This Arlo 2K Floodlight Camera Is $50 Off Right Now

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A good outdoor floodlight camera is supposed to do two things: light your property and capture footage you can actually use. The Arlo Wired Floodlight Camera covers both at a fair price. It’s currently marked down to $99.99 on Amazon (regularly $149.99), and price trackers confirm this is the lowest it’s ever been.

What you get is a sturdy, weather-resistant housing with two dimmable LED lamps that pump out 2,000 lumens of brightness. The light alone makes it useful for backyards, driveways, or any dark spots around your home. Below the lamps, the built-in camera records sharp 2K video with a wide 160-degree field of view, so you’re not stuck with grainy or narrow footage.

Once you start using it, the camera’s mix of features becomes more obvious. The floodlights double as a trigger for color night vision, though there’s also infrared for black-and-white capture. Reviews note that daytime video looks crisp, with strong color detail, and night recordings, especially in black and white, maintain good contrast. The setup also packs features like two-way audio, an 80dB siren, and support for Alexa, Google, and IFTTT integrations, so it can slot into most smart home setups. That said, the Arlo Wired Floodlight Camera does not support Apple HomeKit, which could be a limitation if you’re deep into that ecosystem.

The bigger drawback is that while motion triggers recording, you’ll need an Arlo Secure subscription to actually save and review those clips. Without it, you’re limited to live viewing. With it, you unlock a 60-day video history, smart alerts that can tell whether a person, car, or package is detected, and activity zones to cut down on false alarms. The plan starts at $7.99 per month for one camera, but goes up from there if you want more coverage or monitoring.

Installation is another thing to keep in mind. This isn’t a battery-powered unit you can slap onto a wall with adhesive: It’s a wired floodlight that requires hooking into your home’s electrical system. Arlo’s app does include a QR code with step-by-step instructions, and some reviewers say it took them fewer than 10 minutes with the right mount. Still, if you’re not confident about cutting power and connecting wires, it’s safer to hire someone. If you’re comfortable with that and fine with paying for a subscription, this deal is pretty compelling for an outdoor home security camera with a floodlight.


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Sony Unveils Pulse Elevate Wireless Speakers For Your PC Gaming Desktop

Sony Unveils Pulse Elevate Wireless Speakers For Your PC Gaming Desktop
At its State of Play event, Sony announced the Pulse Elevate, its “first wireless speakers” designed for PC desktops and other platforms, including Mac and PS5. The twist here is that they’re portable, giving them more versatility than a standard set of 2.0 speakers. They’re also compatible with Bluetooth devices, allowing players to simultaneously

Astra’s Chris Kemp woke up one recent morning and chose violence

There are plenty of rivalries in the US launch industry. People who build big and brawny machines tend to have egos to match. And if you chat up the senior executives of these rocket companies off-line, they are often more than happy to say derogatory things about their competitors.

But rarely are such sentiments expressed in public, without filter.

Chris Kemp, the chief executive officer of Astra, apparently didn’t get the memo about playing nice. Kemp made some spicy remarks at the Berkeley Space Symposium 2025 earlier this month, billed as the largest undergraduate aerospace event at the university (see video of the talk). He provided an overview of Astra’s successes and failures, and generally sought to make a good impression on prospective interns at the company, and future employees. The university is only a few miles away from the company’s Bay Area headquarters.

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Hitman World Of Assassination Gets PC VR Overhaul To Match PS VR2 Edition

Hitman World of Assassination has been updated on PC VR to match the PlayStation VR2 edition.

Any fans of IO Interactive’s stealth sandbox series are likely aware of its history in VR. While the World of Assassination trilogy launched on PS VR2 in March following a separate Quest 3 port, a VR mode was initially released for PSVR back in 2021. IOI later ported that to PC VR in 2022, and there have been calls ever since to update it following significant criticism. Three years on, that’s happening and joins the new Bruce Lee Elusive Target mission.

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Following a series of recent teases, IO Interactive confirmed earlier today that the SteamVR edition has been updated to match the gameplay changes introduced on PlayStation VR2. Adapting the original campaign’s 22 missions, this includes support for dual-wielding weapons, ambidexterity, room-scale gameplay, positional interactions, and physical items you can hold.

Today’s changes aren’t limited to PC VR, either. Freelancer mode is now fully supported on both PC VR and PlayStation VR2, as is The Sarajevo Six DLC alongside additional Escalations, Elusive Targets, and Elusive Target Arcade Contracts. Holster feedback has been tweaked on both platforms, while black levels were adjusted on PS VR2.

Further refinements have also been made to two-handed weapon handling, which is now based on your positioning of both hands rather than your main hand. Chambered bullets are now visible during tactical reloading, while some starting and exit cutscenes are now in 3D instead of a 2D cinema mode. You can find the full patch notes from IO Interactive below to learn more.

Patch Notes

PC VR has been overhauled with gameplay features from PlayStation VR2! This overhaul is free for all owners of HITMAN World of Assassination (Standard Edition or above is required to access PC VR).

We’re not just stopping there, as previously teased, Freelancer is now fully supported in PS VR2 and PC VR – along with The Sarajevo Six DLC and more than 50 Escalations, Elusive Targets, and Elusive Target Arcade Contracts!

Along with this new content, we’ve worked on enhancing the VR experience with a whole host of new features and improvements based on feedback from the community.

Two-Handed Tweaks
Aiming of two-handed weapons has been improved; it is now based on the position of both hands. Previously, it was based on the main hand, adjusted slightly with the support hand.

Collision of weapons when wielded with both hands has also been improved; it is now based around the barrel of the weapon. This should help to prevent drifting when holding a sniper above railings.

Bullet in the Chamber
Last patch, we added tactical reloading, where reloading a non-empty magazine didn’t require you to rack the slide. We have since iterated upon this and the chambered bullet is now visible when racking the slide.

Full-Range
We’ve improved the black levels for PS VR2 as some players noted that they weren’t as inky as they should be.

Sharpened Scope
We’ve made some improvements to cases where far away objects could become invisible when looking through a sniper scope, causing great difficulty when sniping from certain vantage points.

Savor the Moment
Various key moments and kill opportunities are now in third person, allowing you to take pride in your work.

Intuitive Interactions
We have made various improvements to touch interactions, including adding hand poses when your hand comes into proximity with them.

Screw the Big Screen
We’ve moved some starting and exit cutscenes into 3D instead of using the 2D “cinema mode” screen.

Pistol Placement
When starting a mission, concealed weapons (e.g. pistols) are no longer stored in a hip holster. Instead, they are placed in the inventory wheel.

Firm Grip
We’ve improved the alignment of various items when they’re held.

Holster Feedback
We’ve changed how the feedback works for holsters.

  • PS VR2: If you hold your hand (empty or with an item) in a holster, pressing, releasing, or keeping your finger on the grab button will give you feedback on whether you can or cannot store/take an item.
  • PC VR: No feedback is given for the front holsters. Moving your hand (empty or with an item) to the back holster will give you feedback on whether you can or cannot store/take an item.

Options Bonanza
We’ve added various options allowing you to refine your experience so that it’s just right.

  • Two-Handed Aiming
    • Controls how weapons are aimed when wielding them with both hands. The default is the new positional aiming mode, but this can be changed to the previous behavior.
  • Firearm Angle
    • Last patch, we added an option allowing you to change the angle of a held firearm. We’ve now split this into two options for one-handed and two-handed weapons.
  • Toggle Grip
    • Enabling this allows you to release the grip button while keeping items in your hand.
  • Throw Sensitivity (PC VR Only)
    • Allows you to adjust how sensitive the game is when determining if you’re throwing an item.

PS VR Revamp
Some changes made for the PS VR2 version have been integrated into PS VR to provide a more consistent experience. One example of this is that agility actions and blending in are now in third person.

For IO Interactive, Hitman On PS VR2 Is A Chance At Redemption
IOI sees Hitman on PlayStation VR2 as a chance at redemption, and we interviewed the studio alongside our hands-on preview.
UploadVRHenry Stockdale

In a previous interview with UploadVR in March, Eskil Mohl, Senior Game Designer for Hitman World of Assassination at IO Interactive, informed us that he saw the recent PS VR2 adaptation as a chance to make amends. Calling this “a redemption” after the PC VR version “got released prematurely,” Mohl directly acknowledged the prior concerns.

Come release, we ultimately agreed that the PlayStation VR2 port redeemed it in our Hitman World of Assassination review. Though we lamented how it took four tries to get this right, we praised IO Interactive’s latest attempt as the most refined VR experience for Hitman yet.

Altogether, the PlayStation VR2 version of Hitman: World of Assassination might just be the most refined VR experience for this game we have. It’s a shame it took four iterations to get here, but IO Interactive has redeemed itself to where we can say this is a VR port worth checking out. While occasionally rough around the edges, IO Interactive has done a great job at translating Hitman’s sandbox gameplay into a VR space.

Hitman World of Assassination is out now on PS5 with the VR Access DLC for PlayStation VR2. The PC VR version with today’s update is available now on Steam.

Hitman: World Of Assassination Trilogy (PS VR2) Review – A Redeemed Experience
IO Interactive took a few attempts to achieve its objective with Hitman: World of Assassination, out now on PS VR2.
UploadVROlly Smith

Apple repeats its long held criticism of the EU’s Digital Markets Act

Apple has long opposed the Digital Markets Act, which is pretty much expected for a Big Tech company. Now, a bit over a year after it came into force, Apple has asked the European Commission to repeal it, according to the Financial Times and Bloomberg. “The DMA should be repealed while a more appropriate fit for purpose legislative instrument is put in place,” the company has told the commission in its first public consultation to review the legislation. The EU’s Digital Markets Act, which was signed into law in 2022, aims to rein in Big Tech’s power and to improve competition for smaller players. If a company is found to have violated DMA’s rules, it could pay between 10 to 20 percent of its global revenue. 

In a blog post separate to the feedback it submitted to the Commission, Apple detailed how DMA affects its users in the EU. The company said that because the law requires it to make sure certain features work on non-Apple products, feature rollouts get delayed in the region. Its team has not found a way to securely bring iPhone Mirroring to non-Apple devices, for instance, because it requires a lot of engineering work. As a result, Apple has yet to release that feature, along with Live Translation via AirPods, as well as Visited Places and Preferred Routes on Maps, in the European Union. 

Apple also said that since the DMA requires it to allow sideloading, other app marketplaces and alternative payment systems, users in the region are exposed to more risks. They’re more exposed to things like fake banking apps and disguised malware, and they could also come across third-party payment systems that wouldn’t allow refunds. If you’ll recall, the European Commission slapped Apple with a $587 million fine in April for preventing developers from informing customers about sales and other offers outside the App Store. Apple called the penalty “unprecedented” and filed an appeal

“Regulators claimed the DMA would promote competition and give European consumers more choices,” Apple wrote in its post. “But the law is not living up to those promises… That’s why we’re urging regulators to take a closer look at how the law is affecting the EU citizens who use Apple products every day.” Even though the company is clearly against the DMA, it said it’s dedicating “thousands of hours” to bring features to the EU. A spokesperson for the Commission told the Times that it’s normal for companies to “need more time to make their products compliant” and that the Commission is helping them get there. “[C]ompliance is not optional, it’s an obligation,” the spokesperson added. 

This article originally appeared on Engadget at https://www.engadget.com/big-tech/apple-repeats-its-long-held-criticism-of-the-eus-digital-markets-act-130058440.html?src=rss

You Can Finally Dismiss End Screens on YouTube, but There’s a Catch

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YouTube’s end screens are useful for creators, but often annoying for viewers. They allow creators to insert links to other content during the last moments of the video. The issue, however, is those links appear as large on-screen elements that cover the video you’re watching. While many videos are basically over by this point, some are still going, and you might miss out on the final five to 20 seconds because of the end screen.

Now, YouTube is giving you a way to hide these screen—albeit, with a major caveat. The company announced the change on Wednesday, saying users will now see a “Hide” button on videos that contain and end screen. The Hide button will be in the top-right corner of the player, which you can click to dismiss the end screen and get back to watching your content. If you want to, you can bring back the end screen by clicking a “show” button.

While it sounds like a step in the right direction, this is not a setting that applies to all videos you watch on YouTube. Instead, it only applies to the individual video in question. As such, you’ll need to dismiss the end screen every time you watch a video that has one. This is an odd decision: You need to wait to hide the end screen when you see it, which means you only have five to 20 seconds left in your video anyway. You might even want to rewind the video if you didn’t click the Hide button in time. I’d appreciate having the option at the start of the video at least, but, more so, I’d like the option to dismiss end screens across the board. You only need to take a quick look at The Verge’s comment section on this topic to see I’m not alone.

YouTube says it made this decision based on user feedback, as they’ve heard viewers want to “minimize distractions on videos,” and to “focus on the content they’re watching.” The company is also removing the Subscribe button that appears when you hover over the video’s watermark, as there is already a subscribe option below the player.

Facebook Data Reveal the Devastating Real-World Harms Caused By the Spread of Misinformation

An anonymous reader quotes a report from The Conversation: Twenty-one years after Facebook’s launch, Australia’s top 25 news outlets now have a combined 27.6 million followers on the platform. They rely on Facebook’s reach more than ever, posting far more stories there than in the past. With access to Meta’s Content Library (Meta is the owner of Facebook), our big data study analysed more than three million posts from 25 Australian news publishers. We wanted to understand how content is distributed, how audiences engage with news topics, and the nature of misinformation spread. The study enabled us to track de-identified Facebook comments and take a closer look at examples of how misinformation spreads. These included cases about election integrity, the environment (floods) and health misinformation such as hydroxychloroquine promotion during the COVID pandemic. The data reveal misinformation’s real-world impact: it isn’t just a digital issue, it’s linked to poor health outcomes, falling public trust, and significant societal harm. […]

Our study has lessons for public figures and institutions. They, especially politicians, must lead in curbing misinformation, as their misleading statements are quickly amplified by the public. Social media and mainstream media also play an important role in limiting the circulation of misinformation. As Australians increasingly rely on social media for news, mainstream media can provide credible information and counter misinformation through their online story posts. Digital platforms can also curb algorithmic spread and remove dangerous content that leads to real-world harms. The study offers evidence of a change over time in audiences’ news consumption patterns. Whether this is due to news avoidance or changes in algorithmic promotion is unclear. But it is clear that from 2016 to 2024, online audiences increasingly engaged with arts, lifestyle and celebrity news over politics, leading media outlets to prioritize posting stories that entertain rather than inform. This shift may pose a challenge to mitigating misinformation with hard news facts. Finally, the study shows that fact-checking, while valuable, is not a silver bullet. Combating misinformation requires a multi-pronged approach, including counter-messaging by trusted civic leaders, media and digital literacy campaigns, and public restraint in sharing unverified content.


Read more of this story at Slashdot.

Checkmate? Lenovo’s ‘AI in a Box’ Is a Brilliant Ambush on Dell

In the great technology gold rush of the 21st century, artificial intelligence (AI) is the motherlode. While giants like Google and Microsoft build the digital pickaxes and shovels, the race to equip the millions of prospectors—the small and medium businesses (SMBs) that form the backbone of the economy—is reaching a fever pitch. For years, this market has been a brutal slugfest between titans like Dell and Lenovo, a war fought over server specs and price points. But this week, Lenovo threw a devastatingly effective combination punch. With its new suite of IT infrastructure solutions, Lenovo has shifted the fight away from raw hardware and onto a battlefield of its own choosing: radical simplicity. This isn’t just a product launch; it’s a brilliant, multi-layered strategic ambush aimed squarely at Dell’s core business model, positioning Lenovo to become the default AI infrastructure provider for the SMB world.

The ‘Easy Button’ for the AI Revolution

The genius of Lenovo’s announcement lies in its profound understanding of its target audience. SMBs do not have armies of IT specialists, data scientists or procurement experts. They have a handful of over-extended people who need technology that simply works. The core of Lenovo’s new offering is the “Business Ready Infrastructure in a Box”—a concept so powerful it’s almost insulting in its simplicity. Instead of forcing a small business owner to navigate a dizzying array of server configurations, memory options and software licenses, Lenovo is offering pre-tested, pre-validated and pre-integrated solutions designed for specific outcomes.

Want to run modern apps at the edge of your business, like in a retail store or on a factory floor? There’s an “AI Edge-Ready Node” for that. Need to protect your critical data from ransomware? There’s a “Business Protection in a Box” bundled with industry-leading Veeam software. This is a direct assault on the traditional IT sales model, which often thrives on complexity and customization. Lenovo is effectively providing an “easy button,” removing the guesswork and specialized knowledge required to build a modern, AI-ready IT foundation. By bundling its reliable ThinkSystem servers with essential software from partners like Microsoft and Scale Computing, Lenovo isn’t just selling components; it’s selling confidence.

The Financial Coup d’État: TruScale vs. Traditional CAPEX

The second, and arguably more potent, weapon in Lenovo’s arsenal is its financial model. The biggest barrier for SMBs adopting new technology isn’t just complexity; it’s the massive, upfront capital expenditure (CAPEX). Traditionally, a growing business had to buy a server that was far more powerful than its current needs, hoping to one day grow into it—a risky and capital-intensive bet. Lenovo’s TruScale Infrastructure as-a-Service (IaaS) completely upends this model.

By offering a flexible, consumption-based subscription, Lenovo is allowing SMBs to treat their on-premise IT infrastructure like a cloud service. This shifts the cost from a crippling upfront purchase to a predictable operational expense (OPEX). Businesses can scale their services up or down as needed, paying only for what they use. This is more than just a pricing option; it’s a strategic advantage that removes financial risk and aligns the cost of technology directly with business growth. Lenovo’s case studies, citing 30% faster rollouts and a Brazilian company that tripled its performance, are powerful proof points. This financial flexibility is a killer feature for any CFO in the SMB space.

Outmaneuvering Dell: The Battle for the SMB AI Market

When you assemble these pieces, the strategic picture becomes crystal clear, and it has Dell squarely in its sights. For decades, Dell’s strength has been its direct-to-consumer model and its vast, highly customizable portfolio. It is the master of selling components. Lenovo’s new strategy is a textbook example of asymmetric warfare: it’s refusing to fight on Dell’s terms. Instead of competing on component specs, Lenovo is competing on complete, outcome-based solutions.

Where a business might go to Dell’s website and get lost in a sea of configuration options, Lenovo is offering a simple, curated menu. This approach is perfectly tailored to a market segment that values time and simplicity over granular control. The message is powerful: “Don’t worry about the ‘how’; just tell us the ‘what’, and we’ll give you a box that does it.” While Dell has its own APEX as-a-service offering, Lenovo’s current marketing and solution-bundling feels more aggressively and purposefully targeted at the specific pain points of smaller businesses. By creating an ecosystem with trusted names like Veeam and Microsoft, Lenovo is also positioning itself as a central, trusted partner, not just a hardware vendor. This builds a stickier, long-term relationship that is harder for competitors to disrupt.

Wrapping Up

Lenovo’s announcement is one of the most strategically significant moves in the IT infrastructure space this year. It’s a masterclass in understanding a customer segment and tailoring a multi-pronged attack that leverages product, finance and marketing in perfect harmony. By bundling pre-configured hardware and software into simple, outcome-driven “boxes” and wrapping it all in a flexible, cloud-like subscription model, Lenovo has created a deeply compelling offer for the millions of SMBs looking to step into the AI era. This isn’t just about selling more servers; it’s about fundamentally changing the conversation, and in doing so, it puts immense pressure on Dell and the rest of the market to respond or risk being left behind.

Qualcomm CEO Says He’s Seen Google’s Android-Powered PC And Can’t Wait To Buy One

Qualcomm CEO Says He's Seen Google's Android-Powered PC And Can't Wait To Buy One
The major announcements out of this year’s Snapdragon Summit event have been focused on new Snapdragon silicon, including the Snapdragon 8 Elite Gen 5 for flagship smartphones and Snapdragon X2 Elite for PCs. But not every bit of news has been expected. Towards the end of the opening keynote, Qualcomm CEO Cristian Amon chatted with Google’s

As many as 2 million Cisco devices affected by actively exploited 0-day

As many as 2 million Cisco devices are susceptible to an actively exploited zeroday that can remotely crash or execute code on vulnerable systems.

Cisco said Wednesday that the vulnerability, tracked as CVE-2025-20352, was present in all supported versions of Cisco IOS and Cisco IOS XE, the operating system that powers a wide variety of the company’s networking devices. The vulnerability can be exploited by low-privileged users to create a denial-of-service attack or by higher-privileged users to execute code that runs with unfettered root privileges. It carries a severity rating of 7.7 out of a possible 10.

Exposing SNMP to the Internet? Yep

“The Cisco Product Security Incident Response Team (PSIRT) became aware of successful exploitation of this vulnerability in the wild after local Administrator credentials were compromised,” Wednesday’s advisory stated. “Cisco strongly recommends that customers upgrade to a fixed software release to remediate this vulnerability.”

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Intel Posts New Linux Patches To Reduce Overhead Of VMSCAPE Mitigation

Earlier this month the VMSCAPE CPU security vulnerability was made public and affecting both AMD and Intel processors. VMSCAPE can lead to leaking information from a user-space hypervisor via speculative side channels. An Intel engineer today posted a new set of patches for helping to reduce the mitigation costs of VMSCAPE protections on modern Intel processors…

‘Microsoft Flight Simulator’ is Coming to PSVR 2 Next Year Following PS5 Release

Microsoft Flight Simulator 2024 developer Asobo Studio announced it’s finally releasing the game on PS5 and PS5 Pro later this year, with PSVR 2 support slated to follow in 2026 as a free update.

Microsoft Flight Simulator 2024 is set to launch on the PS5 platform on December 8th, bringing with it up to 125 aircraft in the ‘Aviator Edition’, including aviation history’s most iconic: from ultralights, fighter jets, helicopters to commercial airliners.

There’s no word yet on whether multiplayer (cross-play or otherwise) will be available at launch, however it looks as though the PS5 port isn’t going to be a ‘lite’ version. Asobo says in a PS blogpost it will let you fly “anywhere on the globe at any time of day or year, land at over 40,000 airports and runways and at over 60,000 helipads.”

The studio says PSVR 2 owners will be able to jump in with Sense controllers when the free update arrives sometime in 2026. There’s no word yet of whether PS5-compatible HOTAS, such as the Thrustmaster T.Flight HOTAS 4, will be supported.

Here’s a breakdown of all versions officially launching on December 8th, including pre-order links:

Notably, if you pre-order any edition, you’ll receive the Northrop T38-A Talon for free. Pre-orders of the Deluxe, Premium Deluxe or Aviator Editions also include early access a few days before official launch (Dec. 3rd).

What’s more, you may be able to take part in a beta test before launch. To apply for the ‘Microsoft Flight Simulator Insider Program’, simply sign up over at the game’s Insider Registration Portal, complete the survey and make sure to check ‘PlayStation 5’ as your preferred platform.

The post ‘Microsoft Flight Simulator’ is Coming to PSVR 2 Next Year Following PS5 Release appeared first on Road to VR.

Ford decides to run its Le Mans program in-house, racing in 2027

Formula 1 might be riding high these days on a wave of interest not seen since the 1960s, but the Drive to Survive effect has been felt elsewhere in the world of motorsport. Endurance racing like the 24 Hours of Le Mans or the Rolex 24 at Daytona has seen record crowds over the last few years, and a large part of that is down to the sports prototype class, exemplified by cars from the likes of Ferrari and Porsche. And soon, we can add Ford to the list.

Currently, eight different manufacturers are competing against each other in the World Endurance Championship’s Hypercar class: Alpine, Aston Martin, BMW, Cadillac, Ferrari, Peugeot, Porsche, and Toyota. More are on the way—Genesis arrives next year, and at the beginning of the year, Ford announced that it, too, was joining the fray, in 2027. Today, the Blue Oval revealed some more details about the project.

What’s a hypercar?

Compared to the road car-derived machines that race in the GT3 category, the vehicles that contest for overall victory in the Hypercar class are purpose-built prototypes, just for racing. Because endurance racing often has to be needlessly complicated for the sake of being complicated, the Hypercar class is actually made up of a mix of vehicles designed to two different technical rule sets that are performance balanced to create a level playing field.

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Meta rolls out teen accounts for Facebook and Messenger across the world

Meta is starting to move more teens on Facebook and Messenger into dedicated “teen accounts” that have added parental controls and other protections for younger users. The expansion comes as the company says that “hundreds of millions” of teens are already using the accounts across Instagram, Facebook and Messenger.

Meta first brought teen accounts to Instagram a year ago and began rolling them out to  teens in the US, Canada, UK and Australia on Facebook and Messenger earlier this year. Now, the specialized accounts will be available to teens globally. The company has made the accounts mandatory for younger teens between the ages of 13 and 15, and uses AI to detect teens that may be lying about their age. The accounts allow parents to supervise how their children use Meta’s apps, including features for monitoring screen time and the ability to view who their kids are messaging with. Teen accounts also come with more restrictive privacy and safety settings meant to limit their contact with adults they don’t know.

Instagram is also expanding its program that allows US middle schools and high schools to expedite reports of bullying and other problematic behavior. Up to now, the company has been piloting the “school partnership program,” with a handful of middle schools and high schools. Meta says that it’s “heard positive feedback from participating schools” and that any US-based school can sign up to join.

The social media company has spent the last few years ramping up parental control features and attempting to close some of the more obvious gaps in its safety features. The company is currently facing numerous lawsuits and investigations into its track record on child safety.

This article originally appeared on Engadget at https://www.engadget.com/social-media/meta-rolls-out-teen-accounts-for-facebook-and-messenger-across-the-world-120000352.html?src=rss

Xreal’s One Pro intrigues me in ways Meta’s smart glasses don’t

There I was, sitting on the couch in a nondescript suburban cafe, typing away on a MacBook Pro while staring off into the distance with what looked to be oversized glasses (which also were conspicuously plugged into the computer). To most people, I probably looked a bit silly. Nobody actually commented on my setup, or maybe I was just too focused to notice. From my perspective, I was looking at a massive 222-inch virtual display through Xreal’s One Pro smart glasses, which was mirroring my laptop screen. 

Like a visual version of noise canceling, the glasses blotted out the chaos of the cafe so that I could actually concentrate on writing this review. I could also darken the frames a bit to serve as pseudo-sunglasses, further removing distractions. This work session in particular made the idea of smart glasses seem more compelling than anything in Meta’s failure-prone demo for the Ray-Ban Display.

With the One Pro, Xreal is close to making the dream of versatile smart glasses a reality. It’s not trying to be something you wear all day, an aspiration Meta is desperately chasing — instead, it’s meant for specific purposes. Plug the One Pro into your laptop and you can use it as a virtual monitor nobody else can see. Connect it to your phone or tablet and you’ve got your very own personal theater wherever you go. You can even hook it up to some portable game consoles (but not the Switch 2, unfortunately) to play on the move. 

The Xreal One Pro smart glasses look very similar to oversized sunglasses.
The Xreal One Pro smart glasses look very similar to oversized sunglasses.
Devindra Hardawar for Engadget

Sure, the Xreal One Pro still looks clunky, with its oversized frames, thick arms and annoying USB-C cable. But at $650, it’s also significantly less expensive than the Apple Vision Pro and easier to travel with than any VR headset. And at this point, it’s vastly more useful than the Ray-Ban Display, since its displays work across both of your eyes and can easily mimic a full-sized TV or monitor. Meta’s smart glasses can only show you a very limited amount of information in its single screen.

To be clear, that lines up with the different use case for each product: The Xreal One Pro is more of a monitor you wear on your face while stationary, whereas the Ran-Ban Display glasses aim to overlay your real-time point of view with basic phone notifications and services. Those frames are also meant to be more independent, allowing you to listen to music, take calls and capture photos and videos at a whim. But after seeing Mark Zuckerberg and his team try (and mostly fail) to demonstrate the Ray-Ban Display at its Connect developer conference, I also think the camera-less Xreal One Pro avoids ethical dilemmas inherent in most smart glasses.

Should we normalize wearable devices that can covertly record us at all times? And on a practical level, do we really want to walk around with virtual notifications in our faces all day? Personally, I think we’re better off with specialized tools that leave us in control, and don’t upend our entire social structure. 

Xreal One Pro smart glasses
Xreal One Pro smart glasses
Devindra Hardawar for Engadget

At the most basic level, Xreal’s One Pro smart glasses are just virtual displays you can wear anywhere. You can unlock more augmented reality capabilities with the $99 Xreal Eye camera accessory, but it’s not exactly necessary. The One Pro features dual 0.55-inch Sony Micro-OLED screens running at 1080p with a 120Hz refresh rate and a 57-degree field of view (FOV), the widest we’ve seen yet from Xreal. Modern VR headsets like the Quest 3 typically offer a much more expansive 110-degree FOV, but they also trap you in a dark void. 

The One Pro, and all of Xreal’s frames, still let you see the real world outside of its AR screens, and they don’t block out ambient light. But there are also several shades you can use to darken the glasses themselves, which make the virtual display appear brighter and more distinct. At the darkest level, the One Pro can appear almost entirely black, something that’s great for movies. There’s also a helpful auto transparency mode that undims the displays when you look away from your virtual screen.

Xreal One Pro smart glasses
Xreal One Pro smart glasses
Devindra Hardawar for Engadget

Bose mini-speakers are built into the arms of the glasses, as well as buttons for managing brightness and settings. A single USB-C port sits at the end of the left arm. I figured the cable would be a pain during extended sessions, but most of the time I quickly forgot it was there. Consequently, there’s no wireless support — something I’m totally fine with, since that would inevitably require batteries and additional weight on the glasses. At 87 grams, the One Pro weighs about the same as a deck of playing guards. It sat on my face comfortably, thanks to its sturdy nose pads, and I was able to wear it for hours without much issue.

Since the Xreal One Pro is fashioned after sunglasses, they can’t sit atop normal eyewear like the Quest 3 and other VR headsets. If you have a glasses prescription, you’ll need to buy inserts from HonsVR, which start at $50. They’re a bit annoying to install, but otherwise they did a fine job of letting me see the One Pro’s displays clearly. They do make sharing the glasses annoying, though, since the inserts will need to be removed every time you do so. I’d also be worried about something getting bent or broken with constant removals.

I mostly used the Xreal One Pro as a virtual display while working on laptops, but I also found them incredibly helpful for watching movies and videos when away from home. On the many occasions where I was stuck waiting for my family in the hellscape of a suburban parking lot, all I had to do was put on the Xreal One Pro, plug it into my phone and I could be watching anything on a massive virtual screen. 

It was even more helpful while traveling. I could never muster the bravery to wear an Apple Vision Pro on a flight, or justify stuffing it into a bookbag. But that wasn’t a problem at all with the Xreal One Pro, as its bulbous traveling case can fit almost anywhere. Having a portable virtual display you can deploy instantly honestly feels like a superpower.

Xreal One Pro smart glasses
Xreal One Pro smart glasses
Devindra Hardawar for Engadget

As someone who’s picky about displays, I was surprised how bold and colorful the glasses were when I cranked up the brightness and background shade settings. I’d definitely love to see what sharper 4K screens could look like, but even at 1080p per eye, the Xreal One Pro delivered decently clear text and detailed imagery. Its built-in Bose speakers were also surprisingly clear while watching videos or playing some background tunes. (I would always use my AirPods Pro if I really wanted to immerse myself in the movies I was watching, though.)

In a pinch, the Xreal One Pro were helpful gaming accessories too. At home, I’d rather be staring at my 4K Alienware computer monitor, or the Steam Deck OLED’s native screen. But for slower-paced titles, it was nice to game on a large virtual screen just by plugging the glasses into my Steam Deck. 

Getting the device connected to the original Nintendo Switch takes some work though, as it only works when connected to a dock and using an accessory like the Xreal Hub. Unfortunately, the Switch 2 doesn’t work with the One Pro at all right now (unless you start daisy chaining USB-C and HDMI adapters). Xreal says its upcoming Neo accessory will offer video pass-through for the Switch 2, but there’s no word on when that will arrive.

The more I used the Xreal One Pro, the more impressed I was by its sheer versatility. Its only major downsides are its $650 price (up from $600 originally), as well as the fact that you’ll never look cool wearing it. And no, you won’t be walking around while wearing the One Pro, like you could with Meta’s Ray-Ban Display. But hey, that also means you won’t have to worry about people calling you a pervert for wearing spy glasses.

This article originally appeared on Engadget at https://www.engadget.com/ar-vr/xreals-one-pro-intrigues-me-in-ways-metas-smart-glasses-dont-120000554.html?src=rss

The Drop: MyCanyon Colorways Land In the Drop Shop

Yesterday, Zwift introduced a new concept in the Drop Shop – four fresh colorways of a frame that is already in game, the slippery Canyon Aeroad 2024. These four new bikes are painted in distinct designs from the MyCanyon collection.

The MyCanyon custom program was announced earlier this year, offering customers the opportunity to create a bike using a personalized mix of components paired with a unique, high-end colorway.

MyCanyon features nine different colorways, but this week’s Zwift release includes a select four:

  • MyCanyon Fabrio – Gold Dust: “A stunning golden yellow finish couples with striking mirrored decals. It’s a bike that radiates energy, and is as special as gold dust itself.” Read more >
  • MyCanyon Mano – Carina Red: “Home to many massive stars, including several that are 100 times bigger than the sun, Carina glows bright and bold. Painted using a hand-stamping process, this frame has a deep and fiery red color that looks three-dimensional under the surface.” Read more >
  • MyCanyon Opus – Felipe Pantone: “Inspired by the interplay of speed and technology, Felipe’s design represents organized chaos with some unexpected twists and turns as the bike moves. It’s modern speed, just like the Aeroad CFR.” Read more >
  • MyCanyon Opus – Elena Salmistraro: “Imagining a bike in motion, speeding towards the sun, light dancing on its surfaces, Elena used a kaleidoscopic color concept in her design, making a perfect combination of modernity and fun that is ideal for attracting attention.” Read more >

Opinion: An Odd Departure

Zwifters have asked for more bike colorways for years, particularly when it comes to popular race bikes. But Zwift has always been oddly hesitant to release more paintjobs.

The S-Works Venge, the most popular non-Tron race bike on Zwift for years? Available only in a dull gray to this day. The Pinarello Dogma F 2024? We’ll create a fun Zwifty colorway, but if you weren’t there to do all the races in September 2024, you missed your chance! The S-Works Tarmac SL8, the new favorite race bike? You can have it in any color you’d like. As long as it’s white.

It seemed logical to predict Zwift eventually releasing fresh colorways for frames and wheels which we could purchase using Drops.

But this is not that.

Instead, if you buy one of the new MyCanyon bikes, it adds an entirely new bike frame in your garage:

Sure, this is how it would work in the real world. But why does it need to work that way in Zwift?

Four big issues I foresee with Zwift using this method to release new colorways:

  1. UI confusion (it’s not how the system has worked up until now): Many Zwifters already have multiple colorways unlocked for particular frames in their garage. You select the frame, then select which colorway you’d like. In fact, confusingly, the Canyon Aeroad 2024 has three different in-game colorways that work this way, meaning this week’s change adds four new colorways that work completely differently.
  2. Upgrader anger: If riders love their Canyon Aeroad 2024, then they’ve already worked to upgrade it. Now, if they buy a new colorway, that new bike won’t upgraded at all.
  3. Crowded garages: The request for Zwift to let us clean out our garages – even if it just means deleting items entirely without getting any Drops back – has been echoed so many times that it’s basically a community meme. This setup just makes our garages more crowded, when Zwift could have utilized the existing functionality of consolidating multiple colorways under one frame.
  4. No model names: This is a minor issue, perhaps. But there’s no indication in the Drop Shop of what model of Canyon bike these four new frames actually are, apart from the fact that they look like the Aeroad 2024. But are they actually the same? Do they perform identically? (Zwift tells me yes, but that’s not clear in the UI.)

Let me be clear: I’d be happy if The Drop encouraged me to drop major Drops on a sweet colorway. I’ve got 83 million+ Drops to burn, after all! So please, Zwift, go ahead and create super-exclusive and incredible-looking colorways. Give some of them crazy high prices, in fact. You could even do limited-edition releases. Make it feel special to be one of only a few owners.

But releasing them as standalone bikes just seems all wrong. So I hope Zwift decides to modify the Drop Shop, allowing us to purchase colorways for frames we already own without further crowding our garages.

What’s Next?

Zwift’s This Season on Zwift announcement made it sound like additional colorways would be coming after the initial Canyon release (“Stay tuned for more Drops coming to the Drop Shop this season!”)

I haven’t heard of what’s coming, or when. And frankly, I hope they fix the issue above first. But we’ll just have to wait and see what happens next.

Your Thoughts

What do you think of the look of these new Aeroads? Will you be buying one? What do you think of the whole concept of buying new colorways of frames to add to your garage? Share your thoughts below!