
Treating yourself or a loved one to a new laptop doesn’t have to blow your budget.
The post Lenovo Goes Full Clearance on Its Laptop at 78% Off, 15.3″ IdeaPad Slim 3 Drops to All-Time Low appeared first on Kotaku.

Treating yourself or a loved one to a new laptop doesn’t have to blow your budget.
The post Lenovo Goes Full Clearance on Its Laptop at 78% Off, 15.3″ IdeaPad Slim 3 Drops to All-Time Low appeared first on Kotaku.

Black Panther meets the Thing in the fourth theater-exclusive trailer
The post New <em>Avengers: Doomsday</em> Teaser Brings The Fantastic Four Into The Mix appeared first on Kotaku.

For a limited time, you can secure the 3-in-1 Anker Prime MagSafe charger for 30% off at Amazon.
The post Anker MagSafe Charger Restocks at Its Lowest Price, 3-in-1 Charging Station for Apple Devices appeared first on Kotaku.

It runs on the superfast A16 chip, and its battery is designed to last all day long.
The post Apple iPad (11″, A16 Chip) Holds Its Holiday Clearance Price With Extended New Year Deals appeared first on Kotaku.

Solix F1500 keeps your devices and important appliances running for days.
The post Anker Portable Power Station Drops 64%, SOLIX F1500 Can Charge 13 Devices at Once With a 10-Year Lifespan appeared first on Kotaku.

This CPU has everything you need to improve efficiency, performance, and more.
The post Amazon’s CPU Clearance Kicks Off With the AMD Ryzen 9 9900X at Its Lowest Price (12-Core, 24-Thread Unlocked Desktop Processor) appeared first on Kotaku.

‘Help me! Somebody help me!’
The post An <i>Arc Raiders</i> Player Yelled So Loudly For Help That A Hero Neighbor Tried To Kick Down His Door appeared first on Kotaku.

While the long-awaited Quest-style VR headset from Asus has been put on ice, the Taiwanese tech giant announced it has now partnered with XREAL on a pair of AR glasses for traditional gaming, which boast an impressive 240Hz refresh rate.
In 2024, Asus and Lenovo announced they were creating Quest-style VR headsets running Horizon OS—the first third-party devices to do so. However last month, we learned that deal has been indefinitely “paused”.
At CES 2026 this week, Asus Republic of Gamers (ROG) announced it’s partnering with XREAL to release a pair of “gaming glasses” that feature dual 1,920 x 1,080 240Hz microOLED displays: ROG XREAL R1.
Similar to XREAL One Pro, the glasses are slated to offer a 57° field of view via its birdbath optics, 3DOF tracking, electrochromic tinting, and Sound by Bose audio.
ROG XREAL R1 is also shipping with an external ‘ROG Control Dock’ that extends connectivity to PCs and consoles with the addition of one DisplayPort 1.4 port and two HDMI 2.0 ports. Notably, it can also connect directly to supported USB-C devices, such as ROG Ally.

Like XREAL One Pro, Asus says ROG XREAL R1 serves up the equivalent of a 171-inch virtual screen at 4 meters, substantively making its 240Hz refresh microOLEDs the major outlying difference between the two; XREAL One Pro ($650) only features 120Hz refresh.
Asus hasn’t mentioned pricing or release date yet, however ROG XREAL R1 is expected to ship globally in the first half of 2026.
Check out the spec sheet below:
| Display |
Sony 0.55-inch micro-OLED
|
| Resolution | 1,920 x 1,080 |
| Refresh rate | 240Hz |
| Field of view (FOV) | 57° |
| Motion-to-photon latency | 2ms |
| Peak brightness | 700 nits |
| Color gamut | 107% sRGB |
| 3 Degrees of Freedom (DoF) |
Native 3DoF, 6DoF supported
|
| Adjustable lens transparency |
3-level adjustable
|
| Digital IPD adjustment | Yes |
| Audio | Sound by Bose |
| Weight | 91g |
| I/O ports (Input) |
2 x HDMI® 2.0
1 x DisplayPort 1.4 |
| I/O port (Output) | 1 x USB-C® |
| Video resolution | 4K@60Hz |
| Dimensions |
215 x 100 x 25mm
|
| Weight | 230g |
When Asus and Lenovo announced last year they were working with Meta to create their own XR headsets running Horizon OS, the game plan was pretty clear: ROG would appeal to enthusiast VR gamers while Lenovo would hone in on productivity, and maybe even enterprise.
And I’ll admit, I didn’t really know what that meant at the time. Neither company had the leeway to meaningfully change the underlying Quest 3 hardware without fracturing the Horizon OS ecosystem, which is mostly now geared to content made specifically for Quest 3 and 3S, both of which run the Qualcomm Snapdragon XR2 Gen 2.

Light speculation: this essentially left Asus hamstrung. The company may have been faced with creating little more than an expensive, flashier Quest 3 running the same chipset—with maybe even the same resolution displays, and little else. Whatever the case, it was always going to be difficult to compete against Meta’s own subsidized first-party headsets without having a clear path towards differentiation.
Asus and Lenovo exiting the partnership may have come down to a shift in the overall competitive landscape. In 2024, getting third-party manufacturers in the mix was supposed to be Meta’s new ethos as the ‘open’ XR alternative—a foil to Vision OS, which, in Apple style, is a monolithic platform that will never be open to anyone but the Cupertino tech giant itself.
That ‘open’ ethos seems to be more of Google’s game with Android XR though—its opening salvo being the recently released Samsung Galaxy XR. I’d expect more Android XR-running headsets to come eventually too.
Meanwhile, Meta seems to be shifting the bulk of Reality Labs’ focus to developing AR and smart glasses, which feels especially relevant since ROG has decided to back long-time AR glasses maker XREAL instead of, say, announcing it was creating an Android XR headset in the vein of Quest.
The post After Ditching Meta Headset Plans, Asus Partners with XREAL on ROG AR Glasses with 240Hz Display appeared first on Road to VR.

If you’ve been looking to get a new laptop, this might be a great alternative.
The post Forget iPad or MacBook, Microsoft Clears Out Surface Pro at All-Time Low (2-in-1 Laptop and Tablet) appeared first on Kotaku.
The Canada-based development studio that describes itself as “VR’s Creative Heart” laid off 70 percent of its staff.
CEO Denny Unger of Cloudhead Games released a statement announcing deep cuts at the studio behind Pistol Whip and The Gallery.
“Due to industry forces beyond our control, Cloudhead must make the difficult choice to reduce our workforce effective January 7th 2026. 30% of us will remain to continue the mission,” a note from Unger reads. “Our belief remains in the power of VR as a medium, as a shared dream machine that will one day transform humanity. We have no doubt VR’s mainstream relevance is predestined, with future devices that do “everything”, but it will take studios like ours to be there when that time comes.”
Unger promised further updates about the “challenges and potential opportunities of our industry” while posting a document titled “reverse recruitment” with contact details for more than 30 staffers departing Cloudhead in the layoffs. Most are based in Canada and list a preference for a remote job.
16 people remain at Cloudhead following the cuts, according to Unger.

Cloudhead released Pistol Whip in 2019 to wide acclaim. I rated it “fantastic” at launch and, in the years after, the studio stacked on considerable updates including multiple campaigns and even a “growing library of explosive Scenes created by the Pistol Whip modding community directly in-game.” At $29.99 today on Steam, Quest, and PlayStation VR2, the title remains a fantastic cinematic action experience delivered in one big package rather than metered out as paid DLCs.
Pistol Whip is also a member of Meta’s Horizon+ subscription games program and the title is offered at a discount with new membership in Sony’s program. A large number of other top tier VR developers have their games in those games programs, which have helped supplement income from sales in the past.
We’ll be curious to hear more from Unger about his particular path at Cloudhead. In 2019, the studio was buoyed by the development of Aperture Hand Lab for Valve as a sampler experience for the Valve Index. With Steam Frame around the corner, Cloudhead will have a new surface for Pistol Whip sales in 2026, but the layoffs would suggest no partnership materialized for a project specific to the system.
The layoffs are unlikely to be the last major reduction in the VR space for an experienced development studio – Myst creator Cyan let half go last year among many others – as creative groups continue to be shocked by shifting platform priorities.
Please reach out to ian@uploadvr.com if you have anything to share regarding funding and recruitment in the VR and AR space.
Apple revealed six upcoming Lakers games broadcasting live in Apple Immersive format to local Vision Pro owners.
The live schedule broadcasts from several angles at the Crypto.com Arena with one game from Ball Arena. Some angles are closer than a courtside seat with wide field of view stereoscopic views including “the scorer’s table, the area beneath each basket, a high-and-wide view of the arena, the player tunnel, the broadcast booth, and a roaming courtside perspective for interviews and commentary.” We’ll be curious to see how Lakers fans feel watching these games live as they air simultaneously on TV for most others.
Here’s the schedule:
NextVR’s full broadcasting schedule from 2016 is here on UploadVR for you to compare, with our report at the time noting that a free trial was offered ahead of the full broadcast schedule locked to NBA League Pass.
UploadVRCharles Singletary
Apple later acquired the “leading broadcaster of VR events” and the technology has been reborn as Apple Immersive, with the company investing heavily in broadcast rights and equipping sports venues with immersive camera systems that can offer better than a front row seat. In the case of “Spectrum Front Row” in 2026, Apple, the NBA, and Charter Communications require some authentication to view a live broadcast in headset.
“In Southern California, Hawaii, and parts of Nevada, Spectrum Internet customers and video subscribers of any provider with a package that includes Spectrum SportsNet can access live games, full-game replays, and highlights by downloading the new Spectrum SportsNet app for Apple Vision Pro and authenticating their active subscription. Users with a free NBA ID will also have access to live games, full-game replays, and highlights via the NBA app.”
After-game replays should be available in markets where Apple Vision Pro is sold as early as 24 hours after each live game, with the first available on Sunday, January 11.

The best games, biggest surprises, and everything else we covered in our year-in-review coverage
The post Great Games, Bad Times: Everything You Need To Know About 2025 appeared first on Kotaku.

The Minecraft and Borderlands actor asked for a rewrite and more when he was offered the role
The post Jack Black Regrets Being A Jerk When Pixar Asked Him To Be In <i>The Incredibles</i> appeared first on Kotaku.

The hacker then published user information from all the websites
The post Hacker Wipes White Supremacist Websites While Dressed As The Pink Power Ranger appeared first on Kotaku.

Smart Play is a new line of interactive Lego pieces that will debut later this year in some Star Wars sets
The post Lego Fit A Whole-Ass Computer Inside A Single Brick To Make <i>Star Wars</i> Sounds appeared first on Kotaku.

The website of Mudang: Two Hearts developer EVR Studio appears offline, and reports hint at possible layoffs
The post That Surprise <i>Splinter Cell</i>-Like From Last Year’s Xbox Showcase Might Be In Trouble appeared first on Kotaku.

BioWare and EA said the game would be accessible to those who owned it until it shuts down on January 12
The post Some <em>Anthem</em> Players Say EA Is Already Blocking Them From Playing The Game A Week Before It Shuts Down appeared first on Kotaku.

The phrase has already spread online and is being used (and misused) across social media
The post Guy Behind Viral ‘Focus, M’ Gaming Meme Never Expected It To Spread So Fast appeared first on Kotaku.

Panoptic (2020) is an innovative ‘PC vs. VR’ game that plays out like a game of 1v1 hide-and-seek, with one VR player seeking out a flatscreen PC player who tries to blend into the crowd. Now the studio behind the game has announced Panoptic II and says it plans to expand the game with up to 1v4 multiplayer and make the game more widely accessible with support for Quest 3 and mobile devices.
Developer Team Panoptes announced Panoptic II late last month in a livestream where the studio elaborated on plans for the game.
The studio confirmed that Panoptic II will continue to be designed around a singular VR player who acts as the ‘seeker’. But the studio plans to make the game accessible for larger groups and on more platforms than the original.
Instead of a single non-VR as the ‘hider’, Panoptic II is said to support up to four non-VR players who can work together to outwit the seeker. And this time around the non-VR players will join the game from mobile devices (presumably iOS and Android), making the game more accessible than the original game which required the non-VR player to play on the same PC being used by the VR player.
That new approach to non-VR players also stands to make Panoptic II more accessible to VR users; the studio says it has plans to bring the game to PC and, for the first time, Quest 3 as well.
Team Panoptes tells Road to VR that the gameplay loop will be expanded from the first game, and include brand new maps.
The studio is aiming to fund development of Panoptic II with crowdfunding support via a Patreon campaign, and says it plans to release early versions of the game closed testing, with a first build expected in Q1.
Panoptic’s asymmetric PC vs. VR gameplay is undoubtedly niche, but incredibly fun. During the Covid pandemic, friends and I spent many hours playing the game remotely using Discord and Steam’s ‘Remote Play Together’ feature.
Thanks to VR, the seeker’s embodied presence and giant scale feel exceptionally imposing to the tiny non-VR player, creating tense moments where a single slip-up could lead to a suspenseful cat-and-mouse chase. The seeker may be powerful, but with roaming NPCs that look identical to real non-VR player, there’s many opportunities to blend in and outwit the seeker.
For as unique and enjoyable as the gameplay was, the technical structure of Panoptic (a multiplayer game where both the VR and non-VR player are expected to play from the same PC) made it minimally accessible.
Panoptic II’s approach should make the game considerably more accessible. Not only because it will add support for Quest 3, but also because non-VR players will be able to join from their phones. With any luck, the phone version of the game will be ‘free’, which would turn the Quest 3 version of Panoptic II into a portable party game.
Back when I was playing with my friends over Discord, it was easy for the non-VR players to take turns being the ‘hider’. But as the only one with local access to the VR headset, I was the only one who got to play the role of the seeker. With the purported changes to Panoptic II, I’m already looking forward to being able to take my Quest anywhere and pass it around to friends so they can finally experience the other side of the game.
The post Asymmetric PC vs. VR Game ‘Panoptic’ is Getting a Sequel with 1v4 Multiplayer and Quest Support appeared first on Road to VR.

A conspiracy theory called ‘Conformity Gate’ is attempting to explain away a bad ending
The post <em>Stranger Things</em> Fans Are Convinced There’s A Secret Episode That Will ‘Fix’ Disappointing Finale appeared first on Kotaku.