Don’t be surprised if you see even more drones delivering groceries across the US since the Alphabet-owned Wing announced another service expansion with Walmart over the next year. The partnership said that drone delivery services will be available at 150 more Walmart locations in Los Angeles, St. Louis, Cincinnati, Miami and more metros that have yet to be announced.
According to Wing, its top 25 percent of customers have ordered its delivery drones up to three times a week. To meet growing demand, Wing and Walmart said it will serve up to 40 million US customers and build up a network of 270 delivery locations by 2027. The partnership launched its service in August 2023 with the inaugural deliveries offered to the Dallas-Fort Worth customer base. In June 2025, Wing and Walmart increased drone delivery coverage to 100 more stores across Atlanta, Charlotte, Houston, Orlando and Tampa. Last month, the two companies launched their delivery service in Atlanta and are planning to kick off deliveries in Houston on January 15.
Before Walmart, Wing broke into the US market by working with Walgreens to deliver health and wellness products in April 2022. Since then, the Alphabet subsidiary has partnered with DoorDash and Apian, a London-based healthcare logistics company. Besides its commercial partnerships, Wing has been working on a larger delivery drone that will be able to fly at up to 65 mph and carry up to five pounds, or double its current capacity.
This article originally appeared on Engadget at https://www.engadget.com/transportation/wings-drone-deliveries-are-coming-to-150-more-walmarts-180708189.html?src=rss
Recently on X/Twitter, user @Clawsomegamer spotted a preliminary listing for the Steam Machine on a Czech retailer’s website. On the surface, no pricing information is displayed, but the web page’s code does reveal pricing of 19,826 CZK ($950 USD) for the 512GB Steam Machine and 23,305 CZK ($1070 USD) for the 1TB version. Mind you, this price
A new era appears to be kicking off in immersive hardware as long-time VR developers reel from a Christmas season without new consumer hardware drawing in audiences.
UploadVR spoke with a number of developers finding themselves in varying degrees of distress over the overall direction of investment in VR and the overwhelming cost of reaching people in headsets about their wares.
Several spoke on condition of anonymity for fear of their business relationships with platform companies being affected by their comments. If you have comments you’d like to share with UploadVR, you can email ian@uploadvr.com or message 1-949-610-3857. I will assume comments are fine to associate with your name unless you include the words “on background” in your message to request I take steps to anonymize your statements.
“We are definitely seeing a shift in the market and a need to diversify in terms of platforms,” wrote Tommy Palm, the head of Resolution Games. “We’ve been preparing for this for some time as we’ve aimed to make our games available to players across as many platforms as possible for the last few years. While it’s no easy task to launch a game like Demeo x Dungeons & Dragons: Battlemarked across Quest, PlayStation and Steam – with the goal of more platforms to come – the game did exceed our sales goals over the holidays, and being cross platform helped with that.”
Creature led by Doug North-Cook released several projects in 2025 with partners of the label launching new games and downloadable content at a regular pace. Maestro continues dropping hugely appealing DLC content and our reviewer found Deadly Delivery from Creature-associated Flat Head Studio to be “hilarious horror best played with friends”.
“The state of the industry leaves no room for error,” North-Cook wrote. “With no new headset this holiday sales were up over the holidays but not where they would be in a new device era. I fully expect most studios will have a difficult time finding a positive path forward this year as industry trends, lack of investment, and declining per-developer revenue hit everyone hard.”
“Creature isn’t slowing down at all though. We have several large titles in development across multiple partner studios – some of our most ambitious yet. We also had a positive holiday with our catalog overall doing pretty well and Deadly Delivery ranking as one of the top selling titles leading into the holidays.”
Cloudhead Games laid off 40 people after teasing for years work on a major title following their standout release Pistol Whip. The studio confirmed in the comments on our initial article about the layoffs that both versions of the game – one for Intel machines and one for ARM systems – will be packaged for sale on the forthcoming Steam Frame. At 16 people now, founder Denny Unger’s first week of 2026 involved resetting Cloudhead’s strategy and “reverse recruiting” for dozens of now-former colleagues looking for new remote positions.
Some VR game developers have been buoyed by revenue from the subscription programs offered by Sony and Meta that their games are downloadable through. Some developers, however, see these subscriptions becoming a larger percentage of a smaller income pie overall. With no new VR hardware from Meta in 2025 and confirmation that their third-party Horizon OS headset program has been shelved, developers growing overly dependent on subscription revenue likely face difficult decisions about how to maintain independence or continue VR development.
Forking Inputs
Do VR developers build games for controller-free hand tracking or for a new set of controllers from Valve that differ from Meta Quest in the number of buttons they have?
Do they build volumes that float in space alongside other volumes and windows, or do they construct fully immersive virtual worlds?
Can VR developers expect the targeting of eye tracking in all future headsets to help them build more responsive software?
“We’re as hungry as ever,” Payton told us during the broadcast. “I think a Wolverine VR game would be incredible. I want that.”
A Meta Neural Band worn on each wrist could conceivably make that dream come true. When combined with the idea that computer vision could help more accurately detect precision microgestures, we’re glimpsing an era with Meta’s Display glasses that could see users do much more than just navigating menus in headsets or glasses privately with simple thumb swipes.
In the dreams we seem to share with the director of one of the best VR games produced by Meta, we want something wholly more robust from our experience in headset. Wolverine’s adamantium claws can seem to slide out from underneath the skin of our wrists and then we can use our new tools to climb up brick walls in wide field of view virtual reality. This can be done without controllers in hand as wristbands vibrate haptic effects for us instead. If this is the way, it would require Meta figuring out how to transition its ecosystem from selling two inexpensive controllers in the box with each headset to bundling up a pair of Neural Bands instead.
Without third-party Horizon OS headsets to differentiate the experience inside Meta’s ecosystem near term, and as executives court partners like UFC and James Cameron long term, VR game developers are left wondering what space Meta is making for them in their future endeavors.
50-degree field of view AR glasses with a wristband on your dominant hand to interact with menus or handwrite will certainly be interesting to some people for tasks out in the physical world. However, that’s so very far from the presence-inducing VR of the sort we would want in a Wolverine game. We can only have dual-wielding indestructible claws via a pair of bands on both wrists with wide field of view virtual reality doing the work of transporting us into a world of superheroes.
Platform Focus
Consider the next two years facing two of the best games made for VR – Batman: Arkham Shadow and Half-Life: Alyx. Near term, pirates are likely to try to run Batman: Arkham Shadow on the Frame headset before Meta chooses to put it for sale on the Steam store.
Meanwhile, Valve is working to get Half-Life: Alyx running performant in the standalone Steam Frame. If that should happen, will there be the same demand to get that experience running directly on a Meta standalone?
I’m illustrating that some of the biggest-budget exclusive software products made for VR headsets – games owned 100% by the platform – find their virtual worlds diametrically opposed in the pressure ahead for their distribution.
Alyx faces developer-led optimization to bring an experience that sings with a high-powered PC down to run performant on a low-powered standalone headset. Batman faces the demand of PC buyers hungry for more high-quality content than the market can produce, and a publisher with some motivations against selling software via a competitor’s storefront.
Nintendo releases the revamped Virtual Boy next month and we’ll be curious if Sony can pull together a coherent strategy after the PlayStation VR2. Meanwhile, Apple chips away at major software updates for visionOS and we’ll have a review of Steam Frame once we receive the completed headset from Valve.
For now, multiple long-time VR development studios still find themselves committed to the medium and working on new software, but they are also recalibrating their expectations for a smaller market near-term and difficult decisions ahead about focus and differentiation.
An anonymous reader shared this report from Engadget:
If you received a bunch of password reset requests from Instagram recently, you’re not alone. As reported by Malwarebytes, an antivirus software company, there was a data breach revealing the “sensitive information” of 17.5 million Instagram users. Malwarebytes added that the leak included Instagram usernames, physical addresses, phone numbers, email addresses and more.
The company added that the “data is available for sale on the dark web and can be abused by cybercriminals.” Malwarebytes noted in an email to its customers that it discovered the breach during its routine dark web scan and that it’s tied to a potential incident related to an Instagram API exposure from 2024.
“China recently placed a supercritical carbon dioxide power generator into commercial operation,” writes CleanTechnica, “and the announcement was widely framed as a technological breakthrough.”
The system, referred to as Chaotan One, is installed at a steel plant in Guizhou province in mountainous southwest China and is designed to recover industrial waste heat and convert it into electricity. Each unit is reported to be rated at roughly 15 MW, with public statements describing configurations totaling around 30 MW. Claimed efficiency improvements range from 20% to more than 30% higher heat to power conversion compared with conventional steam based waste heat recovery systems. These are big numbers, typical of claims for this type of generator, and they deserve serious attention.
China doing something first, however, has never been a reliable indicator that the thing will prove durable, economic, or widely replicable. China is large enough to try almost everything. It routinely builds first of a kind systems precisely because it can afford to learn by doing, discarding what does not work and scaling what does. This approach is often described inside China as crossing the river by feeling for stones. It produces valuable learning, but it also produces many dead ends. The question raised by the supercritical CO2 deployment is not whether China is capable of building it, but whether the technology is likely to hold up under real operating conditions for long enough to justify broad adoption.
A more skeptical reading is warranted because Western advocates of specific technologies routinely point to China’s limited deployments as evidence that their preferred technologies are viable, when the scale of those deployments actually argues the opposite. China has built a single small modular reactor and a single experimental molten salt reactor, not fleets of them, despite having the capital, supply chains, and regulatory capacity to do so if they made economic sense… If small modular reactors or hydrogen transportation actually worked at scale and cost, China would already be building many more of them, and the fact that it is not should be taken seriously rather than pointing to very small numbers of trials compared to China’s very large denominators…
What is notably absent from publicly available information is detailed disclosure of materials, operating margins, impurity controls, and maintenance assumptions. This is not unusual for early commercial deployments in China. It does mean that external observers cannot independently assess long term durability claims.
The article notes America’s Energy Department funded a carbon dioxide turbine in Texas rated at roughly 10 MW electric that “reached initial power generation in 2024 after several years of construction and commissioning.” But for both these efforts, the article warns that “early efficiency claims should be treated as provisional. A system that starts at 15 MW and delivers 13 MW after several years with rising maintenance costs is not a breakthrough. It is an expensive way to recover waste heat compared with mature steam based alternatives that already operate for decades with predictable degradation…”
“If both the Chinese and U.S. installations run for five years without significant reductions in performance and without high maintenance costs, I will be surprised. In that case, it would be worth revisiting this assessment and potentially changing my mind.”
Thanks to long-time Slashdot reader cusco for sharing the article.
At CES 2026 in Las Vegas this past week, I finally had the opportunity to go hands on with the Galaxy Z TriFold, Samsung’s first phone that folds twice and transforms from a regular 6.5-inch Android handset into a 10-inch Android tablet. On the surface, the Z TriFold is essentially a thicker Galaxy Z Fold7 with an extra, third panel, but that
Remember that re-discovered computer tape with one of the earliest versions of Unix from the early 1970s? This week several local news outlets in Utah reported on the find, with KSL creating a video report with shots of the tape arriving at Silicon Valley’s Computer History Museum, the closet where it was found, and even its handwritten label.
The Salt Lake Tribune reports that the closet where it was found also contained “old cords from unknown sources and mountains of papers that had been dumped from a former professor’s file cabinet, including old drawings from his kids and saved plane ticket stubs.” (Their report also includes a photo of the University of Utah team that found the tape — the University’s Flux Research Group).
Professor Robert Ricci believes only 20 copies were ever produced of the version of Unix on that tape:
At the time, in the 1970s, Ricci estimates there would have been maybe two or three of those computers — called a PDP-11, or programmed data processor — in Utah that could have run UNIX V4, including the one at the U. Having that technology is part of why he believes the U. got a copy of the rare software. The other part was the distinguished computing faculty at the school.
The new UNIX operating system would’ve been announced at conferences in the early 1970s, and a U. professor at the time named Martin Newell frequently attended those because of his own recognized work in the field, Ricci said. In another box, stuffed in under manila envelopes, [researcher Aleks] Maricq found a 1974 letter written to Newell from Ken Thompson at Bell Labs that said as soon as “a new batch comes from the printers, I will send you the system.” Ricci and Maricq are unsure if the software was ever used. They reached out to Newell, who is now 72 and retired, as well as some of his former students. None of them recalled actually running it through the PDP-11…
The late Jay Lepreau also worked at the U.’s computing department and created the Flux Research Group that Ricci, Maricq and [engineering research associate Jon] Duerig are now part of. Lepreau overlapped just barely with Newell’s tenure. In 1978, Lepreau and a team at the U. worked with a group at the University of California, Berkeley. Together, they built their own clone of the UNIX operating system. They called it BSD, or Berkeley Standard Deviation. Steve Jobs, the former CEO of Apple, worked with BSD, too, and it influenced his work.
Ultimately, it was Lepreau who saved the 9-track tape with the UNIX system on it in his U. office. And he’s why the university still has it today. “He seems to have found it and decided it was worth keeping,” Ricci said…
The U. will also get the tape back from the museum. Maricq said it will likely be displayed in the university’s new engineering building that’s set to open in January 2027. That’s why, the research associate said, he was cleaning out the storage room to begin with — to try to prepare for the move. He was mostly just excited to see the floor again. “I thought we’d find some old stuff, but I didn’t think it’d be anything like this,” he said. And Maricq still has boxes to go through, including more believed to be from Lepreau’s office.
Local news station KMYU captured the thoughts of some of the University researchers who found the tape:
“When you see the very first beginnings of something, and you go from seed to sapling, that’s what we saw here,” [engineering research associate Jon] Duerig said. “We see this thing in the moment of flux. We see the signs of all the things changing — of all the things developing that we now see today.”
Duerig also gave this comment to local news station KSL. “The coolest thing is that anybody, anywhere in the world can now access this, right? People can go on the internet archive and download the raw tape file and simulate running it,” Duerig said. “People have posted browsable directory trees of the whole thing.”
One of the museum’s directors said the tape’s recovery marked a big day for the museum “One of the things that was pretty exciting to us is that just that there is this huge community of people around the world who were excited to jump on the opportunity to look at this piece of history,” Ricci said. “And it was really cool that we were able to share that.”
Duerig said while there weren’t many comments or footnotes from the programmers of that time, they did discovery more unexpected content having to do with Bell Labs on the tape. “There were survey results of them actually asking survey questions of their employees at these operator centers,” he said.
Thanks to long-time Slashdot reader walterbyrd for sharing the news.
ASUS has announced the UGen300 USB AI Accelerator, a compact external device designed to add hardware-accelerated machine learning and generative inference capabilities to existing systems over a USB connection. The UGen300 is built around the Hailo Hailo-10H processor, which ASUS rates at up to 40 TOPS (INT4) of inference performance. The accelerator integrates 8 GB […]
Scifi author/tech activist Cory Doctorow has decried the “enshittification” of our technologies to extract more profit. But Saturday he also described what could be “the beginning of the end for enshittification” in a new article for the Guardian — “our chance to make tech good again”.
There is only one reason the world isn’t bursting with wildly profitable products and projects that disenshittify the US’s defective products: its (former) trading partners were bullied into passing an “anti-circumvention” law that bans the kind of reverse-engineering that is the necessary prelude to modifying an existing product to make it work better for its users (at the expense of its manufacturer)…
Post-Brexit, the UK is uniquely able to seize this moment. Unlike our European cousins, we needn’t wait for the copyright directive to be repealed before we can strike article 6 off our own law books and thereby salvage something good out of Brexit… Until we repeal the anti-circumvention law, we can’t reverse-engineer the US’s cloud software, whether it’s a database, a word processor or a tractor, in order to swap out proprietary, American code for robust, open, auditable alternatives that will safeguard our digital sovereignty. The same goes for any technology tethered to servers operated by any government that might have interests adverse to ours — say, the solar inverters and batteries we buy from China.
This is the state of play at the dawn of 2026. The digital rights movement has two powerful potential coalition partners in the fight to reclaim the right of people to change how their devices work, to claw back privacy and a fair deal from tech: investors and national security hawks. Admittedly, the door is only open a crack, but it’s been locked tight since the turn of the century. When it comes to a better technology future, “open a crack” is the most exciting proposition I’ve heard in decades.
Thanks to Slashdot reader Bruce66423 for sharing the article.
Since 2018, a group of researchers from around the world has crunched the numbers on how much heat the world’s oceans are absorbing each year. In 2025, their measurements broke records once again, making this the eighth year in a row that the world’s oceans have absorbed more heat than in the years before.
The study, which was published Friday in the journal Advances in Atmospheric Science, found that the world’s oceans absorbed an additional 23 zettajoules’ worth of heat in 2025, the most in any year since modern measurements began in the 1960s. That’s significantly higher than the 16 additional zettajoules they absorbed in 2024. The research comes from a team of more than 50 scientists across the United States, Europe, and China.
A joule is a common way to measure energy. A single joule is a relatively small unit of measurement—it’s about enough to power a tiny lightbulb for a second, or slightly heat a gram of water. But a zettajoule is one sextillion joules; numerically, the 23 zettajoules the oceans absorbed this year can be written out as 23,000,000,000,000,000,000,000.
Increasingly complex RISC-V cores aren’t magically immune to the speculative execution / side-channel vulnerabilities that have rattled the x86_64 and ARM64 landscape for years. Following recent work on Spectre V1 handling for RISC-V in the Linux kernel, merged this weekend for Linux 6.19-rc5 is another RISC-V attack vector safeguard…
A new project trying to get off the ground and currently in an “exploratory phase” is GYESME that describes itself as a “design-led” downstream of GNOME with plans ot only fork when needed that is “minimal by default.”..
A late‑breaking minute order from Judge Sandy Leal has delayed Software Freedom Conservancy’s Vizio GPL trial, leaving only a January 26 pretrial hearing firmly set.
In addition to Linus Torvalds’ recent comments around AI tooling documentation, it turns out in fact that Linus Torvalds has been using vibe coding himself. Over the holidays Linus Torvalds has been working on a new open-source project called AudioNoise that was started with the help of AI vibe coding…
KDE Project’s upcoming KDE Plasma 6.6 desktop environment series is expected on February 17th, 2026, and it’s packed with many new features and improvements, so let’s take a look at the biggest changes so far.
For a quarter century, the TIOBE Index has attempted to rank the popularity of programming languages by the number of search engine results they bring up — and this week they had an announcement.
Over the last year the language showing the largest increase in its share of TIOBE’s results was C#.
TIOBE founder/CEO Paul Jansen looks back at how C++ evolved:
From a language-design perspective, C# has often been an early adopter of new trends among mainstream languages. At the same time, it successfully made two major paradigm shifts: from Windows-only to cross-platform, and from Microsoft-owned to open source. C# has consistently evolved at the right moment.
For many years now, there has been a direct battle between Java and C# for dominance in the business software market. I always assumed Java would eventually prevail, but after all this time the contest remains undecided. It is an open question whether Java — with its verbose, boilerplate-heavy style and Oracle ownership — can continue to keep C# at bay.
While C# remains stuck in the same #5 position it was in a year ago, its share of TIOBE’s results rose 2.94% — the largest increase of the 100 languages in their rankngs.
But TIOBE’s CEO notes that his rankings for the top 10 highest-scoring languages delivered “some interesting movements” in 2025:
C and C++ swapped positions. [C rose to the #2 position — behind Python — while C++ dropped from #2 to the #4 rank that C held in January of 2025]. Although C++ is evolving faster than ever, some of its more radical changes — such as the modules concept — have yet to see widespread industry adoption. Meanwhile, C remains simple, fast, and extremely well suited to the ever-growing market of small embedded systems. Even Rust has struggled to penetrate this space, despite reaching an all-time high of position #13 this month.
So who were the other winners of 2025, besides C#? Perl made a surprising comeback, jumping from position #32 to #11 and re-entering the top 20. Another language returning to the top 10 is R, driven largely by continued growth in data science and statistical computing.
Of course, where there are winners, there are also losers. Go appears to have permanently lost its place in the top 10 during 2025. The same seems true for Ruby, which fell out of the top 20 and is unlikely to return anytime soon.
What can we expect from 2026? I have a long history of making incorrect predictions, but I suspect that TypeScript will finally break into the top 20. Additionally, Zig, which climbed from position #61 to #42 in 2025, looks like a strong candidate to enter the TIOBE top 30.
Here’s how TIOBE estimated the 10 most popularity programming languages at the end of 2025
THIRDREALITY’s Linux Box Dev Edition is a compact smart home gateway aimed at developers, educators, and system integrators working with open-source automation platforms and standard smart home protocols. THIRDREALITY lists a quad-core processor, 2 GB of RAM, and 8 GB of onboard storage, along with integrated wireless connectivity including dual-band Wi-Fi (2.4 GHz and 5 […]
After many months of hard work, the upcoming Mageia 10 Linux distribution now has its first alpha release available for public testing if you want to help the devs fix bugs before the final release hits the streets.