House of Golf VR: Par For The (Home) Course

House of Golf makes a golf wager: You don’t need to leave the house for mini golf; you’ve already got all the obstacles and fun you need at home.

It’s ambitious in its vision. Reality is a few strokes short.

Sink a putt in your kitchen sink

I’m enamored by the prospect of setting up a bespoke mini golf course that traverses the nuanced wrinkles of my home.

I knew immediately I’d want a hole where I have to bounce the ball around all four walls of my kitchen like an extremely sophisticated billiards shot. Then a hole where I navigate around the dining room table, and then a hole with a ramp to land the ball in my dog’s daybed. After a few hours I had something workable. I even improved upon my vision for the dining room table course by mapping a series of construction cranes:

Yet, actually producing the course is finicky.

I can readily come up with imaginative ideas; it’s difficult to make them click, the way Lego pieces all perfectly and reliably connect. House of Golf doesn’t allow you to magnetically snap pieces together or to a grid. Too often, ball collisions produce unpredictable outcomes.

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I wound up forfeiting my desired billiards-style hole in the kitchen: in order to leverage my apartment’s entire floor plan, I’d need to disable Meta’s roomscale boundary (it’s a “roomscale” boundary, not an “apartmentscale” one after all). But with the boundary turned off, House of Golf can’t recognize and play against the headset’s visualization and memory of my IRL obstacles. I gave up my kitchen so that I wouldn’t need to manually place House of Golf obstacles along every wall of my living & dining rooms.

Successful course design requires careful playtesting, which is fun but regularly just as tedious. I quickly envisioned how I’d want my ramp-into-the-daybed to work. However, the time it takes to get the launch angle & distance just right, and to lay down all the necessary barriers and scaffolding to dummy-proof missed shots, easily dwarfs the time needed to set up the core concept.

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The more fundamental challenge is: While it’s fun to design a course myself, and very satisfying to make the connecting pieces work, I’m jaded by the time I’m ready to play the course I’ve just rigorously tested. I already know all its tricks.

Will House of Golf support a second player with shared object permanence? I’ve waxed on about this previously in coverage of Track Craft and Table Troopers: One of the delights of VR is sharing a fantastic world superimposed on the real one with a friend. It’d be immensely fun to invite a friend over to putt across my home as everyday objects become ridiculous obstacles.

And yet, that same fundamental design challenge looms large: I’ll have the upper hand on any course I’ve designed and already rigorously tested myself.

VR Mode: Full of traps & hazards

Walkabout Mini Golf is the gold standard for VR mini golf. The obvious question: can House of Golf compete? The short answer: not on curated courses.

In VR Mode, House of Golf offers a series of themed 6-hole courses you unlock by scoring par or better on the prior course. 

And as expected, each hole is wacky and leverages features & physics impossible in the real world…

Yet, after even a few holes, the shortcomings loom large. Walkabout has a magic button where pulling the trigger on your controller teleports you right to where you need to be to hit your next shot. House of Golf has the same button but it takes a few seconds to load, and the accuracy is far inferior. Very often I have to rely on the aim & click teleportation system that’s common across many VR games – functional, but far short of delightful.

I’m less confident in the ball physics than I’d really like. There’s some relief in the form of a mulligan/do-over button. Still, it can sometimes be trivially (and frustratingly) easy to land a shot out of bounds, tanking your progress towards the tournament trophy you need to unlock House of Golf’s full suite of curated courses and custom balls.

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Courses don’t ooze the gestalt and delight of the magical new worlds you might visit in a VR game. You’re regularly just dropped in a facsimile living room or garage.

For VR Mode, the creative quality bar has to be higher before I can get enthusiastic about getting my par lower.

Should you tee off?

If you love Rube Goldberg machines or house-spanning Hot Wheels courses, or you’re amassing a library of different MR looks for your house, House of Golf is worth your time. If you’re a Walkabout zealot who’s collected every course, treat this like an extension of your library from an indie developer. Just don’t expect it to replace Walkabout – at least not yet.

House of Golf VR is out now on the Meta Quest platform.

Colnago returns to track cycling with its “most aerodynamic bike ever” 

Colnago has returned to track cycling after an absence of seven years with the new T1Rs, which it describes as its “most aerodynamic bike ever”. 

The T1Rs will debut this weekend at the UCI’s London 3 Day racing event taking place at Lee Valley Velodrome. Eagle-eyed attendees will be able to see how the new bike references Colnago’s TT1 time trial bike and Y1Rs aero bike, which it claimed to be faster than any other bike on the market, when it launched in December last year.

However, Colnago says the engineering solutions behind its first track bike since the K.one have been “developed and pushed to the extreme”, in terms of aerodynamics and stiffness, without the constraints imposed by road cycling (such as brakes and gears).

Optimised for high, high speeds

Two people racing Colnago T1Rs track bikes in velodrome.
The bike is said to deliver peak performance over 60kph. Colnago

Colango says the T1Rs delivers peak performance at speeds of over 60kph and has a lower drag coefficient at higher speeds compared to ‘traditional’ designs. 

The means airflow around the bike is “cleaner and more stable, allowing the bike to maintain its velocity with exceptional efficiency”.

At the front of the bike, the dual-crown fork, adapted from the TT1, is said to minimise drag without compromising stiffness or control. Colnago adds that the fully-integrated stem ensures “seamless airflow from the handlebar to the frame.”

The rear triangle of T1Rs is adapted from the Y1Rs and has bulged chainstays designed to smooth airflow transitions and reduce turbulence around the drivetrain. The aero-shaped dropouts are ‘ultra-narrow’ to further optimise the passage of air. 

The bike also fits narrow hubs (65mm at the front and 100mm at the rear) to reduce the frontal area. 

Colnago says these features create a “unified aerodynamic system” that’s “engineered not only to reduce resistance, but to deliver stability, precision, and pure speed where it matters most”. 

While bikes such as Team GB’s Hope HB.T and the Look P24 have remarkably wide forks and seatstays, Colnago opted to keep the profile of the T1Rs narrow. 

It says it evaluated a wide design but decided to stay narrow to enable air to pass around the bike, adding that wide or narrow designs work, but that bikes that are in the ‘middle’ are not as effective.

Elsewhere, the bike has clearance for 28mm tyres and can fit chainrings with as many as 72 teeth. 

Frame stiffness

Colnago T1Rs track bike.
Sections of the bike have internal ribs to ensure stiffness. Colnago

As well as optimising the T1Rs for high speed, Colnago has designed its latest bike to withstand the power of track cyclists. 

By connecting the stem and cockpit to the fork blades, the dual-crown fork layout is said to increase torsional stiffness at the front of the bike. 

The bike’s rear triangle is compact for “exceptional lateral stiffness”. This also opens up further benefits: the stiffness allows for a narrower Q-factor to keep the rider’s feet closer together for improved pedalling efficiency and a more aerodynamic profile. 

Meanwhile, the deep chainstays, dropouts and seatstays are said to be designed to cope with the high torque track cyclists produce when starting races and accelerating. 

Stiffness is also aided by a “track-specific carbon layup” with high-strength and high-modulus fibres. 

Colnago uses PP mandrels during the carbon layup process to add internal rib structures in the seatpost, bottom bracket area and fork crown. These internal structures are said to “ensure optimal stiffness despite the use of aerodynamic tube profiles”. 

The oversized T47 bottom bracket, combined with the reinforced seat tube, is said to reduce torsional stiffness during sprints, in and out of the saddle. 

Cockpit options for different track disciplines

Colnago T1Rs cockpit.
The bike can be fitted with either the SR-Track stem or the TT-Track cockpit. Colnago

Colnago has designed the bike with a set of cockpit variations for different track disciplines.

The SR-Track stem for sprint and endurance events, such as the keirin, is compatible with a standard 31.8mm handlebar, while the T-shaped structure and its dual-bolt clamping system are designed for maximum torsional stiffness. 

Because this is track racing, the SR-Track stem is only available in some pretty aggressive sizes. There are three lengths – 125mm, 150mm and 175mm – with a negative rise of -6.5˚, and the maximum stack height is only 20mm. 

For time trial and pursuit events, the T1Rs can be fitted with the TT-Track cockpit. This consists of a monocoque carbon stem and base bar unit that’s 38cm wide with a -17mm stack at the hoods. The column base has a reach of 93mm and a stack of 25mm, relative to the frame. 

The TT-Track can be fitted with modular aero extensions for multiple hand positions and optimised ergonomics.

Geometry for different disciplines, too

Colnago T1Rs track bike.
In a size large, the bike is just under the maximum length allowed by UCI regulations. Colnago

The T1Rs is available in three sizes – small, medium and large – with geometry to match the specific demands of different track races.

Colnago says the reach and stack ratio is developed to match the needs of pursuit riders, while the low-stack cockpit enables a tucked position.

For endurance and sprint races, the T1Rs has an extended reach, with the bike almost hitting the UCI length limit in a size large.

“For this reason, the steering angle and fork rake of the T1Rs have been carefully tuned to provide high stability and precise control, even during sharp and rapid directional changes,” Colnago explains. 

How much does the T1Rs cost? 

The UCI recently announced it will cap the price of track bikes for the 2028 LA Olympic Games, in a bid to stop the spiralling costs of these hyper-specialised machines. 

While the UCI hasn’t released any specific figures yet, we can be pretty certain Colnago’s T1Rs track bike will fall below the price cap, with a frame kit costing €6,500. 

The T1Rs frame kit includes the frame, fork, seatpost, saddle clamp and small parts, with the cockpit components available separately. The SR-Track stem costs €250, while the TT-Track basebar costs €320 and the adjustable extension kit costs €270. 

This makes the T1Rs significantly cheaper than many of the bikes used at the 2024 Paris Olympic Games, including Team GB’s €​​29,188 Hope HB.T Paris bike.  

Colnago says this is intentional. It wants people to buy its track bike and ride it. 

It also hopes the T1Rs will be raced at the LA Olympics, even if professional riders customise the ‘platform’ with their own cockpits and saddles. However, Colnago will need to find a national team for this hope to become a reality.

SpaceX: Starship Will Be Going To the Moon, With Or Without NASA

schwit1 shares a report from Behind the Black: SpaceX is going to land this spaceship manned on the Moon, whether or not NASA’s SLS and Orion are ready. And even if those expensive, cumbersome, and poorly designed boondoggles are ready for those first two Artemis landings, SpaceX is likely to quickly outmatch them with numerous other private missions to the Moon, outside of NASA. It has the funds to do it, and it knows it has the customers willing to buy the flights. The news comes from a detailed update SpaceX released today on the Starship lunar lander. Here’s the section where SpaceX “made it clear that it sees Starship and Superheavy as its own space effort, irrelevant of NASA”: “To return Americans to the Moon, SpaceX aligned Starship development along two paths: development of the core Starship system and supporting infrastructure, including production facilities, test facilities, and launch sites — which SpaceX is self-funding representing over 90% of system costs — and development of the HLS-specific Starship configuration, which leverages and modifies the core vehicle capability to support NASA’s requirements for landing crew on and returning them from the Moon. SpaceX is working under a fixed-price contract with NASA, ensuring that the company is only paid after the successful completion of progress milestones, and American taxpayers are not on the hook for increased SpaceX costs. SpaceX provides significant insight to NASA at every stage of the development process along both paths, including access to flight data from missions not funded under the HLS contract.

Both pathways are necessary and made possible by SpaceX’s substantial self-investments to enable the high-rate production, launch, and test of Starship for missions to the Moon and other purposes. Starship will bring the United States back to the Moon before any other nation and it will enable sustainable lunar operations by being fully and rapidly reusable, cost-effective, and capable of high frequency lunar missions with more than 100 tons of cargo capacity.”


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Someone Snuck Into a Cellebrite Microsoft Teams Call and Leaked Phone Unlocking Details

An anonymous reader quotes a report from 404 Media: Someone recently managed to get on a Microsoft Teams call with representatives from phone hacking company Cellebrite, and then leaked a screenshot of the company’s capabilities against many Google Pixel phones, according to a forum post about the leak and 404 Media’s review of the material. The leak follows others obtained and verified by 404 Media over the last 18 months. Those leaks impacted both Cellebrite and its competitor Grayshift, now owned by Magnet Forensics. Both companies constantly hunt for techniques to unlock phones law enforcement have physical access to.

“You can Teams meeting with them. They tell everything. Still cannot extract esim on Pixel. Ask anything,” a user called rogueFed wrote on the GrapheneOS forum on Wednesday, speaking about what they learned about Cellebrite capabilities. GrapheneOS is a security- and privacy-focused Android-based operating system. rogueFed then posted two screenshots of the Microsoft Teams call. The first was a Cellebrite Support Matrix, which lays out whether the company’s tech can, or can’t, unlock certain phones and under what conditions. The second screenshot was of a Cellebrite employee. According to another of rogueFed’s posts, the meeting took place in October. The meeting appears to have been a sales call. The employee is a “pre sales expert,” according to a profile available online.

The Support Matrix is focused on modern Google Pixel devices, including the Pixel 9 series. The screenshot does not include details on the Pixel 10, which is Google’s latest device. It discusses Cellebrite’s capabilities regarding ‘before first unlock’, or BFU, when a piece of phone unlocking tech tries to open a device before someone has typed in the phone’s passcode for the first time since being turned on. It also shows Cellebrite’s capabilities against after first unlock, or AFU, devices. The Support Matrix also shows Cellebrite’s capabilities against Pixel devices running GrapheneOS, with some differences between phones running that operating system and stock Android. Cellebrite does support, for example, Pixel 9 devices BFU. Meanwhile the screenshot indicates Cellebrite cannot unlock Pixel 9 devices running GrapheneOS BFU. In their forum post, rogueFed wrote that the “meeting focused specific on GrapheneOS bypass capability.” They added “very fresh info more coming.”


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LILYGO T-Echo Plus Integrates LoRa, GNSS, and IMU in Rugged Wireless Smart Tag

LILYGO’s T-Echo Plus is a compact, battery-powered smart tag designed for wireless telemetry, motion tracking, and geolocation. It combines LoRa communication, GNSS positioning, Bluetooth Mesh, and a 6-axis IMU in an enclosure with both vibration and visual feedback, aiming to support mobile, field-deployed, or remote monitoring applications. The device uses the nRF52840 SoC from Nordic […]

Meta Reality Labs Restructure Separates Horizon OS From “Metaverse”

Meta Reality Labs has been restructured, Business Insider reports, moving Horizon OS out of “Metaverse” and into its own top-level group.

Previously, the top-level groups within Meta’s Reality Labs division were “Metaverse” and “Wearables”.

Quest headsets, their Horizon OS platform, and first party software like Horizon Worlds were all under the Metaverse group. while Wearables handles the Ray-Ban and Oakley smart glasses, research and development of true AR glasses, and the Meta Neural Band.

Business Insider’s report suggests that Horizon OS has now been moved out of Metaverse into its own top-level group,

Vishal Shah, who led the Metaverse group, has moved to a new role at Meta Superintelligence Labs, the company’s AI division.

The Horizon OS group will continue to be led by Ryan Cairns, who succeeded Mark Rabkin earlier this year.

The report also includes three internal Meta memos, including one from CTO Andrew Bosworth to Reality Labs.

“The priority of the metaverse work remains unchanged, and it continues to be a companywide priority,” Bosworth said in his memo. “We’ve proved our thesis to the industry, and we continue to see competitors enter this space to try and catch up to us, so we need to continue to press our hard-earned advantage.”

Here’s Bosworth’s full memo, via Business Insider:

An update to Metaverse’s structure

I hope you’ve had time to read Vishal’s update about him taking on a new role in MSL leading product and cross-company integrations on the Products and Applied Research Team. I’m pleased that he will oversee the integration of personal superintelligence with FoA and RL’s portfolio. I’m confident that his deep expertise and experience with RL will accelerate our work.

It is thanks to Vishal’s leadership for the last four years that we find ourselves well-equipped 1 deliver on our vision and strategy. We already have the right leadership and team in place.

Gabriel Aul will step in to lead the Metaverse PG. Metaverse will continue to focus on creating high-quality experiences for both VR and mobile. Jason Rubin, Samantha Ryan, and Thamara Sekhar will move to report to Gabe. We will also welcome a new leader, Saxs Person, to lead the Horizon Experiences team under Gabe.
Ryan Cairns will continue to lead Horizon OS which will become an org-level PG, and he’ll report directly to me. The Horizon OS charter and reporting structure remain unchanged. They will continue to focus on building quality hardware and software for the metaverse, especially ahead of our big launches and exciting VR roadmap. Metaverse and Horizon OS will continue to work closely together to ensure an integrated product experience across our devices and platforms. Gabe’s and Ryan’s posts will have more on this, and you can ask me more questions during Tuesdays with Boz tomorrow.

The priority of the metaverse work remains unchanged and it continues to be a companywide priority. We’ve proved our thesis to the industry and we continue to see competitors enter this space to try and catch up to us, so we need to continue to press our hard-earned advantage.

VR is evolving beyond its roots in gaming to become a broader platform for entertainment, productivity, and connection as we deepen our Al and general compute capabilities. Mobile is starting to attract young social gamers at a greater scale and our Al creation tools are accelerating world-building to create the flywheel. We have the right team and strategy in place and now we need to focus on execution.

Quest v83 PTC Has The Evolved Horizon OS UI Meta Teased At Connect
Horizon OS v83 PTC includes the evolved Quest system UI that Meta teased at Connect, as well as scene understanding for slanted ceilings and inner walls.
UploadVRDavid Heaney

Interestingly, the separation of Horizon OS from “Metaverse” is somewhat mirrored in v83 PTC, which moves worlds out of your App Library into their own separate tab.

The move could reflect Meta’s intention to fully compete with Google’s Android XR, which just launched in Samsung Galaxy XR and is set to arrive on more headsets next year.

Mathematical Proof Debunks the Idea That the Universe Is a Computer Simulation

alternative_right shares a report from Phys.org: Today’s cutting-edge theory — quantum gravity — suggests that even space and time aren’t fundamental. They emerge from something deeper: pure information. This information exists in what physicists call a Platonic realm — a mathematical foundation more real than the physical universe we experience. It’s from this realm that space and time themselves emerge. “The fundamental laws of physics cannot be contained within space and time, because they generate them. It has long been hoped, however, that a truly fundamental theory of everything could eventually describe all physical phenomena through computations grounded in these laws. Yet we have demonstrated that this is not possible. A complete and consistent description of reality requires something deeper — a form of understanding known as non-algorithmic understanding.” “We have demonstrated that it is impossible to describe all aspects of physical reality using a computational theory of quantum gravity,” says Dr. Faizal. “Therefore, no physically complete and consistent theory of everything can be derived from computation alone. Rather, it requires a non-algorithmic understanding, which is more fundamental than the computational laws of quantum gravity and therefore more fundamental than spacetime itself.”

“Drawing on mathematical theorems related to incompleteness and indefinability, we demonstrate that a fully consistent and complete description of reality cannot be achieved through computation alone,” explains Dr. Mir Faizal, Adjunct Professor with UBC Okanagan’s Irving K. Barber Faculty of Science. “It requires non-algorithmic understanding, which by definition is beyond algorithmic computation and therefore cannot be simulated. Hence, this universe cannot be a simulation.”

The findings have been published in the Journal of Holography Applications in Physics.


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Google Shows Off Prototype Android XR Glasses From Extended Magic Leap Deal

Google and Magic Leap have extended their partnership for another three years to develop Android XR glasses. They also showed off a new prototype concept that combines Google’s Raxium microLED light engine with Magic Leap’s AR optics, resulting in a lightweight, stylish pair of glasses that blends real-world vision with multimodal AI. 9to5Google reports: As noted by Android Central, a press release shared by Magic Leap adds some further technical details. This includes mentioning that Google’s “Raxium microLED light engine” integrates with Magic Leap’s tech to bring “digital content seamlessly into the world.” As pictured above, the “display” portion of the lens is visible at some angles, but it’s largely impossible to see.

Magic Leap and Google will show an AI glasses prototype at FII that will serve as a prototype and reference design for the Android XR ecosystem. The demo shows how Magic Leap’s technology, integrated with Google’s Raxium microLED light engine, brings digital content seamlessly into the world. The prototypes worn on stage illustrate how comfortable, stylish smart eyewear is possible and the video showed the potential for users to stay present in the real world while tapping into the knowledge and functionality of multimodal AI.

During the presentation, text on the nearby screens suggests that Magic Leap is mainly working with Google on the technology here, rather than bringing its own glasses to market. Magic Leap further hints at this in its press release, calling itself “an AR ecosystem partner” focused on “supporting global technology leaders that want to enter the AR market and accelerate the production of AR glasses.”


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DietPi October 2025 Update Adds Support for NanoPi R3S, R76S, and Reworked Dashboard

The October 18th release of DietPi v9.18 introduces support for new FriendlyELEC single-board computers, a redesigned DietPi-Dashboard with improved security, and the addition of the LazyLibrarian eBook and audiobook manager. The update also includes bug fixes, filesystem improvements, and expanded compatibility for virtual devices   DietPi: DietPi is a lightweight, Debian-based operating system optimized for […]

‘Keep Android Open’ Campaign Pushes Back On Google’s Sideloading Restrictions

PC Mag’s Michael Kan writes: A “Keep Android Open” campaign is pushing back on new rules from Google that will reportedly block users from sideloading apps on Android phones. It’s unclear who’s running the campaign, but a blog post on the free Android app store F-Droid is directing users to visit the campaign’s website, which urges the public to lobby government regulators to intervene and stop the upcoming restrictions. “Developers should have the right to create and distribute software without submitting to unnecessary corporate surveillance,” reads an open letter posted to the site. […]

Google has described the upcoming change as akin to requiring app developers to go through “an ID check at the airport.” However, F-Droid condemned the new requirement as anti-consumer choice. “If you own a computer, you should have the right to run whatever programs you want on it,” it says. Additionally, the rules threaten third-party app distribution on F-Droid, which operates as a “free/open-source app distribution” model.

In its blog post, F-Droid warns about the impact on users and Android app developers. “You, the creator, can no longer develop an app and share it directly with your friends, family, and community without first seeking Google’s approval,” the app store says. “Over half of all humankind uses an Android smartphone,” the blog post adds. “Google does not own your phone. You own your phone. You have the right to decide who to trust, and where you can get your software from.”


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Israel Demanded Google and Amazon Use Secret ‘Wink’ To Sidestep Legal Orders

An anonymous reader quotes a report from the Guardian: When Google and Amazon negotiated a major $1.2 billion cloud-computing deal in 2021, their customer — the Israeli government — had an unusual demand: agree to use a secret code as part of an arrangement that would become known as the “winking mechanism.” The demand, which would require Google and Amazon to effectively sidestep legal obligations in countries around the world, was born out of Israel’s concerns that data it moves into the global corporations’ cloud platforms could end up in the hands of foreign law enforcement authorities.

Like other big tech companies, Google and Amazon’s cloud businesses routinely comply with requests from police, prosecutors and security services to hand over customer data to assist investigations. This process is often cloaked in secrecy. The companies are frequently gagged from alerting the affected customer their information has been turned over. This is either because the law enforcement agency has the power to demand this or a court has ordered them to stay silent. For Israel, losing control of its data to authorities overseas was a significant concern. So to deal with the threat, officials created a secret warning system: the companies must send signals hidden in payments to the Israeli government, tipping it off when it has disclosed Israeli data to foreign courts or investigators.

To clinch the lucrative contract, Google and Amazon agreed to the so-called winking mechanism, according to leaked documents seen by the Guardian, as part of a joint investigation with Israeli-Palestinian publication +972 Magazine and Hebrew-language outlet Local Call. Based on the documents and descriptions of the contract by Israeli officials, the investigation reveals how the companies bowed to a series of stringent and unorthodox “controls” contained within the 2021 deal, known as Project Nimbus. Both Google and Amazon’s cloud businesses have denied evading any legal obligations.


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Universal Partners With AI Startup Udio After Settling Copyright Suit

Universal Music Group has settled its copyright lawsuit with AI music startup Udio and struck a licensing deal to launch a new AI-powered music platform next year. The Verge reports: The deal includes some form of compensation and “will provide further revenue opportunities for UMG artists and songwriters,” Universal says. Udio, the company behind “BBL Drizzy,” will launch the platform as a subscription service next year. Universal, alongside other industry giants Sony and Warner, sued Udio and another startup Suno for “en masse” copyright infringement last year.

Universal — whose roster includes some of the world’s biggest performers like Taylor Swift, Bad Bunny, and Ariana Grande — says the new tool will “transform the user engagement experience” and let creators customize, stream, and share music. There’s no indication of how much it will cost yet. Udio’s existing music maker, which lets you create new songs with a few words, will remain available during the transition, though content will be held “within a walled garden” and security measures like fingerprinting will be added.


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