New VR Games & Releases September 2025: Quest, SteamVR, PlayStation VR2 & More

With September almost here, here are our monthly highlights for new VR games launching next month.

Summer is nearly over and though it’s generally a quieter time, August had plenty of new VR/MR games with Hidden Memories of The Gardens Between, Banners & Bastions, Grit and Valor, and Into Black. Other notable releases include World War Z VR, Virtual Skate, Clawball, and Don’t Move, while several games received big updates such as No Man’s Sky, Walkabout, and Pinball FX VR.

With fall only a few weeks away, expect the release calendar to start picking up in time for the holidays as we’ve often seen. We’ll continue refreshing this list as more games get announced or delayed, and our upcoming VR games list remains regularly updated for a more comprehensive look at what’s coming out.

With that said, here are this September’s highlights for new VR games on Quest, PC VR, PlayStation VR2, and Pico.


DrakkenRidge – September 4 (Quest 3)

A retro-themed, semi-open world VR adventure by Garage Collective, DrakkenRidge sees you play as a Novice of the Mage Order, an ancient organization tasked with policing the use of magic. Working with a private militia maintaining law and order, this fantasy journey takes place across five different islands.


Neolithic Dawn – September 4 (PC VR)

Neolithic Dawn is a VR survival game that previously launched on Quest, where you play as a Neolithic hunter-gatherer. Should you die, you’ll return as your son or daughter to a changed world. The SteamVR release has content parity with Quest, while promised visual upgrades include enhanced textures, draw distance, weather effects, and more.

Neolithic Dawn Hands-On: Survival Of The Fittest
VR survival game Neolithic Dawn recently entered early access on Quest.
UploadVRJames Tocchio


Slap Fighter VR – September 4 (Quest)

Developed by Curious Games, Slap Fighter VR mixes elemental combat with dark humor. Inspired by ’90s action movies, you play as John “The Invincible” Krasinsky, who’s tasked with beating the Slap Syndicate that rules a dystopian city. Guided by a new master, John must learn how to use elemental slaps focused on fire, water, earth, lightning, and wind. Steam and PS VR2 versions are also planned for a later date.


CYBRID – September 5 (Quest)

Created by Tom Reason and published by Shada Games, CYBRID is an on-rails sci-fi action game reminiscent of Pistol Whip. Using swords and pistols, you’re tasked with clearing through enemy cyborgs across this neon-lit city as you run, jump, dodge, and deflect incoming fire to the rhythm. Previously launched in early access on Steam, it’s now heading to Quest.


UnLoop – September 5 (Pico, Quest)

Developed by Into The Radius studio CM Games, UnLoop is reminiscent of We Are One in how it records your actions and stacks them together to solve immersive puzzles. Set on a well-guarded space station called the Temporal Research Hub, your job is to infiltrate and retrieve critical data related to the constant time-looping that occurs on the station. A PC VR release window is unconfirmed.


Of Lies And Rain – September 10 (PC VR, Quest)

Developed by Castello Inc., Of Lies and Rain is a near-future narrative-driven FPS where you fight to save humanity from near extinction, using the ability to cross between the real and digital realms. The early access launch will feature the entire campaign, though further refinements are promised for the full release. A PS VR2 version is also coming, and demos are out on all three platforms.

Sci-Fi VR Shooter Of Lies And Rain Releases Impressive Quest & Steam Demo
Of Lies and Rain is a post-apocalyptic sci-fi VR shooter where you fight to save humanity, and a free demo is out now on Quest and Steam.
UploadVRHenry Stockdale


Dungeons of Eternity – September 11 (PC VR)

Initially launched in 2023 on Quest, we previously named Dungeons of Eternity as our best multiplayer VR game for that year. A fantasy action RPG playable alone or with up to three other people, it’s now arriving on Steam with cross-platform multiplayer support and visual enhancements, plus new content across both platforms.

Dungeons Of Eternity Review: One Of Co-Op’s Best On Quest
Dungeons of Eternity offers one of the best VR co-op adventures yet on Meta Quest headsets. Here is our full review.
UploadVRHenry Stockdale


Table Troopers – September 11 (Quest)

Developed by Cosmorama Technologies, Table Troopers uses a rotatable tabletop approach to deliver a new strategy game in mixed reality as you control different units on the battlefield. Following July’s early access launch, the developer informed UploadVR that the full release will have more multiplayer maps, a new campaign chapter, new trooper teams, and a four-player multiplayer mode.

  • Store links – Quest

Table Troopers Review-In-Progress: A Tactical Early Access Mixed Reality Gem
Table Troopers is an intuitive tactical mixed reality multiplayer game worth your time, and it’s out now in early access on Quest.
UploadVRJosh Petersel


ZIX – September 18 (PC VR, Quest 3)

Created by Hidden IO, ZIX is a co-op roguelike where you and up to two friends play as Acolytes, beings that feed on instability as you invade three broken worlds to feed the titular destructive force. Each realm is procedurally assembled, and you’ll need to harvest ingredients for creating new abilities through a cauldron back at your hub. That’s arriving in early access.


Blacktop Hoops – September 2025 (PS VR2)

Blacktop Hoops is an arcade streetball-inspired VR basketball game by Vinci Games. Previously launched on most major platforms, this comes with a campaign that sees you rise from the local ranks to fight bosses and take on the big leagues. Online multiplayer is also supported with multiple modes.

Blacktop Hoops Review: A Baller’s Paradise
Blacktop Hoops offers a satisfying take on VR basketball with entertaining gameplay. Our full review.
UploadVRJason Coles


My Monsters – September 2025 (PC VR, Quest)

Developed by Brazilian studio Ludact (Unbinary), My Monsters uses a hand-painted art style for a surreal journey across Onirium with environmental puzzle solving. Joined by a “small, frightened” monster called Moti, you confront creatures designed to represent common psychological struggles that include loneliness, fear, and anxiety.


Sushi Ben VR – September 2025 (PC VR)

Created by Big Brane Studios, Sushi Ben is written by Hatoful Boyfriend’s creator, Hato Moa. A narrative adventure game inspired by real-life experiences and anime, this slice-of-life sim sees you saving a sushi bar from being shut down by land developers. That’s now heading to PC with an optional flatscreen mode.

Sushi Ben Review: A VR Manga Adventure With Plenty Of Heart
Making little secret of its manga inspirations, Sushi Ben delivers a story-rich VR adventure packed with personality. Our full review.
UploadVRHenry Stockdale


If you’re releasing a new VR game we should know about for this article or future monthly roundups, you can use our contact page or email tips@uploadvr.com with details.

Interested in learning about more upcoming VR games? Take a look at our complete list below, which covers upcoming Quest, PC VR, PlayStation VR2, Pico, Apple Vision Pro, and Android XR games:

Upcoming VR Games 2025: New Releases On Quest, PC, PS VR2 & More
Need a refresher on all upcoming VR games in 2025 and beyond? Here’s every major game coming to Quest, PS VR2, PC VR, Pico, and more.
UploadVRHenry Stockdale

Watch US Open Spatial Videos Captured By Apple Vision Pro & iPhone

For the first time in an UploadVR article, if you’re reading this in a VR headset, you can watch some of the embedded videos in 3D.

Over the past few years I’ve been learning about tennis as my niece Alanis Hamilton has been training in the sport.

Last year, she competed in the U.S. Open as a junior and I joined my family here in New York as we watched her play. During one of her matches, I pulled an Apple Vision Pro headset out of my bag for a total of about 2 minutes. I pressed the camera button on the top and recorded a spatial video of her scoring a point.

Embedded below is 26 seconds from that video shot in 2024.

If you’re reading this article in an Apple Vision Pro, Meta Quest, Pico, or Vive standalone headset, open the video fullscreen and you should be able to view it in 3D.

(UploadVR’s David Heaney has added a feature to our site that should serve you the correct format for your headset. If you’re having trouble, let us know in the comments.)

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After opening this video in fullscreen, you’ll see a ‘View Spatial’ option at the top.

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After opening this video in fullscreen, tell your web browser to display it in SBS 3D mode.

On Thursday, I missed the first hour of our weekly VR Download broadcast because I was returning on a train from Queens where I had just watched Alanis Hamilton win her first match in the U.S. Open Women’s Doubles at the USTA Billie Jean King National Tennis Center.

Below is my view from the stands in 2025 using an iPhone 16 Pro to shoot spatial video instead of the Apple Vision Pro.

Again, for this video, if you’re reading this article in an Apple Vision Pro, Meta Quest, Pico, or Vive standalone headset, open the video fullscreen and you should be able to view it in 3D.

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After opening this video in fullscreen, you’ll see a ‘View Spatial’ option at the top.

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After opening this video in fullscreen, tell your web browser to display it in SBS 3D mode.

Since I’m sure some folks out there will be curious about comparisons to other shooting formats, here’s a video captured by me from the same spot but choosing 4K and 120 FPS options from the camera app on iPhone 16 Pro.

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This is a 2D video, shot at 4K 120FPS.

Here’s an ultra wide angle shot captured on iPhone 16 Pro at 1080P 30 FPS, labeled as 13 mm at f/2.2, of my brother wearing his Ray-Bans while watching his kid score a point in the U.S. Open.

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This is a 2D video, shot at 1080p 30FPS with the ultra-wide lens.

Lastly, here’s a telephoto video at 1080p 60 FPS, said to be 120 mm f2.8:

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This is a 2D video, shot at 1080p 60FPS with the telephoto lens.

Did I just use UploadVR.com as an opportunity to cheer on family, or is there value to our audience in seeing what videos of a sporting event look like when filmed from the stands? Yes. Part of the reason I’m publishing this on UploadVR.com is so I, too, can go in a headset myself and see what value 3D brings when capturing action from these vantage points.

Alanis Hamilton plays her next match in the U.S. Open later today.

Dungeons Of Eternity Gets Major Update With Steam Release Next Month

Co-op action hit Dungeons of Eternity reaches Steam in two weeks with a visual overhaul alongside a major content update.

After developer Othergate previously teased the PC VR version several months ago, the studio confirmed earlier today that fantasy action RPG Dungeons of Eternity is officially launching on SteamVR on September 11. This comes alongside its “biggest content update yet” that promises new characters, more weapons, and other surprises. You can see the new launch trailer below.

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While both editions will have content parity, Othergate confirmed the Steam edition features a raft of new visual upgrades. This includes real-time lighting, volumetric effects, ambient occlusion, other smaller changes, and various settings for adjusting performance and visuals.

We’ll be keen to see how this upgrade compares at launch, and we had high praise for the co-op RPG when it originally arrived on Quest. Awarding it our highest marks in our review, we later named it as our best multiplayer VR game for 2023. Since then, it’s received additional updates like expanding to four-player co-op, adding a PvP Deathmatch mode, and more.

Dungeons of Eternity arrives on September 11 on Steam, and it’s available now on Quest.

Dungeons Of Eternity Review: One Of Co-Op’s Best On Quest
Dungeons of Eternity offers one of the best VR co-op adventures yet on Meta Quest headsets. Here is our full review.
UploadVRHenry Stockdale

Birdseed VR Is An Amateur Birdwatching Photography Sim

Birdseed VR aims to let you become an amateur birdwatcher with a new photography sim.

Announced today by Vancouver team Buffalo Buffalo, Birdseed VR is designed around real-life bird behavior that looks to mimic distinctive calls, movements, appearance, and flight patterns. Your shots are rated on a 5-star scale while capturing photos alone or in online multiplayer with friends, and you keep track of your progress in a journal. Here’s the announcement trailer.

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Beyond standard photography, Birdseed VR also equips you with binoculars to zoom in on the birds and find the right lens. This also includes daily quests with new missions found in your journal, while the socially focused multiplayer mode lets you share photos with friends or hang out across these forests. Buffalo Buffalo also confirmed that seated play is supported.

It’s initially launching on Quest in early access, though it’s unclear what else is being added for the full release. The developer also confirmed that “further VR platforms are planned for the future,” which include Steam, but it’s unclear if PlayStation VR2 or Pico ports are also coming. We’ll update this if we learn more.

Birdseed VR doesn’t have a confirmed release window yet, but it’s “coming soon” to Quest.

Sandbox VR Shows that ‘Social’ Beats ‘Spectacle’ at VR Attractions

Sandbox VR is a longstanding VR attraction chain featuring unique VR experiences for up to six players in a large, shared playspace. I recently got a chance to check out one of Sandbox VR’s newest locations and try two of its latest experiences—Squid Game Virtuals and Deadwood Phobia.

Sandbox VR is one of the original VR attraction companies. After nearly going out of business during the Covid-19 lockdowns, the company has rebounded, now operating nearly 60 locations worldwide and recently surpassed $200 million in lifetime revenue.

Driving its success is a focus on high-quality first-party content, like Deadwood (which has turned into a trilogy of Sandbox VR experiences), and deals with recognizable IP from Netflix (like Squid Game VirtualsRebel Moon the Descent, and an upcoming Stranger Things experience).

I recently visited one of Sandbox VR’s newest locations in Philadelphia, PA, and I brought three ‘non-VR’ friends along to see what they thought.

Photo by Road to VR

The four of us played two of Sandbox VR’s newest experiences: Squid Game Virtuals followed by Deadwood Phobia.

VR expert or newbie, one underlying theme emerged for all four of us: gameplay involving interactions between the real players was the most fun and memorable part of it all.

Would You Like to Play a Game?

Like the TV series it’s based on, Squid Game Virtuals exclusively pits the real players against each other across a variety of mini-games.

For instance in one game there was a giant bomb hanging from a rope in the middle of the platform, with the four of us positioned at each corner. The goal was to slap the bomb away (and toward the other players) instead of having it blow up in your face. It felt like a deadly game of hot-potato mixed with tetherball. Seeing my friends duck, dodge, and slap the ball back and forth was surprisingly entertaining, and reinforced that we were all in there together, sharing this otherworldly experience.

Another one of the mini-games had four platforms, each with a different symbol on it. Every round, one or more of the platforms was swing down, dropping anyone unlucky enough to be standing on it. But before that happens there are coins you can collect that will reveal hints about which platforms will drop and which will be safe.

Since not everyone could grab all the coins, the full knowledge about which platforms were safe and which were not was spread between us. But since we were competing with one another, there was an unspoken aspect of trying to trick the other players into thinking you were on a safe spot and then perhaps jump away at the last minute to make them fall (or to fake a move to another platform so they jumped first, only to plummet into the void!).

This ‘shared knowledge’ scenario turned out to be really fun, especially because it all culminated in one or more of us getting dropped to our deaths each round. Although, as a VR expert, I have a few critiques about the underlying Sandbox VR technical experience in this moment we were all fully lost in the world of Squid Game and furiously trying to discern if we were on the right platform while we waited to find out which of us was doomed.

Image courtesy Sandbox VR

One especially memorable moment came in the final round when two of us thought that platform A was safe, and two of us thought that platform D was safe. With the group split 50/50, we were anxiously staring at each other as we awaited the countdown, not knowing who would be left standing. I instinctively put my arm around the friend next to me, knowing that if it was our time, we would face the end together.

3… 2… 1… the platform across from us dropped and we watched two of our friends scream as they plummeted into the darkness below. It was an exhilarating climax and hilarious too, leaving the four of us laughing together as we transitioned to the next mini-game. That moment felt like something out of a movie, but it was purely organic, thanks to game design built around social interaction rather than just pointing and shooting.

Shoot’em Up, Down, and All-around

While Squid Game Virtuals used only our hands and bodies for gameplay, Deadwood Phobia saw us equipped with VR gun controllers.

This action-horror experience has impressive graphics and it’s clear that a lot of time went into the look and direction of it. From a gameplay standpoint, the vast majority of Deadwood Phobia involved trying to stop hordes of zombies from overrunning us. And while there were interesting variations in enemies and environments that spiced things up a bit, for the most part the four of us were all looking out at the world around us, instead of directly interacting with one another (save for occasionally calling out high priority targets or trying to cover one another).

Through much of the Deadwood Phobia experience we were back-to-back in static playspaces, but I especially enjoyed a segment where we rode a moving platform with obstacles—like spinning blades—that forced us to dodge carefully. Since there was limited space on the platform, we all had to be somewhat aware of each other in order to dodge the obstacles without crashing into one another.

With zombies flying at you from every direction for the majority of the experience, the gameplay felt very intense. The shooting felt satisfying but there was a lot of it. My index finger literally got tired from pulling the trigger so often (speaking as someone who probably has more finger stamina than most, considering that I type for a living), and I heard the same complaint from companions who also had semi-automatic weapons like mine.

For a runtime of only about 20 minutes, I have to say that I’m impressed that it felt like we had gone through a whole adventure, with several scenes and a narrative arc, by the end of the experience.

After the Headsets Come Off

Photo by Road to VR

Squid Game Virtuals wasn’t as intense as Deadwood Phobia. It wasn’t as graphically rich. It didn’t even use the tracked gun controllers. But all four of us agreed at the end that Squid Game Virtuals was our favorite of the two experiences.

That’s not to say that Deadwood Phobia wasn’t fun. As a VR experience I was impressed at its visual quality, structure, and presentation. But we all agreed it would have benefited from more moments of direct player-to-player interaction.

Adding a few moments of downtime where players must communicate—solving a puzzle, opening a complex mechanism, or tackling other cooperative tasks beyond just shooting at the same target—would improve pacing and create more of the organic social interactions that made Squid Game Virtuals so memorable.

Photo by Road to VR

In the end, the nice part is that you can pick and choose which kind of experience you want, because a single Sandbox VR room can be used for a large number of experiences (at the location I went to there were nine different titles to choose from).

After reflecting on the experience with my three ‘non-VR’ friends, we all agreed that we’d love to go to Sandbox VR again, and we’d be especially interested in trying more experiences that emphasize player-to-player interactivity—something closer to an escape room than a simple shooter.


Disclosure: Sandbox VR invited us to visit the Philadelphia location and covered the cost of admission for the session. It was a standard booking as far as the attendants at the location could see, so we got to the ‘retail’ experience without any extra fluff.

The post Sandbox VR Shows that ‘Social’ Beats ‘Spectacle’ at VR Attractions appeared first on Road to VR.

NVIDIA Posts Monster Earnings Again On Red Hot Blackwell Demand And Gaming Momentum

NVIDIA Posts Monster Earnings Again On Red Hot Blackwell Demand And Gaming Momentum
NVIDIA’s second quarter earnings are in and they paint the same picture as the last several quarters, which is booming demand for AI chips and GPUs. Revenue for the latest quarter grew a modest 6% sequentially and a monstrous 56% year-over-year to $46.7 billion, while net income popped 41% sequentially and 59% year-over-year to $26.4 billion.

Those