
I don’t want to go to Alola if my Raichu can’t come with me
The post Here’s Why <em>Pokémon Sun</em> And <em>Moon</em> Is The Only One I’ve Never Finished appeared first on Kotaku.

I don’t want to go to Alola if my Raichu can’t come with me
The post Here’s Why <em>Pokémon Sun</em> And <em>Moon</em> Is The Only One I’ve Never Finished appeared first on Kotaku.
At the end of 2024, I was invited to join Zwift in Mallorca in April of 2025. My first reaction was incredulity: Could Zwifters ride outside in a group without crashing? After my husband told me he would divorce me if I didn’t go, I reluctantly agreed to sign up. I knew at least that I would meet people whom I respected and counted as friends in the organizers’ community. And if need be, I would give everyone a very wide gap.
To make the trip from California worth it, I also went before the start of ZCL to ride with my COALITION teammates on a different part of the island. Riding with the women that I had known for years was fun, and when I transferred to ZCL, I thought it couldn’t get better than that.
Turns out it could. The beauty of such a large group of bikers getting together to ride without their families in tow was as unexpected as it was awesome. Each day I chose whether I wanted to ride slow, medium, or fast and whether I wanted to go for a short ride, a medium ride, or a long ride. Those crazier-than-normal bikers got to choose a long, fast ride with an after-party thrown in. Each day I got to talk to another rider from a different part of the world who also loved Zwift. The group leaders were amazing, had different backgrounds and expertise, and made the rides enjoyable for all. And everyone got just what they wanted, whether that was a soul-crushing, hours-long climb or a sampling of pastries bookended with a flat, short ride. And after the rides? No one had anything else to do, so everyone hung out.


I saw so much potential in that gathering, which was big enough to support everyone’s perfect day. While in a small group setting, everyone has to sacrifice a little bit so everyone can get mostly what they wanted from the training camp. But in a bigger group, everyone got just what they wanted from the rides. As an extremely mediocre rider who values cookies and cocktails over a bump in FTP, I may have been an outlier in many of the groups. But I found former chef Karla to be similarly impassioned and the head of TBR (James) to be as curious about the island as me.
Even though I self-describe myself as mediocre, I also saw the potential for these days to teach me something about riding in groups. At home, I use my personal draft van, which is my husband, but I rarely follow a stranger’s wheel. I’ve always thought myself to be too old and too bad a biker to react to an unexpected brake or blind descent, but in that one week I learned that I was stronger than I thought. And I want more of it! I want to be in that position again, and this time, I want to bring some of my friends with me—friends that I am willing to brave Fox Hill three times for, for instance.
Cycling camps can be awesome for so many reasons, both the stuff you can measure and the good vibes you can’t.
Putting in sustained effort over multiple days typically results in a significant boost to cardiovascular fitness and muscular endurance. Getting intense, focused training is a massive plus. When you dedicate several days just to cycling, you can really dial in structured, high-volume workouts—something that’s tough to manage with all the usual daily commitments. Plus, pushing hard for multiple days usually gives your cardio and musclular endurance a serious upgrade.
Cycling camps are also perfect for honing your skills. You get the chance to practice things like riding in a group, descending, cornering, and pacelining in a supportive setting. And finally, you get vital exposure to different terrain, letting you take on challenging routes (think long climbs, technical descents, and varied roads) that you might not have back home.



Camps are fantastic for meeting people and making friends. You bring together like-minded cyclists from all walks of life, and that really builds a strong community feel. Going through the shared “suffering” and triumph on the road creates truly unforgettable memories. You also get insider tips and encouragement by talking directly with group leaders, former pros, or coaches who can give you personalized advice.


Cycling camps take the headache out of everything. The organizers typically sort out all the meals, routes, support cars, and places to stay, so all you have to do is pedal. This is backed up by supported rides, which usually include a mechanic, sag wagons, and medical help. That takes a massive weight off your shoulders regarding potential mechanicals or emergencies. Finally, camps are usually set up in places with perfect cycling weather, which means reliable conditions for consistent, quality training.
Cycling camps are honestly a win-win-win situation, delivering major benefits: you get physically fitter and more skilled, you feel awesome thanks to the shared effort and achievements, and you make amazing social connections both during the rides and afterward. For the indoor crew, especially the Zwift folks, taking those technical smarts and building real-life community at camp creates stronger relationships out of the real bonds forged in game. When this motivated and organized group transitions from the screen to the open road, they’re perfectly positioned to bring a huge wave of new energy and camaraderie to the wider cycling community.
Have you ever done an IRL training camp with Zwift friends? Share below!
Engineers from the University of Trento in Italy are working on a system that captures the heat energy created by braking to charge the electronics on your bike.
A paper on the technology outlines a method by which energy is captured from braking and sunlight to run electronic components, including electronic gears, dropper posts, power meters and data telemetry equipment.
F1 cars and electric vehicles can use regenerative braking to capture kinetic energy as the vehicle slows down. Such a system could, theoretically, be possible for bicycles, too.

The paper identifies that “low-power, wireless actuators” are becoming increasingly common on bike components such as dropper posts, derailleurs, and even suspension forks and shocks.
This creates a need for batteries to power the tech. The paper investigates whether “innovative energy harvesting and management solutions that do not compromise rider experience” could reduce or eliminate reliance on batteries.
It examines two sources of energy; thermal energy generated by the brakes and solar energy. PhD student Maria Doglioni, one of the paper’s authors, explains the focus was to generate enough electricity to run actuators on electrical components, not generate enough current to charge large batteries such as those used on electric bikes.
This concept for energy harvesting is quite different from the regenerative braking systems used in electric cars. “We use wasted heat from friction when we push the brakes, whereas [electric] cars use reverse-running motors as generators,” says Doglioni.
Thermal energy captures the heat generated as your brakes convert kinetic energy from slowing you and the bike into heat energy. Instead of that heat energy dissipating into the atmosphere, thermal capture could harness it and channel it into a modern bike’s electronic system.
The system described in the paper captures energy from sunlight alongside thermal energy. The solar energy is captured using photovoltaic panels, changing the sun’s radiation into electrical current, which can then be combined with the energy from the braking system and fed into electrical components.

The system uses an aluminium plate. This contacts the disc brake pads to transfer the heat energy to the thermal generator.
The thermal generator is attached to a 3D-printed mount. This bolts onto the post-mount disc brake caliper bolts and sits above the brake pads. The thermal generator transforms the heat energy into electrical energy, which can then be passed through wires to be used elsewhere on the bike.
It looks as though the system might be adaptable between different bicycle brakes without the need for spending big on bespoke calipers or unwieldy hardware.
Because it relies on thermal energy, this technology is also friction-free. This offers an advantage over dynamo setups, which introduce drag to your bike.
Elsewhere, the system utilises photovoltaic panels to capture solar energy. This is used in tandem with the thermal energy capture, to investigate whether, when combined, these two systems could create enough power to run electronic components, removing the need for batteries entirely.
The paper also states a possible use for the energy generated could be for running telemetry used on mountain bikes when descending. An example would be Mondraker’s MIND system, which collects suspension data that the rider can access via the myMondraker app.
Giuseppe Pasquini, another of the paper’s authors, explains a different approach was taken compared to the MIND system, which powers its own GPS (Global Positioning System). Instead, Pasquini says the research team used a custom app that employs a smartphone’s GPS for real-time data collection, saving harvested energy for the onboard sensors.

“To effectively power components like shifters and telemetry, we are advancing beyond standard technologies by implementing both lower power consumption and higher energy production,” says Pasquini.
Even in its prototype form, the product looks very minimal. It could bode well for a finished product if this pre-production version is already small and neatly packaged.

For a limited time, you grab the TP-Link AX1800 Wi-Fi 6 Router (Archer AX21) at its lowest price ever.
The post TP-Link’s Wi-Fi 6 Router Is Back at a Record Low After a Weekend Price Hike, and This Dual-Band Mesh System Works With Alexa appeared first on Kotaku.
Slashdot reader hackingbear summarizes this report from Bloomberg: China consumed totally 10.4 trillion kilowatt hours (10.4 petaWh) in 2025 according to data from the National Energy Administration. That’s the highest annual electricity use ever recorded by a single country, and doubled the amount used by the US and surpassed the combined annual total of the EU, Russia, India and Japan.
The surge in demand for power are results of growth in data centers for artificial intelligence (+17% over 2024) and use of electric vehicles (+48.8%)… However, on a per-capita basis, China uses about 7,300 kWh per person vs about 13,000 kWh per American.
More details from Reuters:
China’s mostly coal-based thermal power generation fell in 2025 for the first time in 10 years, government data showed on Monday, as growing renewable generation met growth in electricity demand even as overall power usage hit a record. The data is a positive signal for the decarbonisation of China’s power sector as China sets a course for carbon emissions to peak by 2030… Thermal electricity, generated mostly by coal-fired capacity with a small amount from natural gas, fell 1% in 2025 to 6.29 trillion kilowatt-hours (kWh), according to the National Bureau of Statistics (NBS). It fell more sharply in December, down by 3.2%, from a year earlier, the data showed… [Though the article notes that coal output still edged up to a record high last year.]
Hydropower grew at a steady pace, up 4.1% in December and rising 2.8 % for the full year, the NBS data showed. Nuclear power output rose 3.1 in December and 7.7% in 2025, respectively.
Thermal power generation is unlikely to accelerate in 2026 as renewables growth continues apace.
Read more of this story at Slashdot.

A simple upgrade to your workspace can make grinding at your laptop faster, easier, and far less cramped.
The post Amazon Clears Out 15.6″ Portable Monitor at Record Low After 10K+ Sold, Double Your Productivity and Screen Real Estate for Less appeared first on Kotaku.
If you’ve ever used a 3D printer, you may recall the wondrous feeling when you first printed something you could have never sculpted or built yourself. Download a model file, load some plastic filament, push a button, and almost like magic, a three-dimensional object appears. But the result isn’t polished and ready for mass production, and creating a novel shape requires more skills than just pushing a button. Interestingly, today’s AI coding agents feel much the same way.
Since November, I have used Claude Code and Claude Opus 4.5 through a personal Claude Max account to extensively experiment with AI-assisted software development (I have also used OpenAI’s Codex in a similar way, though not as frequently). Fifty projects later, I’ll be frank: I have not had this much fun with a computer since I learned BASIC on my Apple II Plus when I was 9 years old. This opinion comes not as an endorsement but as personal experience: I voluntarily undertook this project, and I paid out of pocket for both OpenAI and Anthropic’s premium AI plans.
Throughout my life, I have dabbled in programming as a utilitarian coder, writing small tools or scripts when needed. In my web development career, I wrote some small tools from scratch, but I primarily modified other people’s code for my needs. Since 1990, I’ve programmed in BASIC, C, Visual Basic, PHP, ASP, Perl, Python, Ruby, MUSHcode, and some others. I am not an expert in any of these languages—I learned just enough to get the job done. I have developed my own hobby games over the years using BASIC, Torque Game Engine, and Godot, so I have some idea of what makes a good architecture for a modular program that can be expanded over time.

Luke Ross, the prolific VR modder, has been forced to remove his popular Cyberpunk 2077 VR mod, citing legal concerns from CD PROJEKT.
Ross released word via his Patreon on Saturday that Cyberpunk 2077 developer CD Projekt had issued a DMCA takedown notice for the removal of the game’s unofficial VR mod—just one of many ‘REAL VR’ mods from Ross, which include Hogwarts Legacy, Marvel’s Spider-Man Remastered, Elden Ring, and Final Fantasy VII Remake.
And it seems to boil down to Ross having placed the VR mod behind a Patreon paywall—essentially selling access to it, CD Projekt maintains.
“At least they were a little more open about it, and I could get a reply both from their legal department and from the VP of business development,” Ross says, comparing proceedings to a similar takedown by Take Two Interactive. “But in the end it amounted to the same iron-clad corpo logic: every little action that a company takes is in the name of money, but everything that modders do must be absolutely for free,” Ross says.
CD Projekt states in its ‘Fan Guidelines’ however that content created by the community should have “[n]o commercial usage,” making it fairly clear where Ross ran afoul.
“We’d love for your fan content to be created by fans, for fans. Therefore, you cannot do anything with our games for any commercial purpose, unless explicitly permitted otherwise below (e.g. see section 3 about videos and streams). We’re happy for you to accept reasonable donations in connection with your fan content, but you’re not allowed to make people pay for it or have it behind any sort of paywall (e.g. don’t make content only available to paid subscribers).”
Still, there may be a way for CD Projekt to release an official VR version. Flat2VR Studios, the studio behind VR ports such as Trombone Champ, Half-Life 2 VR and Surviving Mars: Pioneer, has propositioned CR Project for its own officially sanctioned version.
Hey @CDPROJEKTRED — we’d love to explore the idea of a proper, official VR port of Cyberpunk 2077 if you were ever interested. It’s one of our “dream games to port”
Our @Flat2VRStudios has shipped multiple award-winning VR adaptations, focused on reimagining games to feel…
— Flat2VR (@Flat2VR) January 17, 2026
Check out Cas & Chary’s hands-on with the mod below:
It’s not a cautionary tale just yet, but it takes just one overzealous publisher to really ruin a VR modder hoping to monetize. While it doesn’t seem to be Luke Ross’ case with either Take Two or CD Project, the possibility of invoking the wrath of a corporate legal department is a real risk, which could include more than just a DMCA takedown.
Depending on how litigious a company is, they could go as far as prying into a modder’s revenue to see how much money they made off the mod’s release, and demanding statutory damages as a result. Although the mod has been up since 2022, Ross seems to have complied with takedown notice quickly, which has probably kept him safe from facing those sorts of actions.
That said, I have my doubts we’ll ever see an official VR version. I love the idea of Flat2VR Studios giving Cyberpunk 2077 the VR treatment, but it does have the potential to cause community backlash.
If it’s a VR port, some users may ask: “why would I buy a VR version of the game I already own?” Or, provided VR support becomes a paid add-on to the game: “why would I buy VR support that I already paid for?” Either way, its not a good look for a company to so clearly money grub.
As it is, I think the ship has sailed on Ross making the Cyberpunk 2077 VR mod free, which means either Flat2VR picks it up, or a third party creates their own free VR mod. We’ll just have to wait and see.
The post ‘Cyberpunk 2077’ VR Mod Taken Down Following Legal Complaint, But There May Still Be Hope appeared first on Road to VR.
Support for newer HDMI features in the open-source AMD Linux graphics driver have been limited due to being blocked by the HDMI Forum. There are though some new HDMI gaming features being enabled via new AMDGPU kernel driver patches that are coming outside of AMD and based on public knowledge and/or “trying things out until they work/break” for functionality like HDMI Variable Refresh Rate (VRR) and Auto Low Latency Mode…
There have been a number of nice RADV driver Vulkan ray-tracing performance optimizations for Mesa in recent times… Here is yet another merge request now merged for Mesa 26.0 and helping deliver some nice performance uplift for ray-traced games on Linux. And, yes, this is yet another Valve contribution to this open-source AMD Radeon Linux graphics driver…
Following last week’s updated Intel LLM-Scaler-vLLM release for helping advance vLLM usage on Intel Arc Graphics, LLM Scaler Omni is out with a new release today for that LLM-Scaler environment focused on image / voice / video generation using Omni Studio and Omni Serving modes…
Myrlyn 1.0 was released today as the package manager GUI developed by SUSE engineers and started out just over one year ago during a SUSE Hack Week event as a SUSE/Qt package manager program not dependent upon YaST or Ruby…
For those organizations on the Software Bill of Materials (SBOM) bandwagon for increasing transparency around software components with license compliance, vulnerability management, and securing the software supply chain, proposed patches to the Linux kernel would introduce an SPDX SBOM Generation Tool…
Life Time has banned the use of drop handlebars on mountain bikes at the Leadville Trail 100 and Little Sugar races.
The Leadville Trail 100 is a 100-mile MTB race on some of Colorado’s highest roads and trails.
Pairing mountain bikes with the drops has become an increasingly popular option at the race. The control of a mountain bike and the speed of a drop-bar setup are ideal for the race’s combination of technical sections and high-speed gravel roads, which make up the majority of the course.
The proof of how successful this combination of equipment can be is in the results. Cory Wallace and Dylan Johnson finished in the top 20 with the setup in 2022 and 2023, respectively.
Keegan Swenson won the last two editions on drop-bar mountain bikes. In 2024, Swenson used a hardtail mountain bike with drop bars. In 2025, he took his setup one step further racing a full-suspension Santa Cruz Blur with drops.

But Life Time, which also organises Unbound, says competitors can no longer use these ‘Frankenbike’ builds at its two premiere mountain bike races.
“For rider safety and course compatibility, drop-style handlebars (road or gravel bars with drops) are no longer permitted for the Life Time Leadville Trail 100 MTB and Life Time Little Sugar MTB. All competitors must use flat or riser-style handlebars at these events,” Life Time’s updated rules read.
Life Time says the rule will be enforced during pre-race inspections and on the courses, and violations will result in disqualification.
Despite banning drop bars from the Leadville Trail 100 and Little Sugar, Life Time’s new rules state riders can use the handlebars for its other MTB race, the Chequamegon MTB Festival.
Life Time hasn’t provided an explanation for the exception.
The popularity of drop-bar mountain bikes has spread from racers adapting their bikes to brands releasing models that tap into the trend. Trek released the full-suspension CheckOUT gravel bike in 2025 and Pinarello unveiled the new Grevil MX just last week.
An anonymous reader shared this report from CNBC:
Led by Texas and New Hampshire, U.S. states across the national map, both red and blue in political stripes, are developing bitcoin strategic reserves and bringing cryptocurrencies onto their books through additional state finance and budgeting measures. Texas recently became the first state to purchase bitcoin after a legislative effort that began in 2024, but numerous states have joined the “Reserve Race” to pass legislation that will allow them to ultimately buy cryptocurrencies. New
Hampshire passed its crypto strategic reserve law last May, even before Texas, giving the state treasurer the authority to invest up to 5% of the state funds in crypto ETFs, though precious metals such as gold are also authorized for purchase. Arizona
passed similar legislation, while Massachusetts,
Ohio,
and South
Dakota have legislation at various stages of committee review…
Similarities in the actions taken across states to date include
include authorizing the state treasurer or other investment official
to allow the investment of a limited amount of public funds in crypto
and building out the governance structure needed to invest in
crypto… [New Hampshire] became the first state to approve the
issuance of a bitcoin-backed municipal bond last November, a $100 million issuance that would mark the first time cryptocurrency is used as collateral in the U.S. municipal bond market. The deal has not taken place yet, though plans are for the issuance to occur this year… “What’s different here is it’s bitcoin rather than taxpayer dollars as the collateral,” [said University of Chicago public policy professor Justin Marlowe]. In numerous states, including, Colorada,
Utah, and Louisiana,crypto is now accepted as payment for taxes and other state
business…
“For many in the state/local investing industry, crypto-backed assets are still far too speculative and volatile for public money,” Marlowe said. “But others, and I think there’s a sort of generational shift in the works, see it as a reasonable store of value that is actually stronger on many other public sector values like transparency and asset integrity,” he added.
Public policy professor Marlowe “sees the state-level trend as largely one of signaling at present,” according to the article. (Marlowe says “If you’re a governor and you want to broadcast that you are amenable to innovative business development in the digital economy, these are relatively low-cost, low-risk ways to send that signal.”) But the bigger steps may reflect how crypto advocates have increasing political power in the states. The article notes that the cryptocurrency industry was the largest corporate donor in a U.S. election cycle in 2024, “with support given to candidates on both sides.”
“It is already amassing a war chest for the 2026 midterms.”
Read more of this story at Slashdot.
This week Noema magazine published a 7,000-word exploration of our modern “Mythology Of Conscious AI” written by a neuroscience professor who directs the University of Sussex Centre for Consciousness Science:
The very idea of conscious AI rests on the assumption that consciousness is a matter of computation. More specifically, that implementing the right kind of computation, or information processing, is sufficient for consciousness to arise. This assumption, which philosophers call computational functionalism, is so deeply ingrained that it can be difficult to recognize it as an assumption at all. But that is what it is. And if it’s wrong, as I think it may be, then real artificial consciousness is fully off the table, at least for the kinds of AI we’re familiar with.
He makes detailed arguments against a computation-based consciousness (including “Simulation is not instantiation… If we simulate a living creature, we have not created life.”) While a computer may seem like the perfect metaphor for a brain, the cognitive science of “dynamical systems” (and other approaches) reject the idea that minds can be entirely accounted for algorithmically. And maybe actual life needs to be present before something can be declared conscious.
He also warns that “Many social and psychological factors, including some well-understood cognitive biases, predispose us to overattribute consciousness to machines.”
But then his essay reaches a surprising conclusion:
As redundant as it may sound, nobody should be deliberately setting out to create conscious AI, whether in the service of some poorly thought-through techno-rapture, or for any other reason. Creating conscious machines would be an ethical disaster. We would be introducing into the world new moral subjects, and with them the potential for new forms of suffering, at (potentially) an exponential pace. And if we give these systems rights, as arguably we should if they really are conscious, we will hamper our ability to control them, or to shut them down if we need to. Even if I’m right that standard digital computers aren’t up to the job, other emerging technologies might yet be, whether alternative forms of computation (analogue, neuromorphic, biological and so on) or rapidly developing methods in synthetic biology. For my money, we ought to be more worried about the accidental emergence of consciousness in cerebral organoids (brain-like structures typically grown from human embryonic stem cells) than in any new wave of LLM.
But our worries don’t stop there. When it comes to the impact of AI in society, it is essential to draw a distinction between AI systems that are actually conscious and those that persuasively seem to be conscious but are, in fact, not. While there is inevitable uncertainty about the former, conscious-seeming systems are much, much closer… Machines that seem conscious pose serious ethical issues distinct from those posed by actually conscious machines. For example, we might give AI systems “rights” that they don’t actually need, since they would not actually be conscious, restricting our ability to control them for no good reason. More generally, either we decide to care about conscious-seeming AI, distorting our circles of moral concern, or we decide not to, and risk brutalizing our minds. As Immanuel Kant argued long ago in his lectures on ethics, treating conscious-seeming things as if they lack consciousness is a psychologically unhealthy place to be…
One overlooked factor here is that even if we know, or believe, that an AI is not conscious, we still might be unable to resist feeling that it is. Illusions of artificial consciousness might be as impenetrable to our minds as some visual illusions… What’s more, because there’s no consensus over the necessary or sufficient conditions for consciousness, there aren’t any definitive tests for deciding whether an AI is actually conscious….
Illusions of conscious AI are dangerous in their own distinctive ways, especially if we are constantly distracted and fascinated by the lure of truly sentient machines…
If we conflate the richness of biological brains and human experience with the information-processing machinations of deepfake-boosted chatbots, or whatever the latest AI wizardry might be, we do our minds, brains and bodies a grave injustice. If we sell ourselves too cheaply to our machine creations, we overestimate them, and we underestimate ourselves…
The sociologist Sherry Turkle once said that technology can make us forget what we know about life. It’s about time we started to remember.
Read more of this story at Slashdot.
‘OpenSlopware’ briefly flowers, fades, falls – but fortunately was forked, fastThe splendidly-named “OpenSlopware” was, for a short time, a list of open source projects using LLM bots. Due to harassment, it’s gone, but forks of it live on.…
“Astronomers are preparing to capture a movie of a supermassive black hole in action for the first time,” reports the Guardian:
The Event Horizon Telescope (EHT) will track the colossal black hole at the heart of the Messier 87 galaxy throughout March and April with the aim of capturing footage of the swirling disc that traces out the edge of the event horizon, the point beyond which no light or matter can escape… The EHT is a global network of 12 radio telescopes spanning locations from Antarctica to Spain and Korea, which in 2019 unveiled the first image of a black hole’s shadow. During March and April, as the Earth rotates, M87’s central black hole will come into view for different telescopes, allowing a complete image to be captured every three days…
Measuring the black hole’s spin speed matters because this could help discriminate between competing theories of how these objects reached such epic proportions. If black holes grow mostly through accretion — steadily snowballing material that strays nearby — they would be expected to end up spinning at incredibly high speeds. By contrast, if black holes expand mostly through merging with other black holes, each merger could slow things down. The observations could also help explain how black hole jets are formed, which are among the largest, most powerful structures produced by galaxies. Jets channel vast columns of gas out of galaxies, slowing down the formation of new stars and limiting galaxy growth. In turn this can create dense pockets of material that trigger bursts of star formation beyond the host galaxy…
While the movie campaign will take place in the spring, the sheer volume of data produced by the telescopes means the scientists will need to wait for Antarctic summer before the hard drives can be physically shipped to Germany and the US for processing. So it is likely to be a lengthy wait before the rest of the world gets a glimpse of the black hole in action.
In a correction, the Guardian apologizes for originally including an AI-generated illustration of black hole with a caption suggesting it was a photo from telescopes. They’ve since swapped in an actual picture of the Messier 87 galaxy black hole.
Read more of this story at Slashdot.
The 275th installment of the 9to5Linux Weekly Roundup is here for the week ending on January 18th, 2026, keeping you updated with the most important things happening in the Linux world.
Porsche made an announcement Friday. In Europe they sold more electrified Porsches last year than pure combustion-engined models, reports Electrek:
in Europe, a majority (57.9%) of Porsche’s deliveries were plug-ins, with 1/3 of its European sales being fully electric. For models that have no fully electric version but do have a PHEV (Cayenne and Panamera), the plug-in hybrid version dominated sales.
Of particular note, the Macan sold better with an electric powertrain than it did with a gas one, and was the company’s strongest-selling model line and the line with the largest sales growth. The Macan sold 84,328 units globally (up 2% from last year), with 45,367 (53.8%) of those being electric. That 53.8% may seem like a slim majority, but when compared to EV sales globally, it’s incredibly high. About a quarter of new cars sold globally were electric in 2025, so Porsche is beating that number with the one model where direct comparisons are available.
And even in the US, about a third of Macans sold were electric. That’s notable given the tough year EVs had in the US, with it being the only major car-buying region that experienced a tick down in EV sales… And again, while 1/3 is a minority of Macan sales in the US, it’s also well over the US’ average ~10% EV sales. So it’s clear the EV Macan isn’t just performing like an average EV, but well beyond it.
The article adds that “we’re quite excited about the Cayenne EV, which will be the most powerful Porsche ever.”
Read more of this story at Slashdot.