Google Will Now Only Release Android Source Code Twice a Year

Google will begin releasing Android Open Source Project (AOSP) source code only twice a year starting in 2026. “In the past, Google would release the source code for every quarterly Android release, of which there are four each year,” notes Android Authority. From the report: Google told Android Authority that, effective 2026, Google will publish new source code to AOSP in Q2 and Q4. The reason is to ensure platform stability for the Android ecosystem and better align with Android’s trunk-stable development model.

Developers navigating to source.android.com today will see a banner confirming the change that reads as follows: “Effective in 2026, to align with our trunk-stable development model and ensure platform stability for the ecosystem, we will publish source code to AOSP in Q2 and Q4. For building and contributing to AOSP, we recommend utilizing android-latest-release instead of aosp-main. The aosp-latest-release manifest branch will always reference the most recent release pushed to AOSP. For more information, see Changes to AOSP.”

A spokesperson for Google offered some additional context on this decision, stating that it helps simplify development, eliminates the complexity of managing multiple code branches, and allows them to deliver more stable and secure code to Android platform developers. The spokesperson also reiterated that Google’s commitment to AOSP is unchanged and that this new release schedule helps the company build a more robust and secure foundation for the Android ecosystem. Finally, Google told us that its process for security patch releases will not change and that the company will keep publishing security patches each month on a dedicated security-only branch for relevant OS releases just as it does today.


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CES 2026: I Tried a Gaming Headset That Can Read Your Mind

Before this CES, I thought gaming headsets had gotten about as complex as they ever would. How many improvements can you possibly make on speakers and microphones? Well, forget all that. Apparently, the future of gaming headsets is mind-reading.

In a private demo with a colleague from IGN this CES, I tested out a collaboration between HP’s HyperX gaming brand and brain-computer interface company Neurable. Neurable’s been at CES before, but most of its work has been in the defense and enterprise sectors. The idea behind the brand is specifically aimed at helping you nail down your focus, and now, Neurable thinks it can use that to help gamers.

Priming on the Neurable x HyperX headset

Credit: Michelle Ehrhardt

Here’s how it works. Before trying on the Neurable x HyperX headset, I did a quick run-through in a target shooting game, where I shot down 30 targets with a 547ms response time. Then, I got guided through a focus program called Prime. This showed a cloud of dots on the screen, and I was told to do whatever I needed to do to focus up. I decided to stare into the distance and count, and in about 90 seconds, the dots had shrunken down into a small orb and I was “primed.” Neurable also suggested focusing techniques like repeating a word in your head over and over, or following one of the dots as it moved about the screen, but these didn’t work for me.

Than, I did the shooting test again. Theoretically, I should have been better, but I actually scored slightly worse this time—a 559ms response time.

Still, that response time isn’t terrible, and your mileage may vary. It might just have been that I was already really locked in before priming, and my colleague actually reduced her response time by about 40ms after priming.

If all of that optimization sounds really nitty-gritty, well, yeah. This is aimed at esports players and streamers, where every (mili)second counts.

Neurable x HyperX headset streaming plugin

Credit: Michelle Ehrhardt

And that’s probably where the headset’s coolest feature comes in for me. Alongside Prime, Neurable and HyperX are also working on an overlay plugin for streamers that can show their focus level on screen. You can display this as a speedometer, or as that cloud of dots, or even as a progress bar that shows whether you’re “on tilt” or not. It should make for some pretty fun interactions with viewers, and play well with existing plug-ins, like eye trackers that show where a streamer is looking.

Plus, my slightly worse response time after priming wasn’t totally useless. Neurable said the headset could be used to help you “practice choking,” where you psych yourself up shortly after locking in and end up worse off. I thought that maybe sounded like marketing spin, but my colleague, a high-level raider in World of Warcraft, said it would have real use for her.

It’s still just a concept for now, but it’s exciting to see this kind of tech getting ready to hit the mass market. What also sets Neurable apart is how portable it is. Unlike other brain-computer interfaces, this just looks like a normal headset, and all the contacts are just stored in the earcups. There’s no need for a giant helmet with discs and wires attached to it, which is thanks to Neurable’s expertise in AI. The company says that using such a compact form factor does result in getting a small amount of data, and a lot of junk data, but thanks to an on-device AI model, it’s easily able to detect trends in your focus and translate them into something usable.

That seemed to be true in my demo, which at the end of the day, kind of felt like a guided meditation with real-time feedback. You could use this for more than gaming, but it’s a clever use case for digital mind-reading, and the streaming plugins really take the cake, helping solidify the concept into a clear product with a concrete goal and target audience.

It’ll take a while for the gaming version of Neurable’s tech to be ready, although the company said it hopes to get it out this year. In the meantime, you can buy an ultra-luxury headset with Neurable’s mind-reading built in, although it’s currently on pre-order and will set you back $500. It also won’t come with Prime or that streaming plugin, although because those are based in software, that could change in the future.

HP’s EliteBoard G1a is a Ryzen-powered Windows 11 PC in a membrane keyboard

As a Windows system built inside of a functioning membrane keyboard, the HP EliteBoard G1a announced today is a more accessible alternative to other keyboard-PCs.

The Commodore 64 made the keyboard-PC famous in the 1980s, but the keyboard-PC space has been dominated by the Raspberry Pi. In 2019, the single-board computer (SBC) maker released the Raspberry Pi 400, which is essentially a Raspberry Pi 4 SBC inside a case that also functions as a keyboard for the system. USB, HDMI, and Ethernet ports, plus a GPIO header and native Raspberry Pi OS Linux distribution add up to a low-end desktop computer experience that only costs $100. Then the Raspberry Pi 500 with a Pi 5 powered by a quad-core, 64-bit Arm Cortex-A76 inside, and the Pi 500+, which has NVMe SSD, instead of microSD, storage, and is built inside of a low-profile mechanical keyboard (it’s also twice as expensive at $200).


The Pi 500+ keyboard-PC using RGB.
Credit:
Raspberry Pi

But Raspberry Pis largely appeal to tinkerers, DIYers, and Linux fans, making Pi-as-a-desktop a niche product with a substantial learning curve for newcomers.

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Vietnam Bans Unskippable Ads

Vietnam will begin enforcing new online advertising rules in February 2026 that ban forced video ads longer than five seconds and must allow users to close ads with just one tap. “Furthermore, platforms must provide clear icons and instructions for users to report advertisements that violate the law, and allow them to opt out, turn off, or stop viewing inappropriate ads,” reports a local news outlet (translated to English). “These reports must be received and processed promptly, and the results communicated to users as required.” From the report: In cases where the entity posting the infringing advertisement cannot be identified or where specialized laws do not have specific regulations, the Ministry of Culture, Sports and Tourism is the focal agency to receive notifications and send requests to block or remove the advertisement to organizations and businesses providing online advertising services in Vietnam.

Advertisers, advertising service providers, and advertising transmission and distribution units are responsible for blocking and removing infringing advertisements within 24 hours of receiving a request from the competent authority. For advertisements that infringe on national security, the blocking and removal must be carried out immediately, no later than 24 hours.

In case of non-compliance, the Ministry of Culture, Sports and Tourism, in coordination with the Ministry of Public Security, will apply technical measures to block infringing advertisements and services and handle the matter according to the law. Telecommunications companies and Internet service providers must also implement technical measures to block access to infringing advertisements within 24 hours of receiving a request.


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Quake is now Steam Deck Verified

Bethesda announced on X today that Quake is now a Steam Deck Verified title. The 1996 game from the legendary id Software has also been designated Handheld Optimized for the Xbox ROG Ally devices. As one of the OG boomer shooters, Quake still commands a sizable and passionate fan base, and it’s now available on just about every gaming platform imaginable. 

Since rolling out its verification program, several thousands of games have been designated as supported for the Steam Deck. Valve has more recently been preparing to have additional gaming devices run its SteamOS platform. Even though Xbox ROG Ally is the only one now, there’s already a special extension of verification to note if a title is more broadly compatible with Steam’s operating system. And don’t forget that Valve’s anticipated Steam Machine is due out some time early this year, so it wouldn’t be surprising to have those verification checkmarks start to carry more weight in 2026.

This article originally appeared on Engadget at https://www.engadget.com/gaming/quake-is-now-steam-deck-verified-223009852.html?src=rss

CES 2026: Hyperkin and Gamesir made a modular game controller for your smartphone, tablet and even your Switch

I’ve been using the same smartphone controller on my iPhone for years. That’s partly because most options are so similar. Announced at CES 2026, the X5 Alteron couldn’t be more different. It’s a collaboration between GameSir (which loves unusual peripheral dalliances) and Hyperkin (retro-leaning controller maker).

The X5 Alteron is apparently the world’s first fully modular mobile games controller. While the headline feature might be the stick/d-pad/button modules, the X5 Alteron has a very accommodating vice grip that works with devices from iPhone and Android phones through to the Switch series and even iPads. There’s even Bluetooth if you want to use it with a PC. 

Hyperkin x Gamesir X5 Alteron hands-on at CES 2026
Mat Smith for Engadget

On the showfloor, Gamesir had a non-working prototype model with swappable modules, able to replicate most of your favorite layouts, including asymmetric analogue sticks, a yellow stick that’s aspiring to be a Gamecube controller and even a six-button array for those wanting to scratch that Sega Saturn itch. And if you want symmetrical sticks, you maniac, you can have that too. Rumble motors will also be built into the controller.

The modules lie flush when magnetically attached to the controller, although on the early prototype, they were difficult to remove. It’s pretty much fully customizable: there will be adjustable stick heights and hot-swappable buttons. Hyperkin and Gamesir are promising GameCube and N64 modules, and even a trackpad module for FPS games.

There’s contemporary technology too. The X5 Alteron will have capacitive sticks, not Hall-Effect ones. This should offer much more precision: the technology remains pretty rare in controllers. There are Hall-Effect analog triggers on the rear of the controller. It’s early days, with no release date or pricing set yet, but I’m intrigued — and I suspect many mobile gamers are too.

This article originally appeared on Engadget at https://www.engadget.com/gaming/hyperkin-and-gamesir-x5-alteron-modular-game-controller-ces-2026-221853624.html?src=rss

Intel’s Core Ultra Series 3 let me play ‘Battlefield 6’ at 190 fps on a Lenovo ultraportable

How far has Intel’s embedded Arc graphics come over the years? Enough to let me play Battlefield 6 at up to 190 fps in 1080p, with the graphics settings set to high, all on an unassuming Lenovo IdeaPad Pro 5. There was no need for dedicated graphics, just the Intel Core Ultra X9 388H’s built-in Arc B390 GPU.

There’s a catch, of course: Intel’s XeSS3 AI upscaling and 4X frame generation is the big reason why I was able to see such high fps figures. I was playing Battlefield 6 on a controller, with the Lenovo laptop connected to a TV, and I was surprised by how smooth the gameplay felt. There wasn’t any sense of lag like I’ve seen in earlier frame-gen implementations, though any lag would probably be more noticeable if I was playing with a high DPI gaming mouse.

Intel Core Ultra 3 gaming on a Lenovo IdeaPad Pro 5.
Playing “Battlefield 6” with a Lenovo IdeaPad Pro 5, powered by Intel’s Core Ultra 3 chip.
Devindra Hardawar for Engadget

Environmental details, shadows, lighting and particle effects also looked flawless. If I was sitting on a couch, I’d think the game was being powered by a console or a budget gaming PC. I didn’t get a chance to push the resolution up to 1440p, but it’d be interesting to see if it could maintain at least 100 fps in that mode.

Not all of Intel’s Core Ultra 3 chips will achieve such lofty gaming heights, unfortunately. Only the X7 and X9 chips include 12 Xe GPU cores and Arc B390 graphics. The rest of the Core Ultra 3 family has the typical four Xe cores and basic Intel graphics.

Intel claims the B390 is around 80 percent faster than the Radeon 890M, which is built into the Ryzen HX370. Additionally, the company says the new GPU is 76 percent faster than its Arc 140T, and overall it should offer similar performance to the mobile RTX 4050 GPU.

A Lenovo IdeaPad Pro 5.
A Lenovo IdeaPad Pro 5.
Devindra Hardawar for Engadget

This article originally appeared on Engadget at https://www.engadget.com/gaming/intels-core-ultra-series-3-let-me-play-battlefield-6-at-190-fps-on-a-lenovo-ultraportable-220952246.html?src=rss

Intel Is Making Its Own Handheld Gaming PC Chips At CES 2026

An anonymous reader quotes a report from IGN: Last year, Intel had the best iGPU on the market. This year, it’s broken that record by over 70% with Panther Lake and it’s a huge win for handhelds. “We’ve overdelivered” is how Intel CEO Lip Bu Tan categorized the Panther Lake launch during the company’s CES 2026 Keynote address, and that really does seem to be the case. But the real highlight of the keynote speech wasn’t the engineering behind Panther Lake, but rather the iGPU and the “handheld ecosystem” Intel is building to capitalize on the iGPU’s performance gains.

Formerly known as the 12 Xe-core variant, the new Intel Arc B390 iGPU offers up to 77% faster gaming performance over Lunar Lake’s Arc 140V graphics chip. Intel’s VP and General Manager of PC Products, Dan Rogers detailed the Arc B390’s performance gains and announced a “whole ecosystem” of gaming handhelds. That ecosystem includes partnerships with MSI, Acer, Microsoft, CPD, Foxconn, and Pegatron. So we’ll finally see more Intel handhelds hit the market.

[…] Since Intel’s Core Ultra 300 Panther Lake chip is built on Intel’s proprietary 18A Foundry process node, it can be cut in a variety of different die slices. According to sources at Intel close to the matter, the company is planning a hardware-specific variant or variants of the Panther Lake CPU die. Currently branded as “Intel Core G3” these processors will be custom-built for handhelds. That means Intel can spec the chips to offer better performance on the GPU where you want it, with potential for even better performance than the current Arc B390 expectations.


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With GeForce Super GPUs missing in action, Nvidia focuses on software upgrades

For the first time in years, Nvidia declined to introduce new GeForce graphics card models at CES. CEO Jensen Huang’s characteristically sprawling and under-rehearsed 90-minute keynote focused almost entirely on the company’s dominant AI business, relegating the company’s gaming-related announcements to a separate video posted later in the evening.

Instead, the company focused on software improvements for its existing hardware. The biggest announcement in this vein is DLSS 4.5, which adds a handful of new features to Nvidia’s basket of upscaling and frame generation technologies.

DLSS upscaling is being improved by a new “second-generation transformer model” that Nvidia says has been “trained on an expanded data set” to improve its predictions when generating new pixels. According to Nvidia’s Bryan Catanzaro, this is particularly beneficial for image quality in the Performance and Ultra Performance modes, where the upscaler has to do more guessing because it’s working from a lower-resolution source image.

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Man Records A Single Word A Day In 2025 To Produce 365-Word Essay About The Passing Of Time

This is a 365-word essay about the passing of time written and performed by artist Henry Brown, who recorded himself speaking a single word of the essay every day in 2025. An impressive feat. If I’d attempted the same thing there’s no way my essay would be longer than four, maybe six words. The full thing:

What is a year? When I was younger, anything over a few minutes was inconceivable. Going somewhere “in an hour” might as well have meant tomorrow. These days, next weekend comes around before I’ve even finished processing last week; and my August is already fully booked at the start of the year. And a year sometimes feels like nothing at all. I suppose this is inevitable. Everyone laments that time speeds up as you get older. And it’s fair — units of time are like the routes you regularly travel. By the hundredth time you make the trip to work, or your partner’s house, or the grocery store, you know what comes after every turn. And the journey feels so much shorter than when everything was new. But— is time really flying? Right now, I’m twenty-five – twenty-six years old. In just 4 years, I’ll be 30. But how can I say that my twenties “flew past” if I can’t remember what I did on [June 15, 2025]? It’s impossible to hold all the moments of your life all the time. Sure. But pick a random date 5 years ago, and try to remember exactly what you did and felt. Chances are that it’ll start feeling a lot further away. Like I was a completely different person at 20. Still me, only a different me. So then— since when have I been THIS me? 14-year-old me was definitely someone else, but last February feels just as foreign to me sometimes. How much DO the circumstances of my life need to change before I can consider myself… evolved? Maybe I get to decide. Cause theoretically, I am not the me who wrote this sentence. Nor am I the me who’s uploading this video. And who knows who I’ll be by the time you watch/see this. All these versions of me may look similar, but there’s a new “me” in my skin every day, each carrying a different set of experiences, and a different outlook on life. Making decisions to the best of his abilities. It’s hard to imagine THIS me making meaningful changes to my life, but three hundred sixty-five me’s might just make a difference.

Time really is flying by, like a bounce house in high winds. I’ve been trying to get it to slow down lately but have had zero luck. I’ll blink and be 800. “Did you mean 80?” Noooooo…I’m already pushing 600. “Not with the undead warlock thing again.” You think I want to be like this? I was cursed! With a monster johnson too.

NVIDIA DLSS 4.5 Benchmarked Across GeForce RTX 50, 40 And 30 GPUs

NVIDIA DLSS 4.5 Benchmarked Across GeForce RTX 50, 40 And 30 GPUs
If you haven’t caught up on the latest CES coverage, NVIDIA announced and released the latest version of DLSS late last night, or early this morning if you’re in most of the rest of the world. DLSS 4.5 brings along major updates to frame generation and super resolution, including support for 6x Multi-Frame Generation as well as Dynamic Frame

8BitDo Ultimate 3E Modular Xbox Controller Can Swap Buttons And Joysticks On The Fly

8BitDo Ultimate 3E Modular Xbox Controller Can Swap Buttons And Joysticks On The Fly
8BitDo is releasing an evolved version of its Ultimate 3 controller this summer, and it’s aimed squarely at the high-end gamepad market—meet the 8BitDo Ultimate 3E. The Ultimate 3E builds upon the foundation of the Ultimate 3 with two additional bumpers, swappable D-Pad, and even swappable face buttons. Like Ultimate 3, Ultimate 3E also has