Blade And Sorcery: Nomad ‘Sentara’ Update Out Now

The free update adds a new faction, new weapons, armor, and lore, plus a new map to explore in the game’s sandbox and Crystal Hunt modes.

Blade and Sorcery: Nomad developer WarpFrog has announced that its Sentara update is available now. The free update is the second of four planned content drops known as the Byeth Updates. It adds a new Sentara-themed map to explore in Blade and Sorcery’s sandbox and Crystal Hunt game modes, as well as several new weapons, armor, and new lore.

The Sentara map is a maritime-themed land, evoking Mediterranean sea nations from the Age of Sail. There are lighthouses and pirate ships, and weapons inspired by maritime history. There’s also a new physics system to simulate buoyancy in water, meaning objects will float differently depending on their weight (including bodies).

New weapons and armor similarly evoke the real-world gear of the time. There are classic cutlasses, stiletto daggers, a harpoon, a dueling sword, and most notably, firearms (though these run on crystals, rather than gunpowder).

In addition to the Sentara map, another new map has been added for sandbox and Crystal Hunt modes. This map is themed around Rakta, the East Asian-inspired faction that had previously been added in the first Byeth Update.

WarpFrog promises that there’s a whole lot more to discover in the Sentara Update (a claim that seems legit when looking at the update’s full notes).

Blade and Sorcery: Nomad is now available on Meta Quest and Pico headsets.

Zombie Army VR To Lose Co-Op Gameplay Next Month

Zombie Army VR will lose co-op multiplayer next month, with the developer blaming a change with Unity’s hosting services.

Zombie Army VR has had a bit of a rough go, to be kind. The VR entry to Rebellion’s popular series was first announced for a 2024 release before being delayed to May 2025, followed by another delay to June 2025. In the course of that, Rebellion quietly switched developers from XR Games to Xtended Realities.

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Now, less than a year post release, the beleaguered FPS, is losing its cooperative game mode. Rebellion announced on a support post on its website that Zombie Army VR’s co-op play servers would be shut down at the end of March “as a result of Unity’s phased exit from the Multiplay Game Server Hosting Service.”

Unity sent out communication to all developers using its multiplayer servers in December 2025, saying anyone on the service had until March 31, 2026 to transition to a new service. Unity also stated it was licensing its Multiplay Game Server Hosting Service to Rocket Science Group to ensure continuity for any live games.

Rebellion said it is investigating methods to save game progress for any co-op campaigns in progress, but at the time of this article, that solution has not been announced.

Zombie Army VR is available now on Meta Quest, Steam, and PlayStation VR2 for $29.99.

Thief Simulator VR: Heist Crew Sneaks on Meta Quest Soon

The follow up to Thief Simulator VR: Greenview Street promises to build on the best parts of its predecessor with procedural generation and chaotic multiplayer.

3R Games, also known for Cave Crave and Besiege VR, announced a new Thief Simulator title on a recent post on X.com, saying Heist Crew is being “built on the best mechanics of Thief Simulator VR: Greenview Street.” From the description of the Meta Quest listing, crews will have a limited time to break into homes on procedurally generated maps, scoring points both as teammates and individuals.

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Due to the individual scoring system, 3R says betrayal will be a part of Heist Crew’s gameloop, with teammates turning on each other to raise their own individual scores.

Thief Simulator was originally ported to PC VR by Playway, in partnership with Gameboom. 3R Games took over developmental duties for Greenview Street on Meta Quest with Playway listed as a publisher.

Thief Simulator: Heist Crew can be wishlisted now on Meta Quest. At the time of this article, there is no information on ports for other platforms, release date, or price. Greenview Street is available on PS VR2 for $24.99 and Meta Quest for $19.99.

Made-For-VR Raceclub Arrives On Quest In Early Access Today

The new, built-for-VR racer Raceclub has just released on Meta Quest headsets in early access.

Mixer Lab has announced that their made-for-VR racing game Raceclub has launched in Early Access today. The title is available now at an early-bird price via the Meta Horizon Store.

Built by “a seasoned team of racing enthusiasts,” Raceclub’s developers promise an authentic and exciting racing experience. The team says players may choose between two styles of racing: a 12-cylinder car inspired by real-world Formula 1 design, and a nimble electric-influenced model reminiscent of Formula E, where mastering regenerative braking and managing power modes is critical to winning.

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Multiple race modes keep the gameplay varied, and planned updates intend to add multiplayer sometime after Early Access launch.

Raceclub is available starting today in Early Access via the Meta Horizon Store for $12.99. A limited-time early-bird offer brings the price down to $9.99.

Fixer Undercover Review: This Escape Room Puzzler Nails It

Fixer Undercover is a terrific escape room adventure limited only by your tolerance for jank.

Are you a fan of the I Expect You To Die trilogy, but always wish you could get up and walk around the room to figure out what to do? That’s Fixer Undercover in a nutshell, an escape room spy thriller using handyman tools (a wrench, hammer, pliers, electric drill, and grinder) along with whatever happens to be in the room to get to the next room. Fixer Undercover adds full artificial locomotion to IEYTD’s established formula and the ability to move around and get more hands-on with the environment is both a strength and a weakness.

The Facts

What is it?: A spy-themed escape room adventure
Platforms: Meta Quest 3, 3S, and Pro (played on a Quest 3)
Release Date: February 26, 2026
Developer: Creativity AR
Publisher: Creativity AR
Price: $ 14.99

Fixer Undercover stars a character codenamed, wait for it, The Fixer, a secret agent for an unnamed organization sent to a prison under the guise of a handyman. We’re not alone though as a cute drone named Winston accompanies us for the duration of the game. Winston serves multiple functions: an extra set of holsters for tools, the source of the game’s soundtrack via a radio it carries (with multiple stations to choose from), and the game’s built-in hint system via a projector for a UI.

Winston, Fixer Undercover’s drone assistant. Images captured by UploadVR

Fixer Undercover’s story is told in media res, meaning most of the narrative has already happened and intermissions between chapters see Fixer and Winston recounting the mission and reading news articles written about it. It’s an interesting choice because it removes virtually any sense of peril. For players who don’t like to feel a time crunch or danger in their games, like a wall of lasers bearing down on them while trying to decipher a code on a keypad, this could be a good thing.

It’s a narrative choice I’ve never really cared for, but it doesn’t drag the game down at all. Fixer Undercover’s tone is mostly light anyway, with Winston’s stellar voice acting doing most of the tone setting. The story is perfunctory at best and I had already guessed the villain’s true plan hours before it was revealed, but Fixer Undercover’s gameplay is where it shines. Walking around a room looking for clues, places to use your tools (most of the time clearly marked yellow), or other random objects to get to hard-to-reach places is a genuine joy. The dopamine hit when finally exiting a room (even if a hint was used) was always there during my six hour playthrough.

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Solving a puzzle in Fixer Undercover captured by UploadVR

The aforementioned weakness stems from something most VR players are used to: jank. Have you ever opened a drawer in VR and reached inside only to get a hand stuck and watch it violently vibrate and contort into inhuman angles before it snaps back to normal? There’s a lot of that here. If two items are near each other, it’s a coin toss on which one gets grabbed. More than once, I got a chair or a barrel or box stuck to my hand and had to move it completely across the room to avoid triggering it again.

If this is something you’re used to from other games, it won’t hinder your experience. This is the unintended side effect of allowing a VR player to be more hands-on with everything. It thankfully never prevents solving a puzzle, but getting a pair of jumper cables stuck on a chair one too many times can become a nuisance.

Using the hammer in Fixer Undercover. Image captured by UploadVR

Graphically, Fixer Undercover is your average standalone VR game. Everything has that plastic looking sheen most Quest players will be accustomed to. I’m interested to see if the visuals get an uplift when the planned PC VR and PlayStation VR2 ports are released down the line. Ironically, that actually helps when solving puzzles. Items that cannot be touched are very easy to distinguish, which saves time that could be wasted trying to open or mess with anything non-interactable. Most of what can be touched, aside from all the food laying around, serves some sort of purpose.

Fixer Undercover, jank aside, is also a clean experience. No major bugs or performance issues to speak of and the game only hitched very briefly during scene loads. The only glitch I experienced was when I replayed the first room to record it. I moved a little too fast since I already knew what to do and one of Winston’s lines (“you know you can open that flap, right?”) got stuck on a loop for the rest of the room, repeating roughly every 30 seconds. There were times when lines of dialogue trampled one another, but that happens to me personally quite often because I move around a lot during chatty scenes and sometimes trigger a proximity based line.

Comfort

Fixer Undercover uses stick-based movement with options for smooth or teleport locomotion and smooth or snap turning. It also has motion vignettes that can be turned off for experienced players.

There are multiple sections of climbing that may be tough for some users. The game also can be comfortably played seated and the hip holster even adds a wrap around method for easier grabbing when in the seated mode.

Fixer Undercover Review – Final Verdict

VR has always had a penchant for great puzzle games and Fixer Undercover is no exception. The heavy emphasis on VR interactions and encouragement to think outside the box on solutions makes for a highly entertaining spy caper. The game is only held back by a healthy dose of grab jank, average graphics, and a fairly predictable story. None of those should be dealbreakers though. Fixer Undercover is a worthy addition to any puzzle lover’s library.


UploadVR uses a 5-Star rating system for our game reviews – you can read a breakdown of each star rating in our review guidelines.