Tinker Pilot Early Access Impressions: Tweakness Is Its Strength

Customization is the name of the game in Tinker Pilot, where everything in the cockpit is literally up for grabs – even if there’s not a whole lot beyond it.

Tinker Pilot is a curious thing. It starts with the name, of course, which, just so we’re clear, refers to the fact that you can move and tweak everything around you in your virtual cockpit so that you have your controls just so. Ideally that means having them represented in game just how they exist in physical space, whether they are on a desk, duct taped to the arms of your dining room chair, or you happen to own a fully tricked out motion rig that marks you out as a valid target for online jealousy. ‘Tinker’ absolutely does not refer to you being an itinerant mender of housewares, which is the definition of the word that first comes to my 16th Century-attuned mind.

The Facts

What is it?: Early access space sim that supports a broad range of control options and offers extensive cockpit customization
Platforms: PCVR (Played on Quest 3)
Release Date: Out now
Developer: Lluís Garcia Lamora
Price: $24.99

The piloting part of the name needs less of an explanation. Unfortunately, while the gameplay is smooth, the controls tight and the sense of being a bad-ass space jock is initially palpable, there isn’t much of a game to actually talk about. There are a handful of scenarios that between them offer some semblance of progression, but it feels like it was put together to showcase the extent of the customization you can perform, and thus the degree of control you have over your nimble ship. As such, the missions prioritise speed and maneuverability above all things, and drama and narrative barely at all.

After a tutorial, during which you’ll take out a couple of crates in an asteroid field, you’ll jump to the surface of a desert world to blow up some drones, then the final scenario, which is a classic time trial through some hoops. Truth be told there’s less than an hour of content here and it’s not a particularly thrilling way to pass the time either. There is an online leaderboard, so if “getting gud” appeals, you might be able to squeeze more enjoyment from it than I was able to.

If you own a joystick, chances are it’s been recreated for your viewing pleasure.

The only area where Tinker Pilot feels substantial enough to justify its early access price is back where we began, making the cockpit your very own. You can move button panels around, choose from a wide range of controllers to replace the virtual sticks – essentially allowing you to copy your current physical set-up so that it exists in-game, or create one anew that is perfectly attuned to the way you like to play or any accessibility needs you might have. As is often the case when such levels of fine tuning is offered, it can be a fiddly and time-consuming process, but on the intersection between space combat and interior design, Tinker Pilot is unrivalled. A recent patch even allows telemetry data to be exported, although I’m not sure how useful such a feature is for most VR users.

Comfort

For a game where up can become down very quickly and you’re constantly having to get your bearings, Tinker Pilot is surprisingly easy on the digestive system. No doubt this is entirely down to the pleasing frame rate and latency rather than the default comfort options, because, well, there are no comfort options as yet.

It’s worth noting that if you lack the high-end controls requisite to space combatry – namely a joystick – the virtual controls here work really well. Normally I find them terrible. In fact, until playing Tinker Pilot I was of the opinion that they could only be terrible, but this game nails its default controls very well. Partly for two reasons, I think. One is that sticks aren’t given a physical representation, they are displayed as holographic, which means your brain isn’t being tricked and thus you subconsciously don’t expect or indeed miss the lack of any haptic feedback when wiggling them about. The other aspect is that the degree of travel needed to affect any movement in 3D space is very small. Small twitches of the wrist are all that’s required, which means you don’t get nearly as tired as you might in other games pretending they are doing things they’re not.

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Launching into the asteroids. Literally.

Sadly, despite nailing the control side of things, Tinker Pilot is almost entirely lacking in entertainment. It’s all well and good to be able to move button panels about and have your shiny new VKB Gladiator rendered before you, but there are fans of the genre – myself among them – who are happy to operate within whatever cockpit the designer has created. Just as I don’t need to move the climate controls in my car, or have the steering column set six inches lower, I’m usually fine with how things are. I’ll either get used to them or play something else, which has been my experience with every first-person spaceship game I’ve played. Sure, some cockpits are more conveniently arranged than others, which is especially true in VR, but it’s never bothered me that only one game to my knowledge, 1986’s Academy, has given me the option to move things around. (If you can think of any others, put them in the comments below.)

It’s a cliche to say it, but Tinker Pilot feels like a tech demo looking for someone to turn it into a game. What missions exist are designed first and foremost around promoting the degree of control and maneuverability the game systems allow. There’s no attempt at world-building, there’s no storyline, no meaningful sense of progression, it’s essentially a showcase; the kind of vertical slice that a developer would take to publishers or patreon to show the kind of thing that could be done with either a team, a budget, or both. There’s a framework to greatness here, no doubt, but I would urge interested parties to seek more evidence of there being a greater emphasis on in-game piloting and less perhaps on future tinkering before parting with their disposable income.

Valve Confirms Steam Frame is Still Coming This Year, Now Marked as “coming soon”

Valve’s upcoming standalone VR headset Steam Frame is still shipping sometime this year, the company says, as it is now marked as “coming soon” on the Steam backend.

In a hardware news update last month, Valve announced that Steam Frame, Steam Machine, and Steam Controller are all being affected by the wider RAM and storage component shortage. Parts woes notwithstanding, Valve said in February that its goal was still to ship in the first half of 2026.

Now, according to the Steam backend (via SteamDB), Valve ha marked all three of its forthcoming products as “coming soon.”

Whether that means “soon soon” or “Valve soon” remains to be seen, although the company gave another vote of confidence in release plans in last week’s 2025 Year in Review.

Photo by Road to VR

“We shared recently that there have been challenges with memory and storage shortages, but we will be shipping all three products this year. More updates will be shared as we finalize our plans,” the company says.

Notably, Valve still hasn’t indicated prices for Steam Frame, Steam Machine, or Steam Controller. At its November reveal, Valve told Road to VR that it expects Steam Frame to be ‘cheaper than Index’, although the company didn’t qualify its pricing logic. This could put it somewhere between $1,000 (Index headset, controllers, SteamVR trackers) and $500 (Index headset only).

As for Steam Machine, YouTuber ‘Skill Up’ confirmed with Valve back in November the PC won’t be subsidized like a console. Alternatively, Linus Tech Tips has suggested the lowest configuration could fetch somewhere around $700, which was based on a custom PC built on comparable parts.

Whatever the case, we expect a ‘buy now’ button to unceremonious appear on the Steam Frame page at some point, as Valve isn’t exactly known for the typical sort of fanfare seen with other companies.

Looking for more Steam Frame news?

Valve Unveils Steam Frame VR headset to Make Your Entire Steam Library Portable: Valve shows off Steam Frame, the standalone headset that can stream and natively play your entire Steam library—with only a few caveats right now.

Hands-on: Steam Frame Reveals Valve’s Modern Vision for VR and Growing Hardware Ambitions: We go hands-on with Valve’s latest and greatest VR headset yet.

Valve Says No New First-party VR Game is in Development: Valve launched Half-Life: Alyx (2020) a few months after releasing Index, but no such luck for first-party content on Steam Frame.

Valve is Open to Bringing SteamOS to Third-party VR Headsets: Steam Frame is the first VR headset to run SteamOS, but it may not be the last.

Valve Plans to Offer Steam Frame Dev Kits to VR Developers: Steam Frame isn’t here yet; Valve says it needs more time with developers first so they can optimize their PC VR games.

Valve Announces SteamOS Console and New Steam Controller, Designed with Steam Frame Headset in Mind: Find out why Valve’s new SteamOS-running Console and controller will work seamlessly with Steam Frame.

Steam Frame vs. Quest 3 Specs: Better Streaming, Power & Hackability: Quest 3 can do a lot, but can it go toe-to-toe with Steam Frame?

Steam Frame vs. Valve Index Specs: Wireless VR Gameplay That’s Generations Ahead : Valve Index used to be the go-to PC VR headset, but the times have changed.

The post Valve Confirms Steam Frame is Still Coming This Year, Now Marked as “coming soon” appeared first on Road to VR.

Golf+ Tees Up New Valley Links DLC Course And Multiplayer Updates

Northern Ireland’s Valley Links joins the ever-growing roster of real-life courses recreated to play in VR in Golf+.

Golf+ features over forty paid DLC courses, including dozens of real golf courses from all over the world. Valley Links is part of the Royal Portrush Golf Club alongside sister course Dunluce. The course is described in the developer’s blog post as “defined by rolling fairways, rumpled terrain, and ever-changing coastal winds.” Dunluce was previously added to Golf+ in March 2025.

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Golf+ Valley Links DLC Trailer

The Golf+ multiplayer user interface was also updated with new quality of life features to help players find a game to their liking faster. Public lobbies now have filters for settings and play style, hosts can set minimum and maximum handicap requirements when setting up public games, and the create-and-join UI has been streamlined for better usability.

The Valley Links course can be purchased as an add-on for $11.99. Alternatively, all courses can be accessed as part of the Golf+ Pass for a $9.99 monthly fee.

Golf+ is out now on Quest for $29.99. At the time of this article, the base game is also available as part of the Horizon+ subscription service’s games catalog. A PC VR port is in development.

Alien: Rogue Incursion Surges To First Place On PlayStation VR2’s Top Downloads Chart

The xenomorph-filled story-based shooter Alien: Rogue Incursion rode an aggressive discount during Sony’s recent sale to the number one spot in downloads for February 2026.

Every month, Sony publishes a blog detailing the top ten downloads of the month on all of its platforms, with separate lists for US/Canada and the EU. On PS VR2, there are some games that appear every month: Beat Saber, Job Simulator, and Pavlov are mainstays on this list, with others like Horizon Call of the Mountain, Metro Awakening, and Creed: Rise To Glory drifting in and out of the top ten month to month.

Alien: Rogue Incursion Review – A Promising Yet Imperfect Entry
Alien: Rogue Incursion delivers tense, atmospheric narrative-focused VR action horror that falters in its repetition. Here’s our full review.
UploadVRDon Hopper

Alien: Rogue Incursion, from developer Survios (Creed, Puzzle Bobble, The Walking Dead: Onslaught), has also been a steady presence in the top 10 since its release in December 2024. It ranked fourth in the US/Canada and fifth in the EU in January 2026, and fifth on both lists for December 2025.

From January to February, Zero Caliber VR, Horizon Call of the Mountain, Vampire: The Masquerade Justice, and Creed made their way into the top 10, replacing Arizona Sunshine: Remake, Metro Awakening, Swordsman VR, and The Walking Dead: Saints and Sinners.

In February, as part of a PlayStation sale, Rogue Incursion (the deluxe edition) was discounted seventy-five percent off to $12.49, one of the biggest VR game discounts by percent in the sale.

This isn’t the first time a steep discount has rocketed a game up the charts. Max Mustard briefly became the best selling game on the Meta Quest after announcing a ninety percent discount, kicking off a series of games from other developers on the platform also doing ninety percent off offers. Developer Toast Interactive said in a Reddit post that the discount was a marketing move to increase visibility on the store.

Alien: Rogue Incursion is available on PS VR2, Steam, and Quest. A flatscreen port, subtitled the ‘Evolved Edition’ is also available on Steam, Xbox, PlayStation 5, and the Epic Games store.

Schell Games To Step Away From Among Us 3D Later This Month

I Expect You To Die developer Schell Games is ending its involvement with Among Us 3D later this month.

Schell Games has announced it is “handing off” active development of Among Us 3D (formerly Among Us VR) back to original Among Us developer, Innersloth, on March 24. Per its developer post on Steam, this was always planned to happen.

Among Us VR Review: Deception & Detection In Another Dimension
Among Us VR is available now on Steam and the Quest Store from Schell Games. Is this VR’s new party game or will it become a ghost ship? Read our full review below. Schell Games is about as veteran a VR game studio as you can find. Its two
UploadVRIan Hamilton

Among Us VR first released in November 2022 as a completely separate title from the original hit game of murder and deception. Since release, the game has seen multiple limited-time events with new gameplay modes, crewmate roles, and a new map, Polus Point.

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Among Us VR Original Trailer

In February 2025, the developers announced that the game would be converted into a hybrid title, renamed Among Us 3D: VR, with full crossplay support between flatscreen and VR. This change was made official in April 2025, with the VR store listing changing names and a new, separate Steam listing for the flatscreen port.

As a final send-off, March 24 will see a “definitive edition” release of the game, with previous limited-time-event features and cosmetics returning to the game permanently.

Among Us 3D: VR is available now on Steam, Quest, Pico, and PS VR2.

Chaotic Supermarket Sim Shop & Stuff Bags A PlayStation VR2 Release Later This Month

The comedic sandbox simulator Shop & Stuff comes to PlayStation VR2 in late March.

HyperVR Games has announced its third entry to the PS VR2 catalog, Shop & Stuff, is scheduled for release on March 27. This follows previous ports of Shave & Stuff in May 2024 and Pets & Stuff in December 2024.

Shop & Stuff continues the ‘& Stuff’ franchise’s brand of comical life simulators, challenging players to manage and grow their own supermarket. In addition to maintaining product stock levels and equipment, unruly shoplifters can be physically ejected from the store or run off with a flamethrower. Profits can be reinvested into the business to add new items like self checkout lanes and coffee machines.

Shop & Stuff Boss Update Trailer

The PS VR2 port will include the recent Boss update that dropped on Quest, adding a cantankerous manager who offers helpful tips to maximize profits and tasks to complete throughout the store.

At the time of this article, there is no news on a PC VR release. Shave & Stuff and Pets & Stuff were previously released on Steam in November 2024 and May 2025 respectively.

Shop & Stuff is available now on Quest in Early Access for $13.99. It can be wishlisted on PS VR2 now ahead of its release.

Surviving a Terrorist Attack – Stephen and Cara Lockwood

It was March 2017, and Cara and Stephen Lockwood had been married six months. Stephen’s 40th birthday was coming up on the 22nd, and Cara wanted to do something special for him. “I wanted to plan something fun to do.”

What could be more fun than swimming with sharks at the London Aquarium? “You basically get into a shark cage made of string and have sharks swim at you,” she says. Stephen quickly corrects her, “Rope! Not string. It was something we always wanted to do.” 

They both laugh. It’s a subdued laugh, though, because that special day would turn into a nightmare. 

After swimming with sharks, they planned to go to The Berkeley, a high-end hotel with an amazing restaurant. Cara, who has always been a bit sociophobic, was nervous about taking the London Tube because of all the people. Plus, there had been terrorist scares recently, so the city was on high alert, which really ramped up her anxiety. They decided to take a stroll across Westminster Bridge and get a taxi on the Big Ben side. 

She remembers walking with Stephen up the steps onto the bridge, feeling a bit off. It was a fairly nice day, and there were a few other people farther across the bridge, and four or five behind them. She and Stephen were halfway across the bridge when she heard a vehicle accelerating behind her. At first, she thought it was one of the smaller maintenance vehicles that buzz across the bridge occasionally. But why was it accelerating? 

Suddenly, both she and Stephen were hit from behind by an SUV. She flew up into the air and fell to the ground. She was stunned, but realized she was okay; she could still walk and run. But where was Stephen? She scanned the bridge. He was lying in the road, not moving. She ran to him. 

Stephen has no memory of what happened. 

From news reports, Stephen was scooped up onto the hood of an SUV that was barreling down the bridge, flew into the air, thrown into the back end of a bus, and was dumped onto the road, hitting his head, fracturing his skull, neck, back, ribs, puncturing his lung – and shattering bones in his left leg, ripping part of his calf open. 

This was the Westminster Bridge terrorist attack. The aftermath of the attack is well-documented in a BBC series called Hospital as the victims, including Stephen and Cara, arrive at St. Mary’s Hospital. You can watch it here.

Recovery: “It was heartbreaking.”

Recovery was long and slow, taking years of physical therapy for Stephen to be able to walk again. He had seven operations on his leg. They had to keep repeating the surgery in order to get the bone to grow properly. A skin flap had to be taken from his right thigh to reconstruct his calf, which was completely ripped open.“The repetition was heartbreaking,” says Stephen. “We’d get our hopes up and then have to go back into surgery over and over again.”

That was just the physical side. “The mental side was torture,” says Cara. “We were completely unprepared for this, both individually and as a couple. Trying to move back to normalcy. You feel different in the world. How do you reconnect?” 

“Watching people pass away and your husband nearly dying,” says Cara. “Steve would sometimes say that he had it better than me. All he’s got to do is lie there, medicated, and get operated on.” 

Husband and wife became Patient and Nurse. Cara had to lift, carry, and wash Stephen during his long recovery. She had no background in this. To add to the immense pressure, within a few months of the attack, Cara’s father was diagnosed with cancer and was slowly dying. He sadly lost his battle in February 2018.

“We lost our identity. We went to therapy to help deal with the ordeal. To understand this new normal. And to try to realize there is a future.”

Finding Zwift

In September of 2021, after Stephen’s last operation and recovery, they decided to move to the French countryside.

One day in France, Stephen was watching YouTube and Zwift popped up. Because of the incident, they both struggled to be in crowded places. They had tried running, but with the high impact on Stephen’s leg and the increasing anxiety of hearing vehicles coming from behind, they felt it wasn’t the right fit. But Zwift looked interesting to him. He investigated it a bit more and thought it looked safe. He started watching Zwift streamers. He asked Cara if it was okay for him to invest some money into it. Cara checked it out and said, “Only if I can do it too!” So, in January 2024, they went to the local bike shop, got the cheapest bikes they could afford, and started Zwifting. 

“Zwift is a big part of our lives now,” says Stephen.

They Zwift together five to six times a week. “We love it! Especially the epic races. It feels so good to work your butt off and finish – and maybe have a bit of a cry when you achieve a big goal.”

Over Christmas 2025, Cara joined Christoffer Wikman’s charity ride for cancer and helped raise funds by riding 100 km a day. The ride was also a personal connection for Cara to remember her father who had passed away from cancer. 

They love racing and doing the long rides and challenges, like riding Zwift’s 30 longest routes in 30 days.

“It’s helped build up strength in my legs,” says Stephen. “It gives me a mental lift – a sense of fulfillment. I’ve lost weight and I’m eating right. We haven’t had a drink of alcohol in over a year.”

They have dark days. “Zwift and the wonderful community give you a sense of goodness, camaraderie. If I drop out of a group, people come back and help me get back in. That’s kindness. It’s encouraging,” says Cara.

“We can’t tell you how important Zwift is to us. We are so grateful. So full of gratitude. It has helped us reconnect and have hope again.”

Ride on, Stephen and Cara! We are grateful for you two as well. 

You can follow them on Zwift at:

  • Cara: CaraLockwood
  • Stephen: LookMumNoHands

New SETI Study: Why We Might Have Been Missing Alien Signals

After decades of searching for extraterrestrial intelligence, the nonprofit SETI Foundation has an announcement. “A new study by researchers at the SETI Institute suggests stellar ‘space weather’ could make radio signals from extraterrestrial intelligence harder to detect.”
Stellar activity and plasma turbulence near a transmitting planet can broaden an otherwise ultra-narrow signal, spreading its power across more frequencies and making it more difficult to detect in traditional narrowband searches. For decades, many SETI experiments have focused on identifying spikes in frequency — signals unlikely to be produced by natural astrophysical processes. But the new research highlights an overlooked complication: even if an extraterrestrial transmitter produces a perfectly narrow signal, it may not remain narrow by the time it leaves its home system… “If a signal gets broadened by its own star’s environment, it can slip below our detection thresholds, even if it’s there, potentially helping explain some of the radio silence we’ve seen in technosignature searches,” said Dr. Vishal Gajjar, Astronomer at the SETI Institute and lead author of the paper.

The researchers created “a practical framework for estimating how much broadening could occur for different types of stars” — and accounting for space weather — by “using radio transmissions from spacecraft in our own solar system, then extrapolated to other stellar environments.”

The study’s co-author (a SETI Institute research assistant) suggests this coud lead to better-targetted SETI searches. (M-dwarf stars — about 75% of stars in the Milky Way — actually have the highest likelihood that narrowband signals would get broadened before leaving their system…)


Read more of this story at Slashdot.

Qualcomm’s new Arduino Ventuno Q is an AI-focused computer designed for robotics

Qualcomm, which purchased microcontroller board manufacturer Arduino last year, just announced a new single-board computer that marries AI with robotics. Called the Arduino Ventuno Q, it uses Qualcomm’s Dragonwing IQ8 processor along with a dedicated STM32H5 low-latency microcontroller (MCU). “Ventuno Q is engineered specifically for systems that move, manipulate and respond to the physical world with precision and reliability,” the company wrote on the product page. 

The Ventuno Q is more sophisticated (and expensive) than Arduinio’s usual AIO boards, thanks to the Dragonwing IQ8 processor that includes an 8-core ARM Cortex CPU, Adreno Arm Cortex A623 GPU and Hexagon Tensor NPU that can hit up ot 40 TOPs. It also comes with 16GB of LPDDR5 RAM, along with 64GB of eMMC storage and an M.2 NVME Gen.4 slot to expand that. Other features include Wi-Fi 6, Bluetooth 5.3, 2.5Gbps ethernet and USB camera support. 

The Ventuno Q includes Arudino App Lab, with pre-trained AI models including LLMs, VLMs, ASR, gesture recognition, pose estimation and object tracking, all running offline. It’s designed for AI systems that run entirely offline like smart kiosks, healthcare assistants and traffic flow analysis, along with Edge AI vision and sensing systems. It also supports a full robotics stack including vision processing combined with deterministic motor control for precise vision and manipulation. It’s also ideal for education and research in areas like computer vision, generative AI and prototyping at the edge, according to Arduino. 

“With Ventuno Q, AI can finally move from the cloud into the physical world,” Qualcomm wrote. “This platform enables building machines that perceive, decide, and act — all on a single board. Our goal is to make advanced robotics and edge AI accessible to every developer, educator, and innovator.” The Arduino Ventuno Q will be available in Q2 2026 from the Arduino Store and elsewhere and is expected to cost under $300. 

This article originally appeared on Engadget at https://www.engadget.com/ai/qualcomms-new-arduino-ventuno-q-is-an-ai-focused-computer-designed-for-robotics-113047697.html?src=rss

“It doesn’t feel safe”—Many international game developers plan to skip GDC in US

This week, tens of thousands of game developers and producers will once again gather in San Francisco, as they have since 1988, for the weeklong Game Developers Conference. But this year’s show will be missing many international developers who say they no longer feel comfortable traveling to the United States to attend, no matter how relevant the show is to their work and careers.

Dozens of those developers who spoke to Ars in recent months say they’re wary of traveling to a country that has shown a callous disregard for—or outright hostility toward—the safety of international travelers. That’s especially true for developers from various minority groups, those with transgender identities, and those who feel they could be targeted for outspoken political beliefs.

“I honestly don’t know anyone who is not from the US who is planning on going to the next GDC,” Godot Foundation Executive Director Emilio Coppola, who’s based in Spain, told Ars. “We never felt super safe, but now we are not willing to risk it.”

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Stan’s motorised keg should make setting up tubeless tyres easier – just don’t mistake it for a coffee urn

Bike retailers go through a lot of sealant, as tubeless tyres increasingly take over the bike world. Stan’s has just launched its OnTap sealant urn that stores and mixes a large volume of sealant to make the task of dispensing easier.

Stan’s OnTap looks suspiciously like a coffee urn, with a tap at the base to dispense tubeless sealant into an injector or measuring cup to add the sealant to tyres. But rather than coffee, it’s designed for efficient mixing and dispensing of tyre sealant for bike workshops.

Because the particles in sealant have a tendency to settle out over time, there’s a motorised stirrer built into the dispenser, with a mix button that Stan’s says takes 10 seconds to get the sealant ready to dispense.

“A positive rider experience depends on evenly dispersed puncture-sealing particles throughout the sealant, which becomes difficult to maintain in containers larger than one litre,” says Mike Bush, Stan’s chief product officer.

A computer-controlled mixer distributes sealant particles in 10 seconds, so the sealant is ready to dispense.

The OnTap dispenser has the capacity for enough sealant for 80 mountain bikes or 160 road bikes. There’s a list of recommended volumes for different tyre sizes on the front of the urn.

Stan’s cites more precise sealant dispensing, better tracking of sealant usage and improved shop service margins as key benefits of the system for bike workshops.

The 20-litre refill saves 75% of the packaging of one-litre bottles.

Stan’s sells 20-litre refills for the OnTap dispenser, which it says reduce plastic use by 75% over individual one-litre sealant bottles, as well as being a lot cheaper. It reckons the price of the OnTap dispenser is paid back after only 10 refills.

The OnTap dispenser is for sale to registered Stan’s dealers only, so you can’t buy one to put in your shed. Stan’s hasn’t advertised the price either.

F&S FSSM8MP SMARC Module Features NXP i.MX 8M Plus with Dual GbE and Edge AI

The FSSM8MP from F&S Elektronik Systeme is a SMARC 2.2 computer-on-module built around the NXP i.MX 8M Plus processor. The module is designed for embedded and industrial systems requiring multimedia processing, machine vision capability, and edge inference support. The platform integrates four Arm Cortex-A53 cores operating up to 1.8 GHz alongside a Cortex-M7 real-time core […]

EFF, Ubuntu and Other Distros Discuss How to Respond to Age-Verification Laws

System76 isn’t the only one criticizing new age-verification laws. The blog 9to5Linux published an “informal” look at other discussions in various Linux communities.

Earlier this week, Ubuntu developer Aaron Rainbolt proposed on the Ubuntu mailing list an optional D-Bus interface (org.freedesktop.AgeVerification1) that can be implemented by arbitrary applications as a distro sees fit, but Canonical responded that the company does not yet have a solution to announce for age declaration in Ubuntu. “Canonical is aware of the legislation and is reviewing it internally with legal counsel, but there are currently no concrete plans on how, or even whether, Ubuntu will change in response,” said Jon Seager, VP Engineering at Canonical. “The recent mailing list post is an informal conversation among Ubuntu community members, not an announcement. While the discussion contains potentially useful ideas, none have been adopted or committed to by Canonical.”

Similar talks are underway in the Fedora and Linux Mint communities about this issue in case the California Digital Age Assurance Act law and similar laws from other states and countries are to be enforced. At the same time, other OS developers, like MidnightBSD, have decided to exclude California from desktop use entirely.

Slashdot contacted Hayley Tsukayama, Director of State Affairs at EFF, who says their organization “has long warned against age-gating the internet. Such mandates strike at the foundation of the free and open internet.”

And there’s another problem. “Many of these mandates imagine technology that does not currently exist.”
Such poorly thought-out mandates, in truth, cannot achieve the purported goal of age verification. Often, they are easy to circumvent and many also expose consumers to real data breach risk.

These burdens fall particularly heavily on developers who aren’t at large, well-resourced companies, such as those developing open-source software. Not recognizing the diversity of software development when thinking about liability in these proposals effectively limits software choices — and at a time when computational power is being rapidly concentrated in the hands of the few. That harms users’ and developers’ right to free expression, their digital liberties, privacy, and ability to create and use open platforms…

Rather than creating age gates, a well-crafted privacy law that empowers all of us — young people and adults alike — to control how our data is collected and used would be a crucial step in the right direction.


Read more of this story at Slashdot.

MSI MS-C936 Ultra-Thin Fanless Box PC Combines Intel Raptor Lake-P U-Series CPUs with Quad Displays and Dual 2.5GbE

MSI’s MS-C936 is a slim fanless box PC built around Intel Raptor Lake-P U-series processors. The system is designed for embedded deployments such as digital signage, automation platforms, and edge computing systems that require multiple display outputs and high-speed networking. The system supports processors including the Intel Core 5 120U, a 15 W chip that […]

Understanding Linux and Unix Environmental Variables

Variables are an important part of shell scripting, just as they are for every programming language. Simply put, a variable defines a location in system memory that holds a value for later use. This value can be a text string, a number, a filename, or the output of a command. The nice thing about variables is that you can assign a value to one once, and then re-use that value as many times as you like by simply referencing the name of the variable. There are several types of variables, and in this post we’ll look at environmental variables.

Scientists Just Doubled Our Catalog of Black Hole and Neutron Star Collisions

Colliding black holes were detected through spacetime ripples for the first time in 2015 by the Laser Interferometer Gravitational-Wave Observatory (LIGO), notes Space.com:

Since then, LIGO and its partner gravitational wave detectors Virgo in Italy and KAGRA (Kamioka Gravitational Wave Detector) in Japan have detected a multitude of gravitational waves from colliding black holes, merging neutron stars, and even the odd “mixed merger” between a black hole and a neutron star… During the first three observing runs of LIGO, Virgo and KAGRA, scientists had only “heard” 90 potential gravitational wave sources.

But now they’ve published new data from the LIGO-Virgo-KAGRA (LVK) Collaboration that includes 128 more gravitatational wave sources — some incredibly distant:

[Gravitational-Wave Transient Catalog-4.0, or GWTC-4] was collected during the fourth observational run of these gravitational wave detectors, which was conducted between May 2023 and Jan. 2024… Excitingly, GWTC-4 could technically have been even larger, as around 170 other gravitational wave detections made by LIGO, Virgo and KAGRA haven’t yet made their way into the catalog.

One aspect of GWTC-4 that really stands out is the variety of events that created these signals. Within this catalog are gravitational waves from mergers between the heaviest black hole binaries yet, each about 130 times as massive as the sun, lopsided mergers between black holes with seriously mismatched masses, and black holes that are spinning at incredible speeds of around 40% the speed of light. In these cases, scientists think the extreme characteristics of the black holes involved in these mergers are the result of prior collisions, providing evidence of merger chains that explain how some black holes grow to masses billions of times that of the sun… GWTC-4 also includes two new mixed mergers involving black holes and neutron stars.

[LVK member Daniel Williams, of the University of Glasgow in the U.K., said in their statement] “We are really pushing the edges, and are seeing things that are more massive, spinning faster, and are more astrophysically interesting and unusual.” The catalog also demonstrates just how sensitive the LVK detectors have become. Some of the neutron star mergers occurred up to 1 billion light-years away, while some of the black hole mergers occurred up to 10 billion light-years away.
Einstein’s theory of general relativity can be tested with these detections, and “So far, the theory is passing all our tests,” says LVK member Aaron Zimmerman, of the University of Texas at Austin. “But we’re also learning that we have to make even more accurate predictions to keep up with all the data the universe is giving us.” And LVK member Rachel Gray, a lecturer at the University of Glasgow, says “every merging black hole gives us a measurement of the Hubble constant, and by combining all of the gravitational wave sources together, we can vastly improve how accurate this measurement is.”

In short, says LVK member Lucy Thomas of the California Institute of Technology (Caltech), “Each new gravitational-wave detection allows us to unlock another piece of the universe’s puzzle in ways we couldn’t just a decade ago.”


Read more of this story at Slashdot.

Building Cursor for LibreOffice: A Week-Long Journey

I wanted that same “AI in the doc” feel that I have with my coding IDE: chat in a sidebar, multi-turn conversations, and the AI actually doing things, reading and changing the document, and web searches as necessary to answer questions. I wanted this for Writer but I figured Calc and the others could happen eventually. Exposing the full Writer API to an agent is not an easy problem, especially since it can create very complicated documents, including embedded spreadsheets.