Meta whistleblower tells Senate the company 'cannot be trusted with our children'

Another Meta whistleblower has testified before Congress regarding safety issues on the company’s platforms. On the same day that Frances Haugen told Congress in 2021 how Meta could fix some of its safety problems, Arturo Béjar, a former director of engineering for Protect and Care at Facebook, sent CEO Mark Zuckerberg and other executives an email regarding the harms that young people may face while using the company’s products.

Two years later, Béjar was the sole witness in a Senate Judiciary subcommittee hearing titled “Social Media and the Teen Mental Health Crisis.” In his testimony, Béjar claimed he was subpoenaed earlier this year to testify regarding emails he sent Meta higher-ups. He said he realized that since he sent them, nothing had changed at the company.

“Meta continues to publicly misrepresent the level and frequency of harm that users, especially children, experience on the platform,” Béjar told the Subcommittee on Privacy, Technology and the Law in prepared remarks. “And they have yet to establish a goal for actually reducing those harms and protecting children. It’s time that the public and parents understand the true level of harm posed by these ‘products’ and it’s time that young users have the tools to report and suppress online abuse.”

Béjar was an engineering director at Meta between 2009 and 2015, during which time he was responsible for protecting Facebook users. He supported a team that worked on “bullying tools for teens, suicide prevention, child safety and other difficult moments that people go through,” according to his LinkedIn profile.

He testified that he initially left Meta feeling “good that we had built numerous systems that made using our products easier and safer.” However, he said that, since they were 14, his daughter and her friends “repeatedly faced unwanted sexual advances, misogyny and harassment” on Instagram. According to The Wall Street Journal, which first reported on Béjar’s claims, he stated that Meta’s systems typically ignored reports they made or responded to say that the harassment they faced didn’t break the rules.

Those issues prompted him to return to Meta in 2019, where he worked with Instagram’s well-being team. “It was not a good experience. Almost all of the work that I and my colleagues had done during my earlier stint at Facebook through 2015 was gone,” Béjar said in his testimony. “The tools we had built for teenagers to get support when they were getting bullied or harassed were no longer available to them. People at the company had little or no memory of the lessons we had learned earlier.”

Béjar claimed that Instagram and internal research teams gathered data showing that younger teens dealt with “great distress and abuse.” However, “senior management was externally reporting different data that grossly understated the frequency of harm experienced by users,” he told senators.

In a 2021 email to Zuckerberg and other executives laying out some of his concerns, Béjar wrote that his then-16-year-old daughter uploaded a car-related post to Instagram only for a commenter to tell her to “get back to the kitchen.” Béjar said his daughter found this upsetting. “At the same time the comment is far from being policy violating, and our tools of blocking or deleting mean that this person will go to other profiles and continue to spread misogyny,” Béjar wrote. “I don’t think policy/reporting or having more content review are the solutions.”

Béjar said that along with his daughter’s experiences with the app, he cited data from a research team indicating that 13 percent of users aged between 13 and 15 reported that they received unwanted sexual advances on Instagram within the previous seven days. While former chief operating officer Sheryl Sandberg offered sympathy toward his daughter for her negative experiences and Instagram head Adam Mosseri asked to set up a meeting, according to Béjar, Zuckerberg never responded to the email.

“That was unusual,” Béjar said in his testimony. “It might have happened, but I don’t recall Mark ever not responding to me previously in numerous communications, either by email or by asking for an in-person meeting.”

Béjar told the Associated Press that Meta has to change its approach to moderating its platforms. This, according to Béjar, would require the company to place a greater onus on tackling harassment, unwanted sexual advances and other issues that don’t necessarily break the company’s existing rules.

He noted, for instance, that teens should be able to tell Instagram that they don’t want to receive crude sexual messages, even if those don’t violate the app’s current policies. Béjar claims it would be easy for Meta to implement a feature through which teens could flag sexual advances that were made to them. “I believe that the reason that they’re not doing this is because there’s no transparency about the harms that teenagers are experiencing on Instagram,” he told the BBC.

Béjar laid out several other steps that Meta could take to reduce harm users face on its platform that “do not require significant investments by the platforms in people to review content or in technical infrastructure.” He added that he believes adopting such measures (which primarily focus on improving safety tools and getting more feedback from users who have experienced harm) would not severely impact the revenues of Meta or other companies that adopt them. “These reforms are not designed to punish companies, but to help teenagers,” he told the subcommittee. “And over time, they will create a safer environment.”

“My experience, after sending that email and seeing what happened afterwards, is that they knew, there were things they could do about it, they chose not to do them and we cannot trust them with our children,” Béjar said during the hearing. “It’s time for Congress to act. The evidence, I believe, is overwhelming.”

“Countless people inside and outside of Meta are working on how to help keep young people safe online,” Meta spokesman Andy Stone told The Washington Post on Tuesday. “Working with parents and experts, we have also introduced over 30 tools to support teens and their families in having safe, positive experiences online. All of this work continues.”

Béjar hopes his testimony will help spur Congress to “pass the legislation that they’ve been working on” regarding the online safety of younger users. Two years ago, Haugen disclosed internal Facebook research indicating that Instagram was “harmful for a sizable percentage of teens.” Growing scrutiny led Meta to halt work on a version of Instagram for kids.

Since Haugen’s testimony, Congress has made some efforts to tackle online safety issues for kids, but those have stuttered. The Kids Online Safety Act (KOSA) twice advanced from a Senate committee (in the previous Congress and earlier this year), but it hasn’t reached a floor vote and there’s no companion bill in the House. Among other things, the bill seeks to give kids aged under 16 the ability to switch off “addictive features and algorithm-based recommendations, as well as having more protections for their data. Similar bills have stalled in Congress.

Last month, attorneys general from 41 states and the District of Columbia sued Meta over alleged harms it caused to young users. “Meta designed and deployed harmful and psychologically manipulative product features to induce young users’ compulsive and extended Platform use, while falsely assuring the public that its features were safe and suitable for young users,” according to the lawsuit. Béjar said he consulted with the attorneys general and provided them with documents to help their case.

“I’m very hopeful that your testimony, added to the lawsuit that’s been brought by state attorneys general across the country … added to the interest that I think is evidenced by the turnout of our subcommitee today, will enable us to get the Kids Online Safety Act across the finish line,” subcommittee chair Sen. Richard Blumenthal (D-CT) told Béjar. Blumenthal, one of KOSA’s original sponsors, expressed hope that other legislation “that can finally break the straitjacket that Big Tech has imposed on us” will be enacted into law.

Over the last few years and amid the rise of TikTok, Meta has once again been focusing on bringing younger users into its ecosystem, with Zuckerberg stating in 2021 (just a couple of weeks after Haugen’s testimony) that the company would refocus its “teams to make serving young adults their North Star rather than optimizing for the larger number of older people.” Recently, the company lowered the minimum age for using its Meta Quest VR headsets to 10 through the use of parent-controlled accounts.

This article originally appeared on Engadget at https://www.engadget.com/meta-whistleblower-tells-senate-the-company-cannot-be-trusted-with-our-children-185616936.html?src=rss

Source: Engadget – Meta whistleblower tells Senate the company ‘cannot be trusted with our children’

The Sony A9 III is the fastest full-frame camera ever thanks to a global stacked sensor

Sony has just unveiled its latest pro-oriented mirrorless camera, and we now know why it took them four years to develop it The Alpha A9 III is the first full-frame camera on the market with a global stacked sensor, a sort of holy grail in the photographic world. It allows for some wild specs, like 120fps shooting speeds with no blackout, up to a 1/80,000th of a second shutter speed and zero rolling shutter — albeit with a 24.6 megapixel resolution that may disappoint some.

The new tech opens up a lot of new possibilities for photographers. Without the constraints of a physical shutter (no, there isn’t one), it can shoot full-resolution, blackout-free 14-bit RAW bursts at up to 120fps with a 1.6 second buffer (around 180 shots). Sony also installed the latest Bionz XR image processor and “high-density focal plane phase detection AF” that allows for real-time autofocus (AF) tracking. 

The Sony A9 III is the fastest full-frame camera ever thanks to a global stacked sensor
Sony

“A designated AI processing unit uses real-time recognition AF to recognize a wide variety of subjects with high precision,” Sony explains in the press release. “By combining high-speed performance of up to 120 fps with highly accurate subject recognition performance, it is possible to easily photograph scenes and moments that cannot be seen with the naked eye.” 

The Sony A9 III is the fastest full-frame camera ever thanks to a global stacked sensor
Sony

The global shutter also allows for shutter speeds of 1/80,000th of a second (1/16,000th during continuous shooting), ten times faster than most cameras. Compatible flashes can be synced all the way up to the maximum shutter speed, rather than being limited to much lower speeds in electronic shutter mode — normally around 1/250th to 1/500th of a second. It also allows the shutter speed to be finely adjusted to eliminate flicker in video. And Sony is offering a 1-second pre-burst feature that can capture scenes before the shutter button is pressed, reducing the possibility of a missed shot. 

The Sony A9 III is the fastest full-frame camera ever thanks to a global stacked sensor
Sony

The stacked global shutter provides large benefits for video, as well. It’s Sony’s first camera to support 4K 120p video with no cropping and does so with no rolling shutter distortion (skewing), along with 4K 60p with 6K oversampling. It also offers 10-bit recording with S-Log3 capture in all video modes (including 4K 120p), along with S-Cinetone borrowed from the company’s high-end Venice lineup that “makes human skin tones and subjects stand out beautifully,” Sony said. It should be one of Sony’s best-focusing cameras for video, as all the photo subject tracking features work in that mode, too.

It’s got a long list of other features you’d expect on a high-end Sony camera, most notably in-body stabilization with up to 8 stops of shake reduction. The electronic viewfinder is Sony’s best with 9.44 million dots, and It resolves the rear display tilt vs. flip debate by doing both of those things. And to help clear the buffer as quickly as possible, the A9 III supports fast CFexpress Type A cards on top of SD UHS II, much like the Alpha A1.

The Sony A9 III is the fastest full-frame camera ever thanks to a global stacked sensor
Sony

Other specs show an ISO range of 250-25600 (expandable to ISO 125–51200) with a minimum ISO that’s a bit on the high side. That shouldn’t bother photographers on sunny days, given the extremely fast shutter speeds, but video shooters will need ND filters to block some light. 

What will be a key for this camera is the image quality and low-light sensitivity, given that this is an all-new sensor and there’s not a lot of data on global shutters. Sony didn’t release any sample photos yet from what I’ve seen, so upcoming reviews of this model will be key. The Alpha A9 III goes on pre-order tomorrow for $6,000, with a vertical grip available for $400 — but won’t arrive until next spring. 

This article originally appeared on Engadget at https://www.engadget.com/the-sony-a9-iii-is-the-fastest-full-frame-camera-ever-thanks-to-a-global-stacked-sensor-175522418.html?src=rss

Source: Engadget – The Sony A9 III is the fastest full-frame camera ever thanks to a global stacked sensor

Samsung's 32-inch Smart Monitor M80C is down to $400 in an early Black Friday deal

Samsung’s Smart Monitor M80C is one of the more unique monitors on the market, as it blends a 4K display for your computer with the features of a small smart TV and smart home hub. We’ve seen this latest model in the Smart Monitor series go on sale a few times since it arrived in June, but right now the 32-inch M80C is down to $400 at Amazon with an on-page coupon. We could always see a better deal on Black Friday, but for now this is the lowest price we’ve seen and roughly $200 below the display’s average street price in recent months. Other stores like Best Buy, B&H and Samsung.com have the monitor for $100 more (though you can also get it for $400 at Best Buy if you subscribe to the retailer’s My Best Buy Plus service). This deal applies to the white colorway. 

You’d buy a Samsung Smart Monitor for its versatility first and foremost. The display comes with a remote and runs on Samsung’s Tizen OS, the same as you’d find on the company’s smart TVs, so you can access streaming apps like Netflix, YouTube, Hulu and others without having to turn on your computer. You can also stream cloud games using the Xbox app and Nvidia GeForce Now or beam content directly from an iPhone via AirPlay. The Bixby and Alexa voice assistants are both built in and, since the monitor also works as a SmartThings hub, you can use it to control compatible smart home devices. There’s a detachable webcam and two built-in speakers as well; neither is great, but they should work in a pinch. The whole thing is a relatively minor upgrade over last year’s M80B monitor, though it now has a full-size HDMI port instead of micro-HDMI, plus two USB-A ports and a 65W USB-C port. 

That said, this is still a “jack of all trades, master of none” situation. The 4K resolution keeps it sharp, but the M80C is limited to a basic 60Hz refresh rate and lacks local dimming. It’s also a VA panel, which gives the monitor decent contrast but means the image will wash out when viewed from an angle. Other reviews suggest that the M80C can get decently bright, though you shouldn’t expect an especially vibrant picture with HDR content. And while the monitor itself looks clean and supports basic adjustments, this discounted model isn’t VESA-mountable. 

All of this means the M80C is a bit of a niche device. If you don’t care about its bonus features, you can find better values in our guides to the best monitors and gaming monitors. You can replicate many of those extra perks directly from a PC, after all. But if you want a monitor that doubles as a small TV for your home office, it should be a decent value at this price.

Your Black Friday Shopping Guide: See all of Yahoo’s Black Friday coverage, here. Follow Engadget for Black Friday tech deals. Learn about Black Friday trends on In The Know. Hear from Autoblog’s experts on the best Black Friday deals for your car, garage, and home, and find Black Friday sales to shop on AOL, handpicked just for you.

This article originally appeared on Engadget at https://www.engadget.com/samsungs-32-inch-smart-monitor-m80c-is-down-to-400-in-an-early-black-friday-deal-155149266.html?src=rss

Source: Engadget – Samsung’s 32-inch Smart Monitor M80C is down to 0 in an early Black Friday deal

The best retro gaming gifts for the 2023 holidays

The stream of new video games seemingly never ends but, for some of us, nothing beats the classics. If you don’t feel like hunting through eBay and local game shops for old cartridges to add to your loved one’s collection, we’ve got some other gift ideas for the nostalgic gamer in your life — from video upscalers for old consoles to retro-themed books and artwork.

Oregon Trail Card Game

Analogue Pocket

Miyoo Mini+

8BitDo Retro Receiver for PS

RetroTink 5X-Pro

The 100 Greatest Retro Videogames

SEGA Genesis Mini 2

Nintendo Switch Online

8Bitdo Nintendo mechanical keyboard

Grid Studio artwork

Launchbox Premium

FAQs

Why do people buy retro games?

Because they’re fun! Or because video game companies have generally had a spotty record of preserving their own history — and (legally) saving art, even in a minuscule way, is important. Or because, deep down, collectors just want to stave off the ceaseless march of time and hang onto any way to relive their youth before it dissipates for good. Or because they’re jaded with modern game design and crave shorter, more distinct or altogether different experiences that aren’t being served by today’s market. Or because they want to flip the games they collect for a quick buck on eBay. Or because… well, you get the idea. — J.D.

Why is retro gaming so expensive?

To put it simply: supply and demand. Companies aren’t making old games and consoles any more, yet a growing number of gaming enthusiasts want them. And as retro game collecting has grown more popular, sellers have become more acutely aware of how high they can price their goods. Not every retro game costs an arm and a leg, however: Popular games from relatively recent consoles are usually more affordable than lesser-selling titles for older hardware, and you can still find a good bargain every now and then by digging through local yard sales, individual eBay sellers and the like. — J.D.

Are retro games a good investment?

It depends on how you define “good.” Is it a good idea to buy a bunch of old games in the hopes that their value will skyrocket and make you a tidy profit? No, there’s little rhyme or reason to determining exactly which games will shoot up in value and by how much. There are much safer ways to invest if all you care about are financial returns. Is it a good idea to drop a bunch of cash on 40-year-old video games if you have pressing financial responsibilities? Probably not! But hey, it’s your life. If collecting retro games makes you happy, and you can budget for them within reason, that’s a good thing. Have fun. — J.D.

What qualifies as a retro game?

There’s no set definition for when a video game becomes “retro.” Personally, I think of it as any game that’s at least 10 years old and was originally released on a console that’s two or more generations old (or, for PC games, during that generation). But many others would stretch the timeline back farther, and the growing advent of “live service” games has complicated things. For instance, Grand Theft Auto V was released in 2013, while World of Warcraft arrived in 2004 — are those “retro games” when millions of people still play them today? Maybe not. With games from the ‘90s or earlier, though, the distinction is clearer. — J.D.

This article originally appeared on Engadget at https://www.engadget.com/best-retro-gaming-gifts-2023-holidays-140016461.html?src=rss

Source: Engadget – The best retro gaming gifts for the 2023 holidays

Master & Dynamic debuts MW09 earbuds with upgraded sound, ANC and battery life

Master & Dynamic hasn’t debuted new wireless earbuds since 2021 when the company revealed the MW08 and MW08 Sport within a few months of each other. Now M&D is back with a new model, the MW09, with a refined design, better battery life, redesigned acoustics and upgraded call quality. As is typically the case with the company’s audio gear, the MW09 is made with premium materials, including aluminum, Kevlar and sapphire glass. Master & Dynamic is also introducing all of its updates without raising the price as the new model costs the same at the company’s most recent true wireless option. 

Like the MW08 Sport, the MW09’s outer panel is a combination of aluminum and sapphire glass, with a similar overall D shape to the two previous versions. Master & Dynamic says it gave this new model a more ergonomic shape on the other side and reduced the weight with an updated acoustic enclosure and construction. It explains that this should offer a better fit for a wider range of ear shapes while also increasing comfort. Another key design difference is that outer panel now has a circular section where the company’s “M” branding is prominently displayed. It’s not a touch panel though as the physical controls still reside on the top edge.

Inside, M&D gave the MW09 a new acoustic architecture with its 11mm beryllium drivers. The company promises its “most expansive sound profile ever” as a result of the improvements there. When it comes to active noise cancelation (ANC), Master & Dynamic explains that updated microphone and sensor placement alongside new adaptive noise-blocking algorithms combat more environmental noise. For calls, a new AI-powered “high-definition” speech setup should keep you sounding clear and natural even in loud settings, according to the company. What’s more, there’s improved battery life of up to 12 hours with ANC on (16 hours with it off). That’s two hours longer than the MW08 Sport (four hours more with ANC off). 

Master & Dynamic is also making significant updates to its M&D Connect App for its earbuds and headphones. For the MW09, the app will provide a fully adjustable EQ, battery monitoring, an earbud fit test and sidetone, or the ability to hear your voice better during calls. The new model supports Bluetooth 5.4, Snapdragon Sound and Auracast in addition to multipoint connectivity for easier switching between devices. 

The MW09 will be available in black, white and gold options with an aluminum case for $349. That’s the same price at the MW08 Sport, but it’s $150 more than the MW08. If you prefer a Kevlar case, you can choose from green, blue or gunmetal hues and those cost an extra $50. All colors and case options will be available for purchase or preorder at the company’s website on November 14.

This article originally appeared on Engadget at https://www.engadget.com/master–dynamic-debuts-mw09-earbuds-with-upgraded-sound-anc-and-battery-life-130042393.html?src=rss

Source: Engadget – Master & Dynamic debuts MW09 earbuds with upgraded sound, ANC and battery life

Waze will now warn you if a road has a history of crashes

Waze’s latest feature focuses on safety and will give you the knowledge needed to make an informed choice about the route you’re taking. The Google-owned navigation app has launched crash history alerts, which will send you a notification if you’re driving along a crash-prone road. Waze will publish a prompt that says “history of crashes” in-app before you reach, say, a curve that’s particularly tricky to navigate. That way, you can slow down or be on the lookout for anything that could derail your vehicle. 

A computer render of a navigation app.
Waze

The app decides whether to show you a notification based on reports from the Waze community and an AI analysis of your route, such as its traffic levels, its elevation and whether it’s a highway or a smaller local road. It will not show you crash alerts for routes you usually take in order to minimize distractions, which suggests that its main purpose is to give you a heads up if you should drive with more caution than usual in places you’re not familiar with. 

Waze has released several protective features intended to keep you safe on the route you’re planning to take over the years. A few years ago, it started sending out real-time accident data so that you can take an alternate route if needed and first responders can get to accident sites sooner. In 2020, it also rolled out guidance prompts telling you to get in the right spot for an upcoming merge or exit before you get there. 

This article originally appeared on Engadget at https://www.engadget.com/waze-will-now-warn-you-if-a-road-has-a-history-of-crashes-130011100.html?src=rss

Source: Engadget – Waze will now warn you if a road has a history of crashes

The Morning After: Apple’s new MacBook lineup makes much more sense

Apple’s MacBook problem was a confusing lineup of similar machines with different names, different chips, different hardware and the rest. But it may have finally solved the problem. The long-rumored 15-inch MacBook Air arrived months ago, and then Apple surprised us by delivering two MacBook Pro revisions — notably in less than 12 months — to showcase the company’s most powerful chips yet. These new M3-equipped MacBook Pro 14- and 16-inch are a clearer sign of Apple’s direction.

TMA
Engadget

The company has killed off the long-suffering 13-inch MacBook Pro, and in the same stroke, put an end to an aging design and the divisive, frustrating Touch Bar. These Pro machines — especially the M3 Max models — are great for professionals, and the MacBook Airs are for everyone else.

I think, for the first time in a long time, Apple’s laptop lineup finally makes sense.

— Mat Smith

​​You can get these reports delivered daily direct to your inbox. Subscribe right here!​​

The biggest stories you might have missed

Final Cut Pro uses Apple’s latest chips to improve face and object tracking

Meater 2 Plus review: A more precise and durable wireless meat thermometer

Volvo EX30 first drive: Charming and eco-friendly with power to spare

Bored Ape NFT event leads to at least 15 attendees reporting severe eye burn

Organizer Yuga Labs is ‘aware of the eye-related issues.’

TMAe
@CryptoJune777 / X

So you thought just the idea of attending an NFT event was torturous enough. At least 15 visitors at Yuga Labs’ ApeFest, a celebration of Bored Ape Yacht Club NFTs (which are still a thing), may have experienced serious eye injuries. Bloomberg reports that multiple people attending the event in Hong Kong last weekend experienced vision problems, which they suspect stem from the event’s stage lighting. Some claim doctors subsequently diagnosed them with welder’s eye, a condition caused by overexposure to ultraviolet rays. The company is apparently investigating the reports.

Continue reading.

Every car is a smart car, and it’s a privacy nightmare

Smart cars, dumb privacy policies, terms and conditions.

Mozilla recently reported that all 25 car brands it reviewed failed its privacy tests. While all, in Mozilla’s estimation, overreached in their data collection and use policies, some even included caveats about obtaining highly invasive information. Today’s cars can collect personal information, and the fine print of user agreements describes how manufacturers get you to consent every time.

Continue reading.

WeWork files for Chapter 11 bankruptcy protection

The company has struggled.

Another twist in the WeWork saga this week as the office space rental company has filed for bankruptcy protection. Following reports last week that the company was expected to file for Chapter 11 protection, WeWork’s shares were halted on the New York Stock Exchange on Monday. According to The New York Times, it described its bankruptcy filing as a “comprehensive reorganization” of its business. WeWork has been toiling in a real estate market shaken by rising borrowing costs while also facing the pandemic-accelerated change of millions more people working remotely.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-apples-new-macbook-lineup-makes-much-more-sense-121543140.html?src=rss

Source: Engadget – The Morning After: Apple’s new MacBook lineup makes much more sense

Google creates a brand new hub for shopping deals

The holiday season might be the most wonderful time of the year, but it’s arguably also the most expensive. Ahead of the mad dash to find the best presents for the lowest prices, Google is attempting to undo some of that financial load with the launch of its new deals hub. Now, if you type in “shop deals” on Google, the search engine will bring you to a page filled with markdowns on categories like electronics and apparel. 

If you’re looking for a specific type of item, you can Google something like “shop headphone deals” and see promotions for that product. Displayed items should come from a range of sources, including big box stores, luxury brands, and local shops. Google will also show items based on what you’ve browsed for in the past while signed into your account. Plus, if you’ve looked at a certain shirt or a watch, for instance, it might appear in your “resume browsing” card alongside any current promotions on it.

Google is also coming for extensions like Honey and Capital One Shopping, with a new discount tag icon right in the Chrome address bar. Click on the button, and, just like with the others, you’ll get a list of coupon codes for the site you’re currently shopping on. 

Plus, Google is providing more tracking information to monitor whether a price is above average — or has recently dropped. Participating sites will have a “shopping insights” label in the address bar that you can click on to view an item’s 90-day price history. This chart could give you an idea of whether the item goes on sale frequently or if its sticker price has dropped recently. You can also click the bell icon on Search for mobile to receive push and email notifications when a product goes on sale. Bookmark the item instead if you’re shopping on Chrome from your computer. 

This article originally appeared on Engadget at https://www.engadget.com/google-creates-a-brand-new-hub-for-shopping-deals-120042109.html?src=rss

Source: Engadget – Google creates a brand new hub for shopping deals

Zelda, Mario and Pikmin give Nintendo a boost as Switch sales continue to dwindle

Nintendo’s digital game sales are helping the company continue to perform well as the Switch nears the end of its tenure as its flagship console. In its latest earnings report (PDF) from March to September 2023, Nintendo has revealed that it sold 19.5 million copies of The Legend of Zelda: Tears of the Kingdom, which was released in May. It also sold 2.61 million units of Pikmin 4 after it came out in July, while Mario Kart 8 Deluxe posted 3.22 million more in unit sales after The Super Mario Bros. Movie was shown in April. Nintendo has sold 57.01 million copies of the kart racing game so far.

The gaming company says other Switch titles also continued to grow steadily, including those from other publishers, and that there were 16 games that posted sales of millions of units for the aforementioned period alone. In all, the company’s digital sales amounted to 217.5 billion Yen ($1.45 billion) from March to September, which is almost 16 percent higher than its digital sales for the same timespan last year. 

“As a result of these factors,” Nintendo says, its unit sales for the entire Switch family rose by 2.4 percent year-on-year to 6.84 million units. The only model that sold well and brought the average up, however, was the Switch OLED console. Nintendo sold 32.8 percent more Switch OLEDs this period compared to last year, but it only moved 1.25 million units of the basic Switch model, representing a 44 percent decrease in sales year-on-year. The decrease in sales for the Switch Lite wasn’t quite as dramatic, but Nintendo still sold 1.9 percent fewer units.

Going forward, Nintendo intends to release more games so as to entice people to keep playing on the Switch and to buy more than one console for their homes. For this holiday season, it has a few releases in pipeline, including WarioWare: Move It!, Super Mario RPG and add-on content for Pokémon Scarlet and Pokémon Violet. Nintendo is expected to release its new flagship console sometime next year and has reportedly started showing developers the upcoming device’s ray-tracing capabilities and other more advanced technologies. 

This article originally appeared on Engadget at https://www.engadget.com/zelda-mario-and-pikmin-give-nintendo-a-boost-as-switch-sales-continue-to-dwindle-112508240.html?src=rss

Source: Engadget – Zelda, Mario and Pikmin give Nintendo a boost as Switch sales continue to dwindle

'Stranger Things' is coming back to 'Dead by Daylight'

Dead By Daylight has brought a fan-favorite collaboration back into its universe: Gamers can once again access the Stranger Things chapter, entering The Upside Down and choosing to play as Survivors Nancy Wheeler or Steve Harrington against the Killer, The Demogorgon.

Behaviour Interactive first released a Dead By Daylight and Stranger Things crossover in 2019 on the heels of other horror collaborations like A Nightmare on Elm Street and The Texas Chainsaw Massacre. However, the license ended in 2021, and — despite pleas from fans for Netflix to renew the contract — the TV show-inspired board and characters left. To be fair, anyone who already owned the game could still play as Nancy or Steve, but no updates or additional purchases were available.

Now, the Stranger Things chapter is once again available to all “including the Underground Complex Map from the Hawkins National Laboratory, and the iconic Survivor duo composed of Nancy Wheeler, a tough aspiring journalist, and Steve Harrington, a former high school jock with a knack for finding trouble,” Mathieu Côté, head of partnerships for Behaviour Interactive, said in a statement. Players can also grab new outfits from the in-game store, including items for the Demogorgon.

Speaking of the ever-frightening Demogorgon, the creature can navigate the map through a series of portals. Then, when it finds its prey, the Demogorgon uses one lunging strike to end things. While much of the Stranger Things chapter mirrors its initial iteration, as of now, related achievements and trophies won’t be available. 

This article originally appeared on Engadget at https://www.engadget.com/stranger-things-is-coming-back-to-dead-by-daylight-104511407.html?src=rss

Source: Engadget – ‘Stranger Things’ is coming back to ‘Dead by Daylight’

Things are going from bad to worse for Cruise's robotaxis

GM’s autonomous vehicle Cruise division is already going through a rough patch, with the California Department of Motor Vehicles (DMV) recently suspending its driverless permits over safety issues. Now, several new reports have highlighted other issues with the company, including problems with its autonomous vehicles (AVs) recognizing children and the frequency with which human operators must remotely take control. The company also just announced that it’s temporarily suspending production of its fully autonomous Origin transport.

The most concerning issue is that Cruise reportedly kept its vehicles on the streets even though it knew they had problems recognizing children, The Intercept reported. According to internal, previously unreported safety assessment materials, Cruises autonomous vehicles may have been unable to effectively detect children in order to take extra precautions. 

“Cruise AVs may not exercise additional care around children,” the document states. Because of that, the company was concerned that its robotaxis might drive too fast near children who could move unexpectedly into the street. Cruise also lacks data around child-specific situations, like kids separating from adults, falling, riding bicycles or wearing costumes. 

In one simulation, the company couldn’t rule out a scenario where a vehicle strikes a child. In another specific test drive, a vehicle detected a child-sized dummy but still struck it with a mirror at 28 MPH. The company chalked up the problems to a inadequate software and testing — specifically, it lacks AI software that could automatically detect child-shaped objects around the car and maneuver accordingly.

In a statement to The Intercept, Cruise admitted that its vehicles sometimes temporarily lost track of children by the side of the road during simulation testing. It added that the problem was fixed and only seen in testing and not on public streets, though it didn’t say what specific actions it took to resolve the issue. A spokesperson also said that the system hadn’t failed to detect the children, but did fail to classify them as such. 

It further stated that the odds of an accident involving children were relatively low. “We determined from observed performance on-road, the risk of the potential collision with a child could occur once every 300 million miles at fleet driving, which we have since improved upon. There have been no on-road collisions with children.”

The report also notes that Cruise AVs have trouble detecting large holes in the road, such as construction site pits with crews inside, something the company itself called a “major risk.” GM’s own documents indicated that even with its small AV fleet, a vehicle was likely to drive into such a hole at least once a year — and into a pit with people inside once every four years. 

That scenario almost happened, according to video reviewed by The Intercept. Onboard cameras show an AV driving right to the edge of a pit, inches away from workers, despite the presence of construction cones. It only stopped because someone waved a “slow” sign in front of the windshield. 

“Enhancing our AV’s ability to detect potential hazards around construction zones has been an area of focus, and over the last several years we have conducted extensive human-supervised testing and simulations resulting in continued improvements,” the company said in a statement. “These include enhanced cone detection, full avoidance of construction zones with digging or other complex operations, and immediate enablement of the AV’s Remote Assistance support/supervision by human observers.”

All of that raises the question of whether Cruise should be operating its vehicles on public roads. “If you can’t see kids, it’s very hard for you to accept that not being high risk — no matter how infrequent you think it’s going to happen,” Carnegie Mellon engineering professor Phil Koopman told The Intercept

The child detection issue isn’t the only recent exposé on Cruise, as it turns out that the robotaxis aren’t really autonomous at all. In fact, they require human assistance every four to five miles, according to a report in The New York Times confirmed in large part by Cruise CEO Kyle Vogt in Hacker News

“Cruise AVs are being remotely assisted (RA) 2-4 percent of the time on average, in complex urban environments.” wrote Vogt. That equates to someone intervening every four to five miles, which could be multiple times on many trips. There is typically one remote assistant “for every 15-20 driverless AVs,” Cruise stated later.

In a statement to CNBC, the company provided additional details: “Often times the AV proactively initiates these [remote assistance actions] before it is certain it will need help such as when the AV’s intended path is obstructed (e.g construction blockages or detours) or if it needs help identifying an object,” a spokesperson wrote. “Remote assistance is in session about 2-4 percent of the time the AV is on the road, which is minimal, and in those cases the RA advisor is providing wayfinding intel to the AV, not controlling it remotely.”

Finally, it appears that Cruise has halted production of its Origin autonomous vehicle after the California DMV pulled its license, Forbes reported. In an all-hands meeting with employees, Vogt, referring to the DMV license withdrawal, stated that “because a lot of this is in flux, we did make the decision with GM to pause production of the Origin,” according to audio from the meeting. 

Cruise is still operating its AVs in California, but now must have a human backup driver at the wheel. Meanwhile, California says it has given Cruise a path back to driverless operation “The DMV has provided Cruise with the steps needed to apply to reinstate its suspended permits, which the DMV will not approve until the company has fulfilled the requirements to the department’s satisfaction,” it said in a statement. 

This article originally appeared on Engadget at https://www.engadget.com/things-are-going-from-bad-to-worse-for-cruises-robotaxis-094529914.html?src=rss

Source: Engadget – Things are going from bad to worse for Cruise’s robotaxis

TikTok is shutting down its $2 billion Creator Fund and steering users to the Creativity Program

TikTok only launched its Creator Fund a few years ago, but is already shutting it down in favor of a new monetization scheme that arrived earlier this year. “Starting December 16, 2023, the Creator Fund will be discontinued in the United States, United Kingdom, France, and Germany,” a spokesperson told Engadget in a statement. “All creators currently enrolled in the Creator Fund can upgrade to the Creativity Program.” 

The Creativity Program emphasizes longer content, with a required minimum video length of at least one minute. (TikTok now allows videos up to 30 minutes long.) The company said it wants to create “the best possible experience” on the platform with the new system, but longer videos also help TikTok sell more ads. The main benefit for streamers is that it pays up to 20 times the amount offered by the Creator Fund, according to the company. 

“We developed the Creativity Program based on the learnings and feedback from the Creator Fund, and we’ll continue listening and learning from our community as we explore new features and enhance existing ones to further enrich the TikTok experience,” TikTok said. The Creator Fund will continue to be available for users in Spain and Italy, at least for now.

The Creator Fund was unveiled in 2020 with an initial commitment of $200 million to be paid out to top streamers. Soon after, the company said it would support hundreds of thousands of creators with over $2 billion in funding over the next three years. 

However, it got off to a rough start after top users complained that they weren’t receiving much money. Last year, streamer Hank Green shared that he made about 2.5 cents per 1,000 views on the platform — a fraction of his YouTube earnings and about half of what he earned on TikTok prior to the fund.

We designed the Creativity Program based on [creator] feedback, to encourage creators to create high-quality, original content, generate higher revenue potential, and open doors to more real-world opportunities. The program offers higher cash incentives, giving creators the potential to earn up to 20 times the amount previously offered by the Creator Fund.

What is the TikTok Creativity Program

The Creativity Program, by contrast, arrived in February of this year as an invite-only system before opening up to all eligible creators. It’s still in beta, but any Creator Fund users can join, provided they’re at least 18 years old and have at least 10,000 followers and 100,000 video views in the last 30 days, along with a US-based account (or account in one of the other eligible countries). After switching to the Creativity Program, users are removed automatically from the Creator Fund.

Some creators have embraced the Creativity Program, according to a report from Insider. Streamers with subscriber numbers varying from a half million to several million have seen payouts ranging in the low thousands to nearly $100,000 per month, “a complete 180” from what they were seeing before, according to one creator. 

Streamers may like the longer format and extra revenue, but users may need to some to adjust. In a recent TikTok internal survey, nearly 50 percent of users said videos over a minute in length were “stressful,” and a third of users watched videos online at double speed, according to a Wired report from earlier this year.

This article originally appeared on Engadget at https://www.engadget.com/tiktok-is-shutting-down-its-2-billion-creator-fund-and-steering-users-to-the-creativity-program-091023832.html?src=rss

Source: Engadget – TikTok is shutting down its billion Creator Fund and steering users to the Creativity Program

TikTok is discontinuing its Creator Fund and steering users to the Creativity Program

TikTok only launched its Creator Fund a few years ago, but is already killing it off in favor of a new monetization scheme that arrived earlier this year. “Starting December 16, 2023, the Creator Fund will be discontinued in the United States, United Kingdom, France, and Germany,” a spokesperson told Engadget in a statement. “All creators currently enrolled in the Creator Fund can upgrade to the Creativity Program.” 

The Creativity Program emphasizes longer content, with a required minimum video length of at least one minute (TikTok now allows videos up to 30 minutes long). The company said it wants to create “the best possible experience” on the platform with the new system, but longer videos also help TikTok sell more ads. The main benefit for streamers is that it pays up to 20 times the amount offered by the Creator Fund, according to the company. 

“We developed the Creativity Program based on the learnings and feedback from the Creator Fund, and we’ll continue listening and learning from our community as we explore new features and enhance existing ones to further enrich the TikTok experience,” TikTok said. The Creator Fund will continue to be available for users in Spain and Italy, at least for now.

The Creator Fund was unveiled in 2020 with an initial commitment of $200 million to be paid out to top streamers. Soon after, the company said it would support hundreds of thousands of creators with over $2 billion in funding over the next three years. 

However, it got off to a rough start after top users complained that they weren’t receiving very much money. Last year, streamer Hank Green shared that he made about 2.5 cents per 1,000 views on the platform — a fraction of his YouTube earnings and about half of what he earned on TikTok prior to the fund.

We designed the Creativity Program based on [creator] feedback, to encourage creators to create high-quality, original content, generate higher revenue potential, and open doors to more real-world opportunities. The program offers higher cash incentives, giving creators the potential to earn up to 20 times the amount previously offered by the Creator Fund.

The Creativity Program, by contrast, arrived in February this year as an invite-only system before opening up to all eligible creators. It’s still in beta, but any Creator Fund users can join, provided they’re at least 18 years old and have at least 10,000 followers and 100,000 video views in the last 30 days, along with a US-based account (or account in one of the other eligible countries). After switching to the Creativity Program, users are removed automatically from the Creator Fund.

Some creators have embraced the Creativity Program, according to a report from Insider. Streamers with subscriber numbers varying from a half million to several million have seen payouts ranging in the low thousands to nearly $100,000 per month, “a complete 180” from what they were seeing before, according to one creator. 

Streamers may like the longer format and extra revenue, but users may need to some to adjust. In a recent TikTok internal survey, nearly 50 percent of users said videos over a minute in length were “stressful,” and a third of users watched videos online at double speed, according to a Wired report from earlier this year.

This article originally appeared on Engadget at https://www.engadget.com/tiktok-is-discontinuing-its-creator-fund-and-steering-users-to-the-creativity-program-091023327.html?src=rss

Source: Engadget – TikTok is discontinuing its Creator Fund and steering users to the Creativity Program

Microsoft will let Xbox game makers use AI tools for story design and NPCs

Xbox has teamed up with a startup called Inworld AI to create a generative AI toolset that developers can use to create games. It’s a multi-year collaboration, which the Microsoft-owned brand says can “assist and empower creators in dialogue, story and quest design.” Specifically, the partners are looking to develop an “AI design copilot” that can turn prompts into detailed scripts, dialogue trees, quests and other game elements in the same way people can type ideas into generative AI chatbots and get detailed scripts in return. They’re also going to work on an “AI character runtime engine” that developers can plug into their actual games, allowing players to generate new stories, quests and dialogues as they go. 

On Inworld’s website, it says its technology can “craft characters with distinct personalities and contextual awareness that stay in-world.” Apparently, it can provide developers with a “fully integrated character engine for AI NPCs that goes beyond large language models (LLMs).” The image above was from the Droid Maker tool it developed in collaboration with Lucasfilm’s storytelling studio ILM Immersive when it was accepted into the Disney Accelerator program. As Kotaku notes, though, the company’s tech has yet to ship with a major game release, and it has mostly been used for mods. 

Developers are understandably wary about these upcoming tools. There are growing concerns among creatives about companies using their work to train generative AI without permission — a group of authors, including John Grisham and George R.R. Martin, even sued OpenAI, accusing the company of infringing on their copyright. And then, of course, there’s the ever-present worry that developers could decide to lay off writers and designers to cut costs. 

Xbox believes, however, that these tools can “help make it easier for developers to realize their visions, try new things, push the boundaries of gaming today and experiment to improve gameplay, player connection and more.” In the brand’s announcement, Haiyan Zhang, General Manager of Gaming AI, said: “We will collaborate and innovate with game creators inside Xbox studios as well as third-party studios as we develop the tools that meet their needs and inspire new possibilities for future games.”

This article originally appeared on Engadget at https://www.engadget.com/microsoft-will-let-xbox-game-makers-use-ai-tools-for-story-design-and-npcs-083027899.html?src=rss

Source: Engadget – Microsoft will let Xbox game makers use AI tools for story design and NPCs

Final Cut Pro uses Apple's latest chips to improve face and object tracking

Following the recent launch of the new M3-equipped MacBook Pros, Apple will soon be releasing an update for its Final Cut Pro to make further use of its own silicon. According to the company, its updated video editing suite will leverage a new machine learning model for improved results with object and face tracking. Additionally, H.264 and HEVC encoding will apparently be faster, thanks to enhanced simultaneous processing by Apple silicon’s media engines.

On the user experience side, the new Final Cut Pro comes with automatic timeline scrolling, as well as the option to simplify a selected group of overlapping connected clips into a single storyline, and the ability to combine connected clips with existing connected storylines. As for Final Cut Pro for iPad, users can take advantage of the new voiceover recording tool, added color-grading presets, new titles, general workflow improvements and stabilization tool in the pro camera mode. Both the Mac and iPad versions of Final Cut Pro will receive their updates later this month.

With Logic Pro's new Quick Sampler Recorder mode, users can create sampler instruments from virtually any sound using the iPad's built-in microphone or a connected audio input.
With Logic Pro’s new Quick Sampler Recorder mode, users can create sampler instruments from any sound using the iPad’s built-in microphone or a connected audio input.
Apple

For those who need to focus on music creation, Apple has also updated Logic Pro with some handy new tools. For both the Mac and iPad versions, there’s a new Mastering Assistant which claims to help polish your audio mix, by analyzing and tweaking “the dynamics, frequency balance, timbre, and loudness.” You can use this tool to refine your mix at any point throughout the creation process. Another good news is that to avoid digital clipping and to boost low-level sensitivity, both flavors of Logic Pro now supports 32-bit float recording when used with compatible audio interfaces.

If you’re a fan of “Sample Alchemy” — a sample-to-instrument tool — and “Beat Breaker” — an audio multi-effect plug-in — on Logic Pro for iPad, you’ll be pleased to know that both features have been ported over to Logic Pro for Mac. Similarly, the Mac app has gained two free sound packs, “Hybrid Textures” and “Vox Melodics,” which can be found in the Sound Library. Some may also find the new “Slip” and “Rotate” tools in the “Tool” menu handy.

Meanwhile, the updated Logic Pro for iPad offers a better multi-tasking experience. The app now supports iPadOS’ “Split View” and “Stage Manager,” thus letting you quickly drag and drop audio samples from another app — such as Voice Memos, Files or a browser — into Logic Pro. There’s also a new “Quick Sampler” recorder plug-in for easily creating sampler instruments from any sound, via the iPad’s built-in microphone or a connected audio input. This update, along with a handful of related in-app lessons, are available immediately.

This article originally appeared on Engadget at https://www.engadget.com/final-cut-pro-uses-apples-latest-chips-to-improve-face-and-object-tracking-065025314.html?src=rss

Source: Engadget – Final Cut Pro uses Apple’s latest chips to improve face and object tracking

Lucid EVs will be able to access Tesla's Superchargers starting in 2025

Lucid’s electric vehicles will be able to plug into over 15,000 Tesla Superchargers in North America starting in 2025. The automaker is the latest entry in the growing list of companies pledging to support the North American Charging Standard (NACS), also known as the Tesla charging standard. Lucid will give customers access to a NACS adapter for its current vehicles, which are equipped with the Combined Charging System (CCS), in 2025. The company intends to start building NACS ports into its EVs within the same year, as well, so that newer models no longer need to use adapters.

Ford was the first automaker to announce this year that it was going to give its customers access to Superchargers after the White House convinced Tesla to share its charging network with vehicles from other companies. In the months after that, Mercedes, Volvo, Polestar, Honda, Toyota (and Lexus), BMW, Hyundai and Subaru revealed that they will also give their customers access to NACS adapters and will ultimately incorporate the standard into their vehicles over the next two years. 

As TechCrunch notes, Lucid vehicles use a 900-volt charging architecture, which became the basis of a Lucid Air promotion that called it the “fastest charging electric vehicle ever.” At the moment, most Superchargers are rated at around 500 volts, and that means charging times won’t be as fast as the company promises. That said, Tesla has started deploying V4 Superchargers that offer higher voltage charging in the US, and supporting NACS could convince potential customers in the region to purchase Lucid EVs. As company CEO Peter Rawlinson said, “[a]dopting NACS is an important next step to providing [its] customers with expanded access to reliable and convenient charging solutions for their Lucid vehicles.”

This article originally appeared on Engadget at https://www.engadget.com/lucid-evs-will-be-able-to-access-teslas-superchargers-starting-in-2025-055045292.html?src=rss

Source: Engadget – Lucid EVs will be able to access Tesla’s Superchargers starting in 2025

WeWork files for Chapter 11 bankruptcy protection

There has been another twist in the WeWork saga as the office space rental company has filed for bankruptcy protection. Following reports last week that the company was expected to file for Chapter 11 protection, WeWork’s shares were halted on the New York Stock Exchange (NYSE) on Monday. According to The New York Times, it described its bankruptcy filing as a “comprehensive reorganization” of its business. “As part of today’s filing, WeWork is requesting the ability to reject the leases of certain locations, which are largely nonoperational, and all affected members have received advanced notice,” the company told the publication in a statement. 

A number of factors played into WeWork’s fall, including trying to grow too fast in its early days. The company has attempted to cut costs in recent years (including by closing several co-working spaces in the wake of COVID-19 lockdowns) while its revenue has grown. 

However, WeWork has been toiling in a real estate market that has felt the pinch of inflation and the rising costs of borrowing money. It has also been contending with another pandemic-accelerated change as millions more people are opting to work remotely instead of going to their company’s offices. In its most recent earnings report in August, WeWork said it had “substantial doubt” about its ability to remain operational.

WeWork first attempted to go public in 2019, though it withdrew plans for an initial public offering after investors expressed concerns over profitability and corporate governance. Its S-1 filing showed losses of over $900 million for the first half of 2019 and indicated that WeWork was on the hook for over $47 billion worth of lease payments — WeWork takes out long-term leases on office space and rents it to workers and companies on a short-term basis.

That fiasco led to Softbank, which at one point led an investment round into WeWork when it had a valuation of $47 billion, taking control of the company. Softbank pushed out co-founder and CEO Adam Neumann with an exit package that was said to be worth $445 million.

The business eventually went public in 2021 after it merged with a special-purpose acquisition company. WeWork shares cost more than $400 two years ago, but by Monday the price had dropped to under $1.

WeWork has made more attempts to steady the ship. In September, the company completed a reverse stock split. It said this was conducted to help it continue to comply with the $1 minimum share closing price required to stay listed on the NYSE.

Later that month, WeWork said it would try to renegotiate the vast majority of its leases. At the time, CEO David Tolley pointed out that the company’s lease liabilities amounted to over two-thirds of its operating income in the second quarter of this year.

On October 31, WeWork said it would withhold some interest payments — even though it had the cash to make them — in an attempt to improve its balance sheet. The company then entered a 30-day grace period before an event of default.

Meanwhile, Neumann has a new real estate venture, this time focused on residential rentals. It emerged last year that he had bought more than 3,000 apartments in Miami, Fort Lauderdale, Atlanta and Nashville. Flow, the company that will manage those properties, has reportedly received an investment of $350 million from venture capital firm Andreessen Horowitz.

This article originally appeared on Engadget at https://www.engadget.com/wework-files-for-chapter-11-bankruptcy-protection-030708470.html?src=rss

Source: Engadget – WeWork files for Chapter 11 bankruptcy protection

Meta reportedly won't make its AI advertising tools available to political marketers

Facebook is no stranger to moderating and mitigating misinformation on its platform, having long employed machine learning and artificial intelligence systems to help supplement its human-led moderation efforts. At the start of October, the company extended its machine learning expertise to its advertising efforts with an experimental set of generative AI tools that can perform tasks like generating backgrounds, adjusting image and creating captions for an advertiser’s video content. Reuters reports Monday that Meta will specifically not make those tools available to political marketers ahead of what is expected to be a brutal and divisive national election cycle. 

Meta’s decision to bar the use of generative AI is in line with much of the social media ecosystem, though, as Reuters is quick to point out, the company, “has not yet publicly disclosed the decision in any updates to its advertising standards.” TikTok and Snap both ban political ads on their networks, Google employs a “keyword blacklist” to prevent its generative AI advertising tools from straying into political speech and X (formerly Twitter) is, well, you’ve seen it

Meta does allow for a wide latitude of exceptions to this rule. The tool ban only extends to “misleading AI-generated video in all content, including organic non-paid posts, with an exception for parody or satire,” per Reuters. Those exceptions are currently under review by the company’s independent Oversight Board as part of a case in which Meta left up an “altered” video of President Biden because, the company argued, it was not generated by an AI.

Facebook, along with other leading Silicon Valley AI companies, agreed in July to voluntary commitments set out by the White House enacting technical and policy safeguards in the development of their future generative AI systems. Those include expanding adversarial machine learning (aka red-teaming) efforts to root out bad model behavior, sharing trust and safety information both within the industry and with the government, as well as development of a digital watermarking scheme to authenticate official content and make clear that it is not AI-generated. 

This article originally appeared on Engadget at https://www.engadget.com/meta-reportedly-wont-make-its-ai-advertising-tools-available-to-political-marketers-010659679.html?src=rss

Source: Engadget – Meta reportedly won’t make its AI advertising tools available to political marketers

YouTube tests AI-generated comment summaries and a chatbot for videos

YouTube announced two new experimental generative AI features on Monday. YouTube Premium subscribers can soon try AI-generated comment summaries and a chatbot that answers your questions about what you’re watching. The features will be opt-in, so you won’t see them unless you’re a paid member who signs up for the experiments during their test periods.

The AI-powered summaries will organize comments into “easily digestible themes.” In a Mr. Beast video YouTube used as an example, the tool generated topics including “People love Bryan the bird,” “Lazarbeam should be in more videos,” “No submarine” and “More 7 day challenges.” You can tap on the topic to view the complete list of associated comments. The tool will only run “on a small number of videos in English” with large comment sections.

Screenshot from the YouTube mobile app with an AI-powered comment summary feature. It categorizes comments by topic.
YouTube

If you’re worried about YouTube’s summaries spiraling out of control the way the platform’s comment sections often do, the company says it won’t pull content from unpublished messages, those held for review, any containing blocked words or those from blocked users. Further, creators can use the tool to delete individual comments if they see problematic (or otherwise unwanted) discussions about their videos.

Meanwhile, YouTube’s conversational AI tool gives you a chatbot trained on whichever video you’re watching. Generated by large language models (LLMs), the assistant lets you “dive in deeper” by asking questions about the content and fishing for related recommendations. The company says the AI tool, which appears similar to chatting with Bard, draws on info from YouTube and the web, providing answers without interrupting playback. Eligible users can find it under a new “Ask” button in the YouTube app for Android.

Starting today, YouTube Premium subscribers can opt into the comment summarizer on YouTube’s experiments page. However, the company says you won’t see the “Topics” option for all videos. In addition, the conversational AI tool is only available now “to a small number of people on a subset of videos,” but YouTube Premium subscribers with Android devices will be able to sign up to try it in the coming weeks. The company warns the experimental features “may not always get it right,” a description that can equally apply to Google’s other AI experiments.

This article originally appeared on Engadget at https://www.engadget.com/youtube-tests-ai-generated-comment-summaries-and-a-chatbot-for-videos-213405231.html?src=rss

Source: Engadget – YouTube tests AI-generated comment summaries and a chatbot for videos

GPT-4 Turbo is OpenAI’s most powerful large language model yet

During its first-ever developer conference on Monday, OpenAI previewed GPT-4 Turbo, a brand new version of the large language model that powers its flagship product, ChatGPT. The newest model is capable of accepting much longer inputs than previous versions — up to 300 pages of text, compared to the current limit of 50. This means that theoretically, prompts can be a lot longer and more complex, and responses might be more meaningful.

OpenAI has also updated the data that GPT-4 Turbo is trained on. The company claims that the newest model now has knowledge about the world until April 2023. The previous version was only caught up until September 2021, although recent updates to the non-Turbo GPT-4 did include the ability to browse the internet to get the latest information.

GPT-4 Turbo will also accept images as prompts directly in the chat box, wherein it can generate captions or provide a description of what the image depicts. It will also handle text-to-speech requests. And users will now be able to upload documents directly and ask the service to analyze them — a capability that other chatbots like Anthropic’s Claude have included for months.

For developers, using the newest model will effectively be three times cheaper. OpenAI said that it was slashing costs for input and output tokens — a unit used by large language models to understand instructions and respond with answers.

In addition to announcing its newest large language model, OpenAI revealed that ChatGPT now has more than 100 million weekly active users around the world and is used by more than 92 percent of Fortune 500 companies. The company also said that it would defend customers, including enterprises, not only against legal claims around copyright infringement that might arise as a result of using its products, but it would also pay for costs incurred as a result.

OpenAI also revealed single-application “mini-ChatGPTs” today, small tools that are focused on a single task that can be built without even knowing how to code. GPTs created by the community can be immediately shared, and OpenAI will open a “store” where verified builders can make their creation available to anyone. 

The company didn’t announce when GPT-4 Turbo would come out of preview and be available more generally. Accessing GPT-4 currently costs $20 a month.

This article originally appeared on Engadget at https://www.engadget.com/gpt-4-turbo-is-openais-most-powerful-large-language-model-yet-211956553.html?src=rss

Source: Engadget – GPT-4 Turbo is OpenAI’s most powerful large language model yet