What we bought: Our favorite gadgets of 2023

Engadget staffers test and review tons of gadgets every year, and we also buy a lot of things for ourselves. In 2023, some of us upgraded our at-home coffee-making setup, splurged on fancy keyboards and digital pianos and even made our homes a bit smarter with things like app-controlled litter boxes. But there are plenty of other things we’ve bought and loved this year that have yet to make it on the site. Here, our staff takes a look back at the things they’ve personally purchased this year that they want to gush about a bit more before 2023 is up.

This article originally appeared on Engadget at https://www.engadget.com/what-we-bought-our-favorite-gadgets-of-2023-140016145.html?src=rss

Source: Engadget – What we bought: Our favorite gadgets of 2023

Adobe terminates its $20 billion Figma acquisition amid regulatory scrutiny

Adobe is abandoning its planned $20 billion acquisition of Figma after the companies determined that there was no clear path to obtaining approval from UK and European Union regulators. The two sides have signed an agreement that fully resolves all aspects of the Adobe-Figma merger termination. Adobe will pay the collaborative design platform a previously agreed $1 billion termination fee after failing to overcome regulatory hurdles.

In November, the UK’s Competition and Markets Authority (CMA) and the European Commission both cited concerns over the proposed acquisition’s impact on competition. The CMA said in its provisional findings that that the merger would “eliminate competition between two main competitors.” The watchdog said it was considering either blocking the deal or requiring Adobe to sell Figma’s core product, Figma Design, along with Adobe XD.

Earlier on Monday, Adobe claimed that it wouldn’t offer the CMA any potential remedies. “It is clear that no realistic remedy would satisfy the concerns the CMA is maintaining,” an Adobe spokesperson told Bloomberg. “We believe that the best path forward is to continue our ongoing engagement with the CMA on the merits.”

Last month, the EC sent Adobe a Statement of Objections, in which it warned the company that its planned purchase of Figma “may reduce competition in the global markets for the supply of interactive product design software and of other creative design software,” such as vector editing tools (i.e. Illustrator and its ilk) and Photoshop-style raster editing tools. The EC planned to make a final decision on the merger by February 5. Adobe had indicated it was willing to offer possible remedies to appease European regulators, but it appears that’s no longer the case.

“Adobe and Figma strongly disagree with the recent regulatory findings, but we believe it is in our respective best interests to move forward independently,” Shantanu Narayen, Adobe chair and CEO, said in a statement. “While Adobe and Figma shared a vision to jointly redefine the future of creativity and productivity, we continue to be well positioned to capitalize on our massive market opportunity and mission to change the world through personalized digital experiences.”

Adobe also anticipated a potential lawsuit from the US Department of Justice in an attempt to block the deal Stateside. The company and Figma reportedly met with DOJ officials last week to try and secure approval for their merger. 

This article originally appeared on Engadget at https://www.engadget.com/adobe-walks-away-from-its-20-billion-figma-acquisition-amid-regulatory-scrutiny-132203336.html?src=rss

Source: Engadget – Adobe terminates its billion Figma acquisition amid regulatory scrutiny

EU takes action against X over illegal content and disinformation

It might be ending 2023 with a new name, but X (formerly Twitter) is also capping off a year of criticism and legal action with even more condemnation. The European Commission has announced it’s opening formal infringement proceedings into X’s operation and potential violations of the Digital Services Act (DSA). Thierry Breton, the European commissioner for internal market ironically shared the news on X, detailing the platform’s suspected breach of obligations to be transparent and to counter illegal content. X’s potentially “deceptive design” is also being investigated. 

In its press release, the European Commission states that it will look to X’s Community Notes feature to determine whether it’s effective enough in “mitigating risks” to “civic discourse and electoral processes.” It’ll also address “suspected shortcomings” in X’s decision to limit access to its data firehose, which could negatively affect researchers and other public bodies. The company’s advertising platform is in the Commission’s crosshairs, too, as is the “suspected deceptive design” of features like paid checkmarks.

In February 2023, all online services operating in the EU had to declare their size to determine if they were a Very Large Online Platform (VLOP). A VLOP is any platform with over 45 million users across the EU. Any company designated as a VLOP had four months to comply with the DSA. These measures include establishing a specific point of contact, transparency in advertising and content moderation and clear, user-friendly terms and conditions. It also requires identifying and mitigating risks such as illegal content, gender-based violence and protecting minors. Other logistical stipulations include permitting vetted researchers to access data that informs about systemic risks in the EU, sharing data with the Commission and having an independent audit annually.

The Commission’s actions follow a risk assessment report X submitted in September, a transparency report the platform published in November and ongoing concerns about how X is handling — or mishandling, for that matter — content about the Israel-Hamas War. Breton sent a letter to Elon Musk about the platform’s responsibility to moderate posts in line with the DSA. The European Union opened an investigation into X’s handling shortly after.  

In a statement, Breton explained that the newly announced proceedings show “the time of big online platforms behaving like they are ‘too big to care’ has come to an end.” He continued: “We now have clear rules, ex ante obligations, strong oversight, speedy enforcement, and deterrent sanctions and we will make full use of our toolbox to protect our citizens and democracies.” This instance marks the first time the Commission has opened formal proceedings to enforce these EU regulations. 

This article originally appeared on Engadget at https://www.engadget.com/eu-opens-an-official-probe-into-x-over-illegal-content-and-disinformation-124139507.html?src=rss

Source: Engadget – EU takes action against X over illegal content and disinformation

US lawmakers call for DOJ probe into Apple's blocking of Beeper's iMessage app

A bipartisan group of US senators and representatives have urged the Department of Justice to investigate whether Apple violated antitrust laws by attempting to block Beeper Mini’s access to iMessage. Senators Amy Klobuchar (D-MN) and Mike Lee (R-UT), along with Representatives Jerry Nadler (D-NY) and Ken Buck (R-CO), have asked an assistant attorney general to look into “potentially anticompetitive conduct” by Apple.

There have been a number of efforts in recent months to provide Android users with access to iMessage via workarounds. Earlier this month, Beeper said it was able to reverse engineer the iMessage protocol and support it on Android devices. Within a couple of days, Beeper Mini’s iMessage integration was acting up and Apple (without elaborating too much) soon confirmed it had blocked an iMessage exploit.

It didn’t take long for Beeper to find yet another way to get iMessage working on Android, though this time it required an Apple ID. Last week, the company said it suspected Apple was “deliberately blocking iMessages from being delivered” to around five percent of Beeper Mini users and that it was working on a solution.

The back and forth between Beeper and Apple caught the attention of Sen. Elizabeth Warren (D-MA). “Green bubble texts are less secure. So why would Apple block a new app allowing Android users to chat with iPhone users on iMessage? Big Tech executives are protecting profits by squashing competitors,” Warren wrote on X. “Chatting between different platforms should be easy and secure.” 

Last year, Apple CEO Tim Cook responded to a question about improving iOS-Android communication compatibility by telling a journalist to “buy your mom an iPhone.” 

“Interoperability and interconnection have long been key drivers of competition and consumer choice in communications services,” lawmakers noted in their letter to the DOJ. “But consumers will never benefit from competition if dominant firms are allowed to snuff out that competition at its incipiency.”

As such, the officials are “concerned that Apple’s recent actions to disable Beeper Mini harm competition, eliminate choices for consumers and will discourage future innovation and investment in interoperable messaging services. We also fear these types of tactics may more broadly chill future investment and innovation from those that seek to compete with existing digital gatekeepers. Thus, we refer this matter to the Antitrust Division to investigate whether this potentially anticompetitive conduct by Apple violated the antitrust laws.”

Apple has made at least one commitment to improving messaging interoperability. The company has pledged to support the RCS protocol starting in 2024, after years of Google openly pressuring Apple to do so. Adopting RCS will mean that messaging between iPhone and Android will be more secure than SMS and allow for higher-quality media sharing.

This article originally appeared on Engadget at https://www.engadget.com/us-lawmakers-call-for-doj-probe-into-apples-blocking-of-beepers-imessage-app-122554473.html?src=rss

Source: Engadget – US lawmakers call for DOJ probe into Apple’s blocking of Beeper’s iMessage app

The Morning After: Apple tests App Store discounts

Apple says it’s testing a new App Store feature called contingent pricing to lure customers into cheaper subscriptions based on their other purchases. This contingent pricing model will let developers offer discounts to customers who already have subscriptions to other services, be it those developers’ own apps or connected partner apps.

According to 9to5Mac, Apple says these bundled discounts will be highly visible to customers both on the App Store and “in off-platform marketing channels” — so elsewhere too. It’s starting with a select group of participants before rolling out to more developers “in the coming months.”

It’s been a year of increased scrutiny into Apple’s App Store and how it handles in-app purchases. Just this fall, Apple asked the Supreme Court to reverse the previous ruling that required it to allow developers to use outside payment systems, circumventing Apple’s 30 percent transaction fee. This is a way, of sorts, to get back in developers’ good graces.

— Mat Smith

The biggest stories you might have missed

These tomatoes were lost on the International Space Station for almost a year

Activision Blizzard will pay $54 million to settle California’s gender discrimination lawsuit

Amazon boosts its satellite internet network with the help of space lasers

A One Piece anime remake is in the works from Netflix

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Baldur’s Gate 3 will never come to Xbox Game Pass

So says developer Larian Studios.

TMA
Larian Studios

According to Larian Studios founder Swen Vincke in an interview with IGN, Game of the Year, Baldur’s Gate 3, won’t come to Microsoft’s Game Pass. Vincke also noted this was always the plan, and the title had never been considered for Microsoft’s subscription gaming platform. Vincke says Baldur’s Gate 3 is a “big game” available for a “fair price.” He also touted the title’s lack of microtransactions and its complete story, saying “you get what you pay for.”

Continue reading.

Meta Quest headsets join the exciting world of Microsoft Office apps

Mmm, virtual Word.

Meta Quest users can now write reports, edit spreadsheets and create presentations — if they even want to do any of those tasks on a VR headset. Support for the basic Microsoft Office suite has arrived on the original Oculus Quest, the Meta Quest 2, the Quest Pro and the Quest 3. Users can now download Microsoft Word, Excel and PowerPoint from the Meta Quest store for free. That said, typing on the Quest’s onscreen keyboard is not particularly easy, so you might want to bring your Bluetooth keyboard along for virtual office hours.

Continue reading.

Engadget Podcast: RIP E3

And diving into The Game Awards.

This week, Engadget Senior Editor Jessica Conditt joins Cherlynn and Devindra to talk about the death of E3 and what it means for the gaming industry. They also explore some of the highlights (and low points) of last week’s Game Awards, which couldn’t quite balance celebrating video games and functioning as a marketing tool. We’re particularly excited for Light No Fire, the next ambitious game from the folks behind No Man’s Sky. (Oh, you should check out Jessica’s video on the subject.)

Listen here.

The Chinese EV with 650 miles of range

From a 150kWh battery.

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Nio

Chinese manufacturer Nio is about to start selling an EV with a “semi-solid state” 150kWh battery (140kWh usable). That’s the biggest battery of any passenger EV so far. Nio CEO William Li drove a prototype version of the ET7 1,044km (650 miles) in 14 hours, a distance surpassing many gas-powered vehicles. The ET7’s 150kWh battery will only be available on a lease separate from the car, much as we’ve seen with some cars sold in Europe. We’re unlikely to see this specific battery pack in the US, however. With the Biden administration’s latest rules, some US cars, like Tesla’s Model 3 Long Range, that use specific Chinese battery components will no longer receive the full $7,500 tax credit.

Continue reading.

This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-apple-tests-app-store-discounts-121517653.html?src=rss

Source: Engadget – The Morning After: Apple tests App Store discounts

Beats headphones and earbuds are up to 49 percent off right now

The winter months are ripe with long journeys — whether through a road trip to a relative’s house or a flight somewhere warm — and require good quality music to get through them. Achieving this is quite a bit cheaper right now, with the Beats Studio Buds dropping to an all-time low of $80 from $150. The 47 percent discount is available on every color, from Black to Sunset Pink. 

Beats Studio Buds are a solid option for noise-canceling earbuds and — even more so now — are much more affordable than competitors like AirPods. They have IPX4 sweat and water resistance, three soft ear tip sizes and eight hours of battery life or 24 hours with the charging case. Android users can download the Beats app to see stats and updates, while this technology is built in for iOS users. 

The Studio Buds aren’t Beats’ only good deal to check out right now. The Beats Fit Pro is 20 percent off, dropping to $160 from $200 in every color except Moon. The secure wing-tipped earbuds can last six hours on a single charge or 24 hours with the case and add adaptive EQ to the list of listening modes. Plus, they’re also IPX4 sweat and water-resistant. 

Then there’s the Beats Studio Pro headphones, available for $180, down from $350 — a 49 percent discount. The sale price increases to $205 when adding in two years of AppleCare+. The Studio Pro headphones have 40 hours of battery life and can get another four hours with just a 10-minute charge. The on-ear buttons can activate Siri, accept calls or control the music. The Beats Fit Pro and Studio Pro are both only $10 off their all-time low prices. 

Follow @EngadgetDeals on Twitter and subscribe to the Engadget Deals newsletter for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/beats-headphones-and-earbuds-are-up-to-49-percent-off-right-now-112029335.html?src=rss

Source: Engadget – Beats headphones and earbuds are up to 49 percent off right now

Amazon's deal to make Warhammer 40,000 movies and TV shows is done

Amazon and Games Workshop have confirmed they’re working on TV shows and movies based on Warhammer 40,000. The news comes 12 months after the two sides reached an agreement in principle to develop adaptations of the miniature wargame for big and small screens. 

The companies have now inked a full agreement, which gives Amazon the exclusive rights to develop films and TV shows based on the intellectual property. In turn, the adaptations could help Games Workshop attract new Warhammer 40K tabletop players.

Games Workshop says an “elite band” of screenwriters is coming together to create the shows and movies. Assisting them will be Henry Cavill, a long-time Warhammer 40K fan, who will be an executive producer and perhaps star in some of the TV shows and films.

Don’t expect to see a Warhammer movie hitting Prime Video anytime soon, though. As Games Workshop notes, it typically takes at least a couple of years for a project to go from the development phase to something you can actually watch. Still, the ball is officially rolling on Amazon’s Warhammer adaptations. Games Workshop says it will share some details about what’s in store as soon as it’s able.

This article originally appeared on Engadget at https://www.engadget.com/amazons-deal-to-make-warhammer-40000-movies-and-tv-shows-is-done-102509727.html?src=rss

Source: Engadget – Amazon’s deal to make Warhammer 40,000 movies and TV shows is done

A Chinese EV squeezed 650 miles of range from its 150 kWh battery

An EV from Chinese manufacturer Nio will soon go on sale with a “semi-solid state” 150kWh battery (140kWh usable) that’s the largest in any passenger car, Car News China reported. To show much range that will deliver, Nio CEO William Li drove a prototype version of the ET7 1,044km (650 miles) in 14 hours, a distance surpassing many gas-powered vehicles. 

The test was run in relatively cool temperatures (between 28 – 54 F) and livestreamed. Driving was done mainly in semi-autonomous (or Navigate-on-Pilot+, as Nio calls it), and speed-limited to 90 km/h (56 MPH). The average speed was 83.9 km/h (a respectable 52.4 MPH), with a travel time of 12.4 hours excluding stops.

“The completion of this endurance challenge proves the product power of the 150kWh ultra-long endurance battery pack,” said Li in a Weibo post (Google translation). “More importantly, all models on sale can be flexibly upgraded to 150kWh batteries through the Nio battery swap system.”

In fact, the ET7’s 150kWh battery will only be available on a lease separate from the car, much as we’ve seen with some cars sold in Europe. Previously, the company said that the battery alone would cost as much as an entire car (the company’s entry-level ET5 EV), or around $42,000. 

A Chinese EV with a locally-made 150kWh battery went 650 miles on a charge
WeLion New Energy Technology

Manufactured by WeLion New Energy Technology, the battery has a single-cell energy density of 360 Wh/kg or 260 Wh/kg for the entire pack (Tesla’s latest cells are under 300 Wh/kg). Semi-solid state batteries use gel, clay or resin electrolytes, offering greater energy density and fire-resistance than current batteries. However, they’re still far from the promised land of full solid-state batteries, which could feasibly double energy density. 

We likely won’t see the 150kWh battery pack stateside, though. With the Biden administration’s latest rules, some US cars like Tesla’s Model 3 Long Range that use specific Chinese battery components will no longer receive the full $7,500 tax credit. 

Nio is a luxury EV manufacturer in China that offers vehicles without a battery, letting you sign up to a battery-as-a-service (BAAS) monthly subscription. That service also allows you to swap out your battery at any time for a larger one. 

This article originally appeared on Engadget at https://www.engadget.com/a-chinese-ev-squeezed-650-miles-of-range-from-its-150-kwh-battery-092427301.html?src=rss

Source: Engadget – A Chinese EV squeezed 650 miles of range from its 150 kWh battery

An electric car completed the world's first-ever drive from the North to the South Pole

Earlier today, Scottish adventurers Chris and Julie Ramsey were finally able to announce their completion of the nine-month, 17,000-mile “Pole To Pole EV” expedition, the world’s first drive from the 1823 Magnetic North Pole to South Pole — on an electric car, no less. The couple actually reached their destination on December 15 (Friday), but they could only share the news after re-establishing satellite connection later. This feat was achieved using a Nissan Ariya e-4ORCE electric vehicle, which was modified by Icelandic specialist Arctic Trucks — mainly with larger 39-inch tires plus matching wheel arches, along with some ice-friendly gear and body reinforcement work. The powertrain and suspension were mostly stock — just with a lifted height, according to Electrek.

All that extra load on the electric vehicle meant it had to make do with a reduced range of just 150 to 200 miles — a drop from the original 272-mile mark. During the Arctic and Antarctic parts of the trip, the Ramseys picked up tricks on keeping the car battery warm for improved efficiency. Most notably, they would pile up a snow wall to shield the car’s underside and front radiator from the cold wind, or they would even use a dedicated tent to cover up the entire car, when it wasn’t not too windy. 

Depending on the weather, the duo would use either a 5kW wind turbine or a prototype solar hybrid charging solution to juice up their Ariya. Failing that, there were moments when they had to fall back to their petrol generator — a mandatory equipment for traversing the Arctic regions. Likewise with their diesel support vehicles, as no electric version of those exist. Chris explained to Expedition Portal that the purpose of “Pole To Pole EV” is to prove that electric vehicles make a viable replacement for existing diesel-powered expedition vehicles in the polar regions.

In between the poles, the Ramseys traveled through the Americas, with the northern part being relatively easy thanks to the readily-available chargers along the way. It was a different story down south, but “Pole To Pole EV” collaborated with EV charging solutions provider, Enel X Way, to install chargers along their route through Central and South America — especially the Peru leg of the expedition. Better yet, Enel X Way has promised to keep these new chargers available to the public afterwards, thus extending its electric Pan-American charging corridor.

This isn’t the first time Chris and Julie Ramsey made headlines involving electric vehicles. Back in 2017, the Scottish couple became the first to enter and complete the Mongol Rally in an electric car — a modified Nissan Leaf Acenta. Charging was relatively easy between the UK and Turkey, but from there onwards, they had to rely on domestic plug sockets and would end up with many memorable encounters with locals. The two drove 10,000 miles in 56 days — quite a challenge given the modified Leaf’s 90-mile range. “But we are pleased that a huge charging network has sprung up across the route since we completed the rally in 2017,” Chris added, in case anyone else is up for the EV challenge.

This article originally appeared on Engadget at https://www.engadget.com/an-electric-car-completed-the-worlds-first-ever-drive-from-the-north-to-the-south-pole-073155506.html?src=rss

Source: Engadget – An electric car completed the world’s first-ever drive from the North to the South Pole

A One Piece anime remake is in the works from Netflix and Wit Studio

Right now’s a really good time to be a One Piece fan. Netflix announced on Sunday that it’s working with Wit Studio — the animation studio behind the early seasons of Attack on Titan and Vinland Saga — for a new anime adaptation of the long-running series. It’ll start fresh from the East Blue saga, or the beginning of Eiichiro Oda’s manga, which is now in its final saga and expected to wrap up in the next few years.

One Piece follows the adventures of the rubber-limbed pirate Monkey D. Luffy and his crew, known as the Straw Hats. Both the manga and the original anime series have been ongoing since the late ‘90s. And, just this summer, Netflix released a live-action One Piece adaptation that was surprisingly well received considering Hollywood’s track record with live-action anime remakes. 

As many have been preparing for the inevitable void that will be left when the manga and original anime come to an end, the latest announcement couldn’t be better timed. There’s little information available about the new series at this stage beyond the fact that it will be called The One Piece and “will recreate the story of the original One Piece manga.” We don’t have a release date yet, but Netflix says it’s in production now.

This article originally appeared on Engadget at https://www.engadget.com/a-one-piece-anime-remake-is-in-the-works-from-netflix-and-wit-studio-221411871.html?src=rss

Source: Engadget – A One Piece anime remake is in the works from Netflix and Wit Studio

Blue Origin’s New Shepard rocket will return to flight tomorrow after over a year grounded

Blue Origin, the space company founded by Jeff Bezos, has finally set a date for its New Shepard rocket’s first flight in more than a year, after a failure last September left it grounded by the Federal Aviation Administration (FAA). The company is targeting Monday, December 18 for liftoff from its West Texas facility. The launch window opens at 9:30AM ET.

New Shepard won’t be carrying a crew for this flight, but will have science and research payloads on board, plus 38,000 student postcards stamped “Flown to Space!” from the Club for the Future program. It’ll be livestreamed on Blue Origin’s website starting 20 minutes before takeoff.

Blue Origin’s reusable suborbital rocket has completed both crewed and payload missions in its past, including a flight with Bezos on board in 2021 that kicked off its entry into human spaceflight. Six of its 24 flights have had humans on board its crew capsule. On September 12, 2022, an uncrewed New Shepard experienced a failure after takeoff and crashed back to the ground. Before doing so, though, it was able to abort the capsule, which separated and made a safe parachute landing.

The FAA conducted an investigation into the incident and gave Blue Origin 21 corrective actions to complete before it could fly again. The cause of the issue was found to be the failure of an engine nozzle that overheated. The FAA closed its investigation at the end of September this year.

This article originally appeared on Engadget at https://www.engadget.com/blue-origins-new-shepard-rocket-will-return-to-flight-tomorrow-after-over-a-year-grounded-191711814.html?src=rss

Source: Engadget – Blue Origin’s New Shepard rocket will return to flight tomorrow after over a year grounded

Apple is testing App Store discount packages so developers can pull users into more subscriptions

Apple says it has begun piloting a new App Store feature called “contingent pricing” that will help developers lure in customers with cheaper subscriptions based on their other purchases. The contingent pricing model will let developers offer discounts to customers who already have subscriptions to other services, be it those developers’ own apps or participating partners’. It’s starting with a select group of participants before rolling it out to more developers “in the coming months.”

“Contingent pricing for subscriptions on the App Store — a new feature that helps you attract and retain subscribers — lets you give customers a discounted subscription price as long as they’re actively subscribed to a different subscription,” Apple wrote in a post on the Apple Developer website. “It can be used for subscriptions from one developer or two different developers.” Per 9to5Mac, Apple further explained that these bundled discounts will be highly visible to customers both on the App Store and “in off-platform marketing channels” so they can easily find and get in on the perks. 

It comes at a time of ongoing scrutiny into Apple’s practices with its App Store and how it handles in-app purchases, which came to a head in Apple’s battle with Fortnite owner Epic Games. Just this fall, Apple asked the Supreme Court to reverse its previous ruling that required it to allow developers to circumvent its 30 percent transaction fee by supporting outside payment systems. But it’s still looking for ways to get back in developers’ good graces. The company says it will release more information on the new program next month.

Correction, December 17, 2023, 3:30PM ET: This story originally stated that contingent pricing allowed developers to offer cheaper plans than competitors. It actually only works between participating parties. We apologize for the error.

This article originally appeared on Engadget at https://www.engadget.com/apple-app-store-developers-contingent-pricing-for-subscriptions-222205906.html?src=rss

Source: Engadget – Apple is testing App Store discount packages so developers can pull users into more subscriptions

Apple, Visa and Mastercard sued in proposed class action antitrust case over Apple Pay card fees

A proposed class action lawsuit has accused Apple of accepting a form of bribe from Visa and Mastercard to ensure their dominance over point-of-sale payment card services for Apple Pay transactions, according to Reuters. As a result, the lawsuit says merchants have been forced to pay higher fees.

The companies are being sued by beverage retailer Mirage Wine & Spirits in Illinois on behalf of “all merchants in the United States that accepted Apple Pay as a method of payment at the physical point-of-sale.” According to the complaint, Apple made an agreement with Visa and Mastercard that did away with any incentive for it to develop its own competing point-of-sale transaction payment network or allow other companies to make use of iPhone’s “tap to pay” NFC functionality with third-party wallet apps. On the iPhone, Apple’s own wallet app is the only option. All of this has led to inflated merchant fees, the suit argues.

“In exchange for agreeing not to compete with Visa and Mastercard in the Relevant Market, the two card networks offered Apple a very large and ongoing cash bribe,” the lawsuit states. This bribe came as a percentage of the two companies’ transaction fees for credit and debit card payments made with Apple Pay. “Even as Apple Pay was in its infancy, the Entrenched Networks and Apple understood that this bribe would amount to hundreds of millions of dollars per year.”

Apple has been accused of anti-competitive behavior with Apple Pay in the past for how it blocks third-party access to its contactless payment technology. But earlier this week, Reuters reported that Apple may open up NFC access in the EU to avoid a fine in a case that has been ongoing since 2020.

This article originally appeared on Engadget at https://www.engadget.com/apple-visa-and-mastercard-sued-in-proposed-class-action-antitrust-case-over-apple-pay-card-fees-203445696.html?src=rss

Source: Engadget – Apple, Visa and Mastercard sued in proposed class action antitrust case over Apple Pay card fees

These tomatoes were lost on the International Space Station for almost a year

In an interview this fall following his return to Earth from the International Space Station, NASA astronaut Frank Rubio shared a little mission anecdote that had us gripped: after he’d harvested one of the first tomatoes grown in space and bagged it up for a presentation, the bag and its contents went missing. With no trace of the fruit, the other astronauts jokingly accused Rubio of eating it. Then, eight months later at the beginning of December, the lost tomato reappeared. A photo shared by NASA now shows there were actually two tomatoes in the rogue sample — and, all things considered, they don’t look half bad.

While a tomato left to rot on Earth isn’t a pleasant thing to come across, Rubio’s tomatoes just look a bit dried out. “Other than some discoloration, it had no visible microbial or fungal growth,” NASA wrote in a blog post.

NASA has for years been experimenting with ways to grow food on the ISS and studying how the space environment affects plant growth. The red dwarf tomatoes were grown as part of a program called the eXposed Root On-Orbit Test System, or XROOTS, which uses a combination of hydroponic and aeroponic techniques instead of soil. Rubio, who was on the ISS for a record-breaking 371 days before his return in September 2023, harvested a batch of the tomatoes in March to be sent back to Earth and examined for the VEG-05 study.

As for the sample Rubio hung onto, which he intended to show to schoolkids in an event a crewmember had planned, the astronaut said the tomatoes simply disappeared. “I was pretty confident that I Velcroed it where I was supposed to Velcro it, and then I came back and it was gone,” he said. Rubio said he spent “eight to 20 hours” looking for it, to no avail. Now that they’ve turned up (and since been thrown away), we’re just dying to know where they were hiding all that time. We’ve reached out to NASA and will update this story if we find out any more information.

This article originally appeared on Engadget at https://www.engadget.com/these-tomatoes-were-lost-on-the-international-space-station-for-almost-a-year-182601610.html?src=rss

Source: Engadget – These tomatoes were lost on the International Space Station for almost a year

The Morning After: The sad end of E3

It’s Saturday morning and I’m still thinking about the end of E3, once the biggest gaming show on earth, and the teenage dream destination for many Gen Z / Millennial gamers, by which I mean: me. Will there be a gaming (or tech) show in 2024 that will match my enthusiasm (in the past) for E3? Probably not.

Apple is also testing out improved anti-theft software for iPhone users — just don’t get your phone stolen before the feature gets out of beta.

This week:

 🎮😵 E3 is officially dead

📲🥷 iOS 17.3’s Stolen Device Protection will make life harder for iPhone thieves

🥚🤖 Tesla’s latest Optimus robot can handle an egg without breaking it

And read this:

Social media account takeovers continue to happen, and with many reliant on platforms like Facebook, Instagram and YouTube for their income, an attack can derail everything. High-level hackers still tend to seek entities with deep pockets, targeting them with highly complicated attacks. But much of the cyber criminality today is social engineering jobs, aimed at mid-level creators with less experience (and resources). Katie Malone reports on how some victims have lost much to social engineering hacks.

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This article originally appeared on Engadget at https://www.engadget.com/the-morning-after-the-sad-end-of-e3-140035020.html?src=rss

Source: Engadget – The Morning After: The sad end of E3

Microsoft Office apps arrive on Meta Quest VR headsets

Meta Quest users will now be able to write reports, edit spreadsheets and create presentations — if they event want to do any of those tasks on a VR headset, that is. Android Central reports that support for the basic Microsoft Office suite has arrived on the original Oculus Quest, the Meta Quest 2, the Meta Quest Pro, and the latest model, the Meta Quest 3. Users can now download Microsoft Word, Excel and PowerPoint from the Meta Quest store for free.

The company first revealed that it was going to launch Microsoft 365 app experiences for its headsets during its Connect 2022 event. It also promised users access to Outlook, Teams and a Windows experience as part of its partnership with Microsoft. To be able to use the basic Office suite apps on their device, users will need to have and log into their Microsoft account. The app files are pretty small because they run on the cloud, so they’re quick to download and can run side by side for the multitaskers out there. 

According to The Verge, though, the apps aren’t exactly optimized for virtual reality, so users may have to contend with tiny icons and other elements that don’t work as well in the environment. In addition, it’s not easy typing on the Quest’s onscreen keyboard, so users may have to link Bluetooth accessories if they need to get some serious work done. 

This article originally appeared on Engadget at https://www.engadget.com/microsoft-office-apps-arrive-on-meta-quest-vr-headsets-123030297.html?src=rss

Source: Engadget – Microsoft Office apps arrive on Meta Quest VR headsets

Activision Blizzard will pay $54 million to settle California's gender discrimination lawsuit

California’s Civil Rights Department (CRD) has announced that it has reached a settlement agreement with Activision Blizzard for a case it filed in 2021, accusing the company of systemic gender discrimination and fostering a culture that encouraged rampant misogyny and sexual harassment. The agency, which sued the developer when it was still called the California Department of Fair Employment and Housing, said Activision Blizzard will have to pay $54 million to settle its allegations. Out of the total, $45.75 million will go towards a fund meant to compensate female employees and contract workers who worked for the company in California from October 12, 2015 until December 31, 2020. 

In addition, the developer is expected to retain an independent consultant to evaluate its promotion policies and training materials, as well as to make recommendations based on what they see. If you’ll recall, the agency’s lawsuit alleged that female employees were overlooked for promotions and were paid less than their male colleagues. According to Marketwatch, though, the settlement will also see the agency withdraw its claims that there was widespread sexual harassment at the company. The department will reportedly have to file an amended complaint that only focuses on gender-based pay gap and discrimination. 

California’s original lawsuit detailed how Activision Blizzard condoned a “frat boy” culture that encouraged certain unsavory behaviors. Male employees allegedly did “cube crawls,” wherein they routinely groped and sexually harassed their female colleagues at their desks. A spokesperson for the company told Marketwatch that it is “gratified that the CRD has agreed to file an amended complaint that entirely withdraws its 2021 claims alleging widespread and systemic workplace harassment at Activision Blizzard.” They added: “We appreciate the importance of the issues addressed in this agreement and we are dedicated to fully implementing all the new obligations we have assumed as part of it. We are committed to ensuring fair compensation and promotion policies and practices for all our employees, and we will continue our efforts regarding inclusion of qualified candidates from underrepresented communities in outreach, recruitment, and retention.”

Meanwhile, the department told the website that its announcement, which contains no reference to its earlier sexual harassment allegations, “largely speaks for itself with respect to the historic nature of this more than $50 million settlement agreement, which will bring direct relief and compensation to women who were harmed by the company’s discriminatory practices.”

As The Wall Street Journal noted when it reported the settlement, this lawsuit set the stage for Microsoft to acquire the developer. After reports came out that Activision Blizzard CEO Bobby Kotick kept sexual harassment allegations within the company from reaching its board of directors, the developer’s shares fell, giving Microsoft the opening to offer a deal. The $68.7 billion acquisition was finalized in October after almost two years of contending with regulators trying to block the purchase. 

This article originally appeared on Engadget at https://www.engadget.com/activision-blizzard-will-pay-54-million-to-settle-californias-gender-discrimination-lawsuit-101149166.html?src=rss

Source: Engadget – Activision Blizzard will pay million to settle California’s gender discrimination lawsuit

Apple is settling a class action lawsuit over Family Sharing for $25 million

If you used Apple’s Family Sharing feature with at least one other person and bought a subscription to an app through the App Store between 2015 and 2019, you might just get a settlement of up to $50 from the company. MacRumors reports that Apple will pay $25 million to settle a class action lawsuit that accuses the tech giant of misleading customers over Family Sharing.

The feature lets up to six family members share app subscriptions with each other but allows individual developers to forbid people from sharing a single subscription if they wish to. The lawsuit, which was filed in 2019, accuses Apple of not being transparent about this and misleading customers by making them think they could share a subscription to every app available in the App Store. “[The] vast majority of subscription-based apps” did support Family Sharing, the lawsuit claims.

The complaint also alleges that Apple placed ads on the landing pages of some subscription-based apps that didn’t support Family Sharing. This led “millions of customers” to download subscription-based apps believing they would be able to access them through their Family Sharing subscription, it says, citing YouTube Red and a puzzle game called Brainwell as examples of apps that didn’t support sharing their subscriptions with family members. 

Apple has reportedly denied any wrongdoing and has only agreed to settle the case to avoid the potential costs associated with a jury trial. The company did not respond to a request for comment from Engadget.

This article originally appeared on Engadget at https://www.engadget.com/apple-is-settling-a-class-action-lawsuit-over-family-sharing-for-25-million-235208522.html?src=rss

Source: Engadget – Apple is settling a class action lawsuit over Family Sharing for million

Teenage Engineering’s OP-1 Field just got a nifty bit crusher effect

Teenage Engineer’s OP-1 Field synthesizer/groovebox/thingamajig just got a fairly substantial system update. Software version 1.5.0 brings a fun new effect to the instrument and a long-requested feature.

First up, there’s a new effect called Terminal. This is a bit crusher, finally bringing distortion to the synthesizer. The OP-1 Field and its lower-powered sibling have always been known for a stellar effects lineup, but these instruments have never had a bit crusher or any real way to add color via distortion. As an avid player, I can’t tell you the number of times I’ve had to use workarounds to fake overdrive and distortion.

It looks simple enough to operate, with an aesthetic that calls to mind an old PC. You should be able to use this tool for gentle distortion and all-out audio mangling. Like all OP-1 effects, there are four parameters to fiddle with.

The update also brings a much easier way to bounce, or merge, tracks. Teenage Engineering’s calling it “tape merge drop” and the tool includes a shortcut that automatically combines all of the audio from copied tracks into one track, so you can drop it down and continue building out a song. You could always bounce tracks on the OP-1 and Field, but it required some menu diving and a lot more time.

Teenage Engineering has always been good about supporting the OP-1 line. It dropped a vocoder for the Field earlier this year and released multiple system updates for the original OP-1 in the recent past, and that thing came out in 2011. Obama wasn’t even in his second term yet.

The company has had a busy month or so. It set music gear internet ablaze with the surprise launch of the EP-133 sampler and did the exact opposite with whatever this is. The new OP-1 Field update is available now.

This article originally appeared on Engadget at https://www.engadget.com/teenage-engineerings-op-1-field-just-got-a-nifty-bit-crusher-effect-185232932.html?src=rss

Source: Engadget – Teenage Engineering’s OP-1 Field just got a nifty bit crusher effect

Larian Studios chief says Baldur’s Gate 3 will never come to Game Pass

Don’t hold your breath waiting for Baldur’s Gate 3 to show up on Game Pass. It’s not happening, according to Larian Studios founder Swen Vincke in an interview with IGN. The game designer said point blank that “it’s not going to be on Game Pass.” Vincke went on to note that this was always the plan and that the title had never been considered for placement in Microsoft’s subscription gaming platform. These statements occurred just one week after the game officially launched on Xbox Series X/S consoles.

At the root of this decision is perceived value. Vincke says that Baldur’s Gate 3 is a “big game” that’s available for a “fair price.” He also touted the title’s lack of microtransactions and its complete story, saying “you get what you pay for.” To that end, a completionist run in Baldur’s Gate 3 takes more than 140 hours, according to HowLongToBeat. That breaks down to about 40 cents an hour, which seems like a good value to me.

Larian Studios isn’t Microsoft. This is a small company that needs all the money it can get, with Vincke suggesting that players who pay full-price for Baldur’s Gate 3 will allow the developer to “continue making other games.”

This speaks to a larger issue within the gaming community regarding the “all-you-can-eat” nature of streaming subscription platforms like Game Pass. Obviously, paying $10 each month for access to hundreds of games is a great deal for consumers, but it remains to be seen how it impacts developers. Some smaller developers praise the added exposure that comes with launching on Game Pass, while others like Take Two call it a “lost opportunity” for publishers. Sony head Jim Ryan even called the platform “value destructive,” but he’s speaking about a primary competitor so, grain meet salt.

Microsoft has held steady to the idea that Game Pass actually increases sales of included titles, as players fall in love with certain games and want to own them outright. There’s some evidence to support this. Starfield was available on the subscription service since launch day but still managed to be the best-selling title of September, according to figures published by VentureBeat. However, that old adage about cows and free milk must apply to some gamers.

Most importantly, Baldur’s Gate 3 doesn’t need Game Pass. It’s one of the most popular and critically-acclaimed releases of the year, racking up a boatload of trophies at The Game Awards and selling around 20 million copies on Steam alone. The game’s also available on PS5 and, as mentioned, Xbox Series X/S.

This article originally appeared on Engadget at https://www.engadget.com/larian-studios-chief-says-baldurs-gate-3-will-never-come-to-game-pass-175245059.html?src=rss

Source: Engadget – Larian Studios chief says Baldur’s Gate 3 will never come to Game Pass