Anthropic’s CEO is Wrong, AI Won’t Eliminate Half of White-Collar Jobs, Says NVIDIA’s CEO

Last week Anthropic CEO Dario Amodei said AI could eliminate half the entry-level white-collar jobs within five years. CNN called the remarks “part of the AI hype machine.”

Asked about the prediction this week at a Paris tech conference, NVIDIA CEO Jensen Huang acknowledged AI may impact some employees, but “dismissed” Amodei’s claim, according to Fortune. “Everybody’s jobs will be changed. Some jobs will be obsolete, but many jobs are going to be created … Whenever companies are more productive, they hire more people.”

And he also said he “pretty much” disagreed “with almost everything” Anthropic’s CEO says.

“One, he believes that AI is so scary that only they should do it,” Huang said of Amodei at a press briefing at Viva Technology in Paris. “Two, [he believes] that AI is so expensive, nobody else should do it … And three, AI is so incredibly powerful that everyone will lose their jobs, which explains why they should be the only company building it. I think AI is a very important technology; we should build it and advance it safely and responsibly,” Huang continued. “If you want things to be done safely and responsibly, you do it in the open … Don’t do it in a dark room and tell me it’s safe.”

An Anthropic spokesperson told Fortune in a statement: “Dario has never claimed that ‘only Anthropic’ can build safe and powerful AI. As the public record will show, Dario has advocated for a national transparency standard for AI developers (including Anthropic) so the public and policymakers are aware of the models’ capabilities and risks and can prepare accordingly.
NVIDIA’s CEO also touted their hybrid quantum-classical platformCUDA-Q and claimed quantum computing is hitting an “inflection point” and within a few years could start solving real-world problems


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Playdate Season 2 review: Long Puppy and Otto’s Galactic Groove!!

We’re officially halfway through Playdate Season Two, and so far there have been no flops. Last week brought us a balanced serving of doom, gloom and delight, but this week is all about keeping things light and silly. That’s not to say the latest two games are a walk in the park, though. The third drop of Season Two features Long Puppy and Otto’s Galactic Groove!!, and as playful as they are, you’re still in for a challenge. But when you need a break, there’s always more Blippo+.  

Long Puppy

A still from the Playdate game Long Puppy showing a cartoon dachshund standing on its hind legs and stretching to get a cookie off a nearby vertical platform
indiana-jonas

I’m convinced that Playdate developers are a different breed. This console has led me to some of the oddest games I’ve played in a while, and Long Puppy is yet another ridiculous but charming entry to the canon. It is essentially a game of fetch. You play as a dachshund on an outing with your owner, and all you have to do is retrieve the ball they’ve thrown. Simple enough, right? Normal, even? Of course not.

Each level is a complex obstacle course — platforms, underground chambers, rooms with doors that can only be opened from one side, etc. And you’re working against the clock. After a certain amount of time passes, you’ll no longer be chasing the ball alone. A ghost dog with razer-sharp chompers will show up to steal the ball from you and try to bite your head off. But none of that’s the weird stuff. The weird stuff is in how you move and how you’re scored.

The dachshund you play as isn’t any regular dachshund. Its head can rotate a full 360 degrees, and whichever way you point it (using the crank) determines which direction you’ll travel in. It doesn’t just walk, either, but rather stretches forward and contracts like some sort of extreme Slinky-worm. There’s food scattered throughout each level, and eating will make the dog’s body grow longer and longer so it can cross greater gaps. The result is what looks like an alien wearing a dachshund suit and trying really hard to behave inconspicuously but failing. As you explore and collect food, you may also find some interesting pee to sniff. Yep, pee, and there’s a pee journal that serves as a record of all the different types of urine you’ve encountered. Clown pee? Check! Loafing Cat pee? Check!

It’s all incredibly silly. At the end of each level, once you’ve successfully brought the ball back to your owner, you’ll have to make the dog take a massive poop using the crank, and the height of this dump (in feet) will tell you whether you finished with 100 percent completeness or not. Absurdity aside, the mechanics of this game are really interesting and make for a unique playing experience. It all seems at first like it’s going to be a chill puzzle platformer of sorts, and then the ghost dog shows up to unleash chaos on everything. It’s pretty fun. I am, as they say, a big fan of whatever the hell this is.

Otto’s Galactic Groove!!

A still from the Playdate game Otto's Galactic Groove shows a cat wearing a disco outfit and roller skates dancing while long bars representing musical notes pass in front of it
Team Otto

Otto’s Galactic Groove!! has been both a great and terrible thing for me. It’s great in that it is a really cool take on the rhythm game formula, with a cute story and some fun tunes to jam out to. It’s terrible in that it triggers my perfectionism in the exact way games like Guitar Hero used to, trapping me in a loop of replaying each song until I’ve hit every note to achieve a perfect final score. There’s a lot of screaming involved. I may not be a strict completionist in some games, but rhythm games just do something to me, and I cannot rest until I see that 100 percent at the end of it all.

In Otto’s Galactic Groove!!, a space version of those adorable “sea bunny” sea slugs named Otto has been sent on a mission to explore the galaxy and find inspiration for the alien music producer Tomie. Otto stops at several different planets to chat with eccentric characters and hear their songs, and you play along with them.

Now, there are three difficulty settings for this game, but if I’m being honest, none of them are particularly easy. Casual is the lowest and it’s said to be a “gentle introduction,” but it didn’t feel so gentle in my first two or three attempts to keep up with even the tutorial song. I cannot even fathom what playing on Extreme would be like. This rhythm game doesn’t just entail hitting a button at the exact right time as the note crosses a designated threshold — the threshold here is a moving, oval-shaped slider that you control using the crank. So you need to get the oval into the right place and hit the note at the precise time when it makes contact. Finding the sweet spot was tricky, too. I first assumed the notes would need to be in the dead center of the oval, but the target is actually somewhere right before that. A patch that’s since been released seems to fix this, though, making the timing more intuitive.

The songs made for this game are fun and span different genres, so you won’t feel like you’re just listening to the same thing over and over again (unless you are, in fact, playing the same songs over and over again, like me in my futile quest for perfection). Early on, you’ll encounter a fish with a case of the blues (his “girl-fish” broke up with him), and I quite liked his heartbreak anthems. Under the Jukebox tab in the menu, you can also find songs from other Playdate games like Resonant Tale and Bloom, which is a really nice touch. 

This is another Playdate game in which the central story is told through a comic that you scroll using the crank, and I remain a fan of that approach. While it might not look like it from an outsider’s perspective (my partner checked in on me multiple times RE: all the screaming to make sure everything was okay, especially after the game crashed and I lost all of my initial progress) I’m enjoying Otto’s Galactic Groove!! a lot… just in a way that feels kind of masochistic.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playdate-season-2-review-long-puppy-and-ottos-galactic-groove-130025012.html?src=rss

Chinese AI Companies Dodge US Chip Curbs Flying Suitcases of Hard Drives Abroad

An anonymous reader quotes a report from the Wall Street Journal: Since 2022, the U.S. has tightened the noose around the sale of high-end AI chips and other technology to China overnational-security concerns. Yet Chinese companies have made advances using workarounds. In some cases, Chinese AI developers have been able to substitute domestic chips for the American ones. Another workaround is to smuggle AI hardware into China through third countries. But people in the industry say that has become more difficult in recent months, in part because of U.S. pressure. That is pushing Chinese companies to try a further option: bringing their data outside China so they can use American AI chips in places such as Southeast Asia and the Middle East (source paywalled; alternative source). The maneuvers are testing the limits of U.S. restrictions. “This was something we were consistently concerned about,” said Thea Kendler, who was in charge of export controls at the Commerce Department in the Biden administration, referring to Chinese companies remotely accessing advanced American AI chips. Layers of intermediaries typically separate the Chinese users of American AI chips from the U.S. companies — led by Nvidia — that make them. That leaves it opaque whether anyone is violating U.S. rules or guidance. […]

At the Chinese AI developer, the Malaysia game plans take months of preparation, say people involved in them. Engineers decided it would be fastest to fly physical hard drives with data into the country, since transferring huge volumes of data over the internet could take months. Before traveling, the company’s engineers in China spent more than eight weeks optimizing the data sets and adjusting the AI training program, knowing it would be hard to make major tweaks once the data was out of the country. The Chinese engineers had turned to the same Malaysian data center last July, working through a Singaporean subsidiary. As Nvidia and its vendors began to conduct stricter audits on the end users of AI chips, the Chinese company was asked by the Malaysian data center late last year to work through a Malaysian entity, which the companies thought might trigger less scrutiny.

The Chinese company registered an entity in Kuala Lumpur, Malaysia’s capital, listing three Malaysian citizens as directors and an offshore holding company as its parent, according to a corporate registry document. To avoid raising suspicions at Malaysian customs, the Chinese engineers packed their hard drives into four different suitcases. Last year, they traveled with the hard drives bundled into one piece of luggage. They returned to China recently with the results — several hundred gigabytes of data, including model parameters that guide the AI system’s output. The procedure, while cumbersome, avoided having to bring hardware such as chips or servers into China. That is getting more difficult because authorities in Southeast Asia are cracking down on transshipments through the region into China.


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Biofuels policy has been a failure for the climate, new report claims

This article originally appeared on Inside Climate News, a nonprofit, non-partisan news organization that covers climate, energy, and the environment. Sign up for their newsletter here.

The American Midwest is home to some of the richest, most productive farmland in the world, enabling its transformation into a vast corn- and soy-producing machine—a conversion spurred largely by decades-long policies that support the production of biofuels.

But a new report takes a big swing at the ethanol orthodoxy of American agriculture, criticizing the industry for causing economic and social imbalances across rural communities and saying that the expansion of biofuels will increase greenhouse gas emissions, despite their purported climate benefits.

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The “online monkey torture video” arrests just keep coming

Today’s monkey torture videos are the products of a digitally connected world. People who enjoy watching baby animals probed, snipped, and mutilated in horrible ways often have difficulty finding local collaborators, but online communities like “million tears”—now thankfully shuttered—can help them forge connections.

Once they do meet other like-minded souls, communication takes place through chat apps like Telegram and Signal, often using encryption.

Money is pooled through various phone apps, then sent to videographers in countries where wages are low and monkeys are plentiful. (The cases I have seen usually involve Indonesia; read my feature from last year to learn more about how these groups work.)

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Clones, sandworms, scrapbooking and other new indie games worth checking out

It’s been a big week or so in the video game realm between the arrival of the Nintendo Switch 2 (our review is now live) and Summer Game Fest. During the Xbox Games Showcase on Sunday, Microsoft announced handheld gaming PCs that will have deep Xbox integration as well as support for storefronts such as Battle.net. Steam, GOG and Ubisoft Connect. If Microsoft and its partner ASUS stick the landing, the Xbox Ally systems could be a strong option for powering through your backlog of games, big and small. As it happens, you might be about to add more to your wishlist thanks to our latest indie games roundup.

The latest Steam Next Fest also started this week. Part of the fun of the event, which runs until June 16, is diving into demos for games you’d never heard of until now, so go forth and play some! You never know if you might be one of the first people to play the next Balatro, for instance. A quick word of advice: if you’d prefer to avoid titles with generative AI, remember that Valve requires developers that use such material in their games or marketing to disclose that on their Steam store page.

New releases

The Alters is the latest project from Frostpunk and This War is Mine studio 11 Bit Studios, which self-published this game. As the sole survivor of a space expedition, Jan Dolski has to keep a large mobile base moving across the surface of a planet to avoid the deadly radiation of the sun. To help him solve problems along the way, Jan must create and rely on clones of himself. These alternate versions (or “alters”) are based on divergences from pivotal life choices Jan made in his past. They each have their own specialist roles, skill sets and personalities, with needs that have to be fulfilled.

The Alters has an interesting premise. Once you factor in elements like traditional survival gameplay and base building, there should be plenty of variety here. Reviews have been positive for this one. I’m interested in trying it out, though it seems like the kind of thing that may prompt one to reflect on their own life choices. The Alters is out now on Steam, PS5 and Xbox Series X/S. It’s on Game Pass Ultimate and PC Game Pass.

Dune: Awakening is another major indie game that arrived on Steam this week (well, June 5 for those who bought pricier editions) following a delay. It will hit consoles at a later date. The open-world survival MMO from developer Funcom takes inspiration from Frank Herbert’s novels and Denis Villeneuve’s films. It still takes place on Arrakis but is set in an alternate timeline.

You’ll want to be extra careful when it comes to sandworms. You’ll keep most of your gear if you die by the hands of other players or other computer-controlled enemies, though you’ll drop some resources that you can pick up again if you perish in PvP combat. If a sandworm devours you, though, you’ll lose absolutely everything you’re carrying.

Oh dear, where to start with MindsEye? It is fair to say this is a video game that became available to buy this week on Steam, PS5 and Xbox Series X/S. It is also fair to say that the debut of this action-adventure title from former GTA producer Leslie Benzies’ studio Build A Rocket Boy has been less than smooth. 

It was already pretty ominous that two executives left Build a Rocket Boy just days before the arrival of MindsEye. After the game’s release, Sony reportedly issued refunds to some players as clips showing glitches, bugs, performance issues and clunky gameplay spread. There isn’t even an in-game world map.

One creator who played the game kept laughing throughout their sponsored stream (the developer is also said to have pulled the plug on another sponsored stream just as it was about to start). That’s pretty ironic, considering Build a Rocket Boy co-CEO Mark Gerhard said there was “a concerted effort” against MindsEye and claimed “that there are bot farms posting negative comments and dislikes.” 

The studio claimed this week it was “working around the clock” to improve MindsEye. Perhaps Build A Rocket Boy will surprise everyone and turn things around in a similar fashion to Cyberpunk 2077 and No Man’s Sky. That seems like a tall order, to say the least.

Indie games aren’t all survival and action, of course. They can also be about things like arranging photos in chronological order to discover a family story. 

Such is the case with Instants from developer Endflame, which debuted on Steam during last Saturday’s Wholesome Direct showcase. It’s a charming-looking puzzle game in which you can decorate your photo album and, if you need it, get some help from a furry friend.

Upcoming

I’ve been itching to get my hands on Baby Steps for ages, so after we got a September 8 release date for the game on Steam and PS5, I was very happy that a Steam demo arrived last weekend. This is a walking simulator in the truest sense of the term from Bennett Foddy (QWOP, Getting Over It), Gabe Cuzzillo, Maxi Boch (both of whom worked with Foddy on the enjoyable Ape Out) and publisher Devolver Digital. You use controller triggers or mouse buttons to lift main character Nate’s feet one at a time and place them on the ground after using directional buttons or a thumbstick to position them.

Nate, “an unemployed failson” who seems very unfamiliar with the skill of walking, will fall over and over and over again as you hike up mountains. Sometimes he’ll fall down a muddy ravine, sending him tumbling down the side of a peak.

You might want to quit or uninstall the demo after an unfortunate tumble. I understand. I did too. But the early evidence suggests Baby Steps is shaping up to be a uniquely hilarious, frustrating and hopefully rewarding experience. And so we march on.

One of the more compelling reveals for me at the Xbox Games Showcase was a sequel to Planet of Lana, which I enjoyed very much. The follow-up to that story-driven puzzle platformer is Planet of Lana II: Children of the Leaf

Developer Wishfully and Thunderful Publishing are bringing this installment, which looks just as beautiful as the first game, to Steam, Xbox and PlayStation in 2026. It’ll be available on Game Pass on day one. Looking forward to it.

I’ve had Gecko Gods from developer Inresin and publisher Super Rare Originals on my radar for a few years now. As a little gecko trying to save their friend, you’ll be able to climb on anything while exploring an island.

After some delays, this puzzle platformer is set to arrive on Steam, Switch and PlayStation this fall. A demo dropped as part of Steam Next Fest too.

During the various showcases over the last week or so, we saw not one, but two farming/life sims that are squarely in the horror genre. I am excited for them both. First up is Fractured Blooms from Serenity Forge (Doki Doki Literature Club Plus).

Your character, Angie, is stuck in a time loop and you’ll have to manage her food and stamina. You’ll tend to her garden and prepare meals before completing evening chores in your home, though you may not be the only entity that resides there.

As if I weren’t looking forward to this one enough already, Serenity Forge says the seminal TV show Lost was one of its inspirations for Fractured Blooms. There’s no release window as yet, but you can wishlist it on Steam if you’re interested.

The other horror-inflected farming sim that caught my eye this week is Grave Seasons, from Perfect Garbage and publisher Blumhouse Games. Sure, you’ll harvest crops, go fishing and get to know your neighbors. You might also break and enter into their homes. 

While the mountain town of Ashenridge might seem idyllic on the surface, beware: there’s a supernatural serial killer on the prowl. Grave Seasons is coming to PC and consoles in 2026.

One Steam Next Fest demo I’ll certainly be checking out this weekend is for a game called Dispatch, which was announced at The Game Awards in December. This comedic narrative game is about a hero (Aaron Paul) who has run into difficult times after losing his mech suit. He starts working as a superhero dispatcher. You’ll “manage a dysfunctional team of misfit heroes and strategize who to send to emergencies around the city, all while balancing office politics, personal relationships and your own quest to become a hero.”

Dispatch has a stellar cast that also includes Laura Bailey, Matthew Mercer and Academy Award nominee Jeffrey Wright. Given that Dispatch is being made by former Telltale developers at AdHoc Studio, it’s maybe not too much of a surprise that dialogue choices are a key part of the gameplay, which has some strategic elements as well. Dispatch is coming to PC and consoles later this year.

This article originally appeared on Engadget at https://www.engadget.com/gaming/clones-sandworms-scrapbooking-and-other-new-indie-games-worth-checking-out-110031834.html?src=rss

XR News Roundup: Roboquest, Hidden Pictures, Living Room & More

Our latest edition of the XR News Roundup is live with more stories from this week.

The last two weeks have been busy. Meta confirmed Deadpool VR, nDreams announced Reach, State of Play unveiled both Thief VR and Lumines Arise, and we finally discovered what’s happening with VR support in Five Nights At Freddy’s: Secret Of The Mimic. Elsewhere, Steam Next Fest is live until the 16th, Zombie Army VR launched, we learned a Jumping Flash VR game was cancelled, and VR MMORPG Ilysia is going free-to-play soon.

On the hardware side, Snap is launching its Specs AR glasses next year to consumers, as rumors suggest Samsung’s Android XR headset will launch next month in South Korea. visionOS 26 introduces support for PS VR2 controllers, photorealistic personas and more on Apple Vision Pro, while macOS Spatial Rendering could be Apple’s take on PC VR. Finally, Qualcomm revealed the Snapdragon AR1+ chip.

As always, you can subscribe to our weekly newsletter or check out our latest articles page for more. Otherwise, here are this week’s additional stories.


VR Developer Direct Highlights Reach, Thief & Roboquest VR

While we’ve previously covered the VR Developer Direct, and it’s inclusion of Thief VR: Legacy of Shadow, this week’s showcase also took a closer look at two further upcoming games: Reach and Roboquest VR. You can watch the above showcase to learn more, and our linked hands-on previews from Summer Game Fest and GDC have further details.


Grokit Reveals Purrtropolis Update Coming This Summer

Grokit, the hand tracking multiplayer game for mixed reality by 3lb Games, revealed more about its upcoming summer update, Welcome to Purrtropolis, during the VR Game Spotlight at AWE USA. Across a feline-futuristic city that finds itself under siege, this upcoming content update includes new games, environment, features and more.


Hidden Pictures: Agent Q Gets Major DLC Update Next Month For Free

Mixed reality puzzle adventure Hidden Pictures: Agent Q is getting a free major update on July 31 on Quest. Playing as the titular agent, we’re now tasked with stopping space pirates from attacking a peaceful civilization across 20 different locations. This DLC also adds three new puzzle types, and you must complete the main campaign to access these levels.


MR Wildlife Sim Living Room Lets You Customize Animals In Next Update

Mixed reality wildlife sanctuary game Living Room is continuing post-launch support with the new “Wild Style” update. This allows you to customize pets in new ways by introducing different hats and headbands, and that’s arriving later this summer on Quest.


Mythic Realms Gets Free Spring Update On Quest

Following its launch back in March, mixed reality adventure game Mythic Realms has released a new ‘Spring Update‘ on Quest. That introduces new daily random events, a training grounds building, an enchantment zone, and a new animal companion. Other promised improvements include changes to the town layout and NPC behavior adjustments.


Other Updates


If you’d like to inform us about a VR game we should know about for this article or future updates, you can use our contact page or email tips@uploadvr.com with details.

Strange Radio Pulses Detected Coming From Ice In Antarctica

alternative_right shares a report from Phys.Org: A cosmic particle detector in Antarctica has emitted a series of bizarre signals that defy the current understanding of particle physics, according to an international research group that includes scientists from Penn State. The unusual radio pulses were detected by the Antarctic Impulsive Transient Antenna (ANITA) experiment, a range of instruments flown on balloons high above Antarctica that are designed to detect radio waves from cosmic rays hitting the atmosphere.

The goal of the experiment is to gain insight into distant cosmic events by analyzing signals that reach the Earth. Rather than reflecting off the ice, the signals — a form of radio waves — appeared to be coming from below the horizon, an orientation that cannot be explained by the current understanding of particle physics and may hint at new types of particles or interactions previously unknown to science, the team said. The researchers published their results in the journal Physical Review Letters.

“The radio waves that we detected were at really steep angles, like 30 degrees below the surface of the ice,” said Stephanie Wissel, associate professor of physics, astronomy and astrophysics who worked on the ANITA team searching for signals from elusive particles called neutrinos. She explained that by their calculations, the anomalous signal had to pass through and interact with thousands of kilometers of rock before reaching the detector, which should have left the radio signal undetectable because it would have been absorbed into the rock. “It’s an interesting problem because we still don’t actually have an explanation for what those anomalies are, but what we do know is that they’re most likely not representing neutrinos,” Wissel said.


Read more of this story at Slashdot.

I test the latest bikes, but a wrecked town bike made me fall in love with cycling again

Watch any race, read any website or scroll social media, and you’ll be bombarded with the latest and greatest bikes and products, along with a gazillion ways to make you faster, ride further, or just be better. 

It’s easy to get caught up in the hype of it all. There’s no doubt these things are exciting and cool, and if you’re a diehard fan of mountain biking like I am, just wondering what these new bits of kit or training techniques might bring to your riding becomes hard to ignore. It’s marketing at its finest.  

But all of that can lead to a feeling of missing out, being left behind on a tech trend or guilty because you had to miss the last ride and you’re now less fit and don’t feel as comfy on the bike as you’d like, and that sucks. 

It’s a mindset that’s all too easy to fall into. It was definitely something I was feeling last summer after a nasty chest infection and too much time behind a computer. 

But a steady ride on a clapped-out town bike on the bike paths of Holland made me forget all that and reminded me why I love riding bikes so much. 

FOMO to the max

Male rider in grey and black top riding the Santa Cruz Megatower C R full suspension mountain bike
This is how I spend most of my time, but it’s not everything. Andy Lloyd / Our Media

I’ve ridden and raced mountain bikes for well over three decades now and can’t imagine my life without two wheels. And although mountain bikes might be my first choice, I’m not exactly fussy what sort of bikes there are. 

I’m obsessed, and also incredibly fortunate to do the job I do. Testing bikes and kit is amazing. It’s a genuine dream come true. 

I am terrible at switching off, though. Not just from a testing point of view, but from a riding and performance perspective, too.  

If I’m not questioning my suspension settings, I’m berating myself for braking too late, or missing the line I should have hit.  

Then, of course, there’s the ride stats. It’s a weird thing but I’m obsessed with climbing a certain elevation before I can head home and if I can’t manage it, I feel like I’ve failed in some way. That’s probably not a healthy outlook, but it’s thinking in this way that made me quit Strava. 

It’s just the way I am. But the overthinking can impact my enjoyment of the ride. It’s something I don’t want to happen but sometimes find it hard to avoid. 

If I’m pedalling a bike, I’m constantly switched on and can forget (maybe just for a while), why I got into riding bikes in the first place. 

This was a habit I struggled to shake last summer. 

I’d been battling a chest infection that just wouldn’t seem to go. This in turn meant I couldn’t ride as much as I wanted, couldn’t get keep my fitness and endorphins topped up, and couldn’t do my job to the best of my abilities. It really started to take on toll on me. 

And any time I opened my phone, all I could see was clips of friends riding which made me feel like I was really missing out.  

It’s a horrible feeling and one I struggled to shake (a bit like the chest infection). I just wanted to ride. 

Keep it simple, stupid

Young woman in shorts riding a bike near traditional Dutch windmill near Maasland, Holland, Netherlands
The Netherlands know how to do cycling infrastructure. Getty

Despite my low mood, we packed the car and headed to Holland for a family camping holiday. With a lack of phone signal, it was easy to start forgetting what I was missing out on and start having more fun. 

One day, we decided to hire bikes and ride to play crazy golf out in the middle of the Dutch countryside. 

While the kids had their regular rides, my wife and I hired a couple of town bikes from the campsite. 

It was the first time riding a bike like this for me. It had three gears, a coaster brake and the most flexible bar and stem I’ve ever held. But what a bike it turned out to be. 

On quiet cycle paths, I cruised along the smooth tarmac with nothing to think about other than gently turning the pedals. 

I had no need to consider what the bike was doing, or if my elbows were out far enough when plopping off curbs. I could just ride. 

It sounds cheesy, but it felt so liberating. I almost always ride with a purpose and in that moment, I could just enjoy the simplicity of cycling. I bloody loved it. 

More than anything, it reminded me I why I love bikes so much. They’re not only great tools: they bring joy and mouth-stretching grins. It took me back to being six years old, razzing around the housing estate on my first BMX. It was fun. Nothing more, nothing less. 

My day on this old, clapped-out town bike helped me in a lot of ways. 

Once we got back to the UK and my chest finally got better, I vowed that I’ll make the most of every single ride, no matter how short or infrequent, or even how fit I’m feeling, and that I’ll always keep things as fun as possible.  

That’s why I started, and I need to remember that. We all do. 

More from the BikeRadar team