Has someone cured the common cold with a Raspberry Pi?

No. They haven’t. What’s taking you all so long?

Alex has a cold

I felt it coming on last night. That heavy-headedness. The slight tickle in my throat. Blurry vision, sudden chills, a desperate need for snuggles. Colds can go from zero to a hundred within minutes, and then, no matter how much you hydrate, how early a night you get, or how much medication you take, you know you’re going to wake up feeling rough.

gif of monica from friends feeling ill

As I have done today.

So I turned to the internet

And I typed this…

googling screengrab

And nothing came up. Nothing at all. I mean, I know you’re all busy living your best lives and all that, but c’mon, team — I was counting on at least one of you to have fixed this by now!

Somebody do something!

You’ve let me down, but I am going to give you all another chance to make amends.

In the comments below, or in reply to the social media posts on Facebook and Twitter about the publication of this blog post, I’d like you to invent a Raspberry Pi project that will aid me in getting over my cold.

It may be a robot that hands me a tissue, or one that rocks me to sleep. It could be an algorithm for predicting when I’ll next get sick based on certain factors such as climate, schedule, or my poor, vitamin-deprived diet.

It could even be a drone that will deliver my mother to my house whenever I need attention and a hug.

Whatever your invention, however wild and unlikely it seems, I want to hear about it. And the best ones will receive some stickers or something — whatever cool Raspberry Pi thingers I’ll find in my desk when I return to Pi Towers on Monday. #SuchPrepared #MuchProfessional #wow

And no, you don’t have to actually make the thing. Just tell me what it would do and, if you like, include pictures!

And while you’re all doing that…

I’m going to make another cup of tea and curl up on the sofa with She-Ra on Netflix. Ta!

She-Ra gif

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Wireframe 2: The Blackout Club, Battlefield V anxiety, and more

Momentum firmly established, we’re back with our brilliant second issue of Wireframe — the magazine that lifts the lid on video games.

And yes, we are continuing to write ‘video games’ as two words.

Blacking out

In our sophomore edition, you’ll discover all manner of great features, guides, reviews, and everything else you could wish for. In an exclusive interview, BioShock 2 director Jordan Thomas talks about The Blackout Club, his new co-operative horror game – which also features on our fantastic front cover! With inspiration coming from the likes of Stranger Things, you just know The Blackout Club is going to be something special.

We also hear from Battlefield V’s Creative Director Lars Gustavsson in a candid discussion about his own personal excitement — and apprehension — surrounding the launch of DICE’s latest in its nearly 20-year-old series.

And a lot more

Is that all? Of course not. Thomas Was Alone and Subsurface Circular creator Mike Bithell shares his personal perspective on the ever-changing shape of video games.

Issue 2 also takes an extended look at an RPG’s journey from tabletop to screen: it’s not easy to bring the likes of Cyberpunk 2020 to the world of video games, and CD Projekt Red, Chris Avellone, and others tell us just why that is.

We’re just spoiling you now, but there’s plenty more besides, such as:

  • The maths behind matchmaking and video game economics
  • The changing face of Mega Man, an enduring 8-bit icon
  • An indie game’s path from Japanese restaurant to Nintendo eShop
  • The simple yet effective AI behind Galaxian’s angry aliens

All of this is joined by news, previews, and reviews of everything gaming has to offer.

Buy Wireframe issue 2

Physical copies of Wireframe are available now in WHSmith, Tesco, and all good independent UK newsagents. Of course, we don’t like to limit your choices, so you’re able to buy direct from us, with worldwide delivery available.

There’s also the option to download issue 2 a free PDF if you’d like a handy digital version.

Subscription options!

Fancy putting your feet up and letting Wireframe come directly to you? In that case, you should take a look at our subscription options: pick up a sample six issues for a bargain price, subscribe for a full year, or get the digital edition directly to your smart device via our Android and iOS apps. To find out how to save up to 49% on Wireframe’s print edition, head to wfmag.cc/subscribe.

wireframe magazine

See you again in two weeks!

A wild HackSpace magazine appeared

HackSpace magazine issue 13 is also out today, and it’s pretty sweet. Check it out here!

HackSpace issue 13 front cover

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UK Scouts! New resources to support the Digital Maker badge

Six months ago, we announced our partnership with the Scout Association in the UK: we launched the new Digital Maker Staged Activity Badge, releasing new badge requirements, along with resources for stages 1 and 2, to help tens of thousands of young people learn how to create with technology.

Fun fact: when we launched the badge, it became the very first one to feature the new Scouts logo.

More resources!

Since then, we’ve been developing resources for more stages of the badge, and we’ve just released activities to support more of stage 2 and stage 3.

The Scouts on Twitter

We’ve teamed up with our friends at @Raspberry_Pi to give you even more resources to get stuck into! Here’s, Scout Ambassador, @astro_timpeake telling you why it’s so important that young people improve their digital technology skills. Read more here: https://t.co/4vwOwBDpv4 https://t.co/kKY4BVB0a2

Because the Digital Maker badge is a staged activity badge, any section of the Scouts movement can tackle it. And since an activity that interests and engages a Beaver is likely to be quite different to one that engages an Explorer Scout, we’ve increased the variety of activities we’re providing.

More tech!

The first set of activity resources we released either needed no technology or laptops only, as the leaders we spoke to told us it shouldn’t be too difficult to get hold of some laptops for a session. For the new resources, we’ve increased the variety of tech that we recommend using. Some of the activities use the micro:bit, since it’s a low-cost, easy-to-use bit of tech. For leaders unfamiliar with the micro:bit, we’ve put together this guide on using the device.

More activities!

With all our activity resources, we show how digital making fits into the scouting movement and into many typical activities you’d do with your troop. For example, you can program the micro:bit to be the musical accompaniment to your next campfire. Or, you can create your own custom map to show points on a recent hike that you did together — anything from where someone fell over, to where you saw the most amazing view.

More support!

Next year, we’re going to release even more material to support Scouts tackling the Digital Maker badge. We’ll carry on producing videos like this lovely one:

Computers in the real world

Uploaded by Raspberry Pi on 2018-09-28.

We’re also going to be trialling some leader training days to build your digital making confidence. In the meantime, if you have any questions, you can always email scouts@raspberrypi.org.

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From inspiration to innovation: Hands-On Coding blocks

Marcos Navas is a Union City Technology Facilitator with Union City school district in New Jersey and an active member of the maker, STEM, and coding communities. He was part of the first cohort of Raspberry Pi Certified Educators in the United States. Recently, he completed a fellowship with IDEO’s Teachers Guild and launched Hands-on Coding, a company that makes physical coding blocks for learners. Hands-On Coding blocks allow students to physically build computer programs and act out their code in the real world. They turn the human into a computer and teach children not only how to solve problems, but also how to express themselves.

In this blog post, Marcos shares how his experience at Picademy helped him successfully combine his skills as a teacher with an entrepreneurial drive.

Marcos Navas — Hands-On Coding

At Picademy North America

The day before my flight to San Jose Airport to the Computer History Museum in Mountain View, I was busy in my garage makerspace. It’s strange when and how inspiration strikes, but it did — at 1am while I was preparing for Picademy. While looking at the Raspberry Pi and all the coding languages, I began thinking, “Wouldn’t it be cool if I could hold the code in my hands and manipulate it?” So I began tinkering with the 3D printer and created a repeat block — and that’s how the story of Hands-On Coding begins.

A girl playing with hands-on coding blocks at a desk

The following day, I was part of the first cohort of Raspberry Pi Certified Educators (RCEs) in America. I walked into a room full of innovative and creative teachers from all over the country. Over the next two days, we were introduced to the world of Raspberry Pi and the coding basics we needed to create our first project. It was here that I understood the power of coding and how it is the language of the future. I truly believed then — and now! — how impactful coding could be if integrated into schools.

With so many talented people in attendance, I decided to share my 3D-printed coding blocks. After receiving many “oohs” and “aahs” from my peers along with several order requests, I realized that my idea could turn into something much bigger!

Marcos Navas selfie — Hands-On Coding

FAIL: First Attempt In Learning

One of the major takeaways from Picademy was Carrie Anne Philbin’s intro slide titled “FAIL: First Attempt In Learning.” But, for me, the word ‘fail’ turned into ‘fear’: being new to coding and the Raspberry Pi was daunting. Through persistence, though, I embraced growth, and worked my way out of those fears; I began to gain more confidence, which led to new ideas and experiences. And I learned that changing my perspective on failure was the key to embracing it. Some time after Picademy, this same message was repeated to me by Reshma Suajani, founder and CEO of Girls Who Code, who saw my coding blocks and said: “Don’t let the fear of failure get in your way.” So I let failure drive me instead.

kids playing with hands-on coding blocks

Hands-On Coding blocks

After Picademy, I met with Sam Patterson, another amazing RCE, at his local makerspace. During our conversation, I handed him one of my first coding block prototypes and asked for his thoughts. His words got me thinking about kinesthetic coding and the physical movements of acting out code to build understanding.

Two years later, in July 2018, after developing partnerships, distribution channels, and a fantastic shipping department (me), we delivered our first Hands-On Coding blocks! Hands-On Coding now consists of me and my partners Laura Fleming and Joann Presby, and our goal is to revolutionize coding by making it a more physical and tangible educational idea open to various types of learners. We hope to teach the fundamentals of computational thinking and computer science through the use of blocks and the absence of any technological device; you don’t need to learn coding in front of a screen. Our endgame is to help humanity learn to design solutions to problems in our world.

Kids playing with hands-on coding blocks

After Picademy

My experience at Picademy was just the start of my journey. I not only gained an understanding of the importance of coding in education and the versatility of the Raspberry Pi computer, but also grew out my shell and gained the confidence I needed to put ideas into actions. I became a TED Innovative Educator and an IDEO Teachers Guild Fellow, I launched Hands-on Coding, and I created numerous relationships and ambassadorships with an array of edtech companies. I understood that just because I am an educator or teacher that doesn’t mean I can’t follow my own dreams and aspirations and be a teacherpreneur! I do not have any secrets or magic to this process. Rather, a dream, action, and hard work can lead you to many worlds of possibilities.

Picademy and online training

Keep up to date with Picademy, including the release of 2019 dates, by following the #Picademy hashtag on Twitter. You’ll also find more information on our Picademy page.

Our free online training courses offer another way to learn about introducing coding into the classroom, and much more. And you can discover more stories and support from educators like Marcos in Hello World, the computing and digital making magazine for educators, which is available for free.

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Literature dispenser

There are many things I do not know about Argentina. Until today, one of them was this: if you’re in an Argentinian bank, you may not use electronic devices. That includes phones and e-readers like the Kindle (and I can’t be the only person here who is pretty much surgically attached to their Kindle).

Enter the literature dispenser.

Roni Bandini, an Argentinian author, found himself twiddling his thumbs in a Buenos Aires bank queue, and thought that perhaps the 50 other people he could see in the same situation might benefit from a little distraction. How about a machine, owned by the bank, that could furnish you with one of a curated selection of short stories at the touch of a button? The short stories bit was easy: he writes them for a living.

Expendedor de literatura en tickets (invento argentino)

Expendedor de literatura en tickets desarrollado por @ronibandini Versión 2 Elementos utilizados para su fabricación: Raspberry Pi Thermal Printer LCD Display 16×2 Custom 3d Printed Case Más información en https://medium.com/@Bandini

He chose a Raspberry Pi because there are so many libraries for thermal printers and LCD displays available (and because it’s tiny, and you can fit a heck of a lot of short stories on an SD card these days).

Roni says:

This project was “trial and error” in many aspects. I had troubles with power source amperage due to thermal printer requirements, conflicts with previous software running in the Raspberry – since the same one was used for other projects – and I had to write some routines to avoid words being split due to ticket width. Since the machine could be working for 12 hours in a row, I have added a small 5v cooling fan in the back.

He built a wooden prototype, and was helped out by Z-lab, a small, local 3d print design studio, with permanent casing (which is rather lovely).

literature dispenser

The UI’s very simple: press the green button, be rewarded with a short story, printed to order on a till strip. We’d love to see businesses use these in real life (and we’re thinking one of these would be a lovely addition to the Pi Towers lobby, to help soothe anxious interview candidates). Thanks Roni – I’m off to try to find some of your work in translation, and we’re all agreed that we’re very grateful for internet banking.

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A new Raspbian update: multimedia, Python and more

Today we’re releasing a new update for Raspbian, including a multimedia player, updated Thonny, and more. Here’s Simon with everything you need to know.

Updating Raspbian on your Raspberry Pi || Raspberry Pi Foundation

How to update to the latest version of Raspbian on your Raspberry Pi.

VLC Media Player

When I first joined Raspberry Pi, back in the dim and distant past (in reality 2014, but it does seem a long time ago now…), and I started looking at Raspbian, I made a list of the additional features and applications that I thought it needed to be a “complete” modern desktop operating system. Over the years, we’ve managed to tick off most of the items on that list, but one glaring omission has been nagging at me all this time: a decent media player. Windows has Windows Media Player; MacOS has QuickTime Player and iTunes; but we’ve had a big hole where something similar ought to be for Raspbian. It’s been a common request on the forums, and while we’ve had bits and pieces that do some of the job, like the command line OMXPlayer application, we really wanted a nice GUI-based media player.

VLC is one of those programs that “just works” for media playback; it is cross-platform, it has a nice interface, and it plays back pretty much anything you throw at it. It was the player I really wanted to use in Raspbian — but it was unable to access VideoCore’s video decoding hardware, and the software video codecs in VLC were too slow to be anything more than irritating when running on Raspberry Pi, so it really wasn’t worth shipping it. Until now.

After a lot of work (by people far cleverer than me), we are now able to announce that Raspbian includes a fully hardware-accelerated version of VLC. It plays most audio file formats; it uses software codecs for many video formats, and it uses VideoCore’s video engine to accelerate playback of H.264, MPEG-2 and VC-1 video. (Note that you will need to buy additional codec licences for MPEG and VC-1; if you’ve already bought a licence to enable hardware acceleration in OMXPlayer and Kodi, this licence will also enable these codecs for VLC.)

Raspbian update screenshot

This is still a work in progress — we’ve got most of the major bugs out, but there will most likely be the odd glitch, and you’ll probably find that Pi Zero and Pi 1 will still struggle with some content. But once you’ve updated your Pi, you should find that double-clicking on a video file will open it in VLC and play it back with decent quality.

Thonny 3

A couple of years ago, as part of the list of additional features mentioned above, we looked for a nicer Python development environment than IDLE, and we found Thonny — a really elegant combination of a user-friendly IDE with features that are also useful to expert developers. It’s been our standard IDE shipped with Raspbian ever since, and Aivar Annamaa, the developer, has been very responsive to our feedback and requests for new features.

He’s recently released version 3 of Thonny, and this is now the version in Raspbian. Version 3 offers a lot of useful new debugging features, such as breakpoints and an Assistant feature that analyses your code to find bugs that Python’s syntax checker misses. There is a lot more information about Thonny 3 on Aivar’s website — it’s well worth a read.

Raspbian update screenshot

We’ve also made one user interface change this time. We’ve always offered the choice between running Thonny in its regular mode, and a cut-down “simple” mode for beginners, which removes the menus and gives a fixed screen layout. Up until now, switching between the two has happened via different entries in the main Raspberry Pi menu, but that was a bit clumsy. In the new version, simple mode is the default, and you can switch Thonny into regular mode by clicking the link in the top right-hand corner of the window; if you want to switch back to simple mode, select it on the General tab of the Thonny options dialogue, which is available in the Tools menu. (Thonny will always start in the last mode you selected.)

Desktop configuration

One of the other changes we’ve made this time is one that hopefully most people won’t notice!

The configuration of the Raspberry Pi desktop has always been a bit of a mess. Due to the fact that the underlying LXDE desktop environment is made up of a bunch of different programs all running together, trying to set up something like the system font or the highlight colour involves making changes to several configuration files at once. This is why pretty much the first thing I did was to write the Appearance Settings application to try to make this easier than digging around in multiple config files.

Linux desktop applications are supposed to have a global configuration file (usually in the directory /etc/xdg/) that takes effect unless overridden by a local configuration file (in the hidden .config subdirectory of the user’s home directory). Unfortunately, not all the desktop components adhered to this specification. As a result, getting the Appearance Settings application to work involved quite a bit of kludging things about under the hood, and one of these kludges was to always keep a local copy of each of the configuration files and to ignore the global versions.

This worked, but it had the undesirable side effect that any time we wanted to update the appearance of the desktop, we had to delete all the local configuration files so they could be replaced by the new ones, and this meant that any changes the user had made to the configuration were lost. This was quite annoying for many people, so with this release, we’ve tried to stop doing that!

Most of the desktop components have now been modified so that they correctly read the global configuration files, and for future releases, we are going to try to just modify the global versions of these files and not touch the local ones. If we update the configuration, you will see a message informing you that this has happened, but your local files will be left unchanged. To make sure you get the latest configuration, launch Appearance Settings and choose one of the buttons on the “Defaults” tab; doing this will set your desktop to our currently recommended defaults. But if you want to stick with what you’ve already got, just don’t do that! You can even try the new defaults out: press one of the defaults buttons, and if you don’t like the results, just hit Cancel, and your previous configuration will be restored.

Raspbian update screenshot

One final point on this: in order to get this all to work properly in future, we have had to delete a few local files on this occasion. These are files that most people will never have modified anyway, so this will hopefully not present any problems. But just in case, they have been backed up in the oldconffiles subdirectory of the user’s home directory.

Multiple images

When I first started working on Raspbian, the desktop image file was just under 1GB in size. This has gradually crept up over the years, and now it’s around 1.75GB. While downloading a file of this size isn’t a significant problem for someone with fibre broadband, many people are on slower connections where such large downloads can take hours.

In order to try and address this, for all future releases we will now release two separate images. The default Raspbian release is now a minimal install — it gives you the desktop, the Chromium browser, the VLC media player, Python, and some accessory programs. Running alongside this is the “Raspbian Full” image, which also includes all our recommended programs: LibreOffice, Scratch, SonicPi, Thonny, Mathematica, and various others.

The Recommended Software program that we launched in the last release can be used to install or uninstall any of the additional programs that are in the full image; if you download the minimal image and check all the options in Recommended Software, you will end up with the full image, and vice versa.

Raspbian update screenshot

Hopefully, this means that downloading Raspbian will be easier for people on slower connections, and that you can easily add just the programs you want. The full image is provided for everyone who wants to get everything in one go, or who won’t have access to the internet to download additional programs once their Pi is up and running.

We’ll also continue to produce the existing Raspbian Lite image for people who only want a command-line version with no desktop.

Update Raspbian

Both the new images are available to download from the usual place on our site.

To update an existing image, open a terminal window and use the usual commands:

sudo apt-get update
sudo apt-get dist-upgrade

To install the new VLC media player from a terminal, enter:

sudo apt-get update
sudo apt-get install vlc

As ever, all feedback is welcome, so please leave a comment below!

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New product: Raspberry Pi 3 Model A+ on sale now at $25

TL;DR: you can now get the 1.4GHz clock speed, 5GHz wireless networking and improved thermals of Raspberry Pi 3B+ in a smaller form factor, and at the smaller price of $25. Meet the Raspberry Pi 3 Model A+.

New Product Alert: Raspberry Pi 3A+

You can now get the 1.4GHz clock speed, 5GHz wireless networking and improved thermals of Raspberry Pi 3B+ in a smaller form factor, and at the smaller price of $25. Meet the Raspberry Pi 3 Model A+.

Raspberry Pi 3 Model A+

Long-time readers will recall that back in 2014 the original Raspberry Pi 1 Model B+ was followed closely by a cut-down Model A+. By halving the RAM to 256MB, and removing the USB hub and Ethernet controller, we were able to hit a lower price point, and squeeze the product down to the size of a HAT.

Raspberry Pi 3 Model A+

Small but perfectly formed

Although we didn’t make A+ form-factor versions of Raspberry Pi 2 or 3, it has been one of our most frequently requested “missing” products. Now, with Raspberry Pi 3 Model B+ shipping in volume, we’re able to fill that gap by releasing Raspberry Pi 3 Model A+.

Phenomenal cosmic powers! Itty-bitty living space

Raspberry Pi 3 Model A+ incorporates most of the neat enhancements we made to its big brother, and features:

  • A 1.4GHz 64-bit quad-core ARM Cortex-A53 CPU
  • 512MB LPDDR2 SDRAM
  • Dual-band 802.11ac wireless LAN and Bluetooth 4.2/BLE
  • Improved USB mass-storage booting
  • Improved thermal management

Like its big brother, the entire board is certified as a radio module under FCC rules, which in turn will significantly reduce the cost of conformance testing Raspberry Pi–based products.

In some ways this is rather a poignant product for us. Back in March, we explained that the 3+ platform is the final iteration of the “classic” Raspberry Pi: whatever we do next will of necessity be less of an evolution, because it will need new core silicon, on a new process node, with new memory technology. So 3A+ is about closing things out in style, answering one of our most frequent customer requests, and clearing the decks so we can start to think seriously about what comes next.

Just in case

Our official cases for Raspberry Pi 3B and 3B+ and Raspberry Pi Zero have been very popular, so of course we wanted to offer a case for this new device.

Raspberry Pi 3 Model A+ in case without lid
Raspberry Pi 3 Model A+ in case without lid
Raspberry Pi 3 Model A+ in case

Unfortunately it’s not quite ready yet, but as you can see it’s rather pretty: we’re expecting it to be available from the start of December, just in time to serve as a stocking filler for the geek in your life.

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The National Centre for Computing Education: your questions answered

Last week was a very exciting week for us, with the announcement of the National Centre for Computing Education: funded programmes for computing teachers and students for the next four years, to really support the growth and profile of our subject. For me and many others involved in this field over the last decade, it’s an amazing opportunity to have this level of financial support for Computing — something we could previously only dream of. Everybody at Raspberry Pi is very excited about being involved in this important work!

Some background

A new Computing curriculum was introduced in England in September 2014, and it comprises three strands: computer science, information technology, and digital literacy. The latter two have been taught in schools for many years, but the computer science strand had not been taught in schools to the pre-16 age group since the 1980s.

Two Royal Society reports have been widely influential. Firstly, the Shut Down or Restart report (2012) instigated the curriculum change. To support teachers implementing the new curriculum, the CAS Network of Excellence received a modest amount of funding from 2013–2018; the network has had a great impact on the field already, but clearly more government input was needed. The second report, After the Reboot (2017), evaluated current computing education in schools in the UK. It highlighted the challenges faced by teachers who felt unprepared to deliver the Computing curriculum, and recommended that significant government funding be provided to support teachers — and this has now happened! The new programme gives us the opportunity to reach all computing teachers, and to make massive improvements to computing education around the country.

What is the National Centre?

The National Centre, together with specific support for GCSE and A-Level Computer Science, is a government-funded programme of training and support for computing education. It will lead to a great education in the subject for every child from the beginning of primary school to the end of secondary school, enabling them to develop the valuable skills they need, whether or not they choose computing-related careers.

Since last week’s announcement, I’ve received lots of questions from teachers and others about exactly what will be happening and who will be doing the work, and I’ve gathered together answers to many of these questions here. Read on to learn more about our plans.

Key Stages 1–3 and non-GCSE Key Stage 4

If you are a primary teacher or a secondary teacher at Key Stage 3 or non-GCSE KS4, delivering Computing, either as a classroom teacher or as a specialist, you will be able to access professional learning opportunities (CPD) and resources in your region. Initially these will be available via partners working with us, and from September 2019, you will be able to access them via 40 Computing Hubs.

You will be able to register for a certificate and work towards it through a range of activities, working with colleagues and in your region. There will also be a range of online courses to support you at your own pace. Some of these are available now, and many more are to be launched over the next two years.

GCSE Computer Science

If you teach GCSE Computer Science, or you’d like to, there is a unique programme just for you. Bursaries will be available to enable you to take a series of face-to-face and online courses that best suit your needs: these will range from courses aimed at the completely new-to-GCSE teacher to advanced courses for more experienced teachers who are aiming to stretch and challenge students and to hone their subject knowledge.

two young people coding at a computer

The online courses will be free for everyone, forever. There will be a diagnostic test to help you plan your journey, and a final assessment to measure your success. You’ll be able to sign up for this programme from January.

A Level Computer Science

If you teach A Level Computer Science, or would like to, you will have access to comprehensive resources for students and teachers. There will also be a range of face-to-face events for both students and teachers. These will be starting shortly, so watch out for more news!

It will take a few months for the Computing Hubs and CPD provision to be available at scale, but in the meantime, there is much within our existing networks that computing teachers can engage with right now: CAS hubs and other events, Code Clubs in schools, STEM Learning training, and our online courses are some examples.

Building our team

We also announced last week that we are looking for new team members to implement our part of the work.

Developing resources, courses, and publications

Our role involves developing a comprehensive set of resources, lesson plans, and schemes of work from Key Stages 1–4, drawing on the best of existing materials plus some new ones. We will also develop all the online courses. We need content writers to help us with both of these areas. We are working on producing newsletters, case studies, and other publications about evidence-based practice, and this will also be part of the new team’s work. At the Raspberry Pi Foundation, we will be leading on the A Level Computer Science programme content, so we have opportunities for people with the skills and experience to focus on this area.

Many of these roles are available if you want to work remotely, but more senior jobs will involve regular days in Cambridge. We also have fixed-term, part-time work available. You can find all our current job openings on this page.

Finally, as a team, we want to visit lots of schools to see what you need and listen to your thoughts, so that we can get our work right for you. If you’d like to support us in that, please get in touch by emailing sue@raspberrypi.org.

Hubs, face-to-face training, and certification

STEM Learning, one of our two consortium partners, will be commissioning the 40 Hubs, and they will also be responsible for face-to-face training. The Hubs will become centres of excellence for computing, where teachers can find regional support. Existing CAS (Computing At School) communities will be linked to the 40 Hubs, and CAS Hubs will also play a really important part in the new structure. Our other partner, BCS, will be supporting certification, building on the work they have already done with the BCS Certificate in Computer Science Teaching.

You will be able to access everything you need on the website of the National Centre for Computing Education, where you’ll soon be able to learn where to find your Computing Hub or local CAS communities and discover what is happening in your region.

Across the consortium we have teams of people who are deeply committed to computing, to Computing At School (CAS), and to teaching; most have of us recent teaching experience ourselves. Our first priority is to work with teachers collegially to meet your needs and make life easier for you. So follow the National Centre on Twitter, talk to us, and give us your feedback!

Outside England?

This post has been all about teachers in England, but our free online resources will be available to anyone, anywhere in the world. If you want to talk to us about the needs in your country, do get in touch.

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Three-factor authentication is the new two-factor authentication

Two-factor authentication continues to provide our online selves with more security for our email and online banking. Meanwhile, in the physical world, protecting our valuables is now all about three-factor authentication.

A GIF of a thumbprint being scanned for authentication - three-factor authentication

Not sure what I mean? Here’s a video from Switched On Network that demonstrates how to use a Raspberry Pi to build a three-factor door lock comprised of an RFID keyring, 6-digit passcode, and one-time access code sent to your mobile phone.

Note that this is a fairly long video, so feel free to skip it for now and read my rather snazzy tl;dr. You can come back to the video later, with a cup of tea and 20 minutes to spare. It’ll be worth it, I promise.

Build a Raspberry Pi Smart Door Lock Security System with Three Factor Authentication!

https://amzn.to/2A98EaZ (UK) / https://amzn.to/2LDlxyc (US) – Get a free audiobook with a 30-day trial of Audible from Amazon! Build the ultimate door lock system, effectively turning your office or bedroom into a high-security vault!

The tl;dr of three-factor door locks by Alex Bate

To build Switched On Network’s three-factor door lock, you need to source a Raspberry Pi 3, a USB RFID reader and fob, a touchscreen, a electronic door strike, and a relay switch. You also need a few other extras, such as a power supply and a glue gun.

A screenshot from the three-factor authentication video of a glue gun

Once you’ve installed the appropriate drivers (if necessary) for your screen, and rotated the display by 90 degrees, you can skip ahead a few steps by installing the Python script from Switched On Network’s GitHub repo! Cheers!

A screenshot from the three-factor authentication video of the screen attached to the Pi in portrait mode

Then for the physical build: you need to attach the door strike, leads, and whatnot to the Pi — and all that together to the door and door frame. Again, I won’t go into the details, since that’s where the video excels.

A screenshot from the video of the components of the three-factor authentication door lock

The end result is a superior door lock that requires you to remember both your keys and your phone in order to open it. And while we’d never suggest using this tech to secure your house from the outside, it’s a perfect setup for inside doors to offices or basement lairs.

A GIF of Dexter from Dexter's Laboratory

Everyone should have a lair.

Now go watch the video!

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I feel the earth move under my feet (in Michigan)

The University of Michigan is home to the largest stadium in the USA (the second-largest in the world!). So what better place to test for spectator-induced seismic activity than The Big House?

The Big House stadium in Michigan

The Michigan Shake

University of Michigan geology professor Ben van der Pluijm decided to make waves by measuring the seismic activity produced during games at the university’s 107601 person-capacity stadium. Because earthquakes are (thankfully) very rare in the Midwest, and therefore very rarely experienced by van der Pluijm’s introductory geology class, he hoped this approach would make the movement of the Earth more accessible to his students.

“The bottom line was, I wanted something to show people that the Earth just shakes from all kinds of interactions,” explained van der Pluijm in his interview with The Michigan Daily. “All kinds of activity makes the Earth shake.”

The Big House stadium in Michigan

To measure the seismic activity, van der Pluijm used a Raspberry Pi, placing it on a flat concrete surface within the stadium.

Van der Pluijm installed a small machine called a Raspberry Pi computer in the stadium. He said his only requirements were that it needed to be able to plug into the internet and set up on a concrete floor. “Then it sits there and does its thing,” he said. “In fact, it probably does its thing right now.”

He then sent freshman student Sahil Tolia to some games to record the moments of spectator movement and celebration, so that these could be compared with the seismic activity that the Pi registers.

We’re not sure whether Professor van der Pluijm plans on releasing his findings to the outside world, or whether he’ll keep them a close secret with his introductory students, but we hope for the former!

Build your own Raspberry Pi seismic activity reader

We’re not sure what other technology van der Pluijm uses in conjunction with the Raspberry Pi, but it’s fairly easy to create your own seismic activity reader using our board. You can purchase the Raspberry Shake, an add-on board for the Pi that has vertical and horizontal geophones, MEMs accelerometers, and omnidirectional differential pressure transducers. Or you can fashion something at home, for example by taking hints from this project by Carlo Cristini, which uses household items to register movement.

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Anatomy of a product quality issue: PoE HAT

One of the neat new features of the Raspberry Pi 3 Model B+ is its support for IEEE 802.3af Power-over-Ethernet (PoE). This standard allows up to 13W of power to be delivered over the twisted pairs in an Ethernet cable without interfering with the transmission of data. The Raspberry Pi board itself provides a PoE-capable Ethernet jack and circuit protection components; the power regulation electronics, which would be too costly and bulky to include on the main board, live on a separate HAT.

Raspberry Pi PoE HAT Power over ethernet

The Raspberry Pi 3B+ wearing a PoE HAT

When we announced the 3B+, we revealed that an official Raspberry Pi PoE HAT was in the works and, after a few unforeseen production delays, we we released this HAT at the end of August. Feedback was, and remains, generally very positive; but fairly quickly, we started to see some reports from users who were experiencing issues.

The problem

The problem they reported was this: when powering certain Raspberry Pi units via the PoE HAT, it was not possible to draw the full rated current from the USB ports.

Our 5V USB output, denoted VBUS, is fed by the main 5V rail via a current-limiting switch. This switch is designed to protect the system by detecting short-circuit, over-current, or reverse-voltage events, and disconnecting the USB ports in response. Our current-limiting switch is set to a limit of just over 1A.

Despite the PoE HAT’s ability to supply up to 2.5A, the experiments we ran in response to the reports suggested that, when it was used to supply some boards, the USB supply would trip out at a much lower current. Mice and keyboards worked fine, but higher-current devices such as wireless dongles and hard disks would fail.

Our initial theory was that the PoE HAT was injecting noise into the Pi via the 5V rail, and that this was somehow upsetting the switch. However, we were able to rule this out, since we found no evidence of high-frequency noise at the input to the switch. Another theory was that the flyback transformer’s close physical proximity to the switch was somehow coupling noise in. But we were able to rule this out as well: we showed that the behaviour persisted when the HAT was connected using a right-angle header, which moves the power electronics away from the Raspberry Pi.

What was happening?

The PoE HAT works by converting the incoming 48V from the Ethernet lines to 5V using a flyback transformer. In simple terms, the primary side of the transformer is switched across the 48V, and energy is stored in the transformer in the form of a magnetic field. The primary is then disconnected and the magnetic field collapses. This changing magnetic field induces a voltage (scaled based on the transformer turns ratio) in the secondary, which is rectified by a schottky diode and output capacitance. This output capacitance is formed from the output capacitors on the PoE HAT itself, the capacitors on the Raspberry Pi 5V rail, and, when the switch is on, the VBUS reservoir capacitors.

The switching frequency of the flyback transformer is relatively low (~100 kHz). This means that when the system is under load, each switching cycle must transfer a relatively large amount of energy. During each cycle, the 5V rail is discharged according to the load on the system, and charged up again by the flyback’s secondary, dumping more energy into the caps. In each cycle, a spike of high current is pushed through the output diode into the capacitors.

To cut a long story short, putting a current probe on the input to switch showed large current spikes, as energy from the flyback made its way into the VBUS reservoir capacitors. This was expected. However, it turned out that the switch was erroneously registering these spikes as true over-current events. The switch is supposed to have a filter that allows it to ignore brief spikes, but we discovered that only one of the two approved versions of the switch did this correctly.

Current into switch (yellow) and VBUS voltage (blue)

If it’s not been tested, it’s broken

It’s a truism that if you don’t test an aspect of a design, it will certainly be broken. Those of us with a Broadcom background sometimes refer to this as Alan Morgan’s rule, after its most enthusiastic proponent.

Extensive testing over all configurations, operating parameters, and use cases is the only way to minimise the likelihood of releasing a product with a hardware issue. Even relatively simple hardware can end up catching you out by throwing up some unexpected bug or issue. And even the big guys with huge development teams and test labs occasionally mess things up — anyone remember the Pentium FDIV bug?

We made several mistakes with the first version of the PoE HAT:

  • USB load testing was performed using boards that had the working switch
  • Our field testing programme was abbreviated because the product was late
  • We didn’t inquire as to whether our field testers were using high-current peripherals (they weren’t)

It’s embarrassing to have released a product with a bug like this, but it’s a lesson well-learned, and we will be improving our internal processes to prevent a recurrence.

The solution

Fortunately, this bug turned out to be easy to fix. We designed an L-C filter to apply further smoothing to the output current from the HAT. The filter consists of a little extra input and output capacitance and a 4.7µH inductor (chosen to have a suitable current rating and DC resistance), as well as 330mR resistor in parallel to provide damping. We were even able to wrap the mod up in a little mezzanine PCB that fits neatly underneath the board.

The original, un-modded board

Hand-modded board with L-C filter

Final board with mezzanine

Once we had confirmed that there was a problem with the PoE HAT, we took the product off sale, and recalled and reworked the outstanding units. We are now happy to announce that most Approved Resellers should now have the revised boards in stock. We believe that most people who have been affected by this issue have already returned their PoE HATs for a refund; if you’re experiencing issues and haven’t yet returned your product, you can get in touch with your reseller to arrange a replacement.

I’d like to thank the members of the Raspberry Pi engineering team, our contract manufacturing partners Taijie, our licensee partners and Approved Resellers, and also the community members who kindly tested prototypes of the fixed board design. This hasn’t been the easiest product launch in our history, but hopefully the lessons learned have set us up well for the future.

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Wireframe issue 1 is out now!

Wireframe is our new twice-monthly magazine that lifts the lid on video games. In Wireframe, we look at how games are made, who makes them, and how you can make games of your own. And today, we’re releasing our very first issue!

Wireframe: the new magazine that lifts the lid on video games

Uploaded by Raspberry Pi on 2018-11-07.

The inaugural issue

In issue 1, Far Cry 4 director Alex Hutchinson talks to us about going indie. We look back at the British games industry’s turbulent early years; we explore how curves and probabilities shape the games we play; and we get hands-on with Nomada Studio’s forthcoming ethereal platformer, Gris.

Wireframe magazine

Plus:

  • Jessica Price on the state of game criticism
  • Portal squeezed onto the Commodore 64
  • Treasure — the iconic game studio at 25
  • Gone Home’s Kate Craig on indie game design workarounds
  • And much, much more…

About Wireframe magazine

Cutting through the hype, Wireframe takes a more indie-focused, left-field angle than traditional games magazines. As well as news, reviews, and previews, we bring you in-depth features that uncover the stories behind your favourite games.

Wireframe magazine

And on top of all that, we also help you create your own games! Our dedicated Toolbox section is packed with detailed tutorials and tips to guide you in your own game development projects.

wireframe issue 1 cover

Raspberry Pi is all about making computing accessible to everyone, and in Wireframe, we show you how programming, art, music, and design come together to make the video games you love to play — and how you can use these elements to build games yourself.

Free digital edition

We want everyone to enjoy Wireframe and learn more about creating video games, so from today, you’ll also be able to download a digital copy of issue 1 of Wireframe for free. Get all the features, guides, and lively opinion pieces of our paper-and-ink edition as a handy PDF from our website.

Wireframe in the wild

You can find the print edition of Wireframe issue 1 in select UK newsagents and supermarkets from today, priced at just £3. Subscribers also save money on the cover price, with an introductory offer of twelve issues for just £12.

For more information, and to find out how to order Wireframe from outside the UK, visit wfmag.cc.

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A world-class computing education

I am delighted to share some big news today. The Raspberry Pi Foundation is part of a consortium that has secured over £78 million in government funding to make sure every child in every school in England has access to a world-leading computing education.

National Centre for Computing Education

Working with our partners, STEM Learning and the British Computer Society, we will establish a new National Centre for Computing Education, and deliver a comprehensive programme of support for computing teachers in primary and secondary schools. This will include resources, training, research, certification, and more.

A teacher works at a computer, smiling delightedly. Another adult, standing in the background, observes. national centre for computing education

All of the online resources and courses will be completely free for anyone to use. Face-to-face training will be available at no cost to teachers in priority schools, and at very low cost to teachers in other schools. We will also provide bursaries to ensure that schools can release teachers to take part in professional development.

Several children, some smiling broadly and some concentrating intently, work with Raspberry PI computers and electronic components in a classroom

An unprecedented level of investment

This level of investment in computing education is unprecedented anywhere in the world. It is a once-in-a-generation opportunity to transform the way we teach computing and computer science.

The announcement follows the Royal Society’s report from last November, which drew attention to the scale of the challenge. The report was quickly followed by a commitment from the Chancellor in last year’s budget statement that the government would invest £100 million in computing education across the UK. Earlier this year, the Department for Education launched a procurement process focused on England, and today’s announcement is the outcome of that process.

national centre for computing education

The consortium has been tasked with delivering three pieces of work:

  • A National Centre for Computing Education, which will establish a network of Computing Hubs to provide continuing professional development (CPD) and resources for computing teachers in primary and secondary schools and colleges. The Centre will also facilitate strong links with industry.
  • A teacher training programme to upskill existing teachers to teach GCSE Computer Science.
  • A programme to support AS- and A-level Computer Science students and teachers with high-quality resources and CPD.

national centre for computing education

A powerful coalition

One of the things I am most excited about is the amazing coalition of partners that has come together around the plans. The consortium brings together subject expertise and knowledge, significant experience of creating brilliant learning experiences and resources, and a track record of delivering high-quality professional development for educators. But we can’t do it on our own.

For example, we’re working with the University of Cambridge team that created Isaac Physics to adapt and extend that platform and programme to support teachers and students of Computer Science A Level.

Our friends at Google have provided practical support and a grant of £1 million to help us create free online courses that will help teachers develop the knowledge and skills to teach computing and computer science.

national centre for computing education

We’re working with the Behavioural Insights Team to make it as easy as possible for teachers to get involved with the programme, and with FutureLearn to provide high-quality online courses.

We’ll also be working in partnership with industry, universities, and non-profits, pooling our expertise and resources to provide the support that educators and schools desperately want. That’s not just a vague promise. As part of the bid process, we secured specific commitments from over 60 organisations who pledged to work with us to make our vision a reality.

A woman and a man sit at a desk, evidently collaborating on work on a laptop. The woman is smiling and the man is grinning and making an "A-OK" hand gesture.

Get involved

Over the coming weeks we’ll be sharing more about our plans. In the meantime, here’s how you can get involved:

  1. Check out the launch website for the National Centre for Computing Education and register your email for updates.
  2. Spread the word to teachers, school leaders, industry, non-profits, and anyone else you think might be interested. Send them a link to this blog, or share it on social media.
  3. Help us find amazing, talented people who can join the team to bring this all to life.

national centre for computing education

A message to readers outside England

Improving computing education should be a priority for every education system and every government in the world. This announcement is focused on computing in schools in England because it’s about funding that has come from the government for that purpose.

I am proud that the Raspberry Pi Foundation will be playing its part in transforming computing education in England. But our mission is global, and our commitment is that the resources and online courses we create will be freely available to anyone, anywhere in the world.

If you are a policy maker outside of England and want to talk about how we could collaborate to advance computing education in your country, please get in touch. We’d love to help.

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Can’t Drive This, the 4D arcade machine

A Raspberry Pi–powered arcade display with hidden interactive controls won over the crowds at Gamescom. Rosie Hattersley and Rob Zwetsloot got the inside scoop.

Pixel Maniacs is a Nuremberg-based games maker that started out making mobile apps. These days it specialises in games for PC, Xbox One, PlayStation, and Nintendo Switch. You Can’t Drive is its first foray into gaming with a Raspberry Pi.

If you’re going to add a little something extra to wow the crowd at the Gamescom video games trade fair, a Raspberry Pi is a surefire way of getting you noticed. And that’s the way Pixel Maniacs went about it.

The Nuremberg-based games developer retrofitted an arcade machine with a Raspberry Pi to showcase its intentionally silly Can’t Drive This precarious driving game at Gamescom.

This two-player co-operative game involves one player building the track while the other drives along it.

Complete with wrecking balls, explosions, an inconvenient number of walls, and the jeopardy of having to construct your road as you negotiate your way, at speed, across an ocean to the relative safety of the next lump of land, Can’t Drive This is a fast‑paced racing game.

Splash action

Pixel Maniacs then took things up a notch by providing interactive elements, building a mock 4D arcade game (so-named because they feature interactive elements such as motion cabinets). The fourth dimension, in this case, saw the inclusion of a water spray, fan, and console lights. For its Gamescom debut, Pixel Maniacs presented Can’t Drive This in a retro arcade cabinet, where hordes of gaming fans gathered round its four-way split screen to enjoy the action.

Getting to the heart of the matter and replacing the original 1980s kit with modern-day processors and Pi-powered additions

Adding Raspberry Pi gaming to the mix was about aiding the game development process as much as anything. Andy Holtz, Pixel Maniacs’ software engineer, told The MagPi that the team wanted an LED matrix with 256 RGB LEDs to render sprite-sheet animations. “We knew we needed a powerful machine with enough RAM, and a huge community, to get the scripts running.”

Pixel Maniacs’ offices have several Raspberry Pi–controlled monitors and a soundboard, so the team knew the Pi’s potential.

The schematic for the 4D arcade machine, showing the importance of the Raspberry Pi as a controller.

The arcade version of the game runs off a gaming laptop cunningly hidden within the walls of the cabinet, while the Raspberry Pi delivers the game’s surprise elements such as an unexpected blast from a water spray. A fan can be triggered to simulate stormy weather, and lights start flashing crazily when the cars crash. Holtz explains that the laptop “constantly sends information about the game’s state to the Raspberry Pi, via a USB UART controller. The Pi reads these state messages, converts them, and sends according commands to the fans, water nozzle, camera, and the LED light matrix. So when players drive through water, the PC sends the info to the Pi, and [the latter] turns on the nozzle, spraying them.”

Having played your heart out, you get a photo-booth-style shot of you in full-on gaming action.

The arcade idea came about when Pixel Maniacs visited the offices of German gaming magazine M! Games and spied an abandoned, out-of-order 1980s arcade machine lurking unloved in a corner. Pixel Maniacs set about rejuvenating it, Da Doo Ron Ron soundtrack and all.

Sustained action

Ideas are one thing; standing up to the rigours of a full weekend’s uninterrupted gameplay at the world’s biggest games meet is something else. Holtz tells us, “The Raspberry Pi performed like a beast throughout the entire time. Gamescom was open from 9am till 8pm, so it had to run for eleven hours straight, without overheating or crashing. Fortunately, it did. None of the peripherals connected to the Pi had any problems, and we did not have a single crash.”

A Raspberry Pi 3B+ was used to trigger the water spray, lights, and fans, bringing an extra element to the gameplay, as well as rendering the arcade machine’s graphics.

Fans were enthusiastic too, with uniformly positive feedback, and one Gamescom attendee attempting to buy the arcade version there and then. As Andy Holtz says, though, you don’t sell your baby. Instead, Pixel Maniacs is demoing it at games conventions in Germany this autumn, before launching Can’t Drive This across gaming platforms at the end of the year.

This article was printed in The MagPi issue 75. Get your copy of The MagPi in stores now, or download it as a free PDF here.

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Raspberry Pi would like you to remember…

…remember, the 5th of November. Happy Guy Fawkes Night, Bonfire Night, Fireworks Night…Day!

A brief history of the Gunpowder Plot

In 1605, York-born Guy Fawkes was arrested, along with other conspirators of the Gunpowder Plot, for their attempt to blow up the House of Lords that, at the time, was occupied by members of parliament, including King James I.

To celebrate their king surviving the attempt on his life, residents of London lit bonfires, and this became a recognised custom across England on every 5 November to follow. 413 years on, we continue the tradition by burning effigies of Guy Fawkes on bonfires, setting off fireworks, and eating over-priced hotdogs while getting a little tipsy on mulled cider at council-organised events.

Guy Fawkes, in case you’re wondering, was sentenced to death and, after breaking his neck while climbing the gallows, was quartered, and his body parts were distributed to the four corners of the kingdom — another tradition at the time. Good thing we haven’t kept that one going!

Bonfire Night and Raspberry Pi

“Okay, Alex, we get it. You like Bonfire Night. But what has this got to do with Raspberry Pi?”

I’m glad you asked.

While I do enjoy Bonfire Night, I’m not a massive fan of too many fireworks. Or rather, I’m not a fan of the way too many fireworks upset my cat Jimmy.

So when I saw this cute digital fireworks display by Mike ‘Recantha’ Horne, I cheered with delight. He says:

This is a nice little project that I wrote the code for a couple of Sundays ago. It uses the Pimoroni Mote to appear as fireworks and then uses Pygame to play the sound of fireworks as each Mote stick ‘explodes’ in a shower of sparkles! You can see the effect in the video below and see the code here. You can get hold of your own Mote from Pimoroni. This is all in aid of the Milton Keynes Raspberry Jam on 10 November, which is a “Fireworks Special”!

Mike’s project is a great example of using tech to overcome an everyday issue — in this case, letting me have pretty flashing lights in the dark that don’t scare my cat but still make me go “Oooh!” and “Aaah!”.

Fireworks on the Raspberry Pi with the Pimoroni Mote

Uploaded by Michael Horne on 2018-10-28.

If you’ve created any similar indoor versions of usually outdoor activities using a Raspberry Pi, now is the time to share them with us, either in the comments below or on social media.

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Brand-new books from The MagPi and HackSpace magazine

Hey folks, Rob from The MagPi here! Halloween is over and November has just begun, which means CHRISTMAS IS ALMOST HERE! It’s never too early to think about Christmas — I start in September, the moment mince pies hit shelves.

Elf GIF

What most people seem to dread about Christmas is finding the right gifts, so I’m here to help you out. We’ve just released two new books: our Official Raspberry Pi Projects Book volume 4, and the brand-new Book of Making volume 1 from the team at HackSpace magazine!

Book of Making volume 1

HackSpace magazine book 1 - Raspberry Pi

Spoiler alert: it’s a book full of making

The Book of Making volume 1 contains 50 of the very best projects from HackSpace magazine, including awesome project showcases and amazing guides for building your own incredible creations. Expect to encounter trebuchets, custom drones, a homemade tandoori oven, and much more! And yes, there are some choice Raspberry Pi projects as well.

The Official Raspberry Pi Projects Book volume 4

The MagPi Raspberry pi Projects book 4

More projects, more guides, and more reviews!

Volume 4 of the Official Raspberry Pi Projects Book is once again jam-packed with Raspberry Pi goodness in its 200 pages, with projects, build guides, reviews, and a little refresher for beginners to the world of Raspberry Pi. Whether you’re new to Pi or have every single model, there’s something in there for you, no matter your skill level.

Free shipping? Worldwide??

You can buy the Book of Making and the Official Raspberry Pi Projects Book volume 4 right now from the Raspberry Pi Press Store, and here’s the best part: they both have free worldwide shipping! They also roll up pretty neatly, in case you want to slot them into someone’s Christmas stocking. And you can also find them at our usual newsagents.

Both books are available as free PDF downloads, so you can try before you buy. When you purchase any of our publications, you contribute toward the hard work of the Raspberry Pi Foundation, so why not double your giving this holiday season by helping us put the power of digital making into the hands of people all over the world?

Anyway, that’s it for now — I’m off for more mince pies!

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Dance magic, dance

 Firstly, I’d like to apologise for rickrolling you all yesterday. I would LIKE to, but I can’t — it was just too funny to witness.

But as I’m now somewhat more alive and mobile, here’s a proper blog post about proper things. And today’s proper thing is these awesome Raspberry Pi–powered dance costumes from students at a German secondary school:

In the final two years at German gymnasiums (the highest one of our secondary school types), every student has to do a (graded) practical group project. Our school is known for its superb dancing groups, which are formed of one third of the students (voluntarily!), so our computer science teacher suggested to make animated costumes for our big dancing project at the end of the school year. Around 15 students chose this project, firstly because the title sounded cool and secondly because of the nice teacher 😉.

Let me just say how lovely it is that students decided to take part in a task because of how nice the teacher is. If you’re a nice teacher, congratulations!

The students initially tried using Arduinos and LED strips for their costumes. After some failed attempts, they instead opted for a Raspberry Pi Zero WH and side-emitting fibre connected to single RGB LEDs — and the result is rather marvellous.

To power the LEDs, we then had to shift the voltage up from the 3.3V logic level to 12V. For this, we constructed a board to hold all the needed components. At its heart, there are three ULN2803A to provide enough transistors at the smallest possible space still allowing hand-soldering.

Using pulse-width modulation (PWM), the students were able to control the colour of their lights freely. The rest of the code was written during after-school meetups; an excerpt can be found here, along with a complete write-up of the project.

I’m now going to hand this blog post over to our copy editor, Janina, who is going to write up a translated version of the above in German. Janina, over to you…

[Ed. note: Nein, danke.]

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Trick or (the ultimate) treat!

I’ll keep today’s blog post short and sweet, because Liz, Helen, and I are all still under the weather.

Raspberry Pi 4!

Don’t tell Eben, Liz, or the rest of the team I showed you this, but here’s your Halloween ‘trick or treat’ gift: an exclusive sneak peek at the Raspberry Pi 4.

We’ll be back to our regularly scheduled programming from tomorrow.

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We have the plague

Apologies to our daily visitors (we love you guys); we don’t have a proper blog post for you today because we’re all really ill. (I have food poisoning, Helen is coughing up goo and can barely speak or breathe, and Alex is being sick.)

You’ve got a day until Halloween; if you’re looking for inspiration, we’ve got several years of archived spooky project posts for you to check out. And now, if you’ll excuse me, I’m going to go and have a little lie down.

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Astro Pi Mission Zero: guarantee your code’s place in space

Today is the official launch day of Astro Pi Mission Zero, part of the 2018–2019 European Astro Pi Challenge, an ESA Education programme run in collaboration with us at Raspberry Pi. In this challenge, students and young people get the chance to have their computer programs run in space on the International Space Station!

Astro Pi Mission Zero 2018/19

Text an astronaut!

Students and young people will have until 20 March 2019 to from teams and write a simple program to display their personal message to the astronauts onboard. The Mission Zero activity can be completed in a couple of hours with just a computer and an internet connection. You don’t need any special equipment or prior coding skills, and all participants that follow the guidelines are guaranteed to have their programs run in space.

Translations

This year, to help many more people take part in their native language, we have translated the Mission Zero resource, guidelines, and web page into 19 different languages! Head to our languages section to find your version of Mission Zero.

Take part in Astro Pi Mission Zero

To participate, the teams’ teacher or mentor needs to register for a classroom code that will let students submit their programs. Teams then follow our online resource to write their programs using the browser-based Trinket emulator: with just a few lines of Python, your team will create a program for one of the two Astro Pi computers aboard the ISS!

Astro Pi Mission Zero 2018/19

Each team’s program will run for 30 seconds aboard the Space Station, visible for all the astronauts including this year’s challenge ambassadors: ESA astronaut and ISS Commander Alexander Gerst and CSA astronaut David Saint-Jacques.

Astro Pi returns for a new 2018/19 challenge!

Ever wanted to run your own experiment in space? Then you’re in luck! ESA Education, in collaboration with the Raspberry Pi Foundation, is pleased to announce the launch of the 2018/2019 European Astro Pi Challenge!

Every team that submits a valid Mission Zero entry will also receive a certificate showing the flight path of the ISS above Earth at the exact time their code ran!

Astro Pi Mission Zero 2018/19

The challenge is open to teams of students and young people who are aged 14 years or younger (at the time of submission) and from ESA Member or Associate Member States*. The teams must have at least two and no more than four members, and they must be supervised by an adult teacher or mentor.

Have fun, and say hi to the astronauts from us!

About the European Astro Pi Challenge

The European Astro Pi Challenge is an ESA Education project run in collaboration with the Raspberry Pi Foundation. It offers students and young people the amazing opportunity to conduct scientific investigations in space by writing computer programs that run on Raspberry Pi computers on board the International Space Station (ISS). The Astro Pi Challenge is divided into two separate missions with different levels of complexity: Mission Zero (the basic mission), and Mission Space Lab (one step further). This year’s Mission Space Lab is closing for applications at the end of October. Click here for more information about it.

*ESA Member States in 2018:
Austria, Belgium, Czech Republic, Denmark, Estonia, Finland, France, Germany, Greece, Hungary, Ireland, Italy, Luxembourg, The Netherlands, Norway, Poland, Portugal, Romania, Spain, Sweden, Switzerland, United Kingdom.

ESA Associate States in 2018: Canada, Slovenia
In the framework of the current collaboration agreement between ESA and the Republic of Malta, teams from Malta can also participate in the European Astro Pi Challenge. ESA will also accept entries from primary or secondary schools located outside an ESA Member or Associate State only if such schools are officially authorised and/or certified by the official Education authorities of an ESA Member or Associate State (for instance, French school outside Europe officially recognised by the French Ministry of Education or delegated authority).

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Source: Raspberry Pi – Astro Pi Mission Zero: guarantee your code’s place in space