Instagram Notes can now include two-second looping videos

Instagram inboxes are about to get a little busier. The app is adding two-second looping videos and direct replies to Notes, the status update-like feature that lives at the top of users’ inboxes.

The feature was first introduced a year ago as a way to share quick text updates with your mutual followers and close friends. Since then, the company has also added music and translation capabilities to the feature. Now, with the latest change, users will also be able to share 2-second looping videos in the space, almost like a mini Boomerang. The clip will appear at the top of your friends’ inboxes in place of your normal profile photo.

At the same time, Meta is also adding the ability for people to interact with their friends’ notes similar to how you might respond to a Stories post. Tapping on a note at the top of your inbox brings up a shortcut to reply with a GIF, sticker, voice note, photo or text. Replies to notes are routed to users’ inboxes alongside other messages.

The updates come as Meta has looked for more low-pressure ways to encourage users to share on its apps, including with smaller groups of friends. The company recently rolled out the ability to share feed posts and Reels with “close friends” only. It’s also recently been spotted working on a feature called “flipside,” which could offer a finsta-like space directly in users’ profiles.

This article originally appeared on Engadget at https://www.engadget.com/instagram-notes-can-now-include-two-second-looping-videos-010755739.html?src=rss

Source: Engadget – Instagram Notes can now include two-second looping videos

Fan-made Zelda: Link’s Awakening remake lets you zoom out to see the entire island

An anonymous and inventive Nintendo fan has recreated the Game Boy classic The Legend of Zelda: Link’s Awakening with a twist that separates it from the official 2019 remaster. The widescreen Windows remake adds high frame rate support and lets you zoom out to view a larger portion — or even all — of Koholint Island. But the game may not last long as Nintendo has a habit of crushing copyright-infringing fan games, even when crafted lovingly and offered for free like this one.

Spotted on X (alongside a writeup by Polygon), Link’s Awakening DX HD is a love letter to the 1993 original and its 1998 color re-release. The unofficial port recreates the quirky Zelda installment with 120 frames per second (FPS) support, which the developer describes as adding “unparalleled fluidity.”

The homebrew port also gets rid of the original’s transitions, which loaded a new screen every time you walked to the next one (old-school Zelda style). In this version, the camera pans fluidly as Links strolls around the island, something we imagine was no small task for the unnamed creator.

Fan-made remake of The Legend of Zelda: Link's Awakening, showing most of the southwest portion of Koholint Island as Link walks around. Colorful 1990 Game Boy graphics zoomed out far past what that hardware supported.
linksawakeningdxhd / itch.io / Nintendo

Zoom level, available in the in-game settings menu, lets you pan out to a 1:1, half or one-third pixel scale, allowing you to view as much as the entire island simultaneously. This isn’t a static perspective, either. Each visible section is fully activated (as if Link were on it in the original) and swarming with enemies. You can move around in the panned-out views, swinging your sword at Moblins and searching for the next task without pausing to consult a static game map.

The game’s developer posted the 90s love letter anonymously, likely to shield them (for a time, anyway) from Nintendo’s litigation-happy legal team. The 24 MB Link’s Awakening DX HD is a free download on itch.io, but we wouldn’t count on it staying there for much longer. Either way, you can watch a snippet of gameplay in the video below.

This article originally appeared on Engadget at https://www.engadget.com/fan-made-zelda-links-awakening-remake-lets-you-zoom-out-to-see-the-entire-island-214345008.html?src=rss

Source: Engadget – Fan-made Zelda: Link’s Awakening remake lets you zoom out to see the entire island

Xbox Cloud Gaming lands on Meta Quest headsets

Meta has been promising as much for a while, and now Meta Quest 2, 3 and Pro owners can now stream hundreds of games through Xbox Cloud Gaming. You’ll need an Xbox Game Pass Ultimate membership, compatible controller, solid internet connection and the most recent Quest software update. Then, you’ll be able to snag the Xbox Cloud Gaming (Beta) app and hop into games such as Starfield, Cocoon and Halo Infinite on a large virtual screen.

Meta says you’ll be able to choose from four virtual display sizes. You can opt to play games in an Xbox-themed virtual space or make it appear as though the display is floating in mid-air thanks to the Quest 3 and Pro’s full-color passthrough features. As for supported controllers, Meta says Xbox gamepads, PlayStation 4 peripherals and the Nintendo Switch Pro all work. Support for the PlayStation 5’s DualSense will be available at a later date.

This is the second major cross-platform collaboration that has arrived on Quest in the last couple of weeks. It’s now possible to wirelessly play PC VR games on the headsets thanks to Steam Link support. While some folks were already able to access Xbox Cloud Gaming on Quest headsets via workarounds, the arrival of the app will make it much easier for anyone to dive in and play something when, say, they’re traveling or someone else is occupying the TV.

This article originally appeared on Engadget at https://www.engadget.com/xbox-cloud-gaming-lands-on-meta-quest-headsets-204929253.html?src=rss

Source: Engadget – Xbox Cloud Gaming lands on Meta Quest headsets

Etsy is laying off 11 percent of its staff

Etsy is the latest company to lay off staff in 2023. CEO Josh Silverman confirmed the marketplace is letting go of 11 percent of its staff (around 225 employees) in its first significant staffing cut in recent years. It’s also reshuffling its leadership, including announcing two executives’ departures at the beginning of 2024.

“After deep discussion and careful consideration, we are reorganizing our internal structure to more closely align our resources with our most important business priorities and better serve our customers,” Silverman wrote to employees. “As part of this, I’m sad to share that we must say goodbye to approximately 225 team members, reducing the Etsy workforce by ~11%. This decision was among the hardest we’ve ever made, and one that we have tried earnestly to avoid.”

The company is facing a consumer spending slowdown, as its leadership warned in its Q3 2023 earnings call in November. “There’s no doubt that this is an incredibly challenging environment for spending on consumer discretionary items,” Silverman said to investors last month. “It’s therefore important to acknowledge that the volatile macro climate is going to make it challenging for us to grow this quarter.” Etsy’s revenue growth had already stalled in recent years, with customers adjusting their spending habits post-lockdowns after a pandemic-era boom.

Etsy’s headquarters, inside view. A commons area includes benches and tables with pillars and buffet stations behind. Art decorates the walls.
Etsy’s Brooklyn headquarters
Etsy

Etsy’s CEO says Shein and Temu have also affected the company’s bottom line. “There’s no question that Temu and Shein are having an impact in the market,” Silverman said in the November call. “You don’t get that big that fast without taking share from many people.”

However, the two upstarts’ competition isn’t the only issue; Shein and Temu have also allegedly driven up Etsy’s advertising costs. “And the other thing that is happening is they’re spending a large amount of money on marketing, not clear that they’re using ROI thresholds to do that,” Silverman added. “And so I think those two players are almost single-handedly having an impact on the cost of advertising, particularly in some paid channels in Google and in Meta.”

Silverman plans to market the platform’s “quality, value and reliability” to help fend off the younger competitors, which specialize in cheaper goods. “I have great confidence in these plans, but we need the right structure and resources in place to successfully execute on them,” he wrote to employees.

The CEO wasn’t above talking a little smack, either. “We are the opposite of Temu,” Silverman said to investors in November. “If I had to think about what is the polar opposite of Etsy, I’d probably get pretty close to Temu.”

As part of the reorganization, Etsy’s chief marketing officer, Ryan Scott, and chief human resources officer, Kim Seymour, will leave the company on January 1. Chief operating officer Raina Moskowitz will now lead marketing teams, and chief product officer Nick Daniel inherits Moskowitz’s previous turf, overseeing payments and fulfillment teams.

This article originally appeared on Engadget at https://www.engadget.com/etsy-is-laying-off-11-percent-of-its-staff-201545615.html?src=rss

Source: Engadget – Etsy is laying off 11 percent of its staff

OpenAI will pay to train its models on Business Insider and Politico articles

OpenAI will pay German publisher Axel Springer to use its news articles to train its AI models and show real-time information from Axel Springer’s brands, which include Business Insider and Politico in the US and Bild and Welt in Europe, in ChatGPT’s responses. None of the companies disclosed how much the deal was worth, but Bloomberg reported that OpenAI will pay the publisher tens of millions of euros over the next three years.

“This partnership with Axel Springer will help provide people with new ways to access quality, real-time news content through our AI tools,” said OpenAI’s chief operating officer Brad Lightcap in a statement. “We are deeply committed to working with publishers and creators around the world and ensuring they benefit from advanced AI technology and new revenue models.”

OpenAI’s partnership with Axel Springer comes on the heels of concerns from creators, authors, and publishers who have criticized and sued generative AI companies for training their models on their content without consent or compensation. Some publishers like The New York Times, Vox Media, BBC News, Reuters, and CNN have blocked OpenAI from accessing their data. Striking deals with AI companies, however, could provide a brand new revenue source for publishers who are currently going through the worst year for the media business in decades.

As part of the deal, Alex Springer will provide OpenAI with both current news articles as well as archives from all its brands to train its large language models, the foundational tech that powers ChatGPT. When ChatGPT uses Axel Springer’s articles in its responses, it will include attribution and links to the pieces for transparency. Axel Springer will also be able to use OpenAI’s technology to improve its own products, The Wall Street Journal reported.

This isn’t the first deal that OpenAI has struck with a news publisher. Earlier this year, the company entered into a two-year partnership with The Associated Press to use select content from the AP’s archives dating back to 1985 to train its AI models, although the terms of that deal do not include letting ChatGPT use AP content in its responses. OpenAI also has a $5 million partnership with the American Journalism Project to explore how local news organizations can benefit from artificial intelligence.

This article originally appeared on Engadget at https://www.engadget.com/openai-will-pay-to-train-its-models-on-business-insider-and-politico-articles-200327559.html?src=rss

Source: Engadget – OpenAI will pay to train its models on Business Insider and Politico articles

The EU will reportedly rule against Apple in Spotify's complaint over App Store policies

EU regulators have reportedly sided against Apple in its long fight against Spotify over App Store policies. The complaint centered on “anti-steering” rules that allegedly prevented platforms like Spotify from adequately promoting alternative methods of payment. While Spotify was the key opposition, the decision impacts not just music-streaming, but anyone offering software that requires a monthly subscription.

Bloomberg reports that regulators are still putting the final touches on the ruling, with a formal decision expected for early next year. Along with the ruling, the EU will likely penalize Apple for the practice and ban it outright. It’s expected that Apple will get hit with a steep fine, with some experts suggesting it could be as much as ten percent of its annual global revenue. This could add up to nearly $40 billion.

However, the fine is likely to be lower than that, as the EU tends to place more of an emphasis on actually ending abusive practices, instead of relying solely on fines as a deterrent. So the big news will be Apple being forced to play by the rules when operating in Europe, ending anti-steering practices once and for all. Of course, it’s all up in the air until the regulating body releases its judgment.

This follows a probe that started four years ago. It all began with a complaint from Spotify alleging that Apple’s anti-steering practices were forcing the music-streaming platform to raise prices to cover costs associated with appearing on the App Store. This led to an initial “statement of objections” against Apple in 2021 and a formal charge sheet this past February, as reported by The Verge.

The formal charge sheet declared in a “preliminary view” that “Apple’s anti-steering obligations” offer “unfair trading conditions.” For years, Apple didn’t allow rival streaming services like Spotify to even include links in third-party apps to their own subscription sign-ups. The company has since loosened this restriction slightly after an antitrust investigation in Japan. The EU ruling could further erode this mandate.

The European regulatory commission will address the accusation that Apple stopped companies from advertising alternative subscription methods but will not address anything related to in-app purchases. If you’ve been following this story, fees associated with in-app purchases were also part of the complaint until being dropped in February. The EU has issued a separate probe into Apple’s tap-to-pay technology and whether there are any inherent antitrust concerns. According to reports, the company’s in talks to settle that case.

How will this affect the rest of the world? There’s a similar case making its way through the US courts, via an antitrust suit brought forth by Epic Games. A judge sided with Epic, but Apple recently asked the Supreme Court for an appeal. The court granted a temporary reprieve, so Apple can still do whatever it wants in its App Store, for now. Apple is a global entity, however, so all it takes is a few countries to force a company-wide change. As an example, just look at USB-C ports.

Google faced a different outcome in a US court this week. A federal jury sided with Epic Games in a similar antitrust case against Google. The jury unanimously agreed that Google held an illegal monopoly on app distribution and in-app billing services for Android devices.

This article originally appeared on Engadget at https://www.engadget.com/the-eu-will-reportedly-rule-against-apple-in-spotifys-complaint-over-app-store-policies-195704039.html?src=rss

Source: Engadget – The EU will reportedly rule against Apple in Spotify’s complaint over App Store policies

Nintendo's Switch year in review site is now live

It’s time to find out just how long you’ve spent playing The Legend of Zelda: Tears of The Kingdom, Pikmin 4 and Suika Game on your Nintendo Switch this year. Hot on the heels of Sony and Microsoft releasing their year in review tools, Nintendo has followed suit with one of its own.

Log into the web app with your Nintendo account and you’ll see the first game you played on your Switch this year. You can then scroll down to see how many different games you’ve checked out on the console on our most recent trip around the sun, as well as your total playtime.

Along with a breakdown of your most-played games this year, Nintendo will reveal your gaming trends — i.e. a chart breaking down your Switch gaming time by genre. Naturally, Nintendo will condense these details and info about your busiest months in terms of playtime into shareable cards.

Nintendo’s year in review app is fairly bare bones compared with the ones Sony and Microsoft put together this year. Still, it can be a fun way to help you look back at your year in gaming. And don’t worry about all the other things you could have done with the time you spent playing games. Self-care is important.

This article originally appeared on Engadget at https://www.engadget.com/nintendos-switch-year-in-review-site-is-now-live-192907994.html?src=rss

Source: Engadget – Nintendo’s Switch year in review site is now live

Meta tests making Threads posts available on Mastodon and other fediverse apps

When Threads launched this summer, one of the more intriguing aspects of the new service was Meta’s promise to support ActivityPub, the open-source protocol that powers Mastodon and other decentralized social media platforms. But there were still many unanswered questions about how such interoperability would work, and just how committed Meta was to the plan.

Now, Meta is taking its first step toward making Threads compatible with the fediverse. A new test will make some Threads content available on Mastodon and other apps for the first time, Mark Zuckerberg announced in a post on Threads. “Making Threads interoperable will give people more choice over how they interact and it will help content reach more people,” he wrote. “I’m pretty optimistic about this.”

It wasn’t immediately clear how this would work or how much Threads content might be available on Mastodon or other services. But the company previously introduced the ability to verify your Threads profile on Mastodon, so Meta does have some insight into Threads users who are also active in the fediverse. We’ve reached out to Meta for more details and will update if we hear back.

The test is the latest sign of growing momentum behind decentralized social media, which advocates say could upend how we interact online. Because decentralized platforms like Mastodon rely on protocols rather than a single company’s platform, more mainstream adoption of say, ActivityPub, means that people would be able to interact with a wider variety of content in more places. Meta has also said ActivityPub support would allow users to “to stop using Threads and transfer your content to another service.”

Though some fediverse enthusiasts have been skeptical about Meta’s entry into the space, Mastodon founder Eugen Rochko has said he’s supportive of their efforts. “The fact that large platforms are adopting ActivityPub is not only validation of the movement towards decentralized social media, but a path forward for people locked into these platforms to switch to better providers,” he wrote in a blog post earlier this year.

This article originally appeared on Engadget at https://www.engadget.com/meta-tests-making-threads-posts-available-on-mastodon-and-other-fediverse-apps-190003236.html?src=rss

Source: Engadget – Meta tests making Threads posts available on Mastodon and other fediverse apps

How to take spatial video on the iPhone 15 Pro

We knew that the iPhone 15 Pro and the Pro Max would be able to record spatial videos, but that capability wasn’t available until the release of iOS 17.2. Well, it’s here now, so there’s no time like the present to start building up a library of spatial video clips for the impending launch of the Apple Vision Pro mixed-reality headset. The process isn’t quite as simple as taking a standard video, however, so follow along and we’ll get it sorted. Here’s how to take a spatial video with your iPhone 15 Pro and 15 Pro Max.

How to take spatial video with an iPhone 15 Pro or Pro Max

This is a more complicated process than making a traditional video, but just slightly. Here’s how to capture iPhone 15 Pro spatial video.

1. Head to settings

A settings page to turn on spatial video.
Engadget / Will Shanklin

You have to set up your phone to record spatial video. Do this by heading to settings and then camera and, finally, formats. Look for “Spatial video for Apple Vision Pro” and turn it on. That’s it. You’re good to go.

2. Open up the camera app

Now that the setting has been enabled, just open up the camera app as you would to take traditional photos or videos. Select video mode to begin the process. Spatial videos must be captured in landscape orientation, so flip the phone.

3. Make a spatial video

A capture of a very cute dog to show off the new spatial video icon.
Engadget / Will Shanklin

You should see a spatial video icon on the screen. Tap it and then hit record or either volume button to start making a video. Spatial videos benefit from an abundance of care while filming. Keep the iPhone steady and level, frame any subjects three to eight feet from the camera and use even and bright lighting. Tap the spatial video icon again to stop the recording.

4. Watch your video

A lady wearing a Vision Reality Pro headset watching a memory from her couch of a guy playing guitar.
Apple

For now, you’ll have to settle with watching the video on your iPhone or any other traditional screen. Spatial videos captured on the iPhone 15 Pro and iPhone 15 Pro Max are recorded at 1080p at 30FPS. However, that changes with the launch of the Apple Vision Pro headset. Once that arrives, you’ll be able to view them in glorious 3D in the headset’s Photos app. You shouldn’t have to manually upload the videos to the Vision Pro, as spatial videos sync to all of your devices, assuming you’re signed in with the same Apple ID and have iCloud turned on.

The Apple Vision Pro headset releases at some point during the first half of 2024, so we have a bit of waiting to do before experiencing the magic of spatial video. In the meantime, start collecting clips.

What is spatial video?

You can’t make a spatial video without understanding the purpose. You know how spatial audio increases immersion by creating 360-degrees of virtual space for sound effects, music and narration? Spatial video is basically the same thing, but for visuals. The technology creates videos that feel similar to how we move in the real world that can be experienced in all directions.

There’s a major caveat. You can take these videos with an iPhone 15 Pro, but you can’t really enjoy them. Sure, you can play them just fine, but without any of those added spatial effects. For that, you’ll need the Apple Vision Pro mixed-reality headset, which will allow you to, in a way, relive the moment. You’ll be able to pull up the video as a large and immersive floating screen or expand it to occupy your entire field of view, which is sort of like stepping inside of a memory. The technology isn’t exclusive to Apple’s ecosystem, but this specific integration is.

This article originally appeared on Engadget at https://www.engadget.com/how-to-take-spatial-video-on-the-iphone-15-pro-184721039.html?src=rss

Source: Engadget – How to take spatial video on the iPhone 15 Pro

Apple is now selling the USB-C AirPods Pro case separately

Apple is slowly but surely getting rid of the Lightning cable as it transitions to having a USB-C charging port in more of its devices and accessories. On the same day it announced iPhone 15 devices (which have USB-C ports), Apple revealed that it changed the physical charging jack on the second-generation AirPods Pro. But to get a USB-C case for the earbuds, you’d need to buy a fresh set of AirPods Pro too.

That’s no longer the situation as Apple has started selling the USB-C AirPods Pro case separately. The case by itself costs $99, which is much less than the $249 you’d have had to shell out before. 

It might be worth picking up a case if you don’t want to have to deal with Lightning cables at all (and you perhaps aren’t a fan of wireless or MagSafe charging). Of course, if you’ve lost your previous case and need to replace it, you may as well switch to a USB-C version at this point. Of note, Apple says the case is only compatible with the second-gen AirPods Pro.

Apple’s transition away from Lightning and toward USB-C isn’t exactly voluntary. The European Union has mandated that most rechargeable devices sold in the region will need to have a USB-C charging port by the end of 2024. Apple was already moving to USB-C in iPads but making the switch on iPhone marked a significant sea change.

This article originally appeared on Engadget at https://www.engadget.com/apple-is-now-selling-the-usb-c-airpods-pro-case-separately-182655258.html?src=rss

Source: Engadget – Apple is now selling the USB-C AirPods Pro case separately

European Commission agrees to new rules that will protect gig workers rights

Gig workers in the EU will soon get new benefits and protections, making it easier for them to receive employment status. Right now, over 500 digital labor platforms are actively operating in the EU, employing roughly 28 million platform workers. The new rules follow agreements made between the European Parliament and the EU Member States, after policies were first proposed by the European Commission in 2021.

The new rules highlight employment status as a key issue for gig workers, meaning an employed individual can reap the labor and social rights associated with an official worker title. This can include things like a legal minimum wage, the option to engage in collective bargaining, health protections at work, options for paid leave and sick days. Through a recognition of a worker status from the EU, gig workers can also qualify for unemployment benefits.

Given that most gig workers are employed by digital apps, like Uber or Deliveroo, the new directive will require “human oversight of the automated systems” to make sure labor rights and proper working conditions are guaranteed. The workers also have the right to contest any automated decisions by digital employers — such as a termination.

The new rulings will also require employers to inform and consult workers’ when there are “algorithmic decisions” that affect them. Employers will be required to report where their gig workers are fulfilling labor-related tasks to ensure the traceability of employees, especially when there are cross-border situations to consider in the EU.

Before the new gig worker protections can formally roll out, there needs to be a final approval of the agreement by the European Parliament and the Council. The stakeholders will have two years to implement the new protections into law. Similar protections for gig workers in the UK were introduced in 2021. Meanwhile, in the US, select cities have rolled out minimum wage rulings and benefits — despite Uber and Lyft’s pushback against such requirements.

This article originally appeared on Engadget at https://www.engadget.com/european-commission-agrees-to-new-rules-that-will-protect-gig-workers-rights-175155671.html?src=rss

Source: Engadget – European Commission agrees to new rules that will protect gig workers rights

Apple's self-repair program now includes the iPhone 15 and more M2-powered Macs

Apple has announced a major expansion of its self-repair program, as the company will now allow iPhone 15 and M2-powered Mac users to fix their own devices. This comes after the tech company opened up the program to include iPhone 14 models and M2-powered laptops earlier this year.

The devices added to the DIY repair roster include the entire iPhone 15 lineup, the Mac Pro, Mac Studio, the 16-inch MacBook Pro and the 15-inch MacBook Air, among others. Additionally, Apple’s bringing the program to 24 new countries, including Croatia, Denmark, Greece, Netherlands, Portugal and Switzerland, bringing the Self Service Repair initiative to a total 33 nations.

There’s also a brand-new diagnostic tool to help users to get to the bottom of things. Apple already offered a System Configuration tool that came up when the device was in Diagnostics mode, but this goes several steps further. The web-based diagnostic tool is now available in the US and can directly test for a number of common issues (assuming you have a second device on hand to run it.) It will require putting the hardware you’d like to test into Diagnostics mode and entering its serial number into the site.

Apple will attempt to diagnose the problem and offer up a step-by-step repair process. This system can test for issues with the display, software integration, audio output, camera functionality and Face ID, with more tests on the way. This essentially gives regular users the same access to diagnostic tests as Apple authorized service providers.

As always, Apple’s not doing this out of the kindness of its M2-powered heart. The company has been facing increasing pressure from various world governments to abide by newly-mandated right-to-repair laws. This program potentially heads off any legal troubles, though Apple still has some more work to do to cement its right-to-repair commitment. Still, additional DIY repair options are always welcome, no matter how we got here.

This article originally appeared on Engadget at https://www.engadget.com/apples-self-repair-program-now-includes-the-iphone-15-and-more-m2-powered-macs-162040671.html?src=rss

Source: Engadget – Apple’s self-repair program now includes the iPhone 15 and more M2-powered Macs

Netflix's 2024 game lineup includes Game Dev Tycoon, Sonic Mania and a Cozy Grove sequel

By the end of this year, Netflix will have already released 86 games, and it has no plans to slow down its gaming ambitions anytime soon. The streaming company already has an initial lineup of titles to add to its library in 2024, including Game Dev Tycoon. In the oddly engaging indie business simulator, you can build your own gaming company and create your own video games. You can even research new technologies in your field and invent your own game types like a real developer. 

Sonic Mania Plus, which was originally released for consoles and for PC through Steam, will also debut on mobile through Netflix. The enhanced version of Sonic Mania adds Sonic’s friends, Mighty the Armadillo and Ray the Flying Squirrel, as well as a new mode to the game. Spry Fox is releasing the sequel to its life sim Cozy Grove, as well. Cozy Grove: Camp Spirit introduces new activities, including one wherein you can powerwash a ghost with a blowfish and new furry companions with abilities of their own. And if you’re a fan of Barbie, fashion and dress-up games, there’s Fashionverse, where you can style models and even create outfits for them. Netflix says it’s an AI-enhanced title that puts 3D models against photorealistic backgrounds. 

In addition to announcing some of the games it’s rolling out next year, Netflix Games has also taken a look back at its updates and releases for 2023. It launched 40 games this year, which already include the definitive edition of the Grand Theft Auto Trilogy that will be available starting tomorrow. The streaming company’s gaming arm also debuted two internally developed titles: Night School’s Oxenfree II: Lost Signals and Boss Fight Entertainment’s interactive game, Netflix Stories: Love is Blind. Finally, the company started testing the ability to play its games on smart TVs and browsers in select regions with the intention of eventually making its titles playable on any device. 

This article originally appeared on Engadget at https://www.engadget.com/netflixs-2024-game-lineup-includes-game-dev-tycoon-sonic-mania-and-a-cozy-grove-sequel-160014745.html?src=rss

Source: Engadget – Netflix’s 2024 game lineup includes Game Dev Tycoon, Sonic Mania and a Cozy Grove sequel

Tesla's latest Optimus robot can handle an egg without breaking it

Tesla has offered a look at the latest version of its Optimus robot. In a new video, the second-gen humanoid machine appears to have greater dexterity than its predecessor, though you’ll likely have to wait quite a while longer before you can pick up one of these to help around the house. Milan Kovac, who works on the Optimus project, noted on X that the footage is in real-time and that there was no CGI involved.

While the previous version of Optimus struggled to walk during a live demo, the latest model is able to move with more grace, perhaps thanks to its Tesla-designed actuators and sensors. The machine has an actuated neck with two degrees of freedom and it’s said to be 30 percent faster at walking while mimicking the geometry of human feet.

The second-gen Optimus has a sleeker design and Tesla says it has been able to reduce the weight of the robot by 10 kilograms without sacrificing any functionality. The company claims this model has improved balance and full-body control — it’s shown squatting and getting back up in the video.

Among the biggest upgrades are to the hands. Tesla says these now have 11 degrees of freedom and they can move more quickly. Optimus is able to handle objects more delicately, as shown by a demo of it picking up and gently placing down an egg. These all seem like marked improvements over the last iteration of Optimus, which we first saw in September last year.

While the robot looks mechanically more impressive than its predecessor, that’s only one piece of the puzzle, as Electrek points out. If the robot is to be used in the real world as a “general purpose, bi-pedal, humanoid robot capable of performing tasks that are unsafe, repetitive or boring” (as Tesla is aiming for), it will need to have a robust artificial intelligence that allows it to operate safely and independently. 

That’s likely many years away from becoming a reality, particularly when Tesla has had problems with the AI features of its cars. In fact, the company just recalled nearly every car it has shipped in the US to fix issues with the Autopilot system.

This article originally appeared on Engadget at https://www.engadget.com/teslas-latest-optimus-robot-can-handle-an-egg-without-breaking-it-154610781.html?src=rss

Source: Engadget – Tesla’s latest Optimus robot can handle an egg without breaking it

The Game Awards’ missteps and Light No Fire | This week's gaming news

The Game Awards are done and the video game marketing machine is winding down for the year, but this industry never fully stops. This week, we’re taking a look at what The Game Awards could have done better (a few things, it turns out) and breaking down some of the biggest announcements from last week’s show.

This week’s stories

Light No Fire

We’re gonna talk about The Game Awards a lot this week, but one of the biggest announcements from last Thursday’s show was the existence of Light No Fire, a new title from No Man’s Sky studio Hello Games. It’s a planet-sized, multiplayer game about exploration and community-building, and it uses procedural generation to fill every valley and mountaintop with life. At least, that’s the promise. There’s no release date for Light No Fire just yet, but Hello Games has been working on it for five years.

The rest of The Game Awards

Also at The Game Awards, we saw the reveal of a Blade game from Arkane Lyon, OD from Kojima Productions, Windblown from Dead Cells studio Motion Twin, and Exodus from Archetype Entertainment, a studio composed of BioWare, 343 and Naughty Dog veterans.

As for the awards, best narrative went to Alan Wake 2, best debut indie game went to Cocoon, and esports coach of the year went to Potter. Indie game Baldur’s Gate 3 won game of the year, while Sea of Stars won best independent game over Dave the Diver, a title that was never indie to begin with. Got it? Good. Moving on.

Free Radical Design shuts down

A trio of TimeSplitters characters with guns.
Free Radical

UK studio Free Radical Design, which was working on the TimeSplitters revival, laid off more than 80 people and shut its doors on Monday. It marks another round of layoffs under Embracer this year — the holding company announced in June that a $2 billion funding deal fell through, and it’s spent the last few months closing studios and firing staff at places including Saints Row developer Volition and Chorus maker Fishlabs.

We can do better

The Game Awards logo
The Game Awards

The Game Awards last week ran for three hours, hosted by organizer Geoff Keighley. It was fancy and packed with movie stars — which, honestly, is pretty weird for a show that’s supposed to be about video games. Between abundant ad breaks, rushed speeches for winning developers, and ample stage time for celebrities, this year’s Game Awards didn’t feel like a celebration of the industry.

I’m not the only one who noticed the imbalance. After The Game Awards, plenty of developers, players and critics expressed displeasure with its pacing and priorities. Of the show’s 180 minutes, speeches from award winners took up just 10 minutes, and developers were prompted to ‘please wrap it up’ after just 30 seconds.

Meanwhile, Jordan Peele and Hideo Kojima were given nearly 7 minutes to talk about their upcoming project that looks like it’s more movie than game. There were appearances by Simu Liu, Matthew McConaughey and actors from TV shows based on video games. The Game of the Year award was presented by Timothee Chalamet, for some reason. Gonzo the Muppet even got 2 minutes.

Keighley rushed through most awards by reading the categories and winners directly into the camera back to back to back. Announcement trailers were indistinguishable from ad breaks, and there was no time spared for the industry’s most relevant issues, like the upheaval of mass layoffs, the fight to establish unions, and the medium’s relationship with conflicts in Ukraine and Gaza.

These topics would feel drastically out of place at The Game Awards, and that alone is an indictment of the show. If there’s no room to discuss, celebrate and condemn these topics at the industry’s most public-facing event, what are we even doing here?

The Game Awards organizers have done a great job replacing the embarrassment that was Spike’s VGX with a show that looks more like The Oscars — but the video game industry is not Hollywood. Where are our luminaries? What are our issues? How are we innovating? Making video games more like movies is not the goal — unless you’re Kojima, I guess.

There are a bunch of other events that give time to video game creators and broader conversations, such as the Game Developers Choice Awards and its Independent Game Festival competition, The Spawnies from Spawn on Me, Gamedev.world from Rami Ismail, and Day of the Devs. And there are always the showcases from indie publishers like Annapurna Interactive, Devolver Digital and Panic throughout the year. But with E3 officially dead, Keighley’s two big shows — Summer Game Fest and The Game Awards — are now the premier industry events on the gaming calendar. There’s a responsibility that comes with that position, and his organization clearly needs to strike a better balance.

Now playing

It’s been a strangely stressful time, so I’ve been relaxing with couch co-op in Halo: The Master Chief Collection. It’s familiar and comfortable, and the toggle between old and new graphics is still an absolute delight. I’d love to discover some new couch co-op games, so let me know in the comments if you have any favorites.

This article originally appeared on Engadget at https://www.engadget.com/the-game-awards-missteps-and-light-no-fire–this-weeks-gaming-news-144549193.html?src=rss

Source: Engadget – The Game Awards’ missteps and Light No Fire | This week’s gaming news

The best 15 last-minute Christmas gifts for 2023

The holidays are right around the corner and you might be a little more behind on your shopping than you’d like to admit. We don’t blame you — between family gatherings and the final work rush before PTO kicks in, it’s hard to find the time to go to a store to pick out presents. And once you get there, you could find half-empty shelves and very few choices. But that’s why we have the internet: you still have time to buy holiday gifts online.

USPS, UPS and FedEx have laid out their holiday shipping deadlines for 2023: Ship your items via USPS by December 16 to have them safely arrive before Christmas, while FedEx and UPS have deadlines of December 15 and December 18, respectively, for standard shipping. At this stage in the game, we recommend picking up small, affordable gifts that will ship quickly so you have plenty of time to wrap them up nicely and make it look like you had everything well-planned from the start. Here are the best last-minute Christmas gifts you can get right now and still have in time before the holidays.

Amazon Echo Dot with Clock

Freelancers

Anker 511 portable charger

JLab Go Air Pop

TP-Link Kasa smart lights

PopSocket Phone Wallet

Amazon Smart Plug

UE Wonderboom 3

Stanley IceFlow Tumbler

Anker magnetic power bank (10,000 mAh)

Apple AirTag

Tile Mate

Blink Mini Pan-Tilt Camera

8Bitdo Pro 2

Audible Premium Plus

This article originally appeared on Engadget at https://www.engadget.com/best-15-last-minute-christmas-gifts-for-2023-140037362.html?src=rss

Source: Engadget – The best 15 last-minute Christmas gifts for 2023

Tesla recalls over 2 million cars to fix Autopilot safety controls

Following a two-year investigation by the National Highway Traffic Safety Administration (NHTSA), Tesla will recall over 2 million vehicles to address Autopilot safety concerns, according to new NHTSA documents. Fixes will be issued to owners for free via over-the-air (OTA) updates to add features that ensure drivers pay attention while using Tesla’s controversial driver assistance system. It affects all current Tesla EVs built since Autopilot launched in 2015, including the Model 3, Model Y, Model S and Model X. 

“The remedy will incorporate additional controls and alerts to those already existing on affected vehicles to further encourage the driver to adhere to their continuous driving responsibility whenever Autosteer is engaged,” the NHTSA stated in a document. It noted that while Autopilot (specifically its Autosteer component) does have several controls to ensure drivers pay attention, they’re not always enough. 

“In certain circumstances when Autosteer is engaged, the prominence and scope of the feature’s controls may not be sufficient to prevent driver misuse of the SAE Level 2 advanced driver-assistance feature,” the document states. That in turn may lead to “an increased risk of a collision.” 

Tesla was ordered to address the driver monitoring system. “The remedy will incorporate additional controls and alerts to those already existing on affected vehicles to further encourage the driver to adhere to their continuous driving responsibility whenever Autosteer is engaged, which includes keeping their hands on the steering wheel and paying attention to the roadway,” it states. Those will include more prominent visual alerts, making it easier to turn Autosteer on and off, and eventual suspension from Autosteer if the driver fails to behave responsibly on an ongoing basis. 

In a letter to the NHTSA, Tesla acknowledged the order and said it would issue the required fix. “Tesla will release an over-the-air (OTA) software update, free of charge. Owner notification letters are expected to be mailed February 10, 2023.” The order affects 2,031,220 vehicles, though models that went into production after December 7th will have already incorporated the update. 

The NHTSA said last August that it was opening an investigation into Autopilot following 11 crashes with parked first responder vehicles since 2018 that resulted in 17 injuries and one death. In a letter to Tesla sent shortly afterward, the regulator requested detailed documentation on how the driver assistance system works. Specifically, it wanted to know how it ensures that human drivers will keep their eyes on the road while Autopilot is engaged and whether there are limits on where it can be used.

This article originally appeared on Engadget at https://www.engadget.com/tesla-recalls-2-million-cars-in-order-to-fix-autopilot-safety-controls-123308343.html?src=rss

Source: Engadget – Tesla recalls over 2 million cars to fix Autopilot safety controls

The Morning After: iOS 17.3’s new feature will make things harder for iPhone thieves

Apple is adding a new iPhone feature called Stolen Device Protection, which limits what thieves can do with a stolen phone and passcode. It combines location, biometric scans and time delays, allowing victims to lock out the perpetrator and safeguard their data.

Stolen Device Protection defends against iPhone thieves who monitor users entering their passcode before snatching the device. With the passcode, the perpetrator could reset the owner’s Apple ID password, turn off Find My tracking, change an Apple ID password and a lot more.

With this still-in-beta feature turned on, the phone will ask for a Face ID or Touch ID scan if the device is away from a familiar location, like home or work. It will also require a one-hour delay before changing the Apple ID password on the device. After the hour, it will still ask for a Face ID or Touch ID Scan before changing the Apple ID password from the iPhone.

— Mat Smith

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The end of E3

It was once the biggest gaming show in the world.

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MARK RALSTON/AFP via Getty Images

The Electronic Entertainment Expo, better known as E3, is officially dead. “After more than two decades of E3, each one bigger than the last, the time has come to say goodbye. Thanks for the memories,” the Entertainment Software Association, E3’s organizer, wrote on X. The industry trade group closed the statement with “GGWP” — good game, well played.

The ESA said, after major names pulled out of this year’s planned E3, the event “simply did not garner the sustained interest necessary to execute it in a way that would showcase the size, strength and impact of our industry.”

While E3 may be gone, gaming events aren’t going away. Gamescom, held in Germany, is far larger than E3 in attendance and other factors. There’s also Summer Game Fest, a sort-of E3 replacement The Game Awards producer and host Geoff Keighley started in 2020 and expanded last year to include a physical event for the first time. The likes of Capcom, Ubisoft and Xbox held games showcases in association with SGF this year. The event will return for its fifth edition in 2024.

Continue reading.

Netflix reveals ‘what we watched’

It’s the first engagement report it’s ever released.

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Netflix

Netflix has published the first of a new twice-a-year engagement report called What We Watched. It launched Tuesday as a Microsoft Excel file (!) and lists the hours viewed for every title that tallied more than 50,000 viewing hours, making it the first ultra-detailed glimpse at what people watch on Netflix.

Top hits include the first season of the action-thriller series The Night Agent (nope, not heard of it), with 812,100,000 hours watched. In second place was season two of the drama Ginny & Georgia (I don’t know her or her) with 665,100,000 hours. Korean show The Glory (three for three…) came third with 622,800,000 hours watched.

Continue reading.

Apple may lift NFC restrictions in Europe to escape antitrust fines

Rivals could use tap-and-go payments without Apple Pay.

Apple is attempting to avoid another legal battle with the European Union. The company is allegedly offering its rivals access to its Near-Field Communication (NFC) technology, used for tap-and-go payments, following the European Commission’s ongoing probe into Apple’s potential antitrust Apple Pay practices. While Apple’s current proposal could get it out of a hefty fine and settle the case against it, it’s not guaranteed to move forward.

It’s not just Europe, either. Apple faces a lawsuit in the United States, brought in July 2022 by Iowa’s Affinity Credit Union, which accuses the company of engaging in anti-competitive behavior by illegally restricting iOS users to Apple Pay for any contactless payment.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-ios-173s-new-feature-will-make-things-harder-for-iphone-thieves-121541329.html?src=rss

Source: Engadget – The Morning After: iOS 17.3’s new feature will make things harder for iPhone thieves

Range Rover Electric teased ahead of its 2024 reveal

Several years ago, Land Rover announced plans to offer electrified versions of all its vehicle and that process has finally begun. The company teased the Range Rover Electric in a press release and video, promising an 800 volt architecture and all the benefits of a modern EV. At the same time, it’ll be just as powerful and capable off-road as its gas-guzzling counterparts.

Apart from some aspirational promises, details are still sparse. To start with, it’ll supposedly have “performance comparable to a flagship Range Rover V8 and the all-terrain capability developed in-house by Land Rover experts.” That all-terrain capability includes the ability to wade through 850mm of water (2.8 feet), though the current V8-powered 2023 Range Rover already offers 900mm of depth

Range Rover Electric teased ahead of its 2024 reveal
Land Rover

The new model will supposedly be the “quietest and most refined Range Rover ever created,” the company said, thanks to “active road noise cancellation configuration and sound design, plus cabin comfort levels enabled by its electric underpinnings.” In other words, it’ll take advantage of the relatively low noise levels and simplicity of an electric drivetrain, like other luxury EVs.

The new model will be built on Jaguar Land Rover’s Modular Longitudinal Architecture (LMA) based on an 800 volt architecture, something that generally supports added charging power, enhanced performance, increased efficiency and weight savings. That, the company says, will help enable “fast-charging on public networks,” among other benefits.  

The company is also promising “a seamless electric ownership experience — effortless charging, energy partnerships, software-over-the-air updates and intelligent technology to maximise range.” On top of that, the vehicle and and batteries will both be built in the UK in Solihull and Wolverhampton, respectively.

Range, performance and other key specifications, along with full photos of the vehicle are still missing. If you’re undeterred by that and swayed by Land Rover’s promo video (featuring glimpses of the vehicle, a model in a gold dress wearing green rubber boots, some koi fish and plenty of water), you can now join the waiting list

This article originally appeared on Engadget at https://www.engadget.com/range-rover-electric-teased-ahead-of-its-2024-reveal-111741916.html?src=rss

Source: Engadget – Range Rover Electric teased ahead of its 2024 reveal

Microsoft's official Xbox wireless controllers drop to $45

If you need a spare gamepad for your Xbox or PC, Microsoft’s wireless Xbox Series X/S controller is currently available for $45 at Amazon. That’s close to the lowest price we’ve seen and the sale applies to multiple finishes (carbon black, blue and velocity green). 

The Series X/S controller is the classic well-balanced model with responsive face buttons, triggers, and joysticks. The d-pad offers nice tactility compared to Sony’s DualSense PS5 controller, though it still uses an asymmetrical joystick layout. It comes with Bluetooth connectivity so you can use it with a PC or mobile device, plus a dedicated “Share” button for screen and video capture. 

While you don’t get the advanced haptic feedback features of the DualSense, it fits nicely in your hand and is generally easier to use on a PC — especially for clients besides Steam. Alternatives like the 8BitDo Ultimate Bluetooth Controller and Microsoft’s own Elite Series 2 pad offer a wider array of features, but if you just need the basics, the standard Xbox controller is solid.

The primary drawback is a reliance on AA, rather than rechargeable batteries for power. That lets it last longer on a charge than the DualSense, but you’ll have to buy a separate rechargeable battery pack if you don’t want to regularly swap out batteries. If you can live with that limitation, the sale offers a cheap way to get an extra high-quality controller or two. 

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/microsofts-official-xbox-wireless-controllers-drop-to-45-093236413.html?src=rss

Source: Engadget – Microsoft’s official Xbox wireless controllers drop to