
Perfect for you, your family, or for giving as a gift.
The post LEGO Adds the Looney Tunes Sweetheart Tweety Bird to Its Valentine’s Day Deal at a Record Low appeared first on Kotaku.

Perfect for you, your family, or for giving as a gift.
The post LEGO Adds the Looney Tunes Sweetheart Tweety Bird to Its Valentine’s Day Deal at a Record Low appeared first on Kotaku.

Fans are pushing back against gen AI being used in photo edits
The post Even <i>Animal Crossing</i> Fans Can’t Escape AI Slop appeared first on Kotaku.

Amazon has an ACEMAGIC Mini PC powered by the AMD Ryzen 7 H 255 process down to its lowest price yet.
The post This Ryzen 7 Mini PC (32GB RAM, 1TB SSD) Drops to Its Lowest Price and Is Selling Fast as a Mac Mini Alternative appeared first on Kotaku.

You’ll enjoy deeper bass and better vocal clarity.
The post Sony Goes All-In on Soundbars, HT-S400 With Wireless Subwoofer Is Even Cheaper Than AirPods appeared first on Kotaku.

The next Lego Batman is drawing clear inspiration from Rocksteady’s open-world action games
The post <em>Lego Batman: Legacy Of The Dark Knight</em>: Everything We Know About The <em>Arkham</em>-Style Adventure appeared first on Kotaku.

You can power multiple devices at the same time on the go.
The post BLUETTI Mini Portable Power Station Drops Below Black Friday Prices, Now an Affordable Emergency Backup for Outages appeared first on Kotaku.

For a limited time, Amazon has a set of four Apple AirTags on sale for 29% off.
The post Apple Clears Out Original AirTags as AirTag 2 Arrives, Prices Drop to an All-Time Low appeared first on Kotaku.

Mighty Coconut, the indie studio behind Walkabout Mini Golf (2020), announced it’s reduced headcount by 25% n addition to raising future DLC prices to offset costs.
Might Coconut founder Lucas Martell published a blogpost explaining some of the difficulties the studio is facing amid the backdrop of an admittedly “challenging” VR game development landscape.
After staff reductions, which has affected a quarter of the studio, Martell says the remaining team at Mighty Coconut is now 27—something he says will let the studio “continue expanding the game for the foreseeable future.”
Walkabout Mini Golf fans have come to expect a steady stream of new course DLC, which thankfully isn’t set to change. Martell says that instead of the typical seven annual courses, the studio is set to deliver an expected six.
What is changing though—starting with the next release—is that DLC prices will raised by $1, bringing new courses from $4 to the new price of $5.
“We feel that’s the most direct way to support development as DLCs have grown in complexity. All previously released courses will stay at their current prices,” Martell says.
The studio is also focusing more on the VR version—available on Quest, SteamVR, PSVR 2, and Pico—and less on the ‘Pocket Edition’ for iOS.
“While we want to support as many platforms and ways to play as possible, keeping a completely unique mobile version of the game in lockstep with the VR platforms is a monumental task that slows down production much more than we had anticipated,” Martell explains. “We’d like to keep crossplay between VR and mobile functional for as long as we can, but we will also be sunsetting that at some point. We will be sure to announce that in advance once we do.”
Additionally, Mighty Coconut is scaling back development of additional activities, like Employee Mode, Chess and Slingshots.
“We know how popular these are and hope to return to them soon, but they require a fair bit of energy that needs to be focused elsewhere at the moment,” Martell says.
Mighty Coconut isn’t the only studio feeling the pressure. The wider industry recently saw a number of VR studio closures, reductions, and cancelled projects.
Fellow XR indie Cloudhead Games (Pistol Whip) also recently experienced layoffs affecting 70% of staff, while Meta’s XR Reality Labs division saw a reported 10 percent staff layoff. This includes the closure of Sanzaru Games (Asgard’s Wrath), Armature Studio (Resident Evil 4 VR port) and Twisted Pixel (Deadpool VR).
Additionally, budget cuts reportedly also saw the cancellation of a Harry Potter VR game for Quest, which was supposedly being developed by Skydance Games. Due to the Sanzaru closure, a Batman: Arkham Shadows sequel was also consequently cancelled.
The post Studio Behind VR Hit ‘Walkabout Mini Golf’ Lays Off 25% of Staff, Raises DLC Price Moving Forward appeared first on Road to VR.

Plan to stay in this Valentine’s Day with your significant other, spending the night putting together this stylish LEGO set.
The post LEGO Goes Hard on Valentine’s Day Deals, LOVE Sculpture Art Set Hits Its Lowest Price and Is Selling Out Fast appeared first on Kotaku.

The retail giant has a couple of games in its promo image that haven’t been mentioned before
The post Oopsie, Walmart’s Maybe Leaked Two Big-Name GameCube Games Coming To Switch Online appeared first on Kotaku.

Hopefully Amazon keeps this change for the show’s confirmed third season
The post <i>Fallout</i> Season 2 Is Finally Fixing Its Dumb Midnight Release Times appeared first on Kotaku.

The free-to-play 3v3 online shooter has had a rough launch day
The post <i>Highguard</i> Already Has Over 7,000 Negative Reviews On Steam appeared first on Kotaku.

Can’t get anyone to play Escape from Tarkov with you? Beware of paying AI to do it
The post Replacing Your Gamer Friends With AI Chatbots Sounds Terrifyingly Effective appeared first on Kotaku.

The person who detailed the exploit said that he’d previously notified Valve, but received no reply
The post Steam Game Devs Call Exploit Allegations ‘Clickbait Exaggeration’ And ‘Malicious Defamation’ appeared first on Kotaku.

Also: More Nintendo Directs and Blizzard showcases
The post A <i>Mario Kart</i> Veteran Retires: ‘The People Who Shaped An Era Are Leaving Nintendo’ appeared first on Kotaku.

The controversial streamer shared a post online claiming he was invited to a creator event for the new FPS
The post DrDisrespect Lies About Being Invited To <i>Highguard</i> Preview Event appeared first on Kotaku.

Ex-Apex devs started priming the media for Highguard‘s launch last week
The post Gambling On The Shadow Drop: <i>Highguard</i> Behind Closed Doors appeared first on Kotaku.

The free-to-play raid shooter lacks a FOV slider on PS5 and some players are struggling to run it on PC
The post First Hours Of <i>Highguard</i> Plagued By Technical Issues And PC Performance Problems appeared first on Kotaku.

The latest linguistic project from Heaven’s Vault creators Inkle is one of their best yet
The post <i>TR-49</i> Is A Stunningly Good Game That Strikes At The Heart Of Everything That’s Wrong Right Now appeared first on Kotaku.

Meta CTO Andrew Bosworth offered the first bit of insight into the company’s recent Reality Labs shakeup, publicly acknowledging that Meta’s metaverse efforts suffered from a “lack of focus” that ultimately hurt the user experience on Quest.
Speaking at Axios House in Davos, Switzerland alongside the World Economic Forum last week, Bosworth discussed several issues that led Meta to refocus its metaverse and VR strategy—something that also included layoffs affecting 10 percent of its Reality Labs XR team.
Meta is refocusing its approach, and doubling down on AI and smart glasses while narrowing and reorganizing its VR and metaverse efforts. Bosworth, who is also head of Reality Labs, frames the pivot as a three-point problem: poor communication around the metaverse vision, high development costs, and an over-integration of Horizon Worlds with Meta’s VR strategy.

Horizon Worlds wasn’t the company’s first social VR platform, although it did represent the first real concerted effort to bring to Quest users a ‘default’ shared VR space when it was initially released in 2021. Bosworth notes that Meta’s metaverse ambitions were to build a “rich version” of the mental “transportation” people already experience when socializing through smartphones.
“We still plan on doing that,” Bosworth told Axios’ Ina Fried, referring to Horizon Worlds. “But it’s like any investment. You’re going to look at how you do over the course of years and you’re going to reinvest in some areas and trim your losses in others. For us, we’re seeing tremendous growth of the our metaverse on mobile.”

While the launch across Android and iOS mobile devices in 2023 pushed Horizon Worlds reach beyond Quest for the first time, it eventually led to higher costs and a more difficult development process.
“Having to build everything twice—once for mobile and once for VR—is a tremendous tax on the team. You’d rather grow a giant audience and then work from a position of strength.”
A second issue was Meta’s decision to tightly bind Horizon Worlds to the Quest platform—something Bosworth admits wasn’t for everyone.
“When you put the headset on, you’re immediately in this kind of co-present accessible space. That is a real challenging piece of work to land from a standpoint of there’s lots of people who put this headset on for lots of different reasons. You want to support all those different use cases, [but] the lack of focus comes at an expense of user experience and a great expense in terms of development cost.”
Bosworth says that while the company now has “two much more focused bets,” those essentially come down to supporting third-party VR content and Horizon Worlds on mobile.
“To do this, of course, it’s tragic anytime your plans change and there’s a human cost; we found a bunch of roles that we just didn’t need anymore,” Bosworth said, referring to layoffs. “So, we did end up downsizing the effort on the metaverse specifically. Though on net, Reality Labs isn’t downsizing. We’re taking basically taking all of those [positions] and taking the investment on wearables, which is growing so rapidly for us.”
This follows the closure of three first-party VR studios, representing a concerted pullback from developing and funding content for the Quest platform.
Notably, Reality Labs’ operating costs have consistently exceeded $4 billion per quarter since late 2021. Q4 is the XR division’s most performant in terms of revenue, however Reality Labs typically only generates a max of around $1 billion, with Q1-Q3 bringing in significantly less. We’re sure to learn more about Q4 2025 when the company reports its after market close on Wednesday, January 28th.
You can watch the full interview below. Thanks go to Reddit user ‘gogodboss’ for pointing us to the news.
The post Meta CTO: Metaverse Efforts Led to a “lack of focus” on Quest “at expense of user experience” appeared first on Road to VR.