2026’s Breakthrough Technologies? MIT Technology Review Chooses Sodium-ion Batteries, Commercial Space Stations

As 2026 begins, MIT Technology Review publishes “educated guesses” on emerging technologies that will define the future, advances “we think will drive progress or incite the most change — for better or worse — in the years ahead.”

This year’s list includes next-gen nuclear, gene-editing drugs (as well as the “resurrection” of ancient genes from extinct creatures), and three AI-related developments: AI companions, AI coding tools, and “mechanistic interpretability” for revealing LLM decision-making.

But also on the list is sodium-ion batteries, “a cheaper, safer alternative to lithium.”

Backed by major players and public investment, they’re poised to power grids and affordable EVs worldwide. [Chinese battery giant CATL claims to have already started manufacturing sodium-ion batteries at scale, and BYD also plans a massive production facility for sodium-ion batteries.] The most significant impact of sodium-Âion technology may be not on our roads but on our power grids. Storing clean energy generated by solar and wind has long been a challenge. Sodium-ion batteries, with their low cost, enhanced thermal stability, and long cycle life, are an attractive alternative. Peak Energy, a startup in the US, is already deploying grid-scale sodium-ion energy storage. Sodium-ion cells’ energy density is still lower than that of high-end lithium-ion ones, but it continues to improve each year — and it’s already sufficient for small passenger cars and logistics vehicles.

And another “breakthrough technology” on their list is commercial space stations:

Vast Space from California, plans to launch its Haven-1 space station in May 2026 on a SpaceX Falcon 9 rocket. If all goes to plan, it will initially support crews of four people staying aboard the bus-size habitat for 10 days. Paying customers will be able to experience life in microgravity and conduct research such as growing plants and testing drugs. On its heels will be Axiom Space’s outpost, the Axiom Station, consisting of five modules (or rooms). It’s designed to look like a boutique hotel and is expected to launch in 2028. Voyager Space aims to launch its version, called Starlab, the same year, and Blue Origin’s Orbital Reef space station plans to follow in 2030.

Thanks to long-time Slashdot reader sandbagger for sharing the article.


Read more of this story at Slashdot.

Predator Spyware Turns Failed Attacks Into Intelligence For Future Exploits

In December 2024 the Google Threat Intelligence Group published research on the code of the commercial spyware “Predator”. But there’s now been new research by Jamf (the company behind a mobile device management solution) showing Predator is more dangerous and sophisticated than we realized, according to SecurityWeek.

Long-time Slashdot reader wiredmikey writes:

The new research reveals an error taxonomy that reports exactly why deployments fail, turning black boxes into diagnostic events for threat actors. Almost exclusively marketed to and used by national governments and intelligence agencies, the spyware also detects cybersecurity tools, suppresses forensics evidence, and has built-in geographic restrictions.


Read more of this story at Slashdot.

Subject: Oculus Strategy (LONG)

There’s a link on Reddit aging like fine wine. It carries the timestamp January 28, 2014 at 7:54:33 PM EST.

“So no way to confirm this, but my friend works in the same building as Oculus, and he ran into Mark Zuckerberg taking the elevator to Oculus’ floor,” Threewolfmtn posted. “Do you think he was just checking it out? Or is there somethign more devious going on?”

With whole teams shown the door from inside Meta’s VR and AR efforts in January 2026, you can put that time stamp in your mind relative to the one UploadVR published over half a decade ago. The important time stamp for the words we’re republishing from John Carmack to Oculus VR leaders is February 16, 2015.

Before you get to those words, in full below, here he is speaking directly to the public in 2021 before he “wearied of the fight” and exited near the end of 2022:

I reached out to Carmack earlier this week to invite fresh comment of any length. You can find it on UploadVR.com if he replies.

From: John Carmack

Date: February 16, 2015

Subject: Oculus Strategy (LONG)

In preparation for the executive retreat this week, I have tried to clarify some of my thoughts about the state and direction of Oculus.  This is long, but I would appreciate it if everyone took the time to read it and consider the points for discussion. Are there people attending the meeting that aren’t on the ExecHQ list that I should forward this to?

Some of this reads as much more certain that I actually am; I recognize a lot of uncertainty in all the predictions, but I will defend them in more depth as needed.

Things are going OK.  I am fairly happy with the current directions, and I think we are on a path that can succeed.

There are a number of things that I have been concerned about that seem to have worked out, but I remain a little wary of some of them metastasizing.

Oculus Box.  Selling the world’s most expensive console would have both failed commercially and offended our PC base.  Building it would have stolen resources from more important projects. Note that my objection is based on a high-end PC spec system.  At some point in the future (or for some level of experiences), you start considering cheap, mobile based hardware, which is a different calculation.

Oculus OS.  The argument goes something like “All important platforms have had their own OS.  We want VR to be an important platform, therefore we need our own OS.” That is both confusing correlation with causation, and just wrong – Facebook is an important platform that doesn’t have its own OS.  When you push hard enough, the question of “What, specifically, would we do with our own kernel that we can’t get from an existing platform?” turns out to be “Not much”. Supporting even a basic Linux distribution would be a huge albatross around our neck.

Indefinite innovator editions for Gear VR.  We have been over this enough; I am happy with the resolution.

Major staff-up to “build the Metaverse”.  Throw fifty new developers together and tell them to build a completely hand-wavey and abstract application.  That was not going to go well. Oculus needs to learn how to deliver decent quality VR apps at a small scale before getting overly ambitious.  I understand this choice wasn’t made willingly, but I am still happy with the outcome.

Write all new apps for CV1 in UE4.  Would have been a recipe for failure this year, and would have unnecessarily divided efforts between mobile and PC.  I recognize that my contention that we can build the current apps for both PC and mobile has not yet been demonstrated, and is in fact running quite a bit behind expectations.

Acceptance of non-interactive media.  This is still grudging, as noted by the “interactive” bullet point in our official strategy presentation at the town hall, and Brendan’s derisive use of “viewmaster” when talking about Cardboard, but most now agree it has an important place.  People like photos and video. You could go so far as to say it drives the consumer internet, and I think Oculus still underestimates this, which is why I am happy that Douglas Purdy’s VR Video team is outside the Oculus chain of command.

While it isn’t something I am directly involved in, I think the decision to push CV1 without controllers at a cheaper price point is a good one.  Waiting for perfect is the wrong thing to do, and I am much less convinced of the necessity of novel controllers for VR’s success.

On to things with more room for improvement:

Platform under-delivery

I suspect that this was not given the focus it deserved because many people thought Gear VR wasn’t going to be “real”, so it may have felt like there was a whole year of cushion before CV1 was going to need a platform.  Launching Gear VR without commerce sucked. Some steps have been taken here, but there are still hazards. I won’t argue passionately about platform strategy, because it really isn’t my field, but I have opinions based on general software development with some relevance.

We still have definitional problems with what exactly “platform” is, and who is responsible for what.  I would like to see this made very clear. I am unsure about having the Apps team responsible for the client side interfaces.  It may be pragmatic right now, but it doesn’t feel right.

I have heard Holtman explain how we couldn’t just use Facebook commerce infra because it wouldn’t allow us to do some things like region specific pricing that are important factors for Steam, but I remain unconvinced that it is sufficient reason to make our development more challenging.  There is so much value in Facebook’s infra that I feel we should bend our strategies around using it as much as possible. A good strategy on world class infra has a very good chance of beating out an ideal strategy on virgin infra.

We should be a really damn good app/media store and IAP platform before we start working on providing gaming services.  App positioning, auto updates / update notification, featured lists, recommendations, media rentals, etc.

When we do get around to providing gaming services, we should incrementally clone Steamworks as needed to satisfy key developers, rather than trying to design something theoretically improved that developers will have to adapt to.

The near term social VR push should be based strictly on the Facebook social graph.  We can prove out our interaction models and experiences without waiting for the platform team to make an anonymized parallel implementation…

Consumer software culture

We need to become a consumer software shop.

The Oculus founders came from a tool company background, which has given us an “SDK and demos” development style that I don’t think best suits our goals.  Oculus also plays to the press, rather than to the customers that have bought things from us, and it is going to be an adjustment to get there. Having an entire research division that is explicitly tasked with staying away from products is also challenging, and is probably going to get more so as product people crunch.

Talk of software at Oculus has been largely aspirational rather than practical.  “What we want” versus “what we can deliver”. I was exasperated at the talk about “Oculus Quality”, as if it was a real thing instead of a vague goal.  I do have concerns that at the top of the software chain of command, Nate and Brendan haven’t shipped consumer software.

Everyone knows that we aren’t going to run out of money and be laid off in a few months.  That gives us the freedom to experiment and explore, looking for “compelling experiences”, and discarding things that don’t seem to be working out.  In theory, that sounds ideal. In practice, it means we have a lot of people working on things that are never going to contribute any value to our customers.

Most people, given the choice, will continue to take the path that avoids being judged.  Calling our products “developer kits”, “innovator editions”, and “beta” has been an explicit strategy along those lines.  To avoid being judged on our software, we largely just don’t ship it.

For example, I am unhappy with Nate’s decision to not commit to any kind of social component for the consumer launch this year.  I’m going to try to do something anyway, but it means swimming against the tide.

I would like to see us behave more like a scrappy web / mobile developer.  Demos become products, and if they suck, people take responsibility. Move fast, watch our numbers, and react quickly.  “What’s new” on our website should report new features added and bugs fixed on a weekly basis, not just the interviews we have given.

Get better value from partner companies

The most effective way to add value to our platform is to leverage the work of other successful companies, even if that means doing all the work for them and letting them take all the money.  I contend that adding value to our platform to make more happy users is much more important at this point than maximizing revenue from a tiny pool. I think win-first, then optimize monetization, is an effective way to take advantage of our relatively safe position inside Facebook.

It is fine to shotgun dev kits out to lots of prominent developers, but the conversion rate to shipping products from top tier companies isn’t very good.  A focused effort will yield better results.

My pursuit of Minecraft has been an explicitly strategic operation.  We will benefit hugely if it exists on our platform, and if we close the deal on it, the time I spent coding on it will have been among the most valuable of my contributions.

We need a big video library streaming service, and I would be similarly willing to personally write a bunch of code to make sure it turned out great.  Ideally it would be Netflix, but even a third tier company like M-Go would be far better than doing it ourselves. There is an argument along the lines of “We don’t need Netflix, we’ll cut our own content deals and be better off in the long run.”  That makes the conscious (sometimes defensible) choice to suck in the near term for a long term advantage, but it also grossly underestimates the amount of work that all those companies have done. I have low confidence that a little ad-hoc team inside Oculus is going to deliver a better, or even comparable, movie / TV show watching system than the established players.

I know I don’t have broad buy-in on the value, but I feel strongly enough about the merits of demonstrating a “VR Store” that I think it is worth basically writing the app for Comixology.  I look at it as a free compelling dataset for us, rather than us doing free work for them.

What other applications could be platform-defining for us with a modest VR reinterpretation?

Picking winners like this does clearly sacrifice platform impartiality, but I think it is a cost worth paying.

Even amongst the general application pool, we should be actively fixing 3rd party apps, and letting them drive the shape of SDK development.  I am bothered by a lot of the text aliasing in VR apps, so I need to finish up my Unity-GUI-in-overlay-plane work and provide it to developers.

Abandon “Made for VR or go away” attitude

The iPhone was a phone.  Many people would say it wasn’t actually a great phone, but it subsumed the functionality of something that everyone had and used, and that was important for adoption.  If it had been delivered as the iPod Touch first, it would have been far less successful, and, one step farther, if it wasn’t also an iPod, it would have been another obscure PDA.

Oculus’ position has been hostile to apps that aren’t specifically designed for VR, and I think that is a mistake.  We do not have a flood of AAA, or even A level content, and I don’t think it will magically appear as soon as we yell CV1 at the top of our lungs.  The economics are just not very compelling to big studios, and developing to the solid 90 fps stereo CV1 spec is very challenging.

There are a number of things that can help:

Encourage limited VR modes for existing games.  Even simple viewer or tourist modes, or mini-games that aren’t representative of the real gameplay would be of some value to VR users.  Do we have a head mount sensor on CV1? We win if we can get our customers to think that when you put on your HMD, a good game should do SOMETHING.

Embrace Asynchronous Time Warp on PC, so developers have a fighting chance to get a decent VR experience out of their existing codebases.  We are going to be forced to make this work eventually, but we have strategically squandered six months of lead time. This is directly attributable to Atman’s strong opinions on the issue.

We should make first class support for running conventional 2D apps in VR, and we should support net application streaming on mobile.  It is going to be a long time before we have high quality VR applications for everything that people want to do; 2D applications floating in VR will fill a valuable role, especially as we move towards switching between multiple resident applications.

Even driver intercept applications 3D/VR-ifying naïve applications may eventually have a place. It is technically feasible to deliver the full comfortable-VR experience from a naïve application in some cases.

Abandon “Comfortable VR” as a dominant priority

Even aside from this almost killing Gear VR, our positioning on PC has been somewhat inconsistent.  We talk about how critical SteamWorks-like functionality is to our platform, because Steam gamers are our (PC) user base, but the intersection of stationary viewpoint game experiences and the games people play on Steam is actually quite small.

We should not support developers “doing it wrong”, like using an incorrect FOV for rending, but “doing uncomfortable things”, like moving the viewpoint or playing panoramic video that can’t be positioned, are value decisions that will often be net positive.  In fact, I believe that they will constitute the natural majority of hours spent in VR, and we do a disservice to our users by attempting to push against that natural position.

We have a problem here – It would be hard for the CEO of a sailboat company to be enthusiastic and genuine if they always got seasick whenever they went out, but Brendan is in exactly that position.

My Minecraft work is a good example.  By its very nature, it is terrible from a comfort position — not only does it have navigation, but there is a lot of parabolic bounding up and down.  Regardless, I have played more hours in it than any other VR experience except Cinema.

Brendan suggested there might be a better “Made for VR Minecraft” that was stationary and third person, like the HoloLens demo.  This was frightening to hear, because it showed just how wide the gulf was between our views of what a great VR game should be. Playing with lego blocks can be fun, but running for your life while lost underground is moving.

Mobile expansion plan

It will not be that long until Note 4 class performance is available in much cheaper phones.  Notably, being quad core (or octa-core on Exynos) does almost nothing for our VR performance, and neither does being able to burst to 2.5 GHz, both due to thermal reasons.  A dual core Snapdragon that was only binned for 1.7 GHz CPU and 400 MHz GPU could run all the existing applications, and DK2 would argue that 1080p screens can still “Do VR”.  This is still the most exciting vision for me – when everyone picks up a cheap Oculus headset holder for their phone when they walk out of the carrier store, just like grabbing a phone case.

I would rather push for cost reduction and model range expansion across all Samsung’s lines before going out to other vendors, but we are doing the right thing with Shaheen working towards building our own Android extensions to run Gear VR apps, so we have them on hand when we do need them.

The other major technical necessity is to engage with LCD panel manufacturers to see what the best non-OLD VR display can be, either with overclocked memory interfaces and global backlight controls, or custom building rolling portrait backlights.  Once we have apps running on the custom dev kits with Shaheen’s work, we should be able to do experiments with this.

I am less enthusiastic about the dedicated LG headset that plugs into phones. It will require all the Android software engineering effort that Gear VR did for each headset it will be compatible with, as well as significant new hardware engineering, and the attach rate would be guaranteed to be a fraction of Gear VR due to a much higher price.  It seems much more sensible to just make sure that CV2 is mobile friendly, rather than building a CV1.5 Mobile Edition. If you certify a phone for VR, you might as well have a drop-in holder for it as well as the plug in option; there would be little difference in the software, and the tradeoff between cost, position tracking, refresh rate, and resolution would be evaluated by the market.

If we want to allow mobile developers to prepare for eventual position tracking support, we could make a butchered DK2 / CV1 LED faceplate that attaches to a Gear VR so a PC could do the tracking and communicate positions back to the Gear VR over WiFi.  I don’t feel any real urgency to do this, I doubt the apps people are developing today are going to be the killer apps of a somewhat distant position tracked mobile system.

The plan for a gaming-themed Atari hotel in Las Vegas has reportedly been scrapped

Six years after the announcement of plans to build Atari Hotels in eight cities across the US, including Las Vegas, only one now seems to be moving forward, in Phoenix, Arizona. The Las Vegas deal ultimately “didn’t come to fruition,” spokesperson Sara Collins told Las Vegas Sun this week, and Atari Hotels is putting its focus into the Phoenix site “for the time being.”

Phoenix was always meant to be the first site, followed by other hotels in Austin, Chicago, Denver, Las Vegas, San Francisco, San Jose and Seattle. But Las Vegas is now apparently off the table, and there haven’t been any signs of life around the other planned locations. The FAQ on the Atari Hotels website notes, “Additional sites, including Denver, are being explored under separate development and licensing agreements.” The Atari Hotel project was announced in 2020 just before the onset of the COVID-19 pandemic and consequently experienced development delays. Construction on the Phoenix hotel, which was supposed to break ground in 2020, is expected to begin late this year, with its opening now planned for 2028. 

But maybe don’t hold your breath. According to a December press release, the company is still trying to raise $35 million to $40 million to fund the “playable destination” for gamers in Phoenix.

This article originally appeared on Engadget at https://www.engadget.com/gaming/the-plan-for-a-gaming-themed-atari-hotel-in-las-vegas-has-reportedly-been-scrapped-214212269.html?src=rss

To Pressure Security Professionals, Mandiant Releases Database That Cracks Weak NTLM Passwords in 12 Hours

Ars Technica reports:

Security firm Mandiant [part of Google Cloud] has released a database that allows any administrative password protected by Microsoft’s NTLM.v1 hash algorithm to be hacked in an attempt to nudge users who continue using the deprecated function despite known weaknesses…. a precomputed table of hash values linked to their corresponding plaintext. These generic tables, which work against multiple hashing schemes, allow hackers to take over accounts by quickly mapping a stolen hash to its password counterpart… Mandiant said it had released an NTLMv1 rainbow table that will allow defenders and researchers (and, of course, malicious hackers, too) to recover passwords in under 12 hours using consumer hardware costing less than $600 USD. The table is hosted in Google Cloud. The database works against Net-NTLMv1 passwords, which are used in network authentication for accessing resources such as SMB network sharing.

Despite its long- and well-known susceptibility to easy cracking, NTLMv1 remains in use in some of the world’s more sensitive networks. One reason for the lack of action is that utilities and organizations in industries, including health care and industrial control, often rely on legacy apps that are incompatible with more recently released hashing algorithms. Another reason is that organizations relying on mission-critical systems can’t afford the downtime required to migrate. Of course, inertia and penny-pinching are also causes.

“By releasing these tables, Mandiant aims to lower the barrier for security professionals to demonstrate the insecurity of Net-NTLMv1,” Mandiant said. “While tools to exploit this protocol have existed for years, they often required uploading sensitive data to third-party services or expensive hardware to brute-force keys.”

“Organizations that rely on Windows networking aren’t the only laggards,” the article points out. “Microsoft only announced plans to deprecate NTLMv1 last August.”

Thanks to Slashdot reader joshuark for sharing the news.


Read more of this story at Slashdot.

Two More Offshore Wind Projects in the US Allowed to Continue Construction

Friday a federal judge “cleared U.S. power company Dominion Energy to resume work on its Virginia offshore wind project.” But a U.S. federal judge also ruled Thursday that another major offshore wind farm is allowed to resume construction, reports the Hill. “The project, which would supply power to New York, was one of five that were halted by the Trump administration in December….”

In fact, there were three different court rulings this week each allowing construction to continue on a U.S. wind project:

Judge Carl Nichols, a Trump appointee, granted a preliminary injunction allowing Empire Wind to keep building… Another, Revolution Wind, was also allowed to move forward in court this week… The project would provide enough power for up to 500,000 homes, according to its website. The court’s decision allows construction to resume while the underlying case against the Trump order plays out.

Meanwhile, power company Orsted “is also suing over the pause of its Sunrise Wind project for New York,” reports the Associated Press, “with a hearing still to be set.”

The fifth paused project is Vineyard Wind, under construction in Massachusetts. Vineyard Wind LLC, a joint venture between Avangrid and Copenhagen Infrastructure Partners, joined the rest of the developers in challenging the administration on Thursday.

CNN points out that the Vineyard Wind project “has been allowed to send power to the grid even amid Trump’s suspension, a spokesperson for regional grid operator ISO-New England told CNN in an email.”

Residential customers in the mid-Atlantic region, including Virginia, desperately need more energy to service the skyrocketing demand from data centers â” and many are seeing spiking energy bills while they wait for new power to be brought online.

CNN notes that president Trump said last week “My goal is to not let any windmill be built; they’re losers.”

The Associated Press adds that “In contrast to the halted action in the US, the global offshore wind market is growing, with China leading the world in new installations. Nearly all of the new electricity added to the grid in 2024 was renewable. The British government said on Wednesday it had secured a record 8.4 gigawatts of offshore wind in Europe’s largest offshore wind auction, enough clean electricity to power more than 12m homes.”


Read more of this story at Slashdot.

Amazon’s live-action God of War adaptation adds Teresa Palmer

Amazon is reportedly adding Teresa Palmer (The Fall Guy, Warm Bodies, Hacksaw Ridge) to its pantheon of Norse gods for its God of War TV show adaptation. As first reported by Deadline, Palmer will play Sif, Thor’s wife and eventual leader of the Aesir, in the live-action adaptation. It may not carry as much weight as the casting of the video game’s protagonist that was revealed earlier this week to be Ryan Hurst, but it could hint at the direction the TV show may take.

While Sif plays a minor role in the God of War Ragnarok game, the early casting confirmation could indicate that the showrunner, Ronald D. Moore, may give the character a more involved role. In God of War Ragnarok, Sif is known as Odin’s diplomat before the events of Ragnarok, where she becomes the new leader of the Aesir, one of two tribes of Norse gods. Notably, Amazon’s adaptation is still missing the casting confirmations for Atreus, Thor, Odin and many other Norse gods seen in the video game. Even so, the God of War TV show has already secured at least two seasons.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/amazons-live-action-god-of-war-adaptation-adds-teresa-palmer-201604602.html?src=rss

Running Debian on the OpenWrt One

With openwrt-one-debian, you can now install and run a full Debian system leveraging the OpenWrt One’s NVMe storage, enabling everything from custom services and containers to development tools and lightweight server workloads, all on open hardware. This turns the OpenWrt One from a network appliance into a compact, general-purpose Linux system suitable for services, containers, and development work.

Taiwan Commits $500 Billion To US Chip Expansion In Blockbuster Deal

Taiwan Commits $500 Billion To US Chip Expansion In Blockbuster Deal
Taiwan and the United States have announced what’s being described as a $500 billion commitment aimed at expanding semiconductor manufacturing in the U.S., a striking figure that reflects how strategically important chip production has become. Despite the bombastic headlines, though, the structure of the deal is more layered than the big number

Dozens of US Colleges Close as Falling Birth Rate Pushes Them Off Enrollment Cliff

A new article from Bloomberg says dozens of America’s colleges “succumbed to a fundamental problem killing colleges across the US: not enough students. The schools will award their final degrees this spring, stranding students not yet ready to graduate and forcing faculty and staff to hunt for new jobs.”

The country’s tumbling birth rate is pushing schools toward a “demographic cliff,” where a steadily dropping population of people in their late teens and early 20s will leave desks and classrooms empty. Many smaller, lesser-known schools like Cazenovia have already hit the precipice. They’re firing professors, paring back liberal arts courses in favor of STEM — or closing altogether. Others will likely reach the cliff in the next few years… [T]the US birth rate ticked upward slightly before the 2008 financial crisis, and that brief demographic boost has kept enrollment at larger schools afloat. But the nationwide pool of college-aged Americans is expected to shrink after 2025. Schools face the risk that each incoming class could be smaller than the last. The financial pressure will be relentless…

Since 2020, more than 40 schools have announced plans to close, displacing students and faculty and leaving host towns without a key economic engine… Close to 400 schools could vanish in the coming decade, according to Huron Consulting Group. The projected closures and mergers will impact around 600,000 students and redistribute about $18 billion in endowment funds, Huron estimates… Pennsylvania State University, citing falling enrollment at many of its regional branches, plans to shutter seven of its 20 branch campuses after the spring 2027 semester… [C]ampuses in far-flung places, without brand recognition, are falling out of favor with students already questioning the value of a college degree. For example, while Penn State’s flagship University Park campus saw enrollment grow 5% from 2014 to 2024, 12 other Penn State campuses recorded a 35% drop, according to a report tasked with determining whether closures were necessary.

The article notes that “Less than half of students whose schools shut down before they graduate re-enroll in another college or university, according to a 2022 study.”

But even at colleges that remain, “The shrinking supply of students has already sparked a frenzied competition for high school seniors…”

Some public institutions are letting seniors bypass traditional requirements like essays and letters of recommendation to gain entry automatically… Direct-admission programs, which allow students to skip traditional applications, are one potential response. Some 15 states have them, according to Taylor Odle, assistant professor of educational policy studies at the University of Wisconsin-Madison. He found in a 2022 paper that direct admissions increased first-year undergrad enrollment by 4% to 8%… And they don’t require nearly as many paid staff to run, since there are no essays or letters of recommendation to read.


Read more of this story at Slashdot.

TikTok’s latest spinoff app feels a lot like Quibi, but with shorter and cornier content

In another attempt to reduce our attention spans to mush, TikTok has released the PineDrama app, which offers serialized drama series that are roughly a minute per episode. As first spotted by Business Insider, the app is designed exactly like TikTok, but instead of trendy dance videos, you can scroll through and watch “micro dramas.”

For those new to the category, micro dramas are bite-sized TV shows shot in vertical video and available in minute-long episodes. Don’t expect any nominations for Best Original Screenplay with series like The Officer Fell For Me or Married to my past life’s nemesis, since they typically offer soap opera vibes with cliffhangers that keep users scrolling to the next episode. The app is designed to keep people on it with a Discover tab, a place to save favorites and the ability to react in real time alongside other viewers.

Right now, the micro dramas on PineDrama are all free to watch and don’t have any ads. It’s unclear if TikTok will introduce any costs or ads to the app, since other micro drama options like DramaBox or ReelShort have a paid structure. Late last year, TikTok also introduced a way to watch micro dramas within its own app, with a section called Minis. It’s not the first time we’re seeing shorter TV show formats, since Quibi made waves with a format of episodes that were less than 10 minutes long. However, maybe even 10 minutes was too long since the startup eventually called it quits after eight months.

This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/tiktoks-latest-spinoff-app-feels-a-lot-like-quibi-but-with-shorter-and-cornier-content-185702010.html?src=rss

NASA Livestreams the Rocket That Will Carry Four Astronauts Around the Moon

“A mega rocket set to take astronauts around the Moon for the first time in decades is being taken to its launch pad,” the BBC reported this morning.

NASA is livestreaming their move of the 11-million-pound “stack” — which includes the Artemis II Space Launch System (SLS) rocket and the Orion spacecraft secured to it, all standing on its Mobile Launch Platform. Travelling at less than 1 mile per hour, the move is expected to take 12 hours.

The mission — which could blast off as soon as 6 February — is expected to take 10 days. It is part of a wider plan aimed at returning astronauts to the lunar surface.

As well as the rocket being ready, the Moon has to be in the right place too, so successive launch windows are selected accordingly. In practice, this means one week at the beginning of each month during which the rocket is pointed in the right direction followed by three weeks where there are no launch opportunities. The potential launch dates are:
— 6, 7, 8, 10 and 11 February BR>
— 6, 7, 8, 9 and 11 March BR>
— 1, 3, 4, 5 and 6 April

“The crew of four will travel beyond the far side of the moon, which could set a new record for the farthest distance humans have ever traveled from Earth, currently held by Apollo 13,” reports CNN:

But why won’t Artemis II land on the lunar surface? “The short answer is because it doesn’t have the capability. This is not a lunar lander,” said Patty Casas Horn, deputy lead for Mission Analysis and Integrated Assessments at NASA. “Throughout the history of NASA, everything that we do is a bit risky, and so we want to make sure that that risk makes sense, and only accept the risk that we have to accept, within reason. So we build out a capability, then we test it out, then we build out a capability, then we test it out. And we will get to landing on the moon, but Artemis II is really about the crew…”
The upcoming flight is the first time that people will be on board the Artemis spacecraft: The Orion capsule will carry the astronauts around the moon, and the SLS rocket will launch Orion into Earth orbit before the crew continues deeper into space… The mission will begin with two revolutions around Earth, before starting the translunar injection — the maneuver that will take the spacecraft out of Earth orbit and on toward the moon — about 26 hours into the flight, Horn said. “That’s when we set up for the big burn — it’s about six minutes in duration. And once we do this, you’re on your way back to Earth. There’s nothing else that you need to do. You’re going to go by the moon, and the moon’s gravity is going to pull you around and swing you back towards the Earth….” Avoiding entering lunar orbit keeps the mission profile simpler, allowing the crew to focus on other tasks as there is no need to pilot the spacecraft in any way.

“The Artemis program’s first planned lunar lander is called the Starship HLS, or Human Landing System, and is currently under development by SpaceX…”


Read more of this story at Slashdot.

Killjoy Study Finds Avid Gamers Have Poor Diets And Sleep Deprivation

Killjoy Study Finds Avid Gamers Have Poor Diets And Sleep Deprivation
A new study suggests that “high-frequency gamers” are more prone to poor eating habits and sleep deprivation compared to low-frequency gamers. Led by Curtin University and published in Nutrition, the cross-sectional study focused on 317 Western Australian university students and their gaming habits, diet quality, physical activity, sleep quality,

What Happened After Security Researchers Found 60 Flock Cameras Livestreaming to the Internet

A couple months ago, YouTuber Benn Jordan “found vulnerabilities in some of Flock’s license plate reader cameras,” reports 404 Media’s Jason Koebler. “He reached out to me to tell me he had learned that some of Flock’s Condor cameras were left live-streaming to the open internet.”

This led to a remarkable article where Koebler confirmed the breach by visiting a Flock surveillance camera mounted on a California traffic signal. (“On my phone, I am watching myself in real time as the camera records and livestreams me — without any password or login — to the open internet… Hundreds of miles away, my colleagues are remotely watching me too through the exposed feed.”)

Flock left livestreams and administrator control panels for at least 60 of its AI-enabled Condor cameras around the country exposed to the open internet, where anyone could watch them, download 30 days worth of video archive, and change settings, see log files, and run diagnostics. Unlike many of Flock’s cameras, which are designed to capture license plates as people drive by, Flock’s Condor cameras are pan-tilt-zoom (PTZ) cameras designed to record and track people, not vehicles. Condor cameras can be set to automatically zoom in on people’s faces… The exposure was initially discovered by YouTuber and technologist Benn Jordan and was shared with security researcher Jon “GainSec” Gaines, who recently found numerous vulnerabilities in several other models of Flock’s automated license plate reader (ALPR) cameras.
Jordan appeared this week as a guest on Koebler’s own YouTube channel, while Jordan released a video of his own about the experience. titled “We Hacked Flock Safety Cameras in under 30 Seconds.” (Thanks to Slashdot reader beadon for sharing the link.) But together Jordan and 404 Media also created another video three weeks ago titled “The Flock Camera Leak is Like Netflix for Stalkers” which includes footage he says was “completely accessible at the time Flock Safety was telling cities that the devices are secure after they’re deployed.”

The video decries cities “too lazy to conduct their own security audit or research the efficacy versus risk,” but also calls weak security “an industry-wide problem.” Jordan explains in the video how he “very easily found the administration interfaces for dozens of Flock safety cameras…” — but also what happened next:

None of the data or video footage was encrypted. There was no username or password required. These were all completely public-facing, for the world to see…. Making any modification to the cameras is illegal, so I didn’t do this. But I had the ability to delete any of the video footage or evidence by simply pressing a button. I could see the paths where all of the evidence files were located on the file system…

During and after the process of
conducting that research and making that
video, I was visited by the police and
had what I believed to be private
investigators outside my home
photographing me and my property and
bothering my neighbors. John Gaines or
GainSec, the brains behind most of this
research, lost employment within 48
hours of the video being released. And
the sad reality is that I don’t view
these things as consequences or
punishment for researching security
vulnerabilities. I view these as
consequences and punishment for doing it
ethically and transparently.

I’ve been
contacted by people on or communicating
with civic councils who found my videos
concerning, and they shared Flock
Safety’s response with me. The company
claimed that the devices in my video did
not reflect the security standards of
the ones being publicly deployed. The
CEO even posted on LinkedIn and boasted
about Flock Safety’s security policies.
So, I formally and publicly offered to
personally fund security research into
Flock Safety’s deployed ecosystem. But
the law prevents me from touching their
live devices. So, all I needed was their
permission so I wouldn’t get arrested.
And I was even willing to let them
supervise this research.

I got no
response.

So instead, he read Flock’s official response to a security/surveillance industry research group — while standing in front of one of their security cameras, streaming his reading to the public internet.

“Might as well. It’s my tax dollars that paid for it.”

” ‘Flock is committed to continuously improving security…'”


Read more of this story at Slashdot.

Elon Musk is looking for a $134 billion payout from OpenAI and Microsoft

We now have some idea of what’s at stake in the longstanding feud between Elon Musk and OpenAI. As first reported by Bloomberg, the latest filing, as part of a lawsuit that accuses the AI giant of abandoning its non-profit status, claims that Musk is owed anywhere between $79 billion and $134 billion in damages from the “wrongful gains” of OpenAI and Microsoft.

Musk claimed in the filing that he’s entitled to a portion of OpenAI’s recent valuation at $500 billion, after contributing $38 million in “seed funding” during the AI company’s startup years. Along with providing “roughly 60 percent of the nonprofit’s seed funding,” Musk offered recruiting of key employees, introductions with business contacts and startup advice, according to the filing. The monetary estimate comes from C. Paul Wazzan, a financial economist who’s serving as Musk’s expert in the case. According to Wazzan’s calculations, OpenAI earned between $65.5 billion and $109.43 billion in wrongful gains, while Microsoft saw between $13.3 billion and $25.06 billion.

The lawsuit between Elon Musk and OpenAI dates back to March 2024, when the xAI CEO first filed a legal action claiming that OpenAI violated its non-profit status. Musk later added Microsoft as another defendant and even tried to get an injunction when OpenAI announced efforts to reorganize its corporate structure. Besides this suit, Musk has named OpenAI in another legal battle, accusing the company, along with Apple, of monopolistic practices that prevent xAI from getting a fair shot in the App Store.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/elon-musk-is-looking-for-a-134-billion-payout-from-openai-and-microsoft-171824945.html?src=rss

T2/Linux Brings a Flagship KDE Plasma Linux Desktop to RISC-V and ARM64

After “a decade of deep focus on embedded and server systems,” T2 SDE Linux “is back to the Desktop,” according to its web site, calling the new “T2 Desktop” flavour “ready for everyday home and office use!”

Built on the latest KDE Plasma, systemd, and Wayland, the new T2 Desktop flavour delivers a modern, clean, and performant experience while retaining the project’s trademark portability and reproducible cross-compilation across architectures.
T2 Desktop targets x86_64, arm64, and riscv64, delivering “a fully polished, streamlined out-of-the-box experience,” according to project lead René Rebe (also long-time Slashdot reader ReneR):

I>[T2 Desktop] delivered a full KDE Plasma desktop on RISC-V, reproducibly cross-compiled from source using T2 SDE Linux. The desktop spans more than 600 packages — from toolchain to Qt and KDE and targets a next-generation RVA23 RISC-V flagship desktop, including full multimedia support and AMD RDNA GPU acceleration under Wayland.

As a parallel milestone, the same fully reproducible desktop stack is now also landing on Qualcomm X1 ARM64 platforms, highlighting T2 SDE’s architecture-independent approach and positioning both RISC-V and ARM64 as serious, first-class Linux desktop contenders.


Read more of this story at Slashdot.