
It features the latest Intel Core i3-1315U processor, and the memory is expandable up to 64GB
The post HP’s 15.6″ Laptop at Nearly 60% Off Comes With Windows 11 Pro and Microsoft Office, Priced Like a Budget Tablet appeared first on Kotaku.

It features the latest Intel Core i3-1315U processor, and the memory is expandable up to 64GB
The post HP’s 15.6″ Laptop at Nearly 60% Off Comes With Windows 11 Pro and Microsoft Office, Priced Like a Budget Tablet appeared first on Kotaku.

Marketing for an unannounced Definitive Edition of the 2013 shooter is already out in the wild
The post <i>The Division</i> Might Be Getting Exactly What <i>Destiny</i> Fans Have Long Wanted appeared first on Kotaku.

You’re saving $100, plus getting three months of Xbox Game Pass Ultimate for free.
The post ASUS ROG Xbox Ally (2025 Ryzen Z2 A) Just Hit Its Lowest Price Ever With 3 Months of Game Pass Included appeared first on Kotaku.

Animal Crossing: New Horizons’ first big update in years hits this week
The post To Nuke Or Not To Nuke? <i>Animal Crossing</i> Players Prep For New Update appeared first on Kotaku.

All those words in the headline make sense if you’re cool like me
The post As <i>Arc Raiders</i> Declares Over 12 Million Sales, Trigger ‘Nade And Kettle Get PvP Nerfs appeared first on Kotaku.

Save 31% on the KAMRUI Hyper H1 Mini Gaming PC over at Amazon.
The post Amazon Turns This Ryzen 7 Mini Gaming PC Into a Budget Mac Mini Killer at an All-Time Low After a Third Price Cut appeared first on Kotaku.

Meta is slated to layoff around 10 percent of staff at its Reality Labs XR division, a New York Times report maintains, as the company appears to be shifting focus to AI and smart glasses.
According to three people with knowledge of internal discussions, cuts could come as early as today, and could affect more than 10 percent of the 15,000-person XR division.
Layoffs are said to affect those working on VR headsets and “a V.R.-based social network,” the report maintains, suggesting cuts to staff developing Horizon Worlds.
This follows a recent report that Meta CTO Andrew Bosworth called an in-person all-hands meeting for Wednesday, January 14th, which is said to be the division’s “most important” of the year.

In addition to ramping up development on its next-gen AI, the report maintains Meta plans to reallocate some of the money from VR products to its wearables division, responsible for Ray-Ban Meta smart glasses and Meta Ray-Ban Display glasses.
This comes as Meta has markedly reduced spending on VR over the past two years; the company has pulled back from funding eye-catching Quest exclusives in addition to reducing staff across its various XR studios, including its Oculus Studios publishing arm and the team behind VR workout app Supernatural.
Additionally, the company shuttered game studios Ready at Dawn (Lone Echo, Echo Arena) in 2024 and Downpour Interactive (Onward) in 2025.
An all-hands meeting scheduled for Wednesday by Reality Labs chief and company CTO Andrew Bosworth can really only mean a few things: info on how the company is restructuring, and probably a good helping of morale boosting platitudes on how Meta isn’t really abandoning anything, just making things more efficient and serving the greater goal of connecting people through technology. I hope to learn more soon from resultant leaks, blog posts, etc.
And if Boz doesn’t say this, I will: Meta’s VR and more recent metaverse ambitions haven’t ever turned a meaningful profit after having cost the company multi-billion dollar figures in quarterly operational budgets over the better part of a decade. And the company’s smart glasses have. Investors can’t stomach that forever.

Comparatively speaking, smart glasses represent a massive return on investment for Meta. Unlike with VR headsets, the company doesn’t need to seed studios with developer tools, organize big conventions to teach third-parties how to create content, buy studios, fund exclusive content. Meta’s smart glasses don’t even have an app store yet—everything is first-party, and it probably won’t for a while.
In fact, even before the mere mention of an app store, Ray-Ban creator EssilorLuxottica is ramping up production capacity to 10 million annual units by the end of 2026—dwarfing the already 2 million units sold since Ray-Ban Meta’s initial release in 2023.
Granted, the lack of an app store is temporary for its smart glasses; its forthcoming AR glasses will most certainly need one when it arrive as early as next year. But in the meantime, Meta has become a class leader in smart glasses, making it seem almost unconscionable to investors to throw so much gas on VR when smart and AR glasses are nearly set to spontaneously combust.
The post Meta Reportedly Laying Off 10 Percent of Reality Labs, Shifting Focus from VR & Horizon Worlds appeared first on Road to VR.

Ahead of the anticipated S26 lineup announcement, Samsung’s brought down the price of the Samsung Galaxy S25 Ultra.
The post Samsung Goes All-In on Galaxy S25 Ultra Clearance at a Record Low as the New S26 Launch Approaches appeared first on Kotaku.

It seems Rockstar is trying to stop people from spreading these missions online
The post <i>GTA Online</i> Players Keep Making Charlie Kirk Assassination Missions And Rockstar Keeps Deleting Them appeared first on Kotaku.

Hardest, a roguelike card game developed using AI, will be removed from Valve’s storefront at the end of the month
The post Dude Will Delete AI-Generated Game From Steam After New Girlfriend Convinces Him AI Sucks appeared first on Kotaku.

The fan project might never work but it’s cool that someone’s trying
The post <i>The Last of Us Part 2</i> Multiplayer Mod Is A Busted But Beautiful Look At What Might Have Been appeared first on Kotaku.

The union accused Rockstar of spying on employees’ private communications
The post Rockstar Wins Initial Ruling Against Fired <i>GTA 6</i> Devs: ‘We Regret That We Were Put In A Position Where Dismissals Were Necessary’ appeared first on Kotaku.

Publisher Team 17’s Hidden Treasures sale included some sneaky freebies if you looked carefully
The post A Steam Sale’s Background Art Was Filled With Hidden Free Game Codes appeared first on Kotaku.

Some coming soon, some out now, here are some investigative games you’ve yet to discover
The post 10 Mysterious Games To Check Out In Steam’s Detective Fest appeared first on Kotaku.

The Death Stranding 2 director thought a dream diary would help him sleep better
The post Kojima Tries To Describe The Nightmare Fuel Haunting His Sleep, Including Creature Bites And ‘Voluptuous Nude Women’ appeared first on Kotaku.

A hack to tweak the game to first-person makes it far too scary
The post Oh, Thank Goodness <i>Arc Raiders</i> Isn’t A First-Person Game appeared first on Kotaku.

Nintendo isn’t ready to comment on hypotheticals
The post Nintendo Asked About Spiraling RAM Costs As Fans Worry About A Switch 2 Price Increase appeared first on Kotaku.

Indy led the horror movie Good Boy without any acting training
The post A Dog Beat Alison Brie And Ethan Hawke For An Acting Award, And No, This Isn’t The Plot Of A New <em>Air Bud</em> appeared first on Kotaku.
Apple’s open-source on-device AI model instantly turns images into scenes, and Vision Pro owners can try it out in the app Splat Studio.
Since visionOS 26, Apple’s own Photos app has included a one-click feature to almost instantly turn any image into a ‘Spatial Scene’. It’s essentially a volumetric photo with a limited area of viewing freedom, which you can slightly lean around to “peak” into.
Meanwhile, over the past year or so multiple open-source and proprietary AI systems emerged that can go much further, turning a photo into a scene that you can freely explore, even walk around. For example, Marble lets you do this in your headset’s web browser and explore the scene in WebXR.
UploadVRDavid Heaney
Marble is a computationally expensive server-side model, however, that takes minutes to produce its result. And that’s what makes Apple’s SHARP particularly interesting.
SHARP runs on typical consumer devices, with general CPU support as well as Nvidia CUDA and Apple Silicon Metal hardware acceleration, taking less than a second to complete on most hardware.
In a rare move from Apple, SHARP is free and open-source, with the code available on GitHub. You can easily download and run it on a Mac, for example.
As with almost all of the remarkable advancements in 3D reconstruction over the past few years, it generates a Gaussian splat, fitting millions of semitransparent colored blobs (Gaussians) in 3D space so that arbitrary viewpoints can be rendered realistically in real-time. You receive the result as a .ply file that can be rendered in any standard 3DGS viewer.
For Apple Vision Pro owners, Portugal-based developer Rob Matwiejczyk built a visionOS app that integrates Apple’s SHARP model into an easy-to-use graphical interface and eliminates the need to use a Mac or PC.
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UploadVR testing out Splat Studio, the visionOS app powered by Apple’s SHARP.
Called Splat Studio, the app is available for free on the App Store, and runs entirely on-device. Just choose any image from your Photos library and it instantly gets turned into a 3D scene floating in front of you, which you can rotate, move, and scale with your hands.
I tested Splat Studio on the M5 Apple Vision Pro, using the same Steam Dev Days 2014 VR room I used to test Marble. For comparison, I also turned the same image into a Spatial Scene in the visionOS 26 Photos app. You can see footage of the Splat Studio result above, and of the Spatial Scene below.
The Splat Studio app turned the image into a scene in around 20 seconds, compared to the near-instant result of Apple’s Photos app, but it’s unclear how much of this is truly due to the SHARP model compared to any overhead the Splat Studio app may add.
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The Spatial Scenes feature of Apple Photos in visionOS 26, for comparison.
As for the result, while the Apple Photos Spatial Scene lets you peer into the scene, the degree to which you can move in each direction is relatively limited. Meanwhile, the SHARP result in Splat Studio lets you freely move around the scene. The tradeoff, as with many generative AI results, is some detail loss, as well as hallucinated details the further you go from the original perspective of the image.

XREAL, the Beijing-based AR glasses maker, announced it has raised $100 million in a recent funding round.
Xreal co-founder and CEO Chi Xu broke the news on Bloomberg Television, noting the company secured funding from “supply chain partners” in addition to other backers, which Xu declined to disclose.
According to Crunchbase data, the company has raised a total of $433 million in outside funding since its founding in 2017.
Its second most recent funding round came in May 2025 when Xreal secured ¥200 million RMB (~$28.6 million USD), led by Pudong Venture Capital. The startup is now said to be valued at $1 billion.

This follows the unveiling of ROG XREAL R1, a pair of 240Hz “gaming glasses” built in collaboration with Asus Republic of Gamers, and the announcement that Google is extending its partnership with Xreal, positioning it as a lead hardware partner for the Android XR ecosystem.
Xu told Bloomberg Television that its current Android XR glasses, Project Aura, is on schedule for release this year.
I’ve never been particularly enthused with the sort of optics Xreal relies on in all of its AR specs, mostly because when I think of AR glasses of the near future, I think of something indistinguishable from regular glasses. To me, Xreal’s existence hinges on an interesting technological byway, and doesn’t really offer the answer to the actual problem.
That said, Xreal’s birdbath and newer flat prism optics (seen on XREAL One Pro and detailed by Karl Guttag) provide good clarity, okay brightness, and a comparatively wide field of view (FOV)—wider than most waveguide optics can. All of that at a per-unit price that is much cheaper than waveguides at comparable specs—the reason it can even sell AR consumer glasses this early in the first place.

That, and the company clearly isn’t struggling either, considering it’s existed for nearly a decade now, and has clearly shown it can attract outside funding on the regular in addition to closing partnerships with Google and Asus.
Still, birdbath and its newer flat prim optics make for a bulkier overall package, which is why you won’t often see marketing material focusing on the thing’s side profile with an actual person—they sit a few centimeters farther from where typical glasses might.
Additionally, both style of optics typically involve thick beam splitters and mirrors sitting in front of your eyes, which means noticeable light loss not only from the device’s display, but also ambient light sources, making for dimmer pictures than you might expect and a dimmer physical environment overall. I really want to see Project Aura before judging, but I have my doubts it will make a great pair of all-day AR glasses simply based on that alone.
With Xreal very much the now of AR, it will be interesting to see how the company eventually makes the leap to the future of AR. The usual cadre of hardware competitors will eventually release their first salvos onto the market—rumored to kick off somewhere between next year and 2030—and you can bet they’ll be aiming for thin, stylish and packed with apps just itching to replace your smartphone.
The post Google’s Leading AR Glasses Partner XREAL Raises $100M appeared first on Road to VR.