VMScape: Cracking VM-Host Isolation in the Speculative Execution Age & How Linux Patches Respond

In the world of modern CPUs, speculative execution, where a processor guesses ahead on branches and executes instructions before the actual code path is confirmed, has long been recognized as a performance booster. However, it has also given rise to a class of vulnerabilities collectively known as “Spectre” attacks, where microarchitectural side states (such as the branch target buffer, caches, or predictor state) are mis-exploited to leak sensitive data.

OpenAI Buys AI Startup That Built Interface For Apple Computers

OpenAI has acquired Software Applications Incorporated, the 12-person startup behind Sky — an AI interface for Mac computers that can understand on-screen context and perform tasks across apps. The deal follows OpenAI’s recent acquisitions of Statsig and Jony Ive’s io. CNBC reports: The startup’s product called Sky allows users of Mac computers to prompt it with natural language to get help with writing, coding, planning and managing their days, OpenAI said in a blog post. Sky can take actions through apps and understands what’s on a user’s screen.

“Sky’s deep integration with the Mac accelerates our vision of bringing AI directly into the tools people use every day,” Nick Turley, the head of ChatGPT at OpenAI, said in a statement. Software Applications was founded in 2023, and the company unveiled Sky in May. OpenAI CEO Sam Altman contributed to the startup’s $6.5 million seed funding round, according to its website.


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Anthropic’s Google Cloud Deal Includes 1 Million TPUs, 1 GW of Capacity In 2026

Google and Anthropic have finalized a cloud partnership worth tens of billions of dollars, granting Anthropic access to up to one million of Google’s Tensor Processing Units and more than a gigawatt of compute power by 2026. CNBC reports: Industry estimates peg the cost of a 1-gigawatt data center at around $50 billion, with roughly $35 billion of that typically allocated to chips. While competitors tout even loftier projections — OpenAI’s 33-gigawatt “Stargate” chief among them — Anthropic’s move is a quiet power play rooted in execution, not spectacle. Founded by former OpenAI researchers, the company has deliberately adopted a slower, steadier ethos, one that is efficient, diversified, and laser-focused on the enterprise market.

A key to Anthropic’s infrastructure strategy is its multi-cloud architecture. The company’s Claude family of language models runs across Google’s TPUs, Amazon’s custom Trainium chips, and Nvidia’s GPUs, with each platform assigned to specialized workloads like training, inference, and research. Google said the TPUs offer Anthropic “strong price-performance and efficiency.” […] Anthropic’s ability to spread workloads across vendors lets it fine-tune for price, performance, and power constraints. According to a person familiar with the company’s infrastructure strategy, every dollar of compute stretches further under this model than those locked into single-vendor architectures.


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1000x View Of Tardigrades Hatching

This is a 1000x magnification of tardigrades (aka waterbears) hatching. The mother tardigrade produces the eggs then sheds her skin with the eggs inside, which are protected until hatching. They’re also trapped and have to find their way out of the skin or die. The whole hatching process takes about 15 minutes, which is 10 minutes longer than it took me to be born because I’m the perfect child and always have been. No need asking my mom for corroboration.

Trump Eyes Government Control of Quantum Computing Firms

An anonymous reader quotes a report from Ars Technica: Donald Trump is eyeing taking equity stakes in quantum computing firms in exchange for federal funding, The Wall Street Journal reported. At least five companies are weighing whether allowing the government to become a shareholder would be worth it to snag funding that the Trump administration has “earmarked for promising technology companies,” sources familiar with the potential deals told the WSJ.

IonQ, Rigetti Computing, and D-Wave Quantum are currently in talks with the government over potential funding agreements, with minimum awards of $10 million each, some sources said. Quantum Computing Inc. and Atom Computing are reportedly “considering similar arrangements,” as are other companies in the sector, which is viewed as critical for scientific advancements and next-generation technologies. No deals have been completed yet, sources said, and terms could change as quantum-computing firms weigh the potential risks of government influence over their operations. […]

The administration will lean on Deputy Commerce Secretary Paul Dabbar to extend Trump’s industry meddling into the quantum computing world, the WSJ reported. A former Energy Department official, Dabbar co-founded Bohr Quantum Technology, which specializes in quantum networking systems that the DOE expects will help “create new opportunities for scientific discovery.” While the firm he previously headed won’t be eligible for funding, Dabbar will be leading industry discussions, the WSJ reported, likely hyping Trump’s deals as a necessary boon to ensure US firms dominate in quantum computing. A Commerce Department official denied the claims, saying: “The Commerce Department is not currently negotiating equity stakes with quantum computing companies.”

In August, the Trump administration took a 10% stake in Intel to help fund factories that Intel is currently building in Ohio.


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Engineering The World’s Fastest Quadrocopter Drone (363MPH)

These are a couple videos highlighting the journey of father/son team Mike and Luke Bell as they attempt to reclaim the world record for fastest quadrocopter drone after their record was snatched from them last year. There’s a lot of interesting discussion about the engineering and testing of the drone, but, besides the occasional drone fire, the best footage is the actual test flights. At full throttle (which would drain the battery in just 23 seconds) the drone reaches an impressive 363MPH. Damn, what I wouldn’t give to experience flying that fast. “Commercial planes fly at like 600MPH.” What! *ahem* I meant I totally knew that, I was talking about with a jetpack.

Videos below, test footage towards the end, 14:25 in the first video.

Microsoft Puts Office Online Server On the Chopping Block

Microsoft is retiring Office Online Server on December 31, 2026, ending support and updates for organizations running browser-based Office apps on-premises. The Register reports: After this, there won’t be any more security fixes, updates, or technical support from Microsoft. “This change is part of our ongoing commitment to modernizing productivity experiences and focusing on cloud-first solutions,” the company said. Office Online Server provides browser-based versions of Word, Excel, PowerPoint, and OneNote for customers who want to keep things on-prem without having to roll out the full desktop applications. Microsoft’s solution is to move to Microsoft 365, its decidedly off-premises version of its applications. The company said it is “focusing its browser-based Office app investments on Office for the Web to deliver secure, collaborative, and feature-rich experiences through Microsoft 365.”

Other than migrating to another platform when the vendor pulls the plug, affected customers have few options. The announcement will also hit several customers running SharePoint Server SE or Exchange Server SE. While those products remain supported, Office Online Server integration will go away. The company suggested Microsoft 365 Apps for Enterprise and Office LTSC 2024 as alternatives for viewing and editing documents hosted on those servers.

Skype for Business customers will also lose some key features related to PowerPoint. Presenter notes and high-fidelity PowerPoint rendering will go away. In-meeting annotations, which allow meeting participants to write directly to slides without altering the original file, will no longer be available, and embedded video playback will run at lower fidelity. Features like whiteboards, polls, and app sharing shouldn’t be affected. Microsoft’s solution is a move to Teams, which the company says “offers modern meeting experiences.”


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EA partners with the company behind Stable Diffusion to make games with AI

Electronic Arts has announced a new partnership with Stability AI, the creator of AI image generation tool Stable Diffusion. The company will “co-develop transformative AI models, tools, and workflows” for the game developer, with the hopes of speeding up development while maintaining quality.

“I use the term smarter paintbrushes,” Steve Kestell, Head of Technical Art for EA SPORTS said in the announcement. “We are giving our creatives the tools to express what they want.” To start, the “smarter paintbrushes” EA and Stability AI are building are concentrated on generating textures and in-game assets. EA hopes to create “Physically Based Rendering materials” with new tools “that generate 2D textures that maintain exact color and light accuracy across any environment.” 

The company also describes using AI to “pre-visualize entire 3D environments from a series of intentional prompts, allowing artists to creatively direct the generation of game content.” Stability AI is most famous for its powerful Stable Diffusion image generator, but the company maintains multiple tools for generating 3D models, too, so the partnership is by no means out of place.

It helps that AI is on the tip of most video game executives’ tongues. Strauss Zelnick, the head of Grand Theft Auto publisher Take-Two, recently shared that generative AI “will not reduce employment, it will increase employment,” because “technology always increases productivity, which in turn increases GDP, which in turn increases employment.” Krafton, the publisher of PUBG: Battlegrounds, made its commitment to AI even more clear, announcing plans on Thursday to become an AI-first company. Companies with a direct stake in the success of the AI industry, like Microsoft, have also created gaming-focused tools and developed models for prototyping.

The motivations for EA might be even simpler, though. The company is in the midst of being taken private, and will soon be saddled with billions in debt. Theoretically cutting costs with AI might be one way the company hopes to survive the transition.

This article originally appeared on Engadget at https://www.engadget.com/gaming/ea-partners-with-the-company-behind-stable-diffusion-to-make-games-with-ai-222253069.html?src=rss

With new acquisition, OpenAI signals plans to integrate deeper into the OS

OpenAI has acquired Software Applications Incorporated (SAI), perhaps best known for the core team that produced what became Shortcuts on Apple platforms. More recently, the team has been working on Sky, a context-aware AI interface layer on top of macOS. The financial terms of the acquisition have not been publicly disclosed.

“AI progress isn’t only about advancing intelligence—it’s about unlocking it through interfaces that understand context, adapt to your intent, and work seamlessly,” an OpenAI rep wrote in the company’s blog post about the acquisition. The post goes on to specify that OpenAI plans to “bring Sky’s deep macOS integration and product craft into ChatGPT, and all members of the team will join OpenAI.”

That includes SAI co-founders Ari Weinstein (CEO), Conrad Kramer (CTO), and Kim Beverett (Product Lead)—all of whom worked together for several years at Apple after Apple acquired Weinstein and Kramer’s previous company, which produced an automation tool called Workflows, to integrate Shortcuts across Apple’s software platforms.

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Apple Loses Landmark UK Lawsuit Over App Store Commissions

A UK tribunal ruled that Apple abused its dominant position by charging app developers unfair commissions through its App Store, potentially costing the company hundreds of millions in damages. It marks the first major tech “class action” victory under the UK’s collective lawsuit regime. Reuters reports: The Competition Appeal Tribunal (CAT) ruled against Apple after a trial of the lawsuit, which was brought on behalf of millions of iPhone and iPad users in the United Kingdom. The CAT ruled that Apple had abused its dominant position from October 2015 until the end of 2020 by shutting out competition in the app distribution market and by “charging excessive and unfair prices” as commission to developers.

Apple — which has faced mounting pressure from regulators in the U.S. and Europe over the fees it charges developers — said it would appeal against the ruling, which it said “takes a flawed view of the thriving and competitive app economy.” The case had been valued at around $2 billion by those who brought it. A hearing next month will decide how damages are calculated and Apple’s application for permission to appeal. “This ruling overlooks how the App Store helps developers succeed and gives consumers a safe, trusted place to discover apps and securely make payments,” an Apple spokesperson said.


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Lawsuit: Reddit caught Perplexity “red-handed” stealing data from Google results

In a lawsuit filed on Wednesday, Reddit accused an AI search engine, Perplexity, of conspiring with several companies to illegally scrape Reddit content from Google search results, allegedly dodging anti-scraping methods that require substantial investments from both Google and Reddit.

Reddit alleged that Perplexity feeds off Reddit and Google, claiming to be “the world’s first answer engine” but really doing “nothing groundbreaking.”

“Its answer engine simply uses a different company’s” large language model “to parse through a massive number of Google search results to see if it can answer a user’s question based on those results,” the lawsuit said. “But Perplexity can only run its ‘answer engine’ by wrongfully accessing and scraping Reddit content appearing in Google’s own search results from Google’s own search engine.”

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Blumhouse Games’ Sleep Awake creeps onto Steam and consoles December 2

Confession time: I’ve had the Sleep Awake Steam page open in a tab for about a month (hey, we all organize our thoughts in unique and beautiful ways), just so I don’t forget about it. The past year has been stacked with fabulous original games across a wide range of genres, including horror, and this is one I didn’t want to miss. Now, I can close the tab and put a firm release date on the calendar, as Sleep Awake is officially due to hit PC, PlayStation 5 and Xbox Series X/S on December 2. Happy holidays, indeed.

Sleep Awake is a first-person, narrative-heavy, psychedelic horror game set in the last known city on an Earth that’s been ravaged by The HUSH, a mysterious force that disappears anyone who falls asleep. Katja must stay alert and survive the city as its citizens experiment on themselves in increasingly extreme ways, attempting to achieve permanent wakefulness and outmaneuver The HUSH. Needless to say, things get weird.

Sleep Awake comes from Eyes Out, the studio founded by Spec Ops: The Line director Cory Davis and Nine Inch Nails guitarist Robin Finck, and it’s published by Blumhouse Games. Finck is responsible for the trippy audio stylings of Sleep Awake, of course. This is the studio’s debut title and something they’ve been working on for four years. Back in 2021, Davis and Finck told Engadget they were focused on building an ultra-immersive, audio-driven horror experience with a nightmarish bent.

“The type of horror that we’re building has a lot to do with the horrors of the universe and the horrors that you kind of go to sleep with at night, the ones that are just around the corner and outside of our purview, but exist,” Davis said. “And the technology for building those types of soundscapes, the localized audio and reverb and the realism behind that, coming from VR before, I had a lot of opportunity to work with that stuff.”

Finck added the following: “I’m really excited about the nuance and the subtlety of coming from silence, like a really impactful silence, and beginning to emerge from that silence towards an impactful embellishment of some sort, however great or greater. And that play between the diegetic soundscape of the world within the tangible, physical space inside the game, and where it blurs with the score, the music of the game, can be really challenging and inspiring.”

Blumhouse Games published its first horror project, Fear the Spotlight, in October 2024 and on top of Sleep Awake, it has a steady stream of additional terrors in store. The co-op gothic-horror game Eyes of Hellfire landed in August from developer Gambrinous, and titles including Grave Seasons and Crisol: Theater of Idols are due to drop soon.

This article originally appeared on Engadget at https://www.engadget.com/gaming/blumhouse-games-sleep-awake-creeps-onto-steam-and-consoles-december-2-214055543.html?src=rss

Nike pitches robotic sneakers and mind-altering mules

Nike is no stranger to a unique footwear concept, be it self-lacing shoes or a “Hyperboot” that can speed up recovery. The company claims its Project Amplify and new “neuroscience-based” footwear take things a bit further, though, by actively augmenting your body and mind while you’re wearing them. 

Developed with robotics startup Dephy, Project Amplify acts as “a second set of calf muscles” for “everyday athletes” who want to walk or run more. Nike says the first-generation model consists of a running shoe with a carbon fiber plate, a calf-mounted rechargeable battery, a motor and a drive belt. While it has the neon colors and cushioned finish of a normal pair of running shoes, the basic design of Project Amplify seems like a more polished version of the robotic Sidekick shoes Dephy is already pitching on its website

Project Amplify doesn’t replace your legs’ ability to walk or run, but rather makes going further and faster easier. Nike compares the experience to an e-bike, which typically don’t eliminate the need for pedaling, and instead augment your pedals with power from an electric motor. Nike says Project Amplify “makes walking or running uphill feel like moving on flat ground,” and in the case of some people who tested it, turned a 12-minute mile into a 10-minute mile. Dephy and the Nike Sport Research Lab (NSRL) worked with more than 400 different athletes to test various versions of robotic shoes, covering “over 2.4 million steps, the equivalent of roughly 12,000 laps around the NSRL’s 200-meter track.” 

The companies’ approach, melding an existing fashion brand with robotics, is similar to Arc’teryx’s MO/GO pants from 2024, robotic trousers developed in partnership with Skip that help hikers with balance and endurance. Project Amplify is smaller (and hopefully less expensive), but robot-assisted gadgets increasingly seem like a way robotics research could make its way into consumer products, beyond things like vacuums.

The Nike Mind 001 mules and Nike Mind 002 sneakers on a white background.
The Nike Mind 001 mules and Nike Mind 002 sneakers on a white background.
Nike

Nike’s Mind 001 and Mind 002 shoes are based on the company’s neuroscience research, and are strange in a different way. Created by the Nike Mind Science Department, the foam nodes in both shoes — a pair of mules and sneakers, respectively — imparts the texture of the ground underneath the wearer’s feet. This process “heightens sensory awareness, which can help clear away distractions and enhance concentration,” Nike says.

The Nike Mind 001 and Mind 002 will go on sale in January 2026 as the first shoes in the Nike Mind line. Nike says Project Amplify, meanwhile, will receive “a broad consumer launch in the coming years.”

This article originally appeared on Engadget at https://www.engadget.com/wearables/nike-pitches-robotic-sneakers-and-mind-altering-mules-212716340.html?src=rss

Researchers show that training on “junk data” can lead to LLM “brain rot”

On the surface, it seems obvious that training an LLM with “high quality” data will lead to better performance than feeding it any old “low quality” junk you can find. Now, a group of researchers is attempting to quantify just how much this kind of low quality data can cause an LLM to experience effects akin to human “brain rot.”

For a pre-print paper published this month, the researchers from Texas A&M, the University of Texas, and Purdue University drew inspiration from existing research showing how humans who consume “large volumes of trivial and unchallenging online content” can develop problems with attention, memory, and social cognition. That led them to what they’re calling the “LLM brain rot hypothesis,” summed up as the idea that “continual pre-training on junk web text induces lasting cognitive decline in LLMs.”

Figuring out what counts as “junk web text” and what counts as “quality content” is far from a simple or fully objective process, of course. But the researchers used a few different metrics to tease a “junk dataset” and “control dataset” from HuggingFace’s corpus of 100 million tweets.

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China’s New Five-Year Plan Sharpens Industry, Tech Focus

An anonymous reader shares a report: China’s Communist Party elite vowed on Thursday to build a modern industrial system and make more efforts to achieve technological self-reliance, moves it sees as key to bolstering its position in its intensifying rivalry with the United States. As expected, the Party’s Central Committee also promised more efforts to expand domestic demand and improve people’s livelihoods – long-standing goals that in recent years have been little more than an afterthought as China prioritised manufacturing and investment – without giving many details.

[…] The full five-year plan will only be released at a parliamentary meeting in March, but the post-plenum outline from state news agency Xinhua hinted at policy continuity, which concerns economists who have been calling for a shift towards aâgrowth model that relies more on household demand. Building “a modern industrial system with advanced manufacturing as the backbone” and accelerating “high-level scientific and technological self-reliance” were listed ahead of the development of “a strong domestic market,” the communique showed.


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Microsoft’s ‘AI Clippy’ Gives Me the Creeps

Here’s a hot take for you: I always kind of liked Clippy. Maybe it’s because I was an only child, but as useless as the animated paperclip (officially known as “Clippit,” by the way) was for advice, I did enjoy having a buddy on my desktop while I worked on essays. Now, Microsoft is bringing that same energy back, but for AI. And, finally, I think I understand the Clippy hate.

Called Mico, the character is part of Copilot’s fall release, which includes a dozen new updates. Some of these are what you’d expect by now: There’s a new memory feature that ensures every new conversation doesn’t start from scratch, and better integration with outside apps like Gmail or Google Calendar. But there’s also a few more out-there ideas, like using Copilot Mode in Edge (which originally released in July) to pick up old browsing sessions right where you left off, even if you already closed all your tabs.

By far, though, the most unexpected update is for Microsoft to lean back into its old animated mascot tendencies. Mico isn’t the first AI companion, nor is it the most expressive. Grok will sell you on a whole anime girlfriend, if you’re into that. But it does call back to a pedigree I once thought long buried (and now, I realize, maybe for good reason).

Like Clippy, and unlike Grok, Mico leans more towards the cute side of things, and is just a small, smiling, disembodied blob. It’s entirely optional, but the idea is that it works with Copilot’s voice input to make you feel like you’re being listened to, changing color and reacting based on the tone of the conversation.

If that all sounds a bit vague, it’s because, well, Mico (and the rest of the Copilot fall release) is still rolling out. I don’t have access to it yet, so the best I can do is check out this video shared by Microsoft.

The idea, though, is clearly to make AI seem friendlier. Microsoft announced Mico in a post titled “Human-centered AI,” and made a point out of debuting the character alongside a new “real talk” mode, which the company says “challenges assumptions with care, adapts to your vibe, and helps conversations spark growth and connection.”

And I think that’s where I finally start to raise my eyebrows a bit. On the plus side, in Microsoft’s video, Mico doesn’t appear to actually talk, so much as play simple animations. It’s not going to build a parasocial relationship with you to the degree that Elon Musk’s animated AI girlfriend, which comes with a romance bar to level up, does. On the other hand, though, it still feels like a way to lower my guard.

Describing Mico to The Verge, corporate VP of product and growth at Microsoft AI Jacob Andreou said “All the technology fades into the background, and you just start talking to this cute orb and build this connection with it.”

But what does it mean to be “connected” to a face that is inherently tied to a product?

Essentially, with Mico, you’re now looking at a big smiley face whenever you interact with Microsoft’s AI, even as it continues to try to look at your screen, or redirect your web traffic, or bloat your computer with features that, according to testing done by TechRadar, can hurt performance. Maybe, actually, I should have my guard up when interacting with AI and not letting the technology fade out of my mind.

For instance, Mico’s release comes a week after Microsoft announced an initiative to “Make every Windows 11 PC an AI PC.” It’s no wonder the company wants to give it a friendly face while it advertises features that take action for you based on simple voice commands. But am I comfortable with a future where I just tell my computer what I want, with little direct involvement, and expect the company that runs the cloud powering it to know what that means?

To a degree, I can see the convenience in that. But it also leaves me at the whims of Microsoft, and it’s hard not to see Mico’s friendly smile as a way to spin that as a good thing, rather than as a loss in control. At least Clippy could look sarcastic.

Maybe I’m overreacting, but in the same blog where Microsoft introduced Mico, it also debuted “Copilot for health” and “Learn Live.” In the former, the company actively encourages you to take your health questions to its AI, while the latter supposedly lets Copilot act as a “voice-enabled Socratic tutor.” Microsoft promises that Copilot for health, at least, pulls from credible sources like Harvard Health, but as AI continues to face security risks and accusations of model collapse, I remain skeptical about letting it aid in self-diagnosing or tutoring my kid.

And perhaps that’s on me. When I finally get Copilot’s fall release, it could prove itself. But Mico is the exact type of mascot that’s meant to dismantle skepticism while it’s still healthy. It benefits Microsoft, but “corporate-centered AI” and “human-centered AI” aren’t the same thing.

At best, I think Mico will seem obnoxious, in the same way enforced positivity usually does. But at worst, it comes across as a first attempt to make your computer seem like a friend you make requests of, rather than a machine you own. While users fight for right-to-repair and warn about dropping tech literacy among people who spend all their time with computers, it’s hard not to see the idea of Copilot as a friend rather than something a bit more sinister.

The Clippy connections aren’t just in my head, for what it’s worth. Andreou also told The Verge that “Clippy walked so that we [Mico] could run.” But as we approach Halloween, I’d like to remind Microsoft that sometimes, dead is better.