Google expands Search Live globally

After rolling out Search Live to all US Google app users last September, Google is now bringing the feature to every place where it offers its AI Mode chatbot. Search Live, if you need a reminder, allows you to point your phone’s camera at an object or scene and ask questions about what you see in front of you. Google debuted the tool at I/O 2025 before it began rolling it out to users. With today’s expansion, Search Live is available in more than 200 countries and territories. 

What’s more, Google has updated the feature to run off its Gemini 3.1 Flash model, an upgrade the company says should translate to more natural conversations, in addition to a faster and more reliable experience. The new model is also natively multilingual. You can access Search Live from the Google app on Android and iOS. Tap the “Live” button below the search bar to get started. You can also access Search Live through Google Lens. As in the Google app, look for the “Live” icon, here located near the bottom of the screen, to start chatting.

This article originally appeared on Engadget at https://www.engadget.com/ai/google-expands-search-live-globally-150000252.html?src=rss

New Fulcrum Sharq GR and Soniq GR wheels optimised for wider tyres and faster gravel racing 

At last year’s Unbound Gravel, Cameron Jones averaged a staggering 22.49mph for more than eight hours to win the men’s race and Karolina Migon won the women’s Unbound 200 with a speed of 20.21mph.

In other words, gravel racing is fast, and Fulcrum has created the new Soniq GR and Sharq GR wheelsets to support these lightning speeds.

Wavy, wider rims

Fulcrum Soniq wheels.
The wheels have Fulcrum’s 2-Wave Rim profile. Fulcrum

The Soniq GR and Sharq GR feature Fulcrum’s 2-Wave Rim profile. This is similar to the profile we’ve seen on wheels from companies such as Zipp and Princeton CarbonWorks.

“The variable wave profile, with a height of 47/52mm, improves air flow management and reduces the yaw moment and frontal drag,” Fulcrum says.  

Fulcrum also uses this rim profile on the shallower Soniq and Sharq wheels, which straddle road and gravel riding. 

But the new ‘GR’ variants of the wheels increase the internal rim width from 25mm to 30mm. This means the wheels can work “in perfect synergy” with gravel tyres that are 47–50mm wide.

Fulcrum says gravel tyres of this width have become “standard in today’s fastest gravel races” and are also “the ideal solution for everyday rides”. 

It adds that its new gravel wheelsets are compatible with specific 45mm tyres, which it lists on its website. 

Fulcrum Soniq wheels.
The wheels are optimised for tyres between 47mm and 50mm wide. Fulcrum

The combination of the 30mm rim width and wider gravel tyres means you can better tailor your tyre pressure to your needs, according to Fulcrum. 

“The larger air volume of the system allows for a wider adjustment range, to optimise the setup and find the best balance between speed, control and stability in relation to terrain, conditions and riding style,” Fulcrum says. 

Fulcrum Soniq wheels.
The wheels have an undrilled rim bed. Fulcrum

The combination is also said to improve airflow over the tyre and rim interface to enhance aerodynamics, and to help increase the tyre’s contact patch with the ground for greater grip and control. 

Elsewhere, the two new wheelsets use Fulcrum’s mini-hook system, which it says ensures broad tyre compatibility and aids safety. They also have Fulcrum’s undrilled rim bed, which means you don’t need rim tape to set the wheels up tubeless.

So what’s the difference between the Soniq GR and Sharq GR?

Fulcrum Soniq wheels.
The two wheelsets have much in common, but several key differences. Fulcrum

On the surface, Fulcrum’s new Soniq GR and Sharq GR share many of the same features and dimensions. But the two wheelsets have several key differences. 

The Sharq GR wheels are said to represent “the maximum expression of Fulcrum’s performance for gravel races”. To this end, they have rims made from FF100 carbon fibre, cup and cone bearings and aero spokes laced in a 2:1 pattern. They tip the scales at a claimed 1,550g.

Meanwhile, the Soniq GR wheels are “less competition oriented”. The rims use the lower-spec FF80 carbon fibre, round spokes and sealed bearings, which should require less maintenance. These wheels weigh a bit more at a claimed 1,695g.  

These differences result in a difference in price. The Sharq GR costs £1,790 / $2,490 / €1,990 and the Soniq GR costs £1,290 / $1,790 / €1,290. 

The wheelsets are available with XDR, NSW, HG and MS12 freehub bodies.  

[$] BPF comes to io_uring at last

The kernel’s asynchronous

io_uring interface
maintains two shared ring buffers:
a submission queue for sending requests to the kernel, and a completion queue
containing the results of those requests. Even with shared memory removing much
of the overhead of communicating with user space, there is still some overhead
whenever the kernel must switch to user space to give it the opportunity to
process completion requests and
queue up any subsequent work items. A

patch set
from Pavel Begunkov minimizes this overhead by letting
programmers extend the io_uring event loop with a BPF program that can enqueue
additional work in response to completion events. The patch set has
been in development for a long time, but has
finally been accepted.

GameStop Declares Your PS3, Wii U And Xbox 360 Officially Retro With A Trade-In Perk

GameStop Declares Your PS3, Wii U And Xbox 360 Officially Retro With A Trade-In Perk
Much to the chagrin of gamers of a certain age, retro video game consoles encompass far more than the 8-bit systems of yesteryear. Now, even more players are about to feel the sting of their childhood gaming systems being hit with the retro tag, as GameStop has announced that the PlayStation 3, Xbox 360, and Nintendo Wii U are old enough to

Fedora Asahi Remix 43 is now available

We are happy to announce the general availability of Fedora Asahi Remix 43. This release brings Fedora Linux 43 to Apple Silicon Macs. Fedora Asahi Remix is developed in close collaboration with the Fedora Asahi SIG and the Asahi Linux project. This release incorporates all the exciting improvements brought by Fedora Linux 43. Notably, package management is significantly upgraded with RPM 6.0 […]

Nike, Beats And LeBron Team Up On Powerbeats Pro 2 Launch With 45-Hr Battery Life

Nike, Beats And LeBron Team Up On Powerbeats Pro 2 Launch With 45-Hr Battery Life
Nike and Beats have merged their performance DNA to launch the Powerbeats Pro 2 Nike Special Edition, a hook-style workout earphone that marks the first time a Nike Swoosh has ever been on a Beats product. For extra draw power, Nike and Beats enlisted help from some dude named LeBron James.

The special edition Pro 2 sports a striking Volt

AMD Taps Samsung As Primary HBM4 Partner For Instinct MI455X AI GPUs

AMD Taps Samsung As Primary HBM4 Partner For Instinct MI455X AI GPUs
Samsung and AMD have signed a memorandum of understanding to expand their strategic collaboration on next-generation AI memory, including cutting-edge high bandwidth memory for AMD’s not-yet-released Instinct MI455X accelerator that was shown off at CES. The announcement comes a month after AMD threw cold water on MI455X delay rumors, calling

AMD Rumored To Boost Clocks And TDPs With Ryzen 7 9750X And Ryzen 5 9650X

AMD Rumored To Boost Clocks And TDPs With Ryzen 7 9750X And Ryzen 5 9650X
AMD saw Intel refresh its Arrow Lake processors with faster clock speeds, a new optimization trick, and claims of giving gaming a boost and may have said, ‘Hold my beer’. According to a popular leaker on X with a positive track record, AMD is getting ready to release two new Zen 5 processor models, the Ryzen 7 9750X and Ryzen 5 9650X.

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This Samsung Smart Monitor Is $300 Off Right Now

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Samsung’s 32-inch Smart Monitor M9 (M90SF) is down to $1,299.99 on Amazon, a drop from $1,599.99 and its lowest price so far, according to price trackers. It is still expensive for a 32-inch display, but this is not a typical monitor. Samsung is positioning it somewhere between a premium display, a smart TV, and a casual gaming setup. PCMag rated it “excellent,” noting how well it balances work and play.

The 32-inch 4K QD-OLED panel is the main draw here. Colors look rich without oversaturation, and contrast is strong enough that darker scenes don’t wash out. And with a pixel density of about 138 ppi, text looks crisp for spreadsheets or design work.

It’s also flexible physically. You can raise, tilt, and rotate it into portrait mode, though you’ll need to extend it fully to pivot. That said, it is not the brightest screen on paper at 250 nits, but in a typical indoor setup, it still looks vivid, and the matte coating helps keep reflections under control. If you play games, the 165Hz refresh rate and near-instant response time keep motion smooth, and support for FreeSync Premium Pro and G-Sync means fewer visual hiccups. You can also stream games directly through Samsung’s Gaming Hub or Xbox Game Pass with just a controller, which is useful if you do not own a console.

This monitor runs Samsung’s Tizen operating system, so it works as a standalone TV. You get Samsung TV Plus, Netflix, YouTube, Prime Video, and more, all controlled by a slim remote that charges via a built-in solar panel. There is also SmartThings support for controlling compatible smart-home devices, and access to Microsoft 365 apps. A 4K webcam adds convenience for video calls, and the built-in speakers are usable for casual watching, though there is no headphone jack (wireless headphones recommended). On the downside, port selection is limited for a monitor at this price. You get one HDMI, one DisplayPort, one USB-C with 90W charging, and two USB-A ports, which can feel restrictive if you run multiple devices.

For someone who wants a single screen that can handle work during the day and replace a TV or console setup at night, the OLED M9 makes a strong case, especially now that it’s discounted to its best price yet.


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It’s time for Game Freak to finally give Pokémon some proper voice acting

Ever since making the jump to the Nintendo Switch, there’s something that’s bugged me about practically every modern Pokémon game, a feeling that has only intensified after spending countless hours in Pokopia. For titles based in big, open worlds and filled with adorable polygonal characters and lovely music, why is nearly every pokémon still saddled with a call that sounds like a dial-up internet connection? 

As someone who played Pokémon Red and Blue at launch, I’m very aware that the origin of these sounds is tied directly back to those original titles on Game Boy, which was powered by an 8-bit SM83 processor from Sharp. Back then, it was a herculean challenge to fit the entire game into a single 512KB cartridge. So as a way to save space, the voice (or cry as they are more commonly known) of each of the original 151 Pokémon came from just 38 base cries, which then had their pitch or duration modified to create more unique sounds. 

Naturally, this tradition of lo-fi cries continued throughout Pokémon’s run on the Game Boy and Game Boy Advance and onto the Nintendo DS and 3DS. And despite the higher-res graphics we got in subsequent titles, the use of sprite-based icons and other nostalgic touches made those bitcrushed calls sound right at home. However, when the series moved to the Switch and Switch 2 and embraced larger 3D worlds, those cries began to feel disconnected, especially for newer players without years of nostalgia to draw from. 

The first issue is one of identifiability. They all kind of sound the same, especially in earlier titles like Red and Blue or Gold and Silver, where around one hundred new Pokémon are represented by just 30 base cries. Ideally, a monster’s voice would be just as recognizable as its silhouette. Unfortunately, the current lo-fi cries just don’t fit the bill. 

The second problem is that the continued use of the old-school cries feels out of place in the grand scheme of Pokémon. When you watch the Pokémon anime, monsters don’t use the same crunchy screams. Same goes for the movies, including big theatrical releases like Detective Pikachu. At this point, pretty much every new piece of Pokémon media except the games (and the TCG for obvious reasons) features proper voice acting, which sort of brings us to the biggest reasons to ditch the audio clips from the Game Boy era: Pokémon that actually say their name is just super fun and easy to understand. 

Sure, it’s a bit of a gimmick, but it works. Plus, it kind of resonates with the philosophy that many vexillologists hold that says flags should be simple enough for a child to draw. Kids can say “Charmander,” “Greninja” and even “Alomolola.” But there ain’t no way they are pronouncing this. For a game that’s intended to be played by younger audiences, having the reinforcement of hearing a pokémon say its name while also seeing it written out in text isn’t just easier to comprehend, it can also be a learning exercise. Also, just ask yourself, when you think of Squirtle, what do you hear in your head: this or this? 

Now, there are several reasons why Game Freak hasn’t made this leap already. The first is obviously money. Granted, localization costs only make up a fraction of the budget for a Pokémon game, but it’s still a lot of work to translate things for various regions across the world, especially with modern titles available in at least nine different languages. This includes adjusting the names of specific monsters to better suit a specific market. For example, in Japanese, Hitmonchan and Hitmonlee are named Ebiwalar and Sawamular as a tribute to some of the country’s most famous boxers. So when you consider the need to get different voice actors across the world to perform all of these variations, things get expensive. 

Furthermore, there’s an argument that creating a canonical voice for a main character like Victor or Gloria from Sword and Shield takes away from players’ ability to imagine their own. Pokémon is an RPG after all. However, I don’t think that reasoning flies when it comes to each monster’s individual cry, even though many of them have been upgraded or refined in recent years. Same goes for the idea that a Pokémon that says its name sounds less natural than whatever this is. At the end of the day, these monster calls are iconic, and the Pokémon devs know this, because they’ve given proper cries to characters like Pikachu and Eevee in certain situations.

Regardless, for a franchise that’s one of, if not the most valuable media property on the planet, I really hope that one day we can get proper vocal performances in Pokémon games, even if it costs Game Freak and Nintendo a little extra money. To be clear, I don’t hate the old 8-bit cries and I don’t think Game Freak needs to delete them entirely. They can simply be an alternate choice for anyone who prefers them over their actual voices. I just feel like after recently celebrating its 30th birthday, it’s time for Pokémon to move on and celebrate some of the voice acting that helped make the franchise so popular in the first place.

This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/its-time-for-game-freak-to-finally-give-pokemon-some-proper-voice-acting-130000851.html?src=rss

BMW’s i3 is reborn as a sporty 440 mile range EV sedan

After letting us drive a prototype around in the snow earlier this month, BMW has fully unveiled its all-new i3 electric vehicle. It’s a far cry from the original funky hatch launched way back in 2013, offering more of everything including power, range and space. It also looks like you’d hope a 3-series EV would: a sporty sedan, minus the polarizing grille on the gas-powered M3. 

The i3 uses BMW’s Neue Klasse platform and indeed borrows inspiration from the company’s Vision Neue Klasse concept unveiled in 2023. With motors on the front and rear in the 50 xDrive configuration, along with the 800-volt electrical system, it delivers a combined 463 HP and 476 lb-ft of torque, just a touch less than BMW’s G80 M3. 

BMW's i3 has been reborn as a sporty 440 mile range EV
BMW

That will make the BMW quick (the automaker didn’t say how quick yet), but it will also be efficient. BMW estimates that the i3 will go 440 miles on a charge according to EPA guidelines and offer quick energy replenishment as well via DC charging speeds up to 400kW — up to 30 percent faster than its previous Gen5 tech. The battery pack will also be directly integrated into the chassis to reduce weight and increase torsional rigidity, while allowing bidirectional charging so you’ll be able to use it as a battery on wheels to power your home in a blackout. 

Styling-wise, the i3 is much simpler up front with the grille and headlights incorporated as a single unit. A recess down the center of the hood draws your eye to the badge, while giving the EV muscle car allure. The side intakes add to that impression, as do the bulgy fenders, “Le Catellet Blue” metallic paint and optional lighting animations (Relaxed, Excited and Balanced).

BMW's i3 has been reborn as a sporty 440 mile range EV
Fabian Kirchbauer Photography

On the tech side, the i3 supports BMW’s Digital Key Plus so you can open the doors or trunk with a smartphone or smartwatch. The interior, meanwhile, looks as futuristic as I’ve seen in any recent EV thanks to the 17.9-inch Panoramic Vision display that’s angled toward the driver, along with an optional 3D heads-up display. The system features a self-learning voice assistant with Amazon Alexa+ AI and supports customizable themes, colors and background images. It also includes a wireless charging pad for your smartphone or other devices.

Inside, you can choose between multifunction and M Sport seats trimmed in different themes, including imitation leather in Agave Green, Digital White, Castanea or Black, or an M Design World theme in Black Veganza with M Performtex material. Alternatively, you can go for the BMW Individual scheme with real black Merino leather. For controls, BMW is using a hybrid system with physical buttons for the hazard lights and parking brake and “Shy Tech” buttons on the steering wheel that activate only when required. 

BMW will start i3 production in August 2026 and deliveries later in the fall, with pricing set to be revealed around that time. From what we’ve seen so far it’s going to offer outstanding performance and range, but don’t expect it to be cheap.

BMW's i3 has been reborn as a sporty 440 mile range EV
Fabian Kirchbauer Photography

This article originally appeared on Engadget at https://www.engadget.com/transportation/evs/bmws-i3-is-reborn-as-a-sporty-440-mile-range-ev-sedan-124614369.html?src=rss

This Motorola Razr+ Is on Sale for $400 Right Now

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The unlocked Motorola Razr+ (2025, 256GB) is currently down to $399.99 on Woot, a notable drop from its usual $699.99 price on Amazon and below its previous low of $599.99, according to price trackers. This is a limited-time offer running for three days or until stock runs out. Prime members get free shipping, while others pay $6. At this price, what you’re getting here is a mid-tier foldable from Motorola’s 2025 lineup, slotting between the base Razr and the pricier Ultra.

The outer display is the main reason to consider this phone. It’s a four-inch pOLED panel with a fast refresh rate and enough brightness to stay usable outdoors. More importantly, it runs full apps. You can reply to messages, scroll through social media, or even play games like Genshin Impact without flipping the phone open, notes this PCMag review. Inside, performance is steady thanks to the Snapdragon 8s Gen 3 and 12GB of RAM. Apps open quickly, multitasking is smooth, and Android 15 feels clean without much bloat. Battery life comes in under 13 hours, which is fine for a day but not much beyond that. Charging helps fill the gap with 45W wired and 15W wireless support.

The build feels solid as well, with an aluminum frame, a titanium hinge rated for 200,000 folds, and an IP48 rating that adds some peace of mind around dust and water. Rounding it out is the connectivity with Wi-Fi 7, Bluetooth 5.4, NFC, and support for sub-6GHz 5G. Motorola also adds a handful of AI tools like transcription and notification summaries, though you’ll need a Moto account to use them.

Cameras are where things level out. The 50MP main sensor captures decent shots in good light with natural colors, but details soften when you zoom in, even with the 50MP telephoto lens. Low-light performance is average. This is a phone for casual photos, not for someone who cares about consistent image quality. Software support is also shorter than some competitors, with three years of Android updates and four years of security patches. Still, for $399.99, the Razr+ (2025) is less about having the best specs and more about whether you want a foldable without paying flagship prices.


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The Defense Department reportedly plans to train AI models on classified military data

The Pentagon is making plans to have AI companies train versions of their models specifically for military use on classified information, according to the MIT Technology Review. If true, it wouldn’t come as a surprise, seeing as the US is aiming to become an “AI-first” warfighting force, based on the statement [PDF] released by Secretary of Defense Pete Hegseth earlier this year.

The department is already using AI models in the military: For instance, the US reportedly used Anthropic’s Claude to help with the capture of Venezuelan President Nicolás Maduro and with its attack on Iran, even after President Trump ordered federal agencies to ban its technology. But models trained on actual classified data could give more accurate and detailed responses, say, for situations similar to what happened in the past that aren’t public information.

MIT Tech Review says the department is looking to conduct the training in a secure data center that’s allowed to host classified government projects. The Pentagon would train copies of AI models, but it would remain the only owner of any data used for training. In rare cases, someone from the AI company could be granted the appropriate security clearance to see classified information.

Aalok Mehta, who previously led AI policy efforts at Google and OpenAI, told the publication that training models on classified data carries certain risks. It’s not that the information could go public, since the the models trained would be versions made specifically for military purposes. However, if the same model is used across the whole Defense Department, for instance, personnel without the correct clearance level could end up getting information that they weren’t supposed to have access to.

If the initiative pushes through, the department would likely be training models from OpenAI and xAI, which recently signed agreements with the agency. Anthropic, which has long worked with the government, might not be part of this project. The company refused to allow its technology to be used for mass surveillance and the development of autonomous weapons, and Trump ordered all federal offices to ban it as a result.

This article originally appeared on Engadget at https://www.engadget.com/ai/the-defense-department-reportedly-plans-to-train-ai-models-on-classified-military-data-120332113.html?src=rss