We aren’t even two weeks into the new year and Ubisoft is already looking to carry out its second round of layoffs in 2026. The company has informed workers at Massive Entertainment and Ubisoft Stockholm of a “proposed organizational restructure” that could affect around 55 roles across its two Swedish studios. Workers at Massive (the developer of The Division series, Star Wars Outlawsand Avatar: Frontiers of Pandora) were offered voluntary buyouts late last year as part of Ubisoft’s ongoing cost-cutting efforts.
“This restructure follows the completion of the Voluntary Leave Program launched during the fall of 2025, a finalized long-term roadmap and a completed staffing and appointment process, which together have provided clearer visibility into the structure and capacity required to support the two studios’ work and sustainably over time,” Ubisoft told IGN in a statement. “These proposed changes are forward-looking and structural, they are not related to individual performance, recent deliveries or the quality of the work produced by the teams.”
Ubisoft claims that the “long-term direction for the studios remains unchanged.” Massive will continue working on projects that include The Division 3. Ubisoft Stockholm, meanwhile, is beavering away on a new franchise that’s still under wraps for now. That project is harnessing the studio’s Ubisoft Scalar cloud computing tech, according to Game Developer.
Earlier in January, the company said it was shutting down Ubisoft Halifax, resulting in the loss of 71 jobs. Workers at that studio unionized just 16 days earlier. Ubisoft said its decision was part of “company-wide actions to streamline operations.”
This article originally appeared on Engadget at https://www.engadget.com/gaming/star-wars-outlaws-developer-massive-entertainment-and-ubisoft-stockholm-face-layoffs-134234968.html?src=rss
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A comfortable, good-looking pair of headphones with bass-forward sound and deep Apple integration doesn’t usually dip below the $100 mark, but this one just did. The Beats Studio Pro headphones in factory-reconditioned condition are down to $94.99 on Woot.
For comparison, the same model listed as “refurbished: excellent” costs $135 on Amazon, while a brand-new pair is currently $199.99 (marked down from $349.99). This deal runs for two days or until it sells out, and Prime members get free standard shipping (while everyone else pays a $6 shipping fee). Note that shipping isn’t available to Alaska, Hawaii, PO boxes, or APO addresses.
The Beats Studio Pro are a premium-feeling set of noise-canceling headphones that lean heavily into comfort and polish. The build feels sturdy, the padding is generous, and they’re easy to wear for long stretches without pressure fatigue. Sound quality sticks to the familiar Beats formula: pronounced bass with crisp, slightly elevated highs. It’s not the most neutral tuning—listeners who prefer a flatter, studio-style sound may find it colored—but it works well for pop, hip-hop, and electronic playlists. Plugging in via USB-C unlocks hi-res audio and three preset EQ modes, which noticeably improve clarity. The downside is that those EQ presets aren’t available over Bluetooth, and there’s no manual EQ option at all.
Codec support is another limitation. Wireless audio tops out at SBC and AAC, meaning Android users miss out on higher-quality options like AptX or LDAC. As for its ANC, it is competent but unremarkable. It does a decent job with low-frequency noise but struggles more in crowded or high-pitched environments, and you can hear a faint hiss when ANC is enabled, notes this PCMag review. Battery life, however, holds up well: Expect around 24 hours with ANC on, or up to 40 hours without it. The Studio Pro won’t dethrone Sony or Bose if noise cancellation or deep audio customization is your top priority. But for casual listeners who value comfort, long battery life, and smooth Apple device integration, this price makes the trade-offs much easier to accept.
Resident Evil Requiem, the first new mainline entry in the series since 2021’s Resident Evil Village, is just over a month away and Capcom is ready to share more details. The publisher will air a Resident Evil Showcase on January 15 at 5PM ET. You’ll be able to watch it on Twitch and YouTube (in English and Japanese).
The stream will run for around 12 minutes. It will feature “all the latest info on Resident Evil Requiem,” which will almost certainly include some gameplay ahead of it hitting PS5, Xbox Series X/S, Nintendo Switch 2 and Steam on February 27. Capcom might have more in store, though. An announcement for the showcase on the Resident Evil website states that, “Some of the games included in the show aren’t suitable for children.”
That suggests the company will share details about other RE titles. It may just be a case of Capcom offering a reminder that it’s also bringing ports of Resident Evil 7 and Village to Switch 2 on February 27. Still, there’s a chance we’ll hear news of more ports. There’s also the possibility that we get a glimpse of the next Resident Evil movie, a reboot of the series from Barbarian and Weapons filmmaker Zack Cregger that’s set to hit theaters in September.
This article originally appeared on Engadget at https://www.engadget.com/gaming/a-resident-evil-showcase-is-taking-place-on-january-15-133000548.html?src=rss
At the time, it was said this had the potential to trigger a short-circuit that bypassed the fail-safe protection mechanisms in the battery.
The previous battery was a proprietary Canyon part, with the new one being made by Darfon. Canyon
Now Canyon has relaunched the electric mountain bikes with an 800Wh battery that is 150g lighter than the previous 900Wh battery.
To ease these safety concerns, Canyon says it now uses a reinforced, highly durable aluminium housing, with every interface point being double-sealed to prevent water ingress.
There is a new internal membrane to prevent moisture build-up.
Canyon says this results in a waterproof rating of IP7, up from IP4, meaning the bike can be submerged in up to one metre of water – although it doesn’t recommend you try this.
Shimano’s EP801 motor still sits at the heart of the bikes. Canyon
Canyon also claims the Darfon battery is the first complete aluminium battery on the market, with aluminium end caps that should increase durability.
While the battery is smaller at 800Wh compared to the 900Wh of the previous bikes, Canyon says it has been able to take advantage of faster charging times, smart charging, more efficient battery cells and a better distribution of weight.
Apart from the new 800Wh battery and the lighter weight, Canyon says the bikes remain the same as they were before they were taken off sale.
Despite the bikes being first released in May 2023, they remain a serious value proposition, featuring impressive spec sheets and credentials.
Both bikes continue to use Shimano’s EP801 motor, which churns out 85Nm of torque and up to 600 watts.
Canyon’s Spectral:ON CF7 looks great value for money. Canyon
It starts at £3,749 / $3,899 / €3,999 for the CF7 build, featuring a RockShox Lyrik fork and Deluxe Select R shock, and tops out at £5,599 / €5,999 for the CFR build that features Fox Factory suspension and SRAM’s X0 Eagle AXS.
The Torque:ON CF7 comes well-specced for blitzing bike-park laps, and comes in under £4,000 / €4,000. Canyon
The Torque:ON is the brand’s beefiest offering, designed as a self-shuttling bike-park shredder with 175mm rear travel and a burly 180mm fork.
Prices start at £3,749 / €3,999 for the CF7, which sees a RockShox Zeb Select fork paired with a Super Deluxe Coil Select, with the top-spec CF9 priced at £4,649 / €4,999 with a Fox Factory 38 fork and Float X2 shock.
FFmpeg developer Lynne has landed a number of Vulkan-related imporvements to this widely-used open-source multimedia library. Over the past year FFmpeg saw Vulkan shader-based decoding for more video formats, AV1 and VP9 extension work, performance improvements, and other work around Vulkan Video. It will be very exciting to see how FFmpeg delivers in 2026 with Vulkan Video and how the software ecosystem as a whole begins taking up this cross-platform, open industry standard for video encode/decode…
Insta360, a company most known for its action cameras, has released two new AI-powered 4K webcams, the Link 2 Pro and Link 2C Pro, aimed at creators, educators and remote professionals. The company’s goal with these models is “a webcam experience that looks and sounds remarkably close to a professional camera and microphone setup.”
Both models use a larger 1/1.3-inch sensor with dual native ISO for improved low-light performance over the previous generation, and both support HDR. Insta360 says the audio on both models leverages beamforming technology as well as AI noise canceling to help voices sound clearer in noisy environments. Users can choose from four pickup modes designed for different sound sources like “Focus” that isolates a single voice or “Wide” if there are multiple speakers.
Video resolution on both models tops out 4K at 30 fps, and Insta360 says its updated True Focus system uses phase-detection autofocus to lock onto subjects, keeping them in focus while they move. There’s also a “Natural Bokeh” mode meant to mimic the shallow depth-of-field look of a traditional DSLR camera, for users who enjoy that look.
As for what sets them apart, the Link 2 Pro sports a 2-axis gimbal for AI-assisted tracking, which offers single or group-mode framing, while the Link 2C Pro is static and designed for fixed-position setups. Both models offer gesture control features, allowing users to control certain functions hands-free. These include starting or stopping tracking and zooming in or out. Both models also include a magnetic mount for easy placement on metal surfaces.
Several different modes are offered that aid in teaching and presenting. Among them are Smart Whiteboard mode, which will automatically detect a user’s whiteboard and keep it clearly in frame, and DeskView mode, which captures an overhead view of a user’s desk. There’s also a green screen mode, a portrait mode and support for virtual backgrounds.
The new webcams also support Insta360 InSight, the company’s subscription AI-powered meeting assistant. InSight can record meetings, generate transcripts, create summaries and more.
The Link 2 Pro will retail for $250 while the Link 2C Pro will go for $200. Both models are available for purchase now.
This article originally appeared on Engadget at https://www.engadget.com/cameras/insta360-releases-ai-powered-follow-up-to-its-link-webcams-130003572.html?src=rss
An anonymous reader quotes a report from CNBC: President Donald Trump said in a social media post on Monday that Microsoft will announce changes to ensure that Americans won’t see rising utility bills as the company builds more data centers to meet rising artificial intelligence demand. “I never want Americans to pay higher Electricity bills because of Data Centers,” Trump wrote on Truth Social. “Therefore, my Administration is working with major American Technology Companies to secure their commitment to the American People, and we will have much to announce in the coming weeks.”
[…] Trump congratulated Microsoft on its efforts to keep prices in check, suggesting that other companies will make similar commitments. “First up is Microsoft, who my team has been working with, and which will make major changes beginning this week to ensure that Americans don’t ‘pick up the tab’ for their POWER consumption, in the form of paying higher Utility bills,” Trump wrote on Monday. Utilities charged U.S. consumers 6% more for electricity in August from a year earlier, including in states with many data centers, CNBC reported in November.
Microsoft is paying close to attention to the impact of its data centers on local residents. “I just want you to know we are doing everything we can, and I believe we’re succeeding, in managing this issue well, so that you all don’t have to pay more for electricity because of our presence,” Brad Smith, the company’s president and vice chair, said at a September town hall meeting in Wisconsin, where Microsoft is building an AI data center. While Microsoft is moving forward with some facilities, the company withdrew plans for a data center in Caledonia, Wisconsin, amid loud opposition to its efforts there. The project would would have been located 20 miles away from a data center in the village of Mount Pleasant.
Every week, young people around the world gather in libraries, classrooms, community centres, and makerspaces to create with code. From Gujarat to Glasgow, Nairobi to New Jersey, the settings may differ, but the energy is unmistakable.
Code Club meeting at the shared hub at AEF Reuben in Kenya
We set out to learn from the wealth of experiences within the global Code Club community: how clubs adapt to local needs, and which practices consistently support young people’s learning. Although we found small differences in how clubs make Code Club work locally, what stands out far more are the shared principles that make it work everywhere. Here we share stories from across our network that collectively paint a vibrant picture of what makes this movement work.
Inspiration from the people who make Code Club thrive
One theme runs through every story: Code Club is powered by people who really understand the needs of their community.
During a visit to a set of Code Clubs in India, our team met a group of girls who once faced barriers to attending school. Now, they are confidently creating Scratch projects and exploring new technologies. Their club leader explained how a simple change — allowing girls to attend school wearing traditional attire — opened doors for families. Seeing these young creators code with pride is a vivid reminder of how opportunity can reshape futures.
Welspun Vapi Code Club in Gujarat
A club leader at Better Juniors Digital Club at Better Life Primary and Junior School in Kenya described how their programme began with just one laptop. Rather than letting that limit what learners could do, he found solutions everywhere: applying for grants, borrowing digital space from a nearby hub, and setting up equipment so children could work on projects together. His determination effectively created a bridge between schools and resources, opening up real opportunities for every child to learn.
We also heard from educators whose clubs have become long-standing pillars of their communities. At Rhiwbina Library in Wales, leaders have been running Code Club for over a decade, creating a space where older creators naturally guide new ones. When asked about club rules, one child replied: “There’s only one and that’s ‘respect’.” That simple principle continues to shape a joyful, collaborative atmosphere.
Fiona Lindsay and pupils at Hillside Primary School in Scotland
And sometimes the inspiration comes from the young people themselves. At Hillside Primary in Scotland, an enthusiastic creator took it upon himself to run taster sessions and codealongs for new members, helping them discover whether Code Club was right for them. His enthusiasm and leadership were infectious, and that spirit of young people lifting up their peers is something we’ve seen in clubs all over the world.
Moments of joyful learning capture the spirit of Code Club
In one club that meets across three different venues in Pennsylvania, USA — a creative arts centre, a coffee shop, and a library — the excitement became contagious. The librarian, Miss Sandy, was so inspired by the learners’ projects — including the moment they added “Shredder Cat”, the library’s pet mascot, into their digital creations — that she has begun learning to code alongside them.
Miss Sandy, Ruth, and her Code Club in Pennsylvania
At one showcase event in India, learners proudly demonstrated text-to-speech and video-sensing projects — remarkable achievements for many of them in their first year of coding. They explained their ideas with confidence and clarity, sharing the logic behind their work as parents, teachers, and mentors looked on with pride.
In the UK, we experienced a beautiful moment at Fakenham Academy where the room filled with a chorus of squarks, clicking, tapping, and squeaking sounds as learners adapted the Grow a Dragonfly project in their own creative ways.
From applause erupting whenever a project is finished to a room buzzing with micro:bits or young people debugging together on a shared laptop, these snapshots show Code Club at its best.
All about community: Belonging, identity, and a resourceful spirit
Whatever the context or setting, Code Club leaders are resourceful. They are not waiting for others to solve their challenges; together with their creators, they are finding local solutions that work. Communities share equipment, mentor each other, offer space, and build continuity for learners in imaginative ways. Young people are gaining far more than digital skills: they are developing belonging, confidence, and a clear sense that they are part of something bigger.
For example, in a club in Kenya, two groups learnt side by side in a shared space. Younger learners were welcomed by older peers who acted as mentors, creating a real sense of community — collaborative, vibrant, and full of pride in each other’s achievements.
We also saw how deeply this work is woven into people’s identities. One team member visiting three clubs in Malvern, UK, wrote about Bob Bilsland, a Code Club champion for 13 years, describing how naturally he connected with learners at their own level and how fully he embodied the role of mentor and champion:
“Seeing his versatility as he mentored, sparked excitement and connected with creators at their own level was a thing to behold… he truly walks the talk.”
The impact can sometimes show up in unexpected ways. Holly, a leader from Illinois, USA, shared that her learners wear their Code Club t-shirts to school as “spirit gear” on Fridays. She told us how much this meant to her students:
“They absolutely love their shirts and are thrilled to be able to wear them… It makes them feel like a team.” A reminder that belonging matters just as much as skills.
Across every example, we saw resilience, creativity, and generosity in action because Code Clubs grow from strong communities.
Locally rooted but globally informed
These stories underscore something essential: Code Club grows not because of any one model, but because communities everywhere make it their own. Sandra Keeru, Programme Coordinator in Kenya, put it beautifully when she reflected that:
“Code Club is locally rooted but globally informed.”
Each club reflects the needs, culture, and creativity of its community, yet everywhere the same shared values shine through: curiosity, inclusion, and the belief that young people can achieve remarkable things.
Code Club is more than just learning to code; it’s about creating opportunities, encouraging confidence, and building a global network of digital creators. Whether you’re a mentor, educator, or young digital maker, there’s a place for you in the community. Start your Code Club journey today and join a global community of digital creators.
Cyclists will face three new sets of traffic lights on the Outer Circle of Regent’s Park in a bid to improve safety, The Royal Parks charity announced yesterday.
Royal Parks said work has already begun to install the three pedestrian crossings on the road, which is one of London’s most popular cycling routes. Work is due to be completed by the spring.
The new crossing will be at three locations on the 2.7-mile road: Monkey Hill Gate, Chester Gate and Kent Passage.
Cyclists who are caught jumping the traffic lights will face a £50 on-the-spot fine.
The project is jointly funded by the Royal Parks and the Crown Estate Paving Commission (CEPC). It is part of a set of measures to reduce the risk of collisions between pedestrians and other road users, following a series of crashes and incidents.
In June 2022, Hilda Griffiths, 81, died two months after being hit by a cyclist while crossing the Outer Circle with her dog. The cyclist was not prosecuted.
Another dog walker was injured in May 2024.
The locations of the three new crossings at Regent’s Park.
The Royal Parks launched a ‘considerate cycling’ campaign in April 2025, following several incidents in the eight London green spaces it manages. The campaign revealed that 72 per cent of London pedestrians had witnessed or experienced a near miss with a cyclist. 86 per cent thought the 20mph vehicle speed limit should apply to bicycles, which are currently exempt.
Darren Share, The Royal Parks director of Parks, says it is “vital” green urban spaces such as Regent’s Park “remain safe and welcoming for everyone”.
“The installation of new, signalised pedestrian crossings on the Outer Circle is an important step in improving safety and helping people move around the park with greater confidence,” says Share.
“The Royal parks are shared spaces, and we all have a role to play. By encouraging road users to slow down, respect speed limits and be considerate of others, alongside making practical improvements like these crossings, we hope to foster a culture of mutual respect and create a safer, more enjoyable experience for all visitors.”
The Royal Parks previously asked Strava to remove segments from Regent’s Park. When asked by BikeRadar if it intends to do this, Strava declined to comment.
Ahead of the crossings being installed, the CEPC said it had engaged with local authorities, residents, community groups, members of the public and Transport for London.
Nick Packard, director of the CEPC, says: “This project forms part of the CEPC’s key strategic priority to improve pedestrian safety on the Outer Circle and aims to respond directly to concerns raised by CEPC ratepayers.
“By investing in high-quality, well-designed infrastructure and subsequently monitoring its impact, we are supporting safer movement through the wider Regent’s Park estate. We are grateful for the collaboration of The Royal Parks in facilitating these changes to the Outer Circle.”
Sarah McMonagle, director of external affairs at Cycling UK, says additional measures to make public spaces safer are welcome, but that the greatest danger to pedestrians comes from people driving.
“Our parks and green spaces are for everyone to enjoy safely, regardless of whether we’re riding a bike or on foot. While we need to continue to encourage greater respect and consideration towards each other on our roads, the focus needs to shift to reducing car incidents. That’s where we can have the greatest impact in terms of increasing safety,” McMonagle says.
“Cars continued to be involved in most collisions that killed or seriously injured someone else in 2024. Excess speed remains one of the biggest risks to road users, with around half of the 2024 fatal collisions in London reporting speed as a contributory factor,” TfL said.
Apple and Google have confirmed that Gemini’s models power the new version of Siri and other generative AI features. CNBC broke the news, but Apple and Google soon followed up with a lengthy joint statement. Here’s part of it: “Apple determined that Google’s Al technology provides the most capable foundation for Apple Foundation Models… Apple Intelligence will continue to run on Apple devices and Private Cloud Compute, while maintaining Apple’s industry-leading privacy standards.”
In June, it was reported that Apple was considering partnerships with OpenAI and Anthropic for Siri (the voice assistant can currently tap ChatGPT for certain queries as part of Apple Intelligence). Two months later, Google emerged as a contender. Another report suggested Apple might build the new Siri using a custom version of Gemini — and that it would pay Google around $1 billion a year for the privilege. However, no official deal numbers were shared.
It’s also notable that current iPhones have direct access to OpenAI’s ChatGPT. But how long for?
Adolescence and KPop Demon Hunters picked up several each.
Netflix
Netflix’s hit show Adolescence received four awards, including best limited or anthology series. It also won best actor (Stephen Graham), supporting actor (Owen Cooper) and supporting actress (Erin Doherty) in a miniseries or television film.
KPop Demon Hunters — which my nieces refuse to stop talking about — won best animated feature and best original song. “I just want to say this award goes to people who have had doors closed on them, and I can confidently say rejection is redirection. So never give up.”
It’s not all good news. Netflix also won best performance in stand-up comedy on television for Ricky Gervais: Mortality. Apple and HBO Max each won three, and Hulu got one award on the night.
The agency is targeting a February launch date for Artemis 2.
A few years ago, NASA announced it was pushing the Artemis 2 mission back to April 2026. The agency now says it could launch as early as February. NASA is finalizing preparations for the mission and will soon roll out the Space Launch System (SLS) rocket and the Orion spacecraft to the launch pad at the Kennedy Space Center in Florida.
Artemis 2 is the first crewed mission to the moon since the Apollo program’s final flight in 1972. The 10-day mission will have four astronauts, who’ll test whether Orion’s critical life-support systems can sustain human passengers on future longer-duration missions. They will first orbit the Earth twice before making their way 4,700 miles beyond the far side of the moon.
Pikachu, Eevee, Venusaur, Charizard and Blastoise will ship February 27.
Lego
Pre-orders for the first three Lego-Pokémon kits are open now. One of the debut pocket monsters is, of course, Pikachu. You can build the 2,050-piece kit to show Pikachu either at rest or leaping out of an open Poké Ball into battle. It costs $200.
There’s also a 587-piece model of Eevee, for $60. On the bigger side is a set featuring a trio of Pokémon: Venusaur, Charizard and Blastoise. This kit has 6,838 pieces and can show the group together in battle formation or separately in their own mini environments. It retails for $650 and is a bit much.
A third person has died in a rash of poisonings from wild, foraged mushrooms in California, health officials report.
Since November, a total of 35 people across the state have been poisoned by mushrooms, leading to three people receiving liver transplants in addition to the three deaths. Health officials in Sonoma County reported the latest death last week.
Michael Stacey, Sonoma’s interim health officer, attributed the cases and deaths to an extraordinary boom in the prevalence of death cap mushrooms (Amanita phalloides), noting that in an average year, the state sees fewer than five mushroom poisoning cases.
Meta is slated to layoff around 10 percent of staff at its Reality Labs XR division, a New York Timesreport maintains, as the company appears to be shifting focus to AI and smart glasses.
The News
According to three people with knowledge of internal discussions, cuts could come as early as today, and could affect more than 10 percent of the 15,000-person XR division.
Layoffs are said to affect those working on VR headsets and “a V.R.-based social network,” the report maintains, suggesting cuts to staff developing Horizon Worlds.
Meta Ray-Ban Display Glasses & Neural Band | Image courtesy Meta
In addition to ramping up development on its next-gen AI, the report maintains Meta plans to reallocate some of the money from VR products to its wearables division, responsible for Ray-Ban Meta smart glasses and Meta Ray-Ban Display glasses.
This comes as Meta has markedly reduced spending on VR over the past two years; the company has pulled back from funding eye-catching Quest exclusives in addition to reducing staff across its various XR studios, including its Oculus Studios publishing arm and the team behind VR workout app Supernatural.
Additionally, the company shuttered game studios Ready at Dawn (Lone Echo, Echo Arena) in 2024 and Downpour Interactive (Onward) in 2025.
My Take
An all-hands meeting scheduled for Wednesday by Reality Labs chief and company CTO Andrew Bosworth can really only mean a few things: info on how the company is restructuring, and probably a good helping of morale boosting platitudes on how Meta isn’t really abandoning anything, just making things more efficient and serving the greater goal of connecting people through technology. I hope to learn more soon from resultant leaks, blog posts, etc.
And if Boz doesn’t say this, I will: Meta’s VR and more recent metaverse ambitions haven’t ever turned a meaningful profit after having cost the company multi-billion dollar figures in quarterly operational budgets over the better part of a decade. And the company’s smart glasses have. Investors can’t stomach that forever.
Ray-Ban Meta (Gen 2) | Image courtesy Meta
Comparatively speaking, smart glasses represent a massive return on investment for Meta. Unlike with VR headsets, the company doesn’t need to seed studios with developer tools, organize big conventions to teach third-parties how to create content, buy studios, fund exclusive content. Meta’s smart glasses don’t even have an app store yet—everything is first-party, and it probably won’t for a while.
In fact, even before the mere mention of an app store, Ray-Ban creator EssilorLuxottica is ramping up production capacity to 10 million annual units by the end of 2026—dwarfing the already 2 million units sold since Ray-Ban Meta’s initial release in 2023.
Granted, the lack of an app store is temporary for its smart glasses; its forthcoming AR glasses will most certainly need one when it arrive as early as next year. But in the meantime, Meta has become a class leader in smart glasses, making it seem almost unconscionable to investors to throw so much gas on VR when smart and AR glasses are nearly set to spontaneously combust.
Vittoria has announced it has started a Strategic Collaboration Agreement with reTyre to produce performance tyres that are 100% recyclable.
reTyre’s patented injection moulding technology is claimed to reduce CO₂ emissions by 80% and enable 100% recyclability.
The brand claimed to have created the world’s first carbon-neutral tyre at Eurobike 2024, utilising recycled and repurposed materials, including fishing nets, in its construction.
reTyre was founded in 2015 by a group of chemical engineers. Vittoria
It recently received €7 million in funding, led by Hatch Blue’s Blue Revolution Fund, and plans to install its first fully automated production cell in Norway, followed by a second facility in Asia in 2026.
This is said to offer decentralised, clean tyre production close to OEM assembly lines – cutting transport emissions and costs dramatically.
The brand’s current offering caters for urban riders. reTyre
reTyre offers a wide range, including hybrid, city, trailer and children’s bike tyres, but is preparing to enter the performance tyre market through a co-development partnership with Vittoria.
Paul Magne Amundsen, CEO & founder of reTyre, says: “After a decade of focused R&D, we’re proud to disrupt the industry with a technology that delivers a new level of performance while enabling true circularity and a sustainable solution in tyre manufacturing. Support from Hatch Blue, Fundracer, and our co-development partnership with Vittoria, reflects deep confidence in both our vision and the breakthrough potential of our platform as we continue to scale.”
Stijn Vriends, chairman & CEO of Vittoria, says: “We’ve followed reTyre for many years and are convinced that their unique production method can successfully be applied to utility bicycle tyres. Vittoria stands for performance and sustainability, and reTyre’s technology delivers both. We’re excited to collaborate and bring this next generation of sustainable performance tyres to market.”