
The Battlefield publisher is set to change hands in the summer of next year
The post Surprise! Saudi Arabia Will Own 93 Percent Of EA When The Deal Is Done appeared first on Kotaku.

The Battlefield publisher is set to change hands in the summer of next year
The post Surprise! Saudi Arabia Will Own 93 Percent Of EA When The Deal Is Done appeared first on Kotaku.

The Forsaken Hollows DLC sounds more significant than fans were led to believe
The post <i>Elden Ring Nightreign</i>‘s DLC Will Be Harder And Change More Than You Think appeared first on Kotaku.

Some players also claim their character’s now have a different, incorrect skin tone following the season two update
The post <i>Skate</i> Players Upset About New Update That Makes Everyone Look Like A Stoner appeared first on Kotaku.

Banana Fish’s English dub was provided by a machine and fans were not having it
The post After Days Of Ridicule, Amazon Takes Down Its Awful AI-Generated Anime Dub appeared first on Kotaku.

While I’m not excited about owning The Creel House, all those minifigs seem great
The post I Have No Idea Who Would Actually Want This $300 <i>Stranger Things</i> Set appeared first on Kotaku.
Evangelion: Δ Cross Reflections will host in-person focus group tests across the US and Japan this month, opening applications today.
Initially announced in February before September’s name reveal, Evangelion: Δ Cross Reflections is an official VR game based on Neon Genesis Evangelion. Offering a new story set around episodes 1-11 of the original anime TV series, developer Pixelity Inc. announced that it’s accepting public Focus Group Test applications before next year’s launch.
Japan’s test is scheduled to run from December 19 to 21, and that’s being hosted in Tokyo. The United States is only hosting this for one day on December 19 in California, and applications are being accepted through Evangelion: Δ Cross Reflections’ X account.
Supporting VR and mixed reality gameplay, Evangelion: Δ Cross Reflections is the first installment in a planned trilogy that aims to cover all 26 episodes of the TV series. Instead of using existing protagonist Shinji Ikari, Cross Reflections focuses on an original character who dreams of becoming a pilot, establishing connections with new characters and linking in with “key episodes” from the anime.
Evangelion: Δ Cross Reflections will arrive next year on unconfirmed platforms, and a public demo is scheduled to launch in the first half of 2026.
UploadVRHenry Stockdale
Syberia VR captures much of what made the original title a special game, but numerous immersion-breaking flaws leave me yearning for more polish.
The original Syberia was an unusual game, even in its own time. Released in 2002, an era dominated by games like Grand Theft Auto: Vice City, Halo, and Metroid Prime, Syberia was a counterpoint to pop gaming. It was a ponderous, quiet, and eccentric point-and-click adventure filled with obtuse puzzles in a clockwork-powered alternate Europe. Yet Syberia thrived, selling over 500,000 copies. It launched a series to satisfy a small but loyal fandom drawn to the game’s unique melancholy charm and otherworldly art direction.
Much of the original game’s magic stemmed from its creator, the late Belgian writer, comic artist, and game developer Benoît Sokal. Known early in his career for creating Inspector Canardo, Sokal soon began writing and developing video games based on a fictional, interconnected, and whimsical universe, of which Syberia is a part. Sokal died in 2021 during the development of Syberia: The World Before, and it’s a small comfort that his work lives and continues to evolve.
What is it?: A ground-up VR remake of 2002’s classic point-and-click adventure game Syberia.
Platforms: Meta Quest 3/3S (reviewed on Quest 3S)
Release Date: Out now
Developer: Virtuallyz Gaming, Microids Studio Paris
Publisher: Microids
Price: $29.99
0:00
Which brings us to Syberia VR, an ambitious remake of the original game built from the ground up for Meta Quest 3. We’ve seen this sort of thing attempted before, most notably with Cyan Worlds’ Myst VR. In that instance, the resulting game was a great achievement. For the first time, we could manipulate the beloved point-and-click adventure game’s many puzzles that once only existed on flat screens.
But does it work with Syberia?
The answer is… sometimes. In its best moments, Syberia VR is a beautifully crafted interactive objet d’art to be held and handled and loved. But at other times, it’s a broken game, a rusted grandfather clock puking its cogs out in the corner of the room.
The plot of Syberia is unique, to say the least. We play as American lawyer Kate Walker, who’s arrived in the (fictional) French village of Valadilene to finalize the sale of a once-glorious automaton factory to a United States-based toy company. Kate must secure the signature of the owner of the factory, Anna Voralberg, except on arrival, Kate discovers that Anna has just died, leaving ownership of the factory to Hans, her brother. Hans is missing, Kate must find him, and this leads us on a sprawling journey across the European continent with a dozen twists and turns. And I’d be remiss not to mention the woolly mammoths.
That’s right. The beating heart of Syberia’s plot is one man’s lifelong obsession with prehistoric pachyderms.
0:00
Meanwhile, in the real world, the mysteries around Kate deepen as she becomes entangled in the lives and secrets of Anna, Hans, the childlike Momo, and the automata “living” in the decrepit factories and creaking estates.



Screenshots taken by UploadVR on Quest 3S
Jumping from flatscreen to VR is naturally Syberia VR’s greatest gamble, and in this attempt, it gets many things right. Environments are gorgeous and atmospheric. The cobbled streets, aging workshops, oak-paneled offices, and rickety railcars are all rendered with remarkable care, and all are defined by that specific blend of desolation and eccentricity that made the original’s art style so remarkable. Everything in Syberia is just a little off and vaguely lifeless, like a weird dream.
Walking through Valadilene in VR is eerie in the right way. Houses tower above, while the factory squats with unsettling purpose. The automata feel uncomfortably alive as their brass heads and glassy eyes follow you in physical space, making them more disquieting than they ever were in the series’ flatscreen games.
On Quest 3S, Syberia VR looks great with its dramatic lighting and painterly detail. However, there’s also noticeable draw-in on textures, especially at distance, where things look brutally low res. At other times whole sections of the game fail to render (mostly behind the player). They pop in, rather, a moment after we turn to look. These graphical glitches often occur, and they’re pretty annoying.

Syberia has always relied heavily on mechanical puzzles, and VR naturally transforms these into tactile interactions. You twist knobs, slide levers, insert keys, and manipulate contraptions by hand.
Tasks are presented in a non-linear way, meaning that we’re free (to an extent) to pursue solving puzzles and advancing our story in whatever order we like. You can head to the graveyard and unravel the mystery of the supposedly dead Hans first, or you can choose to explore the factory grounds first. It’s up to you, and when it all works, it works well. The glaring issue is that Syberia VR regularly breaks down.
For example, early in Syberia, we come across a hedge maze with lever-operated, color-coded gates. To reach the center of the maze, we must navigate to the correct colored levers and open the correct gates. This eventually leads us to a special key that can operate a machine, which in turn allows us to climb a ladder into Anna’s attic. In VR, this should feel tactile and fun. Unfortunately, my key is bugged. Grabbing it and inserting it into the machine ended up being impossible, with the key dropping away and falling out of the environment altogether. This ruins my sense of immersion as I restart the game.
0:00
Elsewhere, a certain character delivers a line of dialogue and a request. After that, he freezes in place when handing me a crucial quest item. I couldn’t talk to him again or use the quest item. And though said item does then appear in my inventory as intended, I wasn’t able to interact with the next step of the quest at all. The puzzle soft-locked and only a full game restart fixed it.
This is a terrible problem, given that VR experiences inherently depend on smooth and realistic object interaction. When Syberia VR breaks down, it breaks down hard.



Screenshots taken by UploadVR on Quest 3S
The beauty of Syberia’s environments is compelling. Navigating through them is not. There’s no delicate way to say it; Syberia VR currently needs a patch or two.
Kate’s walking speed is so sluggish that it’s almost parody, and while there is a sprint button, it’s hard-mapped to clicking and holding the left analog stick. On the Quest controller, this becomes painful as there’s no “toggle to run” option.
Turning options are likewise limited to snap turning only, which feels archaic compared to modern VR titles that almost universally include a smooth turning option. While Syberia VR features a hybrid control scheme that lets me teleport to where I want to go, these environments really should be explored as fluidly as possible, and that’s just not possible with the current scheme.
Presently, Syberia VR allows adjustment of the following comfort settings:
Main hand: Right / left
Position: Stand / sit
Movement: Teleport / Free Move / Hybrid
Look Control: Snap
Vignette Intensity, Blink Duration, and Height Offset sliders
If there’s one element that never falters, it’s found in the game’s soundscape. The music is enchanting, a blend of melancholy piano, airy strings, and subtle, almost fairy-tale motifs. These ebb and flow behind an ambient foley of scraping metal, grinding of gears, rumbling train engines, and an ever-present distant wind sweeping leaf litter across vast and empty courtyards.
While Kate is a smart, competent, and internally conflicted character who’s just a bit brittle from years of trying to be the perfect employee, the perfect daughter, and the perfect romantic partner, she’s surrounded by a cast of truly heinous jerks. Her boyfriend, mother, and boss are all insufferable, demanding, and selfish, as they tug and howl at Kate from across the sea. In all cases, the voice acting is excellent. Put on headphones and the world of Syberia simply lives.
As it stands, Syberia VR has a few too many game-breaking bugs, movement and comfort settings that leave much to be desired, and flaws that frequently strain player immersion in ways that VR can’t afford. Yet the soul of Syberia is found in its dreamlike melancholy, its exploration of death and autonomy, its sadness and light, and all of these things live on.
Though it’s a flawed game, Syberia VR is also beautiful, atmospheric, and captivating in a way that few games can manage. It preserves Benoît Sokal’s unique vision and lets us inhabit his game worlds more fully than ever before. If it gets patched to address the controls, bugs, and comfort issues, I’d be inclined to give a higher score.

UploadVR uses a 5-Star rating system for our game reviews – you can read a breakdown of each star rating in our review guidelines.

The artist took to X to announce that the issue was settled satisfactorily
The post Artist At The Center Of <i>Marathon’</i>s Plagiarism Scandal Says Bungie Has Made Things Right appeared first on Kotaku.

The Trump Administration continues to use memes to try and recruit people to ICE
The post Sabrina Carpenter Just Showed <em>Halo</em> And <em>Pokémon</em> How Easy It Is To Stand Up To Fascists appeared first on Kotaku.

Also: Megabonk is so back (in the running for the 2025 TGAs)
The post Goldfish That Took Down One Of Elden Ring’s Toughest Bosses Has Died appeared first on Kotaku.

Not so jumpy anymore, are you?
The post This Is The ‘Easiest’ Way To Kill A Leaper In <i>Arc Raiders </i> appeared first on Kotaku.

PC players had been annoyed about the massive amount of room the game took up since launch
The post Wow, <i>Helldivers 2</i>‘s Install Size On PC Is Now 130GB Smaller appeared first on Kotaku.

The fans who have spoken out about this have faced waves of harassment
The post <em>Pokémon Go</em> Fans Accused Niantic Of Secretly Helping Cheaters, Then All Hell Broke Loose appeared first on Kotaku.
Neolithic Dawn, a VR survival game set in the New Stone Age, will receive its full release next week on Quest.
Created by Neolithic LLC, Neolithic Dawn was initially released into Early Access on Quest this year before reaching Steam. Announced today, the historical survival experience is launching into version 1.0 soon, providing players with an opportunity to test their perseverance and grit in 10,000 BC North America. You can check out the announcement trailer below:
0:00
In Neolithic Dawn, your job is to manage your primal needs like hunger, thirst, energy, and warmth while attempting to build a thriving civilization. To survive this task, you’ll craft tools like spears, stone axes, and bows, and fight off, or charm, era-specific beasts, including bears and wolves. When you inevitably die, you return as your descendant with any progress made before your demise remaining.
Beyond hunting, you’ll also need to gather and explore by scaling cliffs and rummaging through organic flora-filled maps. There’s also an in-depth story tutorial that puts you in the shoes of your ancestor as you try to protect a baby version of your character while navigating an ice cave. Version 1.0 will add quality-of-life changes, and menu design overhauls are also promised.
During our early access hands-on in July, we were compelled by Neolithic Dawn’s unique setting. “If you’re a fan of survival games, enjoy the physicality of physics-based VR, and can forgive a few janky moments, Neolithic Dawn offers a fascinating, frightening, and sometimes beautiful escape into a forgotten era,” we said at the time.
Neolithic Dawn is available now in early access on Meta Quest and Steam, with version 1.0 reaching Quest on December 11. A full PC VR release date is unconfirmed.
UploadVRJames Tocchio

Nintendo’s long awaited Metroid Prime sequel ain’t bad, but many critics weren’t overly impressed either
The post After An 8 Year Wait, <i>Metroid Prime 4: Beyond</i> Reviews Say It’s Fine appeared first on Kotaku.

The AMC hit is back in 4K and without some important post-production edits
The post HBO Rolls Out The 4K Red Carpet For <i>Mad Men</i> By Leaving The Barf Machine In appeared first on Kotaku.

Save $70 on the 2024 model of the Samsung Galaxy Tab A9+ with 64GB for a limited time.
The post Samsung Doesn’t Care About Profit on Galaxy Tab A9+ Plus, Priced Like Budget Android Tablet appeared first on Kotaku.

Stay on top of your health and fitness without breaking the bank.
The post Garmin Breaks Its Own Pricing Rule, Forerunner 165 Smartwatch Still at Cyber Monday Low as Leftover Stock Remains appeared first on Kotaku.

Blink and you’ll miss it
The post Fans Think They’ve Spotted A <i>Black Flag</i> Remake Tease In The Latest <i>Assassin’s Creed</i> Update appeared first on Kotaku.

Save as much as $101 on the Samsung T9 Portable SSD, available in 1TB, 2TB, and 4TB models.
The post Samsung Extends Cyber Monday as the T9 Portable SSD Holds $0.09 Per GB Across All Capacities appeared first on Kotaku.