Lynx-R2 Headset Revealed With Surprisingly Wide Field-of-View in a Tiny Package

Lynx has unveiled the Lynx-R2, a significant upgrade over its original R1 mixed reality standalone which aims to capture the enterprise and prosumers market.

The France-based startup considers R2 is a significant step forward, featuring new aspheric pancake lenses from Hypervision which are said to deliver 126° horizontal field-of-view (FOV)—notably larger than R1’s 90°, or Quest 3’s 110° horizontal FOV.

Paired with dual 2.3K LCD displays delivering more than 24 pixels per degree (PPD) at the center, R2 is said to deliver “crisp text and image rendering for industrial and medical use cases.”

Image courtesy Lynx Mixed Reality

While the new standalone headset features the same flip-up design as its predecessor, R2 is powered by Qualcomm’s Snapdragon XR2 Gen 2, offering substantial gains in GPU and AI performance over R1, which was introduced in 2021 with the older Snapdragon XR2 Gen 1.

Other features including 6DOF head tracking, hand-tracking, controller and ring tracking, plus a full-color four-sensor Sony camera array that also includes depth sensing for advanced computer vision.

Originally planned to ship with Android XR, Lynx-R2 is actually set to launch with Lynx OS following Google’s decision to withdraw support. Lynx OS is however based on Android 14, meaning it can sideload APKs in addition to supporting OpenXR 1.1.

Image courtesy Lynx Mixed Reality

Additionally, Lynx says it will release “all the electronic schematics of the headset motherboard and the mechanical design blueprints,” which is said to allow academics
and hobbyists to freely mod the device.

This will also include raw sensor access so developers can enable their own computer vision applications, as well as full offline functionality for sectors such as defense, healthcare, and industry, Lynx says.

“With the R1, we proved that a small, independent team could build a world-class mixed reality device,” said Stan Larroque, founder and CEO of Lynx Mixed Reality. “With the R2, we are proving that an open ecosystem is not just a philosophy, but provides a superior way to approach these devices. We have listened to 3rd party developers and enterprise users. They didn’t just want more pixels; they wanted a wider field of view, faster processing, and total ownership of their sensors. The R2 delivers just that. I believe the Lynx-R2 is a great VR headset, and will provide the best MR experience.”

There’s no official launch date yet. Lynx says R2 will be available for order “starting this summer” via the official Lynx portal as well as authorized enterprise resellers.

In the meantime, we’re still learning about specs, but this is what Lynx has indicated so far:

Lynx-R2 Specs

Display
2.3K per eye LCD
Lens Type
Hypervision Aspheric Pancake
Pixels Per Degree (PPD)
>24 PPD (center)
Field-of-View 126° horizontal, 133° diagonal
Refresh Rate Not specified
IPD Adjustment Yes
Eye Relief Adjustment Yes
Glasses Support Yes
Processor (SoC)
Qualcomm Snapdragon XR2 Gen 2
Cooling System
Active (dual silent fans)
Operating System
Lynx OS (Android 14–based)
OpenXR Support
Yes (OpenXR 1.1)
Passthrough Type
Full-color video passthrough (Sony RGB)
Passthrough Resolution 3K × 3K per eye
Tracking Cameras
4 (hand, ring, controller & head tracking)
Depth Camera Yes
IR LEDs Yes
Supported Engines
Unity, Unreal, StereoKit
Battery Placement Rear-mounted
Battery Access
User-replaceable
Strap Type Rigid
Weight Not specified

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Distance Technologies Reveals Military AR Goggles for Battlefield Awareness

Distance Technologies has unveiled the Field Operator HUD (FOH), an AI-enhanced AR system designed for military vehicles ranging from light utility platforms to main battle tanks.

FOH is said to combine Distance’s own optics with AI-assisted data processing, which the company says improves situational awareness, survivability, and visual workload management in land combat environments.

Having undergone field trials with UK and Finnish forces, FOH integrates command-and-control functions with its AR optics by fusing multiple sensor inputs—ostensibly similar to Anduril’s EagleEye project, revealed in October 2025.

Image courtesy Distance Technologies

Distance says FOH is designed to present only the most critical information by using AI-driven sensor fusion, automated detection, and by integrating everything from thermal and night vision to data sourced from a wide range of vehicle-mounted sensors—something the company hopes will translate into more effective decision-making both in and outside of military vehicles.

The precise specs of the company’s various FOH configurations are predictably under wraps though, which are said to include models for on-the-ground soldiers, pilots, and various types of ground vehicle operators.

Image courtesy Distance Technologies

On the company website however, Distance says FOH includes technology that “creates an independent lightfield for each eye, allowing us to control the perceived distance of the content on a per-pixel level. This makes it possible to match virtual elements 1-to-1 with reality for a completely natural XR experience.”

It’s also said to allow for visualizations that “appear on top of reality across the entire field of view, perfectly matching the observable world people see and experience around them.”

FOH is expected to be available for NATO and allied field trials by the end of Q1 2026, with broader deployment planned from 2027 through defense prime contractors.

Founded in 2024 the Helsinki, Finland-based company is involved in building what it calls “the first true glasses-free XR solution.” It was founded by a host of XR veterans, including a cadre of alums from fellow Finnish XR startup Varjo, including Urho Konttori, Jussi Mäkinen, Mikko Strandborg, Thomas M. Carlsson, and Petteri Timonen.

The post Distance Technologies Reveals Military AR Goggles for Battlefield Awareness appeared first on Road to VR.

Thief VR: Legacy of Shadow Rolls Out Graphical Improvements

After a launch on December 4, Thief VR: Legacy of Shadow’s developers continue updating with changes to the shadowy adventure.

Out now on all major platforms available, Patch 3.0 in Thief VR: Legacy of Shadow addresses issues raised by the community while improving other aspects of the experience. Developer Maze Theory and publisher Vertigo Games note that the latest changes are built on the foundations of the first patch, released just a week after the game’s release. Graphical improvements aim to balance lighting in the dark environment alongside reduced crashes and bugs.

In Patch 3.0 the game also adds formal support for HTC Vive and Valve Index headsets on the SteamVR version. One of the more immersive mechanics within Thief VR: Legacy of Shadow was the choice to have players’ microphones pick up their sounds, making for unique interactions when luring NPCs from the shadows to their demise. Now players can set the specific mic input source from the options menu.

Our review mentioned “Thief VR: Legacy of Shadow may be a bit modest and rough around the edges, but it’s also impressive in the right ways,” and we gave it 4 out of 5 stars. Please share in the comments if you’ve given the new updates a try.

Thief VR: Legacy of Shadow is out now for PlayStation VR 2, Quest, and Steam.