The changes will go into effect later this year instead of next month
The changes will go into effect later this year instead of next month

The Alliance for Open Media has started developing OAC, a new open-source audio codec intended as the long-term successor to Opus.

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The only thing better than one pair of Bose earbuds is getting two for the same price. Right now, the company is running a BOGO sale of sorts: When you buy a pair of either the latest Bose QuietComfort Ultra Earbuds ($299) you’ll get a free pair of refurbished Bose Ultra Open Earbuds (a $249 value). Or, you can get the Bose Ultra Open Earbuds for $299 and get a free refurbished pair of first-gen QuietComfort Ultra Earbuds (a $249 value).
I’ve reviewed the Bose QuietComfort Ultra (2nd Gen), and they have the best ANC I’ve ever tried. As the name implies, they’re comfortable and offer a friendly, minimalistic user experience that I’ve come to appreciate after testing so many earbuds. The audio is nothing less than what I expect from Bose, and the immersive mode is incredible, making the music truly come to life. I also love their practical features, like the transparency mode coming on when you take one earbud out. Simple, yet so appreciated.
The Bose Ultra Open Earbuds have the sort of open-ear design that has been growing in popularity, likely because active noise-canceling tech has gotten so good that people have forgotten what nature sounds like. The Ultra Open Earbuds are Bose’s stab at the trending tech, and they’re pretty decent. But when you get a free refurnished pair of QuietComfort Ultra Earbuds (1st Gen) along with them, they become a great option for those looking for an open-ear feel.
This BOGO deal is perfect for people who want to experience both ANC and an open-ear design. Both have very different uses: ANC is great when trying to focus or really get into your media. The open ear design is great for outdoor activities when you need to be aware of your surroundings, or when you want to interact with your environment, like in an office, or working with people. This is an affordable way to get earbuds for either situation.
Defense Secretary Pete Hegseth gave Anthropic CEO Dario Amodei until Friday evening to give the military unfettered access to its AI model or face harsh penalties, Axios has learned. Hegseth told Amodei in a tense meeting on Tuesday that the Pentagon will either cut ties and declare Anthropic a “supply chain risk,” or invoke the Defense Production Act to force the company to tailor its model to the military’s needs.
The Pentagon wants to punish Anthropic as the feud over AI safeguards grows increasingly nasty, but officials are also worried about the consequences of losing access to its industry-leading model, Claude. “The only reason we’re still talking to these people is we need them and we need them now. The problem for these guys is they are that good,” a Defense official told Axios ahead of the meeting. Anthropic has said it is willing to adapt its usage policies for the Pentagon, but not to allow its model to be used for the mass surveillance of Americans or the development of weapons that fire without human involvement.
Read more of this story at Slashdot.
Apple plans to start manufacturing the Mac mini in the United States later this year, the company announced today, as part of its $600 billion commitment to expand its domestic manufacturing operation.
The Macs will be made in a facility in Houston, the same facility Apple uses for “advanced AI server manufacturing.” CEO Tim Cook says these AI servers are shipping “ahead of schedule.” The facility will also eventually provide “hands-on training in advanced manufacturing techniques” for students, Apple employees, “and American businesses of all sizes.”
Apple and many other US tech companies have announced plans to expand their domestic manufacturing operations, just one element of a multi-prong strategy to secure favorable treatment from a Trump administration that has been happy to threaten Apple and others with steep tariffs to get what it wants. Today’s Mac mini announcement is more subtle than the time Tim Cook delivered Trump a signed gold statue, but the goal is likely the same.

We’re less than a month from the availability of Death Stranding 2: On the Beach on PC, and today Sony released the required specs. Despite designer Hideo Kojima being known for spectacle in his projects, the minimum specs are quite reasonable.
The low graphics preset runs on an NVIDIA GeForce GTX 1660 or AMD Radeon RX 5500 XT 8GB, and that will give players average performance of 1080p at 30 frames per second, which is rough but at least makes the game available for players who haven’t upgraded in awhile. Intel Core i3-10100 or AMD Ryzen 3 3100 are the recommended GPUs for that graphics tier. As is typical for PC gaming, though, the higher end performance options will require beefier internals.
This port of Death Stranding 2 will also boast a few firsts. The title will mark the debut of Pico as an upscaling option on PC. This upscaler was made by Guerilla Games and was also used for the Death Stranding sequel on the PlayStation 5. The game will also be adding support for ultrawide views. The cutscenes can be viewed in a 21:9 aspect ration and gameplay can be displayed at 32:9. This option will be available for both PC and the PS5 versions of the game, and an ultrawide monitor won’t be required to enable this view option.
This article originally appeared on Engadget at https://www.engadget.com/gaming/sony-reveals-the-death-stranding-2-required-pc-specs-184411856.html?src=rss
A new app will notify users if smart glasses are likely nearby. The aptly named Nearby Glasses was developed in response to media coverage outlining how glasses like Meta’s Ray-Bans have been used to film people without their consent.
As first reported by 404 Media, the app detects the unique Bluetooth signature emitted by smart glasses and sends a push alert that someone wearing the device may potentially be nearby. “I consider it to be a tiny part of resistance against surveillance tech,” the app’s developer Yves Jeanrenaud told 404 Media.
Smart glasses have sparked increased privacy concerns, especially as Meta is reportedly working to add facial recognition technology to its Meta Ray-Bans. OpenAI is also reported to have a pair of smart glasses in the works. It bears mentioning that false positives may occur, including from VR headsets.
Nearby Glasses is currently available on the Google Play Store and GitHub.
This article originally appeared on Engadget at https://www.engadget.com/apps/someone-made-an-app-to-warn-you-if-smart-glasses-are-nearby-183359723.html?src=rss
The demo showcase is full of games with AI-generated art
More than two decades after Maine became the first state to hand laptops to middle schoolers — distributing 17,000 Apple machines across 243 schools in 2002 â” neuroscientist Jared Cooney Horvath told a U.S. Senate committee earlier this year that Gen Z is the first generation in modern history to score lower on standardized tests than the one before it.
The U.S. spent more than $30 billion in 2024 alone putting laptops and tablets in classrooms, and Horvath cited PISA data from 15-year-olds worldwide showing a stark correlation between time on school computers and worse scores. A 2014 study of 3,000 university students found they were off-task on their machines nearly two-thirds of the time. Fortune reported back in 2017 that Maine’s own test scores hadn’t budged in the 15 years since the program launched, and then-governor Paul LePage called it a “massive failure.” Horvath framed the generation’s eroding capabilities not as a personal failure but a policy one, calling them victims of a failed pedagogical experiment.
Read more of this story at Slashdot.
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Augmented reality (AR) glasses let you turn any space into a giant private TV screen, and the REAL One Pro AR glasses have one of the widest fields of view in their category, plus a bevy of features that helped earn them a 2025 PCMag Editors’ Choice Award. And right now, the XReal One Pro AR glasses are at their lowest price ever: $598.99 (down from $769).
On the surface, these look like a regular pair of black sunglasses, housed within a thin, glossy frame with lenses that you can lighten or dim. The bridge features removable silicone nose pads as well as mounting points for perspective lens inserts. Compared to most AR glasses, which typically have a 30 to 50-degree field of view, the XReal One Pros come in at 57 degrees—even compared to its predecessor, the XReal One Pros, the picture is significantly more expansive.
The XReal One Pros are compatible with any devices that output a DisplayPort signal over USB-C, meaning they’ll work with the majority of phones, tablets, and PCs (though not a Nintendo Switch or Switch 2). They offer the same AR tweaks as the previous model, including head-tracking capabilities, options to adjust the size and distance of the virutal screen, and different viewing modes, including ultra-wide and side-view. Built-in 3DOF motion tracking and Bose-designed speakers help make the experience more immersive. The glasses have 2GB of built-in storage that can be offloaded to the connected device via the glasses’ menu.
The wide field of view is where these glasses really shine; PCMag describes it as “noticeably bigger than the XReal One’s and Rokid Max 2’s displays, and much larger than the Viture Pro’s,” and likens the experience to upgrading from a 55-inch TV to a 75-inch one. While spreading the pixels across a wider space means the image isn’t as sharp as pairs with a narrower field of view, these specs still deliver crisp visuals with easy-to-read text when being used as a wearable monitor.
Also: Activision calls rumored Call of Duty Zombies game a fiction
As spicy as the PlayStation State of Play that took place a couple of weeks ago was overall, there was one major first-party game that was notably absent from the showcase: Marvel’s Wolverine. Insomniac Games’ latest superhero blockbuster was already slated for a fall release and now the studio has revealed exactly when you’ll be able to get your claws on it. Marvel’s Wolverine is coming to PS5 on September 15.
That’s it. That’s the announcement. There’s no new trailer to accompany the news, other than a six-second release date reveal video that popped up on YouTube. Insomniac previously said it would reveal more details about Marvel’s Wolverine this spring.
Technically, this release date means that Marvel’s Wolverine will debut in the last week of summer rather than in the fall. Still, it’s one of the relatively few blockbuster games you can expect in the tail end of this year because many major developers and publishers will be staying well clear of GTA VI.
Insomniac’s game will have a couple of months of breathing room before GTA VI soaks up all of the air in the gaming world when it arrives on November 19 — assuming Rockstar doesn’t announce another delay. However, parent company Take-Two plans to rev up its marketing machine for the game this summer, so it’s looking like GTA VI’s release date will hold this time.
This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/marvels-wolverine-will-hit-ps5-on-september-15-175500927.html?src=rss
Apple just dropped a full trailer for the fifth season of its hit sci-fi show For All Mankind. This is the first real look at the upcoming batch of episodes, which premiere on March 27. We got an extremely short teaser trailer last month but that only showed a guy on a motorcycle riding across Mars.
This is the first real-deal trailer and it’s absolutely stuffed with footage indicating where the next season will take viewers. I’m going to get into some spoilers here, so read at your own risk.
For the uninitiated, For All Mankind is an alternate history show that started with a simple premise. What if Russia landed on the moon before America? That has since ballooned into all kinds of stuff which include, as mentioned above, a potential war on Mars.
For All Mankind is a show famous for its time jumps, and season five takes us all the way to an alternate version of 2012. Many of the show’s original surviving characters are still kicking around, but they are old as paste and not exactly fit for high-octane space travel. Remember, the first episode started in the 1960s. Franchise lead Ed Baldwin (Joel Kinnamen) looks particularly dusty.
Much of the footage features newer characters, including the grandson of Baldwin. Season four ended with a Mars colony asserting its independence via asteroid theft. Now it looks like Earth is striking back, which could lead to a full-scale war. This is giving me The Expanse vibes, which is never a bad thing.
The show must be clocking good numbers for Apple TV+, as the streamer recently announced a spinoff called Star City. Details are scant, but it looks to cover similar events of the mainline show from Russia’s perspective.
New episodes of For All Mankind air each Friday. This season will feature ten episodes and concludes on May 29.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/tv-movies/for-all-mankinds-latest-trailer-teases-a-war-on-mars-174822481.html?src=rss
A common theme in online age verification laws is the tension between user privacy and preventing children from accessing harmful or inappropriate content. Now the UK is sending a not-so-subtle message to Reddit on the subject, to the tune of £14.5m ($19.6 million). The nation’s Information Commissioner’s Office (ICO) accused the company of using children’s data and potentially exposing them to inappropriate content.
“Children under 13 had their personal information collected and used in ways they could not understand, consent to or control,” UK Information Commissioner John Edwards wrote in a statement. “That left them potentially exposed to content they should not have seen. This is unacceptable and has resulted in today’s fine.”
In July 2025, Reddit began requiring age verification to access adult content in the UK, in compliance with the Online Safety Act. However, that’s only used to block under-18 users from sexually explicit, violent or other mature posts. The platform also prohibits users under 13 from accessing it altogether — and enforcement of that policy is lax. It merely requires users to declare, when signing up, that they’re over 13. The ICO (accurately) described the method as “easy to bypass.”
In its defense, Reddit told the BBC that it “didn’t require users to share information about their identities, regardless of age, because we are deeply committed to their privacy and safety.” The company said it would appeal the decision. “The ICO’s insistence that we collect more private information on every UK user is counterintuitive and at odds with our strong belief in our users’ online privacy and safety,” the spokesperson added.
“It’s concerning that a company the size of Reddit failed in its legal duty to protect the personal information of UK children,” Edwards said. “Companies operating online services likely to be accessed by children have a responsibility to protect those children by ensuring they’re not exposed to risks through the way their data is used. To do this, they need to be confident they know the age of their users and have appropriate, effective age assurance measures in place.”
“Reddit failed to meet these expectations,” he added. “They must do better, and we are continuing to consider the age assurance controls now implemented by the platform.” The ICO also accused Reddit of failing to conduct a data protection impact assessment by January 2025.
The Guardian notes that the £14.5m fine is the third-largest handed down by the ICO. It trails only a £20m fine for British Airways involving a data breach disclosure and an £18.4m penalty for Marriott Hotels for exposing over 300 million customer records in a hack.
This article originally appeared on Engadget at https://www.engadget.com/social-media/reddit-fined-196-million-over-age-verification-checks-in-the-uk-173705048.html?src=rss
2026 is shaping up to be a big year for PS5 exclusives
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OLED TVs are not for everyone. They are dimmer than LEDs, can suffer from burn-in, and they are much more expensive. The upside comes in the contrast and colors, which are exponentially better, resulting in just about the best picture quality you can get with the current generation of TVs.
If you’re looking for an OLED that offers the best value for your money in 2026, consider the 55-inch Samsung S90F OLED. It’s always been a great value option, but right now it’s going for $1,097.99 ($500 off the list price of $1,597.99). This is the lowest price this TV has ever reached, according to price tracking tools.
The S90F is the lowest-priced OLED TV from Samsung’s 2025 lineup, and a step below the more premium S95F. For around half the price, the S90F cuts out some features that might not be essential for you anyway: It has lower brightness (though it’s still pretty good—see below), no anti-reflective coating, and no connection box (that is, an external input/output hub with HDMI, power, and USB for reducing cable clutter). If you don’t plan on putting this TV in a well-lit space or do most of your watching in the evening, and you don’t care for the connection box, this model offers an incredible value for the money. For $1,097.99, you’ll be getting an OLED with premium specs for a budget price.
This TV has been one of the best-value OLEDs you can buy since its 2025 release. It offers a dynamic picture and excellent gaming brightness that you won’t find in other TVs at this price point. According to CNET’s review, the brightness in game mode is especially great when compared to its main competitor, the LG OLED C5, which is currently on sale for $1,046.99 (originally $1,156.99).
If you want to watch a premium-quality picture on TV while getting the most for your money in 2026, the S90F is a your best option, especially for gamers who need a brightness boost for sessions during the day.
D7VK is the open-source project that began implementing the Direct3D 7 APIs atop Vulkan and with time the scope expanded to include Direct3D 6 support as well as Direct3D 5 support. Out today is D7VK 1.4 for continuing to enhance the support for these older D3D versions on Vulkan under Linux…