An early demo at Tokyo Game Show lacked the soul that made the original a cult hit
Former Halo Devs React To Mass Layoffs And The Activision Takeover: ‘Absolutely Brutal To See That Studio Reduced To A Shell’
Bonnie Ross, Kiki Wolfkill, and Halo co-creator Marcus Lehto were among the many former Halo devs reacting to the news
Dragon Age Director Finally Says What Fans Have Been Thinking For Years: The Fade Needs To Go
Mark Darrah also shared what he’d change about the other games in the series
Bethesda President Addresses Obsidian Amid Questions About Whether It Will Be Demoted To A Support Studio
The ‘creative identity and strengths that make Obsidian distinct will remain at the core of their studio’
Popular Slay The Spire Streamer ‘Dropped’ By Talent Agency After Criticizing U.S. Army–Sponsored Twitch Streams
FrostPrime says he was dropped from his agency after being told to stop criticizing Dan Gheesling’s U.S. Army–sponsored Twitch livestreams
State Of Decay 3 Studio Lays Off A ‘Significant’ Number Of Developers But Says It Won’t Impact The Game
The cuts come as Undead Labs goes independent again
Avengers: Endgame’s New Footage Has Leaked Online, And Plays Right Into A Popular Conspiracy
Shaky footage from a live screening has appeared, and it’s certainly intriguing
URXR One Kickstarter Raises $1.3M For Ultralight Tethered Passthrough Headset
Unseen Reality’s Kickstarter raised almost $1.3 million for URXR One, a 93-gram ultralight VR-style passthrough headset that acts as a virtual monitor.
The Kickstarter campaign launched last month, and concluded over the weekend after reaching $1,288,712. By “VR-style” I mean that it uses pancake lenses placed between your eyes and the displays, and you see the physical world via the passthrough cameras on the front.
URXR One achieves its 93-gram weight mainly by not having much compute onboard and lacking a battery. It features the GravityXR G-X100 coprocessor chipset announced back in December, and is essentially an implementation of GravityXR’s reference design. The chip handles positional head tracking, optical hand tracking, and camera passthrough using very little power and generating very little heat, leaving the rendering to an external device.
It features dual 2448×2064 micro-OLED displays magnified by pancake lenses to a field of view of 80° horizontal × 56° vertical (around 90° diagonal) at up to 90Hz refresh rate.
UploadVRDavid Heaney
You plug it into a laptop, phone, or other device that supports USB-C DisplayPort out (including handhelds like Steam Deck, ROG Ally, Legion Go) and it displays the input as a 6DoF virtual monitor floating in front of you positionally. The device accepts a 2560×1440 signal at 90Hz.
Essentially, URXR One as a product is the same proposition as Xreal and Viture glasses, a virtual monitor for your existing devices, but with a VR-style display system with passthrough instead of transparent prism optics, offering a much wider field of view. Even Xreal’s upcoming Aura device reaches only 70° diagonal, and other Xreal and Viture devices have a diagonal field of view of less than 70°, compared to the roughly 90° of URXR One.
On Windows and Mac, URXR’s software enables multiple virtual monitors alongside hand tracking controls for positioning them in space.
XRXR One does not feature eye tracking or face tracking.
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URXR One Kickstarter trailer.
Unseen Reality claims URXR One will start shipping to backers in October, and to new buyers in November, priced at $999. To display a connected smartphone, you’ll need the $69 Power Hub accessory, set to ship in December.
Some time after launch, Unseen Reality plans to add support for PC VR, letting it act as a SteamVR headset, but that functionality won’t be ready for when the device ships.
Of course, URXR One’s campaign is somewhat overshadowed by the repeated leaks of Meta’s next headset, codenamed Phoenix, which appears to have a similar form factor and may even be shown at Connect tomorrow. How exactly Meta’s headset will compare on price, and when it might launch, remains to be seen. But what seems clear is that URXR One won’t be alone in having this ultralight form factor.
‘Android XR Bridge’ Tool Brings Quest Exclusives To PC VR
Meta Quest exclusives like Batman: Arkham Shadow, Deadpool VR, and Asgard’s Wrath 2 are playable on PC VR thanks to Android XR Bridge, an experimental project from developer Feli Reintgen.
Android XR Bridge (AXRB) is an experimental software runtime for Windows which allows you to run Android-based VR applications made for Meta Quest on your PC. It’s notable in that it allows you to play Quest exclusives in 4K (per eye) and high frames per second using the full power of your gaming PC.
While early versions of the program yielded pretty terrible results, recent updates have enabled 4K per eye rendering at 120 FPS, as demonstrated in a recent social media post from AXRB’s developer, which shows Pinball FX VR running at said specs.
Here is me playing a bit of @zen_studios Pinball FX VR (the Quest one, not classic!) through my Android XR Bridge on Windows. The game is rendering at 4K per eye now – something that would have never been possible on Quest.
Latency while playing only comes from my network, I… https://t.co/bbhwRWxJAA pic.twitter.com/dpQmZ8cbgd
— Feli Reintgen (@jxstfeli) September 16, 2026
Android XR Bridge is designed to work with legal copies of Quest games. It operates like a traditional emulator to remove hardware restrictions, after which the game runs on OpenXR. You must own legal game files to play them.
AXRB’s Early Access launch, which was originally planned for Monday, September 21, has been delayed. AXRB’s developer announced today via the app’s Discord that the delay stems from issues with the installer failing, the emulator failing to launch games, and a lack of overall game support leading to “a lot of the untested games fail[ing] most of the time.”
Nevertheless, AXRB represents an interesting possibility: that PC VR users may soon be able to access Meta’s Quest library of exclusives and run them on a PC with very little (or no) modification to the original Android-based builds.
Comics Creators And Readers Are Reeling After The News That Tapas Is Shutting Down
Parent company Kakao Entertainment acquired comics platform for roughly $800 million in 2021
Steam Hit Gets Attacked By Malware Twice In One Year: ‘It’s Not Looking Good’
The malicious code can apparently wipe people’s personal data
New Darkwing Duck Show Starring Mark Hamill And Seth Rogen Is Headed To Disney
Let’s get dangerous!
This Early Access Indie Horror Game Has Me Hanging On For Dear Life
The Pokémon Card Craze Compelled A 72-Year-Old Man To Put A Tracking Device On A Delivery Driver’s Car
According to local police, the Ohio man admitted to placing the tracker on the delivery driver’s car to ‘to track her location/delivery of Pokémon cards’
Halo Developer Gets Promoted And Laid Off In The Same Week
Xbox laid off many devs at Halo Studios as the Halo franchise moves under Activision
Hideo Kojima Details Sony’s Cold Breakup Call Over Zoom That Pushed Him To Xbox
It’s only been about two weeks since Hideo Kojima rocked the gaming world with the announcement that the much anticipated Physint, which is the successor to the iconic Metal Gear series, would now be happening in collaboration with Microsoft instead of Sony. In an interview with IGN, Kojima provided insight into how it all unfolded and why
GPT-6 Astra Stabbed A Doll 17 Times When Given Control Of A Robot Arm

A safety benchmark study has shown that leading artificial intelligence models (when connected to a robotic arm) prefer to execute dangerous physical tasks up to 97% of the time, highlighting a problem between text-based AI safeguards and real-world execution.
This experiment, conducted by independent evaluation firm Robocurve using its
GPT-6 Astra Stabbed A Doll 17 Times When Given Control Of A Robot Arm

A safety benchmark study has shown that leading artificial intelligence models (when connected to a robotic arm) prefer to execute dangerous physical tasks up to 97% of the time, highlighting a problem between text-based AI safeguards and real-world execution.
This experiment, conducted by independent evaluation firm Robocurve using its
Forget The iPhone 18 And Bag A Great Deal On Apple’s Past Flagships

Apple’s new iPhone 18 series along with its first foldable, the iPhone Duo, are commanding a lot of attention since they just came out. However, if you’re not keen on paying eye-watering retail prices for a current-generation flagship, then do yourself a solid and check out Woot’s massive flash sale on Grade A refurbished hardware, which lets
Forget The iPhone 18 And Bag A Great Deal On Apple’s Past Flagships

Apple’s new iPhone 18 series along with its first foldable, the iPhone Duo, are commanding a lot of attention since they just came out. However, if you’re not keen on paying eye-watering retail prices for a current-generation flagship, then do yourself a solid and check out Woot’s massive flash sale on Grade A refurbished hardware, which lets