Salmon Man Is A Punishing VR Platformer Similar To Getting Over It

Salmon Man, a punishing platformer reminiscent of Getting Over It with Bennett Foddy, reaches PC VR and Quest this month.

Developed by Valem Studio (Detective VR), Salmon Man is a hardcore VR platformer rage game that’s been in development for the last three years. Your goal is to climb upstream using only a paddle for movement across a series of physics-based challenges, and a single mistake can send you back to the start. Here’s the teaser trailer.

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Valem Studio is keen to emphasize the game’s difficult nature as you try to conquer this river, stating, “There are no shortcuts, no cheats, and no mercy.” A demo is available for both platforms that features Salmon Man’s entire first level, which can be accessed on Quest by joining the official Discord server or directly through Steam.

As for Valem Studio’s post-launch plans, the team has a roadmap for Salmon Man that includes collectible items throughout the game. It’s also hoping to introduce an even harder ‘Lava Mode’ that unlocks after beating the game, challenge modes with the possibility of time trials too. Other changes include additional language localizations and a boss fight.

Salmon Man arrives later this month on PC VR and Quest with a $9.99 launch price.

Linux Ported to WebAssembly, Boots in a Browser Tab

“During the past two years or so I have been slow-rolling an effort to port the Linux kernel to WebAssembly,” reads a surprising post on the Linux kernel mailing list.

I’m now at the point where the kernel boots and I can run basic programs from a shell. As you will see if you play around with it for a bit, it’s not very stable and will crash sooner or later, but I think this is a good first step.
Wasm is not necessarily only targeting the web, but that’s how I have
been developing this project… This is Linux, booting in your browser tab, accelerated by Wasm.
Phoronix warns that “there are stability issues and it didn’t take me long either to trigger crashes for this Linux kernel WASM port when running within Google Chrome.”


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Internet Archive’s legal fights are over, but its founder mourns what was lost

This month, the Internet Archive’s Wayback Machine archived its trillionth webpage, and the nonprofit invited its more than 1,200 library partners and 800,000 daily users to join a celebration of the moment. To honor “three decades of safeguarding the world’s online heritage,” the city of San Francisco declared October 22 to be “Internet Archive Day.” The Archive was also recently designated a federal depository library by Sen. Alex Padilla (D-Calif.), who proclaimed the organization a “perfect fit” to expand “access to federal government publications amid an increasingly digital landscape.”

The Internet Archive might sound like a thriving organization, but it only recently emerged from years of bruising copyright battles that threatened to bankrupt the beloved library project. In the end, the fight led to more than 500,000 books being removed from the Archive’s “Open Library.”

“We survived,” Internet Archive founder Brewster Kahle told Ars. “But it wiped out the Library.”

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Moss: Book 2 & UBOAT Are Quest’s Horizon+ Monthly Games For November

Ghost Town and Vampire: The Masquerade – Justice are the Horizon+ monthly redeemable games for October.

What Is Meta Horizon+?

The $8/month Horizon+ subscription lets you redeem two Meta-selected Quest games each month as well as access the dozens of titles in its Games Catalog. The service was formerly called Quest+.

Redeeming the monthly games lets you play them while your subscription remains active. Should you cancel the subscription, previously redeemed games won’t be playable until you resubscribe.

Meanwhile, you get access to all Games Catalog and Indie Catalog games upon subscribing, until your subscription ends. Unlike monthly titles, these games do not remain in your library once they’ve been removed.

Horizon+ is available on Quest 2, Quest Pro, Quest 3, and Quest 3S.

Last month’s monthly redeemable games were Ghost Town and Vampire: The Masquerade – Justice. So if you grabbed them, these will continue being accessible in your library while you remain subscribed. Meta confirmed various discounts, exclusive avatar cosmetics, and 100 Meta Credits are also available as subscriber perks.


Moss: Book 2

With Glassbreakers: Champions of Moss launching in less than two weeks, it’s little surprise to see Moss: Book 2 leading November’s monthly games. Playing as Quill’s partner while you aid her progress through this world, we praised the sequel when it launched in 2022. Last year also saw Book 2 receive Quest 3 visual upgrades with the original game.

Moss: Book 2 Review – A Satisfying Sequel That Leaves More Room To Grow
Moss: Book 2 takes the logical steps to improve upon the first game, resulting in a stronger sequel. But there’s still much more room for Quill and friends to grow. Read on for our Moss: Book 2 review. Moss: Book 2 moves the needle on for Quill and developer
UploadVRJamie Feltham


UBOAT: The Silent Wolf

UBOAT: The Silent Wolf originally appeared in 2023, tasking you with commanding a submarine in World War II as you sneak behind enemy lines. This comes with a single-player campaign, and you can also form a crew in co-op for up to four players.


Horizon+ Games Catalog Games

Horizon+ continues offering a Games Catalog of Quest titles that any subscriber can play, though it’s worth remembering that Meta can remove and add new games from the catalog at any time. A separate Indie Catalog entered beta testing last month, and you can find those games here.

Here’s the full Horizon+ Games Catalog as it currently stands in the US:

  • Angry Birds VR: Isle of Pigs
  • Asgard’s Wrath 2
  • BARTENDER VR SIMULATOR
  • Blacktop Hoops
  • Broken Edge
  • Cook-Out
  • Cosmonious High
  • Cubism
  • Deisim
  • Demeo
  • Drop Dead: The Cabin
  • Dumb Ways Free For All
  • Dungeons Of Eternity
  • Eleven Table Tennis
  • Exploding Kittens VR
  • Fruit Ninja 2
  • Fruit Salon
  • Ghosts of Tabor
  • Grimlord
  • Guardians Frontline
  • Human Fall Flat VR
  • iB Cricket
  • I Expect You To Die 3
  • In Death: Unchained
  • Job Simulator
  • Maestro
  • Medieval Dynasty New Settlement
  • Onward
  • Pets & Stuff
  • Pistol Whip
  • Pixel Ripped 1995
  • Premium Bowling
  • Project Demigod
  • Puzzling Places
  • Racket Club
  • Red Matter
  • Red Matter 2
  • Starship Home
  • Synth Riders
  • Tetris Effect: Connected
  • The Climb 2
  • Thief Simulator VR: Greenview Street
  • Titans Clinic
  • Townsmen VR
  • Walkabout Mini Golf
  • Zero Caliber: Reloaded

Horizon+ is available with a monthly subscription for $7.99 or annually for $59.99.

Meta Reportedly Reshapes Metaverse Division Amid Leadership Shifts, Putting AI at Its Core

Meta is reportedly restructuring its Reality Labs and Metaverse organizations as it doubles down on the integration of artificial intelligence across its products, according to a Business Insider report.

The News

In a memo obtained by Business Insider, Meta CTO Andrew Bosworth announced that longtime Metaverse head Vishal Shah will transition to lead AI Products within Meta Superintelligence Labs (MSL), a new division focused on developing and integrating “personal superintelligence” into Meta’s platforms.

Shah, who led Reality Labs over the past four years, will now oversee AI integrations across both Family of Apps (FoA) and Reality Labs, reporting to MSL head Nat Friedman, Bosworth’s memo reveals (seen in full below).

“The priority of the metaverse work remains unchanged, and it continues to be a companywide priority,” Bosworth’s memo reads. “We’ve proved our thesis to the industry, and we continue to see competitors enter this space to try and catch up to us, so we need to continue to press our hard-earned advantage.”

Image courtesy Vishal Shah | generatively expanded with AI

In the memo, Bosworth characterizes Shah’s move as a key moment in Meta’s broader plan to merge metaverse innovation with “personal superintelligence,” or the company’s vision for artificial general intelligence (AGI) laid out in Meta CEO Mark Zuckerberg’s July 2025 statement.

Shah reflects on his transition as “difficult yet exciting,” noting that the “metaverse hype has thankfully died down.” Shah emphasizes that AI will be the “transformative shift of our generation,” enabling personalized, context-aware experiences that bridge virtual and physical worlds.

Stepping into Shah’s previous role, Gabriel Aul will lead the Metaverse Product Group, with Jason Rubin, Samantha Ryan, and Thamara Sekhar now reporting to him. Aul will also oversee the Horizon Experiences team, headed by new leader Saxs Persson. Meanwhile, Ryan Cairns continues to lead Horizon OS, now elevated to an org-level product group reporting directly to Bosworth.

We’ve copied Bosworth’s reported memo below. Additionally, you can read both Shah’s and Friedman’s memos in the original report.

Bosworth’s Memo

An update to Metaverse’s structure

I hope you’ve had time to read Vishal’s update about him taking on a new role in MSL leading product and cross-company integrations on the Products and Applied Research Team. I’m pleased that he will oversee the integration of personal superintelligence with FoA and RL’s portfolio. I’m confident that his deep expertise and experience with RL will accelerate our work.

It is thanks to Vishal’s leadership for the last four years that we find ourselves well-equipped 1 deliver on our vision and strategy. We already have the right leadership and team in place.

Gabriel Aul will step in to lead the Metaverse PG. Metaverse will continue to focus on creating high-quality experiences for both VR and mobile. Jason Rubin, Samantha Ryan, and Thamara Sekhar will move to report to Gabe. We will also welcome a new leader, Saxs Person, to lead the Horizon Experiences team under Gabe.

Ryan Cairns will continue to lead Horizon OS which will become an org-level PG, and he’ll report directly to me. The Horizon OS charter and reporting structure remain unchanged. They will continue to focus on building quality hardware and software for the metaverse, especially ahead of our big launches and exciting VR roadmap. Metaverse and Horizon OS will continue to work closely together to ensure an integrated product experience across our devices and platforms. Gabe’s and Ryan’s posts will have more on this, and you can ask me more questions during Tuesdays with Boz tomorrow.

The priority of the metaverse work remains unchanged and it continues to be a companywide priority. We’ve proved our thesis to the industry and we continue to see competitors enter this space to try and catch up to us, so we need to continue to press our hard-earned advantage.

VR is evolving beyond its roots in gaming to become a broader platform for entertainment, productivity, and connection as we deepen our Al and general compute capabilities. Mobile is starting to attract young social gamers at a greater scale and our Al creation tools are accelerating world-building to create the flywheel. We have the right team and strategy in place and now we need to focus on execution.

My Take

Despite the name, Meta’s center of gravity appears to be moving from metaverse-first to AI-first. Shah, who for years was one of the public faces of its metaverse efforts, marks that shift by essentially being promoted deeper into the company’s new core.

Meta still seems to believe the metaverse is the future of human communication and interaction, making the announcement more about putting AI at the foundation of that vision instead of replacing it. Still, the company has decreased its focus on VR as the metaverse’s driving force.

As it is, the company doesn’t fund high quality VR content like it used to, and has put more emphasis on getting concurrent user numbers on its Horizon Worlds metaverse app, which the company released on mobile and the web in late 2023. Disheartening for a VR nerd like me hoping for more high production value single-player VR games, but an understandable move for a publicly traded company.

And I’d argue Meta’s early signs of traction with smart glasses (aka ‘AI glasses’) probably tipped the scales. While VR development has been costly, and not capable of quickly driving a return on the billions invested every quarter—and true AR glasses with all of their Pokémon-hunting implications still aren’t here—smart glasses offer a real opportunity today for Meta to flex its XR muscles among a much larger subset of everyday consumers.

Meta Ray-Ban Display & Neural Band | Photo by Road to VR

And love it or hate it, AI will be at the center of that. I’d go as far to say there isn’t going to be a successful AR platform in the future that won’t. But first, I’d ask you to shelve what you might think of AI right now for a moment: the helpful voice in your ears that speaks with a distinctly corporate cadence and default disposition for hollow niceties. AI is more than that.

Even with the frankly magical Neural Band to mediate user input, which comes alongside the company’s recently launched $800 Meta Ray-Ban Display glasses, there’s a massive gulf between user input and glasses output that requires AI intuition to bridge. As much as I love the concept, doing Minority Report-style input sequences on a digital keyboard and pinching and zooming windows is a nonstarter. Typing out words on your leg, like Meta Ray-Ban Display has been shown to do, isn’t much better in the grand scheme of things. Getting answers to questions without needing to talk or type to an AI agent is.

Questions like: What’s that guy’s name again? How long should I wait to flip this steak for a good sear? What did that guy just say in Gujarati? Where did I park my car? All of those questions could be quietly answered more quickly by a proactive AI than a reactive search through the library of disparate apps on your smartphone.

Okay, maybe letting an AI into your life and giving it access to all of your waking data is a bit dystopian, and maybe a little to close to farming your long-term memory out to a Meta-controlled data center. But it certainly sounds useful. And profitable too.

What’s more astounding is Meta hasn’t done any of the usual work to launch multiple generations of it first line of smart glasses. It didn’t need to throw out a wide net of developer kits to inculcate third-party developers, fund a library of first and third-party apps, buy up a bunch of studios, etc. AI and a set of clearly defined core use cases seem to be enough for now.

Granted, I’m not saying there will never be an app store for Meta’s smart (or future AR) glasses, but it is interesting that they’ve done so much up to this point without needing to do the seemingly requisite slow and dirty work. And all with no persistent call for a “killer app” either.

The post Meta Reportedly Reshapes Metaverse Division Amid Leadership Shifts, Putting AI at Its Core appeared first on Road to VR.

‘Grand Theft Auto’ Studio Accused of Union Busting After Firing Dozens

“Rockstar Games fired dozens of employees,” reports Bloomberg, “in a move that a British trade union said was designed to prevent the workers from unionizing. The company said they were fired for misconduct.”

TheGrand Theft Automaker terminatedbetween 30 and 40 staffersacross multipleoffices in the UK and Canada on Thursday, according to aspokesperson for the Independent Workers’ Union of Great Britain (IWGB). All of the employees were part of a private trade union chat groupon Discord and were either members of the union or attempting to organize at the company, the union spokesperson said.

“Rockstar has just carried out one of the most blatant and ruthless acts of union busting in the history of the games industry,” Alex Marshall, president of theIWGB, said in a statement. “This flagrant contempt for the law and for the lives of the workers who bring in their billions is an insult to their fans and the global industry.”

On BlueSky the IWGB union posted “We won’t back down, and we’re not scared — we will fight for every member to be reinstated.”

Bloomberg notes that Grand Theft Auto VIis slated for release on May 26, 2026, “and is expected to be one of the top-selling video games of all time.”


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