This portable speaker is worth every penny, especially when you’re starting a party.
This portable speaker is worth every penny, especially when you’re starting a party.

Cortopia Studios and Beyond Frames Entertainment announced that Teenage Mutant Ninja Turtles: Empire City is coming to Quest 3, SteamVR and Pico headsets this Spring.
There’s no specific launch date yet beyond the spring release window, although the studios announced that players hoping to get an early hands-on will be able to get their first taste with a free, single-player PC VR demo later this month.
As a part of Steam Next Fest, the demo will feature the first 15 minutes of gameplay, letting you come to grips with each playable Turtle. The limited-limited demo will be available from February 23rd to March 2nd.
While the demo will only offer single-player gameplay, at launch the game is slated to offer up four-player co-op, letting you hash out who gets dibs on Leonardo, Michelangelo, Donatello, or Raphael.
Notably, each Turtle has their own unique play styles, preferences, and physical abilities: e.g. Raphael naturally has more health, so he makes for a better tank. Still, the player can choose how to play each Turtle, Art Director Ace St. Germain says in the studio’s latest dev diary.
“It’s anarchy in the best way possible. There are simply no rules what what your co-operation looks like. How you’ll work together is entirely up to you, and every group you play with will end up having its own unique flare,” St. Germain says.
We went hands-on with TMNT: Empire City back in December, which showed off an early tutorial of its movement and combat system. Still, we can’t wait to see it in action in co-op, as it seems to be shaping up to be a pretty radical VR beat’em-up.
In the meantime, you can now pre-order TMNT: Empire City on the Horizon Store for Quest 3 and 3S, priced at $20 (20% discount). You can also wishlist on the Pico Store for Pico 4 and above, and Steam for PC VR headsets. The studio notes that its 20% discount will be available in the first two weeks of the game’s release.
The post ‘Teenage Mutant Ninja Turtles’ VR Game is Getting a Steam Demo Ahead of Spring Launch appeared first on Road to VR.
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Craig Mazin, the showrunner behind HBO’s The Last of Us series, is heading up the adaptation
InnerspaceVR, the studio behind popular titles like Maskmaker and A Fisherman’s Tale, just announced a brand-new VR game titled Spymaster.
In Spymaster, developer InnerspaceVR draws influence from classic spy thrillers like Mission: Impossible and Ocean’s Eleven to deliver a suave, stylish experience that will allow gamers to live out their James Bond fantasies in immersive VR. The player controls three secret agents, each with their own special skills and abilities, as they set out to stop the evil Protocore organization from using a global surveillance system to enact their nefarious plans for world domination.
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As part of the spy agency NODE, the player will have access to a special gadget to help with their mission: the C.A.S.S.E.T.T.E device that allows them to rewind time. This in turn lets them replay missions and try to devise the perfect strategy to save the day. Players can also run, climb, slide, zipline, and shoot through increasingly perilous environments on dynamic missions that include defusing bombs and poisoning criminals.
In Spymaster’s announcement press release, InnerspaceVR co-founder Balthazar Auxietre says that this latest game has been the most challenging for the studio to produce, as it required the devs to explore a new type of gameplay that combines “puzzle and action mechanics in a way that has never been done in VR,” while still building on the narrative frameworks from past projects like A Fisherman’s Tale.
There is no exact release date for Spymaster yet, but InnerspaceVR plans to launch the game in Early Access at some point in 2026 on Meta Quest and PC VR by way of SteamVR. The developer will also demo Spymaster at the upcoming GDC Festival of Gaming in San Francisco next month.
GOLF+, shared a new video showcasing an in-development mixed reality golf simulator.
As part of last week’s GOLF+ roadmap announcement, which we covered here, CEO Ryan Engle mentioned golf simulators as a key focus for the company. Today, Engle has revealed a short video demonstrating how just such a technology would work in the real world.
Golf simulators use screens and launch monitors to allow players to shoot their shot with physical clubs and real golf balls. The velocity and path of the ball are shown on a large screen in real time, allowing the player to play courses from all over the world without ever stepping foot outdoors. Players can play in bars, clubs, at dedicated golf sim facilities, in cities, in their own homes, etc.
Golf simulators have become more popular over the last few years as technology has improved. The big challenge with golf simulators, however, lies in their relative inability to successfully replicate the sport’s short game and putting.
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Engle believes the solution to this shortcoming is a combined ecosystem of launch monitor and VR headset, and if the video provided is anything to go by, the team may be onto something. While this is a project very much in the development phase, things do look promising.
We’ll be sure to keep you updated on future developments in GOLF+, and in the virtual golf space at large.
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Though not officially supported, Nintendo’s upcoming Virtual Boy library may be playable on Labo VR, the DIY cardboard headset from 2019.
Beginning February 17, Nintendo will offer Virtual Boy Classics via their Switch Online subscription service, bringing the concise library of Virtual Boy games to new audiences for the first time in over 30 years.
UploadVRDavid Heaney
In order to play these games, which are stereoscopic 3D experiences, users will need to have an active subscription to the Nintendo Switch Online + Expansion Pack service, as well as buy one of Nintendo’s official Virtual Boy headsets, which the company is offering in two varieties: the plastic replica Virtual Boy ($99.99 / £66.99), and the cheaper cardboard model ($24.99 / £16.99).
However a third option may exist.
One Nintendo rep recently stated that the discontinued Labo VR, a do-it-yourself cardboard headset that Nintendo released in 2019 as part of their Toy-Con line of Switch accessories, will work just as well as the new cardboard VB headset. However Nintendo was quick to issue a statement saying that this play method is not officially supported, encouraging users to instead buy the new Virtual Boy accessories.

Nintendo’s statement, while extremely clear, directly contradicts a previous statement by the company’s rep. Of course, that rep could simply have been mistaken, or the company may be keen on everyone forgetting the Labo VR exists so that users buy the new gizmo. It seems the only way to know for sure is to test the Labo VR when Virtual Boy launches on the Switch in under two weeks (which we’ll do).
For clarity, Nintendo has stated that Virtual Boy Classics cannot be played on Switch without using a stereoscopic 3D headset.
Unofficial methods for playing Virtual Boy games on modern VR headsets have existed for quite some time. However, this is the first time since the system’s discontinuation in 1996 that Nintendo itself has acknowledged the Virtual Boy in terms of releasing a new game product.
Virtual Boy Classics and the two accessory headsets will be available to Nintendo Switch Online + Expansion Pack subscribers beginning February 17th, 2026.

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I know amiibo are cheap, but who is this man?
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The first official tournament for Glassbreakers: Champions of Moss will cap off a month-long community building campaign for Polyarc Games.
Virtual reality esports, much like the VR ecosystem as a whole, has grown at a slower rate than some would prefer. Companies like Electronic Sports League (ESL) and VRML (Virtual Reality Master League) have been running events as far back as 2019 for a variety of games like Pistol Whip, Blaston, and the now defunct Echo VR, but the overall popularity of esports has never really translated to the VR ecosystem.
UploadVRPete Austin
Enter Polyarc Games. The developer best known for the Moss series has announced a partnership with VALVR to host its first official tournament, Glassbreakers: Tournament of Champions for its competitive MOBA-like title. Registration is currently open with games scheduled to begin February 15th in the Glassbreakers Discord.
The prizes total $1,000 with $400 going to first place, $250 for second place, $150 for third place, $120 for fourth place, and $80 for fifth place. All players will receive a special cosmetic as a participation reward.
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Glassbreakers: Champions of Moss Gameplay Trailer
The tournament is part of a larger, month-long community building campaign with the game being made available to play for free. Glassbreakers is one of February’s free featured titles for the Meta Horizon Plus subscription service and Polyarc has also announced a free weekend for SteamVR players running February 5-8.
Glassbreakers: Champions of Moss is currently available on SteamVR and Meta Quest for $19.99 and Apple Vision Pro via Apple Arcade.
Note: The tournament is only open to players on Quest and Steam.