How to watch Devolver Direct at Summer Game Fest 2025

Devolver Digital is devoting its Summer Game Fest stream to a single title. That’s quite the departure for the Austin-based publisher. So, the company must see something special in Ball x Pit: The Kenny Sun Story. Get ready to find out about it on June 6.

Devolver isn’t being shy about its enthusiasm for Ball x Pit. The publisher says it’s a game the team “can’t even put down — hundreds of hours later.” Sounds promising!

So, what do we know about the game and its titular character? Not much. There’s the teaser image above, featuring battle skeletons and other fantasy characters. Also, Devolver called it “a tremendous little game.”

Expect to learn much more about Ball x Pit on June 6 at 8 PM ET. You can tune into Devolver Direct on YouTube and Twitch. (That’s the same broadcast as the Summer Game Fest Live and Day of the Devs livestreams.)

This article originally appeared on Engadget at https://www.engadget.com/gaming/how-to-watch-devolver-direct-at-summer-game-fest-2025-170014340.html?src=rss

China Just Held the First-Ever Humanoid Robot Fight Night

“We’ve officially entered the age of watching robots clobber each other in fighting rings,” writes Vice.com.

A kick-boxing competition was staged Sunday in Hangzhou, China using four robots from Unitree Robotics, reports Futurism. (The robots were named “AI Strategist”, “Silk Artisan”, “Armored Mulan”, and “Energy Guardian”.) “However, the robots weren’t acting autonomously just yet, as they were being remotely controlled by human operator teams.”

Although those ringside human controllers used quick voice commands, according to the South China Morning Post:
Unlike typical remote-controlled toys, handling Unitree’s G1 robots entails “a whole set of motion-control algorithms powered by large [artificial intelligence] models”, said Liu Tai, deputy chief engineer at China Telecommunication Technology Labs, which is under research institute China Academy of Information and Communications Technology.

More from Vice:

The G1 robots are just over 4 feet tall [130 cm] and weigh around 77 pounds [35 kg]. They wear gloves. They have headgear. They throw jabs, uppercuts, and surprisingly sharp kicks… One match even ended in a proper knockout when a robot stayed down for more than eight seconds. The fights ran three rounds and were scored based on clean hits to the head and torso, just like standard kickboxing…

Thanks to long-time Slashdot reader AmiMoJo for sharing the news.


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CNN Challenges Claim AI Will Eliminate Half of White-Collar Jobs, Calls It ‘Part of the AI Hype Machine’

Thursday Anthropic’s CEO/cofounder Dario Amodei again warned unemployed could spike 10 to 20% within the next five years as AI potentially eliminated half of all entry-level white-collar jobs.

But CNN’s senior business writer dismisses that as “all part of the AI hype machine,” pointing out that Amodei “didn’t cite any research or evidence for that 50% estimate.”

And that was just one of many of the wild claims he made that are increasingly part of a Silicon Valley script: AI will fix everything, but first it has to ruin everything. Why? Just trust us.
In this as-yet fictional world, “cancer is cured, the economy grows at 10% a year, the budget is balanced — and 20% of people don’t have jobs,” Amodei told Axios, repeating one of the industry’s favorite unfalsifiable claims about a disease-free utopia on the horizon, courtesy of AI. But how will the US economy, in particular, grow so robustly when the jobless masses can’t afford to buy anything? Amodei didn’t say… Anyway. The point is, Amodei is a salesman, and it’s in his interest to make his product appear inevitable and so powerful it’s scary. Axios framed Amodei’s economic prediction as a “white-collar bloodbath.”

Even some AI optimists were put off by Amodei’s stark characterization. “Someone needs to remind the CEO that at one point there were more than (2 million) secretaries. There were also separate employees to do in office dictation,” wrote tech entrepreneur Mark Cuban on Bluesky. “They were the original white collar displacements. New companies with new jobs will come from AI and increase TOTAL employment.”

Little of what Amodei told Axios was new, but it was calibrated to sound just outrageous enough to draw attention to Anthropic’s work, days after it released a major model update to its Claude chatbot, one of the top rivals to OpenAI’s ChatGPT.

Amodei told CNN Thursday this great societal change would be driven by how incredibly fast AI technology is getting better and better — and that the AI boom “is bigger and it’s broader and it’s moving faster than anything has before…!”


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XR News Roundup: Crystal Commanders, Slap Fighter VR, Bow Course & More

Welcome back to the XR News Roundup, and our latest edition is live with extra stories from this week.

Across gaming, we’ve seen a few surprise reveals like Teenage Mutant Ninja Turtles: Empire City and World War Z VR. Years after its initial announcement, Unseen Diplomacy 2 will launch later this year, Insomniac isn’t planning to make any PlayStation VR2 games, and Team Beef is unofficially porting Counter-Strike 1.6 to Quest and Pico. We also tried Monster Hunter Bridge and reviewed Out of Sight VR.

Hardware’s arguably been the more interesting side of things this week, as Palmer Luckey’s Anduril has partnered with Meta to build XR products for the US military. Meta is opening more physical stores, PlayStation VR2 is currently discounted to $350 in the Days of Play 2025 sale, while D-Day: The Camera Soldier offered a different kind of documentary on Apple Vision Pro.

For regular updates, our weekly newsletter and latest articles page has more details. Otherwise, here are some further stories from this week.


Crystal Commanders Drops First Major Patch With New Map

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Launch trailer

Mixed reality RTS Crystal Commanders received its first major patch with the Cliffside Clash update. That introduces a new ‘Cliffside Arena’ map, public matchmaking, and a new mode called ‘Payload Pursuit’ where you compete to capture the payload. Other changes include updates to Creative Mode, a new Hard AI difficulty with additional gameplay settings, and more.

Crystal Commanders Hands-On: A Mixed Reality Introduction To Real-Time Strategy
Crystal Commanders is a fun entry point to the world of real-time strategy that makes good use of mixed reality.
UploadVRPete Austin


Slap Fighter VR Releases First Gameplay Clip Following Delay

While Slap Fighter VR had been targeting a May 2025 launch, news from the recent VR Fitness Summit confirmed it’s now been delayed until fall 2025 on Quest. The PC VR and PS VR2 versions will follow at a later date, and Curious Games released both a first look at gameplay alongside a new behind-the-scenes video.


Into The Radius 2 Deploys Hotfix Following Quest 3 Launch

After last week’s early access launch on Quest 3, Into the Radius 2 recently received a new hotfix update aimed at addressing more pressing issues. That added fixes for various crashes, a save load fix that stops spawning you in a new location when returning to the game, and other changes.


Bow Course Brings Archery Golf To Quest In Early Access

Bow Course by Korpi Games is an archery golfing game that’s now available in early access on Quest. Released earlier this week with both single-player and multiplayer support, Bow Course promises realistic physics across two 9 target courses with customizable difficulty settings and whoever takes the least shots wins. It’s also coming to Steam later this year.


Escape Simulator VR Received A Free Detective’s Office Level

A free Detective Update is now live in Escape Simulator VR for the Steam edition, introducing a brand new noir-themed room. This update also added new detective outfits for the characters, while Pine Studio advised that the paid Mayan DLC is also now available on Quest.


Other Updates

  • Free to play multiplayer hit Animal Company released an arena mode.
  • VR platformer-shooter System Critical 3 is being “designed exclusively” for PlayStation VR2, targeting a late 2025 to early 2026 release window.
  • Bow Course, an archery golfing game, is now available in early access on Quest.
  • Ghosts of Tabor released a new Black Ops weapon skins and secure container skins pack.
  • VAIL VR deployed the 1.6.10 patch following a recent major update.
  • The MarineVerse Sailing Club VR app added a cruising yacht, Sailing Uma to the game.
  • VR horror game Tunnels received a new patch that introduced a multiplayer speed cap, other tweaks and more.
  • Of Lies and Rain received a demo update.
  • VRider SBK is teasing its upcoming Steam and PS VR2 launch.

If you’d like to inform us about a VR game we should know about for this article or future updates, you can use our contact page or email tips@uploadvr.com with details.

How to watch Day of the Devs at Summer Game Fest 2025

The indie-focused Day of the Devs is nearly here. That’s the portion of Summer Game Fest where smaller publishers step into the spotlight. It tends to be a worthwhile watch, often eclipsing the main show. Get ready to tune in on June 6.

What’s on tap this year? Heart Machine’s 2D sidescroller Possessor(s) will make an appearance. If you like hand-drawn art, horror and visual novels, this is your game. (Oh, and don’t forget “very hot” demons!)

We’ll also see more of Outersloth’s “nightmarish life sim” Neverway. That title has a killer elevator pitch. “After quitting her dead-end job, Fiona starts over on a farm and becomes the immortal herald of a dead god.” (As one does!)

Screen from the upcoming indie game Big Walk. Strange characters playing in the shadows.
Big Walk
House House

Untitled Goose Game maker House House is on the schedule. That will presumably mean a closer look at Big Walk. The “cooperative online walker-talker” eschews the hardcore competition common in online gaming. “Our favorite part of playing online coop games is when they give you enough direction for the group to keep up a good momentum,” the studio said in 2023. “But it’s relaxed enough that you’re mostly just able to enjoy spending time with your friends.” Expect a chill time with delightfully strange characters.

Expect much more beyond that small sampling. Day of the Devs kicks off on June 6 at 7PM ET. You can also stream it on YouTube and Twitch. Engadget will also be on the ground at Summer Games Fest with plenty of first-hand impressions.

This article originally appeared on Engadget at https://www.engadget.com/gaming/how-to-watch-day-of-the-devs-at-summer-game-fest-2025-150047219.html?src=rss

Why 200 US Climate Scientists are Hosting a 100-Hour YouTube Livestream

“More than 200 climate and weather scientists from across the U.S. are taking part in a marathon livestream on YouTube,” according to this report from Space.com. For 100 hours (that started Wednesday) they’re sharing their scientific work and answering questions from viewers, “to prove the value of climate science,” according to the article.

The event is being stated in protest of recent government funding cuts at NASA, the National Oceanic and Atmospheric Administration, the United States Geological Survey, and the National Science Foundation. (The event began with “scientists documenting their last few hours at NASA’s Goddard Institute for Space Studies as the office was shuttered.”)
The marathon stream features mini-lectures, panels and question-and-answer sessions with hundreds of scientists, each speaking in their capacity as private citizens rather than on behalf of any institution. These include talks from former National Weather Service directors, Britney Schmidt, a groundbreaking glacier researcher, and legendary meteorologist John Morales.

In its first 30 hours, the stream got over 77,000 views.

Ultimately, the goal of the event is to give members of the public the chance to learn more about meteorology and climate science in an informal setting — and for free. “We really felt like the American public deserves to know what we do,” Duffy said. However, many of the speakers and organizers also hope the transference of this knowledge will spur people to take action. The event’s website features a link to 5 Calls, an organization that makes it easy for folks to contact their representatives in Congress about the importance of funding climate and weather research.


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Playdate Season 2 review: Fulcrum Defender, Dig! Dig! Dino! and Blippo+

Playdate Season Two is here, bringing with it two new games for the quirky yellow handheld every week until July 3. And if the first two titles are any indication of what this season will be like, it’s sure to be a great one. Season Two kicked off on May 29 with the arcade action game Fulcrum Defender — from the studio behind FTL: Faster Than Light and Into the Breach — and the delightfully chill Dig! Dig! Dino!. The two games couldn’t be more different from each other, but they’re both bangers in their own right.

Panic also released Blippo+, which can only be described as a fever dream of cable TV, with the first drop of Season Two, and it is amazingly bizarre.

Fulcrum Defender

A still from the Playdate game Fulcrum Defender showing a white circular arena at the center of a black screen, with several small enemy circles closing in on a turret in the middle
Subset Games

“Survive for 10min!” sounded almost like a threat when I first started reading through Fulcrum Defender‘s How To Play guide. Between all the on-screen information you need to pay attention to, the many different types of enemies that’ll be attacking and the various weapon upgrades you can earn over the course of a run, there’s a lot to take in, and I braced myself for a tense and complicated playing experience. But, while that may be closer to the case on Hard Mode, I found that Fulcrum Defender wasn’t all that punishing of a shooter on Normal Mode. It’s a challenge, for sure, but one with a surprisingly achievable goal that I was able to enjoy without losing my mind. At least, not until crossing the 10-minute mark. After that, all hell breaks loose.

In Fulcrum Defender, you’re positioned at the center of a circular arena and have to fend off a continuous swarm of enemies. Your shield will take damage any time an enemy collides with it, and once enough have breached that zone, it’s game over. To avoid that, you need to shoot them down one by one, using the crank to aim your weapon and the D-pad to shoot. Some enemies can be taken out in one shot, but others — distinguished by their filled-in appearance — require multiple shots. Over time, you’ll earn weapon upgrades to build out a more powerful defense system, with options like large, guided projectiles and a flail that can knock out several enemies in one sweep.

It’s unexpectedly addicting. The music is beautiful and calming, giving the whole thing a pleasant atmosphere despite the fact that you’re surrounded by enemies at any given moment and trying not to die. Once I realized it was absolutely possible to survive 10 minutes and even go beyond that, I got sucked into the loop of trying over and over to beat my high scores. I’d love to see a global leaderboard for this game at some point, because I just know I’d be floored by how long some players will be able to last.

If you liked this one and want to know a little more about the making of it, be sure to check out our interview with Jay Ma, the co-founder of Fulcrum Defender developer Subset Games.

Dig! Dig! Dino!

A still from the Playdate game Dig! Dig! Dino! showing a dig site with grids where a skull and other artifacts have been unearthed. A smiling fox is pictured at the bottom right of the screen
Dom2D & Fáyer

I can’t think of anything I’d rather be doing right now than pretending to be a paleontologist and casually digging for bones. No thoughts, just dig. That’s exactly what Dig! Dig! Dino! has going on, and it’s awesome.

You’re working as part of a crew (made up entirely of anthropomorphic animals) at the site of some really unusual dinosaur fossils, and it’s your job to dig up new bones and artifacts. Once you’ve got the entire skeleton of a particular dinosaur, you can scan it in the lab to reveal what it was like when it was alive. That information, coupled with the peculiar artifacts scattered around the site, paints a picture of some pretty strange activities that went on there long ago. For example, some of these dinosaurs seem to have had crystals growing out of their bodies, and it looks like they were warned about the asteroid extinction event. Fishy!

The gameplay is extremely low stakes — this is one for when you just want to zone out playing something that’ll keep your hands busy. You’re equipped with a shovel, a drill and a radar gadget for detecting items beneath the surface, and have no time-sensitive goals to hit. You only have so much energy, though, which will be consumed with each use of your tools. When you run out, the round is over. But you can visit each site as many times as you need to in order to find all of the dinosaur pieces hidden there, so it can be a really casual undertaking if you want it to be.

It’s a really nice time, with a fun story to tie it all together. You’ll get a solid few hours of playtime out of this, too, and the simplicity of it all means you can put it down and come back to it later without having to rack your memory to figure out where you left off. I loved this one.

Blippo+

A still from Blippo+ which mimicks a TV guide screen, showing a scrolling list of channels and their current programs, with a smiling woman who has a retro hairstyle at the top
Panic

What can one even say about Blippo+? This bizarre “1-bit television” experience came as a bonus with the first Season Two games, and it is something. Panic first teased it back in December 2024 as a Steam title, but here it is for the Playdate now, complete with a roster of channels playing hallucinatory programs and Femtofax, an interactive message board of sorts where you can find affirmations, neighborhood drama, chatter among amateur astronomers and more. Panic describes it as being “comparable to an old episode of The Twilight Zone,” but it’s more like an old episode of The Twilight Zone if it were made by Tim & Eric and aired after midnight on Adult Swim. I think I am obsessed with it?

I’m really interested to see where this goes. It’ll keep getting new content alongside the rest of the Season Two releases, with new episodes every week for 12 weeks. I would totally park my Playdate in a dock (but not the Stereo Dock </3) on my desk and leave Blippo+ running in the background all day if it has enough fresh material to sustain it. The song playing alongside the endlessly scrolling Blippo+ TV guide screen is already stuck in my head, and I don’t hate it. The program guide with this week’s schedule is online, if you’re curious about what’s going on right now.

This article originally appeared on Engadget at https://www.engadget.com/gaming/playdate-season-2-review-fulcrum-defender-dig-dig-dino-and-blippo-140036697.html?src=rss

Ransomware kingpin “Stern” apparently IDed by German law enforcement

For years, members of the Russian cybercrime cartel Trickbot unleashed a relentless hacking spree on the world. The group attacked thousands of victims, including businesses, schools, and hospitals. “Fuck clinics in the usa this week,” one member wrote in internal Trickbot messages in 2020 about a list of 428 hospitals to target. Orchestrated by an enigmatic leader using the online moniker “Stern,” the group of around 100 cybercriminals stole hundreds of millions of dollars over the course of roughly six years.

Despite a wave of law enforcement disruptions and a damaging leak of more than 60,000 internal chat messages from Trickbot and the closely associated counterpart group Conti, the identity of Stern has remained a mystery. Last week, though, Germany’s federal police agency, the Bundeskriminalamt or BKA, and local prosecutors alleged that Stern’s real-world name is Vi­ta­ly Ni­ko­lae­vich Kovalev, a 36-year-old, 5-foot-11-inch Russian man who cops believe is in his home country and thus shielded from potential extradition.

A recently issued Interpol red notice says that Kovalev is wanted by Germany for allegedly being the “ringleader” of a “criminal organisation.”

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Is Nightreign Solo Play Really Impossible?

Elden Ring Nightreign is a tough-as-nails game that blends the beloved roguelike and soulslike genres into something fans of both should find appealing. However, unlike most games in either genre, this one’s inherently designed around working together in a group of three. So, you may be wondering if you can strike out…

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Jam To Sound Deals On Affordable Earbuds Under $100 By Anker, JBL And More

Jam To Sound Deals On Affordable Earbuds Under $100 By Anker, JBL And More
If you go shopping for earbuds, you’re bound to come across several premium models, some of which can cost several hundred dollars. That’s fine and dandy if you have the coin and desire to spend that much on what ultimately is disposable tech (in most cases, you can’t replace the batteries in wireless earbuds, or at least not easily). But

’28 Years Later’ used 20 iPhones in tandem for some wild shots

It’s no secret that 28 Years Later used iPhones to shoot parts of the film. Now its director, Danny Boyle, has discussed the use of iPhones for the film in more detail with IGN. The first film in the franchise, 28 Days Later, was shot on digital video, giving it a homemade feel. Boyle explained that he and writer Alex Garland got the idea from the fact that home video cameras were common at the time, and people would’ve shot videos with them if an apocalypse had indeed happened. Those cameras, of course, have since been replaced by smartphones.

The movies used three special rigs for the iPhone sequences: One for eight cameras that one person can carry, another with 10 and another with 20. “I never say this, but there is an incredible shot in the second half [of the film] where we use the 20-rig camera, and you’ll know it when you see it,” Boyle told IGN. He described the 20-iPhone rig as “basically a poor man’s bullet time,” which is a visual effect that uses multiple cameras to freeze or slow down time. Think the scene in The Matrix, wherein Neo dodged bullets in super slow motion. 

Doyle said that the 20-camera rig can be attached to cranes or dollies and give you 180 degrees of vision of an action. In editing, you can choose from any of the footage each iPhone takes to, say, move between perspectives or jump forward and backward. For 28 Years Later, the team used the rig for violent scenes to emphasize their effect. “For a moment the audience is inside the scene, the action, rather than classically observing a picture,” Doyle explained.

In addition to the iPhones, the filmmakers also used drones, cameras attached to actors and even farm animals to achieve an immersive feel for its 2.76:1 widescreen aspect ratio. They decided on the aspect ratio to create a sense of unease, since you’d have to keep scanning the screen to see potential threats coming from the sides. 

28 years Later
Sony

This article originally appeared on Engadget at https://www.engadget.com/entertainment/28-years-later-used-20-iphones-in-tandem-for-some-wild-shots-130043338.html?src=rss

Hugging Face Introduces Two Open-Source Robot Designs

An anonymous reader quotes a report from SiliconANGLE: Hugging Face has open-sourced the blueprints of two internally developed robots called HopeJR and Reachy Mini. The company debuted the machines on Thursday. Hugging Face is backed by more than $390 million in funding from Nvidia Corp., IBM Corp. and other investors. It operates a GitHub-like platform for sharing open-source artificial intelligence projects. It says its platform hosts more than 1 million AI models, hundreds of thousands of datasets and various other technical assets.

The company started prioritizing robotics last year after launching LeRobot, a section of its platform dedicated to autonomous machines. The portal provides access to AI models for powering robots and datasets that can be used to train those models. Hugging Face released its first hardware blueprint, a robotic arm design called the SO-100, late last year. The SO-100 was developed in partnership with a startup called The Robot Studio. Hugging Face also collaborated with the company on the HopeJR, the first new robot that debuted this week. According to TechCrunch, it’s a humanoid robot that can perform 66 movements including walking.

HopeJR is equipped with a pair of robotic arms that can be remotely controlled by a human using a pair of specialized, chip-equipped gloves. HopeJR’s arms replicate the movements made by the wearer of the gloves. A demo video shared by Hugging Face showed that the robot can shake hands, point to a specific text snippet on a piece of paper and perform other tasks. Hugging Face’s other new robot, the Reachy Mini, likewise features an open-source design. It’s based on technology that the company obtained through the acquisition of a venture-backed startup called Pollen Robotics earlier this year. Reachy Mini is a turtle-like robot that comes in a rectangular case. Its main mechanical feature is a retractable neck that allows it to follow the user with its head or withdraw into the case. This case, which is stationary, is compact and lightweight enough to be placed on a desk. Hugging Face will offer pre-assembled versions of its open-source Reach Mini and HopeJR robots for $250 and $3,000, with the first units starting to ship by the end of the year.


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