My Favorite Amazon Deal of the Day: The Sonos Arc Ultra Soundbar

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Sonos makes some of the best smart speakers, surround sound systems, and headphones available. It has a very similar business model to Apple: premium prices for minimalist design and impeccable quality, with discounts often hard to come by. But right now, you can get Sonos’ latest flagship soundbar, the Arc Ultra, for a record low price of $899 (originally $999) after a $100 discount—its lowest price, according to price tracking tools.

Both the Sonos Era 300 and the Sonos Sub 4 are also at their lowest prices, completing the trinity for Sonos surround sound. Yes, they’re all still expensive, but that’s the price you pay to get top-of-the-line stuff.

Getting a Sonos surround sound system will not be cheap, especially when you can get a great system from Samsung with the Samsung Q990C for about half the price. But Sonos offers better quality both in the hardware and software department, with an excellent app to go along with the speakers.

If you pick up this soundbar, you can add the Sonos 300 rear speakers and the Gen 4 subwoofer to go with it—they’re the latest Sonos has to offer, but you can choose Era 100 or a smaller subwoofer to lower the price tag.

The Arc Ultra succeeded the already excellent Arc Soundbar, but it added a Bluetooth and a more immersive audio experience with deeper bass and clearer dialogue, according to PCMag’s “outstanding” review. This is a very long soundbar, measuring 2.95 by 46.38 by 4.35 inches, so make sure you have the space for it.

If you already own other Sonos speakers, you can seamlessly connect them through the Sonos app to create a surround sound setup or a multi-room system. (Keep in mind, people have complained about the app lately because they got rid of many cool features, but Sonos has tried to rectify those problems.)

MAHA Report Found To Contain Citations To Nonexistent Studies

An anonymous reader shares a report: Some of the citations that underpin the science in the White House’s sweeping “MAHA Report” appear to have been generated using artificial intelligence [non-paywalled source], resulting in numerous garbled scientific references and invented studies, AI experts said Thursday. Of the 522 footnotes to scientific research in an initial version of the report sent to The Washington Post, at least 37 appear multiple times, according to a review of the report by The Post.

Other citations include the wrong author, and several studies cited by the extensive health report do not exist at all, a fact first reported by the online news outlet NOTUS on Thursday morning. Some references include “oaicite” attached to URLs — a definitive sign that the research was collected using artificial intelligence. The presence of “oaicite” is a marker indicating use of OpenAI, a U.S. artificial intelligence company. A common hallmark of AI chatbots, such as ChatGPT, is unusually repetitive content that does not sound human or is inaccurate — as well as the tendency to “hallucinate” studies or answers that appear to make sense but are not real.


Read more of this story at Slashdot.

Ford Recalls Over 1 Million Vehicles Over A Crash Risk, What You Need To Know

Ford Recalls Over 1 Million Vehicles Over A Crash Risk, What You Need To Know
Ford Motor Company has initiated another massive recall affecting over 1 million vehicles across a wide range of its popular models, including trucks, SUVs, and electric vehicles, due to a software glitch that can cause the rearview camera display to malfunction. The issue, which could see the camera image delay, freeze, or fail to appear

The Gmail app will now create AI summaries whether you want them or not

Using Google products in 2025 means using (or avoiding) AI features, which are becoming a core part of the experience across the board. Last year, Gmail gained the ability to summarize emails on demand. Now, Google says AI summaries will be generated and displayed automatically in the Gmail app for Android and iOS.

Before this latest change, you had to tap the “Summarize this email” chip at the top of the screen to generate an AI summary of the message contents. Google has decided to make this automatic for emails “where a summary is helpful.” That means messages that are longer or threads that contain multiple replies. The announcement is a bit vague about how much detail will trigger a summary, but it probably won’t take much, as Google wants people interacting with AI features as much as possible.

Gmail’s AI summaries use Gemini to generate a brief list of bullet points that break down the content of the thread. It appears at the top of the app, which may not be ideal. In the same way that AI Overviews appear at the top of search results and push the actual search results farther out of reach, Gmail’s AI summaries take up valuable real estate at the top of the screen.

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Six Tricks Companies Use to Hide the Impact of Tariffs

As the chaos and confusion surrounding America’s tariff policies continues to swirl, one truth remains a constant: A lot of things are going to get more expensive. No matter what happens to tariffs in the courts or as the result of trade deals with other countries, the prices of many products are going to increase due to tariff pressures, and they probably won’t be going down again any time soon.

Companies know their customers aren’t thrilled about price increases, and some will employ a bit of basic trickery to hide the increased costs of their items from you by keeping the sticker price relatively unchanged while compensating for tariff costs in other, less obvious ways. Here are six tricks to watch out for if you’re wondering whether an item you’re about to by has been affected by tariffs.

Shrinkflation

Shrinkflation”—the practice of subtly reducing the amount of a product you get for the same price—isn’t new. Companies have been introducing “new” and “improved” versions of products that are just smaller versions in new packaging for years as a strategy to hide price increases. The strategy works because few consumers take the time to notice just how many ounces or items are contained in the package.

Companies will likely be leaning into shrinkflation strategies with a vengeance to hide tariff costs. By reducing the amount of product you get, they can keep the price nominally steady while shaving their costs to compensate for the tariffs they’ll be paying. Make a note of the size and quantities of the products you already have in your house and pay attention the next time you go shopping—you might find you’re getting a lot less for the same price.

Skimpflation

A subtle way to make up for added tariff costs? Use cheaper ingredients or components. Reducing the quality of what goes into a product reduces costs, which allows the price to stay the same. A recent real-world example involves Scott’s toilet paper, which advertises 1,000 sheets per roll. The number of sheets has remained the same, but the weight of a 4-pack has gone from a little over 2 pounds to just 1 pound, 7.6 ounces in recent years. Something changed—either the thickness of the sheets, or the components used in its production—and the result is a cheaper product being sold for the same price.

Skimpflation can be very difficult to spot unless you have older versions and product labels to compare new items against. There are a few more obvious signs:

  • Substitutions. Cardboard instead of plastic components and packaging—cardboard is a lot cheaper.

  • Ingredients. If the first ingredient listed is water, there’s a very good chance you’re looking at a skimpflated product. Water is a common substitution when other ingredients are reduced. Similarly, if a product once made with real sugar now sports high-fructose corn syrup, the product has been changed without telling you.

  • Performance. The proof is often in the performance. If a product you’ve used for a while suddenly isn’t as good or seems to break or wear out more easily, that’s a sign that the company has cheapened the ingredients or production process in some way.

Price creep

Compensating for tariff costs doesn’t always happen in one dramatic (very noticeable) price increase. Incremental price increases over a period of months can slip under the radar, and before you know it you’re paying 25% more for the same product and you didn’t even notice.

Companies sometimes obscure these incremental price hikes by introducing new packaging, which can subconsciously be viewed as a “new” product and visually disconnect the product from the old pricing, making it easier to miss.

Excluding stuff that used to be included

One subtle way to hide tariff costs is to include less stuff with a product. One easy way to reduce costs in gadgets, for example, is to simply stop providing batteries. Another way is to take printed, hardcopy manuals or instructions and make them digital—a QR code to download the manual instead of a printed booklet. If something you buy holds at the old pricing but suddenly doesn’t include everything you’re used to, that’s a sneaky way of hiding those tariffs.

One obvious way this comes into play is the packaging: If something that used to come in a box now shows up on shelves on a cardboard tray instead of a full box—or with no packaging at all, just a price tag—that’s another relatively low-impact way companies can deal with tariff costs without literally increasing prices.

Mysterious fees

A tried-and-true way of deceiving consumers about pricing is the sudden inclusion of mystery fees. This is most effective for digital and online products and services, where fees can be positioned (and named) in various ways. The core price of the product remains the same, and if you’re not watching closely you might not even realize that your overall costs have risen. If you do notice, framing the price increase as a “fee” implies a lack of responsibility on the part of the company—after all, they’re not raising prices, they’re just imposing a fee.

Assembly now required

Finally, if you suddenly find yourself needing a certification in flatpack assembly for just about everything, you might blame tariffs. Shipping items fully-assembled costs more, so engineering them so you can ship them as nested components allows companies to reduce both packaging and shipping costs, offloading the labor cost of assembly to you. So you’re paying the same price at the store, but then you have to pay a little more in sweat equity to actually use the product.

How To Unlock Nightreign’s Duchess

There are eight playable Nightfarers in Elden Ring Nightreign, but two must be unlocked. The first of these characters you’ll be able to unlock is Duchess, who is a nimble character with a moveset that prioritizes dodging and sneak attacks. As such, characters who enjoy unleashing rapid attacks and leaping around the…

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Orbea teases new aero gravel bike and wheels at Unbound Gravel

Orbea’s in-house wheel and component brand, OQUO, is testing a new carbon gravel wheel at Unbound Gravel – and it looks notably different from its current lineup.

Fitted with 50mm-wide Schwalbe G-One R Pro tyre, this gravel wheel appears wider than OQUO’s existing rim. We estimate the rim depth to be around 50mm – a significant jump from the current maximum of 25mm.

Also new is the Q10 hub – a minimalist straight-pull design. Unlike OQUO’s current wheels, which use Zipp ZR1 or DT Swiss hubs, this suggests the Basque brand has developed its own hubset.

More Unbound Gravel tech

OQUO Q10 hub
The Q10 looks to be a new design for OQUO. Iñigo Lamana
OQUO gravel wheels
Morgan Aguirre looks to be riding all-new wheels and a new Orbea. Iñigo Lamana

Rider Morgan Aguirre appears to be running these all-new wheels on a fresh Orbea gravel bike. Though images are limited, the front end looks very different from the current Orbea Terra. The fork and head tube form a sleek, aero-optimised interface – unlike the Terra’s distinct forward kink at the fork crown.

Morgan’s bike is equipped with SRAM RED XPLR – indicating the frame has a UDH dropout, a feature absent from the current Terra. This points to Orbea preparing an aero-focused gravel racer.

US Airlines Are Quietly Hitting Solo and Business Travelers With Higher Fares

The three largest U.S. airlines are charging solo travelers higher fares than passengers booking for two or more people on select domestic routes, a pricing strategy analysts believe targets business travelers, according to fare analysis by travel publication Thrifty Traveler.

American Airlines, United Airlines and Delta Air Lines implement the practice by opening different fare categories based on passenger count. United charges $269 for a solo traveler flying from Chicago O’Hare to Peoria, while two passengers pay $181 each for identical seats. American’s Charlotte-to-Fort Myers route costs solo travelers $422 versus $266 per person for pairs.

The airlines appear to be “segmenting” customers by charging business travelers paying with corporate cards more while offering better deals to families booking together. Solo travelers are more likely to be business flyers using employer funds and “less likely to care about paying another $80 or more,” according to the analysis.


Read more of this story at Slashdot.

Alien Isolation’s New GRAND-MotherVR Mod Adds Hands & Brings QOL Improvements

Eight years after Nibre’s MotherVR mod put basic VR support in Alien: Isolation, a different modder is attempting to complete the job with a full overhaul. Read on for our first impressions of the GRAND-MotherVR Mod.

When shown at E3 in 2014, Creative Assembly’s Alien Isolation had a VR mode that could be accessed with early Rift developer kits, much to the delight and horror of enthusiasts. This was exciting because it came at a time when consumer-facing virtual reality headsets were not yet available and VR gaming was still a niche contained within a small community of hardcore enthusiasts and software developers. Sega unfortunately never pursued further development outside of the demo created to showcase the Oculus DK2 and confirmed in a tweet that this was just a prototype and not meant as the precursor to a full game,

A little over 3 years after the game’s initial release we saw the first version of MotherVR by Nibre. This mod activated the code for the unfinished immersive mode and added a few other improvements for VR, but it lacked the polish that many players had hoped and dreamed of. In 2020, MotherVR got an update that brought the use of motion controllers into the game, but only as mapped onto the inputs for a traditional gamepad. This new version didn‘t give many players what they really craved… proper motion controller support with hands shown in the game.

Now in 2025, the GRAND- MotherVR mod by JayP has been publicly released on the Flat2VR discord server. This mod isn’t just an update to the initial foundation laid out by Nibre’s classic, it’s more like the complete overhaul many of us had dreamed of seeing all those years ago. JayP’s mod has introduced improved motion controller support with 6DOF tracking, along with various other quality-of-life improvements and even a nice graphics update.

GRAND-MotherVR transforms Alien: Isolation into an even more nail-biting experience than ever before, capturing the claustrophobic tension of Sevastopol station and adding newfound fidelity. You can see some of these improvements in the live game stream linked below:

Getting the mod up and running is not plug and play, and requires some file manipulation and a basic knowledge of your PC’s directory structure. Even though in my case everything was verified as being installed correctly, I still ran into a few issues getting the game to start. Over the course of a late night Discord conversation however, JayP was able to help me get everything working.  

The two main issues I encountered during the setup process were needing to ensure that Meta is currently configured as the runtime choice in the mod’s in-game menu. If this is set incorrectly, it can lead to floating hand models that hang in front of you in an almost Frankenstein’s monster-like position. The second bug was a bit more difficult to track down. Although I had the correct runtime selected, the game was still crashing to desktop at each startup. After about an hour of Google-fu, the solution finally presented itself after reading through an old forum post. I learned that I needed to disable the Nahimic service that was running in the background of my PC. Once this was done, the game started normally and I was finally on my way back to Sevastopol station. This workaround may not be needed for all players, but if you are like me and keep seeing the game crash on startup, hopefully knowing this trick saves you some time and frustration.

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As for what else the mod brings to the table, I can say now that after playing this game for years with somewhat janky controls and poorly implemented 6dof tracking, the QOL improvements in the GRAND-MotherVR mod are a standout. The reworked controls enhance interactions within the environment and those once painful to use terminals are now much more accessible. Visual improvements introduced from the graphics overhaul are also very nice, especially when it comes to the previously blurry text that now is easily readable.

The graphics overhaul also amplifies the game’s dark and creepy aesthetic and adds something to the already atmospheric nature that exists inside Sevastopol station. This new polish all comes together nicely, pulling players deeper into the sense of dread that is brooding as you are constantly hunted by an aggressive Xenomorph. Scale issues are still there, but were much less noticeable during seated play.

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Players’ hands are also now represented in the game, and just having the hand models present now seems to add another layer of immersion. Waving a lit flare for example and watching the sparks and smoke dance through the air while creeping through shadowy corridors is mesmerizing, and even something as simple as this basic action seemed to heighten the sense of realism I was feeling while using tools like the motion tracker, which later in the game becomes essential for continued survival. 

At times while traversing through the gritty depths of Sevastopol, I couldn’t help but think of how this experience could have inspired parts of the most recent game in the franchise, Alien Rogue Incursion. the big difference here being that Isolation focuses more on the terror experienced while being hunted by a single and very aggressive Xenomorph, whereas Incursion is all about run-and-gun tactics against an onslaught of the terrifying beasts.

Overall, the GRAND-MotherVR mod by JayP is an impressive accomplishment and quite frankly one that many in the VR community thought we might never see. While it’s still not perfect, GRAND-MotherVR has once again revitalized this classic game, refreshing the somewhat aging yet still terrifying gameplay for a new generation of VR players. So, if you’re yearning to revisit Sevastopol station in VR or are ready to make the trip for the first time, this mod is your invitation to do so. 

I Trained My YouTube Algorithm, and You Should Too

If Nielsen stats are to be believed, we collectively spend more time in front of YouTube than any other streaming service—including Disney+ and Netflix. That’s a lot of watch hours, especially for an app that demands a great deal of trust when it comes to its algorithmic recommendations, which can easily steer you into strange, inflammatory, or downright dark directions. If you’d like a little more control over what you see, allow me to share with you the steps I took to finally tame my own YouTube algorithm.

Despite how much time we devote to watching YouTube, the app doesn’t behave quite like most other streamers. Rather than loading up the hub page for a show or movie you want to watch, you often have to hope that if there’s a new episode of a thing you like, YouTube will show it to you. (As someone who dabbles as a YouTube creator myself, I would love if the app offered show-specific landing pages, instead of a collection of playlists.)

And since the content on YouTube is so varied, it’s easy to get your algorithm off track. Maybe you’re in the habit habit of watching long-form content on YouTube, only to see that disrupted by one errant cat video—suddenly, YouTube seems to think you want to see only cat videos, and nothing more.

As YouTube has yet to answer my pleas for context-specific browsing profiles, I’ve had to make do with learning every trick I can to direct the algorithm myself.

The basics: Likes, Dislikes, Subscriptions, and the Bell

You can’t spend 20 minutes on the app without a YouTuber preaching the gospel of like, share, and subscribe. You know by now how those actions help your favorite creators, but how do they help you? Unfortunately, there’s no way to know exactly what effect your engagement has on the algorithm (even YouTube can’t know for sure), but there are a few useful things to keep in mind:

  • Use Likes and Dislikes to nudge your recommendations, not to express approval or disapproval. The thumbs up/down buttons are the most direct way to express your interest (or lack thereof) to YouTube. They’re also one of the most widely misunderstood tools. Don’t think of them as a way to communicate with the creator about the substance of their content. In general, it’s best to think of them as nudges for your personal recommendations. Likes are pretty strong indicators that you want to see more similar content, but Dislikes won’t necessarily block a particular creator or topic from appearing in your feeds.

  • Subscribing is good, but not a guarantee. You can think of subscribing to a channel as sort of a super-like for the channel as a whole. This tells YouTube you want to see what they make next (or see more of their backlog). The downside is, subscribing doesn’t guarantee you’ll see anything. YouTube tends to favor more recent subs in your recommendations. If you want to see everything all the people you subscribe to make, you actually need to seek out your Subscriptions tab.

  • Clicking the bell really is the best thing you can do. Creators often like to remind you to “click the bell,” and they do it for a reason: This will send you a push notification (assuming you allow notifications from your YouTube app) whenever one of your subs uploads a new video. Not only does that increase the likelihood you’ll see new videos you care about, but it gives those creators important metrics they can use to understand their audience.

These are all extremely basic tools for refining your suggestions, but it’s also important to understand them in context. YouTube doesn’t just look at what you say you want, it watches how you actually behave on the app. If you like a video, subscribe to the channel, and hit the bell, but then you never watch a video from that creator again, YouTube will eventually stop recommending them.

That’s neither a good nor bad thing on its own, and contrary to some paranoia among creators, it’s not even bad for the channels themselves. The YouTube algorithm’s goal is to put something in front of you that you’re likely to spend time watching. If the videos it suggests aren’t meeting that goal—no matter how much you’ve told the algorithm to show those videos to you—it will move on to something else. Understanding that gives us some context for moving on to some next-level algorithm taming.

Intermediate algorithm training: Refine your history and reject videos you don’t want to see

The "Remove from watch history" button next to YouTube watch history

Credit: Eric Ravenscraft

If likes, subscriptions, and the bell are all small nudges to the algorithm, are there big nudges you can use? I’m so glad you asked. Watch time is the most obvious, but that’s just using YouTube. And no, there’s not much benefit in trying to manipulate this. Just keep watching things you like and stop watching things you dislike, and YouTube will try to follow your patterns.

“Try to” being the operative word. Anyone who’s ever fixed a door knows that YouTube can be a bit over-eager to show you hours of content about something you spent five minutes watching. One quick way to fix this is to head to your History, find the video in question, and click “Remove from watch history.” In addition to not showing up in your previously-watched videos list, YouTube also won’t consider it something you spent time on when recommending new videos.

This trick only works for individual videos you’ve previously watched, though. If you’re getting recommendations based on broad topics you don’t like, you can ask not to see those recommendations before you even click on the video. Tap the menu button on a video’s thumbnail to find options labeled “Not interested” (good for indicating you don’t like this particular video suggestion) and “Don’t recommend channel,” which is the closest thing YouTube has to completely blocking a channel.

Frustratingly, if you allow YouTube to autoplay videos from the thumbnail before you ever click on a video—a feature you can and arguably should turn off—then that can count as a “view” in your watch history. I’ve lost track of how often I’ve set my phone down and accidentally “watched” a video for a few minutes. Even if you select “not interested” before clicking on a video, if it has autoplayed, you might need to remove it from your history as well.

Advanced algorithm mastery: Use playlists and multiple accounts to get recommendations silos

YouTube recommends more color grading tutorials from a playlist of color grading videos.

Credit: Eric Ravenscraft

I will die on the hill of my belief that YouTube should have a mode switcher. I want to be able to have a profile for watching in-depth video essays on niche topics and another profile for dumb cat videos. YouTube has come sort of close with the introduction of category tags. In some places, like YouTube on the web or certain views in apps, you’ll see a list of tags for things like “Gaming” or “News” that will filter suggestions. In my opinion these are useful, but inadequate.

I’d rather have something that lets me train my personal recommendations in different buckets directly. And over the years I’ve developed two main strategies for accomplishing this: playlists and account switching.

Playlists

For the playlists approach, I save videos that I liked on a particular topic to a specific list. Then, if I want to see more videos on that topic, I’ll open up the playlist and look through the sidebar. This usually gives me more specific video recommendations to that topic (interspersed with the usual recommendation buckshot), as well as more specific genre filters for me to drill deeper. The only downside to this approach is that it all happens in the sidebar of another video. It’s a little nicer on mobile, but it can feel a little hacky at times.

Account switching

The account switching workaround feels more natural while browsing, but it’s a bit more cumbersome to change modes. YouTube has gotten much better at account switching, with a simple “Switch accounts” dropdown in most of its apps. Of course, each one requires an entire Google account, but there’s a decent chance you already have at least five of these by now, anyway.

There’s nothing special about filtering videos this way, but it gives you a few different blank slates to work from, instead of one giant one. For example, I have a Gmail account that I only use as a throwaway for junk where I don’t want to give my real email address. On YouTube, if I decide I want to indulge in junk video compilations, I’ll switch accounts first. That way, any garbage I watch won’t affect my primary account’s recommendations. (This is also helpful if you want to have guests over but don’t want them to poison your well with videos they pull up.) The only downside? If you use YouTube Premium to avoid ads, then that won’t carry over to all your other accounts.

All of this tinkering will result in a streaming experience that is still less ideal than how apps like Netflix and Disney+ work. On those services, you can set up multiple profiles within your a single account, and pretend it’s actually your aunt that’s watching all that garbage TV when she comes to visit. Until YouTube makes that an official feature, the tricks outlined above will hopefully help you get better suggestions.

We might not be getting that handheld Xbox for some time

A lot of people (not least Engadget’s own Sam Rutherford) have been asking Microsoft to make an Xbox-branded handheld for a long time. And it looked for a while like we might be getting exactly that in the not-so distant future. But Microsoft’s priorities have reportedly shifted to improving the widely criticised performance of Windows 11 on existing third-party PC gaming handhelds.

In an exclusive report, Windows Central claims that a dedicated Xbox handheld system, which could have launched in 2027 alongside the successor to the Xbox Series X, isn’t the company’s main area of focus right now, even if it remains keen on the idea. An internally developed handheld, for which Windows Central’s Jez Corden says he has seen a number of different codenames, is not currently being worked on, and he adds that no layoffs have taken place as a result of the strategic shift.

While a native Xbox device might be some way off, the report makes clear that Microsoft is still very much active in the handheld market. A third-party console that it has been working on with ASUS, codenamed “Project Kennan”, is still targeting a 2025 launch. It’s likely this device, which could be equipped with AMD’s Z2 Extreme chip, will ship with an improved Windows 11 experience better suited to a controller interface.

The software’s awkward integration in early iterations of PC handhelds like the Lenovo Legion Go and ASUS ROG Ally has been a big problem, and it’s partly why people are so excited about the SteamOS experience no longer being exclusive to the Steam Deck. The Lenovo Legion Go S started shipping with SteamOS running out of the box this week, the first handheld not made by Valve to do so.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/we-might-not-be-getting-that-handheld-xbox-for-some-time-153844220.html?src=rss

Bono: Stories Of Surrender, The First Feature-Length Apple Immersive Video, Is Out Now

Bono: Stories of Surrender, the first-ever feature-length Apple Immersive Video, is out now on Apple Vision Pro.

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At 1 hour 26 minutes, the documentary dwarfs the previous longest Apple Immersive Video, the 16-minute short film Submerged released back in October.

“Through words, music, and mischief, Bono pulls back the curtain on his deeply personal experiences that have shaped him as a son, father, husband, activist, and U2 frontman.”

The documentary was shot for both traditional flatscreen and Apple Immersive, with the same runtime across both.

Bono: Stories of Surrender is available for free in the Apple TV app on Apple Vision Pro, and the flatscreen version is available on traditional platforms for Apple TV+ subscribers.

What Is Apple Immersive Video?

The Apple Immersive Video format is 180-degree video with 8K per-eye resolution, 90FPS, stereoscopic 3D, high dynamic range (HDR), and spatial audio. It’s served in the Apple TV app with higher bitrate than many other immersive video platforms.

We highly praised Apple Immersive Video in our Vision Pro review. It’s not possible to cast or record Apple Immersive Video though, so you’ll have to take our word for it unless you have access to a Vision Pro.

Apple Immersive Video has been the company’s primary post-launch content focus for the Vision Pro headset.

As well as the Submerged scripted short film in October, the platform saw its first Apple Immersive music video from The Weeknd released in November, a “concert for one” from Raye, and the extremely well-received three songs from a Metallica concert in March.

Metallica On Apple Vision Pro Sells VR And Then Some
Metallica in concert is now available in Apple Stores and Apple Vision Pro, and it’s a landmark moment in the history of virtual reality.
UploadVRIan Hamilton

These music-related videos arrived in addition to new episodes of Apple Immersive Video series like Boundless and Elevated, as well as sports highlights from the Super Bowl, Friday Night Baseball, and MLS Cup.

What Vision Pro owners hope will come next is livestreamed Apple Immersive Video, broadcasting sporting events and concerts in real-time. That’s something that NextVR, the startup that Apple acquired to develop Apple Immersive Video, was doing almost a decade ago – but not at anywhere near the same level of quality.

Of course, the other issue with long-format immersive video watching, be it a documentary about Bono or a live sports match, is the discomfort caused by the weight of the headset.

Bono: Apple Is “Dying To Make Vision Pro More Affordable”
“But the fact that they may have to wait a while is not putting them off”, the star, whose documentary will be the first feature-length Apple Immersive Video, says.
UploadVRDavid Heaney

Apple reportedly plans an upgraded Vision Pro headset for late this year or early next year, and as well as achieving a lower price, reducing the weight is reportedly the company’s top priority.

Bono himself recently said that Apple is “dying to make Vision Pro more affordable”, and claimed that “the fact that they may have to wait a while is not putting them off”.