Yakuza Kiwami 3 is official, and it’s out next year with a bonus new spinoff game

Following Sega’s Ryu Ga Gotoku Studios accidentally leaking the game’s existence last week, Yakuza Kiwami 3 has been officially announced by the developer during its RGG Summit presentation. Like Yakuza Kiwami and Yakuza Kiwami 2 before it, Yakuza Kiwami 3 is a full remake of an early entry in the long-running series, in this case 2009’s Yakuza 3, which originally launched on the PlayStation 3.

Yakuza Kiwami 3 is another ground-up remake from RGG, featuring modern graphics, enhanced gameplay and new cutscenes. The game continues the adventures of the (at this point in the story) middle-aged Kazuma Kiryu, who temporarily puts his criminal career on hold to help run an orphanage that will become very important in later entries in the series. Yakuza Kiwami 3 is also bundled with a free spinoff game called Dark Ties, which focuses on Kiryu’s adversary, Yoshitaka Mine.

Yakuza Kiwami 3 and Dark Ties will be released on February 12, 2026, for PS4 and PS5, Xbox and PC (Steam), as well as the Switch 2. Yakuza Kiwami and Yakuza Kiwami 2 are both coming to Switch 2 later this year, and RGG has also announced that Yakuza 0: Director’s Cut is coming to PS5, Xbox and PC on December 8. The expanded version of what many consider to be the best Yakuza game of all time has been a Switch 2 exclusive until now.

This week’s RGG Summit also gave us a brief update on the studio’s next game, Stranger Than Heaven, which we still know very little about, other than that it’s separate from the Like a Dragon and Judgement series and is set during multiple time periods in the 20th century. The game is still several years away from release, but a new behind the scenes trailer shows off snippets of in-game footage and motion capture sessions with actors.

At the time of writing, we’re still waiting for an announcement of the next Like a Dragon game, with the most recent entry being this year’s wonderfully titled Like a Dragon: Pirate Yakuza in Hawaii.

This article originally appeared on Engadget at https://www.engadget.com/gaming/yakuza-kiwami-3-is-official-and-its-out-next-year-with-a-bonus-new-spinoff-game-140315189.html?src=rss

Microsoft Will Let Copilot Take Control of Your Browser, Navigate Tabs and Complete Tasks As You Watch

Microsoft AI CEO Mustafa Suleyman told The Verge today that the company plans to transform Edge into an “agentic browser” where Copilot controls tabs, navigates websites and completes tasks while users watch. Unlike The Browser Company’s new Dia browser, Microsoft will integrate these capabilities directly into Edge.

Suleyman described Copilot opening tabs, reading multiple pages simultaneously and performing research transparently in real-time. The AI visits websites directly, preserving publisher traffic. Current Copilot features include tab navigation, page scrolling and content highlighting. Users will have the option to disable AI features entirely. Suleyman predicted that within years, AI companions will handle most browsing tasks while users provide oversight and feedback.


Read more of this story at Slashdot.

This Roborock Vacuum/Mop Combo Is Over 40% Off

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If you’re looking for a new all-in-one robot mop and vacuum to make your life easier, the Roborock S8 Max Ultra Robot Vacuum and Mop is currently 42% off, dropping from $1,300 to $750 in this deal ahead of Prime Day in October and marking its lowest price ever, according to price tracking tools.

This vacuum and map combo has a robust auto-dock system with auto-dust emptying, mop washing, and mop drying. It has a suction power of around 8,000Pa compared to the 10,000Pa suction of the pricier and more advanced S8 MaxV model, according to this PCMag review. The mop features hot-water washing with smart dirt detection to better clean the spinning pads as well as heated air drying, which reduces odors. A single fill of the automatic detergent dispenser will last you for about three months of cleaning.  Like the S8 MaxV, they both have a 100ml built-in water tank, a 4L clean water tank, and a 270ml dustbin. Unlike the S8 MaxV, this model doesn’t include an Intelligent Voice Assistant and remote viewing, though the Roborock app uses AI to adjust cleaning intensity based on certain areas.

You can customize cleaning zones by tweaking features like “Add Area” for more targeted cleaning, and “Skip Area” to bypass spots, while the mop lifts to avoid soaking carpets. Furthermore, different modes like deep-carpet cleaning or carpet boost make it ideal for mixed floors. A FlexiArm side brush also reaches edges more effectively, while LiDAR tech and Reactive 3D Obstacle Avoidance stop it from bumping into furniture (and pets) more effectively. Another perk for pet owners, who praise this model on Amazon, is the Pet Area Deep Cleaning setting, which provides extra sanitation of areas where pets sleep or spend their time. 

Overall, if you’re seeking an advanced robot mop and vacuum hybrid with plenty of hands-free features and don’t mind slightly less suction than the S8 MaxV (which will cost you an extra $350) and the lack of an RGB camera and voice control, the Roborock S8 Max Ultra is a top-tier model with solid performance, strong automation, and only a couple of small tradeoffs, offering strong value at 42% off.

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Logitech Signature Slim Solar+ K980 Keyboard Will Make You Forget About Batteries

Logitech Signature Slim Solar+ K980 Keyboard Will Make You Forget About Batteries
To the person on Reddit who, just five months ago, pleaded with Logitech to “please start making solar keyboards again!,” your wish has been granted. Following up on the launch of its solar powered K750 plank released way back in 2010, Logitech today introduced the Signature Slim Solar+ K980, a wireless keyboard that sips on light from any

Cloudflare Blocks Massive 22.2 Tbps DDoS Attack Twice As Big As Anything Seen Before

Cloudflare Blocks Massive 22.2 Tbps DDoS Attack Twice As Big As Anything Seen Before
Hackers are keeping Cloudflare busy these days with increasingly bigger distributed denial of service (DDoS) attacks at an alarmingly frenetic pace. In a post on X, Cloudflare said its cybersecurity mechanisms autonomously blocked a gargantuan DDoS attack that peaked at 22.2 Tbps, which Is “twice as large as anything seen on the internet before.”

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OpenAI, Oracle, SoftBank Plan Five New AI Data Centers For $500 Billion Stargate Project

An anonymous reader quotes a report from Reuters: OpenAI, Oracle, and SoftBank on Tuesday announced plans for five new artificial intelligence data centers in the United States to build out their ambitious Stargate project. […] ChatGPT-maker OpenAI said on Tuesday it will open three new sites with Oracle in Shackelford County, Texas, Dona Ana County, New Mexico and an undisclosed site in the Midwest. Two more data center sites will be built in Lordstown, Ohio and Milam County, Texas by OpenAI, Japan’s SoftBank and a SoftBank affiliate.

The new sites, the Oracle-OpenAI site expansion in Abilene, Texas, and the ongoing projects with CoreWeave will bring Stargate’s total data center capacity to nearly 7 gigawatts and more than $400 billion in investment over the next three years, OpenAI said. The $500 billion project was intended to generate 10 gigawatts in total data center capacity. “AI can only fulfill its promise if we build the compute to power it,” OpenAI CEO Sam Altman said in a statement. The Tuesday’s announcement, expected to create 25,000 onsite jobs, follows Nvidia saying on Monday that it will invest up to $100 billion in OpenAI and supply data center chips. OpenAI and partners plan to use debt financing to lease chips for the Stargate project, people familiar with the matter said.


Read more of this story at Slashdot.

‘Moss’-inspired VR Adventure ‘My Monsters’ Brings Unique Art Style to Quest Next Month

My Monsters is an upcoming VR platformer adventure inspired by Moss, letting you guide your very own little monster as you tower above and help them along the way to conquer a world plagued by inner demons. Now, developer Ludact has revealed the game’s launch date for Quest and SteamVR headsets.

Coming October 2nd, My Monsters serves up a hand-painted art style that looks to impress with its unique world and story-driven, interactive fairy tale.

Here’s how Ludact describes it:

Enter the dreamlike world of Onirium and team up with Moti, your inner little monster, to battle enemies, solve puzzles, and face inner monsters like anxiety, loneliness and fear, uncovering fragments of a meaningful dreamlike tale.

1 of 3



Image courtesy Ludact



Image courtesy Ludact



Image courtesy Ludact

It’s also about conquering your inner demons, Ludact explains: “At the heart of the game is a deep narrative that explores humanity’s greatest inner struggles—anxiety, fear, and loneliness,” each of which are represented as their own monsters to beat back as you move forward.

My Monsters is said to offer up dynamic VR combat too, with the ability to unlock combos, dodges, and ranged attacks to overcome enemies across 70 maps with three biomes.

To see My Monsters in action, check out the latest gameplay trailer below, which was released during last months VR Games Showcase:

My Monsters is said to offer up dynamic VR combat too, with the ability to unlock combos, dodges, and ranged attacks to overcome enemies across 70 maps with three biomes.

For now, you can wishlist My Monsters on Steam and pre-order on the Horizon Store for Quest 2 and above, where it’s currently priced at $17, discounted from its $20 launch price.

In the meantime, you can also go hands-on with the demo on Quest, which notably includes some issues that are being addressed in the final game.

The post ‘Moss’-inspired VR Adventure ‘My Monsters’ Brings Unique Art Style to Quest Next Month appeared first on Road to VR.

Intel Moves Pre-Arc Graphics To “Legacy” Driver On Windows – Linux Users Need Not Worry

Intel announced this week that its moving its graphics driver support for integrated graphics on 11th Gen through 14th Gen processors over to their legacy driver model on Microsoft Windows. While this is a setback for those using Raptor Lake processors on Windows as well as the few Xe DG1 discrete graphics out there, Linux users don’t have much to worry about…

‘Gunman Contracts’ Gameplay Shows Off Visuals & Gunplay That Rival ‘Half-Life: Alyx’

Gunman Contracts – Stand Alone is slated to arrive on PC VR headsets in early access this year, bringing an action movie-inspired shooter adventure that’s definitely aiming high.

Solo dev ANB_Seth and publisher 2080 Games released the game’s tenth devlog, showing off more of the game’s punchy gun mechanics at the newly unveiled home base: ‘The Hive’. We get an eye-full of target shooting, weapon customization, and taking on packs of baddies in training mode.

The video also shows off a neat settings menu—a smartphone stored in your left wrist slot—letting you scroll through environmental music, snap a picture, and maybe even make a call.

Image courtesy ANB_Seth, 2080 Games

While Half-Life: Alyx (2020) is an impressively high target when it comes to visual fidelity and gunplay, ANB_Seth has some of the best experience in the field. They’re the very same solo developer behind ‘Gunman Contracts’—one of the best, and most full-featured HLA mods out there.

Although ‘Gunman Contracts’ (the mod) requires HLA, Gunman Contracts – Stand Alone is just that: a standalone game. At its early access launch, ANB_Seth says it should have around 5-6 contracts, including various modes, all of which are built from the ground-up and not repeats of the action seen in the mod series.

Having worked with 2080 Games since late 2024, ANB_Seth says the publisher’s backing has allowed them to invest “even more time into the project, expand its scope, and accelerate time to release,” developer ANB_Seth explains in a Reddit post. “Still, I’m still a one-man dev team and I’m pushing as hard as I can to release this year – fingers crossed!”

That leaves ANB_Seth only around three months left to hit the 2025 early access release window, which could suggest we’re going to see much more of the game as finishing touches are applied, so we’ll be keeping an eye out.

In the meantime, you can wishlist Gunman Contracts – Stand Alone on Steam, which will launch in early access with both PC VR and flatscreen modes. There’s no word yet on whether the game is coming to other platforms, however ANB_Seth said last year ports to Quest or PSVR 2 are “actually realistic.”

The post ‘Gunman Contracts’ Gameplay Shows Off Visuals & Gunplay That Rival ‘Half-Life: Alyx’ appeared first on Road to VR.

My Favorite Sports Recovery Gadgets (That Aren’t Just Massage Guns)

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My massage guns are precious to me, and I don’t plan on giving them up any time soon. At the same time, the world of sports recovery is so much bigger than a $400 Theragun. Maybe you love your massage gun, but you’re still wondering what other tools are out there to help soothe your sore muscles. I’ve got you covered on this front. After six years of running marathons without any major injury, here are some of my favorite massage gun alternatives that deserve a spot in your recovery arsenal.

Percussive foam rollers

Foam rolling is a recovery staple on its own, but I recently discovered how the Chirp RPM Rolling Percussive Massager (which I review in-depth here) elevates this classic technique with built-in vibration. This hybrid tool combines the familiar benefits of traditional foam rolling with gentle percussion therapy, which seriously reduces the effort required for effective self-massage. Traditional foam rolling can be exhausting, especially when you’re already fatigued from training. The percussive action does much of the work for you, allowing for deeper muscle penetration without the same physical exertion. Anecdotally, I’ve noticed solid improvements in my recovery time when using the Chirp roller, particularly for IT band and calf muscle maintenance.

Orbital massage guns

When most people think of massage guns, they picture the typical back-and-forth percussion motion. Lately, I’ve opted for the Rally orbital massage gun to break up the jackhammering with a unique circular motion pattern. It feels less aggressive than traditional percussion therapy, but just as effective. I’ve found it particularly effective for post-workout recovery on large muscle groups like quads and hamstrings, where traditional massage guns can sometimes feel too intense. Plus, if you turn the orbital massager at a slight angle, it works just like a percussive massage gun, too.

The device is also surprisingly quiet compared to most percussion massagers, making it ideal for apartment living or late-night recovery sessions. It’s no small investment, but for me, it’s been worth every cent.

Compression therapy on a dime

Professional compression therapy systems can cost thousands, but I get a lot out of simple compression socks. While they may not have all the bells and whistles of medical-grade units, there’s a good chance you don’t need a medical-grade unit—just a $20 3-pack of socks.

Tennis or lacrosse balls

Before massage guns existed, athletes relied on simple tools like tennis balls and lacrosse balls for trigger point release. These remain incredibly effective and cost basically nothing. And trust me, a $5 lacrosse ball from a sporting goods store performs identically to a $25 “recovery ball” with fancy packaging.

Pro tip from dealing with plantar fasciitis: You can put your tennis ball in the freezer for a nice cooling effect, especially if you muscles are inflamed.

Recovery techniques that cost nothing

Before you drop hundreds on a fancy massage gun or decompression table, make sure you’re taking care of yourself for free in these ways:

  • Mobility work. The most overlooked recovery tool is completely free: strategic stretching and mobility work. Spending 15-20 minutes on targeted stretches can be more beneficial than any gadget. Focus on dynamic stretching before workouts and static stretching afterward, paying special attention to areas that feel tight or overworked.

  • Quality sleep. Quality sleep is the foundation of all recovery, yet it’s often ignored in favor of expensive gadgets. I’ve invested in my sleep with this pair of sleepbuds so that I can actually sleep through my partner’s snoring.

  • Active recovery sessions. Light movement on rest days can be more effective than complete inactivity. Walking and yoga are great ways to get your blood flowing without adding training stress.

The bottom line

The best recovery protocol is the one you’ll actually follow. Whether that includes high-tech gadgets or a simple tennis ball matters less than your commitment to making recovery a priority in your training regimen. I’ve always made it a priority, and I’ve yet to be sidelined from marathon running in the past six years (knock on wood). My advice is that a combination of one or two quality devices—alongside all those free recovery techniques—used regularly will always deliver better results than a collection of expensive gadgets used sporadically. And remember that the most powerful recovery tool is time itself, so don’t turn to a massage gun when what you really need is a rest day.

I’m currently testing a $599 decompression and massage table, so stay tuned on whether I think that sort of device is worth your money.

Logitech’s new keyboard can be recharged by any kind of light

Logitech has launched the Signature Slim Solar+ K980, a new solar-powered keyboard that you don’t need to put under the sun whenever it runs low on battery. The company says it can use “light from any light source to stay charged and ready to use” and that you can use it in complete darkness for up to four months once it’s fully charged. As long as the light source reaches 200 lux in brightness, which is considered dim lighting during daytime, it can charge the keyboard. “Even the need to think about charging can be a distraction, so we designed Signature Slim Solar+ to take that off your plate completely,” said Art O’Gnimh, the General Manager of Core Products Group at Logitech.

You don’t have to think about plugging the keyboard in or changing its battery: It’s powered by a rechargeable battery that Logitech says can last up to 10 years. But if it does malfunction, the company told The Verge that you can replace it on your own, because it’s encased in plastic and is sold by iFixit. The keyboard absorbs light through a strip above the keys themselves, which use a scissor-switch mechanism and are in a full-size layout with a separate number pad. It’s compatible with multiple operating systems, and you can link it with up to three multi-OS devices and jump from one to the other with its Easy-Switch keys. If you use the Logi Options+ app, you can program its action key to automate simple tasks and to customize its AI launch key to instantly fire up the AI chatbot of your choice. 

The Signature Slim Solar+ K980 is now available for $100. Logitech is also selling a business variant with a USB-C receiver for $110 and a North America-exclusive model with a layout specifically for Mac for $110. 

This article originally appeared on Engadget at https://www.engadget.com/computing/accessories/logitechs-new-keyboard-can-be-recharged-by-any-kind-of-light-120019932.html?src=rss

How the Team Race Was Won: Sprinting Dandy on Fine and Sandy

This week my team (Coalition Delusion, racing in the B1 Development Lime division), took on 8 others in a points race slugfest in Urukazi. Everyone knew heading in that it would be a tough race. Could we survive in the front to the finish, while grabbing enough sprint points along the way?

Only time would tell. Here’s how our race unfolded…

Planning + Warmup

Our team had been chatting on Discord for several days leading up to this race. How could we best attack four laps of Fine and Sandy? Nearly all the race-winning points were in the 8 sprints, but we would also have to survive 8 repeats of the short, dusty Mech Isle climb.

We really didn’t know much about the other teams, either, it being a fresh division and we having only raced a TTT together.

In the end, we decided that the key was to stay in the front group for as long as possible (first priority) while also contesting as many sprints as possible (second priority). It was left to each rider how exactly that would happen.

I was already one dirty chai and a few pieces of Neuro caffeine gum into my day by the time I got on the bike at 9:35am, so I was nicely caffeinated. I’d also applied some PR Lotion to my legs, then I rode a 20-minute warmup, keeping the effort mostly zone 2, with a few spinups to get my heart rate up in zone 4.

After updating my name to include [Coalition] and changing to my chosen race rig (Pinarello Dogma F 2024 + DT Swiss disc), I headed to the pens. Let’s race!

Lap 1 – the Start

The 50 riders in our race started quite tamely, but that was expected. Everyone knew we would need every bit of power we could muster to hang on over 8x Mech Isle climbs and contest 8x sprint segments.

If you’re wondering what this course looks like conceptually, it’s this:

Captain Neil was on comms, keeping on and carrying on, calmly directing and giving atta boys.

As we crossed the wooden bridge to begin the first Mech Isle climb, I was well-positioned just a bike length from the front, giving me room to “sag” the climb if the group was pushing harder than I could hold.

Vanecht from the Belgian Zwift Riders team through down a huge attack as we began, but I wasn’t going to chase that. Too much action up the road. Apparently others though the same, as he stayed away, taking max FAL points on the Boardwalk Sprint before sitting up and rejoining the peloton.

For my part, I put in a hard sprint, but not a maximal sprint. 11th place.

The group slowed quickly after the sprint point, and I realized I had my first powerup: a steamroller. Should I hold it for the Mech Isle climb up the road, or burn it in hopes of getting an aero at the next arch? I decided to hold onto it.

On Discord, it sounded like teammate Chris M was already feeling the effort. We all told him to hang on as long as he could. In ZRL, every point counts!

The first Tidepool Sprint is where I realized I’d made a tactical error in holding onto my steamroller. Because it was clear that riders with aero (helmet) powerups had a huge advantage in the sprints, as they rode away from me quite handily and I crossed in 23rd:

I decided then and there not to make that mistake again. My new goal was to have an aero powerup heading into as many of the sprints as possible. If that meant burning a steamroller and suffering more on the Mech Isle climb, so be it.

Because I thought I could hold on up that climb, even though it was a hard effort. And sprint points were all that mattered. 39 riders left in front. On to lap two.

Lap 2: the Winning Move

As the race unfolded, we settled into a rhythm: go hard on the Mech Isle climb and sprint segments. Ride easy in between. Most of that in between riding was really easy, in fact. I kept finding myself poking my nose into the wind, even though I was only holding 150-200 watts!

On the Mech Isle climb at the start of lap 2, ZSUN rider T. Schippers attacked hard, chasing another rider who was even further off the front. I didn’t think much of it, and neither did most of the riders, it seemed.

But this was the winning move.

I came through the Boardwalk Sprint in 11th, without any powerup to assist me. I was starting to believe that I had the legs today to grab some solid sprint points, especially if I could land an aero powerup. And just like that, the Zwift gods gifted me one – my first on the day!

As we wound our way through Mangrove Maze, we noticed T. Schippers was growing his gap off the front, now 15 seconds ahead. Impressive. But still, I don’t think anyone saw it as a move that would last.

The Tidepool Sprint on lap two was my first all-in sprint effort, as I had an aero powerup and thus, I hoped, a shot at a top-5 finish. I crossed the line in 4th. 47 points! And a steamroller, which meant I’d have one easier go up the Mech Isle climb, but another meagure finish on lap 3’s Boardwalk Sprint.

35 riders were left in the front group as we finished our second lap, with 1 additional rider (Schippers) 38 seconds off the front.

Lap 3

As we made our way toward the first sprint of our third lap, we all began to understand the beautiful plan T. Schippers was executing. While we sprinted our guts out 4x each lap, sitting up in between to recover, he was keeping the power steady and slowly growing a gap on the peloton.

I certainly didn’t have the legs to bridge up to him solo. And it seems nobody else did, either. As long as he was riding within himself, he was going to win this race and land a huge points haul. Would that be what his team (ZSUN) needed to win? We weren’t sure, as we really didn’t know who the strongest teams were.

A 14th-place finish on the Boardwalk Sprint earned my team 37 more points, and more importantly, another aero powerup! I used that aero to grab 3rd (and 48 points) on the Tidepool Sprint, where I got another aero powerup.

It meant I would suffer a bit on the two Mech Isle climbs just up the road. But hopefully that meant I could finally put in a fast effort on the Boardwalk Sprint.

The Mech Isle climb at the end of lap 3 proved to be the one that dropped teammate Chris M from the front group. He’d done a remarkable job of holding on, though, and continued to soldier on in the chase group.

The front pack had been whittled down to 29 riders (plus Schippers well off the front) as we headed into our final lap. Five Coalition riders remained in the front group.

Lap 4 – the Finish

Several riders went surprisingly early on the final Boardwalk Sprint, but I wasn’t feeling spicy enough to follow. Still, I had an aero powerup, so I gave it a go, crossing in 8th.

Landing a steamroller powerup put me in a bit of a quandary. Should I hold onto it to ease my final effort up the dirt climb? Or ditch it in hopes of getting an aero powerup?

I decided to burn it – to literally trash it (so other riders wouldn’t see what I did). And it worked! I got 16th on the final Tidepool Sprint, well behind the riders with aero powerups. But I also landed an aero powerup myself, which I knew would be helpful in my finishing sprint, as long as I could hold onto the wheels up and over the final Mech Isle climb.

Three riders managed to get away off the front up that final climb, and I just suffered my way over it, making sure I didn’t get gapped off the back. My gamble had worked: I had survived the final climb, and had an aero in my pocket for the finish.

My plan was to surf the wheels until the final few hundred meters, and that’s what I did. I probably left it a bit late, but managed to cut through most of the group and finish 6th.

See my ride on Strava >

Watch the Video

Takeaways

The results from WTRL came in quicker this week, and we were stoked to see Coalition Delusion atop the leaderboard!

Just like we’d told Chris M, every point counts. Without his 159 points we would have lost to Atom Racing. That’s why you never give up in a ZRL race.

Of course, everyone on the team contributed in a big way, as you can see from our points totals above. You can’t win these sorts of races with just one or two outstanding performers. Well done, Coalition Delusion!

Personally, I was really happy with my result, as I somehow managed to be the leading points scorer for my team this week. While my average power for the race wasn’t anything impressive, 17 sprint efforts across 69 minutes of racing certainly emptied my matchbook!

I’m enjoying my ZRL races so far this year, more than I have in some past seasons. It’s fun to be in the mix, instead of just holding on for dear life until I get shelled off the back.

Lastly, kudos to T. Schippers for nailing the long breakaway, Jensie-style, and taking the overall win. It was a strategically brilliant move, and he managed to do it with a 319W (3.365 W/kg) average. He, not surprisingly, earned more FAL and FIN points than anyone else in the race (434 total).

Request: Realtime Points

This was a fun race. But it would have been so much cooler if we had real-time points results displayed in the HUD. Imagine the strategic elements that would bring into the race.

Please make it happen, Zwift!

Your Thoughts

How did your race on Fine and Sandy go this week? Share below!

Lee Cougan’s new XC bike offers a rare mix of low weight and practicality – and I think the stealthy finish looks amazing

The Lee Cougan Rampage Origin is a proper cross-country race hardtail in the best sense of the word, offering a lot of what I’m looking for in this style of bike.

There are slacker, rowdier and even lighter XC hardtails out there. However, on paper, the Rampage Origin strikes an unusually rare balance, combining the – dare I say it – old-school charm of chasing low weight with practical features. 

Spotted at Sea Otter Europe and launching officially today, it’s a hardtail MTB designed for XC marathon riding, that prioritises low weight and practical touches, with a claimed frame weight of only 940g for a size small in the raw-carbon finish. 

The new frame has a far more contemporary silhouette than the outgoing Rampage, with slimmer, dropped seatstays and a less aggressive version of the distinctive kink where the seatstays and chainstays meet.

Geometry has also been brought up to date. The head angle has been slackened to 68 degrees (down from 70), while the seat tube angle steepens to 75 degrees (up from 73).

Neither number is wildly out there, and they are exactly what you’d expect of a modern XC race bike of this ilk.

Practicality to be celebrated

Lee Cougan Rampage Orgin – down tube detail
Although not unheard of, it’s relatively unusual to see a proper XC bike with down tube bosses… Jack Luke / Our Media
Lee Cougan Rampage Orgin – top tube bosses
…but it’s even more unusual to see top tube bosses. Jack Luke / Our Media

Despite the focus on weight, practicality hasn’t been ignored. 

I’m particularly fond of the triple boss accessory mounts under the top tube and space for an extra bottle cage beneath the down tube. This makes the bike more marathon- and ultra-friendly, but also offers a useful place to stash tools or spares for day-to-day riding. 

The Merida Big.Nine springs to mind as a frame offering a similar setup on the underside of its top tube, although the additional boss on the Lee Cougan broadens compatibility with bikepacking accessories. Plus, the Big.Nine misses out on the additional down tube bosses.

Official tyre clearance is 2.4in. That’s around standard for a contemporary XC hardtail, particularly one focused on XC marathon racing. As expected, the frame now uses SRAM’s UDH standard.

Lee Cougan Rampage Orgin – seat clamp detail
If nothing else, I like the look of the twin-bolt seat clamp. Jack Luke / Our Media

Other nice touches include a chunky double-bolt seat clamp – slipping seatposts are rare on quality frames, but it’s reassuring to see, and a nice touch beyond a generic rebranded single-bolt clamp.

Lee Cougan Rampage Orgin – cockpit detail
One-piece cockpits are par for the course on modern hardtails. Jack Luke / Our Media

Lee Cougan’s own integrated one-piece cockpit is a handsome visual match for the frame. While adjustability is, of course, impacted compared to a two-piece cockpit, these are an increasingly common sight on high-end XC builds, so it doesn’t feel out of place.

In a slightly unusual move, at least from the perspective of someone based in the UK, the two complete builds come specced with rigid posts. 

Fixed posts remain popular in ‘traditional’ marathon racing, but dropper posts are approaching a point of anecdotal near-ubiquity and, to a lesser degree, as spec on complete XC bikes. 

Lee Cougan Rampage Orgin – pack shot
The bike is offered in two finishes, and the stealthy black option looks wicked. Jack Luke / Our Media

That said, the frame is, of course, fully compatible with internally routed droppers.

The bike was designed with input from two-time marathon world champion Leo Páez, who rode a custom build with a DT Swiss dropper, pedals and tyre inserts to a bronze medal at the 2025 XCM World Championships. That build tipped the scales at only 9.4kg.

The Rampage Origin will be offered in three complete builds, with either SRAM XX SL Eagle AXS, Shimano XTR Di2 or XT Di2. Pricing starts at €4,599 and runs to €6,799, depending on spec. No frame-only option is available at present.

The bike is available in the two finishes pictured. Some will argue that black bikes are boring, and I’m usually in agreement, but I will make an exception for the purposeful stealthiness of the matt carbon option, which looks fetching with its flash of Kashima-coated stanchion.