Analogue's limited edition Pockets are delightful and frustrating

The life of a retro gamer is one fraught with delight and frustration. Chasing the unique feeling of waiting years while someone develops a new game for your vintage console of choice in their spare time. But the delight, when it lands, makes it all worth it. Conversely, watching someone snipe your eBay bid for a super rare game you’ve been seeking for years, that’s frustrating. No one appears to understand this yo-yo of emotions better than the team at Analogue — makers of some of the most desirable modern retro consoles around.

When I say Analogue understands this, I mean it’s perfected the art of inducing both ends of that emotional spectrum. The very existence of the company shows it understands the passion retro lovers feel about gaming history. But almost two years after the release of the (delightful) Pocket handheld, we’re still (frustrated) waiting for key accessories and consoles to reliably be in stock. Meanwhile, the company just unveiled some seriously delightful limited editions. (Good luck actually buying one — frustrating.) They really have this retro gaming thing down to a tee, and fans have noticed.

A press shot of Analogue's forthcoming transparent Pocket gaming handhelds.
Analogue

When the Pocket was announced, that sent a wave of delight around the retro gaming community. That was in October 2019 with an estimated release date of “2020.” Eagle-eyed readers will have already noticed that the company missed that broad target by almost a year. That’s a minor frustration, but one that only served to fuel the desire for what is, arguably, Analogue’s most complicated and refined product. Almost immediately, the company reopened orders along with a mild bump in price and — depending on how quick you were — a potential two-year window for it to ship.

As of this month, most of those orders have finally been fulfilled — but not without sprawling Reddit mega-threads of people comparing shipping statuses, order numbers and total days since ordering (props to the 600+ crew). The recent glow in the dark (GITD) limited edition itself caused a bit of a stir (or, in some cases, contempt) as the lucky few who were able to secure one saw it ship out immediately with no wait at all —- including the one Analogue supplied for the images in this story.

Things got a bit meta when Analogue quickly unveiled another series of limited editions, this time, the saliva-inducing transparent colors that every gaming handheld deserves. People who had jumped on the GITD Pocket found themselves with buyer’s remorse, had they known the other editions were coming, they would have rather tried for one of those. Some folks are just buying the limited editions because they simply want a Pocket, leaving fewer for those that actively wanted them. A delightfully frustrating situation for all involved.

A 'Distracted Boyfriend' meme created on the Analogue Pocket subreddit.
Reddit / MrFixter

The Glow in the Dark Analogue Pocket looks fantastic though (we’re sure the transparent ones will also). And it’s another sign of Analogue’s hard-line approach to retro purism. The Pocket, a clear reference to the Game Boy Pocket, which had one little-known, hyper rare limited edition given out at a gaming competition. You guessed it, it was glow in the dark — the only official Nintendo console ever to come in the luminous material. Cruelly, the Game Boy Pocket didn’t have a backlight, so the effect was hard to enjoy during play time.

Analogue’s version, of course, can totally be played in the dark, and is positively encouraged. “Glow in the dark is amazing — when was the last time you’ve seen a proper consumer electronic fully glow in the dark?” Christopher Taber, founder and CEO of the company told Engadget. And according to Taber, the design involved creating an entirely new material. “We spent a few months getting the color and unique starry, chalky texture. Multiple different plastics to allow that to only be shown when it’s glowing — when not glowing it has the perfect green, pure.” Taber’s enthusiasm appears to be matched by Pocket fans as all the units sold out in under two minutes. (Though Taber didn’t specify how many were available when asked.)

Unsurprisingly, and to the chagrin of, well, everyone, plenty of GITD editions have found their way into the hands of resellers.

Now that the shipping of actual Pockets seems to be mostly caught up, I asked whether there’d be stock for the holidays, to which Taber confirmed there would be. Which just leaves those cartridge adapters, and that’s a whole other situation, one that’s changed a fair bit since launch.

Analogue's limited edition Glow in the Dark Pocket is pictured luminating in a completely blacked out room.
Photo by James Trew / Engadget

The whole selling point of the Pocket was that it could natively play original Game Boy cartridges (including Color and Advanced titles), plus Atari Lynx and Game Gear carts via an adapter. Later, TurboGrafx-16/PC Engine and NeoGeo Pocket adapters were also confirmed to be in development. At launch, the Game Gear accessory was ready to go, but there’s been a long wait for the others.

Analogue initially communicated they should be available in Q3 this year, but Taber said they were “still on track to be shipped out by the end of the year.” (FWIW, an archived version of this page showed Q3 up until at least the day before we asked for confirmation, Google has since cached a newer version.) But the real change is that the Pocket can play games from far more systems than it could at launch, including some of the ones for which there are adapters.

The Pocket doesn’t emulate games so much as it reprograms itself to “become” the system you want to play. It does this via something called Field Programmable Gate Arrays (FPGA) and more specifically “cores” that, in lay terms, mimic each system — it’s what sets the Pocket apart from most other retro handhelds that emulate in software.

Since launch cores have been made available for a number of consoles, including the NES, SNES, Genesis/Megadrive, Neo Geo and TurboGrafx-16. To play games from these systems, no adapter is required, but it does mean dabbling in the murky world of ROMs. To what extent this diminishes the appetite for the adapters is unclear (the Atari Lynx and Neo Geo Pocket remain the systems with adapters that don’t have community-created cores available).

Analogue’s Transparent Limited Edition Pockets go on sale today at 11AM Eastern. 

This article originally appeared on Engadget at https://www.engadget.com/analogues-limited-edition-pockets-are-delightful-and-frustrating-140012471.html?src=rss

Source: Engadget – Analogue’s limited edition Pockets are delightful and frustrating

Engadget Podcast: Meta’s Quest 3, AI and Ray-Ban smart glasses

This week, it’s Meta’s turn to highlight AI during its device event. In this episode, Devindra and Cherlynn dive into all of the news from Meta’s Connect 2023 event, where it unveiled Meta AI and accompanying celebrity-powered chatbots. Oh yah, and it introduced the Meta Quest 3 and new Ray-Ban smart glasses, too. More so than the metaverse and VR, it’s really AI that Zuckerberg wants to push across all of Meta’s apps and devices.

And in other news, we discuss why the end of the WGA strike is a big deal for AI in Hollywood; ex-Microsoft exec Panos Panay officially heading to Amazon; and why the FTC is targeting Amazon over its potential ecommerce monopoly.


Listen below or subscribe on your podcast app of choice. If you’ve got suggestions or topics you’d like covered on the show, be sure to email us or drop a note in the comments! And be sure to check out our other podcast, Engadget News!

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Topics

  • Meta’s Connect event announces Quest 3 VR, Ray-Ban smart glasses and a slew of AI – 0:35

  • Hollywood Writers’ Guild ends strike with studio agreements on AI authorship, streaming residuals – 28:51

  • Panos Panay is officially going to head Amazon’s devices team – 32:03

  • FTC sues Amazon over ‘monopolistic practices’ – 35:30

  • FCC revives Obama-era net neutrality rules – 37:59

  • Jony Ive and Sam Altman are working on AI-powered hardware – 40:43

  • Top U.S. spy agencies are working on AI chatbots of their own – 55:56

  • Working on – 58:24

  • Pop culture picks – 59:23

Credits
Hosts: Devindra Hardawar and Cherlynn Low
Producer: Ben Ellman
Music: Dale North and Terrence O’Brien

This article originally appeared on Engadget at https://www.engadget.com/engadget-podcast-meta-quest-3-ai-chatbots-123005634.html?src=rss

Source: Engadget – Engadget Podcast: Meta’s Quest 3, AI and Ray-Ban smart glasses

Netflix mails its final DVDs to subscribers

Netflix is shipping its final DVD rentals, marking the end of an era that helped make the company the streaming behemoth it is today. “Netflix will mail its final DVD on September 29, 2023,” the company said in a post on X yesterday. “But the red envelope remains an enduring symbol of our love of entertainment.”

Netflix announced in April this year that it would shut down its DVD rental business on September 29, saying the shrinking demand for physical rentals is making it “increasingly difficult” to offer the quality of service it wants. The company shipped its first disc (Beetlejuice) in 1998, and has since shipped 5.2 billion movies in those red envelopes to more than 40 million customers. 

DVD rentals paved the way for Netflix to introduce streaming on-demand in 2007, and it quickly grew to become the company’s most popular offering by 2009. The rest is history, as Netflix gradually expanded to produce its own streaming content and now counts over 238 million subscribers. Meanwhile, DVD rentals (which shifted to DVD.com) have gradually become a minor part of Netflix. And while video purists still love DVDs and Blu-rays, sales worldwide dropped 19 percent from 2021 to 2022 alone. In one recent blow, Disney announced that it was halting DVD and Blu-ray production in Australia.   

While it’s sadly the end of an era, there is one silver lining. This summer, Netflix announced that anyone who still has a rental will be able to keep their discs, and can even request up to 10 more movies so that the company can clear out its stock. “Please enjoy your final shipments for as long as you like,” the company posted on X

Netflix mails its final DVDs to subscribers
Netflix

This article originally appeared on Engadget at https://www.engadget.com/netflix-mails-its-final-dvds-to-subscribers-113557572.html?src=rss

Source: Engadget – Netflix mails its final DVDs to subscribers

The Morning After: The FTC is challenging Microsoft’s Activision buyout, again

Just when Microsoft’s buyout of Activision finally seemed to be near complete — and we could focus on Google’s legal tussles with the Department of Justice — the Federal Trade Commission said it will revive its attempt to block the $69 billion deal in an adjudicative process. Microsoft received EU approval over the summer when the European Commission endorsed the deal as long as the tech giant could ensure “full compliance with commitments.”

Normally, the FTC drops its challenges to deals when efforts are lost in federal court. This move will not delay the deal, though in the worst-case scenario, Microsoft might have to sell off parts of the gaming company. Microsoft told Bloomberg it’s not concerned about the move preventing its purchase. Regardless of the impact it could have, the FTC’s in-house hearing will only start after the Ninth Circuit issues an opinion on the appeal.

— Mat Smith

The Morning After is going to YouTube. Check out our weekly episodes here!

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Scientists confirm some black holes spin

The researchers analyzed 22 years’ worth of observations of the galaxy M87.

Observing 22 years of the first black hole humanity has ever imaged has offered “unequivocal evidence” that black holes spin. There’s apparently an oscillating jet that swings up and down roughly every 11 years. An international team of scientists headed by Chinese researcher Dr. Cui Yuzhu analyzed more than two decades of observational data gathered by more than 20 telescopes around the world to make the discovery in the black hole at the center of galaxy M87.

A small fraction of particles not falling into the black hole get jetted out. The telescopes’ observations show that M87’s jet oscillates by 10 degrees in a recurring 11-year cycle —– as Einstein’s General Theory of Relativity predicted. Aside from proving Einstein right, it’s a significant discovery that massively improves our understanding of black holes.

Continue reading.

Honda’s first all-electric SUV has 300-mile range

The Prologue arrives in early 2024.

Honda has revealed more details about its all-electric Prologue SUV. The EV will have a listed range of 300 miles and cost around “the upper $40,000s” before any incentives or tax credits. The pricing puts it well above rival SUVs, like the Volkswagen ID.4, Hyundai Ioniq 5 and Mustang Mach-E — all of which start around $40,000. Also, the range of Honda’s EV is comparatively shorter.

Continue reading.

This third-party deck makes your Switch feel like a dream

CRKD’s Nitro Deck costs $60.

TMA
Engadget

The Nitro Deck comes from CRKD, a new company founded at Embracer Group’s Freemode incubator lab. The Nitro Deck is a simple idea executed well: Slide your Switch screen into the frame and it acts as a self-contained, beefed-up gamepad, sidestepping the initially innovative but drifty Joy-Con controllers. You can also get it in a decidedly Gamecube colorway. Lots of purple.

Continue reading.

These origami-inspired flying robots change shape in mid-air

The true foldables.

TMA
University of Washington

Scientists at the University of Washington have developed flying robots that change shape in mid-air, without batteries, as originally published in the research journal Science Robotics. These miniature Transformers snap into a folded position during flight to stabilize descent. They weigh just 400 milligrams and feature an on-board battery-free actuator, powered by solar. Future-use cases could range from monitoring weather to checking air conditions with a fleet of the lil’ things

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-the-ftc-is-challenging-microsofts-activision-buyout-again-111600835.html?src=rss

Source: Engadget – The Morning After: The FTC is challenging Microsoft’s Activision buyout, again

Google is sunsetting its collaborative Jamboard app

Google is sending Jamboard on its way to the company’s ever-growing graveyard full of products and services that didn’t quite work out. It will wind down the Jamboard whiteboarding app sometime in late 2024, it has revealed in a Workspace post, and will switch to working more closely with third-party partners. Jamboard is the tech giant’s home-grown whiteboarding solution that provides people the ability to collaborate in real time. Anything drawn or edited on its website or app, for instance, gets reflected on the Jamboard hardware, and vice versa. 

To continue giving teams that use its tools access to a collaborative digital whiteboard, Google is integrating FigJam, Lucidspark and Miro across its Workspace. It also promised to provide a “retention and migration path” so that users don’t lose any collaborative work they’ve created within an organization. In its post, Google said it received feedback from customers that the advanced features offered by the aforementioned third-party partners helped their teams work better together. Based on that feedback, the company has decided to “leverage [its] partner ecosystem for whiteboarding in Workspace and focus [its] efforts on core content collaboration across Docs, Sheets, and Slides.”

In addition to killing the Jamboard app, Google is also winding down support for the $5,000 Jamboard device. The 4K digital whiteboard, which originally went on sale in 2017, will stop receiving auto-updates on September 30, 2024.

This article originally appeared on Engadget at https://www.engadget.com/google-is-sunsetting-its-collaborative-jamboard-app-101658315.html?src=rss

Source: Engadget – Google is sunsetting its collaborative Jamboard app

SpaceX lands US Space Force contract for Starshield satellite communications

SpaceX has won a $70 million contract with the US Space Force to provide satellite communications for the US Space Force via its Starshield program, Bloomberg reported. The company will effectively be repurposing its Starlink network for military usage as a way to provide a “secured satellite network for government entities,” according to SpaceX’s website. The contract has a one-year duration. 

“The SpaceX contract provides for Starshield end-to-end service (via the Starlink constellation), user terminals, ancillary equipment, network management and other related services,” a Space Force spokesperson told CNBC in a statement. The initial phase requires the Space Force to pay $15 million to SpaceX by September 30th, and SpaceX will support 54 military “mission partners” across Department of Defence (DoD) branches. 

A group of US senators recently criticized SpaceX’s actions in Ukraine, after a biography on Elon Musk revealed that he refused Ukraine’s request to extend Starlink coverage to allow a naval attack on Russian-held Crimea. “We are deeply concerned with the ability and willingness of SpaceX to interrupt their service at Mr. Musk’s whim and for the purpose of handcuffing a sovereign country’s self-defense, effectively defending Russian interests,” they wrote.

However in a post on his social network X, Musk refuted that sentiment. “Starlink needs to be a civilian network, not a participant to combat. Starshield will be owned by the US government and controlled by DoD Space Force,” he said. 

SpaceX is already a key contractor for the Pentagon, providing the military with rocket launches. Last year, the Space Force approved the company’s reusable Falcon Heavy to carry US spy satellites into orbit. Earlier this year, SpaceX won a contract to provide an unspecified number of Starlink ground terminals for use in Ukraine. 

This article originally appeared on Engadget at https://www.engadget.com/spacex-lands-us-space-force-contract-for-starshield-satellite-communications-085045883.html?src=rss

Source: Engadget – SpaceX lands US Space Force contract for Starshield satellite communications

Tesla sued by federal agency for racial harassment at California factory

Tesla has been tolerating racial harassment at its factory in Fremont, California since at least 2015 until today, according to the lawsuit filed by the US Equal Employment Opportunity Commission (EEOC). The automaker has violated federal law by tolerating the “widespread and ongoing racial harassment of its Black employees,” the agency said. Further, affected workers who raised concerns about the abuse they were getting were apparently subjected to various forms of retaliation: They were transferred, their duties were changed, or they were terminated. 

The EEOC’s lawsuit says Black employees were regularly called variations of the N-word, “monkey,” “boy” and “black b*tch” throughout the factory, even in hubs were workers gathered. These employees also encountered drawings of racial graffiti, including swastikas and nooses, on desks, as well as on the walls of bathroom stalls and elevators throughout the factory. If these allegations sound familiar, it’s because they’re identical to the complaints filed by plaintiffs who previously sued Tesla for racial harassment. 

One of those plaintiffs was Melvin Berry, who accused Tesla supervisors of using racial slurs against him. And there was Owen Diaz, who said he was subjected to racial slurs and was made to feel unsafe at work with racist graffiti on his workspace, such as drawings of Inki the Caveman. Diaz was originally granted $137 million in damages, which was one of the highest amounts awarded to an individual suing on the basis of discrimination. However, it was significantly lowered following several appeals, until it was reduced to $3.2 million earlier this year. 

The EEOC filed its lawsuit after doing an investigation on the automaker and trying to reach pre-litigation settlement through conciliation. Now, it’s seeking both compensatory and punitive damages, as well as backpay for all affected workers. It’s also asking the court for an injunction “designed to reform Tesla’s employment practices to prevent such discrimination in the future.”

This article originally appeared on Engadget at https://www.engadget.com/tesla-sued-by-federal-agency-for-racial-harassment-at-california-factory-053220563.html?src=rss

Source: Engadget – Tesla sued by federal agency for racial harassment at California factory

Apple asks Supreme court to reverse App Store ruling in Epic case

As expected, Apple is making a last-ditch effort to get the Supreme Court to reverse a ruling that would force it to open up its App Store to third-party payments. The iPhone maker filed a petition with the Court Thursday, arguing that the lower court injunction was “breathtakingly broad” and “unconstitutional.”

It’s the latest beat in a long-simmering feud between Cupertino and the Fortnite developer that’s seen both sides ask the Supreme Court to reverse parts of a lower court ruling. But Apple’s latest petition could have far-reaching consequences for all developers, should the Supreme Court decide to take up the case.

That’s because Apple is asking the Supreme Court to reverse an injunction that would require the company to allow app developers to offer payments that circumvent its App Store, and the fees associated with it. Such a move would be a major blow to the App Store’s business, which has used the rule to maintain strict control over in-app payments.

The rule, often referred to as an “anti-steering” policy, has long been controversial and a major gripe for developers. It not only prohibits app makers from providing links to web-based payments, it bars them from even telling their customers that a cheaper rate was available somewhere else.

Fortnite developer Epic made the issue a central part of its antitrust lawsuit against Apple in 2020, and the judge in the case ruled in Epic’s favor on the issue in 2021. Apple has spent the last two years fighting that part of the ruling.

Separately, Epic has also asked the Supreme Court to reconsider part of the lower court’s ruling in its bid to keep its antitrust claims against Apple alive.

This article originally appeared on Engadget at https://www.engadget.com/apple-asks-supreme-court-to-reverse-app-store-ruling-in-epic-case-221126323.html?src=rss

Source: Engadget – Apple asks Supreme court to reverse App Store ruling in Epic case

Uber, Grubhub and DoorDash must pay NYC delivery workers an $18 minimum wage

Uber, DoorDash and Grubhub won’t be able to get out of paying minimum wage to their New York City delivery workers after all, following a judge’s decision to reject their bid to skirt the city’s new law. The upcoming law, which is still pending due to the companies’ ongoing lawsuit, aims to secure better wage protections for app-based workers. Once the suit settles, third-party delivery providers will have to pay delivery workers a minimum wage of roughly $18 per hour before tips, and keep up with the yearly increases, Reuters reports.

The amount, which will increase April 1 of every year, is slightly higher than the city’s standard minimum wage, taking into account the additional expenses gig workers face. At the moment, food delivery workers make an estimated $7-$11 per hour on average.

New York Acting Supreme Court Justice Nicholas Moyne put the law on pause back in July, when the three companies and the smaller delivery service, Relay Delivery, sued the city, arguing that the raised rates will have a negative impact on their services. With Moyne’s latest decision, it’ll now move forward. While Uber, DoorDash and Grubhub will have to comply once it takes effect, Relay will be given more time to renegotiate its contracts with restaurants, according to Reuters.

The move makes NYC the first US city to require a minimum wage for app-based deliveries, and others are likely to follow suit. The city previously pushed ride hailing apps to raise their minimum rates for drivers, forcing Uber and Lyft to raise their per-mile rates by just over 5 percent in 2022.

This article originally appeared on Engadget at https://www.engadget.com/uber-grubhub-and-doordash-must-pay-nyc-delivery-workers-an-18-minimum-wage-213145847.html?src=rss

Source: Engadget – Uber, Grubhub and DoorDash must pay NYC delivery workers an minimum wage

The Elder Scrolls: Castles is like Fallout Shelter for Skyrim fans

Bethesda appears to have shadow-dropped (intentionally or not) a new mobile game set in a familiar universe. The Elder Scrolls: Castles is a building management game reminiscent of Fallout Shelter. The title, first spotted by Reddit user u/tracteurman (via GamesRadar), is available for Android but not iOS.

The Elder Scrolls: Castles tasks you with controlling a castle — and your dynasty. “Oversee your subjects as the years come and go, families grow, and new rulers take the throne,” the game’s Play Store description reads. It describes a real-life day in the game covering a year within the virtual world.

Its gameplay involves familiar staples of building management sims: customize the castle, add and expand rooms, decorate, place monuments and assign workers to stations. In addition, you can create heroes to embark on “epic quests” to battle against classic Elder Scrolls foes.

Play Store marketing slide for Bethesda’s mobile game ‘The Elder Scrolls: Castles.’ A screenshot shows an action scene where several players battle a giant red dragon. A banner at the bottom (featuring a fearsome knight) reads,
Bethesda

The Play Store listing’s “What’s new” section says, “Welcome to early access,” which at least suggests the game may have been intended as a closed beta. However, it’s downloadable and playable to anyone with a Play Store account at the time of publication. We reached out to Bethesda to find out whether the game’s silent publication was intentional, and we’ll update this article if we find out more.

The Elder Scrolls: Castles is free in the Google Play Store. It’s rated “Teen” for violence and suggestive themes.

This article originally appeared on Engadget at https://www.engadget.com/the-elder-scrolls-castles-is-like-fallout-shelter-but-skyrim-212404049.html?src=rss

Source: Engadget – The Elder Scrolls: Castles is like Fallout Shelter for Skyrim fans

Epic Games is laying off 16 percent of its workforce and selling Bandcamp

Fortnite maker Epic Games is laying off 16 percent of its staff — or about 830 employees. CEO Tim Sweeney said in an open letter to sent employees that Epic Games has been spending “way more money” than it earns. “We concluded that layoffs are the only way,” he wrote “and that doing them now and on this scale will stabilize our finances.”

For those impacted by the layoffs, the company says it will offer a severance package that includes six months base pay and healthcare. Epic Games is also offering to accelerate employee’s stock option vesting schedule through 2024, while giving two additional years to exercise the options. About two-thirds of the layoffs affected teams outside of core development.

Sweeney wrote that Epic had been making an effort to reduce costs by not only freezing hiring but also by cutting spending on things like marketing and events. And while the metaverse is still in a conceptual phase, Sweeney said he wants the company to focus on developing infrastructure for its games to exist in the metaverse ecosystem. For example, Epic teamed up with LEGO to build an “immersive digital experience” for kids.

Epic also said it is divesting Bandcamp, an online music platform it acquired in mid-2022; it’s coordinating a sale to Songtradr, a music licensing platform. SuperAwesome, a kid-friendly developer Epic acquired back in 2020, is being broken apart and partially spun out as well. Its advertising business will become an independent company, while the Kids Web Services segment and the parent verification and consent management toolsets will remain part of Epic.

While these moves to cut spending may help Epic Games stave off pressure from investors like Tencent and Sony, its flagship game Fortnite remains banned from Apple’s App Store and Google’s Play Store, which will continue to impact its bottom line. Not to mention the $520 million dollars in penalties it has incurred from the FTC and its efforts to have the Supreme Court overturn a ruling that cleared of antitrust violations.

Still, Sweeney says Epic’s “prospects for the future are strong,” thanks to Fortnite and the Unreal Engine. Next week, the company will be hosting Unreal Fest, and while some products and initiatives will continue to land on schedule, Sweeney says some may fall behind due to restrictions on resources. “We’re ok with the schedule tradeoff if it means holding on to our ability to achieve our goals, get to the other side of profitability and become a leading metaverse company,” he said in the memo.

The company says it will not cut any funding for its core businesses and it will continue to invest in games with Fortnite first-party development, as well as the Fortnite creator ecosystem.

This article originally appeared on Engadget at https://www.engadget.com/epic-games-is-laying-off-16-percent-of-its-workforce-and-selling-bandcamp-211830580.html?src=rss

Source: Engadget – Epic Games is laying off 16 percent of its workforce and selling Bandcamp

Adobe's 'Photoshop on the web' service is now available to all Creative Cloud subscribers

Users will be able to edit, share and receive feedback on their Photoshop projects from anywhere on the web, Adobe announced Wednesday, regardless of whether an Adobe product is installed on their PC or tablet. The company is bringing its Photoshop on the web service out of beta and incorporating a few handy new AI features as well.

Adobe first introduced a feature-svelt online version of the popular Photoshop app in December, 2021. Originally, users could share their psd files but only if the recipient had a copy of Photoshop or Illustrator on their computer too. That changed with the introduction of Creative Cloud, which allowed for sharing without the need for a local install. The beta version of Photoshop on the web took that concept a step further by incorporating basic editing tools into the web UI geared towards “minor tweaks and quick edits” — the easy sort of stuff that took less time to fix than the program took to boot. The production version released Wednesday does all that and more.

“With this release we are starting with a focus on the needs of creators who are new to Photoshop with a streamlined user experience,” Adobe VP Pam Clark wrote in a blog post. “We have brought the majority of the most commonly used Photoshop tools to the web and have streamlined the user experience, to make it easier for newer users to navigate the app.”

Users will also be able to experiment with two new AI-driven tools, generative fill and generative expand. As their names’ imply, these will “allow you to add, expand, or remove content from your images non-destructively, while magically matching perspective, lighting, and style of your image,” Clark wrote. The features were first released as part of Firefly for the desktop edition of Photoshop

The Contextual Taskbar is also migrating over from the desktop. This on-screen menu will observe your workflow and suggest relevant next steps. But for all the new features to play with, a number of existing tools have yet to make the jump to the web, including the patch and pen tools, smart object support and the polygonal lasso, the the company insists that they will be added with future updates.  

This article originally appeared on Engadget at https://www.engadget.com/adobes-photoshop-on-the-web-service-is-now-available-to-all-creative-cloud-subscribers-210034891.html?src=rss

Source: Engadget – Adobe’s ‘Photoshop on the web’ service is now available to all Creative Cloud subscribers

Looks like NVIDIA got raided by French antitrust authorities

At dawn on Wednesday, French antitrust authorities conducted a surprise raid on a company in the country that specializes in graphics cards — and according to The Wall Street Journal and Challenges business magazine, that company was NVIDIA. We reached out to NVIDIA for clarification and a spokesperson declined to comment. Here’s what we know for sure:

The French Competition Authority conducted a surprise raid early Wednesday morning on “a company suspected of having implemented anticompetitive practices in the graphics cards sector,” according to a brief press release from the regulator. The raid was tied to a larger investigation into the health of the cloud computing market, with a focus on identifying whether new companies were being unfairly squeezed out by larger, existing ones. The results of that investigation were published in June and they centered on three “hyperscalers,” Amazon Web Services, Google Cloud and Microsoft Azure. 

The results read, in part, “The likelihood of a new operator being able to gain market share rapidly appears limited, excluding companies who are already powerful in other digital markets.” NVIDIA is not mentioned in the original cloud investigation.

NVIDIA has seen significant financial success this year amid the AI boom. NVIDIA’s AI chips and data centers are in high demand, and the company crushed its most recent earnings expectations, pulling in $13.51 billion in the second quarter of 2023, compared with $6.7 billion in 2022.

As the French Competition Authority noted, a raid does not mean the targeted company is guilty of anticompetitive practices — but it’s a confident step from the regulatory body.

This article originally appeared on Engadget at https://www.engadget.com/looks-like-nvidia-got-raided-by-french-antitrust-authorities-205809329.html?src=rss

Source: Engadget – Looks like NVIDIA got raided by French antitrust authorities

Google will let publishers hide their content from its insatiable AI

Google has announced a new control in its robots.txt indexing file that would let publishers decide whether their content will “help improve Bard and Vertex AI generative APIs, including future generations of models that power those products.” The control is a crawler called Google-Extended, and publishers can add it to the file in their site’s documentation to tell Google not to use it for those two APIs. In its announcement, the company’s vice president of “Trust” Danielle Romain said it’s “heard from web publishers that they want greater choice and control over how their content is used for emerging generative AI use cases.”

Romain added that Google-Extended “is an important step in providing transparency and control that we believe all providers of AI models should make available.” As generative AI chatbots grow in prevalence and become more deeply integrated into search results, the way content is digested by things like Bard and Bing AI has been of concern to publishers. 

While those systems may cite their sources, they do aggregate information that originates from different websites and present it to the users within the conversation. This might drastically reduce the amount of traffic going to individual outlets, which would then significantly impact things like ad revenue and entire business models.

Google said that when it comes to training AI models, the opt-outs will apply to the next generation of models for Bard and Vertex AI. Publishers looking to keep their content out of things like Search Generative Experience (SGE) should continue to use the Googlebot user agent and the NOINDEX meta tag in the robots.txt document to do so.

Romain points out that “as AI applications expand, web publishers will face the increasing complexity of managing different uses at scale.” This year has seen an explosion in the development of tools based on generative AI, and with search being such a huge way people discover content, the state of the internet looks set to undergo a huge shift. Google’s addition of this control is not only timely, but indicates it’s thinking about the way its products will impact the web.

Update, September 28 at 5:36pm ET: This article was updated to add more information about how publishers can keep their content out of Google’s search and AI results and training.

This article originally appeared on Engadget at https://www.engadget.com/google-will-let-publishers-hide-their-content-from-its-insatiable-ai-202015557.html?src=rss

Source: Engadget – Google will let publishers hide their content from its insatiable AI

Google opens its AI-generated search experience to teens

Google is opening its AI-powered search experience to teens. In addition, the company’s Search Generative Experience (SGE) is adding new context pages to shed light on generated responses and individual web links within answers.

The company is opening its search-based AI tool to US teenagers between 13 and 17. Google says it received “particularly positive feedback” from 18- to 24-year-olds who tested SGE, which influenced its decision. (Younger people being more open to AI isn’t exactly a shock, given older adults’ tendency to be more suspicious of new technologies.) SGE has been available as part of Google Search Labs since late May.

Google says it has added safeguards to prevent inappropriate or harmful content based on its research with experts in teen development. “For example, we’ve put stronger guardrails in place for outputs related to illegal or age-gated substances or bullying, among other issues,” the company wrote on Thursday. Google says it will continue to gather feedback and work with specialists to fine-tune SGE for teens.

Google image of an
Google

Starting today, the company is also adding an “About this result” tool to SGE responses, helping users understand how the AI settled on its answers. Soon, it will also produce “About this result” responses for individual URLs within AI-generated answers “so people can understand more about the web pages that back up the information in AI-powered overviews.”

To help newcomers understand generative AI, Google has published an AI Literacy Guide, serving as a welcome manual to SGE and other AI projects like Bard. It includes tips, FAQs and discussions about its capabilities and limitations.

Finally, Google says it’s making “targeted improvements” to AI-powered results that are false or offensive. It’s rolling out an update to train the AI model to better detect “hallucinations” or inappropriate content. (Chatbots spreading misinformation has been an issue from the get-go.) The company is also working on using large language models to “critique” their first draft responses and rewrite them with quality and safety in mind.

“Generative AI can help younger people ask questions they couldn’t typically get answered by a search engine and pose follow-up questions to help them dig deeper,” the company wrote. “As we introduce this new technology to teens, we want to strike the right balance in creating opportunities for them to benefit from all it has to offer, while also prioritizing safety and meeting their developmental needs.”

This article originally appeared on Engadget at https://www.engadget.com/google-opens-its-ai-generated-search-experience-to-teens-201357386.html?src=rss

Source: Engadget – Google opens its AI-generated search experience to teens

Meta’s metaverse is getting an AI makeover

Meta’s Connect keynote felt different this year, and not just because it marked the return of an in-person event. It’s been nearly two years since Mark Zuckerberg used Connect to announce that Facebook was changing its name to Meta and reorienting the entire company around the metaverse.

But at this year’s event, it felt almost as if Zuckerberg was trying to avoid saying the word “metaverse.” While he did utter the word a couple of times, he spent much more time talking up Meta’s new AI features, many of which will be available on Instagram and Facebook and other non-metaverse apps. Horizon Worlds, the company’s signature metaverse experience that was highlighted at last year’s Connect, was barely mentioned.

That may not be particularly surprising if you’ve been following the company’s metaverse journey lately. Meta has lost so much money on the metaverse, its own investors have questioned it. And Zuckerberg has been mercilessly mocked for trying to hype seemingly minor metaverse features like low-res graphics or avatars with legs.

AI, on the other hand, is much more exciting. The rise of large language models has fueled a huge amount of interest from investors and consumers alike. Services like OpenAI’s ChatGPT, Snap’s MyAI and Midjourney have made the technology accessible — and understandable— to millions.

Meta CEO Mark Zuckerberg speaks during the tech giant's Connect developer conference Wednesday, Sept. 27, 2023, in Menlo Park, Calif. The company, which renamed itself Meta two years ago, is expected to unveil the next version of its virtual reality headset, the Quest 3 and possibly discuss AI chatbots and other tools and features designed to keep users interested in Facebook and Instagram as competition with TikTok continues.(AP Photo/Godofredo A. Vásquez)
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Given all that, it’s not surprising that Zuckerberg and Meta used much of Connect — once known solely as a virtual reality conference — to talk about the company’s new generative AI tools. And there was a lot to talk about: the company introduced Meta AI, a generative AI assistant, which can answer questions and take on the personality of dozens of characters; AI-powered image editing for Instagram; and tools that will enable developers, creators and businesses to make their own AI-powered bots. AI will even play a prominent role in the company’s new hardware, the Meta Quest 3 and the Ray-Ban Meta smart glasses, both of which will ship with the Meta AI assistant.

But that doesn’t mean the company is giving up on the metaverse. Zuckerberg has said the two are very much linked, and has previously tried to dispel the notion that Meta’s current focus on AI has somehow supplanted its metaverse investments. “A narrative has developed that we’re moving away from focusing on the metaverse vision,” Zuckerberg said in April. We’ve been focusing on both AI and the metaverse for years now, and we will continue to focus on both.”

But at Connect he offered a somewhat different pitch for the metaverse than he has in the past. Over the last two years, Zuckerberg spent a lot of time emphasizing socializing and working in VR environments, and the importance of avatars. This year, he pitched an AI-centric metaverse.

“Pretty soon, I think we’re going to be at a point where you’re going to be there physically with some of your friends, and others will be there digitally as avatars as holograms and they’ll feel just as present as everyone else. Or you know, you’ll walk into a meeting and you’ll sit down at a table and there will be people who are there physically, and people are there digitally as holograms. But also sitting around the table with you. are gonna be a bunch of AIs who are embodied as holograms, who are helping you get different stuff done too. So I mean, this is just a quick glimpse of the future and how these ideas of the physical and digital come together into this idea that we call the metaverse.”

Notably, the addition of AI assistants could also make “the metaverse” a lot more useful. One of the more intriguing features previewed during Connect were Meta AI-powered search capabilities in the Ray-Ban Meta smart glasses. The Google Lens-like feature would enable wearers to “show” things they are seeing through the glasses and ask the AI questions about it, like asking Meta AI to identify a monument or translate text.

It’s not hard to imagine users coming up with their own use cases for AI assistants in Meta’s virtual worlds, either. Angela Fan, a research scientist with Meta AI, says generative AI will change the type of experiences people have in the metaverse. “It’s almost like a new angle on it,” Fan tells Engadget. “When you’re hanging out with friends, for example, you might also have an AI looped in to help you with tasks. It’s the same kind of foundation, but brought to life with the AIs that will do things in addition to some of the friends that you hang out with in the metaverse.”

Meta's smart glasses are getting real-time search capabilities.
Meta

For now, it’s not entirely clear just how long it will be before these new AI experiences reach the metaverse. The company said the new “multi-modal” search capabilities would be arriving on its smart glasses sometime next year. And it didn’t give a timeframe for when the new “embodied” AI assistants could be available for metaverse hangouts.

It’s also not yet clear if the new wave of AI assistants will be popular enough to fuel a renewed interest in the metaverse to begin with. Meta previously tried to make (non-AI) chatbots a thing in 2016 and the effort fell flat. And even though generative AI makes the latest generation of bots much more powerful, the company has plenty of competition in the space. But by putting its AI into its other apps now, Meta has a much better chance at reaching its billions of users. And that could lay important groundwork for its vision for an AI-centric metaverse.

This article originally appeared on Engadget at https://www.engadget.com/metas-metaverse-is-getting-an-ai-makeover-194004996.html?src=rss

Source: Engadget – Meta’s metaverse is getting an AI makeover

A food delivery robot's footage led to a criminal conviction in LA

Footage captured by a food delivery robot in Los Angeles was used to arrest and convict two people after a failed attempt to steal it off the street earlier this year, according to 404 Media. Serve Robotics, which works with Uber Eats for last-mile deliveries in the area, shared videos of the incident with the Los Angeles Police Department both proactively and after a subpoena. Serve previously met with LAPD to “open a line of communication” between the two ahead of any potential troubles, emails obtained by 404 also show.

It comes at a time when public wariness around the technology is already high, with concerns about just how much the robots are recording and where that footage ultimately goes. Serve Robotics CEO Ali Kashani boasted about the resulting convictions on social media, tweeting, “Some genius once tried to steal one of our robots… It didn’t end well (for them).” In a follow-up blog post, Kashani takes a softer stance, attempting to explain how the company balances its approach to involving law enforcement with its responsibility to the public and fostering trust.

The company’s principles, according to Kashani, include “not using robots for surveillance or other purposes that violate the public’s sense of privacy,” and not putting unnecessary strain on public resources by calling in the police “to address every minor incident of robot vandalism.” In this case, in which the police were immediately notified and arrests were made, the robot got away on its own and was, as Kashani describes it, “unharmed.” The company turned in all relevant footage before deleting it.

It remains unclear how long Serve keeps its robots’ recordings under normal circumstances, and its vagueness around the videos’ potential use doesn’t inspire much confidence. In a statement to 404 Media, Serve’s head of communications, Aduke Thelwell, said it is the company’s policy to “regularly delete camera feed unless otherwise required, and to comply with subpoena requests.”

This article originally appeared on Engadget at https://www.engadget.com/a-food-delivery-robots-footage-led-to-a-criminal-conviction-in-la-190854339.html?src=rss

Source: Engadget – A food delivery robot’s footage led to a criminal conviction in LA

These flying origami-inspired robots change shape in mid-air

Scientists at the University of Washington have developed flying robots that change shape in mid-air, all without batteries, as originally published in the research journal Science Robotics. These miniature Transformers snap into a folded position during flight to stabilize descent. They weigh just 400 milligrams and feature an on-board battery-free actuator complete with a solar power-harvesting circuit.

Here’s how they work. These robots actually mimic the flight of different leaf types in mid-air once they’re dropped from a drone at an approximate height of 130 feet. The origami-inspired design allows them to transform quickly from an unfolded to a folded state, a process that takes just 25 milliseconds. This transformation allows for different descent trajectories, with the unfolded position floating around on the breeze and the folded one falling more directly. Small robots are nothing new, but this is the first solar-powered microflier that allows for control over the descent, thanks to an onboard pressure sensor to estimate altitude, an onboard timer and a simple Bluetooth receiver.

As for the why of it all, the lil baby Starscreams can be equipped with a wide variety of sensors to make surveys as they soar around the sky, so in theory they could gauge temperature, humidity and air quality conditions, among other types of data. Produced at scale, this would be a highly-cost effective way to keep tabs on atmospheric conditions.

The current design only allows them to transition in one direction, from the tumbling state to the falling state, but researchers can control multiple microfliers at the same time, making them disperse upon launch to cover a wider area. They’re working on perfecting the reverse transition to allow the robots to transform back from the falling position to the folded position, which should better allow the microfliers to make precise landings even in turbulent wind.

It’s good to see new robots that don’t resemble a Dr. Who death machine or a headless dog with a thirst for blood. Let’s hear it for innovation! In the meantime, the University of Washington researchers will have plenty of funds to further develop this microflier concept, thanks to grants from the National Science Foundation, NASA and the Google fellowship program, among others.

This article originally appeared on Engadget at https://www.engadget.com/these-flying-origami-inspired-robots-change-shape-in-mid-air-184653938.html?src=rss

Source: Engadget – These flying origami-inspired robots change shape in mid-air

Honda's first all-electric vehicle has 300-mile range and starts in the 'upper $40,000s'

Honda has revealed more details about its all-electric Prologue SUV. The EV will have a listed range of 300 miles when the first deliveries arrive in early 2024. The automaker says the vehicle’s MSRP is “expected to start in the upper $40,000s” before subtracting any available incentives or tax credits.

The Prologue’s pricing puts its entry point well above rivals like the Volkswagen ID.4, Hyundai Ioniq 5 and Mustang Mach-E — all of which start at around $40,000. Meanwhile, the range on Honda’s EV is much shorter than the Ioniq 6’s 361 miles and even lags slightly behind the Hummer EV (314 miles).

The Prologue is built on the GM Ultium EV architecture, the same platform as GM electrics like the Chevy Blazer EV. Honda’s new model has an 85-kWh battery pack that applies to both rear-drive and all-wheel-drive models. However, note that the 300-mile estimated range only applies to the 2WD variant, and we don’t yet know how far to expect the AWD one to last. The automaker only lists engine performance stats for the AWD version, which generates an estimated 288 hp and 333 lb-ft of torque.

Honda marketing photo of the Prologue electric SUV charging in a home garage. Two bicycles hang on wall-mounted racks to the vehicle's right.
Honda

Elsewhere, the Honda Prologue has a 121.8-inch wheelbase, five inches longer than the longer Honda Pilot’s. The SUV seats five people and has 136.9 cubic feet of interior space. The vehicle supports wireless Apple CarPlay and Android Auto as standard, and it includes an 11-inch instrument display with an 11.3-inch HD infotainment screen.

Honda will give buyers several charging packages to choose from at purchase. First, they can get an 11.5kW home charging station with a $100 charging credit and a $500 installation credit. Second, they can opt for a 7.6kW portable charging kit, a $300 public charging credit and a $250 installation credit. Alternatively, customers can go with $750 in public charging credits.

This article originally appeared on Engadget at https://www.engadget.com/hondas-first-all-electric-vehicle-has-300-mile-range-and-starts-in-the-upper-40000s-183146226.html?src=rss

Source: Engadget – Honda’s first all-electric vehicle has 300-mile range and starts in the ‘upper ,000s’

Honda's first all-electric SUV has 300-mile range and starts in the 'upper $40,000s'

Honda has revealed more details about its all-electric Prologue SUV. The EV will have a listed range of 300 miles when the first deliveries arrive in early 2024. The automaker says the vehicle’s MSRP is “expected to start in the upper $40,000s” before subtracting any available incentives or tax credits.

The Prologue’s pricing puts its entry point well above rival SUVs like the Volkswagen ID.4, Hyundai Ioniq 5 and Mustang Mach-E — all of which start at around $40,000. Meanwhile, the range on Honda’s EV is much shorter than the Ioniq 6’s 361 miles and even lags slightly behind the Hummer EV (314 miles).

The Prologue is built on the GM Ultium EV architecture, the same platform as GM electrics like the Chevy Blazer EV. Honda’s new model has an 85-kWh battery pack that applies to both rear-drive and all-wheel-drive models. However, note that the 300-mile estimated range only applies to the 2WD variant, and we don’t yet know how far to expect the AWD one to last. The automaker only lists engine performance stats for the AWD version, which generates an estimated 288 hp and 333 lb-ft of torque.

Honda marketing photo of the Prologue electric SUV charging in a home garage. Two bicycles hang on wall-mounted racks to the vehicle's right.
Honda

Elsewhere, the Honda Prologue has a 121.8-inch wheelbase, five inches longer than the longer Honda Pilot’s. The SUV seats five people and has 136.9 cubic feet of interior space. The vehicle supports wireless Apple CarPlay and Android Auto as standard, and it includes an 11-inch instrument display with an 11.3-inch HD infotainment screen.

Honda will give buyers several charging packages to choose from at purchase. First, they can get an 11.5kW home charging station with a $100 charging credit and a $500 installation credit. Second, they can opt for a 7.6kW portable charging kit, a $300 public charging credit and a $250 installation credit. Alternatively, customers can go with $750 in public charging credits.

This article originally appeared on Engadget at https://www.engadget.com/honda-first-all-electric-suv-has-300-mile-range-and-starts-in-the-upper-40000s-183146672.html?src=rss

Source: Engadget – Honda’s first all-electric SUV has 300-mile range and starts in the ‘upper ,000s’