best wireless gaming keyboard: SteelSeries Apex Pro TKL Wireless
If you want a gaming keyboard you can take on the road, or you just despise cable clutter, check out the SteelSeries Apex Pro TKL Wireless. Similar to the Wooting keyboards above, its linear-style switches use magnetic Hall effect sensors, which open up a range of legitimately useful gaming features. You can raise or lower the actuation points of individual keys anywhere between 0.1mm and 4mm, enable a rapid trigger mode to repeat presses faster and bind multiple commands to one key based on how far it’s pushed. (For example, you could lightly press W to walk, then hold it to run.) There’s no full-on analog mode, and you can “only” assign two actuation-based commands to a key at once, but the Apex Pro TKL still allows for finer control than most wireless options.
The “keyboard” part of the Apex Pro TKL is satisfactory as well. The double-shot PBT keycaps avoid grime, the aluminum-plated chassis is robust and the per-key RGB looks fine. You can connect over a 2.4GHz dongle, Bluetooth or a detachable USB-C cable. There’s a set of feet with two incline angles around the back and a magnetic wrist rest in the box. On the front is a volume roller and a mini OLED display, the latter of which lets you check the battery, quickly swap profiles, adjust the actuation, set macros, change backlight brightness and even see info from certain apps.
You’d buy this for gaming first and foremost though. The Hall effect switches are comfy, but there’s an audible, mildly sharp click to each press. It’s not harsh, but it’s not soothing. The space bar, however, is noticeably louder and more hollow-sounding than everything else. (The switches aren’t hot-swappable either, though that’s to be expected given their unique design.) SteelSeries’ Engine software is also wonkier to navigate than apps like Wootility; I often had to leave it open to ensure my custom actuation profiles weren’t overridden. The battery life, estimated around 40 hours with the wireless dongle, isn’t all that long either.
And at $250, none of this comes cheap. If typing and key feel is your primary concern, we have a better value in our honorable mentions below. But for gaming specifically, the Apex Pro TKL’s feature set gives it a slight edge. SteelSeries makes several other Apex Pro keyboards in different form factors, but we’d recommend the Wooting 60HE and Two HE over those unless you must go wireless and prefer a TKL layout.
Best low-profile option: NuPhy Air75 V2
A low-profile keyboard combines the flatter shape of a laptop keyboard with the more gratifying feel of mechanical switches. Compared to typical mechanical keyboards, low-profile models aren’t as tall, and their switches have a shorter travel distance. This can make it harder to type accurately, but since low-profile switches usually require little force to actuate, they’re almost inherently well-suited for gaming.
If you like this sort of design, get the NuPhy Air75 V2. Like the Keychron V3, it’s not outright marketed for gaming, so it’s not as feature-rich as our other picks, but its core experience makes it worthwhile. Latency is low enough for online shooters, and the linear “Daisy” switches in my test unit are light and responsive across games. They bottom out quickly, so they can strain your fingers over time, but they’re fast. The keys also sound nice, with a mild clack to each press. If you want something more tactile, clicky or even lighter, NuPhy sells the Air75 V2 with several other switch options as well. (NuPhy technically doesn’t pre-configure the device with the Daisy switches, but the “Cowberry” model should feel similar, if a bit faster.) The switches are also hot-swappable, though the market for low-profile keycaps and switches isn’t super extensive.
The board itself is impressively slim, so you don’t have to contort your wrists to type comfortably. It’s a 75 percent model, so it saves space yet squeezes in arrow keys and a full Fn row. (The layout can feel a little overstuffed, but I’d rather have more dedicated keys than fewer.) While the chassis will flex a tiny bit if you push down hard, the keys are stable, the stabilizers don’t rattle and the fold-out feet are firm. The wide, double-shot PBT keycaps give ample room for each press. Plus, it all looks kind of cute. There’s per-key RGB as well, but the default keycaps aren’t shine-through, so the effect looks clumsy — plus it’ll drain the battery faster.
On a related note, this is another wireless model, one that can connect over a USB dongle, Bluetooth or a removable USB-C cable. I did notice a few connection hiccups using the dongle when I had a wireless mouse paired at the same time, but for non-gaming tasks, the option is nice to have. The device works with Windows, macOS and Linux, with system-specific keys in the box and a switch on the top for swapping between the first two platforms. Regardless of OS, it uses the VIA software for remapping keys, assigning macros and the like, just like the Keychron V3. (As of this writing, you may need to do a little extra setup to get VIA to recognize the keyboard, but not much.) With the backlight off, NuPhy says it can last up to 220 hours; with it on, that drops between 35 and 57 hours.
The Air75 V2 is a new keyboard from a smaller company, so it may take a little longer than usual to ship. NuPhy said my review model was part of its first mass production batch — hence the switch and software quirks — so it could make slight tweaks in the future. Still, this is largely an iteration of a keyboard we already liked, so we can recommend it confidently.
Honorable mentions
ASUS ROG Strix Scope II 96 Wireless
The ASUS ROG Strix Scope II 96 Wireless (phew) is a close second to the Apex Pro series if you must go without a cable. It’s a joy to type on, with superb sound dampening, pre-lubed ROG NX switches, an impressively sturdy case and stable, PBT-coated keys. It’s hot-swappable, its battery life rating is much higher than the Apex Pro TKL Wireless (90 hours with RGB on) and it has a multi-function key that puts volume, media and RGB controls in one place. At $180, it’s also $70 cheaper than our SteelSeries pick. That said, it doesn’t have the rapid trigger or custom actuation tricks of a Hall effect model like the Apex Pro TKL Wireless, and ROG’s Armoury Crate software is a bit of a mess. But if you care about typing experience more than extra gaming-friendly features, it’s excellent.
ASUS ROG Azoth
The ASUS ROG Azoth, meanwhile, is like a smaller version of the ROG Strix Scope II 96 Wireless with a few more enthusiast touches, such as a gasket-mounted design — which gives keystrokes a softer feel — a programmable OLED display and a toolkit for lubing switches in the box. It’s exceptionally well-made by any standard, not just “for a gaming keyboard.” But its feature set still isn’t as flexible as the Wooting 60HE or SteelSeries Apex Pro TKL Wireless, which makes its $250 price tag a tough ask.
Razer Huntsman Mini
The Razer Huntsman Mini is a solid, no-frills option if you want a more affordable 60 percent gaming keyboard. It often retails for less than $100, but its textured PBT keycaps and aluminum top plate keep it from feeling too cheap, and it uses the same fast optical switches we praised with the Huntsman V2 TKL. Again, I would opt for Razer’s red linear switches, as the purple clicky ones sound distractingly sharp.
Corsair K70 RGB TKL
The Corsair K70 RGB TKL is a worthy alternative to the Huntsman V2 TKL if you see it on sale. It covers most of the essentials, with dedicated media controls and the option to use Corsair’s optical-mechanical switches or various Cherry MX models. It’s noisier than the Razer keyboard, however, and its iCue software is more of a pain to navigate.
This article originally appeared on Engadget at https://www.engadget.com/best-gaming-keyboard-140019954.html?src=rss
Joy-Cons are the Switch’s weakest feature. The two itty-bitty controllers have caused a plethora of issues for players — and Nintendo itself — since the Switch first came out in 2017, tarnishing the sheen of an otherwise fantastic hybrid console. Stick drift was the main problem and it became such a widespread phenomenon that Nintendo faced a class-action lawsuit over it, and the company is still offering free repairs for all busted Joy-Cons, even outside of warranty terms.
The left Joy-Con on my Switch went wonky about a year ago, but I also had a Switch Lite and a few Bluetooth controllers, so I never bothered to get it fixed. And now, I never have to. The Nitro Deck is a handheld frame for the Switch screen, complete with Hall Effect thumbsticks and incredibly clicky buttons. It’s so, so much better than the standard Joy-Con setup.
The Nitro Deck comes from CRKD, a new company founded at Embracer Group’s Freemode incubator lab. The Nitro Deck is a simple idea executed well: Slide your Switch screen into the frame and it acts as a self-contained, beefed-up gamepad. It feels like the offspring of a Switch Lite and a Steam Deck, and it comes in black, gray and white as default colorways. Limited edition styles include mint, GameCube purple and an SNES-y gray. (The hottest versions come from a collaboration with Limited Run, but these transparent lovelies are sold out).
CRKD
The Nitro Deck includes a stand for Bluetooth play, but it really shines as a handheld. The D-pad is responsive and face buttons are crisp. They have a satisfying weight and pop back up quickly after each press. The shoulder buttons are clicky, the triggers are buttery-smooth, and though I haven’t actually found a use for the four back-panel buttons, I’m happy with their positioning and the way they feel.
The analog sticks are the star, though, simply because they’re such an upgrade from the standard Joy-Con experience. Hall effect joysticks mean there’s no chance of drift and they offer a wide, accurately tracked range of motion. The Nitro Deck carry case kit includes two spare sticks with different textures, and it’s incredibly simple to pop one out and replace it with a new one.
As evidenced in my Steam Deck review, my hands are on the smaller side, and the Nitro Deck fits just fine in my palms. I have a touch of anxiety over the distance between the right thumbstick and the face buttons directly above it, but it hasn’t actually affected my ability to play any games. Tiny Hands Gang, I think this one’s OK.
CRKD
The most jarring aspect of the Nitro Deck is its rumble function. The rumble on this thing isn’t particularly powerful in terms of physical feedback, but it’s certainly loud. This was especially noticeable while playing Mario Kart 8, which activates rumble with every drift, crash and off-track tire touch, sometimes for seconds at a time. The noise generated is obscene. It sounds like a ghost with a cold groan-screaming into your hands, and it doesn’t offer any subtlety. That said, it’s easy enough to turn off the rumble completely. That’s what I did, and I didn’t miss it.
Hades is the game I’ve spent the most time with on Switch and Switch Lite, and playing it on Nitro Deck was a refreshing experience. The Nitro Deck supports a larger screen than the Switch Lite and its inputs are much better than the classic Switch, making the game look and feel like something new. I’ve been playing with a traditional Switch screen, but the Nitro Deck also supports the OLED model.
While I’ve been putting off getting my weird Joy-Con fixed for free, this device might be the final push I need to actually drop some cash on an OLED Switch. With clearer visuals, a slightly bigger screen and updated controls via Nitro Deck, the complete package would feel like a brand-new, end-of-cycle refresh.
CRKD
The Nitro Deck costs $60 on its lonesome, or $90 with the carry case. The case itself is worth the extra $30, in my opinion: It’s sturdy and thick, and it comes with two swappable thumbsticks, a screen wipe and an eight-foot USB-C charging cable. Nitro Deck pre-orders placed before September 18 are currently shipping, and any units purchased from now on should be sent out this week or next (more detailed information can be found here).
The Nitro Deck improves the Switch in ways I didn’t know I wanted. Truthfully, I may never connect the Joy-Cons to my Switch again. This is simply my Switch’s final form: bulbous, purple, loud and, more than anything, satisfying to play.
This article originally appeared on Engadget at https://www.engadget.com/crkd-nitro-deck-review-the-switch-has-never-felt-this-good-130041763.html?src=rss
Apple has quietly launched a new iPhone Wallet feature in beta that lets UK users see their current account balance, along with recent deposits and payments, 9to5Mac has reported. It’s powered by the UK’s Open Banking API, and follows Apple’s purchase of Credit Kudos, a company that uses Open Banking to give users a snapshot of their financial health and creditworthiness.
The new feature, which also shows users their balances after purchasing something with Apple Pay, arrives as part of the iOS 17.1 developer beta. Users must first authorize it through the Wallet app, then authenticate using their bank’s app or website. All banking data will be stored strictly on users’ devices and not on Apple’s servers. Supported banks in the beta launch include Barclays, HSBC, Lloyds, RBS, Monzo and Starling.
The Wallet addition is a rare Apple feature that premieres in a territory outside the US. Apple doesn’t even have its Apple Card available in the UK yet, so it’s a relatively minor player in the region so far. At the same time, its purchase of Credit Kudos gives it major connections in Open Banking. The latter company’s API taps into the UK’s open banking platform to analyze bank account data, aiming to help banking providers make faster and better decisions for people seeking loans or other financial services.
Open Banking — which forces the United Kingdom’s nine major banks to to release their data in a secure, standardized form — is unique to the region and doesn’t exist in the US (though the government is working on it). Europe introduced a similar system called PSD2 back in 2020. The two are similar, so Apple could feasibly bring the same features to Europe, where it effectively dominates smartphone-based payment systems with Apple Wallet.
This article originally appeared on Engadget at https://www.engadget.com/apple-wallet-can-now-show-uk-users-their-bank-account-balances-113554313.html?src=rss
Meta’s big product showcase for 2023 focused on its new headset, the Quest 3, which Mark Zuckerberg claims is “the first mainstream mixed reality headset,” hurting the feelings of the Quest 2, which preceded it.
The Meta Quest 3 has full color passthrough on its external cameras, able to blend augmented reality elements into your surroundings. It’s also the first consumer device that runs on Qualcomm’s Snapdragon XR2 Gen 2 chip, and Meta claims it delivers double the performance of the Quest 2. Expect higher resolution and a larger depth of field, thanks to upgrades to the screen and lenses. Meta has also revamped the Quest controllers, ditching the weird tracking rings and letting new sensors handle tracking instead.
Meta teased a handful of new games and experiences — mostly underwhelming — with an extra push towards fitness apps and upgrades. (You know Zuckerberg is hench now, right?) That said, Xbox Cloud gaming is coming to the Quest 3 in December, unlocking a bigger range of (admittedly non-VR) games with no need for a TV or monitor.
The event also revealed next-gen Ray-Ban smart glasses, AI updates and more – read on for those.
The Ray-Ban Meta smart glasses might actually do what you want smart glasses to do. They’re less clunky than the original Ray-Ban Stories, and now pack a 12-megapixel camera capable of recording 1080p 60 fps video — the bare minimum in 2023 — although they are restricted to 60 seconds. For longer things, you can now livestream footage while tethered to your phone, although Meta will calibrate video quality based on your connection speed.
Another major change is the addition of a second frame called the Headliner, alongside Wayfarers. As well as the shiny and matte black frames, there are three new semi-transparent colors: jeans, caramel and a smoky Rebel Black. There’s also the option to add polarized lenses or even prescription glass.
Former Microsoft executive Panos Panay will take over as the head of Amazon’s Devices and Services division, the company confirmed. He’ll start his new role at the end of October, CEO Andy Jassy said. It emerged last week that Panay was leaving Microsoft after a 19-year run, most recently as the chief product officer, where he oversaw Surface devices and Windows 11 development. Rumors quickly suggested Panay would move to Amazon to lead the Alexa and Echo teams.
You can fold the Playseat Challenge X up and stow it away.
Logitech
Logitech has introduced a $299 cockpit chair for racing sims. It worked with Playseat to release the Playseat Challenge X, a fold-up chair with room for pedals and even a gearshift mount. While the chair doesn’t include the actual accessories to play racing sims, it is compatible with Logitech’s G wheels and driving force shifters. I am also fully aware it looks like a baby seat.
New password sharing restrictions will take effect this fall.
Disney+ will restrict its Canadian users from sharing accounts with people outside their households unless they’re willing to pay more, starting November 1. The company sent out an email to subscribers notifying them of the change, which Disney CEO Bob Iger foreshadowed in an earnings call back in August. Disney specifies a household includes only “the collection of devices associated with your primary personal residence,” used by the people who live there.
This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-meta-unveils-ai-personalities-meta-quest-3-and-new-smart-glasses-111526119.html?src=rss
The first black hole humanity has ever imaged has also provided us with what researchers are calling “unequivocal evidence” that black holes spin. An international team of scientists headed by Chinese researcher Dr. Cui Yuzhu analyzed 22 years of observational data gathered by more than 20 telescopes around the world. What they found was that the black hole at the center of galaxy M87, which is 6.5 billion times more massive than our sun, exhibits an oscillating jet that swings up and down every 11 years. This phenomenon confirms that the black hole is indeed spinning.
Yuzhu Cui et al. 2023, Intouchable Lab@Openverse and Zhejiang Lab
Black holes gobble up huge amounts of gas and dust, which they attract with their massive gravitational pull. A small fraction of those particles that don’t fall into the black hole get spewn out and travel close to the speed of light, showing up as narrow beams along the axis. These beams are called “jets.” The telescopes’ observations show that M87’s jet oscillates by 10 degrees in a recurring 11-year cycle, just as predicted by Einstein’s General Theory of Relativity.
So, what causes the M87’s jet to swing back and forth? The researchers’ analysis indicates that the black hole’s spin axis doesn’t perfectly align with the rotational axis of its accretion disk. This disk-like structure is typically found surrounding a black hole, because it’s made of materials that gradually spiral into the void to be consumed. That misalignment between the rotating mass and the matter that swirls around it causes “a significant impact on surrounding spacetime,” which affects the movement of nearby objects in what the General Theory of Relativity calls “frame-dragging.”
This is a significant discovery that massively improves our understanding of the mysterious region of spacetime — aside from proving Einstein right, of course. Scientists have yet to find out the size of M87’s accretion disk and how fast its black hole is spinning, though, and that entails further observation and analysis.
This article originally appeared on Engadget at https://www.engadget.com/scientists-confirm-that-the-first-black-hole-ever-imaged-is-actually-spinning-105041168.html?src=rss
X has cut over half its election integrity team including the head of the group, according to a report from The Information at least partially confirmed by Elon Musk in an X post. That’s despite X recently promising to expand the team ahead of 2024 US elections, and in the face of criticism from the European Commission that X has a major disinformation problem.
X reportedly cut all four Dublin, Ireland-based members of the team, including leader Aaron Rodericks. Yet only yesterday, CEO Linda Yaccarino said X was planning to expand its safety and election teams around the world, according to The Financial Times. And less than a month ago, the company was planning to hire a civic integrity and elections lead focused on combatting disinformation. “If you have a passion for protecting the integrity of elections and civic events, X is certainly at the center of the conversation,” said Rodericks in a LinkedIn post.
Rodericks was subsequently suspended for liking posts critical of X, Musk and Yaccarino. After The Information published its story and it was quoted by X News Daily, Musk responded: “Oh you mean the ‘Election Integrity’ Team that was undermining election integrity? Yeah, they’re gone.”
Yesterday, the EU released its first report on social media platforms’ handling of disinformation as part of the Digital Services Act (DSA), finding that X had much higher levels of mis- and disinformation than its peers. X said in a series of posts that it disputed the “framing” of the data and remained “committed to complying with the DSA” despite pulling out of a voluntary Code of Practice on disinformation. In a statement accompanying the report, European Vice President Vera Jourova said that “my message for Twitter/X is you have to comply. We will be watching what you do.”
However, since Elon Musk purchased X (née Twitter) last October, the company has cut more than 80 percent of its staff, and the company already had challenges staying on top of disinformation prior to his tenure. Under the DSA, X must comply with the stricter laws or face fines up to 6 percent of its annual global revenue — though to date, Musk has faced very little pushback for all that’s happened with X.
This article originally appeared on Engadget at https://www.engadget.com/x-reportedly-cuts-half-of-its-election-integrity-team-091135783.html?src=rss
The Vivaldi browser, which has been in beta testing for iOS devices over the past few months, is ready for a public release. Vivaldi for iPhones and iPads is now available for download from the App Store, bringing with it the features Android and desktop users have been enjoying for a while. One of the features that sets the browser apart from its peers on mobile is its desktop-style Tab Bar, which is enabled by default. It shows tabs lined up at the top of the interface, similar to how they’re displayed on a computer.
Since mobile devices have smaller screens, though, the browser does come with a Tab Switcher that will show users a snapshot of all the open tabs. The active tab will be highlighted in the switcher with a border around its thumbnail, and users can close or choose other tabs from there. Vivaldi also has a built-in Notes feature, which can automatically save text users highlight on websites if they long press on it and choose the “Copy to note” option. And if a user wants to save pages to read later without clogging the Tab Bar, they can save them to the browser’s Reading List instead.
Similar to other iterations of Vilvaldi, the browser for iOS has built in ad and tracker blocker. Users will have to enable the option under Privacy in Settings, where they can also customize it and manage blocking levels per website.
This article originally appeared on Engadget at https://www.engadget.com/vivaldi-browser-arrives-on-iphones-and-ipads-070035712.html?src=rss
It’s been four years since Raspberry Pi 4 was released, and since then, the company has only rolled out minor upgrades, including doubling the RAM for the base $35 version. Now, the company has officially launched Raspberry Pi 5, which is the first full-size computer from the brand that uses silicon it built in-house. It offers double or even triple the CPU performance of Raspberry Pi 4, with better graphics capability, thanks to its 800MHz VideoCore VII GPU. The company describes the new model’s processor as a 2.4GHz quad-core 64-bit Arm Cortex-A76 CPU, with cryptography extensions, 512KB per-core L2 caches and a 2MB shared L3 cache.
The device has dual HDMI ports, with each one having a 4K display output at frame rates of up to 60 fps, as well as support for HDR. It also comes with “state of the art” camera support using a rearchitected Raspberry Pi Image Signal Processor. Raspberry Pi has more than doubled its aggregate USB bandwidth to enable faster transfer speeds, gave it the components needed to be able to better handle any combination of up to two cameras and displays, doubled its peak SD card performance and provided support for high-bandwidth peripherals.
Raspberry Pi 5 is expected to be available for purchase before the end of October and to remain in production until January 2035. The 4GB variant will cost enthusiasts $60, while the 8GB one will set them back $80.
This article originally appeared on Engadget at https://www.engadget.com/the-raspberry-pi-5-uses-the-companys-own-chip-designs-061316561.html?src=rss