A PlayStation State of Play is set for September 24

The Tokyo Game Show is taking place this week and Sony is getting in on the action with a PlayStation State of Play. The stream will start at 5PM ET on Wednesday, September 24 and run for over 35 minutes. You can watch it on YouTube (also with English subtitles or in Japanese) and Twitch. The stream will be available right here for your convenience, because we’re nice like that. 

There will be a fresh look at Saros, the next game from Returnal studio Housemarque. We’ll get our first peek at gameplay from that project, which is set to hit PS5 next year. Sony also promises that the State of Play will include “new looks at anticipated third-party and indie titles, plus updates from some of our teams at PlayStation Studios.”

There have been some rumblings that Sony may be about to reveal more details about Marvel’s Wolverine (the next title from Insomniac, the developer of the Spider-Man games), so that seems like a decent bet. For what it’s worth, this Friday is The Last of Us Day, so there’s a chance we might hear something from Naughty Dog regarding that series.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playstation/a-playstation-state-of-play-is-set-for-september-24-143526268.html?src=rss

Hideo Kojima’s OD captures the spirit of P.T. in the first gameplay trailer

Kojima Productions, the studio helmed by auteur and famed cardboard box enthusiast Hideo Kojima, has finally given us our first glimpse of gameplay for the horror game OD. Developed in collaboration with Get Out and Us director Jordan Peele, OD is being billed as a totally unique experience that Kojima expects to divide players. It’s also going to leverage Microsoft’s cloud gaming tech in ways we’re not yet aware of, with Xbox Game Studios publishing the game.

In the new just over three-minute trailer entitled “Knock”, we see first-person gameplay footage of the player character (played by a ludicrously photorealistic Sophia Lillis) anxiously lighting a series of candles, several of which have babies on them, because Kojima. In the background we hear a very ominous knocking sound, with the trailer ending as Lillis’ character is grabbed by someone (or something) who doesn’t appear to be especially friendly.

If you were fortunate enough to play P.T., the playable (and tragically no longer accessible) teaser for Kojima and Guillermo del Toro’s cancelled Silent Hill game, you’ll know that the Metal Gear creator clearly understands how to craft terrifying horror experiences. From what we’ve seen so far, it looks like the spirit of P.T. at least lives on in OD.

It’s been a busy day for Kojima and his studio, which celebrates its 10th anniversary this year and has so far exclusively released Death Stranding games. At Kojima Productions’ “Beyond the Strand” event it was also announced that the studio is partnering with Niantic Spatial to develop what appears to be some kind of AR experience that brings Kojima’s “iconic storytelling into the real world.” Whether that means you can one day expect to encounter a virtual Norman Reedus attempting to steady his wobbling backpack on your way to the grocery store remains unclear, but Kojima Productions says the collaboration represents a “bold expansion into new forms of media beyond traditional gaming.”

And if all of that wasn’t enough, Kojima Productions is also teaming up with Mitsubishi UFJ Financial Group on a new credit card. It seemingly functions like a regular old credit card that can also be added to your phone, but you can accumulate reward points that can be spent on Kojima Productions merch and other items. Don’t get too excited unless you live in Japan, though, as it doesn’t look like the Kojima-branded credit card will be making its way to our shores when it launches next year.

This article originally appeared on Engadget at https://www.engadget.com/gaming/hideo-kojimas-od-captures-the-spirit-of-pt-in-the-first-gameplay-trailer-142623143.html?src=rss

EU investigates Apple, Google, and Microsoft over handling of online scams

The EU is set to scrutinize if Apple, Google and Microsoft are failing to adequately police financial fraud online, as it steps up efforts to police how Big Tech operates online.

The EU’s tech chief Henna Virkkunen told the Financial Times that on Tuesday the bloc’s regulators would send formal requests for information to the three US Big Tech groups as well as global accommodation platform Booking Holdings, under powers granted under the Digital Services Act to tackle financial scams.

“We see that more and more criminal actions are taking place online,” Virkkunen said. “We have to make sure that online platforms really take all their efforts to detect and prevent that kind of illegal content.”

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An $800 Billion Revenue Shortfall Threatens AI Future, Bain Says

AI companies like OpenAI have been quick to unveil plans for spending hundreds of billions of dollars on data centers, but they have been slower to show how they will pull in revenue to cover all those expenses. Now, the consulting firm Bain & Co. is estimating the shortfall could be far larger than previously understood. Bloomberg: By 2030, AI companies will need $2 trillion in combined annual revenue to fund the computing power needed to meet projected demand, Bain said in its annual Global Technology Report released Tuesday. Yet their revenue is likely to fall $800 billion short of that mark as efforts to monetize services like ChatGPT trail the spending requirements for data centers and related infrastructure, Bain predicted.

The report is set to raise further questions about the AI industry’s valuations and business model. The increasing popularity of services such as OpenAI’s ChatGPT and Google’s Gemini, as well as AI efforts by companies across the planet, means demand for computing capacity and energy is rising at a rapid clip. But the savings provided by AI and companies’ ability to generate additional revenue from AI is lagging behind that pace.


Read more of this story at Slashdot.

Bang & Olufsen’s Beo Grace ANC Earbuds Cost $1500, Justified Or Tone Deaf?

Bang & Olufsen's Beo Grace ANC Earbuds Cost $1500, Justified Or Tone Deaf?
Look away, cash-strapped folks (yours truly included), Bang & Olufsen has unveiled the new Beo Grace ANC earbuds with an MSRP of $1,500—yes, that’s M4 MacBook Pro money. There’s little doubt that these buds sound amazing, but for that many buckaroos, the Beo Grace caters to a specific clientele that values craftsmanship as much as cachet. 

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GeForce RTX 5090 Is Finally Available For MSRP And It’s Factory Overclocked

GeForce RTX 5090 Is Finally Available For MSRP And It's Factory Overclocked
Up until now, it was easier to find a yellow needle in a mile-high and mile-wide haystack then it was to score a GeForce RTX 5090 at NVIDIA’s starting MSRP. That’s not to say it was impossible, just challenging, to say the least. And now? The key to scoring one is to take advantage of the ‘GeForce Week at Walmart’ event, which has big markdowns

Meta is making its Llama AI models available to more governments in Europe and Asia

Meta is allowing more governments to access its suite of Llama AI models. The group includes France, Germany, Italy, Japan, and South Korea and organizations associated with the European Union and NATO, the company said in an update.

The move comes after the company took similar steps last year to bring Llama to the US government and its contractors. Meta has also made its AI models available to the UK, Canada, Australia and New Zealand for “national security use cases.”

Meta notes that governments won’t just be using the company’s off-the-shelf models. They’ll also be able to incorporate their own data and create AI applications for specific use cases. “Governments can also fine-tune Llama models using their own sensitive national security data, host them in secure environments at various levels of classification, and deploy models tailored for specific purposes on-device in the field,” the company says.

Meta says the open source nature of Llama makes it ideally suited for government use as “it can be securely downloaded and deployed without the need to transfer sensitive data through third-party AI providers.” Recently, Mark Zuckerberg has suggested that “safety concerns” could potentially prevent Meta from open-sourcing its efforts around building “real superintelligence.”

This article originally appeared on Engadget at https://www.engadget.com/ai/meta-is-making-its-llama-ai-models-available-to-more-governments-in-europe-and-asia-134621319.html?src=rss

Volvo says it has big plans for South Carolina factory

Volvo is undergoing something of a restructuring. The automaker wants to be fully electric by 2040, but for that to happen, it needs to remain in business until then. Earlier this year, that meant layoffs, but today, Volvo announced it has big plans for its North American factory in Ridgeville, South Carolina.

Volvo has been making cars in South Carolina since 2017, starting with the S60 sedan—a decision I always found slightly curious given that US car buyers had already given up on sedans by that point in favor of crossovers and SUVs. S60 production ended last summer, and these days, the plant builds the large electric EX90 SUV and the related Polestar 3.

The company is far from fully utilizing the Ridgeville plant, though, which has an annual capacity of 150,000 vehicles. When the turnaround plan was first announced this July, Volvo revealed it would start building the next midsize XC60 in South Carolina—a wise move given the Trump tariffs and the importance of this model to Volvo’s sales figures here.

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Asa Vermette’s Lenzerheide-winning Frameworks DH shows it’s backflips not budgets that win bike races

Vermette’s Frameworks DH looked more bling than ever as he backflipped his way to men’s junior victory at the Lenzerheide UCI World Cup, with the American’s bike featuring chrome fork crowns, custom brake levers and a possible 5Dev signature crankset.

It also appears that Frameworks is experimenting with anodisation, with the rider’s link now black to match the carbon fibre rear end.

We caught up with the young American in the pits at Lenzerheide to take a closer look at his bike before it crosses the Atlantic to finish the season.

Frameworks DH

Asa Vermette's Frameworks DH at Lenzerheide DH 2025
Vermette’s bike shows you don’t need big budgets to win bike races. Nick Clark / Our Media

Vermette rides for Frameworks Racing 5Dev, and uses the brand’s simply named DH bike.

The team was founded by ex-racer Neko Mulally, who decided to develop and bring his own bikes to market in 2022.

The bike has been around in various guises for a while, but there appears to be a creeping darkness lately – with the main link now featuring a black anodised coating that not only makes the go-faster flames stand out, but highlights the chrome beauty of the front triangle.

Asa Vermette's Frameworks DH at Lenzerheide DH 2025 with black linkage
This is the first time we’ve seen Frameworks add colour to the metal elements of its bikes. Nick Clark / Our Media

This linkage is connected to a Fox Float X2 Factory rear shock, controlling the frame’s 200mm of rear suspension.

Many riders choose to use coil shocks for their sensitivity, with Vermette in the minority with his air shock.

The bike can be set up in two travel options, with 200mm of travel in the linear setting or 205mm in the progressive position.

Asa Vermette's Frameworks DH at Lenzerheide DH 2025 with custom 5Dev cranks
Could we be looking at an Asa Vermette signature crank? Nick Clark / Our Media

In the centre of the bike are 5 Dev crank arms, which appear to take the shape of Cam Zink Signature Freeride Cranks, but with custom engraving, including more flames and an ‘AV3’ enscription.

Earlier in the year, we saw Vermette using what appeared to be R-SPEC Trail Enduro Cranks, with hollow cutouts.

These are connected to an Ochain device, which reduces pedal kickback from the suspension on large hits.

Pedal kickback comes from the cassette and chainring moving away from each other as the bike compresses, requiring more chain on the topside of the drivetrain.

Ochain’s design enables the chainring to feed that chain to the topside without rotating the crank arms, keeping your feet secure on the pedals.

Asa Vermette's Frameworks DH at Lenzerheide DH 2025 with Asa TRP brakes
The chrome version of the TRP DH-R Evo Pro brakes is in line with the rest of the bike. Nick Clark / Our Media

Asa Vermette’s name features on other parts of the bike, with the TRP DH-R Evo Pro brakes marked with ‘Asa’ on the right reservoir cap.

Vermette has switched to the chrome version of the brakes since we last saw his bike at RedBull Hardline Wales earlier this year.

Asa Vermette's Frameworks DH at Lenzerheide DH 2025 with Fox Factory 40 with chrome crown
The Fox Factory 40 fork delivers up to 203mm of suspension travel. Nick Clark / Our Media

Up front, the bike is supported by a Fox Factory 40 fork, which features chrome crowns to match the raw aesthetic of the Vermont welded frame.

Asa Vermette's Frameworks DH at Lenzerheide DH 2025 with TRP derailleur
TRP just needs to make a chrome version of its Evo 7 derailleur to match the rest of the bike. Nick Clark / Our Media

TRP’s Evo 7 groupset is used for shifting and has one of the only derailleurs found on the DH scene that isn’t made by SRAM or Shimano.

Asa Vermette's Frameworks DH at Lenzerheide DH 2025 with chrome fork crown
The chrome crowns add more bling to Fox’s Factory 40 fork. Nick Clark / Our Media

Vermette chooses a Spank Spike 35 handlebar with 40mm rise. While it’s not quite at the ape-hanger heights of 75mm we’ve seen Dakotah Norton riding, more riders are choosing high-rise bars.

Asa Vermette Enve wheels
Vermette has been riding these ENVE wheels for quite a while. Nick Clark / Our Media

Continental’s Kryptotal tyres are wrapped around ENVE rims.

Functional Apple-1 In Rare Wooden Case Sells For Nearly Half A Million Dollars

Functional Apple-1 In Rare Wooden Case Sells For Nearly Half A Million Dollars
A winning bidder just added a piece of Apple history to their collection for the cool sum of $475,000, besting the pre-auction estimate for an ultra-rare Apple-1 by $175,000. The final selling price includes a 25% “buyer’s premium” fee that RR Auctions, the auction house that listed the fully functional Apple-1, adds to the hammer price.

Apple-1

GoPro Max 2 review: There’s a new 360 camera contender in town

In a break from tradition, GoPro hasn’t announced a new Hero Black camera this fall. Instead, this year’s flagship is the much-rumored Max 2 360 camera ($500). The Max 2 lands at a time when spherical video is having a mini renaissance, taking on Insta360’s X5 ($550) and DJI’s Osmo 360 ($550). Perhaps surprisingly, GoPro’s Max 2 is the most affordable of the three, suggesting that the company might be looking to gain ground on its rivals and, hopefully, make the creatively warped world of 360-degree video more accessible.

With a mix of pro features like Timecode, GP-Log (with LUTs) alongside mobile-focused editing, GoPro clearly hopes the Max 2 will appeal to demanding and casual users alike. The company has also focused heavily on improving the user experience rather than going for pure technological advances and after a week or so of testing, that feels like a sensible move.

Design and features

The Max 2 brings a decent resolution bump from its 5.6K predecessor, offering full 8K with 10-bit color. This puts it on par with the DJI Osmo 360 and Insta360 X5, but GoPro claims that Max 2 is the only one of the three with “true” 8K. That’s to say it doesn’t count unusable pixels on the sensor or those that are used in overlapping for stitching the footage from the two lenses together. GoPro goes as far to say that this results in somewhere between 16- and 23-percent higher resolution than its rivals.

You can now shoot 360 video at 8K/30 fps, 5.6K/60 fps and good ol’ 4K at 90 fps in 360 mode. When you shoot in single-lens mode (aka, non-360 mode), the max resolution available is 4K60, up from 1.4K/30 on the original Max. But pure resolution isn’t the only quality gain this time around, the Max 2 now joins its Hero siblings with 10-bit color and a top bit rate of 120Mbps, which can be increased to 300Mbps via GoPro’s experimental Labs firmware.

Other hardware updates include a gentle redesign that matches the current Hero and Hero 13 cameras with heat-sink style grooves over the front face and centrally-placed lenses (rather than in a left-right configuration as before). The physical size and shape of the Max 2 otherwise matches the OG Max. There is one new, and much appreciated change, though. With the Max 2, the lenses twist off for easy replacement. As there’s a lens on both sides, it’s always going to land “butter-side down” when dropped. The probability of scuffing or breaking one is therefore much higher, but with Max 2, replacing them is a trivial matter and a solid quality of life improvement. The Insta360 X5 has replaceable lenses too, but DJI’s Osmo 360 requires sending the camera to the company for a refresh.

As for audio, the six-mic array is directional, with sound focusing on where the action is taking place. As with the Hero 12 and 13 Black, you can also connect AirPods or a Bluetooth microphone (such as DJI’s Mic 3) to the GoPro directly for narration or extra-clear shrieks of fear. There’s no doubt this makes the Max 2 more appealing to vloggers and social creators.

There’s no onboard storage here, which is true for all GoPro cameras, but worth mentioning now as DJI’s Osmo 360 ships with 105GB of storage. Given the amount of times I’ve headed out with my camera only to find I left the memory card in my PC, I’d really love to see GoPro make it a standard addition to its cameras too.

Video and photo

GoPro Max 2
James Trew for Engadget

After years of testing action cameras, I’ve learned that while some models excel in one area or terrain, they can struggle in others. I live near a huge park with a variety of colors, trees and pockets of water, which makes it a perfect testing ground. The Max 2 fares well across the board, with vibrant, natural colors and generally balanced exposure. You’ll notice transitions in the exposure as you move from direct sunlight to shadow, but that’s fairly typical.

When you review and reframe your footage, you’ll instantly be reminded you’re working with a 360 camera. The minute you drag your finger over a video to rotate it or zoom out for that drone-like “floating” footage, you’ll also introduce some warping. Sometimes it’s a bit frustrating trying to find the right balance of warp and pleasant framing, other times it actually makes for a good effect. If you zoom out fully, for example, you’ll end up with one of those “tiny planet” videos.

It’s also worth talking about stitch lines. Where the two lenses overlap, you’ll sometimes notice where the video is being stitched together, often via some slight wobbling or a break in a street markings and so on. Again, it’s a fact of life with current 360 photography, and you will notice it with the Max 2 from time to time.

Conversely, 360 video allows for extremely good stabilization, especially in single lens mode. I tried recording myself with a long selfie stick, precariously perched on my bike’s handlebars (not locked in with a mount) and despite the camera moving like a fish on land as I rode over uneven ground and potholes, the footage still came out impressively smooth. In friendlier conditions — such as walking with the camera — footage is even smoother and immediately ready for sharing.

New additions this year include 8K timewarps and a new (for Max) “HyperView” which is a 180-degree ultrawide FOV that just uses everything the sensor captures for extra immersive footage. As with HyperView on the Hero cameras, it’s a little extreme with lots of warping but it feels like you’re being sucked into the image, perfect for point of view footage.

Which brings us to the aforementioned Selfie Mode and POV mode; both are more about removing friction than adding any new creative tools. As you don’t need to have a 360 camera facing you while shooting a selfie, the video isn’t always oriented with you in frame when you open it in Quik. With Selfie/POV mode, it will load up framed correctly, so you can go right into sharing your clip.

Think of it as a hybrid between 360 and single-lens mode. You will still capture everything in 360, and can move the shot around to show different things, but if your POV or your face talking to camera are the main focus, you don’t need to do any reframing to get there. The camera also applies the optimal stabilization, reducing the amount of editing needed to get from camera to export. The first Max would always open videos from the front camera point of view regardless, leaving you to dig around for what you actually wanted to focus on.

Photography with a 360 camera is both simple and complicated at the same time. On the one hand, you don’t need to worry whether you’re in shot, as you’re going to capture everything, but likewise you’re going to want to make sure you catch the right moment or the best angle. A new Burst mode alleviates some of that concern by taking a bunch of photos for a set period of time (one to six seconds). giving you the ability to strike a few poses or make sure you catch the best shot if the subject is moving. You can then edit and reframe in Quik as with any other media.

GoPro Quik editing

GoPro Max 2
James Trew for Engadget

Unlike a regular camera, with 360 video you can’t avoid at least some editing. At minimum, you’ll need to confirm framing for exporting to a flat (dewarped) video. That said, editing is where all the fun is. Being able to shoot one video and make it dynamic with panning and zooming is one of the major benefits of this type of camera. Quik is where you’ll be doing most of this, and unlike DJI, which is a relative newcomer to the category, GoPro has a few years’ headstart on the app side of things.

The result is an editing experience that’s intuitive that strikes a good balance between creative possibility and ease of use. For a simple punch out video where you set the framing and zoom amount and then export, it’s just a few button clicks before you have a video you can share. You can of course go back and re-edit and export in another aspect ratio if, say, you want an Instagram Reel in portrait alongside a regular 16:9/widescreen version for YouTube.

Quik also includes some filters that may or may not be to your taste. Much more useful are the preset effects, including a variety of spins, rolls and pans that are clearly aimed at action footage, but can be used creatively for any type of video. You can also track an object automatically via AI. It’s perfect for keeping your kid or pet in the shot while they run around with one click and an easy way to make your video dynamic. Overall, editing in Quik feels like a solid pipeline for posting to social media, but it is still a bit cumbersome for anything longer. Desktop editing options are Adobe Premier and After Effects via the GoPro Reframe plugin. The company also recently announced a beta plugin for Davinci Resolve.

Battery life

The Max 2 ships with a 1,960mAh “Enduro” battery, which is designed to last longer even in extreme cold. GoPro claims that it should last “all day” but that of course depends what you’re doing with it. When I took the camera out for a day of filming, visiting different locations and pulling the camera out when I found something interesting, the battery lasted for the whole six-hour excursion. That’s not actual recording time, obviously, and I maybe grabbed about 30 minutes of actual footage. But that’s me walking around with the camera on, or in standby, and hitting record sporadically over that period. In fact, there was still about 15-percent battery left when I went to export my footage the next day.

That’s more of a real world test with me connecting the camera to the phone and transferring files, which will yield less recording time than if you just set the camera down and press record. This is about on par with what I’ve experienced with regular GoPros that can usually record for about an hour and a half in a “set and record” scenario.

Wrap-up

GoPro Max 2
James Trew for Engadget

A reasonable amount of time has passed between the Max 1 and Max 2, so if you were hoping for a top-to-bottom spec overhaul, you might be a little disappointed. But with 360 video, source resolution is the main upgrade and Max 2 can output 4K/60 video, which is by far the most important thing. That improved resolution has filtered down into all the important timelapse and video modes, and that makes the camera feel current and mostly complete.

I do think it’s about time that GoPros have onboard storage, at least as an option, as that removes a really simple pain point. The fact that DJI is doing it might well give GoPro the nudge it needs.

A lot of what sets the Max 2 apart from DJI will be in the editing experience. It’s simple and well thought out, with some useful tools and effects that make getting footage into something you want to share pretty straightforward. Although DJI’s onboard storage and higher maximum frame rate will be tempting for many. Insta360’s app is generally considered easy to use, too, so with the X5, GoPro’s advantage is the price (at least for now). What really sets these cameras apart, are the videos you end up sharing, and in that regard GoPro’s bet on “true 8K” and the app experience might just be enough.

This article originally appeared on Engadget at https://www.engadget.com/cameras/gopro-max-2-review-theres-a-new-360-camera-contender-in-town-130058942.html?src=rss